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Teardown vs Schedule I

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info General Information
Release Date
Apr 21, 2022 Mar 24, 2025
Developer
Tuxedo Labs TVGS
Publisher
Tuxedo Labs, Saber Interactive TVGS
Genre(s)
Sandbox, Physics, Destruction, Heist, Puzzle, Action Action, Indie, Simulation, Crime Management, Open World Sandbox
Engine
Custom Voxel Physics Engine Unity
stars Ratings & Price
Content Rating
Teen Mature
Avg. User Rating
4.7 / 5.0 4.8 / 5.0
Current Price (USD)
$29.99 $19.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam), PlayStation 5, Xbox Series X|S
  • Release Date: 2022-04-21
  • Platforms: PC (Steam)
  • Release Date: March 24, 2025
sports_esports Gameplay & Mechanics
Companions/Followers
  • Spray Paint Can (Route Guide): Sprays fluorescent neon markers on walls and floors to create an unmistakable breadcrumb trail for the 60-second escape sprint.
    Marking Tool
  • Co-op Teammate (Multiplayer): Works in tandem to trigger alarms across opposite sides of the map, clear debris, and pilot getaway transport trucks.
    Human Player
  • Co-op Teammates: Up to three friends who join your session. They can act as dedicated drivers, enforcers, or lab managers, vastly increasing the speed at which your empire expands.
    Other Players
  • Automated Dealers: Employees you place on specific street corners. They passively generate income by selling your product to locals, freeing you up to focus on macro-management.
    Hired AI
Key Collectibles
  • Hidden Valuables & Gold Bars: Concealed in locked safes, attics, hollow floorboards, and sunken boats; cash value directly funds permanent tool upgrades.
  • Secondary Heist Target Items: Optional extra computer servers, luxury cars, or corporate documents located across maps that reward bonus cash upon extraction.
  • Blueprint USB Memory Drives: Hidden in executive desks and security hubs; unlocks sandbox props, spawnable vehicles, and new demolition equipment.
  • Dirty Cash Stashes: Piles of physical, unlaundered money that must be hidden in safes across your various properties to prevent it from being seized during police raids.
  • Advanced Grow Lights: High-tier equipment parts obtained by spending massive amounts of capital. When installed, they permanently boost the yield of your indoor botanical operations.
  • Property Deeds: Purchased from the city's real estate market. Owning these deeds allows you to convert abandoned warehouses into massive, fully automated drug laboratories.
Key Themes
  • Voxel Destruction
  • Physics Sandbox
  • Tactical Heist
  • Demolition
  • Creative Engineering
  • Time-Attack Puzzle
  • Corporate Sabotage
  • Underworld Crime Simulator
  • Drug Cartel Management
  • Rags-to-Riches
  • Gang Warfare
  • Urban Sandbox
  • Business Automation
colorize Combat & Gear
Weapons Overview
  • Heavy Sledgehammer: Manual Melee Demolition Tool
    The player's trusty starting implement, used to smash holes through wooden doors, plaster walls, and glass windows with infinite durability.
  • Wooden Planks Tool: Structural Engineering Tool
    Places sturdy wooden boards between surfaces, essential for erecting ramps, bridging rooftop gaps, and securing makeshift escape scaffolding.
  • Rocket Launcher (RPG): Heavy Explosive Ballistic Weapon
    Fires high-velocity explosive rockets that punch through reinforced concrete walls and sever distant alarm cables from long range.
  • Industrial Oxyacetylene Blowtorch: Thermal Cutting Implement
    Emits a focused high-temperature flame that melts through structural steel girders, metal fences, and vehicle body panels with surgical precision.
  • Pipe Bombs & Remote Explosives: Deployable Demolition Explosives
    Tossable and stickable explosives used to weaken load-bearing columns and trigger synchronized structural collapses.
  • Bare Fists: Melee
    The default, desperate method of self-defense. Used in the early game to mug rival dealers or defend your meager stash before you can afford a real weapon.
  • 9mm Handgun: Firearm
    A cheap, easily concealable pistol. Essential for surviving sudden police encounters or executing low-level cartel thugs attempting to encroach on your turf.
  • Assault Rifle: Heavy Firearm
    An expensive, highly illegal, military-grade weapon. Strictly required for the late-game when launching full-scale violent takeovers of heavily guarded cartel compounds.
Armor / Gear Sets
  • High-Visibility Demolition Work Coveralls: Hazard Visibility 100%, Flashlight Integration; rugged reinforced workwear equipped with utility tool belts and reflective safety stripes.
  • Heavy-Duty Kevlar Blast Suit: Explosive Damage Reduction +50%, Fire Resistance +30%; protective gear worn to survive nearby propane tank and pipe bomb detonations.
  • Safety Hardhat & Protective Visor: Falling Debris Protection +40%; standard industrial helmet that cushions impacts from collapsing plaster and ceiling rubble.
  • Street Clothes: Offers absolutely zero ballistic or melee protection. These are purely cosmetic garments worn in the early game to blend in with the local civilian population.
  • Concealed Kevlar Vest: A mid-game purchase that drastically increases survivability against small-arms fire, allowing the player to survive sudden drive-by shootings from rival gangs.
  • Heavy Tactical Armor: Bulky, highly visible armor worn exclusively during planned, all-out assaults on cartel strongholds, providing maximum protection at the cost of movement speed.
Outfits/Customization
  • Reflective Neon Safety Vest: Bright orange safety vest with reflective silver stripes and multiple tool clip-ons.
  • Heavy-Duty Steel-Toed Work Boots: Rugged waterproof leather boots designed to traverse broken glass, rubble, and standing water safely.
  • Welding Mask & Heat-Resistant Gloves: Dark protective goggles and thick leather gauntlets worn during heavy blowtorch cutting sessions.
  • Grungy Hoodies and Beanies: The starting attire for the player. It is dirty, cheap, and perfect for remaining anonymous while loitering on street corners waiting for customers.
  • Gold Chains and Streetwear: Mid-game flexing apparel purchased from boutique stores, allowing the player to visually display their growing wealth and status on the streets.
  • Tailored Kingpin Suits: End-game, highly expensive luxury suits. Worn when the player has transitioned from a street thug into a legitimate, untouchable corporate CEO laundering millions.
trending_up Progression & Upgrades
Skills & Progression

