Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Teardown vs Schedule I
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 21, 2022 | Mar 24, 2025 |
| Developer | |
| Tuxedo Labs | TVGS |
| Publisher | |
| Tuxedo Labs, Saber Interactive | TVGS |
| Genre(s) | |
| Sandbox, Physics, Destruction, Heist, Puzzle, Action | Action, Indie, Simulation, Crime Management, Open World Sandbox |
| Engine | |
| Custom Voxel Physics Engine | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $29.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Teardown emphasizes player ingenuity, spatial awareness, and gear upgrades over traditional character attribute stats. Completing missions and discovering hidden valuables scattered across levels rewards cash, which is spent in the hub garage to upgrade your toolkit. Key upgrade progressions include: increasing ammo capacity and blast radiuses for Pipe Bombs, Bombs, and the Rocket Launcher; lengthening the duration and burning heat of the Blowtorch; increasing the durability and count of Wooden Planks; and equipping the Rocket Booster and Cable/Ropes to slingshot heavy vehicles and tether structural pillars together. |
Progression in Schedule I revolves around an experience system tied directly to manual drug sales. Players level up by personally fulfilling customer orders via their in-game smartphone. Hitting level milestones unlocks access to higher-tier equipment, new drug recipes, advanced production methods, and new city districts. As you earn capital, you transition from manual labor to purchasing automated equipment (like advanced hydroponic grow lights that increase plant yields by 50%) and hiring a network of workers. Players also physically upgrade their operational capacity by purchasing larger real estate, luxury vehicles for faster transport, and heavier weaponry for turf wars. |
| public World & Exploration | |
| World & Level Design | |
|
The game features numerous distinct, intricately detailed sandbox maps across Löckelle, each entirely composed of destructible voxels. Key locations include: Lee Chemicals (an expansive industrial logistics complex filled with chemical vats, warehouses, and overhead cranes), Marina Cavallo (a luxurious waterfront resort lined with yachts, villas, and wooden docks), West Point Marina (an upscale residential neighborhood with modern mansions, glass conservatories, and security laser grids), Hollowrock Island (a heavily fortified island fortress accessible only via tunnels and bridges), Frustrum (a picturesque coastal Mediterranean village with bell towers and brick townhouses), and Muratori Beach (a tropical resort featuring sand dunes, beachside hotels, and lighthouse towers). |
Hyland Point is an open-world urban sandbox featuring diverse districts that reflect the socio-economic divide of the city. Players start in the dilapidated, graffiti-covered slums and industrial zones where police presence is low but street crime is high. As your character earns experience and unlocks new areas, you gain access to commercial districts, affluent suburban neighborhoods, and high-end downtown high-rises. Each district contains purchasable properties ranging from tiny, rotting apartments to massive, multi-story warehouses and legitimate front businesses used to launder your illicit funds. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
Teardown features a chaotic online multiplayer co-op sandbox mode supporting up to 12 players simultaneously. Players can team up to tackle complex multi-objective campaign heist missions together, split up across the map to trigger alarms in sync, or engage in unconstrained physics sandbox destruction, spawning heavy machinery, collapsing skyscrapers, and driving demolition derby races with friends. |
A major selling point of Schedule I is its 4-player online co-op multiplayer. Players can invite up to three friends into their hosted version of Hyland Point to act as lieutenants in their empire. Co-op completely changes the dynamic of the game, allowing one player to stay in the warehouse managing the complex chemical production lines while the others drive across the city, defend turf from rival cartels, and execute large-scale distribution runs simultaneously. |
| extension Editions & DLC | |
| Available Editions | |
|
Teardown is available on PC (Steam), PlayStation 5, and Xbox Series X|S at a base price of $29.99 USD. The Deluxe Edition ($39.99 USD) and Ultimate Edition ($49.99 USD) bundle the game's major expansions: 'Time Campers' (a Wild West time-travel expansion introducing black-powder explosives, steam trains, and six-shooters), 'Folkrace' (a chaotic demolition derby racing expansion with weaponized vehicles and off-road dirt tracks), and 'Art Vandals' (a free heist campaign expansion centered around stealing modern art masterpieces from an eccentric museum). |
