Star Wars Zero Company Cover Art

Star Wars Zero Company

Turn-based tactical strategy

starstarstarstarstar_half(5 Ratings)

$49.99

Released globally on August 27, 2026, Star Wars Zero Company is a groundbreaking turn-based tactical strategy game that merges high-stakes squad combat with a gritty, morally ambiguous narrative set in the twilight of the Clone Wars. Players command Hawks, a disgraced former Republic officer leading a covert, deniable mercenary outfit composed of outcasts, rogue Jedi, and syndicate enforcers. Operating from a clandestine base known as 'The Den', players navigate a massive strategic Galaxy Map and engage in brutal tactical missions across 18 handcrafted planets. The game innovates the genre by eliminating the traditional Fog of War, introducing fully destructible environments via Unreal Engine 5, and replacing passive defensive metagames with an aggressive 'Advantage' momentum system. Despite immense critical acclaim, the title's launch was overshadowed by extreme financial and legal turbulence within the development studio.

Star Wars Zero Company

Star Wars Zero Company Thumbnail
starstarstarstarstar_half(5 Ratings)$49.99Turn-based tactical strategy

Released globally on August 27, 2026, Star Wars Zero Company is a groundbreaking turn-based tactical strategy game that merges high-stakes squad combat with a gritty, morally ambiguous narrative set in the twilight of the Clone Wars. Players command Hawks, a disgraced former Republic officer leading a covert, deniable mercenary outfit composed of outcasts, rogue Jedi, and syndicate enforcers. Operating from a clandestine base known as 'The Den', players navigate a massive strategic Galaxy Map and engage in brutal tactical missions across 18 handcrafted planets. The game innovates the genre by eliminating the traditional Fog of War, introducing fully destructible environments via Unreal Engine 5, and replacing passive defensive metagames with an aggressive 'Advantage' momentum system. Despite immense critical acclaim, the title's launch was overshadowed by extreme financial and legal turbulence within the development studio.

business Dev: Bit Reactorprint Pub: Electronic Artsevent Rel: update Upd:
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Themes

Gritty EspionageClone Wars AttritionMoral AmbiguitySurvivalMutinyBiological Warfare
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Star Wars Zero Company Key Specifications

Key Specifications for Star Wars Zero Company
Specification Detail
Action Point Economy Strict 2-3 AP per turn system, bypassed by the shared Advantage point pool.
Galactic Scale 150 planetary nodes, 18 fully handcrafted tactical mission environments.
Permadeath Mechanics Operators suffer permanent death upon accumulating three combat injuries.
Camera System Hybrid (Top-down tactical to third-person over-the-shoulder exploration).

info_outline Note: Built upon Unreal Engine 5, featuring advanced physics, dynamic lighting, and completely eliminated Fog of War.

laptop_windows Laptop Performance Note: Due to the lack of Fog of War and complex dynamic environmental destruction, gaming laptops must maintain aggressive cooling profiles for extended tactical engagements.

info_outline GPU TGP: Minimum 85W TGP recommended for RTX 30-series equivalents to handle dynamic real-time blaster lighting.

info_outline Cooling Thermals: Dual fan setups heavily required; high CPU loads are expected due to concurrent procedural generation and complex AI behavior trees.

info_outline CPU Power Limits: PL1 should be set to 45W+ to sustain the high background computational overhead of the Infinite Coil enemy algorithms.

info_outline MUX Switch Optimus: A MUX Switch is highly recommended to reduce rendering latency during transitions between the tactical grid and third-person camera.

build Optimization Note: DLSS and FSR 3.0 supported natively. Lowering environmental destruction physics and dynamic lighting drastically improves frame rates on lower-end hardware configurations.

computer

Star Wars Zero Company System Requirements

1080p

tune Minimum – 30 FPS, Low Preset

memory
CPU: Intel Core i5-8400 or AMD Ryzen 5 2600X (Provides the baseline computational power required to calculate Unreal Engine 5 tactical grids without Fog of War.)
laptop_mac
Laptop CPU: Intel Core i5-9300H or Ryzen 5 4600H (Sufficient for maintaining a locked 30 FPS target on low preset grid calculations.)
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GPU: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580 (The absolute baseline to handle the minimum dynamic lighting and line-of-sight rendering.)
laptop_mac
Laptop GPU: Nvidia GTX 1660 Ti or RTX 3050 (Adequate for 30 FPS targeting; turning down shadow maps is heavily advised.)
storage
RAM: 16 GB (Minimum required memory to load full environments simultaneously due to the lack of Fog of War.)
save_alt
Storage: 50 GB SSD (Solid-state drive recommended to eliminate texture pop-in during camera transitions.)