Teardown emphasizes player ingenuity, spatial awareness, and gear upgrades over traditional character attribute stats. Completing missions and discovering hidden valuables scattered across levels rewards cash, which is spent in the hub garage to upgrade your toolkit. Key upgrade progressions include: increasing ammo capacity and blast radiuses for Pipe Bombs, Bombs, and the Rocket Launcher; lengthening the duration and burning heat of the Blowtorch; increasing the durability and count of Wooden Planks; and equipping the Rocket Booster and Cable/Ropes to slingshot heavy vehicles and tether structural pillars together.

Progression in Schedule I revolves around an experience system tied directly to manual drug sales. Players level up by personally fulfilling customer orders via their in-game smartphone. Hitting level milestones unlocks access to higher-tier equipment, new drug recipes, advanced production methods, and new city districts. As you earn capital, you transition from manual labor to purchasing automated equipment (like advanced hydroponic grow lights that increase plant yields by 50%) and hiring a network of workers. Players also physically upgrade their operational capacity by purchasing larger real estate, luxury vehicles for faster transport, and heavier weaponry for turf wars.

public World & Exploration
World & Level Design

The game features numerous distinct, intricately detailed sandbox maps across Löckelle, each entirely composed of destructible voxels. Key locations include: Lee Chemicals (an expansive industrial logistics complex filled with chemical vats, warehouses, and overhead cranes), Marina Cavallo (a luxurious waterfront resort lined with yachts, villas, and wooden docks), West Point Marina (an upscale residential neighborhood with modern mansions, glass conservatories, and security laser grids), Hollowrock Island (a heavily fortified island fortress accessible only via tunnels and bridges), Frustrum (a picturesque coastal Mediterranean village with bell towers and brick townhouses), and Muratori Beach (a tropical resort featuring sand dunes, beachside hotels, and lighthouse towers).

Hyland Point is an open-world urban sandbox featuring diverse districts that reflect the socio-economic divide of the city. Players start in the dilapidated, graffiti-covered slums and industrial zones where police presence is low but street crime is high. As your character earns experience and unlocks new areas, you gain access to commercial districts, affluent suburban neighborhoods, and high-end downtown high-rises. Each district contains purchasable properties ranging from tiny, rotting apartments to massive, multi-story warehouses and legitimate front businesses used to launder your illicit funds.

