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Terminal War vs REMNANT II

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info General Information
Release Date
Nov 15, 2026 Jul 25, 2023
Developer
Albatross Interactive LLC Gunfire Games
Publisher
Albatross Interactive LLC Arc Games (formerly Gearbox Publishing)
Genre(s)
Tactical Third-Person Shooter Action RPG, Third-Person Shooter, Soulslike, Co-op Looter Shooter
Engine
Unreal Engine 5.7 Unreal Engine 4
stars Ratings & Price
Content Rating
M M (Mature 17+) - ESRB Descriptors: Blood and Gore,
Avg. User Rating
4.5 / 5.0 4.1 / 5.0
Current Price (USD)
$29.99 $49.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Setting: Alternative 1999 (Post-WWIII)
  • Monetization: Premium One-Time Purchase (No P2W)
  • Player Count: 4v4 (8 Players Total)
  • Perspective: Third-Person
  • Multiplayer: Up to 3-Player Online Co-op (Crossplay supported)
  • Setting: Post-Apocalyptic Earth & Multiple Interdimensional Worlds
  • Platforms: PC (Windows - Steam, Epic Games Store), PlayStation 5, Xbox Series X/S
  • Unique Feature: Procedurally generated worlds and dungeons for high replayability, deep Archetype system with dual-classing, challenging Soulslike combat, extensive weapon crafting with mods and mutators, 3-player co-op.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Human Squadmate 1: Provides essential covering fire, resource sharing, and coordinated tactical breaches.
    Human
  • Human Squadmate 2: Executes synchronized flanking maneuvers and vital enemy callouts.
    Human
  • Handler's Dog Companion: The Handler Archetype's Prime Perk grants them a loyal dog companion. The dog actively participates in combat by attacking enemies, drawing aggro, and can provide various team buffs (e.g., damage increase, damage reduction) based on the Handler's chosen skills. The dog can also revive the Handler or allies under certain conditions.
    Canine (Specific breed varies by Handler's choice/default)
  • Summoner's Minions (Root Creatures): The Summoner Archetype can conjure various Root minions to fight alongside them. These minions have different roles (melee, ranged, tank) and their effectiveness can be enhanced through the Summoner's skills and traits. Minions are temporary and often require sacrificing health to summon.
    Root Entities (Various types like Hollows, Flyers, Reavers)
  • Engineer's Turrets (Heavy Weapons): The Engineer Archetype can deploy heavy weapon platforms that act as automated turrets or can be carried and wielded by the Engineer or their allies. These provide significant firepower and area denial capabilities.
    Automated Turrets (Vulcan, Flamethrower, Impact Cannon)
  • Co-op Players (Other Travelers): In online co-op mode, up to two other players can join as their own Traveler characters, each with their unique Archetype builds, weapons, and skills. They act as active combat companions, capable of reviving each other, synergizing abilities, and tackling challenges together.
    Human (Player Characters with chosen Archetypes)
Key Collectibles
  • FEDCON Directives: Scattered inside abandoned FMF military trenches and command tents.
  • Salt Lake Broadcast Transcripts: Hidden near old radio equipment in the ruined rural towns.
  • Pre-War Family Photos: Found inside the decaying master bedrooms of the Suburbs map.
  • Tomes of Knowledge: Consumable items found randomly throughout all worlds. When picked up, they are instantly consumed and grant The Traveler +1 Trait Point. If at the Trait Point cap, they grant Archetype XP and Scrap instead.
  • Rings: Equippable accessories (up to 4 can be worn) that provide a wide variety of passive bonuses, such as increased damage, survivability, resource generation, or unique gameplay effects. Found as loot, in chests, from bosses, or purchased.
  • Amulets: Equippable accessories (1 can be worn) that offer more significant passive bonuses or unique perks compared to rings, often defining a core aspect of a character's build. Found similarly to rings.
  • Relics (e.g., Dragon Heart): Primary healing items with a limited number of charges. Different Relics can be found or crafted, each offering unique healing effects or additional temporary buffs when used. Charges are replenished at World Stones (checkpoints).
  • Relic Fragments: Socketable items that can be slotted into Relics to provide minor passive stat boosts (e.g., increased health, damage reduction, skill cooldown). Come in different qualities and can be upgraded.
  • Traits: Passive character upgrades that provide permanent stat increases or bonuses (e.g., Vigor for health, Endurance for stamina, Spirit for mod power generation). Acquired by leveling up, defeating bosses, completing quests, or finding Tomes of Knowledge. Trait points are spent to increase their effectiveness up to a cap.
  • Weapon Mods & Mutators: Weapon Mods are crafted from boss materials and grant active abilities to weapons. Mutators are found as loot or from specific encounters and provide passive bonuses to weapons. Collecting these expands combat options.
  • Quest Items & Lore Items: Various items specific to main or side quests that progress storylines. Lore items like books, notes, and audio logs are found throughout the worlds, providing backstory and world-building details.
Key Themes
  • Post-Apocalyptic
  • Alternate History 1990s
  • Geopolitical Warfare
  • Survival Tactics
  • Resource Scarcity
  • Post-Apocalyptic
  • Dimensional Travel
  • Cosmic Horror
  • Survival
  • Teamwork & Co-op
  • Procedural Generation
  • Soulslike Challenge
  • Eldritch Beings (The Root)
  • Ancient Mysteries
  • High Fantasy with Firearms
colorize Combat & Gear
Weapons Overview
  • Heavy .357 Revolver: Handgun
    Massive stopping power with a punishingly slow reload time, demanding precise aim and trigger discipline.
  • 12-Gauge Pump-Action: Shotgun
    Devastating in close-quarters suburban interiors, but heavily reliant on scarce ammunition drops.