1440p

tune Recommended – 60 FPS, High Preset

memory
CPU: Intel Core i7-10700K or AMD Ryzen 7 3700X (Necessary for processing the complex AI behavior trees and procedural spawn variables seamlessly.)
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Laptop CPU: Intel Core i7-11800H or Ryzen 7 5800H (Handles the heavy AI lifting and physics destruction calculations effectively.)
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GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT (Required for maintaining high-fidelity environmental destruction, particle effects, and dynamic grid lighting at 60 FPS.)
laptop_mac
Laptop GPU: Nvidia RTX 3070 Ti (High TGP) or RTX 4070 (Ensures stable 60 FPS rendering under heavy combat loads and visual particle stress.)
storage
RAM: 32 GB (Crucial for running procedural elements concurrently with high-resolution UE5 assets.)
save_alt
Storage: 50 GB SSD (Fast loading times required for the transition between The Den's real-time exploration and tactical deployments.)

2160p

tune Ultra – 60 FPS, Ultra Preset

memory
CPU: Intel Core i9-12900K or AMD Ryzen 9 5900X (Provides maximum computational overhead for all physics, AI, and geometry rendering.)
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Laptop CPU: Intel Core i9-13900HX or Ryzen 9 7945HX (Top-tier mobile processors required to prevent bottlenecks at native 4K.)
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GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX (Massive VRAM and rasterization power needed to render fully destructible 4K environments without framerate drops.)
laptop_mac
Laptop GPU: Nvidia RTX 4080 or RTX 4090 Mobile (The only mobile GPUs capable of sustaining 4K 60 FPS with all UE5 lighting pipelines engaged.)
storage
RAM: 32 GB (Accommodates maximum map details, high-res texture packs, and complex lighting caches.)
save_alt
Storage: 50 GB NVMe SSD (Gen 4 NVMe speeds maximize data streaming for complex tactical map geometry.)

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Star Wars Zero Company Laptop Recommendations

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MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core i7-12700H

developer_board NVIDIA GeForce RTX 3070 140W

storage 32GB DDR4-3200MHz

US $1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core i7-12700H (Score: 900)

developer_board GPU: NVIDIA GeForce RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (30 FPS, Low Preset).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core i9-13900H

developer_board NVIDIA GeForce RTX 4060 140W

storage 16GB DDR5-5200MHz

US $999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core i9-13900H (Score: 1058)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (30 FPS, Low Preset).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core i9-14900HX

developer_board NVIDIA GeForce RTX 4060 140W

storage 32GB DDR5-5600MHz

US $1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core i9-14900HX (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (30 FPS, Low Preset).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core i9-12900H

developer_board NVIDIA GeForce RTX 3070 Ti 150W

storage 16GB DDR5-4800MHz

US $1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core i9-12900H (Score: 1030)

developer_board GPU: NVIDIA GeForce RTX 3070 Ti (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (30 FPS, Low Preset).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core i5-12450H

developer_board NVIDIA GeForce RTX 3050 75W

storage 16GB DDR4-3200MHz

US $645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core i5-12450H (Score: 628)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (30 FPS, Low Preset).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core i5-12500H

developer_board NVIDIA GeForce RTX 3050 Ti 80W

storage 16GB DDR4-3200MHz

US $710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core i5-12500H (Score: 633)

developer_board GPU: NVIDIA GeForce RTX 3050 Ti (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (30 FPS, Low Preset).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435HS

developer_board NVIDIA GeForce RTX 3050 75W

storage 32GB DDR5-4800MHz

US $799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435HS (Score: 1655)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (30 FPS, Low Preset).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 6800H

developer_board NVIDIA GeForce RTX 3060 140W

storage 16GB DDR5-4800MHz

US $1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 6800H (Score: 880)

developer_board GPU: NVIDIA GeForce RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (30 FPS, Low Preset).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 5900HS

developer_board NVIDIA GeForce RTX 3080 100W

storage 16GB DDR4-3200MHz

US $1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 5900HS (Score: 820)

developer_board GPU: NVIDIA GeForce RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (30 FPS, Low Preset).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core i7-13620H

developer_board NVIDIA GeForce RTX 4070

storage 16GB DDR5-4800MHz

US $1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core i7-13620H (Score: 843)

developer_board GPU: NVIDIA GeForce RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (30 FPS, Low Preset).

