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The Last of Us Part II vs The Last of Us Part I

info General Information
Release Date
Jun 19, 2020 Sep 2, 2022
Developer
Naughty Dog Naughty Dog
Publisher
Sony Interactive Entertainment Sony Interactive Entertainment
Genre(s)
Action-Adventure, Survival Horror, Third-Person Shooter, Stealth Action-Adventure, Survival Horror, Third-Person Shooter
Engine
Naughty Dog Game Engine (Proprietary, evolved from The Last of Us Part I) Naughty Dog Engine (Proprietary, updated for PS5/PC)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.7 / 5.0 4.8 / 5.0
Current Price (USD)
$49.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only, with 'No Return' roguelike mode in Remastered)
  • Setting: Post-Pandemic United States (Jackson, WY; Seattle, WA; Santa Barbara, CA), ~25 years after outbreak
  • Platforms: PlayStation 4, PlayStation 5 (Remastered)
  • Unique Feature: Dual Playable Protagonists with Intertwined Stories, Unflinching Narrative on Revenge & Trauma, Groundbreaking Animation & Detail, 'No Return' Roguelike Mode (Remastered), Industry-Leading Accessibility Options.
  • Perspective: Third-Person
  • Multiplayer: Single-Player Only (Remake does not include Factions MP)
  • Setting: Post-Apocalyptic United States
  • Platforms: PlayStation 5, PC
  • Initial Remake Release (PS5): 2022-09-02
  • PC Release Date: 2023-03-28
sports_esports Gameplay & Mechanics
Companions/Followers
  • Dina (AI - Ellie's Path): Accompanies Ellie for a significant portion of her journey in Seattle. Provides combat support with her weapons, assists with environmental interactions (e.g., boosting Ellie, opening doors), engages in dialogue, and is central to Ellie's emotional arc. She can be downed and require revival.
    Human
  • Jesse (AI - Ellie's Path, Temporary): Joins Ellie (and sometimes Dina) for certain missions in Seattle. A capable fighter who provides combat assistance and participates in story events.
    Human
  • Lev (AI - Abby's Path): Accompanies Abby for a large part of her storyline. Skilled with a bow and agile, providing ranged support and assistance in traversal. His relationship with Abby is a core element of her character development. Can be downed.
    Human (Seraphite Apostate)
  • Yara (AI - Abby's Path, Temporary): Lev's older sister. Joins Abby for a period, providing combat support despite a severe injury. Her medical knowledge is also relevant.
    Human (Seraphite Apostate)
  • Manny Alvarez (AI - Abby's Path, Temporary): Fights alongside Abby during several WLF-focused missions. Provides covering fire and participates in squad-based combat scenarios.
    Human (WLF Soldier)
  • Various WLF Soldiers (AI - Abby's Path, Temporary): During missions where Abby is operating with her WLF squad, other unnamed soldiers provide general combat support.
    Human (WLF)
  • Dogs (Alice - WLF, Bear - Rattlers, temporary companions to Abby/Ellie in some contexts): Alice is a WLF dog Abby interacts with. Bear is a Rattler dog. In some limited gameplay sequences or interactions, a dog might temporarily act as an ally or detection unit.
    Canis familiaris
  • Ellie Williams: AI-controlled companion for most of the game. Assists in combat by throwing objects, occasionally attacking enemies, pointing out threats, and solving environmental puzzles. Cannot be directly controlled by player in main game (playable in Left Behind DLC).
    Human
  • Tess Servopoulos: AI-controlled companion during the early Boston chapters. Assists in combat and navigation.
    Human
  • Bill: AI-controlled companion during the Bill's Town chapter. Provides combat support and guidance through his booby-trapped town.
    Human
  • Tommy Miller: AI-controlled companion during certain chapters, primarily around the dam. Assists in combat.
    Human
Key Collectibles
  • Artifacts (Notes, Letters, Diaries, Maps, etc.): Numerous documents found throughout all environments. They provide rich backstory on the world before and after the outbreak, personal stories of survivors, insights into faction ideologies, clues for safes, or context for ongoing events. Crucial for understanding the game's deep lore.
  • Trading Cards (Ellie's Sections): Collectible superhero-themed trading cards hidden in Ellie's playable sections. Each card features unique artwork and a short character bio. Finding all of them unlocks a trophy.
  • Coins (Abby's Sections): Collectible US state quarters found by Abby during her playable sections. Each coin represents a different state. Finding all of them unlocks a trophy.
  • Journal Entries (Ellie): Specific points of interest, emotional moments, or significant discoveries trigger Ellie to write or sketch in her journal. These are automatic story-related collectibles that provide insight into her thoughts and feelings.
  • Workbenches: Locations where Ellie and Abby can upgrade their weapons using scavenged Parts. Finding all workbenches contributes to completion.
  • Safes: Locked safes that require finding a combination clue (often in a nearby Artifact) to open. Contain valuable resources, supplements, or sometimes Training Manuals.
  • Training Manuals: Found in specific locations, often hidden or in safes. Each manual unlocks a new branch in the player's skill tree, allowing them to learn new abilities.
  • Strange Artifact (Pendant - Precursor Orb): A unique collectible referencing Naughty Dog's Jak and Daxter series, found in a specific location.
  • Artifacts: Notes, letters, maps, voice recorders, and other items found throughout the world that provide lore, backstory, and character insights.
  • Firefly Pendants: Dog tags belonging to deceased Firefly members. There are 30 to find, often in hidden or hard-to-reach areas.
  • Training Manuals: Magazines that unlock upgrades for Joel's abilities, such as improved shiv durability, increased health, or faster crafting speed.
  • Comic Books (Savage Starlight): A series of sci-fi comic books that Ellie collects throughout the journey.
  • Supplements: Pills and medical supplies found in the environment, used to purchase Joel's skill upgrades.
  • Parts: Scrap metal, tools, and components used at workbenches to upgrade weapons.
Key Themes
  • Revenge & Obsession
  • Cycles of Violence
  • Trauma & Grief
  • Empathy & Perspective
  • Tribalism & Factionalism
  • Moral Ambiguity
  • The Cost of Survival
  • Loss of Innocence
