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S.T.A.L.K.E.R. 2: Heart of Chornobyl vs Dying Light: The Beast

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info General Information
Release Date
Sep 5, 2024 Sep 19, 2025
Developer
GSC Game World Techland
Publisher
GSC Game World Techland
Genre(s)
First-Person Shooter, Survival Horror, Open World, Post-Apocalyptic, RPG-lite Action Role-Playing (Action RPG), Survival Horror, Open World, First-Person
Engine
Unreal Engine 5 C-Engine
stars Ratings & Price
Content Rating
Mature 17+ (Expected) Rating Pending (Expected M - Mature 17+)
Avg. User Rating
0.0 / 5.0 0.0 / 5.0
Current Price (USD)
$59.99 $39.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Multiplayer: Free Multiplayer Update planned post-launch (Details TBD)
  • Setting: Chornobyl Exclusion Zone, Ukraine (Near Future, Post-Second Disaster)
  • Platforms: PC (Windows), Xbox Series X|S (Day one on Game Pass)
  • Unique Feature: Seamless Open World Chornobyl Zone, A-Life 2.0 System, Non-Linear Story with Meaningful Choices, Intense Survival Mechanics, Anomaly & Artifact Hunting, Mod Support (Confirmed).
  • Multiplayer: Expected to retain 4-Player Online Co-op
  • Expected Platforms: PC, PlayStation 5, Xbox Series X|S
  • Expected Setting: New, uncharted district (Elysium)
  • Protagonist: Aiden Caldwell
  • Status: Fictional Concept / Unannounced
sports_esports Gameplay & Mechanics
Companions/Followers
  • None Expected (Persistent AI Companions): The S.T.A.L.K.E.R. series traditionally emphasizes a lone wolf experience for the player character. While temporary AI allies for specific missions or dynamic A-Life 2.0 squad interactions are likely, persistent, commandable companions are not a typical feature of the core gameplay.
  • Temporary Quest-Specific Allies / Faction Squad Mates (A-Life 2.0): During certain quests or as part of the A-Life 2.0 system, Skif might temporarily team up with other AI-controlled stalkers from friendly or neutral factions. They would provide combat support based on their faction's typical equipment and behavior. Their survival would likely not be critical to mission success beyond specific scripted events.
    Human (Stalkers from various factions)
  • Co-op Teammates: The game would be expected to retain the 4-player online co-op mode, allowing friends to explore the new map and take on the infected hive mind together.
    Human (Player)
Key Collectibles
  • Artifacts: Found within or near dangerous anomaly fields. Require special detectors to locate and often careful maneuvering to retrieve. Provide powerful passive buffs (e.g., health regeneration, bullet resistance, increased carry weight, anomaly protection) but may also have negative side effects (e.g., emit radiation, reduce stamina). Can be equipped in artifact containers on a belt/suit.
  • PDAs (Personal Digital Assistants): Looted from fallen stalkers or found in hidden stashes. Contain text logs, audio diaries, mission data, coordinates for stashes, or information about other stalkers and Zone events. Key for lore and finding hidden supplies.
  • Documents & Research Notes: Found in abandoned laboratories, military outposts, or hidden locations. Provide backstory on the Zone's origins, scientific experiments, faction ideologies, and mutant behavior.
  • Unique Weapons & Armor (Stash Items): Rare, often named, versions of standard gear with improved stats, unique properties, or pre-installed modifications. Found in well-hidden stashes, as quest rewards, or looted from powerful enemies.
  • Zone Folklore Items / Mementos (Speculative): Could include items like old photographs, trinkets, or handcrafted objects that offer small glimpses into the lives of those who lived in or ventured into the Zone before or after the disasters. (Purely speculative, but fits the S.T.A.L.K.E.R. atmosphere)
