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The Guild 1 Remake: Europa 1410 vs MENACE
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 17, 2026 | Feb 5, 2026 |
| Developer | |
| Ashborne Games | Overhype Studios |
| Publisher | |
| THQ Nordic | Hooded Horse |
| Genre(s) | |
| Medieval Economic Simulation, Dynasty Management, RPG | Strategy, Tactical RPG, Turn-Based Strategy, Simulation |
| Engine | |
| Unreal Engine 5 | Unity Engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M (Mature 17+) |
| Avg. User Rating | |
| 3.7 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Characters develop across primary RPG attributes including Rhetoric, Bargaining, Craftsmanship, Dexterity, and Constitution. Gaining experience through business operations and public offices unlocks Talent Trees that improve workshop efficiency, reduce raw material costs, enhance marital fertility, or increase court trial persuasion. Workshops themselves feature tiered upgrades, enabling players to expand employee capacity, install security guards against burglaries, and automate delivery routes. |
Progression is persistent and tied to the campaign's strategic layer. Players upgrade the mobile HQ (TCRN Impetus) to gain benefits like Intel Components (for seeing enemy positions). Squad Leaders gain promotion points from missions to customize their unique perk trees. The entire strike force benefits from acquired equipment (spoils of war, black market buys) and temporary 'Strategic Assets' (e.g., mortar base, auxiliary infantry) gained during Operations. |
| public World & Exploration | |
| World & Level Design | |
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The game features several sprawling, authentic historical cities across Central Europe, each distinct in architectural flavor and economic supply chains. Kuttenberg is renowned for silver mining and heavy metallurgy, Nuremberg thrives on continental merchant routes and craft workshops, while Prague serves as a majestic imperial capital with intense political intrigue. Each city map includes surrounding rural villages, logging camps, river trade ports, and bandit-infested highways connecting trade hubs. |
The game features multiple planets with different biomes, each containing complex 'Operations'. Operations are mini-campaigns with 3–5 procedural missions and branching paths on a single planet. The maps are detailed, tactical, and feature environmental factors like varying terrain, dynamic weather, and night cycles that limit visibility and line of sight. |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The Guild 1 Remake: Europa 1410 supports both deep single-player sandbox campaigns and competitive online multiplayer for up to 16 players per match. In multiplayer, human players compete for the same finite market shares, intermarry dynasties, form political voting blocs on town councils, and wage shadow wars against rival businesses. |
The game is a strictly single-player experience with a deep strategic layer. There are no multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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The Guild 1 Remake: Europa 1410 launched into Steam Early Access on September 17, 2026, with a standard retail price of $29.99 USD (discounted by 34% to $19.79 USD during its introductory launch promotion). THQ Nordic also announced a Digital Deluxe Edition upgrade path planned for the 1.0 commercial launch, which will bundle an authentic medieval soundtrack, digital artbook, and exclusive dynasty heraldry packs. |
Details on different game editions are yet to be announced. The game is expected to launch on PC and Xbox Game Preview. |
| Post-Launch Content / DLC | |
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The official Early Access roadmap outlines major updates leading to version 1.0. High-priority planned additions include the implementation of the Moneylender and Trader professions, expanded Hanseatic trade leagues, an expanded courtroom trial system, seasonal guild festivals, and modding tool integration via Steam Workshop. |
The game is designed for long-term support with new content, missions, and potentially new planetary operations being added over time. The 'REVELATIONS' story mode (five planned chapters) will be released cyclically post-launch. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 5, the game showcases lush European countryside environments, authentic Gothic and Romanesque half-timbered architecture, dynamic volumetric weather (including heavy snowfall and autumn rain), and realistic day/night lighting cycles that illuminate cobblestone streets with torchlight and lantern glow. |
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| Audio & Soundtrack | |
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Features a rich period-authentic medieval soundtrack performed with historical instruments such as lutes, hurdy-gurdies, shawms, and pipe organs. Ambient soundscapes dynamically reflect urban prosperity—ranging from the rhythmic clanging of smithy anvils and bustling market chatter to ominous tavern whispers and tavern fiddlers. |