  • Humanity in a Post-Apocalypse
  • Love & Relationships
  • Post-Apocalyptic
  • Survival
  • Found Family
  • Moral Ambiguity
  • Loss
  • Hope
  • Infected
  • Human Nature
colorize Combat & Gear
Weapons Overview
  • Pistols (Semi-Automatic, Revolver): Sidearm
    Ellie and Abby use various pistols, including semi-automatics and revolvers. Can be upgraded for stability, fire rate, capacity, and equipped with silencers (craftable for some).
  • Rifles (Bolt-Action, Semi-Automatic): Primary Firearm (Long/Mid Range)
    Includes hunting rifles, military-style semi-auto rifles. Good for medium to long-range engagements. Upgradable with scopes, stocks, etc.
  • Shotguns (Pump-Action, Double Barrel, Semi-Auto): Primary Firearm (Close Quarters)
    Devastating at close range. Different types offer varying fire rates and capacities. Ellie uses a pump-action, Abby can find others like a double barrel.
  • Bow (Ellie): Silent Ranged
    Ellie's signature silent weapon. Can use standard arrows, craftable explosive arrows, and later, poison arrows (DLC/Remaster). Arrows can often be retrieved.
  • Crossbow (Abby): Silent Ranged
    Abby's primary silent ranged weapon. Fires retrievable bolts. Can be upgraded with a scope and stability improvements.
  • Submachine Guns / Automatic Weapons (Limited): Primary Firearm (High Rate of Fire)
    Some automatic weapons like SMGs or military rifles are available, particularly for Abby. Ammo can be scarce.
  • Melee Weapons (Pipes, Machetes, Hammers, Baseball Bats, Switchblades, etc.): Close Quarters Combat (Upgradeable)
    A wide variety of improvised and dedicated melee weapons. Can be upgraded by attaching blades or bindings to increase damage and durability. Break after extended use.
  • Explosives (Molotov Cocktails, Pipe Bombs, Trap Mines): Throwable / Deployable
    Craftable explosives for area denial, crowd control, or dealing with tough enemies. Trap mines can be placed strategically.
  • Utility Items (Smoke Bombs, Stun Bombs, Health Kits): Tactical / Survival
    Craftable items for creating diversions (smoke bombs), incapacitating enemies (stun bombs), or healing (health kits).
  • Flamethrower (Abby - Late Game): Heavy Weapon
    A powerful, fuel-based weapon found by Abby, effective against groups of infected or heavily armored humans.
  • Silencers (Craftable): Weapon Attachment (Stealth)
    Can be crafted and attached to certain pistols and SMGs to allow for silent ranged takedowns. Have limited durability.
  • 9mm Pistol: Pistol
    A common semi-automatic pistol. Reliable sidearm, can be upgraded for stability, clip capacity, and fire rate.
  • Hunting Rifle: Rifle
    A bolt-action rifle, powerful and accurate at long range. Can be upgraded with a scope and for damage.
  • Bow: Stealth Ranged
    Silent weapon ideal for stealth takedowns. Arrows can often be retrieved. Can be upgraded for range and draw speed.
  • Shotgun (Pump-Action): Shotgun
    Devastating at close range, effective against Runners and human enemies. Upgrades include fire rate and reload speed.
  • Flamethrower: Heavy Weapon
    Effective against groups of Infected, especially Bloaters. Limited ammunition, but high area damage.
  • Melee Weapons (Various): Melee
    Pipes, 2x4s, baseball bats, machetes. Can be upgraded with bindings and scissors for increased damage and durability. Break after several uses.
  • Molotov Cocktail: Throwable (Incendiary)
    Craftable incendiary device, effective for area denial and against groups.
  • Nail Bomb: Throwable (Explosive/Trap)
    Craftable explosive device that detonates on proximity or impact, scattering shrapnel.
Armor / Gear Sets
  • No Equipable Armor System: Neither Ellie nor Abby equip traditional armor pieces that provide direct stat bonuses or can be upgraded. Their survivability is determined by their base health (which can be increased via skill upgrades for Abby, and finding Training Manuals that unlock health skills for both), player skill in combat/stealth, and the use of health kits. Clothing changes are purely cosmetic and tied to story progression or unlockable skins in the Remastered version.
  • Crafted Items & Skill Upgrades (Implied Protection/Resilience): While not 'armor,' skills related to damage resistance, faster healing, improved dodging, or increased health act as a form of defensive progression. Crafting potent health kits is crucial. Some weapon upgrades might improve handling, indirectly aiding defense by allowing quicker enemy dispatch.
  • No equippable armor system: [object Object]
Outfits/Customization
  • Ellie's Outfits: Ellie wears several distinct outfits throughout the game, reflecting the different environments and stages of her journey (e.g., Jackson winter gear, Seattle casual/combat attire, Santa Barbara outfit). These are story-dictated and not directly customizable by the player in the base game beyond what's equipped for a chapter. The Remastered version adds unlockable cosmetic skins for Ellie.
  • Abby's Outfits: Abby also wears different outfits based on her role and location (e.g., WLF soldier uniform, more rugged attire later). Similar to Ellie, these are tied to story progression. The Remastered version adds unlockable cosmetic skins for Abby.
  • Backpack Customization (Minor): While not extensive, Ellie can find and attach keychains to her backpack, which are small cosmetic collectibles.
  • Unlockable Skins (The Last of Us Part II Remastered): The PS5 Remastered version introduces a variety of unlockable cosmetic skins for both Ellie and Abby, as well as weapon skins. These are earned by completing challenges in the 'No Return' mode or through other means, and can be applied in Story Mode or No Return.
  • Joel's Default Outfit: Worn flannel shirt, jeans, hiking boots. Character appearance changes slightly based on story progression and weather, but not directly customizable by player beyond pre-set unlockable skins in the remake.
  • Ellie's Default Outfit: Hoodie, jeans, sneakers. Like Joel, her appearance changes subtly with story progression. Unlockable cosmetic skins are available in the remake.
  • Hunter Attire: Worn by hostile human survivors; typically rugged, scavenged clothing, sometimes with makeshift armor pieces (NPCs only).
  • Military Uniforms: Worn by FEDRA soldiers in quarantine zones (NPCs only).
trending_up Progression & Upgrades
Skills & Progression
N/A

