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Star Wars Zero Company vs Rainbow Six Siege X

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info General Information
Release Date
Aug 27, 2026 Jun 10, 2025
Developer
Bit Reactor Ubisoft Montreal
Publisher
Electronic Arts Ubisoft
Genre(s)
Turn-based tactical strategy Tactical Shooter, First-Person Shooter, Multiplayer, Competitive
Engine
Unreal Engine 5 AnvilNext 2.0
stars Ratings & Price
Content Rating
Teen (T) M (Mature 17+)
Avg. User Rating
4.5 / 5.0 3.9 / 5.0
Current Price (USD)
$49.99 Free
tune Key Specs
Quick Highlights
  • Action Point Economy: Strict 2-3 AP per turn system, bypassed by the shared Advantage point pool.
  • Camera System: Hybrid (Top-down tactical to third-person over-the-shoulder exploration).
  • Galactic Scale: 150 planetary nodes, 18 fully handcrafted tactical mission environments.
  • Permadeath Mechanics: Operators suffer permanent death upon accumulating three combat injuries.
  • Perspective: First-Person
  • Multiplayer: 5v5 and 6v6 Online Multiplayer
  • Platforms: PC, PS4, PS5, Xbox One, Xbox Series X|S
  • 1.0 Release (Siege X): 2025-06-10
  • Business Model: Free-to-Play
  • Unique Feature: A monumental overhaul of a decade-old game, transitioning to a free-to-play model with a new, divisive 6v6 mode while retaining its core high-stakes tactical gameplay.
sports_esports Gameplay & Mechanics
Companions/Followers
  • M-3VO: Operates the vital Medbay in The Den; on the battlefield, hacks terminals to disable local lighting for stealth synergies.
    Astromech Droid
  • Neesh Renark: The meticulous quartermaster who manages the Armory and Black Market, facilitating weapon modifications.
    Lasat
  • The Caisson: The squad's heavily modified transport providing logistical travel across 150 planetary bodies.
    Transport Ship
  • Squad Mates: The game is built around a five or six-person squad. Your companions are other human players, and success is almost entirely dependent on communication, coordination, and combining operator abilities.
    Human (Player)
Key Collectibles
  • Intel Caches: Gathered from planetary nodes on the dynamic Galaxy Map to launch critical operations.
  • Credits: Secured via high-risk Tactical Missions, vital for hiring custom mercenaries and Black Market upgrades.
  • Operators: The main unlockable content in the game. New operators are purchased with 'Renown' (earned by playing) or 'R6 Credits' (bought with real money).
  • Cosmetics: Earned through the Battle Pass, in-game store, or Alpha Packs (loot boxes earned by playing). Includes skins, charms, and other aesthetic items.
Key Themes
  • Gritty Espionage
  • Clone Wars Attrition
  • Moral Ambiguity
  • Survival
  • Mutiny
  • Biological Warfare
  • Tactical Shooter
  • Counter-Terrorism
  • Team-Based Strategy
  • Competitive
  • First-Person Shooter
  • E-Sports
colorize Combat & Gear
Weapons Overview
  • Modified DL-44 Heavy Blaster: Blaster Pistol
    Equipped with a Hair-Trigger Mod, it maximizes critical burst damage, perfectly suited for the opportunistic Scoundrel class.
  • Z-6 Rotary Cannon: Repeater
    Provides unmatched area denial and suppressive fire; ideal for Heavy operators to anchor the frontline.
  • Jedi Lightsaber: Melee
    Wielded exclusively by Tel-Rea Vokoss, powered by a unique Harmony resource to increase blaster deflection and melee damage.
  • Heavy Rocket Launcher: Heavy Ordnance
    Utilized by the Soldier class to deliver devastating explosive payloads via the Advantage system, destroying environmental cover.
  • Mandalorian Gauntlet Weapons: Utility / Melee
    Exclusive to Cly Kullervo, allowing for the infliction of Burn statuses on clustered enemy squads.
  • Assault Rifles: Primary Weapon
    The versatile primary weapon for most Attackers, balanced for a variety of engagements.
  • Submachine Guns (SMGs): Primary Weapon
    Fast-firing weapons that excel in the close-quarters combat typical of Siege's maps. The primary choice for most Defenders.
  • Shotguns: Primary Weapon
    Powerful close-range weapons used for both killing enemies and creating holes in soft walls for new lines of sight.
  • Operator Gadgets: Unique Abilities
    Each of the 75 operators has a unique primary gadget that defines their role, from Thermite's hard-breaching charges to Valkyrie's deployable cameras.
Armor / Gear Sets
  • 100th Clone Company Armor: Cosmetic Deluxe Edition modification providing authentic Grand Army of the Republic Clone Wars aesthetics.
  • Shadow Collective Gear: Underworld roleplaying cosmetics including protective Pyke helmets and distinct factional Death Watch tattoos.
  • Armor Rating: Operators have a rating system of 1, 2, or 3 for both Speed and Health (formerly Armor). A 3-Health/1-Speed operator is slow but can take more damage, while a 1-Health/3-Speed operator is fast but fragile. There are no equippable armor items.
Outfits/Customization
  • Hutt Cartel Tattoos: Factional tattoos representing major underworld syndicates for deep operator customization.
  • Pyke Helmets: Distinct underworld headgear tied to the Shadow Collective Cosmetic Pack.
  • Operator & Weapon Skins: A vast array of cosmetic items are available, including full operator uniforms (such as Master Chief or Homelander outfits), headgear, weapon skins, and charms. These are acquired through the Battle Pass or the in-game shop.
trending_up Progression & Upgrades
Skills & Progression