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| User Interface (UI/UX) | |
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The UI pays homage to the original Europa 1400 parchment-and-wood aesthetic while incorporating modern quality-of-life improvements. Key interfaces include the Ledger Dashboard for tracking dynamic profit margins and logistics schedules, the Civic Office Tree showcasing council vacancies and voter allegiances, and detailed trade flow heatmaps highlighting resource deficits across city gates. |
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| Accessibility Options | |
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Accessibility accommodations include customizable simulation speed controls (pause, 1x, 2x, 4x), automated production and transport delegation for players seeking a high-level strategic focus, scalable UI and font options, customizable keybindings, and color-coded market trend indicators for colorblind accessibility. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS)) CPU: High clock speeds and multi-core headroom ensure smooth framerates even at 4x simulation speeds. CPU (Laptop): Robust mobile gaming CPUs capable of managing complex background trade caravans. GPU: Easily achieves a fluid 60 FPS at High presets with detailed dynamic lighting. GPU (Laptop): Delivers flawless 1080p performance with excellent thermal headroom. RAM: Recommended for multi-generational campaigns with extensive market logging. Storage: Guarantees near-instantaneous interior-to-street view transitions. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) layersRAM: 32 GB saveStorage (Tier): 30 GB NVMe SSD | memoryCPU: Intel Core i5-8600K (hexa-core) or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP). layersRAM: 8 GB saveStorage (Tier): 15 GB SSD |
| 1080p (Full HD) - Minimum (Low-to-Medium Preset, 1080p (30-45 FPS)) CPU: Provides 6 physical cores to handle basic agent scheduling and economic simulations. CPU (Laptop): Mainstream mobile processors capable of maintaining baseline stability at 1080p. GPU: Provides the required VRAM buffer to render medieval street scenes with modern shaders. GPU (Laptop): Ensures smooth 1080p playback with medium graphical settings. RAM: Mandatory baseline to prevent memory paging stutters as city populations expand. Storage: SATA SSD is the baseline requirement; NVMe is preferred. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB/80W+) / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 30 GB SSD | memoryCPU: Intel Core i7-6700 (quad-core) or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1050 (2 GB) or AMD Radeon R9 380 (2 GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent. layersRAM: 8 GB saveStorage (Tier): 15 GB HDD |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (60+ FPS)) CPU: Large L3 cache eliminates simulation bottlenecks when rendering massive municipal assemblies. CPU (Laptop): Top-tier mobile gaming processors designed for high-resolution simulation games. GPU: Provides the required memory bandwidth for crisp 1440p textures and high-fidelity shadow maps. GPU (Laptop): Effortlessly drives 1440p high settings across bustling town centers. RAM: Ideal memory pool for large-scale economic simulations. Storage: Maximizes direct asset loading throughput. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7940HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 30 GB PCIe 4.0 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Ultra Preset, 4K (60 FPS)) CPU: Flagship processor performance ensuring maximum draw-call throughput at 4K. CPU (Laptop): Desktop-class mobile CPUs delivering peak computational performance. GPU: Raw rendering muscle needed to power native 4K medieval urban environments with maximum foliage and shadows. GPU (Laptop): The premier mobile GPU capable of driving 4K simulation settings. RAM: Ensures zero system paging when managing multi-city business empires. Storage: Fastest available storage for instantaneous save loading and asset caching. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 30 GB High-Speed Gen4 NVMe SSD | — |
| save Overall Storage | |
| Spec: 30 GB available space (SSD required) Note: Solid-state storage is necessary to stream high-resolution textures and architectural models without hitching. Type: SSD | Spec: 15 GB available space (SSD Recommended) Note: An SSD is strongly recommended for faster loading times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required for modern 64-bit process memory management and DirectX 12 compatibility. | Spec: Windows 10 (64-bit) Explanation: A modern 64-bit OS is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Mandatory to interface with Unreal Engine 5's modern rendering pipelines. | Spec: Version 11 / 12 Explanation: DirectX 11 is the minimum, with DX12 supported. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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For The Guild 1 Remake: Europa 1410 Specifically
For MENACE Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.