  • Guitar & Harmonica Songs (Playable by NPCs): Not a traditional collectible for the player, but finding NPCs who play unique songs around campfires is a memorable atmospheric element of the series. Players might collect song 'data' or similar.
  • Ecologist's Notes: Research notes from the scientists who ran the Elysium eco-project before the fall, providing lore on the unique flora and fauna and hinting at the origins of The Beast.
  • Hive Mind Samples: Rare biological samples taken from powerful infected or hive nests. These could be used as a special crafting material for upgrading Aiden's infected abilities.
Key Themes
  • Post-Apocalyptic Survival (Chornobyl Exclusion Zone)
  • Anomalies & Artifacts
  • Mutated Creatures
  • Faction Warfare
  • The Zone's Mysteries
  • Greed & Desperation
  • Scientific Experiments Gone Wrong
  • Moral Ambiguity
  • The Search for Truth
  • Ukrainian Folklore (Implied)
  • Survival Horror
  • Post-Apocalyptic
  • Parkour
  • Open World
  • Body Horror
  • Hive Mind
  • Hunter vs. Hunted
  • Evolving Infection
colorize Combat & Gear
Weapons Overview
  • Pistols (e.g., Makarov PM, Fort-12, Walther P99, Desert Eagle): Sidearm
    Common sidearms for backup or when primary ammo is scarce. Expected to include classic S.T.A.L.K.E.R. pistols and new additions. Customizable with suppressors, sights, etc. (Speculative details based on franchise)
  • Submachine Guns (e.g., MP5, PPSh-41, AS Val - integrated suppressor): Automatic (Close to Medium Range)
    High rate-of-fire weapons for close encounters. AS Val variant would be specialized for stealth. (Speculative details based on franchise)
  • Assault Rifles (e.g., AKM-74/2, AN-94 Abakan, L85, G36, FN F2000): Automatic/Semi-Auto (Versatile)
    Workhorse weapons of the Zone. Expected variety of Eastern Bloc and Western rifles, highly customizable with scopes, grenade launchers, silencers, and magazines. (Some confirmed from gameplay, others speculative)
  • Shotguns (e.g., TOZ-34, SPSA14, Protecta, Chaser 13): Close Quarters (High Damage)
    Devastating at close range against mutants and unarmored humans. Pump-action, semi-auto, and automatic variants expected. Can use buckshot or slugs. (Speculative details based on franchise)
  • Sniper Rifles (e.g., SVD, SVU, VSS Vintorez, Gauss Rifle): Long Range (Precision/High Power)
    For taking out targets from extreme distances. VSS Vintorez for silenced sniping. The Gauss Rifle is an iconic, powerful experimental weapon. (Some confirmed from gameplay, others speculative)
  • Machine Guns (e.g., RPK, PKM): Automatic (Suppressive Fire)
    Heavy weapons with large magazines for sustained fire, useful against groups or heavily mutated creatures. (Speculative based on franchise)
  • Launchers (e.g., RPG-7, Bulldog 6): Explosive (Anti-Personnel/Anti-Structure)
    Rocket launchers and grenade launchers for dealing with heavily armored targets or groups. (Speculative based on franchise)
  • Melee Weapons (Knives, Crowbars, Shovels - expected): Close Quarters (Silent/Last Resort)
    Basic melee options for stealth kills, breaking crates, or desperate situations. (Speculative details based on franchise)
  • Throwables (Bolts, Grenades - F1, RGD-5, Smoke): Tactical/Utility/Explosive
    Bolts are essential for detecting anomalies. Grenades for combat. Smoke grenades for cover or distraction. (Bolts confirmed, grenades highly expected)
  • Unique & Modified Weapons (Expected): Special Variants
    Stalkers often modify their weapons. Expect to find unique, named versions of standard firearms with special properties, better stats, or unique attachments, possibly tied to quests or rare loot. (Speculative based on franchise)