The game was developed by Australian indie team TVGS (Tyler's Video Game Studio) and launched its full version on March 24, 2025, for $19.99 USD. Prior to launch, the developers released 'Schedule I: Free Sample', a highly popular demo that allowed players to experience the early-game hustle. The game has achieved massive success, pulling in 'Overwhelmingly Positive' reviews on Steam. The developers maintain a tight feedback loop with the community, consistently pushing major updates that add new mechanics, properties, and map expansions. |
| Post-Launch Content / DLC | |
|
Tuxedo Labs and Saber Interactive expanded Teardown extensively post-launch. Major updates introduced a full Sandbox Mode with unlimited ammunition and mod spawning, Photo Mode with free-camera depth-of-field controls, and 'Teardown Multiplayer' supporting up to 12 players in chaotic co-op destruction. Expansions include 'Art Vandals' (museum art heists), 'Time Campers' (Wild West locomotives and gunpowder), and 'Folkrace' (destructive rally racing tournaments). |
The developers at TVGS promised approximately two years of substantial, continuous updates during the game's lifecycle. Post-launch content has dramatically expanded the game, introducing completely new drug variants, advanced automation machinery, complex laundering front businesses, and cosmetic expansions including new clothing, tattoos, and high-end luxury vehicles. The community heavily drives the roadmap via Discord polls, leading to highly requested features like the ability to pickpocket knocked-out civilians and dynamic weather systems. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Visually unique in the gaming landscape, Teardown renders fully destructible environments composed entirely of tiny voxels using real-time path-traced software ray tracing. Sunlight scatters realistically through shattered window panes, glowing fire illuminates billowing volumetric smoke clouds, and neon taillights reflect accurately in dynamic puddle ripples. When buildings collapse, thousands of individual physics voxels crumble, bounce, and tumble realistically. |
Built in Unity, the game adopts a realistic, slightly stylized gritty aesthetic. The streets of Hyland Point are littered with trash, flickering neon signs, and detailed street art (designed by graffiti artist Cody To). As players progress, the visual contrast becomes stark; you move from disgusting, roach-infested motel rooms with dirty mattresses to pristine, high-tech underground laboratories filled with gleaming stainless-steel extractors, UV lights, and automated conveyor belts. |
| Audio & Soundtrack | |
|
The soundscape, composed by Douglas Holmquist, features chill, laid-back lo-fi acoustic and synth grooves during the peaceful reconnaissance phase that dramatically morph into heart-pounding, high-tempo electronic percussion, screeching alarms, and blaring sirens the instant the 60-second countdown begins. Environmental audio delivers visceral realism: the deafening crunch of crushing bricks, the roar of structural timber collapsing, realistic water splashing, and satisfying mechanical vehicle engine revs. |
The auditory experience heavily immerses the player in the gritty urban atmosphere of Hyland Point. The original soundtrack, composed by Joel Ibbott (KAESUL), features heavy, thumping hip-hop and tense electronic beats that escalate during police pursuits or cartel shootouts. The ambient sound design is meticulous, featuring distant police sirens, the hum of high-wattage indoor grow lights, bubbling chemical lab equipment, and the constant, stressful buzzing of your burner phone receiving new orders. |
| User Interface (UI/UX) | |
|
The user interface is clean, utilitarian, and designed for high-stress planning. During the planning phase, a detailed top-down blueprints tablet shows objective locations, alarm wires, and vehicle placements. When an alarm is triggered, the screen shifts to high tension: a prominent, ticking red 60-second countdown timer anchors the top of the HUD, accompanied by dynamic yellow distance markers guiding the player along their pre-constructed escape corridor. |
The game utilizes a highly diegetic, modern interface heavily centered around the player's in-game smartphone. This device acts as the central hub for the entire empire: you receive text messages from desperate customers, use map apps to schedule delivery time windows, and browse the dark web to hire 'fixers', dealers, and automated workers. When out in the world, the HUD is clean, showing a simple stamina bar, active weapon ammunition, and a dynamic wanted level indicator when law enforcement gets suspicious. |
| Accessibility Options | |
|
Teardown features an extensive suite of accessibility and custom gameplay modifiers in settings: players can toggle 'Alarm Timer' extensions (adding 10, 20, or unlimited seconds to the 60-second timer), enable health invulnerability, activate infinite ammunition for all tools, customize camera field-of-view (FOV), adjust motion blur, and fully remap keyboard/mouse and controller layouts. |
