Where to Buy MENACE
MENACE Gameplay Video
Error: Database connection failed for comparison slider.
MENACE Key Specifications
| Specification | Detail |
|---|---|
| Engine | Unity Engine |
| Genre | Tactical RPG, Turn-Based Strategy |
| Release Window | 2026 |
| Developer | Overhype Studios |
| Publisher | Hooded Horse |
| Setting | Sci-Fi (Wayback System) |
| Perspective | Isometric / Top-Down |
| Platforms | PC, Xbox |
| Multiplayer | Single-Player Only |
| Unique Feature | A deep turn-based tactical game featuring a high-stakes, persistent campaign with permanent losses, drawing inspiration from Battle Brothers and XCOM. |
MENACE System Requirements
1080p
tune Minimum – Low Preset, 1080p resolution.
tune Recommended – High Preset, 1080p resolution.
MENACE Laptop Recommendations
-
Core Requirements
- desktop_windowsOperating System: Windows 10 (64-bit)
A modern 64-bit OS is required.
- memoryDirectX: Version 11 / 12
DirectX 11 is the minimum, with DX12 supported.
- save_altStorage Note: 15 GB available space (SSD Recommended)
An SSD is strongly recommended for faster loading times.
MENACE: Map Size and Regions
The game features multiple planets with different biomes, each containing complex 'Operations'. Operations are mini-campaigns with 3–5 procedural missions and branching paths on a single planet. The maps are detailed, tactical, and feature environmental factors like varying terrain, dynamic weather, and night cycles that limit visibility and line of sight.
MENACE: Post-Launch Content / DLC
The game is designed for long-term support with new content, missions, and potentially new planetary operations being added over time. The 'REVELATIONS' story mode (five planned chapters) will be released cyclically post-launch.
MENACE Skills & Upgrades Overview
Progression is persistent and tied to the campaign's strategic layer. Players upgrade the mobile HQ (TCRN Impetus) to gain benefits like Intel Components (for seeing enemy positions). Squad Leaders gain promotion points from missions to customize their unique perk trees. The entire strike force benefits from acquired equipment (spoils of war, black market buys) and temporary 'Strategic Assets' (e.g., mortar base, auxiliary infantry) gained during Operations.
MENACE: Game Editions
Details on different game editions are yet to be announced. The game is expected to launch on PC and Xbox Game Preview.
MENACE: Cross-Platform / Crossplay
Details on cross-platform play have not been announced. The game is confirmed for PC and Xbox platforms.
MENACE Specific Game Elements
MENACE Weapons
- securityInfantry Special Weapon (Heavy Weapons)
Specialist weapons like RPGs, Sniper Rifles, Flamethrowers, and EMP Cannons. They can only be used when the squad is Deployed (crouched).
- securityInfantry Weapon (Primary) (Assault Rifles, etc.)
The main weapon used by all squatties. Weapon selection is crucial as damage, penetration, and suppression capacity vary. The R14 A2 ARC Assault Rifle is an example.
- securityVehicle Weapons (Modular Weapons)
Heavy weapons like MMGs, light flamethrowers, or plasma rifles that are mounted on vehicles and chosen via modular weapon slots.
MENACE Vehicles
- directions_carAATV / Troop Carriers / MLRS (Ground Vehicles)
Various vehicles used by squad leaders, including All-Terrain Attack Vehicles and Troop Carriers. They are immune to suppression and provide transport and heavy fire support.
- directions_carTCRN Impetus (Mobile Headquarters)
The player's central base of operations, used for managing budgets, recruiting troops, upgrading components, and providing orbital support to ground troops.
MENACE Characters
- personSquad Leaders - Squad Commander
Unique, handwritten characters (e.g., Edwin Pike, Jean Sai) who lead the infantry, vehicles, and mechs. They have unique perks and promotion paths.
- personSquatties - Infantry
The un-named, standard squad members. They are a finite resource, and their permanent loss in combat significantly reduces squad effectiveness.
- personThe Commander - Player Character (playable)
The player, who commands the TCRN Impetus strike cruiser and all ground operations.
Top 3 Characters:
Commander (Player): The leader of the TCRN Impetus strike cruiser and the central figure for all strategic and tactical decisions. 2. Squad Leaders: Unique, handwritten characters (e.g., Edwin Pike, Jean Sai) who lead infantry and vehicle squads, each with unique backstories, perk trees, and combat specialties. 3. Squatties (Squad Members): The infantry, a non-unlimited resource that makes up the bulk of a squad. Their losses are permanent, emphasizing the high-stakes combat.