  • Improvised Melee Weapons: One-Handed, Two-Handed
    The series' signature craftable weapons, built from scrap. This expansion would introduce new blueprints using local flora and fauna, like a 'Spore-Infused Axe' or 'Bioluminescent Mace'.
  • Bows and Crossbows: Ranged Weapons
    Silent ranged options for stealth takedowns. A new heavy crossbow could be introduced, capable of firing grappling lines to create new traversal paths.
  • Infected Weapons (Speculative): Supernatural Ability
    As Aiden embraces his infection, he could unlock the ability to temporarily manifest bio-weapons, like hardened bone claws for melee or a projectile acid spit, tied to his new skill tree.
Armor / Gear Sets
  • Stalker Suits (e.g., Sunrise Suit, SEVA Suit, Exoskeleton, Trench Coats, Leather Jackets): Various outfits and protective suits worn by stalkers. These provide varying degrees of protection against ballistic damage, mutant attacks, radiation, anomalies (thermal, chemical, electrical, psychic), and environmental hazards. Suits often have slots for Artifact containers and may have integrated features like night vision or closed-cycle breathing systems. Heavier suits like Exoskeletons offer superior protection but reduce mobility and require battery power. Can be repaired and upgraded.
  • Helmets & Gas Masks: Headgear providing ballistic protection and crucial for surviving in areas with toxic gas, high radiation, or specific anomalies. Gas masks require filter replacements. Different types offer varying levels of protection and durability.
  • Artifact Containers: Specialized containers attached to belts or suits that allow stalkers to safely carry radioactive or otherwise hazardous Artifacts, mitigating their negative effects while benefiting from their positive properties. Upgradable for more slots or better protection.
  • Backpacks: Increase carrying capacity for loot, supplies, and ammunition. Different sizes and types may be available.
  • Faction Gear: Players would be able to acquire gear sets from the new factions in the Elysium district. Each set would provide bonuses tailored to a specific playstyle (e.g., 'Hunter' gear for stealth, 'Brawler' gear for melee, 'Survivor' gear for parkour efficiency).
Outfits/Customization
  • Stalker Outfits (Trench Coats, Leather Jackets, Hoodies, Camouflage Gear): Players will likely be able to equip various pieces of clothing that make up a stalker's typical attire. While the primary protection comes from specialized Stalker Suits, underlying clothing might offer minor benefits or be primarily cosmetic. Expect a rugged, worn aesthetic.
  • Faction-Specific Gear Appearance: Members of factions like Duty (strict military style, often red/black) or Freedom (anarchist, often green/camouflaged) typically have distinct visual styles for their armor and clothing. If Skif aligns with a faction, this might be reflected in available gear.
  • Patches & Insignia (Speculative): A common element in stalker culture. Players might be able to customize their gear with faction patches or other insignia, though this is speculative for S.T.A.L.K.E.R. 2.
  • Masks & Headgear (Balaclavas, Respirators, Tactical Helmets, Hoods): Beyond functional gas masks and helmets, various other head coverings are common for stalkers for anonymity or environmental protection, contributing to the overall look.
  • Cosmetic Outfits: A variety of cosmetic outfits would be available, allowing players to change Aiden's appearance. These would include outfits from the new factions, tactical gear, and potentially even a skin that shows his progressing infection.
public World & Exploration
World & Level Design