  • Core Requirements

  • desktop_windowsOperating System: 64-bit Windows 10 / 11

    Windows 11 24H2 builds experienced isolated rendering crashes at launch, which were rapidly addressed via emergency server-side stability patches.

  • memoryDirectX: Version 12

    Strictly required to render Unreal Engine 5's advanced physics, destructible cover, and dynamic lighting systems.

  • save_altStorage Note: 50 GB available space

    Required to store the high-fidelity textures and meticulously handcrafted map geometries without relying on procedural terrain generation.

settings_applications Optimization Notes:

Upscaling: DLSS and FSR 3.0 supported natively.

Key Settings: Lowering environmental destruction physics and dynamic lighting drastically improves frame rates on lower-end hardware configurations.

map

Star Wars Zero Company: Map Size and Regions

The strategic layer of Star Wars Zero Company features a massive, dynamic Galaxy Map managed from a central Holotable, comprising operations across more than 150 distinct planetary bodies systematically organized into 12 galactic regions. The map architecture includes distinct sectors—such as Zone Aurek, Besh, Cresh, Forn, and Grek—covering diverse environmental extremes from Coruscant's dense urban plateaus to Kashyyyk's sprawling forests, and the perpetual darkness of Umbara. While many of these 150 locations serve as text-based intelligence gathering and espionage nodes, the game features 18 meticulously handcrafted planets that host the complex Tactical Missions. The developers consciously opted against procedural terrain generation for these 18 playable arenas to ensure that every chokepoint, high-ground advantage, and destructible cover placement feels deliberate and cinematic. Procedural generation is reserved solely for enemy spawn variables and patrol routes, guaranteeing infinite tactical replayability.

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Star Wars Zero Company: Post-Launch Content / DLC

The post-launch environment for Star Wars Zero Company is currently fraught with extreme uncertainty, anxiety, and corporate tension. Initially, the Deluxe Edition successfully delivered high-quality, lore-accurate cosmetic DLC, such as the 'Shadow Collective' pack. In standard live-service ecosystems, dedicated player communities rely on datamining client files to uncover future content updates. However, the game launched amidst a catastrophic internal collapse at developer Bit Reactor, with 80% of the staff unceremoniously placed on unpaid furlough due to an exhausted $50 million budget and a devastating $20 million legal dispute paralyzing operations. The distinct absence of leaked post-launch roadmaps, hidden DLC assets, or future expansion files in the initial 1.0 client patch has severely exacerbated community fears that no substantial story expansions were ever funded, leaving the entire live-service roadmap completely in limbo.

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Star Wars Zero Company Skills & Upgrades Overview

Character progression in the game encompasses 12 distinct classes. Eight of these are standard 'Specializations' available to any recruited mercenary, including Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier. The remaining four are 'Exotic' classes permanently locked to authored characters, such as the Jedi Padawan Tel-Rea Vokoss. In the mid-game phase, operators unlock a secondary Specialization slot, facilitating deep, highly customized hybrid combat builds. The tactical combat system replaces traditional defensive AP constraints with an aggressive 'Advantage' momentum system; as operators inflict damage, they accrue points in a shared squad pool capped at 10. These points can be spent to instantly deploy devastating ultimate abilities—like Soldier Rocket Strikes or Jedi Force Pushes—without expending standard Action Points. Additionally, The Den allows for vital facility upgrades, including the Medbay for clearing permanent combat injuries, and the Black Market for purchasing advanced weapon modifications.

collections

Star Wars Zero Company: Game Editions

Electronic Arts distributed Star Wars Zero Company across a highly stratified pricing matrix to balance digital accessibility with premium boutique collector's items. The Standard Edition launched at $49.99 for PC platforms and $59.99 for PlayStation 5 and Xbox Series X/S. The Deluxe Edition, priced at $59.99 on PC and $69.99 on consoles, provides immediate access to lore-accurate cosmetic DLCs—such as the 'Grand Army of the Republic' and 'Shadow Collective' packs—that are strictly aesthetic and devoid of pay-to-win mechanics. Furthermore, a heavily scrutinized $299.99 Collector's Edition was produced in partnership with Limited Run Games. It features a physical Hasbro Black Series Electronic Thermal Detonator, a SteelBook, a desk mat, and exclusive pins. However, this premium physical edition faced a staggering nine-month manufacturing delay, with physical merchandise fulfillment pushed to mid-2027, despite digital software codes being provided to buyers on launch day.

