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Tides of Annihilation vs God of War Ragnarök
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 15, 2027 | Nov 9, 2022 |
| Developer | |
| Eclipse Glow Games | Santa Monica Studio |
| Publisher | |
| Tencent Games | Sony Interactive Entertainment |
| Genre(s) | |
| Character Action Game / Action-Adventure | Action-Adventure, Hack and Slash, Third-Person |
| Engine | |
| Unreal Engine 5 | Proprietary (Santa Monica Studio's in-house engine, evolved from God of War 2018) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $69.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Character progression relies on a deep, synergistic 'Badge' system. Players can equip up to four Badges simultaneously to alter game rules (e.g., enabling life steal at the cost of continuous health drain). Gwendolyn unlocks over a dozen spectral Knights, which are equipped in primary/secondary slots and seamlessly switched mid-combo. Beyond combat, these Knights grant environmental traversal skills—like Sir Bors creating ziplines or Sir Palamedes shattering walls—encouraging backtracking. Gwendolyn also equips swappable swords with unique attack properties and collects 'Regalia' for cosmetic outfit customization without compromising functional armor stats. |
N/A |
| public World & Exploration | |
| World & Level Design | |
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The game does not feature a traditional seamless open world; rather, it offers massive, interconnected zones heavily inspired by Metroidvania design. A prominent biome is the 'Great Russell Museum,' an expansive reworking of the British Museum where historical artifacts are warped into localized cultural hazards (e.g., Chinese, Japanese, and Egyptian exhibits). The architecture frequently transitions into 'Folded Realms'—bizarre, alternate dimensions layered over reality, such as the Inception-inspired 'Mirror Space' where gravity and logic distort. Furthermore, massive 'Colossal Knights' wander the world, serving as both environmental set pieces and interactive, climbable architectural labyrinths. |
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| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is an exclusively single-player experience. The proprietary 'Dual Frontline Battle System' utilizes AI-controlled spectral summons rather than cooperative human players. |
God of War Ragnarök is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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While specific editions remain officially unannounced, the game is heavily positioned as a premium AAA, single-player 'buy-to-play' title, expected to retail at $69.99 USD. Given its high-profile status, standard and deluxe digital editions are anticipated, potentially offering exclusive early unlocks for certain Regalia cosmetics or soundtrack access. |
Available in Standard Edition, Launch Edition (pre-order bonuses like Kratos Risen Snow Armor & Atreus Risen Snow Tunic), Digital Deluxe Edition (Darkdale Armor/Attire/Axe Grip/Blades Handles, digital artbook, soundtrack, PSN avatars), Collector's Edition (SteelBook, 16” Mjölnir replica, Dwarven dice set, Vanir Twins carvings, all Digital Deluxe content), and Jötnar Edition (Collector's Edition content + vinyl record, pin set, Draupnir ring, Brok's dice set, Yggdrasil cloth map). |
| Post-Launch Content / DLC | |
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Currently, there is no official roadmap for Downloadable Content or live-service monetization. Eclipse Glow Games is marketing the game as a complete, feature-rich package at launch. |
A free DLC, 'Valhalla,' was released in December 2023. It is a roguelike mode that serves as an epilogue to Ragnarök, where Kratos faces trials in Valhalla to confront his past and master himself. No major paid story expansions have been announced beyond this. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5, the game is a visual powerhouse aiming for photorealism stylized with an East Asian ink-wash aesthetic. The PC version is a flagship for NVIDIA, utilizing full Path Tracing and DLSS 4.5 Dynamic Multi Frame Generation. The developers recently optimized the global lighting system and updated skin rendering algorithms, leading to minor controversies over character model aesthetics that the studio clarified were purely technical enhancements, not ideological censorship. |
Utilizing an evolved version of Santa Monica Studio's proprietary engine, the game boasts stunning visuals with highly detailed character models, intricate environments, advanced lighting and particle effects, and impressive animation quality. Each of the Nine Realms has a unique and breathtaking art style. Offers multiple graphics modes on PS5 (Favor Quality for native 4K/30FPS, Favor Performance for dynamic 4K/60FPS, and modes for 120Hz displays). |
| Audio & Soundtrack | |
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The soundtrack features melancholic, 'withering' compositions that adapt dynamically to the cultural biome (e.g., shifting instrumentation within the museum exhibits). The voice cast is notable, with Angela Sant'Albano voicing Gwendolyn (replacing Jennifer English, who serves as VO director) and Aliona Baranova voicing the antagonist Mordred. The game features full audio dubbing in English and Simplified Chinese. |
Original score composed by Bear McCreary, featuring powerful orchestral themes, Norse-inspired folk instrumentation, and epic choral arrangements that adapt dynamically to gameplay and narrative beats. The sound design is exceptional, with visceral combat sounds, distinct weapon effects, monstrous creature vocalizations, and immersive environmental audio across the diverse Nine Realms. |
| User Interface (UI/UX) | |
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The UI is streamlined to focus on the high-speed action, prominently featuring Gwendolyn's health and ultimate meters, enemy stagger gauges, and the 'Knight System' cross-pad indicator for rapid switching between equipped spectral summons. |
Features a clean, cinematic third-person HUD. Health and rage meters for Kratos, companion health/arrow count for Atreus. Enemy health bars and stun meters are prominent. A compass aids navigation. Menus for skills, gear, map, and codex are well-organized. Waypoints and objective markers guide the player. Minimalistic by default to enhance immersion, with options for more HUD elements. |