S.T.A.L.K.E.R. 2 will feature a seamless open world of approximately 64 sq km, one of the largest in gaming. It will encompass iconic locations from previous games (e.g., Pripyat, Chornobyl NPP, Red Forest, Cordon - TBD if all are present or reimagined) as well as new, unexplored territories within the Exclusion Zone. The world will be dynamic, with the A-Life 2.0 system simulating life for factions and mutants independently of the player. Expect diverse biomes from irradiated wastelands and dense forests to underground laboratories and abandoned urban areas.

N/A
Playable Vehicles
  • No Player-Controlled Vehicles Traditionally
    The S.T.A.L.K.E.R. series has traditionally focused on on-foot exploration to emphasize the Zone's dangers and the vulnerability of the stalker. While military vehicles (APCs, helicopters) exist as environmental elements or enemy threats, direct player control of vehicles for general traversal has not been a core feature. This is expected to continue, though specific scripted sequences are always possible.
  • Fast Travel (Guides - Speculative/Limited): NPC Service / Map Traversal Mechanic
    In previous games, experienced stalkers known as 'Guides' could offer paid fast travel services between major friendly encampments. A similar limited fast travel system might return, rather than unrestricted map-wide fast travel, to maintain immersion and the sense of journey.
  • Traversal on Foot (Walking, Running, Sprinting, Crouching, Prone - expected): Player Locomotion
    Primary mode of movement. Skif will navigate the Zone on foot, managing stamina for sprinting, using stealth (crouching, possibly prone), and carefully navigating treacherous terrain and anomaly fields.
  • Skiffs / Airboats (Speculative): Watercraft
    Given the flooded nature of the conceptual 'Elysium' district, players would likely need to use small, craftable boats or airboats to navigate the swamps and waterways, similar to the buggy in 'The Following' DLC for the first game.
book Story & Characters
Main Characters
  • Skif: Protagonist (Stalker)
    The new player-controlled protagonist. Details about Skif's background, motivations, and specific skills are largely unrevealed, but they are depicted as a capable lone stalker venturing deep into the Zone.
  • Faction Leaders & Key Members (Duty, Freedom, Loners, Scientists, etc. - Speculative): Quest Givers / Allies / Antagonists
    Expect to encounter and interact with leaders and prominent members of the Zone's various factions. These characters will likely provide quests, trade opportunities, act as allies or enemies depending on player choices and faction alignment. Names and specific roles are TBD but will draw from established S.T.A.L.K.E.R. lore.
  • Mysterious Zone Figures (e.g., Guides, Legendary Stalkers, Zone Cultists - Speculative): Lore Figures / Enigmatic NPCs
    The Zone is known for its mysterious and legendary figures. S.T.A.L.K.E.R. 2 will likely feature new or returning enigmatic characters who hold deep secrets about the Zone, its origins, and its future. These could include unique quest givers, hidden mentors, or dangerous ideologues.
  • Scientists & Researchers (Speculative): Quest Givers / Information Source
    Mobile scientific labs and bunkers are a staple. Expect to interact with scientists studying the Zone, its anomalies, and artifacts, who will likely offer research-oriented quests and unique rewards or information.
  • Traders & Technicians (Speculative): Merchants / Crafting & Repair NPCs
    Essential NPCs for buying/selling gear, ammunition, supplies, and for repairing and upgrading weapons and armor. Found in stalker camps and faction bases.
  • Aiden Caldwell: Playable Protagonist
    Returns as the player character, more experienced but also struggling with the advancement of his own viral infection. His journey would be about controlling his inner beast to defeat an outer one.
Example Missions
  • Main Story Questline (The Heart of Chornobyl)
    A non-linear series of core narrative missions following Skif's journey into the depths of the Chornobyl Exclusion Zone to uncover its greatest secrets, likely revolving around the mysterious 'Heart of Chornobyl.' This will involve navigating dangerous territories, interacting with various factions, making critical choices, and surviving encounters with deadly mutants and anomalies.
  • Faction Quests (Duty, Freedom, Loners, Scientists, etc.)
    Optional storylines and tasks given by representatives of the Zone's major factions. Completing these will likely improve Skif's reputation with that faction, unlock unique rewards (gear, information, access to new areas), and potentially influence the balance of power within the Zone. Choices made may alienate other factions.
  • Artifact Hunting Expeditions
    Venturing into dangerous anomaly fields to locate and retrieve valuable artifacts using specialized detectors and bolts. This involves careful navigation of invisible and lethal hazards, and often dealing with mutants attracted to anomalous energy.
  • Stalker Contracts & Bounties (Speculative)
    Taking on jobs from traders, faction leaders, or other stalkers, such as eliminating specific mutant lairs, assassinating rival stalkers, retrieving lost items, or escorting individuals through dangerous areas. (Based on previous games & open-world tropes)
  • Investigating Zone Mysteries & Legends
    Following clues from PDAs, documents, or rumors to investigate mysterious phenomena, legendary stalker tales, secret laboratories, or unexplained events within the Zone. These often lead to unique encounters or valuable discoveries.
  • Clearing Mutant Lairs & Bandit Camps
    Systematically eliminating threats from specific locations to make areas safer for passage, secure resources, or fulfill faction objectives. Part of the dynamic A-Life 2.0 system might see these areas reclaimed by enemies over time if not patrolled.
  • Survival & Resource Management Tasks
    Ongoing objectives driven by the game's survival mechanics: finding food and water, seeking shelter during emissions or hazardous weather, managing radiation exposure, maintaining weapon and armor durability, crafting ammunition and medical supplies, and finding safe places to rest.
  • Main Story Quests
    A cinematic campaign that would follow Aiden's hunt for 'The Beast' and his struggle to control his own infection while navigating the politics of the new survivor factions in the Elysium district.
people Multiplayer
Multiplayer Details

A free multiplayer update is planned for release after the main game. Details are scarce, but it's expected to include PvP modes. Co-operative elements or a standalone mode like the once-planned S.T.A.L.K.E.R. Online (focused on raids) are speculative but possible.