Joel can upgrade his abilities (health, weapon sway, crafting speed, etc.) by finding training manuals and consuming supplements. Weapons can be upgraded at workbenches using scavenged parts and tools, improving attributes like fire rate, reload speed, and capacity. Crafting allows creation of health kits, melee weapon upgrades, and throwable items.

public World & Exploration
World & Level Design
N/A

The game features a linear series of meticulously detailed environments rather than a traditional open world. Players traverse various locations across the U.S., including Boston, Lincoln, Pittsburgh, Jackson, Salt Lake City, and rural areas, each presenting unique environmental challenges and encounters.

Playable Vehicles
  • Horse (Shimmer, Callus, etc.): Mount / Land Traversal
    Used by Ellie and other characters for traversing larger outdoor areas, particularly in Jackson and some sections leading to or within Seattle. Allows for faster travel and escape.
  • Motorboat: Watercraft
    Used by Ellie (and Dina) to navigate the flooded streets and waterways of Seattle. Essential for exploring certain districts and reaching specific objectives.
  • Enemy Vehicles (Trucks, Jeeps - WLF/Seraphites/Rattlers): Hostile Land Vehicles
    Human factions utilize various vehicles for patrols and transport. While not typically drivable by the player for extended periods, they often feature in combat encounters, either as moving cover, obstacles, or targets for explosives.
  • Traversal on Foot (Stealth & Parkour-lite): Player Locomotion
    Primary mode of movement. Involves walking, running, sprinting, climbing, jumping, squeezing through gaps, going prone, and dodging. While not as acrobatic as Dying Light, traversal is key for stealth and navigating complex environments.
  • Pickup Truck (Various): Land Vehicle
    Used in several sections for long-distance travel across the country. Not directly controllable for extended periods by the player beyond scripted sequences.
  • Horse (Callus, etc.): Mount
    Used for traversal in specific chapters, particularly in more open rural areas. Player can control movement.
Notable Fauna/Mounts
N/A
  • Horse: Equus caballus
    Mount, Traversal (in specific sections)
  • Deer: Odocoileus virginianus (White-tailed deer implied)
    Wildlife, Hunting (provides food/resources in one sequence)
  • Rabbit: Sylvilagus floridanus (Eastern cottontail implied)
    Wildlife, Environmental Ambiance
  • Dog (Mentioned/Implied): Canis lupus familiaris
    Formerly companions, some feral/hostile (though not prominent gameplay elements)
book Story & Characters
Main Characters
  • Ellie Williams: Protagonist
    One of the two main playable characters. Now 19, living in Jackson. A traumatic event sends her on a brutal quest for revenge to Seattle. She is skilled with firearms, a bow, and stealth, but is deeply scarred by her past and driven by rage and grief.
  • Abby Anderson: Protagonist / WLF Soldier
    The second main playable character. A strong and capable soldier in the Washington Liberation Front (WLF). Her own quest for revenge intertwines with Ellie's, and players experience a significant portion of the game from her perspective, revealing her motivations and relationships.
  • Joel Miller: Supporting Character / Ellie's Surrogate Father
    Ellie's father figure from the first game. His actions at the end of Part I have profound consequences that set the events of Part II in motion. His presence is felt throughout Ellie's journey.
  • Dina: Ally / Ellie's Partner & Romantic Interest
    A resident of Jackson and Ellie's close friend and romantic partner. She accompanies Ellie on her initial journey to Seattle, providing support and a contrasting perspective on Ellie's quest for vengeance.
  • Jesse: Ally / Ellie & Dina's Friend
    A capable survivor and leader of patrols in Jackson, and Dina's ex-boyfriend. He follows Ellie and Dina to Seattle to help them, offering a more level-headed approach.
  • Tommy Miller: Supporting Character / Joel's Brother
    Joel's younger brother and a key figure in the Jackson community. He also embarks on a quest for revenge, often operating independently.
  • Owen Moore: Supporting Character / Abby's Ex-Boyfriend & WLF Soldier
    A disillusioned WLF soldier and Abby's former romantic partner. He struggles with the WLF's methods and desires a different life.
  • Mel: Supporting Character / WLF Medic / Owen's Partner
    A WLF medic and Owen's pregnant partner. Her relationship with Abby is strained due to past events.
  • Manny Alvarez: Supporting Character / Abby's Friend & WLF Soldier
    Abby's loyal friend and fellow WLF soldier. Provides support and some comic relief within Abby's group.
  • Yara: Supporting Character / Seraphite Apostate