Schedule I features standard PC accessibility options, including fully remappable keyboard and mouse bindings, adjustable field of view (FOV), and scalable UI elements for the in-game smartphone. Players can also adjust audio mixing independently, allowing them to lower the intense soundtrack to focus on the auditory cues of approaching police sirens or rival gang footsteps. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset (100% Render Scale), 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large structural demolitions. CPU (Laptop): High-efficiency 6/8-core mobile CPU sustaining locked 60 FPS across all Löckelle campaign maps. GPU: Official recommended graphics cards delivering smooth 60-90 FPS at native 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays. RAM: Official recommended memory ensuring zero hitching during complex multi-building collapses. Storage: Delivers near-instantaneous mission restarts and quick mod loading. | |
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (80W+) / RTX 3060 Mobile (85W+) layersRAM: 8 GB saveStorage (Tier): 12 GB NVMe / SATA SSD | memoryCPU: 3.5 GHz 6-Core (Intel Core i5-10600K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space |
| 1080p (Full HD) - Minimum (Low/Medium Preset (75% Render Scale), 1080p (30-45 FPS Target)) CPU: Official baseline quad-core processors capable of handling baseline voxel physics simulation loops. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early sandbox missions. GPU: Official minimum dedicated graphics card with at least 3GB-4GB VRAM required for voxel ray tracing shaders. GPU (Laptop): Provides playable 35-45 FPS at 1080p with moderate render scaling. RAM: Official minimum system memory required to store uncompressed voxel grid maps and collision data. Storage: Adequate drive capacity for base campaign maps, sandbox tools, and save games. | |
memoryCPU: Quad Core CPU (Intel Core i5-6500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 12 GB available space (SATA SSD / HDD) | memoryCPU: 3.0 GHz Quad-Core (Intel Core i5-7500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: High-cache processor preventing CPU frame delivery bottlenecks when thousands of debris chunks collide simultaneously. CPU (Laptop): High-performance mobile CPU delivering fluid 85+ FPS on QHD laptop panels. GPU: Powers crisp 1440p rendering with maximum voxel ray tracing resolution and dense smoke simulation. GPU (Laptop): Maintains locked 80-100 FPS on native 1440p mobile displays. RAM: Ample system memory preventing background caching micro-stutters during heavy mod usage. Storage: Instantaneous map resets and rapid Steam Workshop content loading. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 12 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS Target)) CPU: Class-leading gaming CPU driving native 4K voxel ray tracing and physics calculations with zero micro-stutter. CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output. GPU: Flagship 4K graphics rendering glistening voxel reflections, blinding explosions, and realistic water wakes in immaculate Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with maximum physics fidelity. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive custom sandbox destructions. Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and map loads. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 12 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 10 GB Gen4 NVMe SSD |
| save Overall Storage | |
Spec: 12 GB available space (Solid State Drive Strongly Recommended) Note: An SSD drastically reduces level load times and eliminates stutter when streaming large community voxel mods and workshop sandbox maps. Type: SSD | Spec: 10 GB available space (Solid State Drive Recommended) Note: An SSD is highly recommended to eliminate texture pop-in and prevent stuttering when transitioning quickly between indoor grow houses and the outdoor city streets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Requires a 64-bit operating system supporting modern multi-threaded CPU task distribution and large memory addressing. | Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to handle modern memory management and 64-bit Unity engine processes for large open-world streaming. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 / OpenGL / Vulkan Compute Explanation: Utilizes low-level GPU compute pipelines for custom voxel ray tracing and dynamic light bounce calculations. | Spec: DirectX 11 Explanation: The game uses DirectX 11 for broad hardware compatibility while maintaining stable draw calls for dense urban architecture and dynamic weather. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Teardown Specifically
For Schedule I Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.