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Star Wars Zero Company: Cross-Platform / Crossplay

Star Wars Zero Company was meticulously designed and marketed as a heavily single-player focused narrative tactical strategy game. At launch, there is absolutely no explicit mention or inclusion of cross-platform multiplayer, competitive PvP crossplay, or cooperative matchmaking components, as the core gameplay loop revolves entirely around managing a solitary campaign from The Den, engaging with the dynamic Galaxy Map, and undertaking complex tactical engagements against programmed AI factions like the Infinite Coil. However, given its major AAA release footprint across PC (Steam/EA App), PlayStation 5, and Xbox Series X/S ecosystems, players expect modern cross-progression or cloud saving capabilities natively supported by the EA account framework, allowing them to carry their grueling, permadeath-enabled campaign progress across different hardware platforms without losing their customized operator rosters.

whatshot

Star Wars Zero Company: Top 5 Weapons (Subjective/Iconic)

Based on the game's detailed Armory and Black Market systems, operators equip gear from four primary weapon families: Blaster Pistols, Blaster Rifles, Repeaters, and Longarm Blasters. (1) The Modified DL-44 Heavy Blaster is an iconic choice; when equipped with a Hair-Trigger Mod, it maximizes critical burst damage, making it perfect for the opportunistic Scoundrel class. (2) The Z-6 Rotary Cannon, especially when paired with a Coolant Flush System, provides unmatched area denial and suppressive fire, acting as the standard issue for Heavy clone troopers. (3) The Jedi Lightsaber is a unique melee weapon wielded exclusively by Tel-Rea Vokoss; it is powered by a unique 'Harmony' resource to massively increase blaster deflection and melee damage output. (4) Heavy Rocket Launchers, utilized by the Soldier class, offer devastating explosive payloads that can be triggered freely via the Advantage system. (5) Mandalorian Jetpacks and integrated Gauntlet Weapons, exclusive to Cly Kullervo, allow players to instantly seize high ground and inflict severe Burn statuses on clustered enemy squads.

category

Star Wars Zero Company Specific Game Elements

security

Star Wars Zero Company Weapons

  • security
    Heavy Rocket Launcher (Heavy Ordnance)

    Utilized by the Soldier class to deliver devastating explosive payloads via the Advantage system, destroying environmental cover.

  • security
    Jedi Lightsaber (Melee)

    Wielded exclusively by Tel-Rea Vokoss, powered by a unique Harmony resource to increase blaster deflection and melee damage.

  • security
    Mandalorian Gauntlet Weapons (Utility / Melee)

    Exclusive to Cly Kullervo, allowing for the infliction of Burn statuses on clustered enemy squads.

  • security
    Modified DL-44 Heavy Blaster (Blaster Pistol)

    Equipped with a Hair-Trigger Mod, it maximizes critical burst damage, perfectly suited for the opportunistic Scoundrel class.

  • security
    Z-6 Rotary Cannon (Repeater)

    Provides unmatched area denial and suppressive fire; ideal for Heavy operators to anchor the frontline.

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Star Wars Zero Company Vehicles

  • directions_car
    The Caisson (Covert Transport Ship)

    The squad's heavily modified, primary transport ship that serves as their mobile lifeline across the Galaxy Map, requiring dedicated upgrades to survive.

pets

Star Wars Zero Company Animals / Creatures

  • pets
    Shadow Plague Mutants (Biological/Force Contagion)

    Role: Infected combat units exhibiting unpredictable abilities, unnatural damage negation, and terrifying regenerative properties.

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Star Wars Zero Company Characters

  • person
    Cly Kullervo - Mandalorian Mercenary (Authored Operator)

    A warrior of Clan Verminoth utilizing an irreplaceable jetpack mechanic to instantly seize high ground advantages.

  • person
    Hawks - Protagonist / Commander (Player Character)

    A disgraced former Republic officer commanding the mercenary outfit; features the supreme 'Fearless Leader' force multiplier talent.

