MENACE Cover Art

MENACE

Strategy, Tactical RPG, Turn-Based Strategy, Simulation

star_borderstar_borderstar_borderstar_borderstar_border(8 Ratings)

$39.99

MENACE is a deep, turn-based tactical RPG developed by the creators of Battle Brothers, set in the remote, lawless Wayback star system. Players command the TCRN Impetus, a Republic Marine Corps strike cruiser, on a mission that escalates from pacification to fighting a serious, system-wide threat. The core gameplay fuses XCOM-style strategic management (base upgrades, resource acquisition) with detailed, turn-based combat where players manage infantry squads, custom vehicles, and mechs. The game features a persistent manpower pool, permanent losses, and a dynamic rating system that rewards tactical teamwork and efficient objective completion.

MENACE

MENACE Thumbnail
star_borderstar_borderstar_borderstar_borderstar_border(8 Ratings)$39.99Strategy, Tactical RPG, Turn-Based Strategy, Simulation

MENACE is a deep, turn-based tactical RPG developed by the creators of Battle Brothers, set in the remote, lawless Wayback star system. Players command the TCRN Impetus, a Republic Marine Corps strike cruiser, on a mission that escalates from pacification to fighting a serious, system-wide threat. The core gameplay fuses XCOM-style strategic management (base upgrades, resource acquisition) with detailed, turn-based combat where players manage infantry squads, custom vehicles, and mechs. The game features a persistent manpower pool, permanent losses, and a dynamic rating system that rewards tactical teamwork and efficient objective completion.

business Dev: Overhype Studiosprint Pub: Hooded Horseevent Rel: update Upd:

Themes

Sci-FiTactical RPGTurn-Based StrategySquad ManagementPermanent LossMilitary Simulation

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MENACE Key Specifications

Key Specifications for MENACE
SpecificationDetail
EngineUnity Engine
GenreTactical RPG, Turn-Based Strategy
Release Window2026
DeveloperOverhype Studios
PublisherHooded Horse
SettingSci-Fi (Wayback System)
PerspectiveIsometric / Top-Down
PlatformsPC, Xbox
MultiplayerSingle-Player Only
Unique FeatureA deep turn-based tactical game featuring a high-stakes, persistent campaign with permanent losses, drawing inspiration from Battle Brothers and XCOM.

info_outline Note: OFFICIAL PC SYSTEM REQUIREMENTS. The game is highly accessible and supports a wide range of hardware.

laptop_windows Laptop Performance Note: Laptop performance will be excellent on all modern gaming hardware. Good cooling is essential for long sessions.

info_outline GPU TGP: Not a critical factor for this title, as it is not graphically intensive.

info_outline Cooling Thermals: The game is not demanding enough to stress modern cooling systems.

info_outline CPU Power Limits: Any modern mobile CPU will handle the game with ease.

info_outline MUX Switch Optimus: Not a critical feature, but beneficial for reducing latency in any game.

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MENACE System Requirements

1080p

tune Minimum – Low Preset, 1080p resolution.

memory
CPU: Intel Core i7-6700 (quad-core) or AMD Ryzen 5 1600 (The official minimum CPU required to play the game.)
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Laptop CPU: Intel Core i5-8300H / AMD Ryzen 5 3550H or better. (Any modern mobile CPU is sufficient.)
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GPU: NVIDIA GeForce GTX 1050 (2 GB) or AMD Radeon R9 380 (2 GB) (Official minimum desktop GPU.)
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Laptop GPU: NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent. (An entry-level dedicated gaming laptop GPU is sufficient.)
storage
RAM: 8 GB (8GB RAM is the official minimum requirement.)
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Storage: 15 GB HDD (An HDD is technically supported.)

tune Recommended – High Preset, 1080p resolution.

memory
CPU: Intel Core i5-8600K (hexa-core) or AMD Ryzen 5 5600X (The official recommended desktop CPU for a smooth experience.)
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Laptop CPU: Intel Core i7-10750H / AMD Ryzen 7 4800H or better. (A strong mid-range laptop CPU is recommended for consistent performance.)
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GPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 5700 XT (8 GB) (Official recommended desktop GPU for 1080p gameplay.)
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Laptop GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP). (A mid-range gaming laptop GPU is needed for a high-quality 1080p experience.)
storage
RAM: 8 GB (8GB RAM is officially recommended.)
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Storage: 15 GB SSD (An SSD is required for this tier.)

