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SLAM TANK vs God of War Ragnarök
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 15, 2027 | Nov 9, 2022 |
| Developer | |
| Next Stage Inc. | Santa Monica Studio |
| Publisher | |
| Next Stage Inc. | Sony Interactive Entertainment |
| Genre(s) | |
| Action, Hack-and-Slash, Beat 'em up, Arcade, Vehicular Combat | Action-Adventure, Hack and Slash, Third-Person |
| Engine | |
| Unreal Engine 5 | Proprietary (Santa Monica Studio's in-house engine, evolved from God of War 2018) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $19.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Players earn scrap metal and semiconductor bounties from shattered AI units to invest in modular upgrades: Turret Torque Boosters (accelerates 360-degree barrel rotation speed for rapid crowd sweeping), Hydraulic Slam Pistons (amplifies direct front-ramming kinetic impact and stun duration), Nitrous Track Injectors (lengthens drift duration and tightens turning radiuses), and Aerial Shockwave Dampeners (triggers explosive ground-pound concussions upon landing from jump ramps). |
N/A |
| public World & Exploration | |
| World & Level Design | |
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Features dynamic, multi-tiered combat arenas filled with interactive terrain: Neo-Metropolis Commercial District (skyscrapers with breakable glass lobbies and elevated pedestrian ramps), the Subterranean Silicon Foundry (vast automated fabrication plants with acid vats and magnetic conveyers), the Coastal Highway Interchange (sprawling multi-lane asphalt freeways featuring looping speed ramps), and the Overgrown Mega-Server Bunker (the AI's fortified core fortress). |
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| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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A focused single-player hack-and-slash experience featuring asynchronous online competitive elements: global and friends-only Damage Score Leaderboards, Weekly Challenge Modifiers, and downloadable Ghost Replays allowing players to study top-tier drifting and combo routing. |
God of War Ragnarök is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($19.99): Includes the complete single-player arcade campaign, all three unique combat tanks, full garage customization, and endless Destruction Score Attack mode. Deluxe Edition ($29.99): Adds the Digital Original Soundtrack, high-resolution Concept Art Book, and the exclusive 'Cyber-Chrome' livery pack along with retro neon underglow effects. |
Available in Standard Edition, Launch Edition (pre-order bonuses like Kratos Risen Snow Armor & Atreus Risen Snow Tunic), Digital Deluxe Edition (Darkdale Armor/Attire/Axe Grip/Blades Handles, digital artbook, soundtrack, PSN avatars), Collector's Edition (SteelBook, 16” Mjölnir replica, Dwarven dice set, Vanir Twins carvings, all Digital Deluxe content), and Jötnar Edition (Collector's Edition content + vinyl record, pin set, Draupnir ring, Brok's dice set, Yggdrasil cloth map). |
| Post-Launch Content / DLC | |
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Next Stage Inc. plans a robust post-launch schedule including free seasonal community challenges, new arena biomes, additional cosmetic garage kits, and an upcoming 'Boss Rush: Overclocked' mode pitting players against reinforced industrial mega-bosses. |
A free DLC, 'Valhalla,' was released in December 2023. It is a roguelike mode that serves as an epilogue to Ragnarök, where Kratos faces trials in Valhalla to confront his past and master himself. No major paid story expansions have been announced beyond this. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Developed in Unreal Engine 5, featuring a stylized, hyper-colorful arcade aesthetic with dynamic volumetric smoke, sparks, real-time vehicle body deformation, motion-blurred drifting sequences, and destructible neon-lit futuristic architecture. |
Utilizing an evolved version of Santa Monica Studio's proprietary engine, the game boasts stunning visuals with highly detailed character models, intricate environments, advanced lighting and particle effects, and impressive animation quality. Each of the Nine Realms has a unique and breathtaking art style. Offers multiple graphics modes on PS5 (Favor Quality for native 4K/30FPS, Favor Performance for dynamic 4K/60FPS, and modes for 120Hz displays). |
