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Starfield vs Far Cry 3

info General Information
Release Date
Sep 6, 2023 Nov 29, 2012
Developer
Bethesda Game Studios Ubisoft Montreal, Ubisoft Massive, Ubisoft Reflections, Ubisoft Shanghai, Ubisoft Red Storm
Publisher
Bethesda Softworks Ubisoft
Genre(s)
Action RPG, Open World, Sci-Fi, Space Exploration Action-Adventure, Open World, First-Person Shooter
Engine
Creation Engine 2 Dunia Engine 2 (Modified CryEngine)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
3.7 / 5.0 4.5 / 5.0
Current Price (USD)
$69.99 $19.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person (Default), Third-Person (Optional)
  • Multiplayer: None (Single-Player Only)
  • Setting: The Settled Systems (Approx. 50 light-years around Sol), Year 2330
  • Platforms: PC, Xbox Series X|S
  • Unique Feature: Extensive Spaceship Customization & Combat, Over 1000 Explorable Planets, Deep Character Creation & Skill System, Outpost Building, 'NASA-Punk' Aesthetic.
  • Perspective: First-Person
  • Multiplayer: Cooperative Campaign (4 players), Competitive PvP, Map Editor
  • Setting: Rook Islands (Fictional Tropical Archipelago)
  • Platforms: PC, PlayStation 3, Xbox 360 (Later Classic Edition on PS4, Xbox One)
  • Unique Feature: Tatau Skill System, Iconic Villain (Vaas), Descent into Madness Theme, Comprehensive Crafting.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Constellation Members (Sarah, Sam, Andreja, Barrett): Core companions who can follow the player, participate in combat, carry gear, and have unique dialogue and personal quests. Each has a set of skills that provide bonuses to the player or their ship when assigned as active companion or crew. Romance options are available with these four.
    Human
  • Vasco: A loyal robot companion available early. Provides combat support and significant ship-based skill bonuses (Aneutronic Fusion, Shield Systems, EM Weapon Systems). Cannot be romanced.
    Robot (Constellation Expeditionary Model)
  • Hirable Crew Members: Numerous NPCs can be hired from bars and spaceports across the Settled Systems to serve as crew on the player's ship or at outposts. Each has a unique set of skills (e.g., Piloting, Weapon Systems, Outpost Engineering, Gastronomy) that provide passive bonuses when assigned to relevant posts. Some named recruitable characters have more personality than generic hires.
    Human (Various Backgrounds)
  • Adoring Fan (Trait-based): If the 'Hero Worshipped' trait is chosen during character creation, this overzealous NPC will randomly appear and offer to join the player's crew. He is enthusiastic, provides gifts, and has combat skills, but his constant adoration can be a humorous annoyance.
    Human
  • Temporary AI Allies (Rakyat Warriors): During certain missions, outpost liberations, or if Jason helps Rakyat patrols, they will fight alongside him. They are not controllable and their effectiveness varies. Far Cry 3 does not feature persistent, commandable companions like in later titles (e.g., Guns for Hire or Fangs for Hire).
    Human
  • Co-op Campaign Teammates (Online): In the separate 4-player online cooperative campaign, players team up as four distinct characters (Callum, Leonard, Mikhail, Tisha) each with some unique dialogue, but functionally similar gameplay abilities based on shared progression within co-op.
    Human (Player Characters)
Key Collectibles
  • Snow Globes (Earth Landmarks): Unique snow globes depicting famous landmarks from Old Earth (e.g., Empire State Building, Pyramids, London Shard). Finding them often requires reading specific books or notes that provide clues to their location across various planets.
  • Skill Magazines (Constellation Guides, Grunt Issue, Kryx's Journal, etc.): Magazines found throughout the Settled Systems. Each one picked up for the first time provides a permanent small buff to a specific skill or character stat (e.g., +5% pistol damage, better prices, increased carry capacity).
  • Antique Earth Relics: Various trinkets and items from Old Earth (e.g., antique guns, baseballs, vinyl records) that can be found and sold for credits or kept as mementos. Some are tied to specific points of interest or minor quests.
  • Unique Weapons & Armor Pieces: Named legendary items with unique appearances, stats, and powerful pre-set enchantments. Found as rewards for completing difficult quests, defeating powerful enemies, or hidden in high-level areas or locked containers.
  • Slates (Audio Logs & Notes): Data slates containing text logs, audio recordings, or notes that provide lore, backstory, environmental storytelling, or clues to quests and hidden items. Found extensively throughout all locations.
  • Relics (Spider, Heron, Shark, Boar Statues): Small, ancient idols hidden throughout the Rook Islands in caves, underwater, or remote locations. Each relic type corresponds to a Tatau skill tree. Collecting them grants XP, and finding all of certain types can unlock Signature Weapons.
  • Letters of the Lost: Notes written by Japanese soldiers who were stranded on the Rook Islands during World War II. They tell a grim story of their survival attempts and descent into madness. Collecting them provides lore and XP.
  • Memory Cards: SD cards dropped by deceased tourists or pirates. Collecting them unlocks data logs (audio or text) that offer small, often dark or humorous, vignettes about other people's experiences on the islands. Grants XP.
Key Themes
  • Space Exploration
  • Discovery
  • Sci-Fi
  • The Future of Humanity
  • Mystery
  • Faction Politics
  • Colonization
  • Adventure
  • Hope
  • Existential Questions
  • Artifacts
  • Descent into Madness
  • Survival
  • Revenge
  • The Savage Nature of Man
  • Tribalism
  • Drug Culture
  • Colonialism (Implied)
  • Freedom vs. Captivity
  • The Price of Power
  • Insanity
colorize Combat & Gear
Weapons Overview
  • Ballistic Weapons (Pistols, Rifles, Shotguns, SMGs, Heavy): Firearm (Projectile-based)
    Wide variety of conventional firearms using physical ammunition. Includes pistols (Eon, Sidestar), rifles (Grendel, Beowulf, Lawgiver), shotguns (Coachman, Pacifier), and heavy weapons. Can be modified extensively for different ammo types, barrels, stocks, sights, etc.
  • Energy Weapons (Laser Pistols, Laser Rifles): Firearm (Directed Energy)
    Weapons firing laser beams, effective against robots and some enemy types. Includes pistols (Equinox, Solstice) and rifles. Use energy cells as ammunition. Modifiable.
  • Electromagnetic (EM) Weapons (EM Pistols, EM Rifles): Non-Lethal Firearm (Stunning/Disabling)
    Weapons designed to incapacitate targets by dealing EM damage, draining their 'stun' meter rather than health. Useful for non-lethal takedowns or capturing ships. Includes Novalight pistol, Novablast Disruptor rifle.
  • Particle Beam Weapons (Particle Pistols, Particle Rifles, Particle Shotguns, Heavy): Advanced Firearm (Energy/Ballistic Hybrid Damage)
