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Star Trek: Voyager - Across the Unknown vs Death Stranding
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 18, 2026 | Nov 8, 2019 |
| Developer | |
| Gamexcite | Kojima Productions |
| Publisher | |
| Daedalic Entertainment | Sony Interactive Entertainment (PlayStation), 505 Games (PC) |
| Genre(s) | |
| Rogue-lite Survival Strategy, Sci-Fi Starship Simulator, Tactical Management, Narrative RPG | Action, Open World, Strand Game, Walking Simulator (colloquial), Sci-Fi |
| Engine | |
| Unreal Engine 5 | Decima Engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $39.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is split between crew specialization and starship engineering. Voyager's interior functions as a multi-deck cross-section where players clear debris, construct specialized rooms (Hydroponics, Astrometrics, Sickbay Bio-Beds, Torpedo Fabrication Bays, and Holodecks), and assign crew members based on their engineering, medical, tactical, and science proficiencies. Crew members possess unique Hero abilities: Janeway boosts tactical morale and command resolve, Tuvok grants precision targeting on sub-systems, B'Elanna Torres supercharges warp core efficiency and repairs hull breaches on the fly, Seven of Nine integrates Borg nanite upgrades for adaptive shields, and The Doctor deploys emergency medical protocols. Starship upgrades include regenerative shielding, bio-neural circuitry, quantum torpedo launchers, and ablative hull armor. |
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| public World & Exploration | |
| World & Level Design | |
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The campaign takes place across 12 expansive, procedurally generated sectors spanning the Delta Quadrant. Major regions include the Badlands Border (where plasma cyclones and spatial rifts first stranded the ship), the Kazon Expanse (a barren, resource-depleted territory dominated by warring Kazon-Ogla and Kazon-Nistrim sects), the Vidiian Necro-Space (a grim expanse haunted by Vidiian Phage harvesters), the Hirogen Hunting Grounds (vast asteroid belts and sensor-blind nebulas used as hunting preserves), the Malon Void (a toxic expanse polluted by theta-radiation waste transports), and the dread Borg Space (a horrifying sector dominated by transwarp conduits, assimilation stations, and Borg Cubes). |
The game features a vast and rugged open world representing a fractured United States, divided into two main large regions: the Eastern Region (serving as an extended tutorial and early game area) and the much larger Central Region. Traversal is primarily on foot, with an emphasis on navigating treacherous terrain (mountains, rivers, rocky plains, snowfields) while managing cargo weight and balance. Key locations include various Knot Cities (e.g., Capital Knot City, Lake Knot City, Mountain Knot City), Prepper Shelters, Distribution Centers, and Waystations. The Director's Cut adds a new smaller area, the Ruined Factory, with new missions. While difficult to give an exact sq km due to its varied density and verticality, the total explorable landmass is very significant. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is intentionally designed as a purely single-player strategic survival simulator. Focus on solo play enables deep narrative branching, paused tactical decision-making, granular starship power management, and high-stakes ethical dilemmas where every crew member's life or death carries lasting emotional and operational weight throughout the 75-year journey. |
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| extension Editions & DLC | |
| Available Editions | |
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The game is available in two main editions: The Standard Edition ($39.99 USD) contains the complete base campaign across 12 sectors, standard away missions, and the free 'Q Trials' roguelite update. The Deluxe Edition ($44.99 USD) bundles the base game with the 'Original Soundtrack' composed by Florian Bodenschatz, the digital concept art book, and unique bridge cosmetics. An Expansion Pass ($19.99 USD) grants access to all post-launch content, including the newly released 'Equinox DLC' ($9.99 USD standalone), which allows players to command Captain Rudolph Ransom's doomed Nova-class science vessel U.S.S. Equinox in Q Trials. |
Original release on PS4. PC version released later. Director's Cut released for PS5 and PC, including new story missions, new equipment (Maser Gun, Support Skeleton), Firing Range, Fragile Circuit (race track), new combat abilities, enhanced visuals, and QoL improvements. Various digital deluxe and physical collector's editions were available for both original and Director's Cut, often including digital artbooks, soundtracks, and in-game cosmetic items. |
| Post-Launch Content / DLC | |