Character progression in the game encompasses 12 distinct classes. Eight of these are standard 'Specializations' available to any recruited mercenary, including Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier. The remaining four are 'Exotic' classes permanently locked to authored characters, such as the Jedi Padawan Tel-Rea Vokoss. In the mid-game phase, operators unlock a secondary Specialization slot, facilitating deep, highly customized hybrid combat builds. The tactical combat system replaces traditional defensive AP constraints with an aggressive 'Advantage' momentum system; as operators inflict damage, they accrue points in a shared squad pool capped at 10. These points can be spent to instantly deploy devastating ultimate abilities—like Soldier Rocket Strikes or Jedi Force Pushes—without expending standard Action Points. Additionally, The Den allows for vital facility upgrades, including the Medbay for clearing permanent combat injuries, and the Black Market for purchasing advanced weapon modifications.

Progression is based on unlocking and mastering the game's 75+ unique operators. Each operator has a signature gadget and a specific loadout of weapons. There are no skill trees; progression is about expanding your tactical options by unlocking more operators with in-game currency ('Renown') and improving your personal skill and map knowledge.

public World & Exploration
World & Level Design

The strategic layer of Star Wars Zero Company features a massive, dynamic Galaxy Map managed from a central Holotable, comprising operations across more than 150 distinct planetary bodies systematically organized into 12 galactic regions. The map architecture includes distinct sectors—such as Zone Aurek, Besh, Cresh, Forn, and Grek—covering diverse environmental extremes from Coruscant's dense urban plateaus to Kashyyyk's sprawling forests, and the perpetual darkness of Umbara. While many of these 150 locations serve as text-based intelligence gathering and espionage nodes, the game features 18 meticulously handcrafted planets that host the complex Tactical Missions. The developers consciously opted against procedural terrain generation for these 18 playable arenas to ensure that every chokepoint, high-ground advantage, and destructible cover placement feels deliberate and cinematic. Procedural generation is reserved solely for enemy spawn variables and patrol routes, guaranteeing infinite tactical replayability.

The game features a large pool of compact, intricate maps designed for close-quarters tactical combat. With the Siege X update, five classic maps (Bank, Clubhouse, Border, Chalet, Kafe) have received a full visual and fidelity overhaul, with more planned for future seasons. A new, much larger map called 'District' was introduced exclusively for the 'Dual Front' game mode.