  • Bolt-Action Hunting Rifle: Sniper/Rifle
    High damage area-denial weapon effective down long sightlines, but easily countered by dense fog weather conditions.
  • Long Guns (Rifles, Shotguns, Bows, etc.): Primary Ranged Weapon
    Main damage-dealing firearms. Includes a wide variety like assault rifles (e.g., Blackmaw AR-47, Chicago Typewriter), shotguns (e.g., AS-10 Bulldog), sniper rifles/bows (e.g., Huntmaster M1, Crescent Moon), and unique boss weapons (e.g., Nightfall, Alpha-Omega). Each can be upgraded and equipped with a Weapon Mod and a Mutator.
  • Handguns (Pistols, Revolvers, SMG-like sidearms): Secondary Ranged Weapon
    Sidearms used for backup or specific situations. Examples include revolvers (e.g., Western Classic), pistols (e.g., Rune Pistol), and special handguns like the Cube Gun or Meridian. Can also be upgraded and equipped with a Weapon Mod and a Mutator.
  • Melee Weapons (Swords, Axes, Hammers, Gauntlets, etc.): Close Quarters Combat Weapon
    Used for close-range combat, dealing damage and often staggering enemies. Includes a variety of types like swords (e.g., Blade of Gul), axes (e.g., Krell Axe), hammers (e.g., Atom Smasher), and special melee weapons crafted from boss materials (e.g., Assassin's Dagger). Can be upgraded and some can be equipped with Mutators.
  • Weapon Mods: Equippable Weapon Ability
    Attachable components that grant weapons unique active abilities, often with cooldowns or charges built up by dealing damage. Examples include Hot Shot (imbues bullets with fire), Healing Shot (heals allies), Space Crabs (summons explosive crabs), or boss-specific mods like Moonlight Barrage (Crescent Moon bow). Most weapons have one Mod slot.
  • Mutators: Passive Weapon Augment
    Passive augments that can be socketed into Long Guns, Handguns, and some Melee Weapons. They provide various passive bonuses like increased critical chance, lifesteal, faster reload speed, or unique conditional effects. Can be upgraded.
  • Corrupted Weapons: Special Weapon Variants
    Special alternate versions of existing weapons, often with unique visual effects and altered firing modes or properties. Obtained by exchanging Corrupted Shards and the original weapon with Dwell in Ward 13. Examples: Corrupted Aphelion, Corrupted Merciless.
Armor / Gear Sets
  • FMF Standard Kevlar: Moderate ballistic protection, highly visible military styling.
  • LSUC Scavenged Plate: Heavy, cobbled-together protection that slightly dampens movement speed.
  • Banshee Minimalist Rig: Low protection, designed purely for carrying concealed ammunition and preserving stealth.
  • Armor Sets (Head, Body, Legs, Gloves): Players can equip a full armor set consisting of four pieces: Head Armor, Body Armor, Leg Armor, and Gloves. Each piece contributes to the overall Armor value (damage reduction), Weight (affecting stamina regeneration and dodge roll speed - Light, Medium, Heavy, Ultra Heavy rolls), and elemental resistances (e.g., Fire, Shock, Blight, Corrode). Many sets also provide unique passive set bonuses when multiple pieces are equipped.
  • Leto Mark I & II Armor Sets: Known for being extremely heavy armor sets, providing very high damage reduction at the cost of a slow 'flop' dodge roll (Leto Mark I) or a slightly better heavy roll (Leto Mark II). Popular for tank builds.
  • Radiant Armor Set: An example of a set that might provide bonuses related to critical hits or sustained fire, often with a distinct visual appearance.
  • Void Armor Set: A heavy armor set that often provides a perk related to taking damage, such as a temporary damage buff after being hit.
  • Elder Armor Set: A set often associated with support or healing capabilities, potentially boosting Relic use or ally buffs.
  • Cultist Armor Set (Example from Remnant 1, archetype starting gear in R2 may vary): Typically associated with Mod Power generation or skill cooldown reduction. Starting Archetypes in Remnant II come with their own unique-looking armor sets.
  • Armor Skins / Cosmetic Transmog (Limited): While full transmog is not a primary feature, some armor sets are visually distinct, and certain pre-order/Deluxe edition bonuses provided unique armor appearances. The focus is primarily on stats and set bonuses rather than extensive cosmetic layering of armor pieces.
Outfits/Customization
  • FMF Tactical Uniform: Strictly regulated military camos, authentic 90s tactical webbing.
  • Banshee Plainclothes: Civilian jackets, jeans, and flannel; entirely designed to blend in and complicate target identification.
  • LSUC Survivor Gear: Mismatched surplus gear, weather-beaten coats, and practical survival accessories.
  • Archetype Starting Armor: Each starting Archetype (e.g., Challenger, Handler, Hunter, Gunslinger, Medic) comes with a visually distinct set of armor (Head, Body, Legs, Gloves) that reflects their theme and role. These are actual gear pieces with stats.
  • World-Dropped & Crafted Armor Sets: Numerous armor sets can be found as loot in the various worlds, crafted from materials, or purchased from merchants. Each set has a unique appearance and provides different defensive stats, elemental resistances, and often set bonuses that synergize with specific playstyles or Archetypes.
  • Deluxe & Ultimate Edition Armor Sets (Cosmetic/Early Unlocks): The Deluxe Edition included three armor sets: Elder Armor Set, Radiant Armor Set, and Void Armor Set. These provide unique aesthetics and starting gear options.
  • DLC Armor Sets: Each DLC ('The Awakened King,' 'The Forgotten Kingdom,' 'The Dark Horizon') introduces new armor sets with unique designs and perks thematic to the new content and worlds.
  • Helmet Visibility Toggle: Players usually have the option to toggle the visibility of their equipped helmet, allowing them to see their character's face while still receiving the stats from the head armor.
trending_up Progression & Upgrades
Skills & Progression