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Gamexcite and Daedalic have supported the game with continuous post-launch content. Released on October 1, 2026, the free 'Q Trials' update introduced a fast-paced, run-based roguelite mode featuring John de Lancie's Q, complete with meta-progression, customizable modifiers, and procedural challenges. Alongside it, the 'Equinox DLC' added the playable Nova-class U.S.S. Equinox, its crew (Captain Rudolph Ransom, Maxwell Burke, and Noah Lessing), and the exclusive 'Spirits of Good Fortune' narrative questline. Further planned DLC packs will explore alternate quadrant factions and experimental drive technologies. |
The primary post-launch content was the 'Director's Cut,' which is a significantly enhanced and expanded version of the base game rather than traditional DLC. It added new story missions (Ruined Factory), new areas, new equipment, new combat mechanics, a firing range, a race track, and various quality-of-life improvements. No further major story expansions beyond the Director's Cut have been released. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unreal Engine 5, the game renders the exterior of the U.S.S. Voyager and surrounding starships with exquisite fidelity. Hull plating displays realistic scuffs, scorch marks, and physical hull breaches following torpedo strikes. Dynamic lighting illuminates planetary rings, glowing plasma storms, and the eerie green hue of Borg vessels. Inside, the cutaway deck view provides charming animated dioramas of crew members working, sleeping in quarters, eating in the mess hall, or tending to injured officers in sickbay. |
Powered by Guerrilla Games' Decima Engine, Death Stranding showcases stunningly realistic and atmospheric visuals. It features vast, desolate landscapes with incredible detail, realistic weather effects (Timefall, snowstorms, wind), and highly detailed character models utilizing performance capture from its star-studded cast (Norman Reedus, Mads Mikkelsen, Léa Seydoux, etc.). The otherworldly designs of BTs and the Beach are also visually striking. |
| Audio & Soundtrack | |
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The game features an evocative musical score composed by Florian Bodenschatz, paying tribute to Jerry Goldsmith's triumphant Voyager theme while weaving somber, atmospheric synth chords reflecting the isolation of the Delta Quadrant. Sound effects are meticulously authentic to the franchise: the gentle low-frequency hum of the warp core, the iconic red alert sirens, chirp badges, transporter dematerialization hums, and thunderous phaser beam discharges. Official voice acting brings Captain Janeway and the bridge crew to life during key narrative cutscenes. |
Original score composed by Ludvig Forssell, featuring haunting, ethereal, and often melancholic electronic and orchestral pieces. The game also features an extensive licensed soundtrack with songs from artists like Low Roar, Silent Poets, and Apocalyptica, which often play during significant traversal sequences or moments of reflection, greatly enhancing the atmosphere. Sound design is crucial for detecting BTs (their distinct clicks and Odradek scanner sounds) and navigating hazardous weather like Timefall. |
| User Interface (UI/UX) | |
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The user interface masterfully replicates the beloved LCARS (Library Computer Access and Retrieval System) aesthetic of 24th-century Star Trek. Featuring iconic curved color-blocked layouts in pastel oranges, purples, and blues, players navigate star systems, power distribution schematics, and personnel rosters with intuitive keyboard, mouse, or gamepad radial wheels. Clear warning indicators alert the bridge to hull breaches, plasma coolant leaks, crew exhaustion, and shield-facing depletion during real-time tactical combat. |
Features an immersive HUD integrated into Sam's suit and cuff links. Displays health, stamina, BB's stress level, cargo condition, equipped items, and a compass/sensor for BTs and objectives. The Cuff Link menu provides access to the map, orders, inventory, crafting, data logs, and online features. Cargo management involves carefully arranging packages on Sam's back, suit, and vehicles to maintain balance. |
| Accessibility Options | |
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Gamexcite has implemented extensive accessibility options: multiple gameplay difficulty presets (ranging from an easy narrative-focused 'Cadet' mode to the unforgiving 'Fleet Captain' survival challenge), fully rebindable controls, adjustable text scaling and high-contrast LCARS colorblind themes (Protanopia, Deuteranopia, Tritanopia), toggleable active-pause during space combat, and comprehensive subtitle customization with speaker labels. |
