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Stellar Blade: Blood Rain vs Marvel's Spider-Man 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 20, 2027 | Oct 20, 2023 |
| Developer | |
| Shift Up | Insomniac Games |
| Publisher | |
| Shift Up | Sony Interactive Entertainment |
| Genre(s) | |
| Action-Adventure / Character Action | Action-Adventure, Open World, Superhero, Third-Person |
| Engine | |
| Unreal Engine 5 | Proprietary (Insomniac Games' in-house engine, evolved from previous Spider-Man titles) |
| stars Ratings & Price | |
| Content Rating | |
| M | Teen |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $69.99 | $69.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The combat and progression systems in Stellar Blade: Blood Rain have been completely overhauled to complement Evie's unique fighting style. Unlike Eve's elegant, sword-centric choreography, Evie relies on a brutal, high-velocity gauntlet-based Close Quarters Combat (CQC) system, supplemented by a secondary reverse-grip blade for fast parries and lethal finishers. The skill tree is divided into three primary disciplines: Brawler, Tactician, and Blade. The Brawler tree focuses on upgrading the kinetic impact of Evie's gauntlets, allowing players to unlock devastating combo strings, guard-breaking heavy strikes, and shockwave ground pounds. The Tactician tree enhances Evie's synergy with her support companion, Canna, granting access to combat drones, elemental traps, and defensive shields. Finally, the Blade tree improves the utility of her reverse-grip sword, enabling lightning-fast dodges, perfect parry counter-attacks, and sweeping area-of-effect slashes. Players will earn skill points by defeating Elite Naytibas and discovering hidden memory drives scattered throughout the Nexus Sector. |
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| public World & Exploration | |
| World & Level Design | |
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The world design in Stellar Blade: Blood Rain moves away from the wide-open, desolate wastelands of the first game in favor of highly dense, vertical, and intricate urban environments. The primary setting, the Nexus Sector, is a massive, multi-tiered cyberpunk-inspired city battered by perpetual rain. Players will explore neon-lit alleyways, claustrophobic transit stations, and towering corporate spires. The game's opening sequence takes place on a high-speed steam locomotive, showcasing a dynamic, moving environment where players must navigate train cars while fending off transforming citizens. The interconnected level design emphasizes the new protagonist's agility and close-quarters combat style, featuring extensive environmental destruction and interactive combat arenas. While the total landmass might be more concentrated than the previous game's Great Desert, the sheer density of explorable buildings, underground subway networks, and hidden facility sectors makes the overall map feel significantly more expansive and immersive. |
Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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True to the legacy of its predecessor, Stellar Blade: Blood Rain is an uncompromisingly solitary experience, featuring absolutely no cooperative or competitive multiplayer modes. Shift Up has explicitly stated that their development resources were entirely focused on crafting a dense, highly polished single-player campaign with intricate combat mechanics and a compelling narrative. The introduction of multiplayer would require significant compromises to the game's meticulously tuned, high-speed CQC combat and the dramatic pacing of the story. Evie's journey through the horrors of the Nexus Sector is designed to evoke a sense of isolation and desperate survival against overwhelming odds. While players cannot directly interact in the game world, Shift Up has implemented asynchronous community features, such as global leaderboards for the 'Boss Rush' mode and a system where players can discover the fallen bodies of other players to retrieve minor resources, subtly connecting the community without breaking immersion. |
Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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As part of Shift Up's new strategy to self-publish their titles globally, Stellar Blade: Blood Rain will be available in multiple robust editions across PC, PlayStation 5, and Xbox Series X/S. The Standard Edition includes the base game and a pre-order bonus cosmetic, the 'Classic Eidos' combat suit. The Deluxe Edition offers the base game alongside a digital artbook, the official game soundtrack featuring the acclaimed Korean sci-fi ambient tracks, and an exclusive 'Crimson Fury' gauntlet skin that alters the visual effects of Evie's attacks. For dedicated fans, the premium Collector's Edition includes a highly detailed, 12-inch PVC statue of Evie in her iconic pure white suit performing a mid-air gauntlet strike, a steelbook display case, a physical replica of a 'Scarlet Sin' vial, and a physical artbook filled with breathtaking concept art of the Nexus Sector and the new enemy designs, alongside all digital bonuses. |
Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content). |
| Post-Launch Content / DLC | |
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Shift Up has outlined an ambitious post-launch roadmap for Stellar Blade: Blood Rain, capitalizing on their new self-publishing independence. The developer is committed to providing a steady stream of cosmetic DLC, including a vast array of new combat suits, gauntlet designs, and hairstyles for Evie, ensuring the game retains the highly customizable aesthetic appeal of the original. Furthermore, a major gameplay expansion titled 'Echoes of Eve' is slated for release a year after launch. This premium DLC will bridge the narrative gap between the first game and Blood Rain, allowing players to briefly take control of the original protagonist, Eve, as she uncovers the initial outbreak of the Scarlet Sin. Additionally, free updates will introduce a highly requested 'Boss Rush' mode, a 'New Game Plus' feature with remixed enemy encounters, and extreme difficulty settings designed to test the limits of players who have mastered the CQC combat system. |
Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Leveraging the full capabilities of Unreal Engine 5, Stellar Blade: Blood Rain sets a new benchmark for visual fidelity in the character action genre. The game features breathtaking environmental rendering, utilizing Lumen global illumination to realistically cast neon reflections across the rain-slicked pavement and steam-filled corridors of the Nexus Sector. Character models are astonishingly detailed, with Evie's pure white tactical suit displaying dynamic wear, tear, and environmental reactions, such as accumulating grime and blood splatter during prolonged combat sequences. Shift Up continues to excel in advanced character physics, boasting fluid, motion-captured combat animations that seamlessly blend together without sacrificing responsiveness. The creature designs for the transforming citizens are a masterclass in body horror, featuring grotesque, real-time flesh mutations that dynamically react to the sheer concussive force of Evie's gauntlet strikes. The result is a visually arresting, cinematic experience that pushes modern PC and console hardware to its absolute limits. |
Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR). |
| Audio & Soundtrack | |
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The auditory experience of Stellar Blade: Blood Rain is a spectacular evolution of the beloved soundscape established in the original game. Shift Up has once again partnered with renowned composers to deliver a breathtaking soundtrack that blends melancholic, ethereal vocals with aggressive, heart-pounding electronic beats. The music dynamically shifts based on the on-screen action; exploring the quiet, rain-drenched alleys of the Nexus Sector features haunting, atmospheric synths, while engaging in high-octane combat against grotesque mutants seamlessly transitions the score into heavy, adrenaline-fueled cyberpunk tracks. The sound design of the combat itself is incredibly visceral. Every punch, parry, and pile-bunker blast from Evie's gauntlets lands with a satisfying, bass-heavy crunch, effectively communicating the kinetic impact of the CQC system. Additionally, the voice acting has been meticulously directed, capturing the raw emotion and tension between Evie and Canna as they navigate the horrific consequences of the Scarlet Sin outbreak. |
Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City. |
| User Interface (UI/UX) | |
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The User Interface in Stellar Blade: Blood Rain is designed to be sleek, non-intrusive, and highly informative, fitting perfectly with the game's cyberpunk-adjacent aesthetic. The HUD is dynamically contextual; it fades away during exploration to allow the breathtaking visuals of the Unreal Engine 5-powered Nexus Sector to shine, and instantly snaps into view the moment combat is initiated. Evie's health, stamina, and 'Sync' meter (used for executing devastating team-up attacks with her handler, Canna) are displayed via a minimalist, holographic overlay anchored to the bottom corner of the screen. The game features an updated 3D holomap that projects directly from Evie's gauntlet, allowing players to easily navigate the complex, multi-tiered verticality of the city streets without pausing the game. Furthermore, the inventory and skill menus have been streamlined for rapid access, ensuring that players can swap out gauntlet attachments and upgrade abilities with minimal downtime. |
Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust. |
| Accessibility Options | |