  • person
    Kundri Fathom - Antagonist (Antagonist)

    The enigmatic and terrifying leader of the Infinite Coil, deploying the biological Shadow Plague across the galaxy.

  • person
    Luco Bronc - Sharpshooter (Authored Operator)

    A former Umbaran militia member possessing deep historical animosity towards the squad's clone troopers.

  • person
    Tel-Rea Vokoss - Jedi Padawan (Authored Operator)

    The squad's sole Force user, utilizing an Exotic combat class to manipulate battlefield geometry via Force Push and Pull.

  • person
    Trick - Heavy Infantry (Authored Operator)

    A clone trooper veteran of the brutal Umbaran campaign equipped with the 'For My Brothers' safety net talent.

Top 3 Characters:

person
The

narrative is anchored by deeply flawed, heavily authored characters navigating a morally gray galaxy. (1) Hawks: The highly customizable player protagonist, a disgraced former Republic officer possessing the invaluable 'Fearless Leader' talent, which acts as a supreme force multiplier for the entire squad's accuracy and defense. (2) Kundri Fathom: The enigmatic commander of the Infinite Coil and the game's primary antagonist; her terrifying mastery over the bio-organic Shadow Plague and her potential Force-derived abilities make her an overwhelming battlefield presence. (3) Tel-Rea Vokoss: The squad's sole Jedi Padawan, commanding an irreplaceable Exotic combat class powered by a unique 'Harmony' resource, allowing her to fundamentally alter battlefield geometry using devastating Force Push and Force Pull abilities.

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Star Wars Zero Company Missions / Objectives

  • flag
    Dark Waters (Main Story Quest)

    Objective: Infiltrate subterranean environments on Courtsilius to gather critical intelligence on the Infinite Coil.

  • flag
    Eavesdropping (Main Story Quest)

    Objective: Engage in claustrophobic dockyard firefights against Kundri Fathom's forces on the urban planet Courtsilius.

  • flag
    Luunata Citadel Assault (High-Value Target Operation)

    Objective: Utilize vertical infiltration mechanics to disable massive anti-orbital planetary defense weaponry.

  • flag
    Sullust Refinery Sabotage (Tactical Operation)

    Objective: Navigate extreme volcanic hazards and destroy industrial targets to cut off Separatist resource lines.

Top 3 Missions/Objectives:

flag
The

game features highly memorable, handcrafted tactical encounters that push the mechanics to their limits. (1) 'Eavesdropping' and 'Dark Waters' on Courtsilius: Story-critical urban battleground missions that force players into claustrophobic, dimly lit dockyard firefights and subterranean engagements against Kundri Fathom's terrifying cult forces. (2) Sullust Refinery Sabotage: Intense tactical missions that introduce severe environmental hazards via bubbling volcanic refineries, demanding extremely careful spatial positioning and punishing players for errant movement. (3) Luunata Anti-Orbital Citadel Assault: A harrowing mission set on the occupied homeworld of operator Jae Mordant; it requires extensive use of vertical infiltration mechanics and precise tactical coordination to disable massive planetary defense weaponry while navigating extreme high-ground enemy advantages.

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Star Wars Zero Company Companions / Summons

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    M-3VO (Astromech Droid)

    Ability: Operates the vital Medbay in The Den; on the battlefield, hacks terminals to disable local lighting for stealth synergies.

  • group
    Neesh Renark (Lasat)

    Ability: The meticulous quartermaster who manages the Armory and Black Market, facilitating weapon modifications.

  • group
    The Caisson (Transport Ship)

    Ability: The squad's heavily modified transport providing logistical travel across 150 planetary bodies.

collections_bookmark

Star Wars Zero Company Collectibles

  • collections_bookmark
    Credits

    Location/Use: Secured via high-risk Tactical Missions, vital for hiring custom mercenaries and Black Market upgrades.

  • collections_bookmark
    Intel Caches

    Location/Use: Gathered from planetary nodes on the dynamic Galaxy Map to launch critical operations.

Top 3 Collectibles:

collections_bookmark
Collectibles

in the game are strictly tied to the punishing economic and tactical progression loops rather than simple arbitrary milestones. (1) Intel Caches: This is the primary, vital currency required to launch operations, gather detailed planetary data, and actively sabotage Infinite Coil facility upgrades across the Galaxy Map. (2) Ship Capacitors and Resources: Crucial salvage material that must be aggressively collected during missions to upgrade the Caisson (the squad's transport ship) and construct essential Base Facilities like the Droid Repair Bay and Medbay within The Den. (3) Cosmetic Data Files: Intricate lore files earned or unlocked to outfit your varied operators in diverse, lore-accurate gear, including Pyke syndicate helmets, Mandalorian clan markings, or Grand Army of the Republic clone armor variants.