Playable Vehicles
  • The Caisson: Covert Transport Ship
    The squad's heavily modified, primary transport ship that serves as their mobile lifeline across the Galaxy Map, requiring dedicated upgrades to survive.
  • None
    The game is focused on close-quarters, infantry-based tactical combat. There are no controllable player vehicles.
Notable Fauna/Mounts
  • Shadow Plague Mutants: Biological/Force Contagion
    Infected combat units exhibiting unpredictable abilities, unnatural damage negation, and terrifying regenerative properties.
N/A
book Story & Characters
Main Characters
  • Hawks: Protagonist / Commander
    A disgraced former Republic officer commanding the mercenary outfit; features the supreme 'Fearless Leader' force multiplier talent.
  • Trick: Heavy Infantry
    A clone trooper veteran of the brutal Umbaran campaign equipped with the 'For My Brothers' safety net talent.
  • Luco Bronc: Sharpshooter
    A former Umbaran militia member possessing deep historical animosity towards the squad's clone troopers.
  • Kundri Fathom: Antagonist
    The enigmatic and terrifying leader of the Infinite Coil, deploying the biological Shadow Plague across the galaxy.
  • Tel-Rea Vokoss: Jedi Padawan
    The squad's sole Force user, utilizing an Exotic combat class to manipulate battlefield geometry via Force Push and Pull.
  • Cly Kullervo: Mandalorian Mercenary
    A warrior of Clan Verminoth utilizing an irreplaceable jetpack mechanic to instantly seize high ground advantages.
  • Operator: Playable Character
    Players choose from a roster of over 75 unique operators, split between Attackers and Defenders. Each operator has a unique gadget, specific weapon loadout, and speed/health rating that defines their tactical role.
Example Missions
  • Eavesdropping: Main Story Quest
    Engage in claustrophobic dockyard firefights against Kundri Fathom's forces on the urban planet Courtsilius.
  • Dark Waters: Main Story Quest
    Infiltrate subterranean environments on Courtsilius to gather critical intelligence on the Infinite Coil.
  • Sullust Refinery Sabotage: Tactical Operation
    Navigate extreme volcanic hazards and destroy industrial targets to cut off Separatist resource lines.
  • Luunata Citadel Assault: High-Value Target Operation
    Utilize vertical infiltration mechanics to disable massive anti-orbital planetary defense weaponry.
  • Bomb
    The core 5v5 competitive mode. The attacking team must plant a defuser at one of two bomb sites, while the defending team must prevent the plant or disable the defuser. Each round is single-elimination.
  • Dual Front
    A 6v6 mode with respawns where two teams simultaneously attack enemy sectors and defend their own on a large, mirrored map.
  • Secure Area
    A 5v5 mode where the attacking team must locate and secure a biohazard container by occupying the room for a set amount of time, while defenders try to stop them.
  • Hostage
    A 5v5 mode where the attacking team must locate and extract a hostage from the building, while defenders must prevent the extraction. The hostage can be injured by either team.
people Multiplayer
Multiplayer Details

Star Wars Zero Company intentionally distances itself from the multiplayer and live-service models that heavily dominate the contemporary Star Wars gaming landscape. The title was built strictly as an immersive, highly tactical single-player experience. Players assume the singular role of Hawks, commanding an AI-controlled squad of diverse mercenaries against deeply scripted, procedurally generated enemy AI factions, including the Separatist Alliance and the terrifying Infinite Coil cult. There are no competitive Player-versus-Player (PvP) modes, no cooperative campaign integrations, and no multiplayer leaderboards present in the core architectural design. The developers placed their entire emphasis and computational budget on solitary strategic management, deep interpersonal squad bonding mechanics, rigorous economic resource allocation, and maintaining atmospheric narrative world-building within the darkest corners of the Clone Wars era.

The primary mode is the 5v5 single-elimination 'Bomb' mode. Other classic modes like Hostage and Secure Area are available. The major new addition is 'Dual Front,' a permanent 6v6 mode with respawns and simultaneous attack/defense objectives on the game's largest map.

extension Editions & DLC
Available Editions

Electronic Arts distributed Star Wars Zero Company across a highly stratified pricing matrix to balance digital accessibility with premium boutique collector's items. The Standard Edition launched at $49.99 for PC platforms and $59.99 for PlayStation 5 and Xbox Series X/S. The Deluxe Edition, priced at $59.99 on PC and $69.99 on consoles, provides immediate access to lore-accurate cosmetic DLCs—such as the 'Grand Army of the Republic' and 'Shadow Collective' packs—that are strictly aesthetic and devoid of pay-to-win mechanics. Furthermore, a heavily scrutinized $299.99 Collector's Edition was produced in partnership with Limited Run Games. It features a physical Hasbro Black Series Electronic Thermal Detonator, a SteelBook, a desk mat, and exclusive pins. However, this premium physical edition faced a staggering nine-month manufacturing delay, with physical merchandise fulfillment pushed to mid-2027, despite digital software codes being provided to buyers on launch day.

