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Tides of Tomorrow vs Living Hell
| close | close |
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 22, 2026 | Oct 16, 2025 |
| Developer | |
| DigixArt | Joe Fender |
| Publisher | |
| THQ Nordic | Joe Fender |
| Genre(s) | |
| Narrative Adventure, Survival | Survival Horror, Co-op, Action-Adventure, Survival |
| Engine | |
| Unreal Engine 5 | Unity |
| stars Ratings & Price | |
| Content Rating | |
| T for Teen (Blood, Language, Violence) | M (Mature 17+) |
| Avg. User Rating | |
| 4.8 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The primary 'ability' is the Tides of Time, which allows players to manifest 'echoes' of previous Tidewalkers to solve puzzles and navigate hazards. Players can upgrade their boats (speed, durability) and their resistance to Plastemia. Narrative progression is tied to the 'Trait System,' which tracks worldviews (Humanity vs. Nature, Survival vs. Community) and unlocks specific dialogue paths and faction alliances based on the player's moral evolution. |
Progression is based on survival and character choice. Players choose from eight distinct characters, each with unique passive abilities that encourage different team strategies. There is a deep crafting system for creating weapons and tools, and players must manage their inventory and a 'Thermal Load' hydration mechanic to survive. |
| public World & Exploration | |
| World & Level Design | |
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Elynd is a vast oceanic expanse featuring diverse hubs such as the chaotic 'Marketland,' the entertainment-focused 'Pleasureland,' and the mysterious 'Maelstrom'—a spiritual and physical center for the Mystics. Travel is conducted via customizable boats, with the world state dynamically shifting (ruined vs. thriving settlements) based on the specific 'Story-Link' seed a player is currently following. |
The game features six hand-crafted districts that make up Pelican City. While the districts themselves are fixed, the interiors of buildings are procedurally generated for every run, ensuring high replayability and a constant sense of unpredictability. A subway system is used for travel between districts. |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features a 'Asynchronous Multiplayer' framework called Online Story-Link. This is not a real-time co-op mode but a shared narrative experience. Players can compete against 'ghost' data in boat races, leave resource caches for others, and influence the global death rate from Plastemia based on whether they choose to hoard or share medicine. |
The game is designed for 1-4 player online co-op. It also features a full offline single-player mode, catering to different player preferences. Communication is supported via proximity voice chat and walkie-talkies. |
| extension Editions & DLC | |
| Available Editions | |
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The Standard Edition is priced at $29.99/€29,99 and is available in both digital and physical retail formats. A pre-order bonus known as the 'Delta Agent DLC' includes a high-performance tactical outfit (Delta Agent Suit) and a high-speed vessel (Delta Agent Boat) equipped with advanced tech. While no massive 'Collector’s Edition' is currently confirmed, limited print runs are available through official publisher channels for physical media enthusiasts. |
The game will launch into Steam Early Access. Details on different purchase editions have not yet been announced. |
| Post-Launch Content / DLC | |
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Initial post-launch support is focused on maintaining the Story-Link servers and community events. The 'Delta Agent Pack' is the first major cosmetic/utility DLC. DigixArt has hinted at future 'Expansions' that may introduce new oceanic biomes and faction storylines depending on community engagement levels following the April 22 launch. |
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| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Developed in Unreal Engine 5, the game uses a unique 'plasticpunk' aesthetic inspired by the impressionistic comic art of Thomas von Kummant. It features vibrant, high-contrast colors (oil-slick iridescence) to represent pollution and Story-Link connections, standing in stark contrast to the typical grit of post-apocalyptic games. On PS5 and Series X, it targets 4K at 60fps with DualSense haptic support on PlayStation. |
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| Audio & Soundtrack | |
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The soundtrack features a 'deeply melancholy' yet 'dramatically beautiful' score that evolves based on the player’s surroundings and moral traits. The soundscape utilizes shimmering, ethereal cues for the Tides of Time ability. Voice acting is provided in English, with full interface and subtitle support for 11 global languages. |