| Audio & Soundtrack | |
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High-octane electronic industrial metal and breakcore soundtrack that dynamically ramps in tempo as combo multipliers climb. Rich audio design captures the thunderous crunch of metal-on-metal collisions, screeching rubber tracks, hydraulic hiss releases, and satisfying electronic shattering sounds as AI silicon chips and circuit boards explode. |
Original score composed by Bear McCreary, featuring powerful orchestral themes, Norse-inspired folk instrumentation, and epic choral arrangements that adapt dynamically to gameplay and narrative beats. The sound design is exceptional, with visceral combat sounds, distinct weapon effects, monstrous creature vocalizations, and immersive environmental audio across the diverse Nine Realms. |
| User Interface (UI/UX) | |
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Stylized arcade HUD featuring a dynamic real-time financial Damage Counter (tracking dollar-value hardware damage inflicted on AI units), an RPM/Drift Momentum Meter, Turret Swing Direction Indicator, cooldown dials for hydraulic slam maneuvers, and a multi-layered garage customization menu for decals, paint finishes, and chassis attachments. |
Features a clean, cinematic third-person HUD. Health and rage meters for Kratos, companion health/arrow count for Atreus. Enemy health bars and stun meters are prominent. A compass aids navigation. Menus for skills, gear, map, and codex are well-organized. Waypoints and objective markers guide the player. Minimalistic by default to enhance immersion, with options for more HUD elements. |
| Accessibility Options | |
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Full controller remapping, auto-drift toggle options, customizable camera distance and sensitivity, screen-shake intensity sliders, motion blur toggles, colorblind-friendly HUD palettes, and variable game-speed practice modes. |
Features over 70 accessibility options, including extensive subtitle and caption customization, controller remapping, high contrast modes, traversal assistance, combat assistance (aim assist, lock-on, auto-pickup), options to simplify QTEs, audio cues for puzzles and combat, navigation assist, and more, making it one of the most accessible AAA games. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset / Original Preset (PS4 equivalent)) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-2500K (4 core 3.3 GHz) or AMD Ryzen 3 1200 (4 core 3.1 GHz) developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be significantly better for a stable experience.** layersRAM: 8 GB saveStorage (Tier): 90 GB SSD |
| 1080p (Full HD) - Recommended (1080p / 120 FPS / High Preset) CPU: 8-core processor delivering consistent 120 FPS frame pacing during intense vehicular brawling. CPU (Laptop): High-performance mobile 8-core CPU operating with full boost frequencies. GPU: High compute bandwidth for advanced particle lighting and dynamic wreckage physics. GPU (Laptop): Upper mid-tier mobile GPU maintaining smooth high-refresh rates. RAM: High-speed memory eliminating micro-stutters when chaining multi-kills. Storage: Fast NVMe storage ensures rapid arena respawns and seamless level loading. | |
memoryCPU: Intel Core i7-9700 / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+ TGP) / RTX 4060 Mobile (100W+ TGP) layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD space | — |
| 1080p (Full HD) - Performance (1080p ~60 FPS, Original/Medium Preset) (Original Preset (Performance Mode equivalent)) CPU: CPU for 1080p/60FPS Original settings. CPU (Laptop): Mid-to-high range laptop CPU. GPU: Recommended desktop GPU for 1080p/60FPS Original. GPU (Laptop): Performance laptop GPUs. 6-8GB VRAM ideal. RAM: 16GB RAM recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770K (4 core 3.5 GHz) or AMD Ryzen 7 2700 (8 core 3.2 GHz) developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 5600H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.** layersRAM: 16 GB saveStorage (Tier): 90 GB SSD |