The core game is free-to-play with access to most modes and a rotating roster of 26 operators. The Elite Edition ($19.99) unlocks Ranked mode and 16 additional operators. The Ultimate Edition ($39.99) provides instant access to all 52 additional operators and exclusive cosmetic items. All progress from previous versions of Siege carries over.

Post-Launch Content / DLC

The post-launch environment for Star Wars Zero Company is currently fraught with extreme uncertainty, anxiety, and corporate tension. Initially, the Deluxe Edition successfully delivered high-quality, lore-accurate cosmetic DLC, such as the 'Shadow Collective' pack. In standard live-service ecosystems, dedicated player communities rely on datamining client files to uncover future content updates. However, the game launched amidst a catastrophic internal collapse at developer Bit Reactor, with 80% of the staff unceremoniously placed on unpaid furlough due to an exhausted $50 million budget and a devastating $20 million legal dispute paralyzing operations. The distinct absence of leaked post-launch roadmaps, hidden DLC assets, or future expansion files in the initial 1.0 client patch has severely exacerbated community fears that no substantial story expansions were ever funded, leaving the entire live-service roadmap completely in limbo.

Siege X follows a seasonal live-service model. Every season introduces a new Battle Pass with branching paths, new operators, map reworks, and major balance changes. The first season, 'Operation Daybreak,' included a rework for the operator Clash.

help_outline FAQ
Frequently Asked Questions
  • Q: Does Star Wars Zero Company feature any multiplayer or co-op modes?
    A: No, the game is a strictly single-player, turn-based tactical strategy experience with a heavy focus on narrative, squad management, and deep interpersonal bonding mechanics. There are no PvP or co-op integrations.
  • Q: How does the combat economy work without a traditional defensive AP limit?
    A: While there is a strict 2 to 3 Action Point limit per turn for standard moves, players accrue points in an 'Advantage' pool by inflicting damage. These points can be spent to instantly trigger devastating abilities like Rocket Strikes without consuming standard AP.
  • Q: Are the combat environments destructible?
    A: Yes, powered natively by Unreal Engine 5, environmental cover is entirely destructible. Sustained heavy blaster fire will rapidly erode physical barriers, removing safety for entrenched units and forcing constant battlefield maneuverability.
  • Q: Is there a permadeath mechanic in the campaign?
    A: Yes. When an operator is reduced to zero health, they receive a permanent injury that degrades combat stats. Accumulating three injuries triggers permadeath on standard difficulties, forcing players to carefully manage their roster's health via the Medbay.
  • Q: Why was the post-launch DLC and live-service roadmap impacted?
    A: Just weeks prior to the game's highly successful commercial launch, roughly 80% of developer Bit Reactor's staff was placed on unpaid furlough due to an exhausted $50 million operational budget and a paralyzing $20 million legal dispute between the studio's co-founders.
  • Q: Is there a 'Fog of War' mechanic in the tactical missions?
    A: No, the developers made the bold, computationally heavy choice to completely eliminate the traditional Fog of War. All enemy units, patrol routes, and environmental variables are rendered and visible to the player from the very first turn.
  • Q: What is Rainbow Six Siege X?
    A: It is a massive, 10th-anniversary overhaul of Rainbow Six Siege that transitions the game to a free-to-play model, modernizes its graphics and sound, and adds new content like the 'Dual Front' mode.
  • Q: Is Rainbow Six Siege now free?
    A: Yes. New players can download and play the game for free with access to most modes and a rotating roster of 26 operators. To get all operators and access to Ranked mode, players can purchase premium editions.
  • Q: What is 'Dual Front' mode?
    A: It is a new, permanent 6v6 game mode on a very large map where both teams attack and defend simultaneously. It features respawns, which is a major departure from the classic Siege formula.
  • Q: Does the game have a single-player campaign?
    A: No, Rainbow Six Siege X remains a multiplayer-only experience with no story campaign or dedicated PvE mode.
build Technical Details
Graphics & Visual Fidelity