Playable Vehicles
  • Heavy Tracked Hydraulic Excavator: Industrial Construction Vehicle
    A powerful tracked machine with a hydraulic bucket capable of smashing through brick walls, toppling trees, and clearing heavy debris.
  • V8 Muscle Getaway Car: High-Speed Transport Vehicle
    A fast, agile sports car positioned near the final objective to speed across the finish line before the 60-second alarm timer expires.
  • The Skateboard: Personal Transport
    The player's first mode of transportation. It is incredibly nimble, allowing you to quickly skate through narrow alleyways to escape pursuing police officers.
  • Unmarked Delivery Van: Logistics Vehicle
    A slow but highly durable vehicle with massive trunk space. Absolutely essential for transporting huge quantities of packaged drugs from your labs to your street dealers.
Notable Fauna/Mounts
  • Security Attack Drone: Autonomous Robotic Sentry
    Hovering robotic patrols deployed in later campaign missions that scan areas with searchlights and fire tracking darts at intruders.
  • Löckelle Harbor Seagull: Coastal Avian
    Ambient wildlife soaring over marinas and beaches, scattering into the air when loud explosions or gunfire detonate.
  • Police Pursuit Helicopter: Airborne Surveillance Unit
    The relentless authority entity that swarms the map the moment the 60-second heist countdown reaches zero, resulting in mission failure if unescaped.
  • Warehouse Guard Dog (Props/Sounds): Canine Familiar
    Ambient barking audio hazards that alert players to restricted security zones across private estates.
  • Street Rats: Rodent
    Ambient creatures scurrying through the trash-filled alleyways of Hyland Point, heavily emphasizing the disgusting, squalid nature of your starting environments.
  • Stray Dogs: Canine
    Prowling the industrial zones at night, they add life to the open world and serve as minor hazards while making drug runs on foot.
  • Police K-9 Units: Trained Canine
    Highly aggressive dogs utilized by law enforcement during high-level raids on your properties, capable of tracking players who attempt to flee on foot.
book Story & Characters
Main Characters
  • The Protagonist: Owner, Löckelle Teardown Services
    The resourceful, silent player character whose demolition expertise and escape planning keep their struggling business afloat.
  • Lawrence Lee Junior: Corrupt Real Estate Mogul
    An arrogant local billionaire heir who hires Löckelle Services for illicit demolition jobs to undermine his business competitors.
  • Gordon Woo: Rival Corporate Executive
    A vindictive corporate rival who retaliates against Lee's schemes by hiring the player for covert industrial espionage and sabotage.
  • Tracy Woo: Gordon's Sister & Accomplice
    A savvy corporate operator involved in planning high-stakes luxury heists and reclaiming stolen family assets.
  • The Kingpin (Player): Protagonist / Boss
    Starting as a broke, desperate dealer, the player must use cunning, business acumen, and extreme violence to become the undisputed ruler of the city's underworld.
  • The Hired Workers: Empire Backbone
    The chemists, botanists, and street dealers hired via your smartphone. They automate the production and distribution lines but require constant daily salaries to remain loyal.
  • Rival Cartel Leaders: Primary Antagonists
    Heavily armed, deeply entrenched bosses of competing drug rings. They will actively send thugs to sabotage your businesses as your market share begins to eclipse theirs.
Example Missions
  • The Car Heist at Marina Cavallo: Vehicle Theft Heist
    Stage ramps and cranes to drive three luxury sports cars onto an escape barge within the 60-second alarm window.
  • Infiltrating Hollowrock Island: Fortified Vault Infiltration
    Bypass security laser grids, breach the fortified island vault, and extract heavy safes into the ocean before security helicopters swarm.
  • A Wet Demolition at Muratori: Precision Structural Demolition
    Detonate structural support columns using propane tanks to collapse towering coastal lighthouse towers into the sea.
  • From the Bottom: Early Game Hustle
    Scavenge enough pocket change to buy raw product, navigate the slums to meet your first clients via text message, and avoid getting mugged.
  • Scaling Operations: Mid-Game Management
    Purchase your first abandoned warehouse, install hydroponic tables and ventilation systems, and hire your first botanist to automate production.
  • Cartel War: Late Game Combat
    Equip yourself with military-grade firearms and body armor to violently dismantle a rival gang's operation and seize absolute control of their city district.
people Multiplayer
Multiplayer Details

Teardown features a chaotic online multiplayer co-op sandbox mode supporting up to 12 players simultaneously. Players can team up to tackle complex multi-objective campaign heist missions together, split up across the map to trigger alarms in sync, or engage in unconstrained physics sandbox destruction, spawning heavy machinery, collapsing skyscrapers, and driving demolition derby races with friends.