    High-tech weapons that deal both energy and physical damage simultaneously. Very effective against a wide range of targets. Includes Va'ruun Inflictor, Big Bang, Magshear, MagSniper. Uses specialized particle ammunition.
  • Melee Weapons (Knives, Axes, Cutlasses, Rescue Axe, Tanto, Va'ruun Painblade): Close Quarters Combat
    Various bladed and blunt weapons for close-quarters combat. Damage and speed vary by type. Some unique melee weapons have special properties.
  • Explosives (Grenades, Mines): Throwable/Deployable (Area of Effect)
    Includes Frag Grenades, Incendiary Grenades, Impact Grenades, various types of Mines. Used for area denial, crowd control, or dealing heavy damage.
  • Unique & Legendary Weapons: Varied (Named Special Versions)
    Special named versions of standard weapons with unique appearances and pre-set powerful enchantments (e.g., increased damage, elemental effects, special properties). Found as quest rewards, loot from powerful enemies, or in specific locations.
  • Pistols: Sidearm (Semi-Auto, Revolver)
    Includes models like the 1911, .44 Magnum, D50, and the flare gun. Customizable with suppressors, sights, and extended magazines. Essential backup weapons.
  • Submachine Guns (SMGs): Automatic (Close Quarters)
    High rate-of-fire weapons like the Skorpion, A2000 (P90), Vector .45 ACP, MP5. Effective in close-quarters combat, customizable.
  • Assault Rifles: Automatic/Semi-Auto (Versatile)
    Staple weapons like the AK-47, P416 (HK416), STG-90 (SIG SG 550), ACE (Galil ACE), F1 (FAMAS). Good all-rounders for various engagement distances.
  • Shotguns: Close Quarters (High Damage)
    Includes pump-action (M133) and semi-auto (SPAS-12) shotguns. Devastating at close range.
  • Sniper Rifles: Long Range (Precision)
    Bolt-action (SVD, M-700) and semi-auto (.Z93) sniper rifles for taking out targets from a distance. Customizable with high-powered scopes and suppressors.
  • Light Machine Guns (LMGs): Automatic (Suppressive Fire)
    Weapons like the PKM, U100 (Ultimax 100), MKG. Large magazine capacity for sustained fire, good against groups or vehicles.
  • Launchers: Explosive (Anti-Vehicle/Crowd Control)
    RPG-7 rocket launcher and GL-94 grenade launcher. Effective against vehicles and enemy encampments.
  • Bows (Recurve Bow): Silent Ranged
    A powerful and silent weapon. Can use standard, fire, or explosive arrows, which are craftable. Ideal for stealthy approaches and hunting.
  • Signature Weapons: Unique Pre-Modded
    Special, enhanced versions of standard weapons with unique names, appearances, and superior stats (e.g., The Shredder, The Bull, AMR, Shadow). Unlocked by completing specific objectives like liberating radio towers or finding relics.
  • Melee Weapons: Close Quarters (Takedowns)
    Primarily the Machete for standard melee attacks and a variety of brutal takedown animations. Throwing knives are also available.
  • Explosives & Throwables: Tactical/Area Denial
    Frag Grenades, Molotov Cocktails, C4 (remote detonation), Proximity Mines.
Armor / Gear Sets
  • Spacesuits: The primary protective gear. Provides physical, energy, and EM damage resistance, as well as protection against environmental hazards (thermal, corrosive, airborne, radiation). Spacesuits have various stats, mod slots, mass, and value. Tiered from common to legendary with special perks.
  • Packs (Boost Packs): Equipped alongside spacesuits. Provide additional damage resistances and environmental protection. Crucially, they enable boosted jumps and short bursts of flight (jetpack functionality), essential for traversal. Can be modded for different boost types and stats. Tiered.
  • Helmets: Complete the spacesuit ensemble. Offer damage resistances and environmental protection, particularly for airborne hazards. Can be modded. Tiered.
  • Apparel (Underneath Spacesuit): Clothing items worn under the spacesuit when in hazardous environments, or as standalone outfits in safe, breathable locations (cities, ships, outposts). Apparel items can offer minor stat boosts (e.g., +persuasion chance, +O2 capacity) or perks. Huge variety of styles.
  • Armor Tiers & Quality (Common, Calibrated, Refined, Advanced, Superior / Legendary Perks): Spacesuits, Packs, and Helmets come in different quality tiers (e.g., Common, Calibrated, Refined, Advanced, Superior for base stats) and can also have up to three legendary perks (e.g., Chameleon, Incendiary, Sentinel) that provide powerful passive effects.
  • Crafted Gear Upgrades (Capacity): Jason Brody does not equip traditional armor pieces for direct damage reduction. Instead, he crafts upgrades to his equipment using animal skins obtained from hunting. This includes: Weapon Holsters (to carry more weapons), Ammo Pouches (for specific ammo types), Wallet (to carry more money), Loot Rucksack, Syringe Kit, Grenade Pouch, Molotov Pouch, C4 Pouch, Mine Pouch, and Arrow Quiver. These upgrades are crucial for increasing combat readiness and carrying capacity.
  • Body Armor (Consumable): Players can purchase Body Armor from shops or find it in the environment. This provides an additional, non-regenerating health bar (typically blue) that absorbs damage before Jason's actual health. It needs to be replenished after taking damage. It's a crucial consumable for survivability in tougher fights.
Outfits/Customization
  • Apparel Sets (Outfits): Various complete outfits that can be worn in breathable environments (cities, ships, outposts). These range from casual wear (street clothes, corpo attire) to faction uniforms (UC SysDef, Freestar Ranger, Ryujin) and specialized clothing (miner gear, scientist outfits). Some provide minor perks or stat boosts.
  • Individual Apparel Pieces: While not as granular as some games, players can often find individual pieces like hats, glasses, or specific clothing items that can be mixed, though the primary 'armor' system revolves around the Spacesuit/Pack/Helmet combination.
  • Spacesuit Visuals: Different spacesuits, helmets, and packs have unique visual designs, reflecting their origin (e.g., UC Marine, Freestar Militia, Constellation, Pirate, Ecliptic Mercenary) or manufacturer. Players often choose these for their stats and perks, but aesthetics also play a role.
  • Default Outfit: Jason Brody wears a consistent outfit throughout most of the game (a t-shirt, cargo pants). His physical appearance, particularly the Tatau (tattoos) on his arm, evolves as he gains skills, visually representing his progression and transformation into a warrior. There are no significant clothing customization options for Jason in the main campaign.
  • Multiplayer/Co-op Outfits: In the competitive multiplayer and cooperative campaign modes, players could customize their character's appearance with different outfits, headgear, and body paint, unlocked through progression or DLC packs.
trending_up Progression & Upgrades
Skills & Progression