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| User Interface (UI/UX) | |
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The UI is designed to be diegetic and minimal, emphasizing the impressionistic art style. The 'Trait Menu' provides a high-level overview of the player's moral axis and its impact on the current world state. HUD elements for boat navigation and Plastemia infection levels are integrated into the Tidewalker's suit and vessel dashboard. |
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| Accessibility Options | |
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The game includes robust subtitle customization, colorblind modes specifically designed for the high-contrast 'plasticpunk' palette, remappable controls, and an 'Onboarding' system refined during the beta to assist players in understanding the complex Story-Link mechanics. Navigational echoes act as a built-in guide for players who struggle with spatial puzzles. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High / 60 FPS) CPU: Solid hex-core performance for smooth 'Tides of Time' transitions. CPU (Laptop): Modern high-performance mobile chips. GPU: Enables stable performance with moderate ray-traced reflections. GPU (Laptop): Mid-range mobile GPU for consistent 60fps. RAM: Standard for modern high-fidelity narrative titles. Storage: Fastest retrieval for communal consequence data. | |
memoryCPU: Intel i5 8600K / AMD Ryzen 5 3600XT developer_boardGPU: NVIDIA RTX 2060 Super / RX 5700XT laptop_macCPU (L): Intel i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): RTX 4060 Laptop (100W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low-Medium / 30 FPS) CPU: Entry-level quad-core for basic logic processing. CPU (Laptop): Base H-series mobile processors. GPU: Capable of handling the stylized aesthetic at lower resolutions. GPU (Laptop): Standard entry-level mobile GPU. RAM: Mandatory 'floor' to handle the Story-Link database overhead. Storage: Ensures zero-latency asset streaming. | |
memoryCPU: Intel i5 4460 / AMD Ryzen 3 2300U developer_boardGPU: NVIDIA GTX 1060 / AMD RX 5700 laptop_macCPU (L): Intel i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): RTX 3050 Laptop (60W) layersRAM: 16 GB saveStorage (Tier): 50 GB SSD | — |
| 1080p (Full HD) - Minimum (Official) (Low Preset, 1080p resolution.) CPU: The official minimum CPU required to play the game. CPU (Laptop): A modest modern mobile CPU is more than sufficient. GPU: Official minimum desktop GPU. GPU (Laptop): Any entry-level modern dedicated laptop GPU will run the game well. RAM: 8GB RAM is the official minimum requirement. Storage: An HDD is supported. | |
| — | memoryCPU: Intel Core i5-7400 @ 3.00GHz developer_boardGPU: NVIDIA GeForce GTX 1050 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce MX450 or better. layersRAM: 8 GB saveStorage (Tier): 1 GB HDD |
| 1440p (QHD/2K) - High Fidelity (Ultra / 60 FPS) CPU: Handles dense NPC populations in Marketland hubs. CPU (Laptop): Desktop-class mobile processors. GPU: Required for 1440p native with high-quality global illumination. GPU (Laptop): High-end mobile workstation performance. RAM: Recommended for creators and multi-taskers. Storage: Optimal for rapid fast travel across Elynd. | |
memoryCPU: Intel i7-12700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT laptop_macCPU (L): Intel i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): RTX 4080 Laptop (150W) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen4 NVMe | — |
| 2160p (UHD/4K) - Fidelity-Plus (Epic / 60 FPS+) CPU: Top-tier CPUs to eliminate bottlenecks in the Story-Link synchronization. CPU (Laptop): The current peak of mobile processing. GPU: Absolute requirement for native 4K at high frame rates. GPU (Laptop): Maximum mobile graphics power available. RAM: Ensures no overhead bottlenecks. Storage: Premium storage for the best experience. | |
memoryCPU: Intel i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4080/4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel i9-14900HX laptop_windowsGPU (L): RTX 4090 Laptop (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen4 NVMe | — |
| save Overall Storage | |
| Spec: SSD Required Note: Mechanical drives will cause significant hitching when loading 'echo' recordings of other players. Type: SSD | Spec: 1 GB available space Note: The game has a very small storage footprint, making it easily accessible. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10/11 (64-bit) Explanation: Required for DirectX 12 Agility SDK features and advanced cloud data synchronization. | Spec: Windows 10 (64-bit) Explanation: A 64-bit version of Windows 10 is the minimum requirement. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Critical for rendering the 'plasticpunk' iridescent lighting and fluid simulation. | Spec: Version 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Tides of Tomorrow Specifically
For Living Hell Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.