A major selling point of Schedule I is its 4-player online co-op multiplayer. Players can invite up to three friends into their hosted version of Hyland Point to act as lieutenants in their empire. Co-op completely changes the dynamic of the game, allowing one player to stay in the warehouse managing the complex chemical production lines while the others drive across the city, defend turf from rival cartels, and execute large-scale distribution runs simultaneously.

extension Editions & DLC
Available Editions

Teardown is available on PC (Steam), PlayStation 5, and Xbox Series X|S at a base price of $29.99 USD. The Deluxe Edition ($39.99 USD) and Ultimate Edition ($49.99 USD) bundle the game's major expansions: 'Time Campers' (a Wild West time-travel expansion introducing black-powder explosives, steam trains, and six-shooters), 'Folkrace' (a chaotic demolition derby racing expansion with weaponized vehicles and off-road dirt tracks), and 'Art Vandals' (a free heist campaign expansion centered around stealing modern art masterpieces from an eccentric museum).

The game was developed by Australian indie team TVGS (Tyler's Video Game Studio) and launched its full version on March 24, 2025, for $19.99 USD. Prior to launch, the developers released 'Schedule I: Free Sample', a highly popular demo that allowed players to experience the early-game hustle. The game has achieved massive success, pulling in 'Overwhelmingly Positive' reviews on Steam. The developers maintain a tight feedback loop with the community, consistently pushing major updates that add new mechanics, properties, and map expansions.

Post-Launch Content / DLC

Tuxedo Labs and Saber Interactive expanded Teardown extensively post-launch. Major updates introduced a full Sandbox Mode with unlimited ammunition and mod spawning, Photo Mode with free-camera depth-of-field controls, and 'Teardown Multiplayer' supporting up to 12 players in chaotic co-op destruction. Expansions include 'Art Vandals' (museum art heists), 'Time Campers' (Wild West locomotives and gunpowder), and 'Folkrace' (destructive rally racing tournaments).

The developers at TVGS promised approximately two years of substantial, continuous updates during the game's lifecycle. Post-launch content has dramatically expanded the game, introducing completely new drug variants, advanced automation machinery, complex laundering front businesses, and cosmetic expansions including new clothing, tattoos, and high-end luxury vehicles. The community heavily drives the roadmap via Discord polls, leading to highly requested features like the ability to pickpocket knocked-out civilians and dynamic weather systems.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Teardown?
    A: Teardown is a fully destructible voxel-based sandbox heist game developed by Tuxedo Labs, where players use demolition tools and vehicles to complete high-stakes 60-second escape missions.
  • Q: How does the heist mechanic work in Teardown?
    A: Players have unlimited time to explore, demolish walls, build ramps, and position getaway vehicles. Once the first alarmed item is moved or disconnected, a 60-second countdown begins to grab all targets and reach the escape point before security arrives.
  • Q: What engine does Teardown use?
    A: Teardown runs on a custom, proprietary voxel physics engine created by Dennis Gustafsson, featuring real-time software ray tracing and physical material destruction.
  • Q: Does Teardown support multiplayer?
    A: Yes, Teardown includes an official multiplayer mode supporting up to 12 players in cooperative sandbox chaos and heist missions.
  • Q: Can I increase the 60-second timer?
    A: Yes, built-in accessibility settings allow players to adjust the alarm countdown timer, adding 10, 20, or unlimited seconds to the clock.
  • Q: Is Schedule I a multiplayer game?
    A: Yes, while it can be played entirely solo, it features seamless 4-player online co-op, allowing you and your friends to build and manage a drug empire together.
  • Q: How do I make money at the very beginning?
    A: When you start with nothing, the safest way to earn your first few dollars is to literally pick up trash off the streets of Hyland Point until you can afford a tiny batch of product.
  • Q: Can I get arrested?
    A: Yes, law enforcement is a constant threat. If you deal drugs in plain sight, drive recklessly, or engage in violent shootouts, the police will hunt you down and can raid your properties, seizing your cash and product.
  • Q: How do I automate my businesses?
    A: Once you purchase a property, you can use your smartphone to contact 'Fixers'. Paying them a signing fee allows you to hire workers who will automatically grow, package, and sell drugs as long as you pay their daily wage.
build Technical Details
Graphics & Visual Fidelity

Visually unique in the gaming landscape, Teardown renders fully destructible environments composed entirely of tiny voxels using real-time path-traced software ray tracing. Sunlight scatters realistically through shattered window panes, glowing fire illuminates billowing volumetric smoke clouds, and neon taillights reflect accurately in dynamic puddle ripples. When buildings collapse, thousands of individual physics voxels crumble, bounce, and tumble realistically.