Built natively on Unreal Engine 5, the graphics architecture of Star Wars Zero Company abandons the traditional static isometric perspective of the genre in favor of a highly ambitious, cinematic hybrid camera system. Players seamlessly transition from a macro top-down tactical view during firefights to an immersive, over-the-shoulder third-person perspective while exploring their base. The engine integration introduces advanced physics and dynamic lighting directly into the tactical grid, allowing blaster fire to cast real-time illumination down darkened corridors. A monumental design choice was the complete elimination of the traditional 'Fog of War'; all enemy units and environmental variables are rendered simultaneously from turn one. Combined with fully destructible environmental cover and 18 meticulously handcrafted planetary maps, the game demands high-end hardware to deliver an unprecedented level of cinematic graphical fidelity.

N/A
Audio & Soundtrack

The audio engineering and cinematic score for the game were meticulously crafted by Gordy Haab, a Grammy and Ivor Novello Award-winning composer renowned for his work on the Star Wars Jedi franchise. He delivered a monumental 25-track, 130-minute original soundtrack that masterfully bridges the traditional, sweeping Star Wars aesthetic with the grim, oppressive realities of covert tactical warfare. Tracks like 'Eve of Battle' channel John Williams' iconic brass-heavy orchestration, while compositions such as 'The Plague' leverage oppressive string arrangements and ominous synthetic undertones to reflect the bio-horror of the Infinite Coil. The combat soundscape is incredibly dynamic; operators dynamically voice their tactical assists, blaster bolts physically sizzle as they melt through destructible steel barricades, and B1 Battle Droids emit comedic, panicked vocalizations when players execute perfect flanking maneuvers, creating a deeply immersive audio environment.

N/A
User Interface (UI/UX)

The User Interface (UI) of Star Wars Zero Company brilliantly bridges the game's ambitious dual-perspective mechanics. While exploring 'The Den,' the UI adopts a diegetic, immersive third-person approach via the Holotable and central command console for seamlessly managing base upgrades and tracking planetary nodes on the dynamic Galaxy Map. In active combat, the UI elegantly shifts to accommodate the complex Unreal Engine 5 tactical grid. Key visual elements include crisp indicators for the strict 2 to 3 Action Point (AP) economy, alongside a prominent, pulsing meter tracking the shared squad Advantage pool (capped at 10). Furthermore, the UI innovates heavily with an adjustable, directional cone overlay for the dynamic Overwatch system; this transforms standard passive area denial into a visually distinct, manual calculation of tactical risk, chance-to-hit percentages, and positional reward.