    A young former Seraphite who, along with her younger brother Lev, escapes the cult. Abby helps them, forming an unlikely bond that challenges Abby's worldview.
  • Lev (Lily): Supporting Character / Seraphite Apostate
    Yara's younger transgender brother, whose defiance of Seraphite traditions forces them to flee. He is skilled with a bow and forms a strong connection with Abby.
  • Isaac Dixon: Antagonist Figure / WLF Leader
    The ruthless and pragmatic leader of the Washington Liberation Front, focused on eradicating the Seraphites and expanding WLF control.
  • Seraphite Prophet (Martyr): Antagonist Figure (Deceased) / Cult Founder
    The deceased founder and spiritual leader of the Seraphites. Her teachings and legacy continue to drive the cult's actions and beliefs, making her an indirect antagonistic force.
  • Joel Miller: Protagonist
    A hardened survivor in his late 40s, haunted by his past. Tasked with escorting Ellie across the country.
  • Ellie Williams: Deuteragonist / Escortee
    A 14-year-old girl who is immune to the Cordyceps infection. She is brave, resourceful, and forms a deep bond with Joel.
  • Tess Servopoulos: Ally / Joel's Partner
    Joel's smuggling partner in the Boston quarantine zone. A tough and pragmatic survivor.
  • Bill: Ally (Reluctant)
    A paranoid and solitary survivor living in an isolated, booby-trapped town. Owes Joel a favor.
  • Marlene: Antagonist / Firefly Leader
    The leader of the Fireflies, a rebel militia group fighting against military oppression and seeking a cure for the infection.
  • Tommy Miller: Ally / Joel's Brother
    Joel's younger brother, formerly a Firefly, now living in a fortified settlement near a hydroelectric dam.
  • David: Antagonist / Cannibal Leader
    The charismatic but sinister leader of a group of survivors who have resorted to cannibalism.
Example Missions
  • Story Chapters (Jackson, Seattle Day 1-3 for Ellie & Abby, The Farm, Santa Barbara)
    A series of linear, narratively-driven chapters that progress the intertwined stories of Ellie and Abby. Each chapter is typically set in a distinct location or marks a specific day in their respective journeys. Missions involve exploration, stealth, intense combat encounters with human factions and infected, puzzle-solving, and highly cinematic story moments.
  • Flashback Sequences
    Several chapters or segments within chapters are flashbacks, providing crucial backstory for Ellie, Joel, and Abby, revealing past events that shape their present motivations and relationships (e.g., Ellie's museum visit with Joel, Abby's experiences leading up to the main conflict).
  • Optional Exploration Areas & Encounters
    Within the larger 'wide-linear' levels, there are numerous optional buildings, side paths, and hidden areas to explore. These often contain valuable resources, collectibles (Artifacts, Trading Cards, Coins), safes, Training Manuals, or trigger small, unscripted encounters with enemies.
  • Puzzle Solving (Environmental & Mechanical)
    Integrated into level progression, players must solve environmental puzzles involving finding paths, moving objects (like dumpsters), using ropes for traversal, restoring power to doors, or finding safe combinations.
  • Major Set-Piece Encounters & Boss Fights
    Spectacular, highly scripted action sequences and challenging boss fights against unique infected (like the Rat King) or formidable human opponents. These serve as climactic moments within the narrative.
  • No Return Mode Runs (Remastered)
    In the roguelike 'No Return' mode (PS5 Remastered), each 'run' consists of a series of randomized combat encounters with different objectives (e.g., survive waves, assassinate a target, hold a position) culminating in a boss fight. Successfully completing encounters and runs unlocks new playable characters, skins, and gameplay modifiers.
  • Prologue (The Outbreak)
    Experience the initial hours of the Cordyceps outbreak through the eyes of Sarah Miller.
  • The Quarantine Zone (Boston)
    Joel and Tess navigate the Boston QZ, undertake a smuggling job for Marlene involving Ellie.
  • Bill's Town
    Seek out Bill, a paranoid survivor, to secure a working vehicle.
  • Pittsburgh
    Ambushed by hunters, Joel and Ellie must fight their way through the hostile city.
  • The University (Go Big Horns!)
    Search for the Fireflies at the University of Eastern Colorado, leading to a critical injury for Joel.
  • Lakeside Resort (Winter)
    Ellie takes care of an injured Joel and confronts a group of cannibals led by David.
  • The Firefly Lab (Salt Lake City)
    Joel and Ellie finally reach the Firefly hospital, leading to a difficult moral decision.
  • Left Behind (DLC Story)
    Experience Ellie's past with her friend Riley in the Boston QZ, intertwined with her efforts to find medicine for Joel during the Winter chapter.
people Multiplayer
Multiplayer Details