MENACE Missions / Objectives
- flagMission Prep
Objective: The phase before deployment. Players review intel, position squads, and adjust loadouts based on the mission's logistics limit.
- flagOperations (Mini-Campaigns)
Objective: A series of 3–5 procedural missions on a single planet with branching paths. The goal is to complete all objectives to earn high rewards. Losses carry over between missions.
Top 3 Missions/Objectives:
(Mini-Campaigns): The core gameplay structure. A series of missions on a single planet aimed at neutralizing a threat, which resolves in a final objective. Losses are permanent and carry over between missions. 2. Mission Rating: The objective of every mission. Performance is rated based on completing Primary and Secondary Objectives, which dictates the rarity of rewards. 3. Strategic Layer Management: The overarching objective of managing the budget, persistent manpower pool, and faction relationships from the mobile HQ (TCRN Impetus) to support ground operations.
MENACE Companions / Summons
- groupSquads (Marines, Mercenaries, Criminals)
Ability: The player commands multiple squads, each consisting of a leader and up to nine 'squatties'. Squads act as a single unit in combat, relying on synergy and discipline.
MENACE Collectibles
- collections_bookmarkPromotion Points
Location/Use: Earned by completing missions and used to customize Squad Leader perk trees.
- collections_bookmarkStrategic Assets
Location/Use: Temporary benefits gained during operations (e.g., mortar base, intelligence network) that provide tactical advantages on the battlefield.
Top 3 Collectibles:
Assets: Temporary benefits used during an operation, such as a mortar base or intelligence network. 2. Equipment: Weapons, armor, and accessories acquired from black market dealers or as spoils of war. 3. OCI Points: Points awarded based on the 'Operation Rating', which dictates the rarity of the final item reward offered by the mission-assigning faction.
MENACE Armor
- shieldInfantry Armor
Focus/Stats: Armor determines the squad's Armor Value. Different classes have different armor ratings (Class 2 for shrapnel, Class 3 for SMG calibers, Class 6 for heavy protection). Armor has durability and can be repaired during missions.
MENACE Clothing / Appearance
- checkroomUniforms and Armor Variants
Details: Customization is functional and aesthetic, with various armor types and accessories that can be equipped, influencing tactical performance (e.g., reducing suppression intake or increasing mobility).
MENACE Other Features & Info
- labelMultiplayer Modes
The game is a strictly single-player experience with a deep strategic layer. There are no multiplayer or co-operative modes.
- labelStory and Setting
The game is set in the remote, lawless Wayback System, where players command the strike cruiser TCRN Impetus on an initial pacification mission that uncovers a massive system-wide threat. The story involves gaining the trust of local factions (e.g., arms dealers, shipwrights) vying for control, where player choices affect relationships and grant favors like ship or gear upgrades.
- labelTop 3 Gameplay Mechanics
- 1. Per-Faction Turn Order: A unique turn structure where the turn order cycles between every faction on the map (including enemies). If the enemy outnumbers the player, they may move several times before the player's turn, forcing extreme tactical care. 2. Suppression System: A critical battlefield control mechanic. High rate-of-fire weapons apply Suppression, which reduces enemy accuracy and AP, or Pinned them Down (immobile). Vehicles are immune. 3. Permanent Loss & Persistence: Both Squad Leaders and their Squatties are permanently removed upon death. This, combined with the persistent manpower pool, emphasizes the high stakes of every decision and rewards careful, strategic play.
MENACE Frequently Asked Questions
- help_outline What is MENACE?MENACE is a deep, single-player turn-based tactical RPG with permanent losses, drawing inspiration from Battle Brothers and XCOM. Players command a strike cruiser and lead squads in tactical sci-fi battles.
- help_outline Does it have permadeath?Yes. If a Squad Leader or any of their infantry members ('squatties') dies in combat, they are permanently removed from the manpower pool, emphasizing the high stakes of every mission.
- help_outline What is the 'Per-Faction Turn Order'?It is a unique turn structure where every faction on the map (including enemies) takes a turn to move one unit. If the enemy outnumbers the player, they may move several units in a row, creating massive pressure and forcing careful positioning.
- help_outline Is there a multiplayer mode?No, the game is a strictly single-player experience with a focus on a deep campaign and strategic management.
storefront