Terminal War fundamentally rejects traditional RPG skill trees or fast-paced movement abilities like sliding or wall-running in favor of a minimalist, loadout-based specialization system. Players are granted the ability to customize their loadouts tailored to specific team-based playstyles, but the entire system is strictly governed by a heavy scarcity economy. Progression is not based on unlocking magical abilities, but rather on mastering distinct analog roles within a four-person squad. A player opting for a heavier weapon, such as a pump-action shotgun, naturally takes on a breach-and-clear enforcer role, while a player utilizing a bolt-action rifle acts as an area-denial overwatch. Because resources and ammunition are incredibly restricted on the battlefield, these distinct squad roles become absolutely vital to survival. A highly coordinated team will actively diversify their loadouts and skill focus so they are not competing for the exact same scarce ammunition types scattered across the map. Tactical upgrades revolve entirely around raw weapon handling, scavenging efficiency, and mastering the brutal, contextual melee execution system.

N/A
public World & Exploration
World & Level Design

The map architecture deeply reflects the societal collapse dictated by the game's brutal lore. Confirmed playable environments include war-torn city centers, forgotten rural towns, deep military trenches, and overgrown, abandoned residential suburbs. By strictly limiting the player count to an intimate 4v4 format, map dimensions are meticulously controlled and inherently claustrophobic. This specific scale funnels intense gunfights into high-tension chokepoints while simultaneously providing just enough negative space for stealth approaches, flanking maneuvers, and tactical repositioning. A highly praised aspect of the environmental design is the integration of realistic verticality and interaction with 'Smart Objects'. The map geometry is not static; players can dynamically vault over shipping containers, navigate through the shattered and decayed interiors of 1990s suburban homes, and utilize dynamic cover to systematically outmaneuver opponents. Heavy integration of dynamic weather—such as dense fog, blinding snow, and heavy rain—further alters the physical parameters of these regions from match to match, fundamentally shifting sightlines and demanding constant tactical adaptation.

N/A
Playable Vehicles
  • Abandoned Humvee: Military Transport
    A rusted, static relic of the early war used purely as dynamic, bullet-penetrating cover in street engagements.
  • Ruined 90s Sedan: Civilian Car
    Littered throughout the Suburbs map, providing critical vaulting geometry and sightline obstruction.
  • None (Traversal by Foot & World Stones)
    REMNANT II primarily features on-foot exploration within its worlds and dungeons. Fast travel is facilitated by interacting with World Stones (checkpoints) to teleport to other discovered World Stones within the same world or to different worlds via The Labyrinth.
  • Glider Traversal System (The Dark Horizon DLC - N'Erud Only): Personal Traversal Gear
    The 'The Dark Horizon' DLC, set in N'Erud, introduces a new Glider Traversal System, allowing players to navigate specific areas of that world with enhanced mobility. This is specific to certain sections of the DLC content.
Notable Fauna/Mounts
  • Carrion Crow: Corvus
    Environmental Ambient (Reacts to gunfire, giving away player positions)
  • Stray Dog: Canine
    Environmental Audio (Distant howling to enhance atmospheric tension)
N/A
book Story & Characters
Main Characters
  • FMF Assaulter: Area Control / Frontline
    A highly regimented soldier from Raven Rock, utilizing standardized weaponry to enforce FEDCON.
  • LSUC Defender: Defensive Support
    A hardened survivor from Salt Lake City, prioritizing resource hoarding and defensive chokepoints.
  • Banshee Saboteur: Stealth / Ambush
    An anonymous militiaman aiming to dismantle society, utilizing plain clothes to confuse enemy squads.
  • The Traveler: Protagonist (Player Character)
    The customizable player character, a survivor in a post-apocalyptic world. They are thrust into a conflict spanning multiple dimensions to combat The Root and uncover ancient mysteries. Their abilities are defined by chosen Archetypes, weapons, and gear.
  • Clementine: Key NPC / Powerful Figure
    A returning character from the lore of Remnant: From the Ashes (implicated in the Dreamer Project). In REMNANT II, she is a powerful individual with unique abilities related to the World Stones and interdimensional travel. She plays a crucial role in guiding The Traveler and fighting The Root.
  • The Keeper of the Labyrinth (Andrew Ford - Implied/Theorized): Enigmatic Guide / Guardian
    A mysterious and ancient entity responsible for maintaining the Labyrinth, the unchanging hub world that connects to other dimensions. Provides guidance and exposition to The Traveler. Potentially connected to Founder Ford from the first game.
  • Commander Ford (Mentioned/Lore): Founder of Ward 13 / Explorer
    The founder of Ward 13 and a key figure from Remnant: From the Ashes who disappeared into the World Stone network. His legacy and research are often referenced.
  • Wallace: NPC / Mystic & Archetype Crafter
    An NPC in Ward 13 who helps The Traveler unlock their initial Archetype and can craft Engrams for unlocking new Archetypes using special materials.
  • McCabe: NPC / Weapon Mod & Boss Weapon Crafter
    A gruff but skilled weaponsmith in Ward 13. She crafts unique Weapon Mods and powerful Boss Weapons for The Traveler using materials obtained from defeated world bosses.
  • Reginald 'Reggie' Malone: NPC / Consumables Vendor
    An NPC in Ward 13 who sells various consumables like ammo boxes, healing items, and concoctions.
  • Mudtooth: NPC / Storyteller & Elixir Vendor
    An elderly character in Ward 13 who tells stories (granting XP boosts) and sells various concoctions (temporary buffs).
  • The Root: Primary Antagonistic Force / Hive Mind Entity
    The overarching enemy faction in the Remnant universe. A sentient, plant-like hive mind entity that corrupts and invades worlds, assimilating lifeforms and creating monstrous creatures. The ultimate goal is to stop its spread and defeat its core, Annihilation.
  • World Bosses (e.g., The Nightweaver, Sha'Hala, The Corruptor, Annihilation): Major Antagonists / Challenges
    Each world features unique and powerful bosses that The Traveler must defeat to progress or obtain valuable rewards. Annihilation serves as the final boss of the main campaign.
Example Missions
  • Suburban Supply Run: Resource Scavenge
    Scavenge critical ammunition from abandoned homes while surviving hostile encounters.
  • Trench Line Hold: Area Denial
    Maintain control of a strategic chokepoint against an aggressive FMF push.
  • Banshee Decapitation: Tactical Elimination
    Identify and execute a high-value Banshee Militia target operating in plain sight.
  • Main Campaign (Stop The Root)
    A series of narrative quests spanning multiple procedurally generated worlds (Yaesha, Losomn, N'Erud) connected by The Labyrinth, culminating in a journey to Root Earth to confront and defeat Annihilation, the source of The Root's corruption. Involves finding Clementine and working with The Keeper.
  • World-Specific Storylines & Bosses
    Each major world (Yaesha, Losomn, N'Erud) has its own main questline, often involving unique NPCs, moral choices, and culminating in a world boss fight. The specific storyline and boss encountered can vary due to procedural generation (e.g., The Nightweaver or Faelin/Faerin in Losomn; The Corruptor or The Ravager in Yaesha; Sha'Hala or Tal'Ratha in N'Erud).
  • Side Dungeons & Events
    Exploring optional dungeons and encountering dynamic events within each world. These often reward unique loot, traits, weapon mods, mutators, rings, or amulets. Many side dungeons have their own mini-bosses or puzzles.
  • Archetype Unlocking Quests/Puzzles
    Many Archetypes beyond the starting choices are unlocked by finding specific items (Engrams) hidden in the worlds or obtained by completing secret objectives, puzzles, or interacting with specific NPCs under certain conditions.
  • Adventure Mode
    A separate game mode that allows players to re-roll individual worlds (Yaesha, Losomn, N'Erud) with new procedural generation, independent of their main campaign progress. Used for farming specific items, encountering different storylines/bosses, or leveling up.
  • DLC Campaigns (The Awakened King, The Forgotten Kingdom, The Dark Horizon)
    Each DLC adds a new self-contained storyline within one of the existing game worlds (Losomn, Yaesha, N'Erud respectively), introducing new areas, dungeons, bosses, enemies, items, and a new playable Archetype.
people Multiplayer
Multiplayer Details