A standalone multiplayer game set in The Last of Us universe (reportedly titled 'The Last of Us Online') was in development but was later announced to be canceled or significantly re-evaluated by Naughty Dog. The Last of Us Part II itself is a purely single-player experience.

The Last of Us Part I (remake) does **not** include the 'Factions' multiplayer mode that was present in the original 2013 release and The Last of Us Remastered (PS4). It is a single-player only experience. A standalone multiplayer project set in The Last of Us universe was in development but has since been cancelled.

extension Editions & DLC
Available Editions

Available in Standard Edition, Special Edition (SteelBook, art book), Collector's Edition (Ellie statue, bracelet, art book, lithograph, pins, stickers, digital content), and Ellie Edition (Collector's content + Ellie's backpack replica, soundtrack vinyl). A PS5 remaster, 'The Last of Us Part II Remastered,' was released in January 2024, including graphical enhancements, new modes like 'No Return' (roguelike survival), Guitar Free Play, Lost Levels with developer commentary, and DualSense integration.

N/A
Post-Launch Content / DLC

No major story DLC was released for The Last of Us Part II. The primary post-launch addition was the 'No Return' roguelike survival mode, new skins, and Lost Levels included in 'The Last of Us Part II Remastered'. The original game received updates for difficulty modes (Grounded) and accessibility.