Built in Unity, the game adopts a realistic, slightly stylized gritty aesthetic. The streets of Hyland Point are littered with trash, flickering neon signs, and detailed street art (designed by graffiti artist Cody To). As players progress, the visual contrast becomes stark; you move from disgusting, roach-infested motel rooms with dirty mattresses to pristine, high-tech underground laboratories filled with gleaming stainless-steel extractors, UV lights, and automated conveyor belts.

Audio & Soundtrack

The soundscape, composed by Douglas Holmquist, features chill, laid-back lo-fi acoustic and synth grooves during the peaceful reconnaissance phase that dramatically morph into heart-pounding, high-tempo electronic percussion, screeching alarms, and blaring sirens the instant the 60-second countdown begins. Environmental audio delivers visceral realism: the deafening crunch of crushing bricks, the roar of structural timber collapsing, realistic water splashing, and satisfying mechanical vehicle engine revs.

The auditory experience heavily immerses the player in the gritty urban atmosphere of Hyland Point. The original soundtrack, composed by Joel Ibbott (KAESUL), features heavy, thumping hip-hop and tense electronic beats that escalate during police pursuits or cartel shootouts. The ambient sound design is meticulous, featuring distant police sirens, the hum of high-wattage indoor grow lights, bubbling chemical lab equipment, and the constant, stressful buzzing of your burner phone receiving new orders.

User Interface (UI/UX)

The user interface is clean, utilitarian, and designed for high-stress planning. During the planning phase, a detailed top-down blueprints tablet shows objective locations, alarm wires, and vehicle placements. When an alarm is triggered, the screen shifts to high tension: a prominent, ticking red 60-second countdown timer anchors the top of the HUD, accompanied by dynamic yellow distance markers guiding the player along their pre-constructed escape corridor.

The game utilizes a highly diegetic, modern interface heavily centered around the player's in-game smartphone. This device acts as the central hub for the entire empire: you receive text messages from desperate customers, use map apps to schedule delivery time windows, and browse the dark web to hire 'fixers', dealers, and automated workers. When out in the world, the HUD is clean, showing a simple stamina bar, active weapon ammunition, and a dynamic wanted level indicator when law enforcement gets suspicious.

Accessibility Options

Teardown features an extensive suite of accessibility and custom gameplay modifiers in settings: players can toggle 'Alarm Timer' extensions (adding 10, 20, or unlimited seconds to the 60-second timer), enable health invulnerability, activate infinite ammunition for all tools, customize camera field-of-view (FOV), adjust motion blur, and fully remap keyboard/mouse and controller layouts.