Player progression uses a skill system divided into five trees: Physical, Social, Combat, Science, and Tech. Each skill has multiple ranks that are unlocked by spending skill points (earned by leveling up) and then completing in-game challenges related to that skill. Research projects at workbenches unlock new crafting recipes for weapon mods, suit/pack/helmet mods, outpost components, and chems/food. Powers, akin to space magic, are unlocked by finding and interacting with alien temples.

Jason Brody's progression is tied to the Tatau, a series of mystical tattoos that expand as he gains experience and unlocks skills. Skills are divided into three trees: The Heron (long-range combat, mobility, stealth), The Shark (assault tactics, takedowns, health), and The Spider (survival, crafting, hunting). Skill points are earned by gaining XP from missions, liberating outposts, hunting, and finding collectibles. Crafting is vital for upgrading gear capacity (weapon holsters, ammo pouches, loot rucksacks, syringe kits, etc.) using animal skins hunted from the islands' diverse wildlife. Syringes can also be crafted from plants to provide healing or temporary combat buffs.

public World & Exploration
World & Level Design
N/A

The Rook Islands consist of two main islands: the North Island and the South Island. The North Island, where the game primarily begins, is controlled by Vaas's pirates and is characterized by lush jungles, beaches, and pirate outposts. The South Island, unlocked later, is controlled by Hoyt Volker's private military company and features more rugged terrain, savannahs, and heavily fortified bases. The total map size is substantial, offering diverse environments for exploration and combat.