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Shift Up has made significant strides to ensure Stellar Blade: Blood Rain is accessible to a wider audience without compromising the game's core challenge. The game includes an extensive suite of accessibility toggles designed to accommodate various player needs. A highly customizable 'Action Assist' mode allows players to adjust the parry timing windows, automate certain defensive maneuvers, or enable auto-targeting for Evie's micro-missiles. For visually impaired players, the game offers high-contrast UI options, scalable subtitle sizes with speaker names and directional indicators, and specific colorblind filters that adjust the telegraphing flashes of unblockable enemy attacks. Additionally, the game features fully remappable controls, an optional 'Hold to repeatedly attack' toggle to reduce repetitive strain injuries, and a 'Story Focus' difficulty mode that significantly reduces enemy health and aggression, allowing players to experience the narrative and the stunning world of the Nexus Sector without hitting insurmountable skill walls. |
Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more. |
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| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling likely needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: Estimated recommended desktop CPU for 1080p/60FPS High on PC. CPU (Laptop): High-end laptop CPUs for PC version. GPU: Estimated recommended desktop GPU for 1080p/60FPS High on PC. GPU (Laptop): High-performance laptop GPUs for PC version. 8GB VRAM crucial. RAM: 16GB minimum, 32GB strongly recommended for PC. Storage: NVMe SSD mandatory for PC. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High preset, 1080p/60 FPS (DLSS/FSR Quality)) CPU: Needed to smooth out 1% lows and ensure stable 60 FPS during chaotic CQC combat. CPU (Laptop): High core counts help manage the heavy physics calculations of mutating enemies. GPU: Provides excellent rasterization power and DLSS 3 Frame Generation support for smooth 60 FPS. GPU (Laptop): Frame generation is highly recommended for sustaining 60 FPS. RAM: The sweet spot for seamless asset streaming and minimizing background stutter. Storage: Ensures near-instant load times. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile (115W) layersRAM: 32 GB saveStorage (Tier): 85 GB Gen4 NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low preset, 1080p/30 FPS (DLSS/FSR Balanced)) CPU: The bare minimum core count needed to handle basic enemy AI and geometry streaming. CPU (Laptop): Requires at least a 6-core mobile processor to prevent severe bottlenecking. GPU: Minimum VRAM and hardware capability to run basic UE5 rendering pipelines. GPU (Laptop): Needs DLSS Performance mode to maintain a playable 30 FPS. RAM: Absolute minimum to prevent stuttering during fast traversal. Storage: NVMe strongly recommended. | |
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 85 GB SSD | — |
| 1440p (QHD/2K) - Recommended (Max preset, 1440p/60 FPS (DLSS/FSR Quality)) CPU: High-end CPUs are required to feed data quickly for the game's intensive ray-tracing operations. CPU (Laptop): Enthusiast-level mobile processors required to match desktop-class performance. GPU: Ample compute power and VRAM to handle Lumen Global Illumination at higher resolutions. GPU (Laptop): Necessary for maintaining steady framerates with all visual features maxed out. RAM: Essential for caching high-resolution textures. Storage: Maximizes data bandwidth. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 85 GB Gen4 NVMe SSD | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra on PC. CPU (Laptop): Top-tier laptop CPU for PC version. GPU: Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential. GPU (Laptop): Flagship laptop GPUs for PC version. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings on PC. Storage: NVMe SSD required for PC. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max preset, 4K/60 FPS (DLSS/FSR Balanced)) CPU: The absolute peak of current CPU technology to eliminate any bottlenecks. CPU (Laptop): Heaviest CPU load scenario. GPU: The only GPUs capable of running the game at 4K Native or with light upscaling while holding 60 FPS. GPU (Laptop): Requires maximum TGP and DLSS Performance mode. RAM: Standard requirement for 4K enthusiast builds. Storage: Absolute necessity. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 85 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate on PC. CPU (Laptop): Absolute flagship laptop CPUs for PC. GPU: Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC. RAM: 32GB RAM highly recommended for 4K Ultimate on PC. Storage: NVMe SSD required for PC. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated for PC) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)** layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| save Overall Storage | |
| Spec: 85 GB Gen4 NVMe SSD Note: SATA SSDs and HDDs are completely unsupported; Gen4 speeds are required for seamless open-world streaming. Type: NVMe | Spec: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required. Note: An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Requires a modern 64-bit OS for DirectX 12 Ultimate support, utilized extensively by the game's rendering engine. | Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC) Explanation: 64-bit Windows 10/11 would be required for a PC port. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Mandatory for hardware-accelerated ray tracing, mesh shaders, and advanced volumetric rendering. | Spec: DirectX 12 Ultimate (Speculative for PC) Explanation: DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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