Schedule I features standard PC accessibility options, including fully remappable keyboard and mouse bindings, adjustable field of view (FOV), and scalable UI elements for the in-game smartphone. Players can also adjust audio mixing independently, allowing them to lower the intense soundtrack to focus on the auditory cues of approaching police sirens or rival gang footsteps.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset (100% Render Scale), 1080p (60-90 FPS Target))
CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large structural demolitions.
CPU (Laptop): High-efficiency 6/8-core mobile CPU sustaining locked 60 FPS across all Löckelle campaign maps.
GPU: Official recommended graphics cards delivering smooth 60-90 FPS at native 1080p on High visual presets.
GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays.
RAM: Official recommended memory ensuring zero hitching during complex multi-building collapses.
Storage: Delivers near-instantaneous mission restarts and quick mod loading.
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (80W+) / RTX 3060 Mobile (85W+)
layersRAM: 8 GB
saveStorage (Tier): 12 GB NVMe / SATA SSD
memoryCPU: 3.5 GHz 6-Core (Intel Core i5-10600K / AMD Ryzen 5 3600X)
developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 10 GB available space
1080p (Full HD) - Minimum (Low/Medium Preset (75% Render Scale), 1080p (30-45 FPS Target))
CPU: Official baseline quad-core processors capable of handling baseline voxel physics simulation loops.
CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early sandbox missions.
GPU: Official minimum dedicated graphics card with at least 3GB-4GB VRAM required for voxel ray tracing shaders.
GPU (Laptop): Provides playable 35-45 FPS at 1080p with moderate render scaling.
RAM: Official minimum system memory required to store uncompressed voxel grid maps and collision data.
Storage: Adequate drive capacity for base campaign maps, sandbox tools, and save games.
memoryCPU: Quad Core CPU (Intel Core i5-6500 / AMD Ryzen 3 1200)
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+)
layersRAM: 8 GB
saveStorage (Tier): 12 GB available space (SATA SSD / HDD)
memoryCPU: 3.0 GHz Quad-Core (Intel Core i5-7500 / AMD Ryzen 3 1200)
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 10 GB available space
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target))
CPU: High-cache processor preventing CPU frame delivery bottlenecks when thousands of debris chunks collide simultaneously.
CPU (Laptop): High-performance mobile CPU delivering fluid 85+ FPS on QHD laptop panels.
GPU: Powers crisp 1440p rendering with maximum voxel ray tracing resolution and dense smoke simulation.
GPU (Laptop): Maintains locked 80-100 FPS on native 1440p mobile displays.
RAM: Ample system memory preventing background caching micro-stutters during heavy mod usage.
Storage: Instantaneous map resets and rapid Steam Workshop content loading.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
layersRAM: 16 GB
saveStorage (Tier): 12 GB PCIe Gen4 NVMe M.2 SSD
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile
layersRAM: 16 GB
saveStorage (Tier): 10 GB NVMe SSD
2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS Target))
CPU: Class-leading gaming CPU driving native 4K voxel ray tracing and physics calculations with zero micro-stutter.
CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output.
GPU: Flagship 4K graphics rendering glistening voxel reflections, blinding explosions, and realistic water wakes in immaculate Ultra HD.
GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with maximum physics fidelity.
RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive custom sandbox destructions.
Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and map loads.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 12 GB PCIe Gen4/Gen5 NVMe SSD
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile
layersRAM: 32 GB
saveStorage (Tier): 10 GB Gen4 NVMe SSD
save Overall Storage
Spec: 12 GB available space (Solid State Drive Strongly Recommended)
Note: An SSD drastically reduces level load times and eliminates stutter when streaming large community voxel mods and workshop sandbox maps.
Type: SSD
Spec: 10 GB available space (Solid State Drive Recommended)
Note: An SSD is highly recommended to eliminate texture pop-in and prevent stuttering when transitioning quickly between indoor grow houses and the outdoor city streets.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Requires a 64-bit operating system supporting modern multi-threaded CPU task distribution and large memory addressing.
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Required to handle modern memory management and 64-bit Unity engine processes for large open-world streaming.
gamepad DirectX Version
Spec: DirectX Version 11 / OpenGL / Vulkan Compute
Explanation: Utilizes low-level GPU compute pipelines for custom voxel ray tracing and dynamic light bounce calculations.
Spec: DirectX 11
Explanation: The game uses DirectX 11 for broad hardware compatibility while maintaining stable draw calls for dense urban architecture and dynamic weather.
info_outline Other Game Notes
  • Powered by Tuxedo Labs' bespoke in-house engine combining real-time voxel physics simulations with software-based path-traced lighting and dynamic reflections. Due to heavy multi-body physics calculations when large structures collapse, performance is strongly tethered to CPU single-core IPC and GPU compute shader capabilities. Integrated graphics cards are strictly unsupported.
  • Laptop Performance Note: Simulating millions of individual falling voxel fragments, dynamic propagating fire grids, and fluid water displacement places heavy concurrent thermal loads on mobile hardware. Gaming laptops should maintain at least 70W to 95W GPU TGP and operate on a cooling pad or elevated surface to prevent thermal throttling during massive multi-story building demolitions.