Playable Vehicles
  • Player Starships (Various Manufacturers & Classes): Customizable Spacecraft (Primary Vehicle)
    The player's primary means of interstellar travel, combat, and mobile base. Ships come in various classes (A, B, C - determining module compatibility and reactor power) from manufacturers like Stroud-Eklund, Deimos, Nova Galactic, Taiyo Astroneering, HopeTech. Can be heavily customized with different weapons (lasers, ballistics, missiles, particle beams, EM), shields, engines, grav drives, reactors, cargo holds, hab modules, and cosmetic parts. Can be stolen, bought, or awarded.
  • Boost Pack (Jetpack): Personal Traversal Gear
    Equipped as part of the 'Pack' armor slot. Allows for boosted jumps, short bursts of flight, and maneuvering in low-gravity environments. Different types of boost packs offer varying thrust, duration, and control.
  • Ground Traversal (On Foot): Player Locomotion
    Primary means of exploring planetary surfaces. Player movement includes walking, running, sprinting (uses O2), jumping, and using the boost pack. There are no player-controlled ground vehicles like rovers or bikes in the base game for planetary exploration.
  • Enemy/NPC Starships: AI Controlled Spacecraft
    Various starships piloted by factions (UC, Freestar, Crimson Fleet, Spacers, Ecliptic, Va'ruun), traders, and civilians. Encountered in space for combat, piracy, or peaceful interactions.
  • Land Vehicles (Cars, Trucks, Jeeps, ATVs): Ground Vehicle
    A variety of land vehicles including civilian cars (like sedans and hatchbacks), rugged pickup trucks, open-top jeeps (some with mounted machine guns), and agile ATVs/quad bikes. Used for traversing the islands' road networks and off-road terrain.
  • Watercraft (Patrol Boats, Jet Skis, Inflatable Rafts): Water Vehicle
    Used for navigating the waters surrounding and within the Rook Islands. Includes armed patrol boats, fast jet skis for quick traversal, and basic inflatable rafts.
  • Aircraft (Hang Gliders): Air Vehicle (Light/Gliding)
    Hang gliders are found at specific elevated locations across the islands. They allow Jason to glide silently over large distances, useful for stealthy infiltration or quick descents from mountains.
  • Wingsuit: Personal Traversal (Gliding)
    Unlocked via the skill tree, the Wingsuit allows Jason to perform high-speed glides after jumping from significant heights (cliffs, radio towers, hang gliders). Essential for rapid traversal and accessing remote areas. Requires a parachute (also an unlock) for safe landings.
  • Ziplines: Fixed Traversal
    Found throughout the Rook Islands, ziplines allow for quick descents between elevated points or across gaps.
Notable Fauna/Mounts
  • Ashta (Akila): Canid-like Predator
    Hostile Apex Predator on Akila, resembles a wolf/hyena hybrid.
  • Terrormorph: Apex Xenomorph
    Extremely Hostile, Powerful, and Feared Alien Creature, central to a major faction questline.
  • Hunting Grazer / Flocking Filterer / Herding Herbivore (Generic Procedural Types): Various Procedurally Generated Fauna
    Common herbivores found on many planets, varying in appearance and behavior. Primary source for organic resources and XP via scanning/hunting.
  • Hunting Swarmer / Flocking Scarab / Herding Beetle (Generic Procedural Types): Various Procedurally Generated Insectoid/Small Fauna
    Smaller creatures, often in groups, some may be passive or mildly hostile. Source for specific organic resources.
  • Apex / Scavenger / Hunter (Generic Procedural Predator Types): Various Procedurally Generated Carnivores
    Predatory creatures found on many planets, ranging from pack hunters to solitary apex threats. Their aggression and abilities vary widely.
  • Floating Gas Bags / Filter Critters (Generic Procedural Aerial/Aquatic Fauna): Various Procedurally Generated Aerial/Aquatic Life
    Creatures found flying in atmospheres or swimming in bodies of water on different planets. Some may be passive, others defensive.
  • Unique Handcrafted Creatures (Planet Specific): Various Named Species
    Specific, named alien creatures found on handcrafted planets or involved in quests, with unique designs and behaviors (e.g., Kreet Stalker, Sirens of Titan).
  • Sharks (Bull Shark, Reef Shark): Selachimorpha
    Hostile Marine Predator, Hunting Resource (Shark Skin)
  • Tigers (Bengal Tiger): Felidae
    Hostile Apex Predator, Hunting Resource (Tiger Skin)
  • Bears (Asiatic Black Bear): Ursidae
    Hostile Predator, Hunting Resource (Bear Skin)
  • Crocodiles (Saltwater Crocodile): Crocodylidae
    Hostile Ambush Predator (Waterways), Hunting Resource (Crocodile Leather)
  • Leopards & Panthers (Clouded Leopard, Black Panther): Felidae
    Hostile Stealth Predator, Hunting Resource (Leopard Skin)
  • Komodo Dragons: Varanidae
    Hostile Predator (Venomous Bite), Hunting Resource (Komodo Dragon Skin)
  • Cassowaries: Casuariidae
    Hostile Flightless Bird (Aggressive Kicks), Hunting Resource (Cassowary Leather)
  • Wild Boars, Deer (Sambar Deer), Tapirs, Buffalo (Water Buffalo), Goats, Dogs (Feral/Pirate Dogs), Snakes (Pythons), Birds (Various), Monitor Lizards, Rabid Dogs: Various
    Hostile (Dogs, Rabid Dogs, some Snakes) or Neutral/Prey, Hunting Resource (Skins, Feathers for crafting various gear upgrades).
  • Special Animals (Golden Tiger, Undying Bear, One Horn Buffalo, Black Panther, White Belly Tapir, Yellow Neck Cassowary, Maneater Shark, Blood Komodo): Rare Variants
    Targets for 'Path of the Hunter' side quests, provide unique skins for crafting top-tier gear upgrades.
book Story & Characters
Main Characters
  • Player Character ('The Captain' / 'Dusty'): Protagonist / Member of Constellation
    A customizable character (appearance, background, traits) who starts as a miner for Argos Extractors. After touching a mysterious alien artifact, they experience visions and are recruited into Constellation, an organization of explorers seeking to unravel the universe's greatest mysteries.
  • Sarah Morgan: Ally / Companion / Chair of Constellation
    The dedicated and composed leader of Constellation. A former UC Navy officer and navigator, she is driven by exploration and the pursuit of knowledge. One of the first main companions available.
  • Sam Coe: Ally / Companion / Constellation Member
    A former Freestar Ranger and descendant of Solomon Coe, the founder of Akila City. He's an adventurous space cowboy type, accompanied by his young daughter, Cora Coe. Offers piloting and rifle certification skills.
  • Andreja: Ally / Companion / Constellation Member
    A mysterious Constellation operative with a shadowy past and connections to House Va'ruun. She is pragmatic, skilled in stealth, particle beams, and has a guarded personality. Offers stealth and particle weapons skills.
  • Barrett: Ally / Companion / Constellation Member
    An adventurous and eccentric Constellation scientist and explorer who first encounters the player at Argos Extractors. Known for his witty banter and engineering skills. Offers starship engineering and particle beam weapon skills.
  • Vasco: Ally / Companion / Constellation Robot
    A modified expeditionary robot belonging to Constellation, one of the earliest companions. Loyal and capable, providing combat support and ship system bonuses. Offers Aneutronic Fusion, Shield Systems, and EM Weapon Systems skills for the ship.
  • The Hunter: Antagonist / Starborn
    A powerful and relentless Starborn who believes in a 'survival of the fittest' approach to acquiring artifacts and reaching the Unity. Serves as a recurring, formidable antagonist.
  • The Emissary: Antagonist/Neutral Figure / Starborn
    Another powerful Starborn who represents a more ordered or controlled approach to the Unity and the artifacts, often clashing with The Hunter and the player. Their identity is a key reveal.
  • Walter Stroud: Ally / Financier of Constellation
    The co-owner of Stroud-Eklund, one of the major starship manufacturers, and the primary financial backer of Constellation. A pragmatic businessman with a keen interest in their discoveries.