N/A
extension Editions & DLC
Available Editions

Multiple editions have been announced: Standard, Deluxe (digital artbook, soundtrack, extra side quests, costumes/weapon skins), Ultimate (Deluxe content + Season Pass with future DLCs, more costumes/weapon skins), and physical Collector's Edition (Ultimate content + SteelBook, artbook, stalker figurine, letter, map, patches, keychain, etc.).

N/A
Post-Launch Content / DLC

A Season Pass is confirmed for higher editions, indicating plans for multiple DLCs, likely including story expansions, new areas, weapons, and potentially game modes. A free multiplayer update is also planned after release.

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: Is S.T.A.L.K.E.R. 2 a direct sequel to the previous games?
    A: Yes, S.T.A.L.K.E.R. 2: Heart of Chornobyl is a direct sequel, continuing the story and themes of the original trilogy (Shadow of Chernobyl, Clear Sky, Call of Pripyat). It features a new protagonist, Skif, but is set in the same universe and will likely reference past events and characters.
  • Q: What is the A-Life 2.0 system?
    A: A-Life is a dynamic AI simulation system unique to the S.T.A.L.K.E.R. series. A-Life 2.0 promises an even more advanced version where NPCs, factions, and mutants live out their own lives, migrate, fight, and react to changes in the Zone independently of the player's direct presence, creating a truly living and unpredictable world.
  • Q: Will S.T.A.L.K.E.R. 2 have a non-linear story?
    A: Yes, GSC Game World has emphasized that S.T.A.L.K.E.R. 2 will feature a branching, non-linear storyline with significant player choices that lead to multiple endings and impact the state of the Zone and its factions.
  • Q: What are Anomalies and Artifacts?
    A: Anomalies are dangerous, physics-defying environmental hazards found throughout the Zone (e.g., gravitational distortions, pockets of intense heat or electricity). Artifacts are rare, valuable objects formed within anomalies that possess unique beneficial properties (e.g., health regeneration, radiation absorption) but often also have negative side effects. Stalkers hunt for artifacts to sell or use.
  • Q: Will there be survival mechanics like hunger, thirst, and sleep?
    A: Yes, survival mechanics such as managing hunger, thirst, sleep, radiation exposure, bleeding, and equipment degradation are core staples of the S.T.A.L.K.E.R. experience and are confirmed to return in S.T.A.L.K.E.R. 2.
  • Q: Is S.T.A.L.K.E.R. 2 using Unreal Engine 5?
    A: Yes, S.T.A.L.K.E.R. 2: Heart of Chornobyl is being developed on Unreal Engine 5, aiming to leverage its advanced features for graphics, world detail, and dynamic systems.
  • Q: Will S.T.A.L.K.E.R. 2 support mods?
    A: Yes, official mod support has been confirmed by GSC Game World, which is a significant aspect of the S.T.A.L.K.E.R. community and franchise longevity.
  • Q: Is Dying Light: The Beast a real game?
    A: No, as of August 2025, 'Dying Light: The Beast' is not an officially announced game or DLC from developer Techland. This entry is a fictional concept of what a future installment might be.
  • Q: Would this be a sequel to Dying Light 2?
    A: This concept is designed as a standalone expansion, meaning it would be a new story that takes place after Dying Light 2 but would not require the base game to play. It would be similar to 'Far Cry: New Dawn' or 'Uncharted: The Lost Legacy'.
  • Q: What is the 'Infected Hive Mind'?
    A: In this concept, it's a new gameplay system where a powerful Alpha Volatile, 'The Beast,' directs lesser infected with greater intelligence, allowing them to coordinate their attacks, set up ambushes, and react strategically to the player.
build Technical Details
Graphics & Visual Fidelity

Developed on Unreal Engine 5, S.T.A.L.K.E.R. 2 aims for cutting-edge photorealistic visuals. It will leverage UE5 features like Nanite (virtualized micropolygon geometry for extreme detail) and Lumen (fully dynamic global illumination and reflections). Expect highly detailed environments, realistic weather systems, advanced lighting, and detailed character/mutant models. Motion capture and photogrammetry are being used extensively.