Terminal War is unapologetically built around a singular, masterfully crafted core multiplayer experience: 4v4 tactical elimination and resource scavenging. The game outright rejects massive 100-player battle royale lobbies in favor of deeply intimate, high-tension squad combat. The core loop revolves around an unforgiving scarcity economy where players spawn with heavily limited armaments and must actively scavenge the environment mid-firefight. This economic mechanic fundamentally alters standard multiplayer pacing; laying down suppressive fire is an enormous economic investment, making every single missed shot a potentially fatal error for the entire squad. The focus is entirely on intense triage, psychological warfare, rigorous friend-or-foe identification (especially when fighting the plainclothes Banshee Militia), and brutal, physical melee executions when ammunition inevitably runs completely dry.

The core gameplay is designed for up to 3-player online co-operative PvE. Players can join friends or use matchmaking to tackle the campaign, explore worlds, and fight bosses together. The game's difficulty scales with the number of players. Loot is instanced per player.

extension Editions & DLC
Available Editions

Albatross Interactive is adopting an incredibly consumer-friendly approach to market entry, releasing Terminal War strictly via a premium, one-time purchase Early Access model on Steam. Unlike contemporary AAA titles, there are no sprawling, confusing tiers of digital deluxe or ultimate editions artificially gating gameplay content or forcing early access windows. During the Early Access phase, the game will be offered at a significantly lower baseline price to explicitly reward early adopters and community playtesters who help refine the game's core balance. Upon reaching version 1.0, the base price will see a standard increase. The developers have firmly committed to absolute cosmetic purity, guaranteeing that while standard cosmetic packs may eventually be sold, they will strictly adhere to the grim 1990s aesthetic and never provide any pay-to-win advantages or immersion-breaking pop-culture crossover skins.

Released in several editions: Standard Edition (base game). Deluxe Edition (included three armor sets: Elder, Radiant, Void). Ultimate Edition (included Deluxe Edition content, Survival Pack with consumables, and early access to 'The Awakened King,' 'The Forgotten Kingdom,' and 'The Dark Horizon' DLCs, which form the DLC Bundle).

Post-Launch Content / DLC

In a direct ideological opposition to the exhaustive 'live-service fatigue' gripping the industry, Terminal War currently has no plans for paid map packs or premium battle passes. The developers are laser-focused on finalizing the core 4v4 tactical loop during the 12 to 18-month Early Access runway. While a sprawling 'metagame'—similar to keeping a survivor clan alive in TLOU Factions—cannot be implemented at launch due to indie budget constraints, the studio has explicitly teased a 'pretty unique spin' on the metagame concept for future updates. Fans remain highly vocal about supporting the game long-term, hoping that Early Access success will organically fund the studio to release free gameplay expansions, new dynamic maps, and potentially explore highly requested PvE co-op elements far down the development pipeline.