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Star Wars Zero Company Armor

  • shield
    100th Clone Company Armor

    Focus/Stats: Cosmetic Deluxe Edition modification providing authentic Grand Army of the Republic Clone Wars aesthetics.

  • shield
    Shadow Collective Gear

    Focus/Stats: Underworld roleplaying cosmetics including protective Pyke helmets and distinct factional Death Watch tattoos.

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Star Wars Zero Company Clothing / Appearance

  • checkroom
    Hutt Cartel Tattoos

    Details: Factional tattoos representing major underworld syndicates for deep operator customization.

  • checkroom
    Pyke Helmets

    Details: Distinct underworld headgear tied to the Shadow Collective Cosmetic Pack.

more_horiz

Star Wars Zero Company Other Features & Info

  • label
    Multiplayer Modes

    Star Wars Zero Company intentionally distances itself from the multiplayer and live-service models that heavily dominate the contemporary Star Wars gaming landscape. The title was built strictly as an immersive, highly tactical single-player experience. Players assume the singular role of Hawks, commanding an AI-controlled squad of diverse mercenaries against deeply scripted, procedurally generated enemy AI factions, including the Separatist Alliance and the terrifying Infinite Coil cult. There are no competitive Player-versus-Player (PvP) modes, no cooperative campaign integrations, and no multiplayer leaderboards present in the core architectural design. The developers placed their entire emphasis and computational budget on solitary strategic management, deep interpersonal squad bonding mechanics, rigorous economic resource allocation, and maintaining atmospheric narrative world-building within the darkest corners of the Clone Wars era.

  • label
    User Interface

    The User Interface (UI) of Star Wars Zero Company brilliantly bridges the game's ambitious dual-perspective mechanics. While exploring 'The Den,' the UI adopts a diegetic, immersive third-person approach via the Holotable and central command console for seamlessly managing base upgrades and tracking planetary nodes on the dynamic Galaxy Map. In active combat, the UI elegantly shifts to accommodate the complex Unreal Engine 5 tactical grid. Key visual elements include crisp indicators for the strict 2 to 3 Action Point (AP) economy, alongside a prominent, pulsing meter tracking the shared squad Advantage pool (capped at 10). Furthermore, the UI innovates heavily with an adjustable, directional cone overlay for the dynamic Overwatch system; this transforms standard passive area denial into a visually distinct, manual calculation of tactical risk, chance-to-hit percentages, and positional reward.

  • label
    Sound and Music

    The audio engineering and cinematic score for the game were meticulously crafted by Gordy Haab, a Grammy and Ivor Novello Award-winning composer renowned for his work on the Star Wars Jedi franchise. He delivered a monumental 25-track, 130-minute original soundtrack that masterfully bridges the traditional, sweeping Star Wars aesthetic with the grim, oppressive realities of covert tactical warfare. Tracks like 'Eve of Battle' channel John Williams' iconic brass-heavy orchestration, while compositions such as 'The Plague' leverage oppressive string arrangements and ominous synthetic undertones to reflect the bio-horror of the Infinite Coil. The combat soundscape is incredibly dynamic; operators dynamically voice their tactical assists, blaster bolts physically sizzle as they melt through destructible steel barricades, and B1 Battle Droids emit comedic, panicked vocalizations when players execute perfect flanking maneuvers, creating a deeply immersive audio environment.

  • label
    Graphics and Visuals

    Built natively on Unreal Engine 5, the graphics architecture of Star Wars Zero Company abandons the traditional static isometric perspective of the genre in favor of a highly ambitious, cinematic hybrid camera system. Players seamlessly transition from a macro top-down tactical view during firefights to an immersive, over-the-shoulder third-person perspective while exploring their base. The engine integration introduces advanced physics and dynamic lighting directly into the tactical grid, allowing blaster fire to cast real-time illumination down darkened corridors. A monumental design choice was the complete elimination of the traditional 'Fog of War'; all enemy units and environmental variables are rendered simultaneously from turn one. Combined with fully destructible environmental cover and 18 meticulously handcrafted planetary maps, the game demands high-end hardware to deliver an unprecedented level of cinematic graphical fidelity.