| Accessibility Options | |
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To accommodate the game's incredibly demanding, reflex-based Character Action combat, the developers have included a highly forgiving 'Story Mode' difficulty tier. This ensures the narrative and exploration are accessible to players unaccustomed to strict parry windows. |
Features over 70 accessibility options, including extensive subtitle and caption customization, controller remapping, high contrast modes, traversal assistance, combat assistance (aim assist, lock-on, auto-pickup), options to simplify QTEs, audio cues for puzzles and combat, navigation assist, and more, making it one of the most accessible AAA games. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset / Original Preset (PS4 equivalent)) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-2500K (4 core 3.3 GHz) or AMD Ryzen 3 1200 (4 core 3.1 GHz) developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be significantly better for a stable experience.** layersRAM: 8 GB saveStorage (Tier): 90 GB SSD |
| 1080p (Full HD) - Minimum (Medium Settings, 1080p, 60 FPS (Upscaled)) CPU: Baseline 6-core processor required to handle the physics of the combat system. CPU (Laptop): Mobile equivalent to sustain core counts without severe thermal drops. GPU: Required to maintain stable 60 FPS during chaotic combat, though Path Tracing will be disabled. GPU (Laptop): High-wattage entry/mid-tier mobile GPUs needed for stable framerates. RAM: Minimum threshold for modern UE5 titles. Storage: Mandatory for asset streaming. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT (8GB VRAM) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 4050 (100W+) / RTX 3060 (130W) layersRAM: 16 GB saveStorage (Tier): 90 GB SSD | — |
| 1080p (Full HD) - Performance (1080p ~60 FPS, Original/Medium Preset) (Original Preset (Performance Mode equivalent)) CPU: CPU for 1080p/60FPS Original settings. CPU (Laptop): Mid-to-high range laptop CPU. GPU: Recommended desktop GPU for 1080p/60FPS Original. GPU (Laptop): Performance laptop GPUs. 6-8GB VRAM ideal. RAM: 16GB RAM recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770K (4 core 3.5 GHz) or AMD Ryzen 7 2700 (8 core 3.2 GHz) developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 5600H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.** layersRAM: 16 GB saveStorage (Tier): 90 GB SSD |
| 1080p (Full HD) - Recommended (1080p ~30 FPS, Original/Medium Preset) (Original Preset (PS4 Pro/Balanced equivalent)) CPU: Recommended desktop CPU for 1080p/30FPS Original settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/30FPS Original. GPU (Laptop): Estimated performance-focused laptop GPUs. 4-6GB VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-6600K (4 core 3.5 GHz) or AMD Ryzen 5 2400G (4 core 3.6 GHz) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.** layersRAM: 8 GB saveStorage (Tier): 90 GB SSD |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p, 60 FPS (DLSS 4.5 / Frame Gen)) CPU: High single-core performance required to feed the GPU and maintain tight input latency during frame generation. CPU (Laptop): High-end mobile processors to match desktop throughput. GPU: Provides the raw power needed for high-fidelity 1440p rendering with some ray tracing features enabled. GPU (Laptop): Enthusiast mobile GPU required to run high settings at 1440p. RAM: Recommended to ensure seamless background streaming of large urban biomes. Storage: Required for instantaneous loading of Folded Realms. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7845HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 90 GB NVMe Gen 4 SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High Preset, DLSS/FSR Quality potentially) (High Preset (DLSS/FSR Quality may be needed)) CPU: CPU for 1440p/60FPS High. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS High. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-8700K (6 core 3.7 GHz) or AMD Ryzen 7 3700X (8 core 3.6 GHz) developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p High performance.** layersRAM: 16 GB saveStorage (Tier): 90 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra/Path Tracing (Epic Settings, 4K, Full Path Tracing, 60 FPS (DLSS 4.5 Required)) CPU: Top-tier CPUs needed to eliminate bottlenecks when feeding path tracing BVH structures to the GPU. CPU (Laptop): Only flagship mobile silicon can support these extreme settings. GPU: Massive computational throughput required for real-time Path Tracing in dense, reflective environments. GPU (Laptop): The absolute highest tier of mobile graphics is required, with heavy reliance on DLSS. RAM: Maximum bandwidth required. Storage: Maximum read/write speeds. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 / RTX 5080 (Targeted Showcase Hardware) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 90 GB NVMe Gen 4 SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) (Ultra Preset, DLSS/FSR Balanced or Performance) CPU: Flagship CPU for attempting 4K/60FPS Ultra. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultra, heavily reliant on DLSS/FSR. GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultra. RAM: 32GB RAM highly recommended for 4K Ultra. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K (8 core 3.6 GHz) or AMD Ryzen 9 3950X (16 core 3.5 GHz) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will likely require DLSS/FSR Performance for stable 4K Ultra at 60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 90 GB NVMe SSD |
| save Overall Storage | |
| Spec: 90 GB NVMe Gen 4 SSD Note: High-speed SSD is mandatory for seamless transitions into the 'Folded Realms' without loading screens. Type: NVMe | Spec: 90 GB available space (SSD Required). Note: An NVMe SSD is strongly recommended for the best experience, minimizing load times and texture pop-in. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 (64-bit) Explanation: Recommended for optimal DirectX 12 Ultimate scheduling and advanced rendering techniques. | Spec: Windows 10 (64-bit, version 1909 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Strictly required for UE5 Nanite, Lumen, and Path Tracing integration. | Spec: DirectX 12 (Feature Level 12_0) Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Tides of Annihilation Specifically
For God of War Ragnarök Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.