REMNANT II has a DLC Bundle featuring three major expansions:

1. 'The Awakened King' (released November 2023): New storyline in Losomn focusing on the One True King, new Archetype (The Ritualist), new dungeons, bosses, items, and weapons.

2. 'The Forgotten Kingdom' (released April 2024): New storyline in Yaesha exploring a lost tribe and a vengeful stone spirit Lydusa, new Archetype (The Invoker), new dungeons, bosses, items, and weapons.

3. 'The Dark Horizon' (released September 2024): New storyline in N'Erud, new Archetype (The Warden), new dungeons, bosses, items, weapons, and a new Glider Traversal System for N'Erud.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Terminal War a live-service game loaded with microtransactions?
    A: No. Albatross Interactive has positioned the game in direct opposition to live-service models. It is a one-time premium purchase. While cosmetics may be added later, the developers guarantee they will strictly adhere to the grounded 1990s art direction and will absolutely never impact gameplay.
  • Q: Are there zombies or infected enemies in the game?
    A: No. Despite structural similarities to The Last of Us Factions, Terminal War features zero supernatural or biological threats. It is a strictly human-versus-human tactical shooter focusing entirely on geopolitical warfare and survival.
  • Q: Will there be crossplay between PC and consoles?
    A: The game is launching in Early Access exclusively on PC first. While console ports (PS5, Xbox Series X|S) are planned, developers are heavily considering community requests for 'console-only' crossplay to protect console players from PC-based cheats.
  • Q: What engine is Terminal War built on, and what are the system requirements?
    A: The game is built from the ground up on Unreal Engine 5.7, heavily utilizing Nanite and Lumen. Because of this, it requires modern hardware, including a mandatory NVMe SSD and a GPU capable of hardware-accelerated ray tracing.
  • Q: Is there a single-player campaign or offline bots?
    A: Terminal War is being developed exclusively as a competitive 4v4 multiplayer experience. Due to the small indie team size, there is no single-player campaign, and while players have requested PvE elements, PvP remains the studio's singular focus at launch.
  • Q: When was REMNANT II released?
    A: REMNANT II was released on July 25, 2023, for PC (Windows), PlayStation 5, and Xbox Series X/S.
  • Q: What kind of game is REMNANT II?
    A: REMNANT II is a third-person action RPG shooter with Soulslike elements, focusing on challenging combat, deep character customization through the Archetype system, and procedurally generated worlds. It can be played solo or in up to 3-player co-op.
  • Q: Is REMNANT II a direct sequel to Remnant: From the Ashes?
    A: Yes, it is a direct sequel set some years after the events of the first game and its DLCs, continuing the story of humanity's fight against The Root.
  • Q: What are Archetypes in REMNANT II?
    A: Archetypes are character classes that provide unique skills, perks, and traits. Players choose a starting Archetype and can later unlock and equip a secondary Archetype to create hybrid builds. Examples include Handler (dog companion), Challenger (tank/melee), Hunter (ranged DPS), Medic (healing), and many more unlockable ones.
  • Q: How does procedural generation work in REMNANT II?
    A: The game dynamically generates world layouts, dungeons, enemy placements, questlines, events, and even some boss encounters. This ensures that each playthrough and Adventure Mode roll offers a different experience, enhancing replayability.
  • Q: Does REMNANT II have multiplayer and crossplay?
    A: Yes, REMNANT II supports up to 3-player online co-op. Crossplay between PC, PlayStation 5, and Xbox Series X/S was added via a post-launch update (requires linking an Epic Games account for console players).
  • Q: What kind of DLC is available for REMNANT II?
    A: REMNANT II has a DLC bundle featuring three major expansions: 'The Awakened King,' 'The Forgotten Kingdom,' and 'The Dark Horizon.' Each DLC adds new storylines, worlds/areas, Archetypes, enemies, bosses, weapons, and items.
  • Q: Is REMNANT II a Soulslike game?
    A: Yes, it incorporates many Soulslike elements, including challenging combat, formidable boss battles that require learning attack patterns, a healing/checkpoint system (World Stones), and a penalty upon death (though typically less severe than some traditional Souls games).
build Technical Details
Graphics & Visual Fidelity

Terminal War serves as a breathtaking benchmark for what independent micro-studios can achieve using Unreal Engine 5.7. The visual fidelity directly rivals AAA productions through the aggressive implementation of Lumen global illumination and Nanite virtualized micro-polygon geometry. This technology allows for terrifyingly realistic lighting conditions, casting deep, revealing shadows during harsh sunlight or obscuring sightlines with volumetric fog and blinding snowstorms. The environmental storytelling is incredibly dense; maps are littered with the detritus of a collapsed society—rusted sedans, overgrown suburban lawns, and hastily abandoned military checkpoints. The highly praised execution animations and the AGLS v2.0 weapon handling system ensure that the combat is visually visceral, heavy, and firmly grounded in reality, entirely devoid of flashy, arcade-style particle effects.

Developed using Unreal Engine 4 (despite some early UE5 speculation), REMNANT II features detailed environments with distinct visual themes for each world, impressive enemy and boss designs, and a dark, gritty art style consistent with its post-apocalyptic and cosmic horror themes.

Audio & Soundtrack

Audio design in Terminal War is not merely ambient; it is a critical, highly functional gameplay mechanic. Due to the lack of modern radar technology in the 1999 setting, players must rely almost exclusively on high-fidelity directional audio to survive. The crunch of boots on glass, the heavy, mechanical racking of a pump-action shotgun, and the suppressed whispers of enemy comms are all rendered with pinpoint spatial accuracy. Dynamic weather systems dramatically alter the audioscape; heavy rain dampens footstep audibility, favoring stealthy flanking maneuvers, while dense snow creates an eerie, muffled silence right before a brutal ambush. The overarching musical score, heavily featured in cinematic trailers, is oppressive, somber, and deeply melancholic, perfectly underscoring the grim reality of a fractured America violently consuming itself.