The Last of Us Part I (remake) includes the **Left Behind** prequel story DLC, which was originally standalone DLC for the 2013 game. No new story DLC has been announced for Part I remake itself. The PC version received numerous patches addressing performance and stability issues post-launch.

help_outline FAQ
Frequently Asked Questions
  • Q: Is The Last of Us Part II a direct sequel to the first game?
    A: Yes, it is a direct sequel set five years after the events of The Last of Us Part I, continuing the story of Ellie and Joel.
  • Q: Do I need to play The Last of Us Part I before Part II?
    A: It is extremely highly recommended. The Last of Us Part II's entire narrative, character motivations, and emotional impact are built upon the events and relationships established in the first game. Playing Part I first is essential for full understanding and appreciation.
  • Q: Why are there two playable characters, Ellie and Abby?
    A: The game features a dual protagonist structure to explore themes of perspective, empathy, and the cyclical nature of violence. Playing as both characters allows players to understand the motivations and experiences of individuals on opposing sides of a deeply personal conflict.
  • Q: Is The Last of Us Part II an open-world game?
    A: No, it is not a traditional open-world game. It features large, expansive 'wide-linear' levels that offer significant room for exploration, stealth, and finding alternate paths, but players are generally guided along a narrative through-line within these zones.
  • Q: What is 'No Return' mode in The Last of Us Part II Remastered?
    A: 'No Return' is a new roguelike survival mode added in the PS5 Remastered version. Players choose a character (from a roster including Ellie, Abby, Joel, Tommy, and others, each with unique traits) and attempt to survive runs through randomized encounters, earning currency to unlock new characters, skins, and gameplay modifiers.
  • Q: Are there different endings in The Last of Us Part II?
    A: The Last of Us Part II has one primary, definitive ending to its main narrative. Unlike some RPGs, player choices do not lead to branching endings for the core story, though the interpretation and emotional impact of the ending are subject to player perspective.
  • Q: Is The Last of Us Part I a remake or a remaster?
    A: The Last of Us Part I (released 2022 for PS5, 2023 for PC) is a full remake of the original 2013 game, rebuilt from the ground up with new graphics, animations, AI, and updated gameplay mechanics to be more in line with The Last of Us Part II. It is not simply a remaster of the PS4 version.
  • Q: Does The Last of Us Part I include the Left Behind DLC?
    A: Yes, The Last of Us Part I includes the Left Behind prequel story DLC integrated into the main package.
  • Q: Does The Last of Us Part I (remake) have the Factions multiplayer mode?
    A: No, the Factions multiplayer mode from the original game and The Last of Us Remastered is not included in The Last of Us Part I remake. It is a single-player only experience.
  • Q: How demanding is The Last of Us Part I on PC?
    A: The PC port of The Last of Us Part I is known to be very demanding, particularly on CPU and VRAM, especially at higher settings and resolutions. An NVMe SSD is mandatory. Performance has improved with patches since its initial problematic launch.
  • Q: Are there different types of Infected in the game?
    A: Yes, there are several stages of the Cordyceps infection: Runners (fast, recently infected), Stalkers (more cunning, hide and ambush), Clickers (blind but use echolocation, very dangerous), Bloaters (heavily armored, throw mycotoxin projectiles), and Shamblers (in Left Behind, release spore clouds).
build Technical Details
Graphics & Visual Fidelity

Powered by an advanced version of Naughty Dog's proprietary engine, The Last of Us Part II is renowned for its groundbreaking graphics, particularly its incredibly detailed character models, lifelike animations (especially facial animations), and meticulously crafted, dense environments. Features advanced lighting, realistic weather effects, and a stunning level of environmental detail and decay. The PS5 Remastered version offers enhanced fidelity, native 4K, and higher framerate options.

Rebuilt using Naughty Dog's latest PS5 engine technology, The Last of Us Part I features significantly improved graphics over the original and remastered versions. This includes more detailed character models, enhanced lighting and shadow effects, denser environments, improved animations, and more realistic physics. The PC version supports higher resolutions, uncapped framerates, and ultrawide monitors.

Audio & Soundtrack

Original score composed by Gustavo Santaolalla (returning from Part I) with contributions from Mac Quayle for more intense combat/Abby segments. The music is deeply emotional, often melancholic, featuring acoustic guitar, strings, and ambient textures that perfectly underscore the game's tone. Sound design is incredibly realistic and impactful, crucial for stealth (enemy callouts, footsteps), combat (visceral weapon sounds, infected screeches), and environmental immersion.

Iconic and BAFTA award-winning score by Gustavo Santaolalla, featuring haunting acoustic guitar melodies. Sound design is critical for gameplay, providing cues for enemy locations (Infected clicks, human dialogue) and environmental awareness. The remake features enhanced 3D audio capabilities.

User Interface (UI/UX)

Features an immersive and minimalistic HUD. Health is often indicated by screen effects and character animations rather than a persistent bar (though one can be enabled). Ammo count and equipped items are displayed contextually. Crafting and upgrade menus are accessed through Ellie's/Abby's backpack. Listen Mode highlights enemies through walls. The UI is designed to keep players immersed in the world.

Features a relatively minimalist HUD focusing on immersion, with contextual prompts for interactions and resource management. Crafting and upgrade menus are accessible via Joel's backpack. The PC version includes extensive graphics and control customization options.