N/A
Accessibility Options

Star Wars Zero Company incorporates a variety of features and difficulty settings designed to accommodate varying levels of tactical expertise, allowing players to tweak the game's otherwise punishing mechanics. On standard and high difficulties, operators accumulating three combat injuries trigger permanent death (permadeath), but these severe penalties can be adjusted or entirely disabled in lower difficulty tiers, allowing players to focus strictly on the narrative and interpersonal squad dynamics. Additionally, the bold design choice to eliminate the 'Fog of War' inherently serves as a massive gameplay accessibility feature, allowing players to fully parse the battlefield layout and enemy placements immediately without dealing with obscured or hidden information. The hybrid camera system also allows players to zoom in tightly and adjust their view, aiding significantly in the clear visual identification of enemy targets and environmental hazards.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Refresh Rate @ 1080p) (High Preset, 1080p resolution, aiming for a stable 144+ FPS.)
CPU: A powerful CPU to consistently drive high framerates for competitive play.
CPU (Laptop): A strong mobile CPU to maintain high FPS during intense firefights and destruction.
GPU: Excellent desktop GPUs for a high-refresh-rate experience at 1080p with high settings.
GPU (Laptop): A high-TGP RTX 3060 or any RTX 4060 laptop will provide a great 1080p competitive experience, especially with DLSS and Frame Generation.
RAM: 16GB RAM is the official recommended amount.
Storage: An SSD is required for this tier.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5700X
developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Minimum (Competitive Entry @ 1080p) (Low Preset, 1080p resolution, aiming for a stable 120+ FPS.)
CPU: A solid 6-core processor to handle the game's logic and physics at high framerates.
CPU (Laptop): A capable mobile CPU is needed to avoid bottlenecks in a competitive FPS.
GPU: Capable GPUs for achieving high refresh rates at 1080p on competitive (low) settings.
GPU (Laptop): An RTX-series laptop GPU is highly recommended to leverage DLSS for a more stable high-framerate experience.
RAM: 16GB RAM is the expected minimum for modern AAA multiplayer titles.
Storage: An SSD is officially required for minimum playability.
memoryCPU: Intel Core i5-9600K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop)
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Minimum (30 FPS, Low Preset)
CPU: Provides the baseline computational power required to calculate Unreal Engine 5 tactical grids without Fog of War.
CPU (Laptop): Sufficient for maintaining a locked 30 FPS target on low preset grid calculations.
GPU: The absolute baseline to handle the minimum dynamic lighting and line-of-sight rendering.
GPU (Laptop): Adequate for 30 FPS targeting; turning down shadow maps is heavily advised.
RAM: Minimum required memory to load full environments simultaneously due to the lack of Fog of War.
Storage: Solid-state drive recommended to eliminate texture pop-in during camera transitions.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600X
developer_boardGPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
laptop_macCPU (L): Intel Core i5-9300H or Ryzen 5 4600H
laptop_windowsGPU (L): Nvidia GTX 1660 Ti or RTX 3050
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1440p (QHD/2K) - Competitive (High Refresh Rate @ 1440p) (Medium/High Preset, 1440p resolution, aiming for 144+ FPS. Upscaling (DLSS/FSR Quality) is recommended.)
CPU: A top-tier gaming CPU to prevent bottlenecks and ensure the highest possible framerates at 1440p.
CPU (Laptop): High-performance laptop CPUs are essential for a consistent and smooth 1440p high-refresh-rate experience.
GPU: Strong desktop GPUs for the 1440p competitive sweet spot, providing high framerates with great visual clarity.
GPU (Laptop): A high-TGP RTX 4070 or RTX 3080 Laptop is the target for 1440p competitive play. A future RTX 5070 Laptop would excel here.
RAM: While 16GB is sufficient, 32GB is recommended for the smoothest experience with background applications.
Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-13650HX / AMD Ryzen 7 7745HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB), RTX 4070 Laptop (8GB). (Future-proof: RTX 5070 Laptop)
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
1440p (QHD/2K) - Recommended (60 FPS, High Preset)
CPU: Necessary for processing the complex AI behavior trees and procedural spawn variables seamlessly.
CPU (Laptop): Handles the heavy AI lifting and physics destruction calculations effectively.
GPU: Required for maintaining high-fidelity environmental destruction, particle effects, and dynamic grid lighting at 60 FPS.
GPU (Laptop): Ensures stable 60 FPS rendering under heavy combat loads and visual particle stress.
RAM: Crucial for running procedural elements concurrently with high-resolution UE5 assets.
Storage: Fast loading times required for the transition between The Den's real-time exploration and tactical deployments.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 3700X