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MENACE Laptop Recommendations

MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core I7 12700 H

developer_board NVIDIA RTX 3070 140W

storage 32GB DDR4-3200MHz

1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core I7 12700 H (Score: 900)

developer_board GPU: NVIDIA RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core I9 13900 H

developer_board NVIDIA RTX 4060 140W

storage 16GB DDR5-5200MHz

999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core I9 13900 H (Score: 1058)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core I9 12900 H

developer_board NVIDIA RTX 3070 TI 150W

storage 16GB DDR5-4800MHz

1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core I9 12900 H (Score: 1030)

developer_board GPU: NVIDIA RTX 3070 TI (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core I5 12450 H

developer_board NVIDIA RTX 3050 75W

storage 16GB DDR4-3200MHz

645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core I5 12450 H (Score: 628)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core I5 12500 H

developer_board NVIDIA RTX 3050 TI 80W

storage 16GB DDR4-3200MHz

710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core I5 12500 H (Score: 633)

developer_board GPU: NVIDIA RTX 3050 TI (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 680 H

developer_board NVIDIA RTX 3060 140W

storage 16GB DDR5-4800MHz

1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 680 H (Score: 880)

developer_board GPU: NVIDIA RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 590 HS

developer_board NVIDIA RTX 3080 100W

storage 16GB DDR4-3200MHz

1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 590 HS (Score: 820)

developer_board GPU: NVIDIA RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core I7 13620 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-4800MHz

1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core I7 13620 H (Score: 843)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 (64-bit)

    A modern 64-bit OS is required.

  • memoryDirectX: Version 11 / 12

    DirectX 11 is the minimum, with DX12 supported.

  • save_altStorage Note: 15 GB available space (SSD Recommended)

    An SSD is strongly recommended for faster loading times.

map

MENACE: Map Size and Regions

The game features multiple planets with different biomes, each containing complex 'Operations'. Operations are mini-campaigns with 3–5 procedural missions and branching paths on a single planet. The maps are detailed, tactical, and feature environmental factors like varying terrain, dynamic weather, and night cycles that limit visibility and line of sight.

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MENACE: Post-Launch Content / DLC

The game is designed for long-term support with new content, missions, and potentially new planetary operations being added over time. The 'REVELATIONS' story mode (five planned chapters) will be released cyclically post-launch.

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MENACE Skills & Upgrades Overview

Progression is persistent and tied to the campaign's strategic layer. Players upgrade the mobile HQ (TCRN Impetus) to gain benefits like Intel Components (for seeing enemy positions). Squad Leaders gain promotion points from missions to customize their unique perk trees. The entire strike force benefits from acquired equipment (spoils of war, black market buys) and temporary 'Strategic Assets' (e.g., mortar base, auxiliary infantry) gained during Operations.

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MENACE: Game Editions

Details on different game editions are yet to be announced. The game is expected to launch on PC and Xbox Game Preview.

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MENACE: Cross-Platform / Crossplay

Details on cross-platform play have not been announced. The game is confirmed for PC and Xbox platforms.

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MENACE Specific Game Elements

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MENACE Weapons

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    Infantry Special Weapon (Heavy Weapons)

    Specialist weapons like RPGs, Sniper Rifles, Flamethrowers, and EMP Cannons. They can only be used when the squad is Deployed (crouched).

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    Infantry Weapon (Primary) (Assault Rifles, etc.)

    The main weapon used by all squatties. Weapon selection is crucial as damage, penetration, and suppression capacity vary. The R14 A2 ARC Assault Rifle is an example.

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    Vehicle Weapons (Modular Weapons)

    Heavy weapons like MMGs, light flamethrowers, or plasma rifles that are mounted on vehicles and chosen via modular weapon slots.

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MENACE Vehicles

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    AATV / Troop Carriers / MLRS (Ground Vehicles)

    Various vehicles used by squad leaders, including All-Terrain Attack Vehicles and Troop Carriers. They are immune to suppression and provide transport and heavy fire support.

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    TCRN Impetus (Mobile Headquarters)

    The player's central base of operations, used for managing budgets, recruiting troops, upgrading components, and providing orbital support to ground troops.

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MENACE Characters

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    Squad Leaders - Squad Commander

    Unique, handwritten characters (e.g., Edwin Pike, Jean Sai) who lead the infantry, vehicles, and mechs. They have unique perks and promotion paths.

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    Squatties - Infantry

    The un-named, standard squad members. They are a finite resource, and their permanent loss in combat significantly reduces squad effectiveness.

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    The Commander - Player Character (playable)

    The player, who commands the TCRN Impetus strike cruiser and all ground operations.