Accessibility Options

Naughty Dog set a new industry standard for accessibility with Part II, offering over 60 options. These include comprehensive control remapping, extensive subtitle/caption customization, options for visual aids (high contrast mode, screen magnifier, traversal/combat audio cues), navigation and traversal assistance, options to skip puzzles, combat accessibility (invisible while prone, reduced enemy perception/accuracy, auto-pickup), and text-to-speech/speech-to-text features.

Naughty Dog is renowned for extensive accessibility options. Part I includes features for vision (e.g., screen reader, high contrast modes, audio cues for traversal/combat), hearing (e.g., subtitle customization, visual prompts), and motor skills (e.g., control remapping, aim assist, auto-pickup, navigation assistance).

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p @ 30 FPS - Official) (Low Preset, 720p Resolution, FSR/DLSS Performance (if applicable))
CPU: Official Naughty Dog minimum desktop CPU. Older quad-core CPUs.
CPU (Laptop): Period-appropriate laptop equivalent for PC release (2023): These CPUs would be the absolute floor. The game is CPU heavy.
GPU: Official Naughty Dog minimum desktop GPU.
GPU (Laptop): Period-appropriate laptop equivalent: Entry-level dedicated mobile GPUs. Expect to rely heavily on FSR/DLSS at 720p for 30 FPS.
RAM: 16GB is the official minimum RAM requirement.
Storage: NVMe SSD is mandatory.
memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2500U (H-series i7 preferred for consistency)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / AMD Radeon RX 560X (4GB)
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling often needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: Estimated recommended desktop CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPUs.
GPU: Estimated recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB minimum, 32GB strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 H/HX / AMD Ryzen 7/9 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Minimum (Estimated 1080p ~30 FPS, Medium Preset, Upscaling likely needed) (Medium Preset, Upscaling (DLSS/FSR Quality))
CPU: Estimated minimum desktop CPU for a stable experience.
CPU (Laptop): Estimated mid-range to high-end laptop CPU.
GPU: Estimated minimum desktop GPU.
GPU (Laptop): Estimated capable laptop GPUs. 8GB VRAM strongly recommended.
RAM: 16GB RAM would be essential.
Storage: NVMe SSD mandatory.
memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 3600 (Estimated)
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (1080p @ 60 FPS - Official) (High Preset, 1080p Resolution, FSR/DLSS Quality Recommended)
CPU: Official Naughty Dog recommended desktop CPU for 1080p/60FPS.
CPU (Laptop): Period-appropriate laptop equivalent: Strong hex-core or octa-core mobile CPUs released around 2020-2021.
GPU: Official Naughty Dog recommended desktop GPU. RTX 3060 / RX 6600 XT are good targets.
GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2019-2020. Modern Baseline: An RTX 3060 Mobile or RX 6600M is a good target for 1080p High at 60FPS, often with DLSS/FSR Quality.
RAM: Recommended RAM for a smooth experience at these settings.
Storage: NVMe SSD is mandatory.
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB) / AMD Radeon RX 5700M (8GB). Modern Baseline: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / AMD Radeon RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: CPU for 1440p/60FPS High/Ultra.
CPU (Laptop): Top-tier laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - Performance (1440p @ 60 FPS - Official) (High Preset, 1440p Resolution, FSR/DLSS Quality/Balanced Recommended)
CPU: Official Naughty Dog CPU spec for 1440p/60FPS High.
CPU (Laptop): Period-appropriate laptop equivalent: High-performance mobile CPUs released around 2021.
GPU: Official Naughty Dog desktop GPU for 1440p High 60FPS.
GPU (Laptop): Period-appropriate/Modern Baseline: An RTX 3070 Mobile or RX 6800M is a strong target for 1440p High, utilizing DLSS/FSR.
RAM: Official Naughty Dog recommended RAM for 1440p High. Game can be VRAM and RAM hungry.
Storage: NVMe SSD is mandatory.
memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB). Modern Baseline: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation if available))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute flagship laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its absolute limits. Aggressive upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultra (4K @ 60 FPS - Official) (Ultra Preset, 2160p (4K) Resolution, FSR/DLSS Balanced/Performance Required)
CPU: Official Naughty Dog CPU spec for 4K/60FPS Ultra.
CPU (Laptop): Period-appropriate laptop equivalent: High-end mobile CPUs from 2022.
GPU: Official Naughty Dog desktop GPU for 4K Ultra 60FPS. Very demanding.
GPU (Laptop): Period-appropriate/Modern Baseline: Only top-tier mobile GPUs like RTX 3080M (16GB) or RTX 4080M can approach this target, heavily relying on DLSS/FSR Performance.
RAM: Official Naughty Dog recommended RAM for 4K Ultra.
Storage: NVMe SSD is mandatory.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i7-12700H or i9-12900H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP) / AMD Radeon RX 6850M XT (12GB). Modern Baseline: NVIDIA GeForce RTX 4080 Mobile (12GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: 100 GB available space (NVMe SSD Required) (Speculative).