Atmospheric sound design enhances the distinct feel of each world and the impact of combat. The musical score adapts to gameplay, building intensity during boss fights and creating an eerie ambience during exploration.

User Interface (UI/UX)

Matching its minimalist mechanical philosophy, the User Interface of Terminal War is designed to be as highly diegetic and unobtrusive as possible. Bypassing cluttered minimaps, enemy spotting indicators, and excessive hit markers, the HUD relies on the player's raw intuition, map knowledge, and spatial awareness. Ammunition counts are subtly displayed, reinforcing the anxiety of resource scarcity. Crucially, the community has passionately requested an in-game proxy voice chat system to facilitate organic squad communications, terrifying psychological warfare, and proximity-based threat detection. The UI also aims to seamlessly support the AGLS v2.0 weapon system, ensuring that looting mechanics, inventory management, and tactical reloading are completely frictionless and do not distract from the heavy, deliberate pacing of the combat loop.

Features a clear UI displaying health, stamina, mod power, skill cooldowns, ammo, and equipped items. Inventory management involves weapons, armor, mods, mutators, rings, amulets, and consumables. A minimap aids navigation through the procedurally generated environments.

Accessibility Options

While specific, granular accessibility toggles have not been fully outlined prior to the Early Access launch, standard UE5 features are expected. Given the game's intense reliance on visual identification and auditory cues, community members anticipate robust colorblind support modes to ensure fair friend-or-foe identification, especially concerning the uniquely plain-clothed Banshee Militia faction. Additionally, customizable subtitle systems, distinct audio equalization sliders to isolate crucial footstep frequencies, and highly configurable key-binding and controller mapping are standard industry expectations that Albatross Interactive is likely to implement to ensure this hardcore tactical experience remains functionally accessible to a dedicated PC audience.