  • Vladimir Sall: Ally / Constellation Member / Former Crimson Fleet Pirate
    Resides on 'The Eye,' Constellation's space station. He helps locate temples and artifacts and has a colorful past as a pirate.
  • Commander Ikande (UC SysDef): Faction Leader / Potential Ally or Antagonist
    Leader of UC SysDef, dedicated to eradicating the Crimson Fleet. The player can choose to work with him or against him during the Crimson Fleet questline.
  • Delgado (Crimson Fleet): Faction Leader / Potential Ally or Antagonist
    Leader of the Crimson Fleet pirates. The player can choose to infiltrate or genuinely join his faction.
  • Jason Brody: Protagonist
    An American tourist on vacation with his friends and brothers who gets captured by pirates. Initially an ordinary young man, he is forced to adapt and become a warrior to survive, rescue his friends, and exact revenge. His journey explores his descent into violence and potential madness as he embraces the Rakyat's ways and the power of the Tatau.
  • Vaas Montenegro: Secondary Antagonist / Pirate Leader
    The psychopathic, charismatic, and unpredictable leader of the pirates on the North Island. He is Citra's brother. Vaas is known for his iconic 'Definition of Insanity' monologue and serves as Jason's primary tormentor in the early to mid-game. Voiced by Michael Mando.
  • Hoyt Volker: Main Antagonist / Human Trafficker & Drug Lord
    A cold, calculating, and ruthless South African warlord who controls the South Island. He runs a vast operation involving slavery, drug trafficking, and commands a well-equipped private military. He is the ultimate target of Jason's revenge.
  • Citra Talugmai: Rakyat Leader / Potential Ally & Antagonist
    The enigmatic and beautiful priestess leader of the indigenous Rakyat tribe and Vaas's sister. She sees potential in Jason and guides him through the trials of the Tatau, grooming him to be the ultimate warrior for her cause. Her motives are complex and manipulative.
  • Dennis Rogers: Ally / Rakyat Mentor
    A Liberian immigrant who has integrated into the Rakyat tribe. He rescues Jason after his initial escape and serves as his first guide and mentor, teaching him basic survival skills and introducing him to the Rakyat's customs and Citra.
  • Dr. Alec Earnhardt: Ally (Eccentric Doctor)
    An eccentric, drug-addicted doctor living on the islands who provides shelter and medical aid to Jason and his friends. He has a tragic past and offers philosophical, albeit often drug-fueled, insights.
  • Sam Becker: Ally / Undercover Agent
    A German-born, American-raised CIA operative working undercover within Hoyt Volker's private military. He befriends Jason and provides crucial intelligence and assistance in infiltrating Hoyt's operations on the South Island.
  • Buck Hughes: Minor Antagonist / Mercenary
    A sadistic Australian mercenary working for Hoyt, known for his depraved tastes. Jason is forced to deal with him to rescue one of his friends.
  • Liza Snow, Oliver Carswell, Keith Ramsay, Daisy Lee, Riley Brody, Grant Brody: Supporting Characters / Hostages
    The group of friends and Jason's brothers who were captured alongside him. Rescuing them is Jason's primary motivation for much of the game. Their reactions to Jason's transformation are a key part of the story.
Example Missions
  • Main Questline (Constellation & The Artifacts)
    A series of core story missions following the player's journey with Constellation to find and understand mysterious alien artifacts, leading to encounters with the Starborn and revelations about the universe and the Unity. This questline culminates in a major decision impacting the player's progression into New Game Plus.
  • Faction Questlines (UC Vanguard, Freestar Rangers, Ryujin Industries, Crimson Fleet)
    Extensive, multi-part storylines associated with the major factions in the Settled Systems. Players can choose to join one or more of these factions (though some choices may have consequences for others). Each offers unique missions, characters, rewards, and moral dilemmas (e.g., UC Vanguard involves fighting Terrormorphs; Freestar Rangers act as space western lawmen; Ryujin Industries focuses on corporate espionage; Crimson Fleet involves piracy and a choice to betray or fully join them).
  • Companion Quests
    Personal quests related to the four main Constellation companions (Sarah, Sam, Andreja, Barrett). Completing these deepens the relationship with the companion, reveals their backstory, and can lead to romance or commitment.
  • Side Missions (Activities & Miscellaneous Quests)
    A vast number of smaller, optional quests found by exploring cities, settlements, space stations, or by overhearing conversations and reading slates. These range from simple fetch quests to more involved local stories, bounty hunting, or resolving minor conflicts.
  • Outpost Establishment & Resource Management
    Missions or self-directed objectives related to building and managing outposts for resource extraction (mining minerals, harvesting flora/fauna, generating power) and crafting. This includes setting up cargo links between outposts.
  • Ship Combat & Bounty Hunting (Mission Board)
    Engaging in space combat against pirates, spacers, or faction enemies. Players can take on bounty hunting missions from mission boards to track down and eliminate or capture wanted ships and individuals.
  • Planetary Survey & Exploration
    Fully surveying planets by scanning all their unique flora, fauna, resources, and discovering all planetary traits. Survey data can be sold for credits. Exploration can also lead to finding hidden points of interest, caves, abandoned facilities, and unique encounters.
  • Main Story Campaign (Jason Brody's Journey)
    A series of narrative missions following Jason Brody's transformation from a captured tourist to a hardened warrior. Objectives include rescuing his kidnapped friends, allying with the Rakyat tribe, confronting Vaas Montenegro and his pirates, and eventually taking on Hoyt Volker and his private military to dismantle their operations on the Rook Islands.
  • Radio Tower Activation
    Climb and activate dilapidated radio towers scattered across the Rook Islands. Activating a tower de-jammers a section of the world map, revealing nearby points of interest, collectibles, and outposts. It also makes weapons from the local gun shops available for free.
  • Outpost Liberation
    Clear out pirate or privateer controlled outposts. This involves eliminating all enemies within the outpost, ideally stealthily for bonus XP. Liberating an outpost turns it into a Rakyat safe zone, unlocks fast travel, provides new side missions, and reduces enemy presence in the surrounding area. Outposts can be reset via game options to be replayed.
  • Path of the Hunter Quests
    Side missions that task Jason with hunting specific, often rare or dangerous, animals using a designated weapon (e.g., hunt a Golden Tiger with a bow). Completing these quests rewards Jason with unique animal skins required to craft the highest-tier gear upgrades.
  • Wanted Dead Quests
    Bounty hunting missions where Jason must track down and eliminate specific pirate or privateer leaders using a designated weapon (often a Machete for a stealth kill). Provides XP and money.
  • Story of the Rakyat (Trials of the Rakyat)
    Side missions given by Citra or other Rakyat members that often involve spiritual trials, tests of skill, or tasks related to Rakyat traditions. These can reward unique skills or insights into the local culture.
  • Supply Drop Quests
    Timed vehicle-based missions where Jason must race to a designated location to collect a supply drop before time runs out, often navigating difficult terrain and avoiding enemies.
  • Cooperative Campaign Missions (Online)
    A separate 6-chapter story campaign for up to 4 players online, following four new characters (Callum, Leonard, Mikhail, Tisha) as they seek revenge on their former ship captain. Missions involve objective-based combat scenarios.
people Multiplayer
Multiplayer Details