N/A
Audio & Soundtrack

Expected to feature an atmospheric and melancholic soundtrack, possibly by MoozE (composer for previous S.T.A.L.K.E.R. games) or similar artists, blending ambient electronic, industrial, and folk elements. Immersive sound design is a hallmark, with distinct anomaly sounds, mutant roars, weapon effects, and the oppressive ambience of the Zone (wind, Geiger counter clicks, distant gunfire).

N/A
User Interface (UI/UX)

Expected to be immersive and diegetic where possible, fitting the S.T.A.L.K.E.R. aesthetic. HUD will likely display health, stamina, radiation levels, ammo, equipped detectors, and time. PDA will be crucial for map, inventory, quests, and information. Dynamic indicators for hunger, thirst, sleep, and bleeding are staples of the series.

N/A
Accessibility Options

To Be Determined (TBD). Modern AAA games typically include a range of accessibility options, so it's likely S.T.A.L.K.E.R. 2 will offer features like customizable controls, subtitle options, UI scaling, and potentially gameplay modifiers, though specifics are unconfirmed.

N/A
Gameplay Video
launchWatch launchWatch
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): High-end laptop CPUs needed due to UE5 and A-Life 2.0.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance-focused laptop GPUs. 8GB+ VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low Preset) (Low Preset, Upscaling (DLSS/FSR 'Performance') likely required.)
CPU: Hypothetical minimum CPU based on an evolution of Dying Light 2's requirements.
CPU (Laptop): A solid mid-range laptop CPU would be the minimum.
GPU: A GPU capable of handling demanding open-world action.
GPU (Laptop): A good mid-range laptop GPU would be the target.
RAM: 16GB would be the absolute minimum RAM requirement.
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 100 GB available space (NVMe SSD Required)
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU. A-Life 2.0 might push this higher.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB VRAM crucial.
RAM: 8GB absolute minimum, but 16GB stated as highly recommended even for minimum.
Storage: SSD is mandatory.
memoryCPU: Intel Core i5-7600K or AMD Ryzen 5 1600X
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a more realistic minimum for a stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 150 GB SSD
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling likely needed) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: CPU for 1440p/60FPS High/Ultra.
CPU (Laptop): Top-tier laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) (Estimated)
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HS/HX or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60 FPS, High Preset with Ray Tracing Off) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.)
CPU: A powerful modern CPU would be recommended for a stable high-framerate experience.
CPU (Laptop): A high-performance laptop CPU would be needed for this tier.
GPU: A high-end GPU would be the likely recommendation for high-fidelity 1440p.
GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience.
RAM: 32GB RAM would likely be the recommendation for a high-end experience.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6900 XT (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB available space (NVMe SSD Required)
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute flagship laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits. Aggressive upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 150 GB NVMe SSD
save Overall Storage
Spec: 150 GB available space (SSD Required).
Note: An NVMe SSD is mandatory for the intended experience due to the seamless open world and UE5's asset streaming capabilities (Nanite).
Type: SSD
Spec: 100 GB available space (NVMe SSD Required)
Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, vertically complex new map.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10, Windows 11 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
Spec: Windows 10/11 64-bit
Explanation: A modern 64-bit OS would be a firm requirement.
gamepad DirectX Version
Spec: DirectX 12 Ultimate (Expected for full feature set)
Explanation: DirectX 12 is listed, Ultimate likely needed for features like advanced ray tracing (if implemented beyond Lumen) or mesh shaders.
N/A
info_outline Other Game Notes
  • Official PC system requirements from GSC Game World. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially with many anomalies, NPCs, or intense weather), and background applications. An SSD is MANDATORY. This is expected to be a very demanding title, especially at higher settings with Unreal Engine 5 features like Nanite and Lumen.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **S.T.A.L.K.E.R. 2 will be an extremely demanding title on PC, requiring top-tier modern laptop hardware for an optimal experience, especially at higher resolutions or with advanced UE5 features enabled.**
  • Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
  • Laptop Consideration: Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling in the dense and dynamic world.
  • Laptop Consideration: C P U Power Limits: Strong CPU performance (especially single-core for UE5 and A-Life 2.0) will be critical.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) will be essential.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical for optimal framerates.
  • Optimization Detail: Upscaling Tech: Expected to support major upscaling technologies like NVIDIA DLSS, AMD FSR, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Global Illumination (Lumen), Virtualized Geometry (Nanite detail levels), Shadow Quality, Texture Quality, View Distance, Anti-Aliasing, Volumetric Effects, and Particle Density will heavily impact performance.
  • Game Name: S.T.A.L.K.E.R. 2: Heart of Chornobyl
  • ENTIRELY SPECULATIVE SYSTEM REQUIREMENTS. These are hypothetical projections based on the requirements for Dying Light 2: Stay Human, with a slight increase to account for potential engine upgrades and more complex AI systems.
  • Laptop Performance Note: A future title like this would demand a high-performance gaming laptop. Actual performance would vary significantly based on the final game's optimization and the laptop's specific hardware configuration.
  • Laptop Consideration: G P U T G P Impact: Maximum TGP for the laptop's GPU would be essential to handle advanced graphical features, ray tracing, and dense, overgrown environments.
  • Laptop Consideration: Advanced Cooling Thermals: The game's fast-paced parkour and intense combat against organized hordes would require excellent cooling to prevent thermal throttling.
  • Laptop Consideration: C P U Performance Sustain: A powerful multi-core mobile CPU would be critical for handling the advanced 'hive mind' AI of the infected, as well as complex physics interactions.
  • Laptop Consideration: R A M Configuration Speed: 16GB would be the minimum, with 32GB recommended for a smooth experience in a dense, seamless new world.
  • Laptop Consideration: Display Panel G P U Pairing: A high-refresh-rate display (120Hz+) would be ideal to fully appreciate the fluidity of the enhanced parkour and combat systems.
  • Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: This would remain a critical feature for reducing latency and ensuring the best possible performance and responsiveness for fast-paced first-person action.
  • Laptop Consideration: Driver Updates O S Optimization: Regular driver updates and an optimized OS would be crucial.
  • Game Name: Dying Light: The Beast
build Optimization Details
  • Upscaling Tech: Expected to support major upscaling technologies like NVIDIA DLSS, AMD FSR, and Intel XeSS.
  • Key Settings Impact: Global Illumination (Lumen), Virtualized Geometry (Nanite detail levels), Shadow Quality, Texture Quality, View Distance, Anti-Aliasing, Volumetric Effects, and Particle Density will heavily impact performance.
N/A
laptop Laptop Considerations
  • G P U T G P: Maximum TGP will be absolutely crucial.
  • Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling in the dense and dynamic world.
  • C P U Power Limits: Strong CPU performance (especially single-core for UE5 and A-Life 2.0) will be critical.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) will be essential.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical for optimal framerates.
  • G P U T G P Impact: Maximum TGP for the laptop's GPU would be essential to handle advanced graphical features, ray tracing, and dense, overgrown environments.
  • Advanced Cooling Thermals: The game's fast-paced parkour and intense combat against organized hordes would require excellent cooling to prevent thermal throttling.
  • C P U Performance Sustain: A powerful multi-core mobile CPU would be critical for handling the advanced 'hive mind' AI of the infected, as well as complex physics interactions.
  • R A M Configuration Speed: 16GB would be the minimum, with 32GB recommended for a smooth experience in a dense, seamless new world.
  • Display Panel G P U Pairing: A high-refresh-rate display (120Hz+) would be ideal to fully appreciate the fluidity of the enhanced parkour and combat systems.
  • M U X Switch N V I D I A Advanced Optimus: This would remain a critical feature for reducing latency and ensuring the best possible performance and responsiveness for fast-paced first-person action.
  • Driver Updates O S Optimization: Regular driver updates and an optimized OS would be crucial.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**

For S.T.A.L.K.E.R. 2: Heart of Chornobyl Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
ASUS ROG Strix Scar 18 G835 (RTX 5090 & Intel Ultra 9 275HX)
ASUS ROG Strix Scar 18 G835 (RTX 5090 & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**

For Dying Light: The Beast Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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