developer_boardGPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-11800H or Ryzen 7 5800H
laptop_windowsGPU (L): Nvidia RTX 3070 Ti (High TGP) or RTX 4070
layersRAM: 32 GB
saveStorage (Tier): 50 GB SSD
2160p (UHD/4K) - Ultra (60 FPS, Ultra Preset)
CPU: Provides maximum computational overhead for all physics, AI, and geometry rendering.
CPU (Laptop): Top-tier mobile processors required to prevent bottlenecks at native 4K.
GPU: Massive VRAM and rasterization power needed to render fully destructible 4K environments without framerate drops.
GPU (Laptop): The only mobile GPUs capable of sustaining 4K 60 FPS with all UE5 lighting pipelines engaged.
RAM: Accommodates maximum map details, high-res texture packs, and complex lighting caches.
Storage: Gen 4 NVMe speeds maximize data streaming for complex tactical map geometry.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X
developer_boardGPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX or Ryzen 9 7945HX
laptop_windowsGPU (L): Nvidia RTX 4080 or RTX 4090 Mobile
layersRAM: 32 GB
saveStorage (Tier): 50 GB NVMe SSD
2160p (UHD/4K) - 4K Ultra (Enthusiast @ 4K) (High/Ultra Preset, 2160p (4K) resolution, aiming for 120+ FPS. Upscaling (DLSS/FSR Performance) is essential.)
CPU: A flagship desktop CPU is recommended to push the highest framerates possible at 4K.
CPU (Laptop): The absolute best mobile CPUs are required to keep up with flagship GPUs for a 4K high-refresh-rate experience.
GPU: High-end desktop GPUs are necessary for a 4K high-refresh-rate experience, relying heavily on upscaling.
GPU (Laptop): Flagship laptop GPUs are required for a playable 4K high-framerate experience, which will be heavily dependent on upscaling and Frame Generation.
RAM: 32GB of fast RAM is highly recommended to provide sufficient headroom and minimize stuttering at 4K.
Storage: A fast NVMe SSD is essential for the best possible experience at 4K.
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB), RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop)
layersRAM: 32 GB
saveStorage (Tier): 90 GB NVMe SSD
save Overall Storage
Spec: 50 GB available space
Note: Required to store the high-fidelity textures and meticulously handcrafted map geometries without relying on procedural terrain generation.
Type: Unknown
Spec: 90 GB available space (SSD Required)
Note: An SSD is listed as a mandatory requirement for all tiers. This is crucial for fast loading between rounds and streaming high-quality textures without causing in-game stutter.
Type: SSD
desktop_windows Operating System
Spec: 64-bit Windows 10 / 11
Explanation: Windows 11 24H2 builds experienced isolated rendering crashes at launch, which were rapidly addressed via emergency server-side stability patches.
Spec: Windows 10 / Windows 11 (64-bit Required)
Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is recommended for optimal performance and to best utilize features like DirectStorage for faster map loading.
gamepad DirectX Version
Spec: Version 12
Explanation: Strictly required to render Unreal Engine 5's advanced physics, destructible cover, and dynamic lighting systems.
Spec: DirectX 12
Explanation: A next-generation engine would require DirectX 12 for its advanced rendering pipeline, enabling more complex environmental destruction and visual effects.
info_outline Other Game Notes
  • Built upon Unreal Engine 5, featuring advanced physics, dynamic lighting, and completely eliminated Fog of War.
  • Laptop Performance Note: Due to the lack of Fog of War and complex dynamic environmental destruction, gaming laptops must maintain aggressive cooling profiles for extended tactical engagements.
  • Laptop Consideration: G P U T G P: Minimum 85W TGP recommended for RTX 30-series equivalents to handle dynamic real-time blaster lighting.
  • Laptop Consideration: Cooling Thermals: Dual fan setups heavily required; high CPU loads are expected due to concurrent procedural generation and complex AI behavior trees.
  • Laptop Consideration: C P U Power Limits: PL1 should be set to 45W+ to sustain the high background computational overhead of the Infinite Coil enemy algorithms.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to reduce rendering latency during transitions between the tactical grid and third-person camera.
  • Optimization Detail: Upscaling Tech: DLSS and FSR 3.0 supported natively.
  • Optimization Detail: Key Settings Impact: Lowering environmental destruction physics and dynamic lighting drastically improves frame rates on lower-end hardware configurations.
  • Game Name: Star Wars Zero Company
  • SPECULATIVE AND EXTRAPOLATED SYSTEM REQUIREMENTS for Rainbow Six Siege X (2025). This information is based on performance expectations for a next-generation sequel to a competitive tactical shooter, likely built on an advanced, proprietary engine (e.g., AnvilNext 3.0 or Snowdrop). These specs are designed with high-framerate competitive play in mind. Laptop and future-generation GPU listings are extrapolated based on performance benchmarks and series trends.