Starfield is a single-player only experience. It does not feature any cooperative or competitive multiplayer modes.

1. Cooperative Campaign (4 Players): A distinct story campaign following four new characters (Callum, Leonard, Mikhail, Tisha) seeking revenge against their former captain who sold them into slavery. 2. Competitive Multiplayer (up to 14 players): Featured modes like Team Deathmatch, Domination, Firestorm (capture points and ignite enemy fuel depots), and Transmission (capture radio transmitters). Players could use battle cries for temporary team buffs. A Map Editor was also included, allowing players to create and share their own multiplayer maps.

extension Editions & DLC
Available Editions

Available in Standard Edition, Premium Edition (included 'Shattered Space' story expansion upon release, Constellation Skin Pack, digital artbook & soundtrack, and 5 days early access), and the Constellation Edition (physical collector's edition with a SteelBook display case, Constellation patch, Chronomark watch & case, credit stick with game code, and all Premium Edition digital content).

Far Cry 3 had several editions: Standard Edition, The Lost Expeditions Edition (included 2 bonus missions and a Japanese Type 10 flare gun), Insane Edition (Collector's Edition with a Vaas Wahine bobblehead, survival guide, digital content including 'Monkey Business' pack, Lost Expeditions, Hunter Pack, Warrior Pack, Predator Pack). Far Cry 3 Classic Edition was later released for PS4/Xbox One and given free to Far Cry 5 Season Pass holders, featuring enhanced graphics for consoles.

Post-Launch Content / DLC

The first major story expansion, 'Shattered Space,' is confirmed and included in the Premium/Constellation Editions, expected in Fall 2024. Bethesda has also stated plans for ongoing support with new content, features, and official mod support (Creations).

DLC included the 'Monkey Business' pack (4 missions with Hurk and unique monkeys), 'The Lost Expeditions' (2 missions), and various 'Warrior,' 'Hunter,' and 'Predator' packs which offered unique weapons, animal skins for crafting, or multiplayer content. A free 'High Tides' co-op DLC added two new chapters to the cooperative campaign.

help_outline FAQ
Frequently Asked Questions
  • Q: How many planets are in Starfield?
    A: Starfield features over 1,000 planets and moons across approximately 100 star systems that players can explore.
  • Q: Is Starfield a direct sequel to Fallout or Elder Scrolls?
    A: No, Starfield is a completely new intellectual property (IP) from Bethesda Game Studios, set in its own unique universe, distinct from their Fallout and The Elder Scrolls series.
  • Q: Can I fly my spaceship seamlessly from space to planet surfaces?
    A: While you can fly in space and select landing spots on planets from orbit, the transition from space to being on the planet surface (and vice-versa) involves a short loading screen/cutscene. You cannot manually pilot your ship through a planet's atmosphere down to the ground in a seamless manner like in some other space games.
  • Q: Is there base building in Starfield?
    A: Yes, players can establish and build Outposts on many planets and moons. These outposts can be used for resource extraction, crafting, storage, and as player homes. They can be customized with various modules, defenses, and crew assignments.
  • Q: How does spaceship customization work?
    A: Starfield features an extensive ship builder. Players can buy pre-built ships or heavily customize existing ones by adding, removing, and modifying various modules like cockpits, engines, weapons, shields, cargo holds, habs (living quarters), and structural components. Ships can also be painted and decorated.
  • Q: Are there aliens to interact with besides hostile creatures?
    A: The game focuses on human factions and the mystery of alien artifacts. While there is abundant alien flora and fauna, and enigmatic precursor alien technology, there are no sentient, spacefaring alien civilizations to interact with in the traditional sense (like in Mass Effect) within the base game, aside from the Starborn.
  • Q: Is Far Cry 3 considered one of the best in the series?
    A: Yes, Far Cry 3 is widely acclaimed and often cited as one of the best games in the Far Cry series, and even one of the best open-world FPS games of its generation. It's particularly praised for its compelling story, iconic villain (Vaas Montenegro), lush open world, and engaging gameplay mechanics.
  • Q: What is the 'Definition of Insanity' speech?
    A: It's a famous monologue delivered by Vaas Montenegro in Far Cry 3. In it, Vaas defines insanity as 'doing the exact... same fucking thing... over and over again expecting... shit to change.' This speech has become iconic in video game culture.
  • Q: Can I play the main story of Far Cry 3 in co-op?
    A: No, Jason Brody's main single-player campaign is a solo experience. Far Cry 3 features a separate 4-player online cooperative campaign with its own unique story and characters that runs parallel to Jason's.
  • Q: How does crafting work in Far Cry 3?
    A: Crafting is essential for progression. Players hunt animals to collect their skins, which are then used to craft upgrades for gear like weapon holsters (to carry more weapons), ammo pouches, wallets (to carry more money), syringe kits, and more. Plants are also gathered to craft syringes for healing or temporary combat buffs (e.g., enhanced senses, fire resistance).
  • Q: What is the Tatau?
    A: The Tatau is a mystical set of tattoos that Jason Brody receives from the Rakyat tribe. As Jason gains experience and completes missions, new parts of the Tatau are inked onto his arm, visually representing his unlocked skills and his transformation into a warrior. Each segment of the tattoo corresponds to a skill in one of the three skill trees (Heron, Shark, Spider).
build Technical Details
Graphics & Visual Fidelity

Developed on Creation Engine 2, Starfield showcases Bethesda's 'NASA-Punk' art style, blending realistic near-future technology with rugged, functional designs. It features detailed planetary surfaces, diverse biomes, impressive lighting (especially in space and during sunrises/sets on planets), and detailed character/ship models. The scale of the universe and seamless transitions from space to planet (with a loading screen) are key visual aspects.

