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The Legend of Khiimori vs Marvel's Spider-Man 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 3, 2026 | Oct 20, 2023 |
| Developer | |
| Aesir Interactive / NightinGames | Insomniac Games |
| Publisher | |
| Mindscape | Sony Interactive Entertainment |
| Genre(s) | |
| Open-World Action-Adventure, Survival Simulation | Action-Adventure, Open World, Superhero, Third-Person |
| Engine | |
| Unreal Engine 5 | Proprietary (Insomniac Games' in-house engine, evolved from previous Spider-Man titles) |
| stars Ratings & Price | |
| Content Rating | |
| T for Teen | Teen |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $29.99 | $69.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tied to 'Prestige' and horse training. Horses have five core stats: Strength, Agility, Endurance, Balance, and Spirit. These are improved by performing specific tasks, such as riding through deep snow to increase Endurance or jumping obstacles to boost Spirit. Naraa can also unlock perks like 'Taming Expert' and 'Master Trader' using Skill Points earned from successful courier contracts. |
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| public World & Exploration | |
| World & Level Design | |
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The world is a massive, seamless open-world divided into distinct biomes: Open Grassland Steppes, Snowy Highland Mountains, Dense Forests, and Scorching Deserts. Navigation is physical; players use a literal piece of parchment paper and landmarks rather than a digital HUD. The terrain is dynamic, with physics-based mud and snow that directly impacts travel speed and horse safety. |
Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum. |
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| book Story & Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Currently a single-player focused experience. Community requests for co-op 'Caravan' modes are being monitored by developers, but not currently in the EA build. |
Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Currently in Steam Early Access ($29.99). The Kickstarter successfully funded various tiers, including digital artbooks and soundtrack access. Full 1.0 release is planned for PS5, Xbox Series X/S, and Nintendo Switch 2. |
Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content). |
| Post-Launch Content / DLC | |
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The Early Access roadmap includes Falconry, wild horse taming, traditional Mongolian Horse Racing, a Peaceful Mode, and additional biomes. Major patches like 0.5.3 have already expanded stable capacity and fixed game-breaking bugs. |
Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 5 using Lumen and Nanite. Features realistic horse coat rendering, dynamic terrain deformation (mud/snow), and breathtaking volumetric weather systems. |
Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR). |
| Audio & Soundtrack | |
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The soundtrack features traditional Mongolian instruments like the Morin Khuur (horsehead fiddle) and Shagai (sheep knuckle bones). Collaborations with the band Khukh Mongol and master Zolzaya Boldbaatar provide a dynamic, atmospheric score. |
Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City. |
| User Interface (UI/UX) | |
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Minimalist HUD to focus on immersion. Includes a physical map object, horse wellbeing meters (6 bars), and cargo balance indicators. Quality of Life toggles allow players to disable slow-motion collection effects. |
Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust. |
| Accessibility Options | |
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Includes dual-language audio (English/Mongolian), rebindable keys, gamepad haptic feedback adjustment, and a 'virtual cursor' for easier menu navigation on controllers. |
Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium / 30 FPS) CPU: Base requirement to handle the system-driven world and animal AI. CPU (Laptop): Ensures the complex physics-based movement doesn't lag. GPU: Entry level for UE5 at 1080p with moderate settings. GPU (Laptop): VRAM is the primary bottleneck; 6GB is the absolute floor. RAM: Standard for modern open-world titles. Storage: Mandatory. | |
memoryCPU: Intel i7-8700K / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GTX 1660 (6GB) / AMD RX 5600 XT laptop_macCPU (L): Intel i5-11400H / Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop (6GB) layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | — |
| 1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling likely needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: Estimated recommended desktop CPU for 1080p/60FPS High on PC. CPU (Laptop): High-end laptop CPUs for PC version. GPU: Estimated recommended desktop GPU for 1080p/60FPS High on PC. GPU (Laptop): High-performance laptop GPUs for PC version. 8GB VRAM crucial. RAM: 16GB minimum, 32GB strongly recommended for PC. Storage: NVMe SSD mandatory for PC. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High / 60 FPS) CPU: Stable performance during intensive weather effects and spirit combat. CPU (Laptop): High core count manages background breeding and simulation systems. GPU: Allows for high-fidelity horse coat textures and volumetric fog. GPU (Laptop): Frame generation helps significantly in dense forest biomes. RAM: Sufficient for current EA build. Storage: Recommended for fast fast-travel and map loading. | |
memoryCPU: Intel i7-10700K / AMD Ryzen 7 3800X developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT laptop_macCPU (L): Intel i7-12700H / Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 4060 Laptop (100W+) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | — |
| 1440p (QHD/2K) - High Performance (Ultra / 60 FPS) CPU: DDR5 support recommended for 1440p asset streaming. CPU (Laptop): Peak mobile performance for UE5. GPU: Handles Ultra textures and Lumen lighting smoothly. GPU (Laptop): Ideal for high-refresh 1440p gaming. RAM: Reduces hitching in Corrupted Zones. Storage: Optimal for UE5 streaming. | |
memoryCPU: Intel i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7800 XT laptop_macCPU (L): Intel i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe Gen4 | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra on PC. CPU (Laptop): Top-tier laptop CPU for PC version. GPU: Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential. GPU (Laptop): Flagship laptop GPUs for PC version. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings on PC. Storage: NVMe SSD required for PC. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate on PC. CPU (Laptop): Absolute flagship laptop CPUs for PC. GPU: Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC. RAM: 32GB RAM highly recommended for 4K Ultimate on PC. Storage: NVMe SSD required for PC. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated for PC) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)** layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - 4K Cinematic (Ultra / 60 FPS (DLSS Balanced)) CPU: X3D V-Cache helps with the massive open-world draw calls. CPU (Laptop): The strongest available mobile CPU. GPU: Native 4K is extremely taxing; DLSS/FSR is still recommended for 60FPS. GPU (Laptop): The only mobile GPU for 4K Ultra. RAM: Necessary for 4K asset buffers. Storage: Fastest available storage. | |
memoryCPU: Intel i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe Gen4 | — |
| save Overall Storage | |
| Spec: 60 GB SSD Space Note: HDD usage will lead to severe asset pop-in and horse animation stuttering. Type: SSD | Spec: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required. Note: An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 (64-bit) Explanation: Windows 11 is recommended for better thread scheduling on modern hybrid CPUs. | Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC) Explanation: 64-bit Windows 10/11 would be required for a PC port. |
| gamepad DirectX Version | |
| Spec: DirectX 12 (Shader Model 6.6) Explanation: Required for the advanced rendering techniques used in the Mongolian steppes. | Spec: DirectX 12 Ultimate (Speculative for PC) Explanation: DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Legend of Khiimori Specifically
For Marvel's Spider-Man 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.