  • Laptop Performance Note: Laptop versions of the listed desktop GPUs require comparable performance. For a competitive FPS like Rainbow Six Siege X, maintaining a high and stable framerate is the top priority. A laptop with a powerful CPU, a high-TGP (Total Graphics Power) GPU, and an excellent cooling system is critical for a consistent and responsive experience.
  • Laptop Consideration: G P U T G P: A high TGP is essential. In a competitive shooter, every frame counts, and a low-power GPU variant will struggle to deliver the high refresh rates needed for fluid gameplay.
  • Laptop Consideration: Cooling Thermals: The game's engine, especially with advanced destruction physics, will tax the CPU and GPU. A robust cooling solution is necessary to prevent thermal throttling and maintain consistent performance during intense, round-based matches.
  • Laptop Consideration: C P U Power Limits: Strong single-core and multi-core CPU performance is crucial for handling game logic, physics, and maintaining high framerates, which is a key advantage in tactical shooters.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended to minimize system latency. For a game where reaction time is everything, reducing input lag is a significant competitive advantage.
  • Optimization Detail: Upscaling Tech: The game is expected to feature full support for NVIDIA DLSS, AMD FSR, and Intel XeSS. These technologies will be key for players looking to maximize framerates for high-refresh-rate monitors (144Hz and above).
  • Optimization Detail: Key Settings Impact: Performance will be most affected by settings that impact CPU and GPU load in complex firefights, such as Shadow Quality, Effects Quality, and the complexity of environmental physics and destruction.
  • Game Name: Rainbow Six Siege X
build Optimization Details
  • Upscaling Tech: DLSS and FSR 3.0 supported natively.
  • Key Settings Impact: Lowering environmental destruction physics and dynamic lighting drastically improves frame rates on lower-end hardware configurations.
  • Upscaling Tech: The game is expected to feature full support for NVIDIA DLSS, AMD FSR, and Intel XeSS. These technologies will be key for players looking to maximize framerates for high-refresh-rate monitors (144Hz and above).
  • Key Settings Impact: Performance will be most affected by settings that impact CPU and GPU load in complex firefights, such as Shadow Quality, Effects Quality, and the complexity of environmental physics and destruction.
laptop Laptop Considerations
  • G P U T G P: Minimum 85W TGP recommended for RTX 30-series equivalents to handle dynamic real-time blaster lighting.
  • Cooling Thermals: Dual fan setups heavily required; high CPU loads are expected due to concurrent procedural generation and complex AI behavior trees.
  • C P U Power Limits: PL1 should be set to 45W+ to sustain the high background computational overhead of the Infinite Coil enemy algorithms.
  • M U X Switch Optimus: A MUX Switch is highly recommended to reduce rendering latency during transitions between the tactical grid and third-person camera.
  • G P U T G P: A high TGP is essential. In a competitive shooter, every frame counts, and a low-power GPU variant will struggle to deliver the high refresh rates needed for fluid gameplay.
  • Cooling Thermals: The game's engine, especially with advanced destruction physics, will tax the CPU and GPU. A robust cooling solution is necessary to prevent thermal throttling and maintain consistent performance during intense, round-based matches.
  • C P U Power Limits: Strong single-core and multi-core CPU performance is crucial for handling game logic, physics, and maintaining high framerates, which is a key advantage in tactical shooters.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended to minimize system latency. For a game where reaction time is everything, reducing input lag is a significant competitive advantage.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1660 Ti or RTX 3050
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GTX 1660 Ti or RTX 3050
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GTX 1660 Ti or RTX 3050
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti (High TGP) or RTX 4070
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti (High TGP) or RTX 4070
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti (High TGP) or RTX 4070
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB), RTX 4070 Laptop (8GB). (Future-proof: RTX 5070 Laptop)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB), RTX 4070 Laptop (8GB). (Future-proof: RTX 5070 Laptop)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 or RTX 4090 Mobile
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 4080 or RTX 4090 Mobile
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 4080 or RTX 4090 Mobile
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB), RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB), RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB), RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop)

For Star Wars Zero Company Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX

For Rainbow Six Siege X Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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