Powered by the Dunia Engine 2, Far Cry 3 was praised for its stunning visuals at the time of release, depicting lush tropical jungles, vibrant coral reefs, sandy beaches, and detailed character models. It featured advanced lighting, water effects, and dense foliage. DirectX 11 support on PC allowed for enhanced features like HDAO (High Definition Ambient Occlusion) and MSAA (Multisample Anti-Aliasing).

Audio & Soundtrack

Original score composed by Inon Zur, featuring sweeping orchestral themes that evoke a sense of wonder, exploration, and epic adventure. Music is dynamic and adapts to gameplay situations. Sound design focuses on realistic weapon effects, spaceship sounds (engines, grav jumps, combat), and diverse alien creature vocalizations and environmental ambiances.

The original score by Brian Tyler features a mix of orchestral, electronic, and tribal elements, reflecting the game's tropical setting and Jason's psychological transformation. The licensed track 'Make It Bun Dem' by Skrillex & Damian Marley is famously used in the 'Kick the Hornet's Nest' mission. Sound design effectively captures the dense jungle atmosphere, wildlife sounds, and intense combat audio. Vaas Montenegro's voice acting by Michael Mando is iconic and widely praised.

User Interface (UI/UX)

Features a clean, sci-fi 'NASA-Punk' aesthetic HUD displaying health, oxygen, ammo, and a compass. Menus for inventory (grid-based), skills, ship management, starmap, and missions are navigated through a wrist-mounted device interface. Scanning mode highlights resources, flora, fauna, and points of interest.

Standard first-person HUD with a mini-map, health (regenerating segments), ammo count, and objective markers. The Tatau on Jason's arm visually represents his skill progression. A radial menu is used for weapon selection and syringe use. The world map allows for waypoint placement and tracking of discovered locations and collectibles.

Accessibility Options

Includes options for subtitle customization (size, background, speaker names), control remapping (PC), adjustable text size, aim assist toggle, options to change hold-to-activate to a toggle, large menu fonts, and various gameplay settings to tweak difficulty and visual effects like motion blur and film grain.