  • label
    Accessibility Features

    Star Wars Zero Company incorporates a variety of features and difficulty settings designed to accommodate varying levels of tactical expertise, allowing players to tweak the game's otherwise punishing mechanics. On standard and high difficulties, operators accumulating three combat injuries trigger permanent death (permadeath), but these severe penalties can be adjusted or entirely disabled in lower difficulty tiers, allowing players to focus strictly on the narrative and interpersonal squad dynamics. Additionally, the bold design choice to eliminate the 'Fog of War' inherently serves as a massive gameplay accessibility feature, allowing players to fully parse the battlefield layout and enemy placements immediately without dealing with obscured or hidden information. The hybrid camera system also allows players to zoom in tightly and adjust their view, aiding significantly in the clear visual identification of enemy targets and environmental hazards.

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    Story and Setting

    The narrative framework of Star Wars Zero Company is situated precisely at the climax of the Clone Wars era, operating in the heavy, looming shadow of the Galactic Republic's impending collapse. Deliberately distancing itself from the traditional heroic space opera typical of the franchise, the game anchors its tone in gritty, morally ambiguous espionage thrillers reminiscent of Andor and Rogue One. Players assume the role of Hawks, a disgraced former Republic officer contracted by Republic Intelligence to command a deniable, covert mercenary outfit. This squad is composed of societal outcasts, political dissidents, ex-convicts, syndicate enforcers, rogue Jedi Padawans, and disillusioned clone troopers. Operating out of a clandestine base known as 'The Den' hidden within the Ring of Kafrene, the narrative focuses less on heroic triumph and significantly more on raw survival, squad attrition, and the psychological decay inherent in prolonged, unregulated warfare against terrifying threats like the Infinite Coil.

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    Top 3 Mounts/Companions

    While traditional rideable mounts are absent in this tactical setting, companions play vital logistical and combat roles. (1) M-3VO: An essential, highly specialized astromech droid who operates the life-saving Medbay in The Den; when deployed on the battlefield, it can hack terminals to disable local lighting, perfectly enabling stealth synergies like the 'Ghost Protocol'. (2) Neesh Renark: The gruff Lasat quartermaster who meticulously manages the Armory and Black Market, serving as the squad's primary, indispensable liaison for acquiring advanced weapon modifications and utilities. (3) The Caisson: While technically a vehicle, the squad's heavily modified transport ship serves as their mobile companion and lifeline across the 150 planetary bodies on the Galaxy Map, requiring dedicated resource investments to survive the perilous Clone Wars theater.

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Star Wars Zero Company Frequently Asked Questions

  • help_outline Does Star Wars Zero Company feature any multiplayer or co-op modes?
    No, the game is a strictly single-player, turn-based tactical strategy experience with a heavy focus on narrative, squad management, and deep interpersonal bonding mechanics. There are no PvP or co-op integrations.
  • help_outline How does the combat economy work without a traditional defensive AP limit?
    While there is a strict 2 to 3 Action Point limit per turn for standard moves, players accrue points in an 'Advantage' pool by inflicting damage. These points can be spent to instantly trigger devastating abilities like Rocket Strikes without consuming standard AP.
  • help_outline Are the combat environments destructible?
    Yes, powered natively by Unreal Engine 5, environmental cover is entirely destructible. Sustained heavy blaster fire will rapidly erode physical barriers, removing safety for entrenched units and forcing constant battlefield maneuverability.
  • help_outline Is there a permadeath mechanic in the campaign?
    Yes. When an operator is reduced to zero health, they receive a permanent injury that degrades combat stats. Accumulating three injuries triggers permadeath on standard difficulties, forcing players to carefully manage their roster's health via the Medbay.
  • help_outline Why was the post-launch DLC and live-service roadmap impacted?
    Just weeks prior to the game's highly successful commercial launch, roughly 80% of developer Bit Reactor's staff was placed on unpaid furlough due to an exhausted $50 million operational budget and a paralyzing $20 million legal dispute between the studio's co-founders.
  • help_outline Is there a 'Fog of War' mechanic in the tactical missions?
    No, the developers made the bold, computationally heavy choice to completely eliminate the traditional Fog of War. All enemy units, patrol routes, and environmental variables are rendered and visible to the player from the very first turn.