| 1080p (Full HD) - Minimum (1080p / 60 FPS / Low-to-Medium Preset) CPU: 6-core processor handling baseline destruction physics and enemy AI swarms. CPU (Laptop): Entry-level mobile processor with adequate multi-core speeds. GPU: 6GB VRAM GPU required for standard geometry and particle buffers. GPU (Laptop): Capable mobile graphics handling standard texture resolutions. RAM: Ensures sufficient overhead for real-time asset caching during heavy debris explosions. Storage: SATA SSD acceptable for minimum level streaming. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (80W) / RTX 3050 Mobile (6GB) layersRAM: 16 GB saveStorage (Tier): 10 GB SSD space | — |
| 1080p (Full HD) - Recommended (1080p ~30 FPS, Original/Medium Preset) (Original Preset (PS4 Pro/Balanced equivalent)) CPU: Recommended desktop CPU for 1080p/30FPS Original settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/30FPS Original. GPU (Laptop): Estimated performance-focused laptop GPUs. 4-6GB VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-6600K (4 core 3.5 GHz) or AMD Ryzen 5 2400G (4 core 3.6 GHz) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.** layersRAM: 8 GB saveStorage (Tier): 90 GB SSD |
| 1440p (QHD/2K) - Enthusiast (1440p / 120+ FPS / Ultra Preset) CPU: Enthusiast processors with high single-core IPC and cache to handle massive simultaneous wreckage calculations. CPU (Laptop): High-wattage mobile CPU maintaining stable clock speeds under heavy multi-threaded loads. GPU: Provides extensive compute power and VRAM for sharp 2560x1440 rendering with maxed anti-aliasing. GPU (Laptop): Enthusiast mobile GPU delivering competitive high frame rates. RAM: Provides massive headroom for high-resolution texture caches and background processes. Storage: Lightning-fast read throughput for instantaneous asset decompression. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+ TGP) / RTX 3080 Mobile (130W+ TGP) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe 4.0 NVMe SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High Preset, DLSS/FSR Quality potentially) (High Preset (DLSS/FSR Quality may be needed)) CPU: CPU for 1440p/60FPS High. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS High. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-8700K (6 core 3.7 GHz) or AMD Ryzen 7 3700X (8 core 3.6 GHz) developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p High performance.** layersRAM: 16 GB saveStorage (Tier): 90 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (4K / 90-120 FPS / Epic Preset with DLSS/FSR Quality) CPU: Top-tier gaming CPU ensuring completely bottleneck-free performance at native 4K. CPU (Laptop): Flagship desktop-replacement mobile processor. GPU: Flagship 4K graphics cards handling native 3840x2160 geometry, ultra post-processing, and multi-light particle cascades. GPU (Laptop): The apex mobile gaming GPU for uncompromised 4K visual output. RAM: Ultra-fast low-latency memory configuration. Storage: PCIe Gen 4/5 drive for instantaneous load cycles. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 32 GB saveStorage (Tier): 10 GB High-Speed NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) (Ultra Preset, DLSS/FSR Balanced or Performance) CPU: Flagship CPU for attempting 4K/60FPS Ultra. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultra, heavily reliant on DLSS/FSR. GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultra. RAM: 32GB RAM highly recommended for 4K Ultra. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K (8 core 3.6 GHz) or AMD Ryzen 9 3950X (16 core 3.5 GHz) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will likely require DLSS/FSR Performance for stable 4K Ultra at 60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 90 GB NVMe SSD |
| save Overall Storage | |
| Spec: 10 GB available space on SSD Note: Solid-state drive strongly recommended to stream seamless arena destruction and high-speed jump ramp trajectories without micro-stutter. Type: SSD | Spec: 90 GB available space (SSD Required). Note: An NVMe SSD is strongly recommended for the best experience, minimizing load times and texture pop-in. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires 64-bit OS capable of supporting DirectX 12 Ultimate feature sets. | Spec: Windows 10 (64-bit, version 1909 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 (Feature Level 12_0) Explanation: Demanded by Unreal Engine 5's modern geometry rendering pipeline and Niagara particle systems. | Spec: DirectX 12 (Feature Level 12_0) Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For SLAM TANK Specifically
For God of War Ragnarök Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.