Accessibility options were more limited compared to modern titles but included subtitle display, customizable controls (key remapping, sensitivity), and aim assist. The game's design, with clear objective markers and a mini-map, aided general playability.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, likely with FSR/DLSS Quality) (High Preset (FSR/DLSS Quality often needed for 60 FPS))
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs due to CPU intensity.
GPU: Recommended desktop GPU for 1080p at 60 FPS on High, often with upscaling.
GPU (Laptop): Estimated performance-focused laptop GPUs. 8GB VRAM is crucial.
RAM: 16GB RAM strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K
developer_boardGPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 2080 (8GB) / RTX 3060 Ti (8GB)
laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H equivalent or better. **Modern Ryzen 7/9 HS/HX series or Intel Core i7/i9 H/HX series are ideal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP) or AMD Radeon RX 6700M/6800S. **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent 60 FPS+ at 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Game is very CPU heavy.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB+ VRAM highly recommended even at 1080p.
RAM: Minimum RAM requirement.
Storage: SSD is mandatory.
memoryCPU: AMD Ryzen 5 2600X or Intel Core i7-6800K
developer_boardGPU: AMD Radeon RX 5700 (8GB) or NVIDIA GeForce GTX 1070 Ti (8GB)
laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10500H equivalent or better. **A Ryzen 5 5600H / i5-11400H would be a more realistic minimum due to CPU demands.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is strongly advised for a more stable 1080p Low/Medium experience.**
layersRAM: 16 GB
saveStorage (Tier): 125 GB SSD
1080p (Full HD) - Recommended (DX11, High Settings, 1080p ~30-60 FPS) (High Preset, DirectX 11)
CPU: Recommended desktop CPU for 1080p.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p high settings with DX11.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (8GB standard for modern gaming).
Storage: SSD strongly recommended.
memoryCPU: Intel Core i3-530 @ 2.9 GHz or AMD Phenom II X2 565 @ 3.4 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 560 Ti (1GB) or AMD Radeon HD 7850 (1GB) or better
laptop_macCPU (L): Intel Core i5-480M / AMD Phenom II X4 N930 or better. **Modern laptop CPUs like Intel Core i3 10th gen+ / AMD Ryzen 3 2000 series+ are vastly superior.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 480M / GTX 570M / AMD Radeon HD 6970M equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p/1440p Ultra.**
layersRAM: 4 GB
saveStorage (Tier): 15 GB HDD (SSD Recommended)
1080p (Full HD) - Minimum (DX9, Low Settings, ~720p/1080p Low) (Low Preset, DirectX 9)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Any modern laptop CPU will far exceed this.
GPU: Minimum desktop GPU for DX9.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern GPUs are orders of magnitude faster.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
memoryCPU: Intel Core 2 Duo E6700 @ 2.6 GHz or AMD Athlon 64 X2 6000+ @ 3.0 GHz
developer_boardGPU: NVIDIA GeForce 8800GTX (512MB) or AMD Radeon HD 2900 PRO (512MB)
laptop_macCPU (L): Intel Core i3-330M / AMD Turion II P520 equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GT 330M / AMD Mobility Radeon HD 4650 equivalent or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at high settings 1080p effortlessly.**
layersRAM: 2 GB
saveStorage (Tier): 15 GB HDD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with FSR/DLSS Quality/Balanced) (High/Ultra Preset (FSR/DLSS Quality or Balanced recommended))
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Desktop GPU for 1440p at 60 FPS, upscaling is key.
GPU (Laptop): Estimated high-performance laptop GPUs. 10GB+ VRAM strongly recommended, 8GB is absolute minimum with aggressive upscaling.
RAM: 16GB RAM required, 32GB strongly recommended for smoother 1440p.
Storage: NVMe SSD strongly recommended.
memoryCPU: AMD Ryzen 7 5800X or Intel Core i7-12700K
developer_boardGPU: AMD Radeon RX 6800 XT (16GB) / RX 7800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB)
laptop_macCPU (L): AMD Ryzen 7 6800HS/HX / Intel Core i7-12700H or better. **Modern Ryzen 9 HS/HX series or Intel Core i9 H/HX series are optimal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Ti Mobile or RTX 4080 Mobile (12GB+) would provide a much smoother 1440p High/Ultra experience.**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD
1440p (QHD/2K) - High Performance (DX11, Ultra Settings, 1080p/1440p 60 FPS+) (Ultra Preset, DirectX 11)
CPU: High-end desktop CPU for max settings at launch.
CPU (Laptop): Estimated higher-end laptop CPUs.
GPU: High-end desktop GPU for ultra settings at launch.
GPU (Laptop): Estimated high-end laptop GPUs.
RAM: 8GB RAM recommended.
Storage: SSD recommended for this tier.
memoryCPU: Intel Core i7-870 @ 2.93 GHz or AMD FX-4150 @ 3.8 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) / GTX 760 (2GB) or AMD Radeon HD 7970 (3GB) / R9 280X (3GB) or better
laptop_macCPU (L): Intel Core i7-2630QM or better. **Any modern mid-range or high-end laptop CPU will not bottleneck this game.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 680M / GTX 780M / AMD Radeon HD 8970M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will run this game at 1440p Ultra settings with very high framerates.**
layersRAM: 8 GB
saveStorage (Tier): 15 GB SSD.
2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with FSR/DLSS Performance/Balanced) (Medium/High Preset, FSR/DLSS Performance/Balanced (Native 4K Ultra 60FPS is exceptionally demanding))
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Top-tier laptop CPUs essential.
GPU: Desktop GPU recommendation for a playable 4K experience, heavily reliant on upscaling.
GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical, 16GB ideal.
RAM: 32GB RAM very strongly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: AMD Ryzen 7 7800X3D or Intel Core i9-12900K/13700K
developer_boardGPU: AMD Radeon RX 7900 XT (20GB) or NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB)
laptop_macCPU (L): AMD Ryzen 9 7940HS/HX / Intel Core i9-13900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 14900HX, 7945HX3D) required.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will rely heavily on DLSS (Performance/Ultra Performance) for 4K High settings at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5080/5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K experience or higher framerates with advanced features. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD
2160p (UHD/4K) - Ultra 4K (DX11, High/Ultra Preset, Likely 30-60 FPS with modern high-end) (High/Ultra Preset, DirectX 11)
CPU: Modern CPU recommendation for 4K, GPU will be the main factor.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K.
GPU: Modern GPU recommendation for 4K. Game is not demanding for current high-end cards.
GPU (Laptop): Modern high-end laptop GPUs offer excellent 4K performance for this title.
RAM: 16GB RAM strongly recommended for 4K.
Storage: SSD required for optimal 4K experience.
memoryCPU: Intel Core i7-4770K @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or better (Modern equivalent)
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / AMD Radeon RX Vega 56 (8GB) or better (Modern equivalent for good 4K)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 1700 (Desktop equivalent in laptop) or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are more than adequate.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile/RTX 4060 Mobile can provide a good 4K experience with some tweaked settings.**
layersRAM: 8 GB
saveStorage (Tier): 15 GB SSD.
save Overall Storage
Spec: 125 GB available space (SSD Required).
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming and load times.
Type: SSD
Spec: 15 GB available space (SSD Recommended for modern play).
Note: SSD is recommended for faster load times.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 version 21H1 (10.0.19043) or Windows 11
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 required.
Spec: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8 (Both 32-bit & 64-bit)
Explanation: Original release supported older OS. Windows 10/11 64-bit recommended for modern hardware and the Classic Edition.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 API is required.
Spec: DirectX 9.0c (DirectX 11 supported & recommended for best visuals)
Explanation: DirectX 9.0c is minimum, with DX11 features available for enhanced graphics.
info_outline Other Game Notes
  • Official system requirements from Bethesda. Performance can vary significantly depending on specific hardware, settings, areas in-game, and background applications. An SSD is MANDATORY. The game is known to be CPU intensive.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical for this demanding title. **Starfield is a very graphically and CPU intensive game; high-end laptop hardware is required for enjoyable experiences, especially at higher resolutions/settings. Upscaling is highly recommended.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better, as Starfield is CPU-bound in many scenarios.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution 2 (FSR 2). NVIDIA DLSS support was added via official patch; DLSS 3 Frame Generation is also supported if your GPU allows. Intel XeSS may be available via mod or future update.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Volumetric Lighting, Crowd Density, GTAO Quality, Grass Quality, Motion Blur, and Dynamic Resolution (if not using fixed FSR/DLSS percentages) heavily impact performance. Render Resolution Scale is the primary tool for performance tuning.
  • Game Name: Starfield
  • Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is recommended for optimal performance on modern systems. Far Cry 3 Classic Edition (released later) has similar requirements but may be better optimized for modern OS.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will vastly exceed these original recommendations and provide an exceptional experience at high resolutions and settings.**
  • Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion (HDAO/HBAO), Anti-Aliasing (MSAA on DX11 can be demanding), Water Quality, Post FX, and Geometry Detail heavily impact performance.
  • Game Name: Far Cry 3
build Optimization Details
  • Upscaling Tech: Supports AMD FidelityFX Super Resolution 2 (FSR 2). NVIDIA DLSS support was added via official patch; DLSS 3 Frame Generation is also supported if your GPU allows. Intel XeSS may be available via mod or future update.
  • Key Settings Impact: Shadow Quality, Volumetric Lighting, Crowd Density, GTAO Quality, Grass Quality, Motion Blur, and Dynamic Resolution (if not using fixed FSR/DLSS percentages) heavily impact performance. Render Resolution Scale is the primary tool for performance tuning.
  • Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion (HDAO/HBAO), Anti-Aliasing (MSAA on DX11 can be demanding), Water Quality, Post FX, and Geometry Detail heavily impact performance.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better, as Starfield is CPU-bound in many scenarios.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile

For Starfield Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)

For Far Cry 3 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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