Includes options such as subtitles (though initially not highly customizable, patches may have improved), separate volume controls for voice, SFX, and music, remappable keybindings, gamepad support with auto-snap to enemies, adjustable video effects, and sensitivity customization for aiming, mouse, and camera (including X/Y inversion). An option to auto-equip picked-up items is also available.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High preset, Hardware Lumen, 60 FPS)
CPU: Excellent single-core performance ensures zero bottlenecking during intense close-quarters melee combat calculations.
CPU (Laptop): Provides massive multi-core headroom, keeping thermal throttling at bay during extended play sessions.
GPU: Provides the necessary VRAM and raw rasterization power to run Hardware-accelerated Lumen smoothly.
GPU (Laptop): Leverages Frame Generation and superior power efficiency to deliver desktop-like 1080p performance.
RAM: Dual-channel memory is critical for CPU-bound tasks like bullet penetration physics.
Storage: Gen3 or Gen4 NVMe completely eliminates asset streaming micro-stutters.
memoryCPU: Intel Core i5-12400F or AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti or AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H or Ryzen 7 6800H
laptop_windowsGPU (L): RTX 4060 Mobile (115W+)
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
1080p (Full HD) - Minimum (Low preset, Lumen Software Tracing, 60 FPS)
CPU: Provides sufficient base threads to handle the AGLS weapon ballistics and player movement networking.
CPU (Laptop): Entry-level gaming laptop CPUs can manage the simulation, though thermal limits may cause 1% low frame dips.
GPU: The absolute baseline for handling UE5's rendering pipeline natively without aggressive upscaling artifacting.
GPU (Laptop): DLSS 'Balanced' is required to maintain a playable 60fps framerate in complex scenes like the overgrown Suburbs.
RAM: UE5 asset streaming will quickly consume 12-14GB of system RAM alongside the OS overhead.
Storage: NVMe preferred to prevent stutter during map loading and dynamic weather transitions.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
laptop_macCPU (L): Intel Core i5-10300H or Ryzen 5 4600H
laptop_windowsGPU (L): RTX 3050 Ti Mobile (85W+)
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, ~60 FPS with Upscaling Quality/Balanced) (Medium/High Preset, 1080p resolution with DLSS/FSR/XeSS Quality or Balanced.)
CPU: Official recommended desktop CPU for a better 1080p experience.
CPU (Laptop): Stronger laptop CPUs for more consistent 1080p/60fps.
GPU: Official recommended desktop GPU for 1080p. 6GB VRAM minimum, 8GB ideal.
GPU (Laptop): Capable laptop GPUs. High TGP and effective use of DLSS/FSR are very important. (A hypothetical future RTX 5050/5060 Laptop GPU).
RAM: 16GB RAM officially recommended.
Storage: NVMe SSD recommended for better overall experience.
memoryCPU: Intel Core i5-10600K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or newer high-performance 6-core or 8-core CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS with Upscaling) (Low/Medium Preset, 1080p resolution with DLSS/FSR/XeSS Performance/Balanced.)
CPU: Official minimum desktop CPU. Game can be CPU intensive.
CPU (Laptop): Estimated laptop CPU. A modern 6-core CPU is advisable for a smoother experience.
GPU: Official minimum desktop GPU. 4GB VRAM is the absolute floor; 8GB (like RX 590) is better.
GPU (Laptop): Estimated laptop GPUs. Performance heavily depends on TGP and upscaling. (Hypothetical future entry-level RTX 50 series laptop GPUs would exceed this).
RAM: 16GB RAM is the official minimum.
Storage: SSD is highly recommended as per official notes.
memoryCPU: Intel Core i5-7600 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1440p (QHD/2K) - Recommended (High preset, Hardware Lumen, DLSS/FSR Quality, 60-80 FPS)
CPU: The massive L3 cache on the X3D chips dramatically improves 1% low framerates in highly detailed UE5 environments.
CPU (Laptop): Top-tier mobile silicon guarantees stable networking and physics threads under high GPU load.
GPU: Easily handles the increased pixel count of 1440p while maintaining complex global illumination calculations.
GPU (Laptop): Pushes high framerates at 1440p, allowing competitive players a smoother, lower-latency input experience.
RAM: Higher resolution textures in UE5 scale up system RAM usage; 32GB provides absolute stability.
Storage: Gen4 speeds ensure flawless transitions during sudden dynamic weather shifts like blinding snowstorms.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i9-13900H or Ryzen 9 7940HS
laptop_windowsGPU (L): RTX 4080 Mobile (150W+)
layersRAM: 32 GB
saveStorage (Tier): 50 GB Gen4 NVMe SSD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS with DLSS/FSR Quality + potentially Frame Gen) (High Preset, 1440p resolution with DLSS/FSR Quality. Frame Generation (DLSS 3/FSR 3) highly recommended if available/supported by GPU.)
CPU: Powerful desktop CPU to handle 1440p and reduce CPU bottlenecks, especially if using Frame Generation.
CPU (Laptop): High-performance laptop CPUs essential for smooth 1440p, particularly with Frame Generation.
GPU: Strong GPUs for 1440p/60fps. DLSS/FSR Quality is essential. For consistent 60FPS+ with high settings, Frame Generation is a significant help.
GPU (Laptop): High-end laptop GPUs with max TGP. DLSS/FSR (Quality/Balanced) + Frame Generation are key. (A hypothetical future RTX 5060 Ti/5070 Laptop GPU).
RAM: 32GB RAM is strongly recommended for 1440p high settings to ensure smooth performance.
Storage: NVMe SSD mandatory for optimal performance.
memoryCPU: Intel Core i7-11700K / AMD Ryzen 7 5800X or newer (e.g., Intel Core i5-13600K / AMD Ryzen 5 7600X)
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or Intel Core i9-12900H / AMD Ryzen 9 6900HS and above.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB).
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Enthusiast (Epic preset, Hardware Lumen, DLSS/FSR Balanced, 60+ FPS)
CPU: The current pinnacle of gaming CPUs ensures the engine is entirely GPU-bound at 4K resolution.
CPU (Laptop): Desktop-class performance crammed into a chassis, necessary for driving 4K UE5 titles.
GPU: Mandatory raw processing power and VRAM (16GB+) to push Nanite meshes and Lumen at true 4K without buckling.
GPU (Laptop): The absolute maximum mobile graphical power available, requiring DLSS to maintain 60fps at max 4K settings.
RAM: High bandwidth DDR5 feeds the CPU data fast enough to keep up with the massive GPU workload.
Storage: Premium storage required for streaming ultra-high-resolution textures into memory seamlessly.
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX or Ryzen 9 7945HX3D
laptop_windowsGPU (L): RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 50 GB Gen4 NVMe SSD
2160p (UHD/4K) - Ultra (Targets 2160p/4K, Medium/High settings, ~60 FPS with DLSS/FSR Performance + Frame Gen) (Medium/High Preset, 2160p (4K) resolution using DLSS/FSR Performance + Frame Generation.)
CPU: Top-tier desktop CPU to support 4K gaming and minimize CPU bottlenecks, especially with Frame Generation.
CPU (Laptop): Absolute flagship laptop CPUs required.
GPU: Flagship desktop GPUs required for 4K. Heavily reliant on DLSS/FSR Performance and Frame Generation (for NVIDIA RTX 40 series / AMD FSR 3 compatible cards) to achieve ~60 FPS.
GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs. DLSS/FSR (Performance/Ultra Performance) with Frame Generation is essential. Hypothetical RTX 50 series laptop GPUs are speculative.
RAM: 32GB of high-speed RAM is strongly recommended for optimal 4K gaming.
Storage: A very fast NVMe SSD (PCIe Gen4 or better) is highly recommended for 4K textures and loading.
memoryCPU: Intel Core i9-12900K / AMD Ryzen 9 5900X or newer (e.g., Intel Core i7-13700K / AMD Ryzen 7 7800X3D)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / Core i9-14900HX or AMD Ryzen 9 7945HX / 7945HX3D.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)**
layersRAM: 32 GB
saveStorage (Tier): 80 GB NVMe SSD (High-speed Gen4 or Gen5 recommended)
save Overall Storage
Spec: 50 GB NVMe SSD
