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The Expanse: Osiris Reborn vs The Last of Us Part I
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 21, 2027 | Sep 2, 2022 |
| Developer | |
| Owlcat Games | Naughty Dog |
| Publisher | |
| Owlcat Games / Alcon Interactive Group | Sony Interactive Entertainment |
| Genre(s) | |
| Action Role-Playing Game (ARPG), Third-Person Shooter | Action-Adventure, Survival Horror, Third-Person Shooter |
| Engine | |
| Unreal Engine 5 | Naughty Dog Engine (Proprietary, updated for PS5/PC) |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $59.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The system is classless and fluid. Players invest in attributes like Science, Persuasion, and Tactical Combat. Skill checks are non-RNG; success is guaranteed if your point value meets the threshold. Combat upgrades involve weapon-specific proficiency and gadgets like tactical drones or high-fidelity visors. The 'Exploit System' allows players to upgrade companion-specific synergies, enabling massive environmental combo attacks based on the squad's composition. |
Joel can upgrade his abilities (health, weapon sway, crafting speed, etc.) by finding training manuals and consuming supplements. Weapons can be upgraded at workbenches using scavenged parts and tools, improving attributes like fire rate, reload speed, and capacity. Crafting allows creation of health kits, melee weapon upgrades, and throwable items. |
| public World & Exploration | |
| World & Level Design | |
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The game utilizes a semi-open world 'Hub and Spoke' model. Major hubs include the Belter slums of Ceres, the militaristic citadels of Mars, and the luxury districts of Luna. Each hub contains multiple detailed mission sub-zones. Environmental diversity ranges from claustrophobic, dark asteroid tunnels to the vibrant agricultural domes of Ganymede. The 'Gemini' serves as the primary mobile hub connecting these distant solar system regions. |
The game features a linear series of meticulously detailed environments rather than a traditional open world. Players traverse various locations across the U.S., including Boston, Lincoln, Pittsburgh, Jackson, Salt Lake City, and rural areas, each presenting unique environmental challenges and encounters. |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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None. The game is designed exclusively as a single-player narrative experience to ensure maximum focus on player choices and the 'Mass Effect-style' cinematic story. |
The Last of Us Part I (remake) does **not** include the 'Factions' multiplayer mode that was present in the original 2013 release and The Last of Us Remastered (PS4). It is a single-player only experience. A standalone multiplayer project set in The Last of Us universe was in development but has since been cancelled. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Pack ($49.99): Base game + Early Adopter item. Deluxe Pack ($59.99): Name in credits + Miller’s OPA Armor. Miller’s Pack ($79.99): All Deluxe content + Miller’s Revolver + 2026 Beta Access. Collector's Edition ($289.00): Includes all digital items plus a physical 8-inch Gemini spaceship model, faction patches, and a hardcover artbook. |
N/A |
| Post-Launch Content / DLC | |
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Owlcat has confirmed significant post-launch support including story expansions ('The Gate' DLC) and additional companions. Cosmetic skin packs for the Gemini and crew are also planned. There are no plans for microtransactions or battle passes. |
The Last of Us Part I (remake) includes the **Left Behind** prequel story DLC, which was originally standalone DLC for the 2013 game. No new story DLC has been announced for Part I remake itself. The PC version received numerous patches addressing performance and stability issues post-launch. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5. Highlights include Lumen for realistic space lighting (stark shadows/harsh sunlight) and Nanite for ultra-detailed asteroid surfaces. Environmental destruction allows cover to be chipped away during firefights. |
Rebuilt using Naughty Dog's latest PS5 engine technology, The Last of Us Part I features significantly improved graphics over the original and remastered versions. This includes more detailed character models, enhanced lighting and shadow effects, denser environments, improved animations, and more realistic physics. The PC version supports higher resolutions, uncapped framerates, and ultrawide monitors. |