Top 3 Characters:

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The

Commander (Player): The leader of the TCRN Impetus strike cruiser and the central figure for all strategic and tactical decisions. 2. Squad Leaders: Unique, handwritten characters (e.g., Edwin Pike, Jean Sai) who lead infantry and vehicle squads, each with unique backstories, perk trees, and combat specialties. 3. Squatties (Squad Members): The infantry, a non-unlimited resource that makes up the bulk of a squad. Their losses are permanent, emphasizing the high-stakes combat.

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MENACE Missions / Objectives

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    Mission Prep

    Objective: The phase before deployment. Players review intel, position squads, and adjust loadouts based on the mission's logistics limit.

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    Operations (Mini-Campaigns)

    Objective: A series of 3–5 procedural missions on a single planet with branching paths. The goal is to complete all objectives to earn high rewards. Losses carry over between missions.

Top 3 Missions/Objectives:

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Operations

(Mini-Campaigns): The core gameplay structure. A series of missions on a single planet aimed at neutralizing a threat, which resolves in a final objective. Losses are permanent and carry over between missions. 2. Mission Rating: The objective of every mission. Performance is rated based on completing Primary and Secondary Objectives, which dictates the rarity of rewards. 3. Strategic Layer Management: The overarching objective of managing the budget, persistent manpower pool, and faction relationships from the mobile HQ (TCRN Impetus) to support ground operations.

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MENACE Companions / Summons

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    Squads (Marines, Mercenaries, Criminals)

    Ability: The player commands multiple squads, each consisting of a leader and up to nine 'squatties'. Squads act as a single unit in combat, relying on synergy and discipline.

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MENACE Collectibles

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    Promotion Points

    Location/Use: Earned by completing missions and used to customize Squad Leader perk trees.

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    Strategic Assets

    Location/Use: Temporary benefits gained during operations (e.g., mortar base, intelligence network) that provide tactical advantages on the battlefield.

Top 3 Collectibles:

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Strategic

Assets: Temporary benefits used during an operation, such as a mortar base or intelligence network. 2. Equipment: Weapons, armor, and accessories acquired from black market dealers or as spoils of war. 3. OCI Points: Points awarded based on the 'Operation Rating', which dictates the rarity of the final item reward offered by the mission-assigning faction.

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MENACE Armor

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    Infantry Armor

    Focus/Stats: Armor determines the squad's Armor Value. Different classes have different armor ratings (Class 2 for shrapnel, Class 3 for SMG calibers, Class 6 for heavy protection). Armor has durability and can be repaired during missions.

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MENACE Clothing / Appearance

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    Uniforms and Armor Variants

    Details: Customization is functional and aesthetic, with various armor types and accessories that can be equipped, influencing tactical performance (e.g., reducing suppression intake or increasing mobility).

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MENACE Other Features & Info

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    Multiplayer Modes

    The game is a strictly single-player experience with a deep strategic layer. There are no multiplayer or co-operative modes.

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    Story and Setting

    The game is set in the remote, lawless Wayback System, where players command the strike cruiser TCRN Impetus on an initial pacification mission that uncovers a massive system-wide threat. The story involves gaining the trust of local factions (e.g., arms dealers, shipwrights) vying for control, where player choices affect relationships and grant favors like ship or gear upgrades.

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    Top 3 Gameplay Mechanics
    1. 1. Per-Faction Turn Order: A unique turn structure where the turn order cycles between every faction on the map (including enemies). If the enemy outnumbers the player, they may move several times before the player's turn, forcing extreme tactical care. 2. Suppression System: A critical battlefield control mechanic. High rate-of-fire weapons apply Suppression, which reduces enemy accuracy and AP, or Pinned them Down (immobile). Vehicles are immune. 3. Permanent Loss & Persistence: Both Squad Leaders and their Squatties are permanently removed upon death. This, combined with the persistent manpower pool, emphasizes the high stakes of every decision and rewards careful, strategic play.
help_outline

MENACE Frequently Asked Questions

  • help_outline What is MENACE?
    MENACE is a deep, single-player turn-based tactical RPG with permanent losses, drawing inspiration from Battle Brothers and XCOM. Players command a strike cruiser and lead squads in tactical sci-fi battles.
  • help_outline Does it have permadeath?
    Yes. If a Squad Leader or any of their infantry members ('squatties') dies in combat, they are permanently removed from the manpower pool, emphasizing the high stakes of every mission.
  • help_outline What is the 'Per-Faction Turn Order'?
    It is a unique turn structure where every faction on the map (including enemies) takes a turn to move one unit. If the enemy outnumbers the player, they may move several units in a row, creating massive pressure and forcing careful positioning.
  • help_outline Is there a multiplayer mode?
    No, the game is a strictly single-player experience with a focus on a deep campaign and strategic management.