Note: An NVMe SSD would be mandatory for the best experience due to extreme asset detail and streaming demands.
Type: NVMe
Spec: 100 GB NVMe SSD (Mandatory)
Note: An NVMe SSD is officially required for optimal performance, asset streaming, and to minimize shader compilation times. HDDs are not supported.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative)
Explanation: 64-bit Windows 10/11 would be required.
Spec: Windows 10 Version 1909 or newer (64-bit) / Windows 11 (64-bit)
Explanation: Only 64-bit operating systems with specified versions or newer are supported. DirectX 12 is required.
gamepad DirectX Version
Spec: DirectX 12 (Speculative)
Explanation: DirectX 12 API would likely be required.
Spec: DirectX 12 Feature Level 12_0
Explanation: The game utilizes DirectX 12 for its rendering pipeline.
info_outline Other Game Notes
  • CONSOLE GAME - PC SYSTEM REQUIREMENTS ARE HIGHLY SPECULATIVE based on The Last of Us Part I PC port and expected demands for a potential Part II PC port. An SSD would be MANDATORY.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **If ported to PC, The Last of Us Part II would be an extremely demanding title, requiring top-tier laptop hardware for high settings and resolutions.**
  • Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
  • Laptop Consideration: Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and strong single/multi-core performance.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
  • Optimization Detail: Upscaling Tech: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported.
  • Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.
  • Game Name: The Last of Us Part II
  • Official PC system requirements as per Naughty Dog/Sony (March 2023 release). The game is known to be demanding on PC, especially for CPU and VRAM at higher settings. SSD is mandatory. Performance has improved with post-launch patches.
  • Laptop Performance Note: The Last of Us Part I on PC is very demanding. High-end gaming laptops with powerful, recent discrete GPUs (e.g., RTX 3070 Mobile or higher) are recommended for a good experience at 1080p High. Achieving high framerates at higher resolutions will require top-tier mobile hardware and careful settings optimization.
  • Laptop Consideration: G P U T G P: A very high TGP for the discrete GPU is crucial (e.g., 115W+ for RTX 3070M, 90W+ for RTX 3060M) as the game can heavily utilize the GPU.
  • Laptop Consideration: Cooling Thermals: Exceptional cooling is essential to prevent thermal throttling, which can significantly impact performance in this title.
  • Laptop Consideration: C P U Power Limits: A strong multi-core CPU with good sustained power limits is vital. The game can be CPU-bound in certain areas, even with powerful GPUs.
  • Laptop Consideration: M U X Switch Optimus: Utilizing a MUX switch or Advanced Optimus is highly recommended to maximize performance and avoid bottlenecks from the iGPU.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS Super Resolution and AMD FSR 2.2. These are highly recommended for achieving target framerates at higher resolutions or settings.
  • Optimization Detail: Key Settings Impact: Texture Quality (VRAM heavy), Shadow Quality, Draw Distance, Reflections, Ambient Occlusion, and Volumetric Effects significantly affect performance.
  • Sound card: DirectX compatible soundcard (Standard requirement for audio output.)
  • Peripherals: Windows-compatible keyboard, mouse, optional controller (DualSense, Xbox controllers supported) (Supports standard PC input devices and popular gamepads with haptic feedback on DualSense.)
  • Game Name: The Last of Us Part I
build Optimization Details
  • Upscaling Tech: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported.
  • Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.
  • Upscaling Tech: Supports NVIDIA DLSS Super Resolution and AMD FSR 2.2. These are highly recommended for achieving target framerates at higher resolutions or settings.
  • Key Settings Impact: Texture Quality (VRAM heavy), Shadow Quality, Draw Distance, Reflections, Ambient Occlusion, and Volumetric Effects significantly affect performance.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP will be absolutely crucial.
  • Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits and strong single/multi-core performance.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
  • G P U T G P: A very high TGP for the discrete GPU is crucial (e.g., 115W+ for RTX 3070M, 90W+ for RTX 3060M) as the game can heavily utilize the GPU.
  • Cooling Thermals: Exceptional cooling is essential to prevent thermal throttling, which can significantly impact performance in this title.
  • C P U Power Limits: A strong multi-core CPU with good sustained power limits is vital. The game can be CPU-bound in certain areas, even with powerful GPUs.
  • M U X Switch Optimus: Utilizing a MUX switch or Advanced Optimus is highly recommended to maximize performance and avoid bottlenecks from the iGPU.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)

For The Last of Us Part II Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**

For The Last of Us Part I Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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