  • Laptop Consideration: G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 70W-85W+ TGP to maintain stable 60+ FPS during dense smoke and fire propagation.
  • Laptop Consideration: Cooling Thermals: Explosion debris calculations keep both CPU cores and discrete GPU operating at elevated temperatures; keeping laptop fan intakes clear prevents thermal throttling.
  • Laptop Consideration: C P U Power Limits: Set Windows power plan to High Performance to ensure continuous high boost clocks for complex structural collapse and fracture calculations.
  • Laptop Consideration: M U X Switch Optimus: Activate discrete GPU mode via internal MUX switch or NVIDIA Advanced Optimus to eliminate display routing latency during precision 60-second heist runs.
  • Optimization Detail: Upscaling Tech: Supports internal render scaling (50% to 100%) and dynamic resolution scaling.
  • Optimization Detail: Key Settings Impact: Render Scale, Depth of Field, Screen Space Reflections, and Debris Life Time have the largest impact on framerates.
  • Game Name: Teardown
  • Schedule I utilizes the Unity engine to simulate a persistent, dense urban environment. The game heavily relies on CPU overhead for managing the background logistics of your automated drug empire, AI police pathfinding, and civilian traffic simulation.
  • Laptop Performance Note: Because of the game's open-world nature and continuous background economy calculations, mobile CPUs will experience high sustained usage. Adequate ventilation is required to prevent thermal throttling during high-speed police chases or large-scale gang shootouts.
  • Laptop Consideration: G P U T G P: A minimum 60W TGP is sufficient for 1080p medium settings. To maintain 60 FPS in dense city areas with maximum traffic and lighting on high settings, a TGP of 85W+ (RTX 3060 Mobile or higher) is recommended.
  • Laptop Consideration: Cooling Thermals: The continuous tracking of hired dealers and supply chain logistics across the city puts a constant load on the CPU. A laptop cooling pad is advised for extended co-op sessions.
  • Laptop Consideration: C P U Power Limits: Set Windows power profiles to 'Performance' to prevent the CPU from clocking down when loading new city districts while driving.
  • Laptop Consideration: M U X Switch Optimus: Helpful to reduce render latency during fast-paced firearm combat against rival cartels, though not strictly mandatory for the management simulation aspects.
  • Optimization Detail: Upscaling Tech: Standard resolution scaling is supported, which can significantly help maintain smooth frame rates on entry-level hardware during chaotic police raids.
  • Optimization Detail: Key Settings Impact: Traffic Density, NPC Count, and Shadow Quality have the largest impact on overall performance. Lowering NPC count drastically reduces CPU load.
  • Game Name: Schedule I
build Optimization Details
  • Upscaling Tech: Supports internal render scaling (50% to 100%) and dynamic resolution scaling.
  • Key Settings Impact: Render Scale, Depth of Field, Screen Space Reflections, and Debris Life Time have the largest impact on framerates.
  • Upscaling Tech: Standard resolution scaling is supported, which can significantly help maintain smooth frame rates on entry-level hardware during chaotic police raids.
  • Key Settings Impact: Traffic Density, NPC Count, and Shadow Quality have the largest impact on overall performance. Lowering NPC count drastically reduces CPU load.
laptop Laptop Considerations
  • G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 70W-85W+ TGP to maintain stable 60+ FPS during dense smoke and fire propagation.
  • Cooling Thermals: Explosion debris calculations keep both CPU cores and discrete GPU operating at elevated temperatures; keeping laptop fan intakes clear prevents thermal throttling.
  • C P U Power Limits: Set Windows power plan to High Performance to ensure continuous high boost clocks for complex structural collapse and fracture calculations.
  • M U X Switch Optimus: Activate discrete GPU mode via internal MUX switch or NVIDIA Advanced Optimus to eliminate display routing latency during precision 60-second heist runs.
  • G P U T G P: A minimum 60W TGP is sufficient for 1080p medium settings. To maintain 60 FPS in dense city areas with maximum traffic and lighting on high settings, a TGP of 85W+ (RTX 3060 Mobile or higher) is recommended.
  • Cooling Thermals: The continuous tracking of hired dealers and supply chain logistics across the city puts a constant load on the CPU. A laptop cooling pad is advised for extended co-op sessions.
  • C P U Power Limits: Set Windows power profiles to 'Performance' to prevent the CPU from clocking down when loading new city districts while driving.
  • M U X Switch Optimus: Helpful to reduce render latency during fast-paced firearm combat against rival cartels, though not strictly mandatory for the management simulation aspects.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+) / NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+) / NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+) / NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W) / NVIDIA GeForce RTX 4070 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W) / NVIDIA GeForce RTX 4070 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W) / NVIDIA GeForce RTX 4070 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W) / NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W) / NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W) / NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile

For Teardown Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

For Schedule I Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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