| Audio & Soundtrack | |
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Features a realistic vacuum-audio mode where sound is muffled and vibrations travel through the suit/boots. The score is a blend of orchestral and electronic synth, matching the gritty tone of the show. Original series actors reprise their roles, including voice work for key canonical cameos. |
Iconic and BAFTA award-winning score by Gustavo Santaolalla, featuring haunting acoustic guitar melodies. Sound design is critical for gameplay, providing cues for enemy locations (Infected clicks, human dialogue) and environmental awareness. The remake features enhanced 3D audio capabilities. |
| User Interface (UI/UX) | |
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A diegetic 'augmented reality' HUD that projects ammo and health data through the protagonist's suit visor. In Zero-G, the UI includes a vector-alignment tool to help players maintain orientation. Menus are inspired by 24th-century tech terminals seen in the television series. |
Features a relatively minimalist HUD focusing on immersion, with contextual prompts for interactions and resource management. Crafting and upgrade menus are accessible via Joel's backpack. The PC version includes extensive graphics and control customization options. |
| Accessibility Options | |
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Includes text-to-speech, colorblind modes for tactical visors, adjustable Zero-G motion sickness settings, and a 'Story Mode' difficulty. Combat can be paused for tactical planning (though it remains a real-time shooter). |
Naughty Dog is renowned for extensive accessibility options. Part I includes features for vision (e.g., screen reader, high contrast modes, audio cues for traversal/combat), hearing (e.g., subtitle customization, visual prompts), and motor skills (e.g., control remapping, aim assist, auto-pickup, navigation assistance). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p @ 30 FPS - Official) (Low Preset, 720p Resolution, FSR/DLSS Performance (if applicable)) CPU: Official Naughty Dog minimum desktop CPU. Older quad-core CPUs. CPU (Laptop): Period-appropriate laptop equivalent for PC release (2023): These CPUs would be the absolute floor. The game is CPU heavy. GPU: Official Naughty Dog minimum desktop GPU. GPU (Laptop): Period-appropriate laptop equivalent: Entry-level dedicated mobile GPUs. Expect to rely heavily on FSR/DLSS at 720p for 30 FPS. RAM: 16GB is the official minimum RAM requirement. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2500U (H-series i7 preferred for consistency) laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / AMD Radeon RX 560X (4GB) layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Recommended (Est.) (High / 60 FPS) CPU: X3D cache helps significantly with Zero-G movement calculations. CPU (Laptop): High-performance mobile chips. GPU: Optimal for high-fidelity lighting and particle effects. GPU (Laptop): Frame generation is recommended for high settings. RAM: Reduces stuttering in high-density areas like Ganymede. Storage: DirectStorage supported. | |
memoryCPU: Intel i7-12700K / Ryzen 7 5800X3D developer_boardGPU: NVIDIA RTX 3070 Ti / AMD RX 6800 laptop_macCPU (L): Intel i7-13700H / Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop (105W+) layersRAM: 32 GB saveStorage (Tier): 110 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Est.) (Low-Medium / 30 FPS) CPU: Required to handle real-time physics and squad AI. CPU (Laptop): Standard mid-range mobile silicon. GPU: Baseline for hardware Ray Tracing and UE5 features. GPU (Laptop): VRAM management is critical at this tier. RAM: Standard dual-channel requirement. Storage: Mandatory. | |