Offers a range of accessibility options, including customizable controls (PC), subtitle and text size adjustments, options for colorblind modes, options to change QTEs to holds, adjustable HUD elements, and various gameplay settings for difficulty and interaction prompts. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during dense multi-vessel fleet skirmishes. CPU (Laptop): High-performance mobile CPU sustaining locked 60+ FPS across all tactical combat scenarios. GPU: Official recommended graphics cards delivering smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Delivers fluid 60-75 FPS on 1080p high-refresh laptop panels. RAM: Optimal memory bandwidth preventing micro-stutter when navigating complex multi-deck views. Storage: Near-instantaneous sector generation and mission loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i5-14600K developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 11 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target with Upscaling)) CPU: Official baseline hexa-core desktop processors handling core starship simulation routines and background crew schedules. CPU (Laptop): Entry-level quad-core mobile CPU delivering acceptable 30-40 FPS gameplay in standard sector navigation. GPU: Official minimum dedicated 6GB+ VRAM graphics cards providing stable 1080p rendering on low-to-medium presets. GPU (Laptop): Maintains playable 35-45 FPS on 1080p laptop displays with temporal upscaling enabled. RAM: Official minimum system memory required to hold high-resolution starship assets and procedural sector data. Storage: Solid-state drive required to prevent sector transition delays and stuttering. | |
memoryCPU: AMD Ryzen 5 2600 / Intel Core i5-8500 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 11 GB available space (SATA SSD) | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, DLSS/FSR Quality potentially) (High Preset (DLSS/FSR Quality may be beneficial)) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended. RAM: 16GB RAM strongly recommended for a smoother experience. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-3770 or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 8 GB saveStorage (Tier): 80 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 U or H series better. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-3470 or AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 2200U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce MX350 (2GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.** layersRAM: 8 GB saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Enthusiast (Epic Preset, 1440p (90-120 FPS Target)) CPU: High L3-cache processor ensuring silky-smooth frame pacing during particle-heavy nebula anomalies. CPU (Laptop): High-end mobile processor maintaining 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p resolution with maximum volumetric nebulae, shield bubble refractions, and dynamic ship shadow maps. GPU (Laptop): Maintains locked 85-110 FPS on 1440p native laptop displays. RAM: Extensive memory headroom for uncompressed audio banks and multi-application multitasking. Storage: Instantaneous map transitions and zero texture streaming latency. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 11 GB PCIe Gen4 NVMe M.2 SSD | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, DLSS/FSR Quality) (High/Ultra Preset, DLSS/FSR Quality or Balanced) CPU: CPU for 1440p/60FPS High/Ultra. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling beneficial. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB RAM essential, 32GB beneficial. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Epic Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Class-leading gaming CPU driving 4K high refresh rate monitors with zero frame pacing jitter. CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external output. GPU: Flagship 4K graphics rendering the intricate hull plating of Voyager, Borg Cubes, and cosmic phenomena in razor-sharp Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation. RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 11 GB PCIe Gen4/Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) (Ultra Preset, DLSS/FSR Balanced or Performance) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Top-tier laptop CPUs for 4K. GPU: Flagship desktop GPU for 4K Ultra, likely requiring upscaling. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential, upscaling likely. RAM: 32GB RAM highly recommended for 4K Ultra. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 3800X/5800X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| save Overall Storage | |
Spec: 11 GB available space (Solid State Drive Recommended) Note: Solid-state storage is recommended to minimize loading times when transitioning between the stellar sector map, internal deck cross-sections, and away missions. Type: SSD | Spec: 80 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times and smoother world traversal. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 64-bit Explanation: Requires Windows 11 64-bit operating system supporting low-level DirectX 12 Agility SDK command execution and modern thread scheduling. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient multi-threaded GPU draw calls, dynamic ship lighting, and realistic phaser/torpedo particle scattering. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Star Trek: Voyager - Across the Unknown Specifically
For Death Stranding Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.