Note: SATA SSDs will function but may cause minor texture pop-in. Mechanical HDDs are strictly unsupported and will result in fatal streaming timeouts.
Type: NVMe
Spec: 80 GB available space (SSD Highly Recommended, NVMe for best experience)
Note: An SSD (preferably NVMe) with at least 80 GB of free space is strongly recommended for optimal performance, significantly faster loading times, and smoother asset streaming. Requirement may increase with DLCs/updates.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 64-bit (Version 21H2 or newer) / Windows 11
Explanation: Required to properly support DirectX 12 Agility SDK and advanced memory management features utilized by Unreal Engine 5.
Spec: Windows 10 (64-bit, latest update) or Windows 11 (64-bit, latest update)
Explanation: A 64-bit version of Windows 10 (latest updates) or Windows 11 (latest update) is required. Windows 11 is generally recommended for newer UE5 titles for features like DirectStorage and optimal CPU scheduling.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Hardware-accelerated ray tracing capabilities are heavily leveraged by the Lumen lighting engine to render dynamic time-of-day and weather lighting.
Spec: DirectX 12
Explanation: DirectX 12 is required. Remnant II is an Unreal Engine 5 title, which leverages DX12 features. Ray tracing is not a primary feature of the game; performance is demanding even without it.
info_outline Other Game Notes
  • Terminal War is built exclusively on Unreal Engine 5.7, heavily utilizing Nanite and Lumen. A modern SSD is absolutely mandatory to stream high-fidelity assets without catastrophic stuttering.
  • Laptop Performance Note: Laptops will require aggressive cooling and high-TGP dedicated GPUs. Integrated graphics are fundamentally unsupported. Ensure your laptop is plugged in to avoid aggressive battery-saving downclocks.
  • Laptop Consideration: G P U T G P: Minimum 85W TGP required for stable 60fps at 1080p Low/Medium. 130W+ recommended for optimal performance.
  • Laptop Consideration: Cooling Thermals: UE5's Lumen pushes sustained GPU workloads. Thermal throttling will severely impact hit-registration and input latency in high-stakes multiplayer engagements.
  • Laptop Consideration: C P U Power Limits: PL1/PL2 limits should be uncapped where safely possible, as the physics engine and AGLS v2.0 weapon systems heavily stress multi-core operations.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to bypass Optimus, significantly reducing input latency crucial for this slow-paced tactical shooter.
  • Optimization Detail: Upscaling Tech: DLSS 3, FSR 3.1, and XeSS are fully supported. Use 'Quality' mode for best visibility in dense fog/snow maps.
  • Optimization Detail: Key Settings Impact: Lowering Global Illumination from 'Epic' to 'High' yields a 20% performance boost with minimal visual degradation.
  • Game Name: Terminal War
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for REMNANT II (Released July 2023). This information is based on official PC specifications from Gunfire Games/Arc Games and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure for a May 2025 context. REMNANT II is a demanding Unreal Engine 5 title, and using upscaling technologies (DLSS, FSR, XeSS) is highly recommended for optimal performance across all tiers. Laptop GPU mentions for RTX 50 series are speculative.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is heavily dependent on TGP (Total Graphics Power), VRAM, and robust cooling. REMNANT II is very demanding; high-performance laptop hardware with effective thermal management is crucial, especially for higher settings or resolutions.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is critical for achieving playable framerates in REMNANT II.
  • Laptop Consideration: Cooling Thermals: Excellent and sustained cooling is essential to prevent severe thermal throttling, as the game can heavily stress both CPU and GPU.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, as Unreal Engine 5 games can be CPU-intensive, particularly with complex world states and enemy encounters.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, Frame Generation - DLSS 3.7 as of April 2024), AMD FidelityFX Super Resolution (FSR 2.2 at launch, FSR 3.0 with Frame Generation supported as of April 2024), and Intel XeSS (1.1 at launch, 1.3 as of April 2024). The game was designed with upscaling in mind; using these technologies is essential for achieving target framerates, especially at resolutions above 1080p or with higher graphics settings.
  • Optimization Detail: Key Settings Impact: Overall Graphics Quality (Low, Medium, High, Ultra), Shadow Quality, Post Processing, Foliage Quality, View Distance, and Effects Quality significantly impact performance. Native resolution rendering is extremely demanding; upscaling is key.
  • Game Name: REMNANT II
build Optimization Details
  • Upscaling Tech: DLSS 3, FSR 3.1, and XeSS are fully supported. Use 'Quality' mode for best visibility in dense fog/snow maps.
  • Key Settings Impact: Lowering Global Illumination from 'Epic' to 'High' yields a 20% performance boost with minimal visual degradation.
  • Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, Frame Generation - DLSS 3.7 as of April 2024), AMD FidelityFX Super Resolution (FSR 2.2 at launch, FSR 3.0 with Frame Generation supported as of April 2024), and Intel XeSS (1.1 at launch, 1.3 as of April 2024). The game was designed with upscaling in mind; using these technologies is essential for achieving target framerates, especially at resolutions above 1080p or with higher graphics settings.
  • Key Settings Impact: Overall Graphics Quality (Low, Medium, High, Ultra), Shadow Quality, Post Processing, Foliage Quality, View Distance, and Effects Quality significantly impact performance. Native resolution rendering is extremely demanding; upscaling is key.
laptop Laptop Considerations
  • G P U T G P: Minimum 85W TGP required for stable 60fps at 1080p Low/Medium. 130W+ recommended for optimal performance.
  • Cooling Thermals: UE5's Lumen pushes sustained GPU workloads. Thermal throttling will severely impact hit-registration and input latency in high-stakes multiplayer engagements.
  • C P U Power Limits: PL1/PL2 limits should be uncapped where safely possible, as the physics engine and AGLS v2.0 weapon systems heavily stress multi-core operations.
  • M U X Switch Optimus: A MUX Switch is highly recommended to bypass Optimus, significantly reducing input latency crucial for this slow-paced tactical shooter.
  • G P U T G P: Maximum TGP for the laptop GPU is critical for achieving playable framerates in REMNANT II.
  • Cooling Thermals: Excellent and sustained cooling is essential to prevent severe thermal throttling, as the game can heavily stress both CPU and GPU.
  • C P U Power Limits: High sustained CPU power limits are beneficial, as Unreal Engine 5 games can be CPU-intensive, particularly with complex world states and enemy encounters.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: RTX 3050 Ti Mobile (85W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: RTX 3050 Ti Mobile (85W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: RTX 3050 Ti Mobile (85W+)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: RTX 4080 Mobile (150W+)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: RTX 4080 Mobile (150W+)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: RTX 4080 Mobile (150W+)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: RTX 4090 Mobile (175W)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: RTX 4090 Mobile (175W)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)**
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)**
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)**

For Terminal War Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti or AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti or AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti or AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti or AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti or AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX

For REMNANT II Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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