memoryCPU: Intel i5-11600K / Ryzen 5 5600X developer_boardGPU: NVIDIA RTX 2060 (6GB) / AMD RX 5700 laptop_macCPU (L): Intel i5-12500H / Ryzen 5 6600H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti Laptop (95W) layersRAM: 16 GB saveStorage (Tier): 110 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p @ 60 FPS - Official) (High Preset, 1080p Resolution, FSR/DLSS Quality Recommended) CPU: Official Naughty Dog recommended desktop CPU for 1080p/60FPS. CPU (Laptop): Period-appropriate laptop equivalent: Strong hex-core or octa-core mobile CPUs released around 2020-2021. GPU: Official Naughty Dog recommended desktop GPU. RTX 3060 / RX 6600 XT are good targets. GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2019-2020. Modern Baseline: An RTX 3060 Mobile or RX 6600M is a good target for 1080p High at 60FPS, often with DLSS/FSR Quality. RAM: Recommended RAM for a smooth experience at these settings. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB) / AMD Radeon RX 5700M (8GB). Modern Baseline: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / AMD Radeon RX 6600M (8GB). layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1440p (QHD/2K) - Ultra (Est.) (Ultra / 60 FPS) CPU: Top-tier IPC performance for zero-latency tactical commands. CPU (Laptop): Desktop-replacement class CPU. GPU: Ample VRAM for 1440p high-res texture packs. GPU (Laptop): Highest TGP mobile GPU. RAM: Future-proofs for heavy environmental destruction. Storage: Optimal for 4K asset streaming. | |
memoryCPU: Intel i7-14700K / Ryzen 9 7900X developer_boardGPU: NVIDIA RTX 4080 / AMD RX 7900 XT laptop_macCPU (L): Intel i9-13980HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop (175W) layersRAM: 32 GB saveStorage (Tier): 110 GB Gen4 NVMe | — |
| 1440p (QHD/2K) - Performance (1440p @ 60 FPS - Official) (High Preset, 1440p Resolution, FSR/DLSS Quality/Balanced Recommended) CPU: Official Naughty Dog CPU spec for 1440p/60FPS High. CPU (Laptop): Period-appropriate laptop equivalent: High-performance mobile CPUs released around 2021. GPU: Official Naughty Dog desktop GPU for 1440p High 60FPS. GPU (Laptop): Period-appropriate/Modern Baseline: An RTX 3070 Mobile or RX 6800M is a strong target for 1440p High, utilizing DLSS/FSR. RAM: Official Naughty Dog recommended RAM for 1440p High. Game can be VRAM and RAM hungry. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB). Modern Baseline: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - 4K Enthusiast (Est.) (Ultra / 60 FPS (DLSS Quality)) CPU: Peak performance for the ultimate cinematic experience. CPU (Laptop): Strongest available mobile processor. GPU: Native 4K is extremely heavy; upscaling is mandatory for consistent 60+ FPS. GPU (Laptop): Peak mobile graphics. RAM: Overhead for 4K framebuffers and background tasks. Storage: Fastest storage for instant transitions. | |
memoryCPU: Intel i9-14900K / Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop (175W) layersRAM: 64 GB saveStorage (Tier): 110 GB Gen5 NVMe | — |
| 2160p (UHD/4K) - Ultra (4K @ 60 FPS - Official) (Ultra Preset, 2160p (4K) Resolution, FSR/DLSS Balanced/Performance Required) CPU: Official Naughty Dog CPU spec for 4K/60FPS Ultra. CPU (Laptop): Period-appropriate laptop equivalent: High-end mobile CPUs from 2022. GPU: Official Naughty Dog desktop GPU for 4K Ultra 60FPS. Very demanding. GPU (Laptop): Period-appropriate/Modern Baseline: Only top-tier mobile GPUs like RTX 3080M (16GB) or RTX 4080M can approach this target, heavily relying on DLSS/FSR Performance. RAM: Official Naughty Dog recommended RAM for 4K Ultra. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-12600K / AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-12700H or i9-12900H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP) / AMD Radeon RX 6850M XT (12GB). Modern Baseline: NVIDIA GeForce RTX 4080 Mobile (12GB). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| save Overall Storage | |
| Spec: 110 GB NVMe SSD Note: Mechanical HDDs will result in extreme texture pop-in and loading failures. Type: NVMe | Spec: 100 GB NVMe SSD (Mandatory) Note: An NVMe SSD is officially required for optimal performance, asset streaming, and to minimize shader compilation times. HDDs are not supported. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 (64-bit) Explanation: DirectX 12 Agility SDK support is required. | Spec: Windows 10 Version 1909 or newer (64-bit) / Windows 11 (64-bit) Explanation: Only 64-bit operating systems with specified versions or newer are supported. DirectX 12 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Required for hardware-accelerated ray tracing and mesh shaders. | Spec: DirectX 12 Feature Level 12_0 Explanation: The game utilizes DirectX 12 for its rendering pipeline. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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For The Expanse: Osiris Reborn Specifically
For The Last of Us Part I Specifically
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