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Schedule I vs The Legend of Khiimori
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 24, 2025 | Mar 3, 2026 |
| Developer | |
| TVGS | Aesir Interactive / NightinGames |
| Publisher | |
| TVGS | Mindscape |
| Genre(s) | |
| Action, Indie, Simulation, Crime Management, Open World Sandbox | Open-World Action-Adventure, Survival Simulation |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | T for Teen |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $19.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Schedule I revolves around an experience system tied directly to manual drug sales. Players level up by personally fulfilling customer orders via their in-game smartphone. Hitting level milestones unlocks access to higher-tier equipment, new drug recipes, advanced production methods, and new city districts. As you earn capital, you transition from manual labor to purchasing automated equipment (like advanced hydroponic grow lights that increase plant yields by 50%) and hiring a network of workers. Players also physically upgrade their operational capacity by purchasing larger real estate, luxury vehicles for faster transport, and heavier weaponry for turf wars. |
Progression is tied to 'Prestige' and horse training. Horses have five core stats: Strength, Agility, Endurance, Balance, and Spirit. These are improved by performing specific tasks, such as riding through deep snow to increase Endurance or jumping obstacles to boost Spirit. Naraa can also unlock perks like 'Taming Expert' and 'Master Trader' using Skill Points earned from successful courier contracts. |
| public World & Exploration | |
| World & Level Design | |
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Hyland Point is an open-world urban sandbox featuring diverse districts that reflect the socio-economic divide of the city. Players start in the dilapidated, graffiti-covered slums and industrial zones where police presence is low but street crime is high. As your character earns experience and unlocks new areas, you gain access to commercial districts, affluent suburban neighborhoods, and high-end downtown high-rises. Each district contains purchasable properties ranging from tiny, rotting apartments to massive, multi-story warehouses and legitimate front businesses used to launder your illicit funds. |
The world is a massive, seamless open-world divided into distinct biomes: Open Grassland Steppes, Snowy Highland Mountains, Dense Forests, and Scorching Deserts. Navigation is physical; players use a literal piece of parchment paper and landmarks rather than a digital HUD. The terrain is dynamic, with physics-based mud and snow that directly impacts travel speed and horse safety. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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A major selling point of Schedule I is its 4-player online co-op multiplayer. Players can invite up to three friends into their hosted version of Hyland Point to act as lieutenants in their empire. Co-op completely changes the dynamic of the game, allowing one player to stay in the warehouse managing the complex chemical production lines while the others drive across the city, defend turf from rival cartels, and execute large-scale distribution runs simultaneously. |
Currently a single-player focused experience. Community requests for co-op 'Caravan' modes are being monitored by developers, but not currently in the EA build. |
| extension Editions & DLC | |
| Available Editions | |
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The game was developed by Australian indie team TVGS (Tyler's Video Game Studio) and launched its full version on March 24, 2025, for $19.99 USD. Prior to launch, the developers released 'Schedule I: Free Sample', a highly popular demo that allowed players to experience the early-game hustle. The game has achieved massive success, pulling in 'Overwhelmingly Positive' reviews on Steam. The developers maintain a tight feedback loop with the community, consistently pushing major updates that add new mechanics, properties, and map expansions. |
Currently in Steam Early Access ($29.99). The Kickstarter successfully funded various tiers, including digital artbooks and soundtrack access. Full 1.0 release is planned for PS5, Xbox Series X/S, and Nintendo Switch 2. |
| Post-Launch Content / DLC | |
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The developers at TVGS promised approximately two years of substantial, continuous updates during the game's lifecycle. Post-launch content has dramatically expanded the game, introducing completely new drug variants, advanced automation machinery, complex laundering front businesses, and cosmetic expansions including new clothing, tattoos, and high-end luxury vehicles. The community heavily drives the roadmap via Discord polls, leading to highly requested features like the ability to pickpocket knocked-out civilians and dynamic weather systems. |
The Early Access roadmap includes Falconry, wild horse taming, traditional Mongolian Horse Racing, a Peaceful Mode, and additional biomes. Major patches like 0.5.3 have already expanded stable capacity and fixed game-breaking bugs. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unity, the game adopts a realistic, slightly stylized gritty aesthetic. The streets of Hyland Point are littered with trash, flickering neon signs, and detailed street art (designed by graffiti artist Cody To). As players progress, the visual contrast becomes stark; you move from disgusting, roach-infested motel rooms with dirty mattresses to pristine, high-tech underground laboratories filled with gleaming stainless-steel extractors, UV lights, and automated conveyor belts. |
Built on Unreal Engine 5 using Lumen and Nanite. Features realistic horse coat rendering, dynamic terrain deformation (mud/snow), and breathtaking volumetric weather systems. |
| Audio & Soundtrack | |
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The auditory experience heavily immerses the player in the gritty urban atmosphere of Hyland Point. The original soundtrack, composed by Joel Ibbott (KAESUL), features heavy, thumping hip-hop and tense electronic beats that escalate during police pursuits or cartel shootouts. The ambient sound design is meticulous, featuring distant police sirens, the hum of high-wattage indoor grow lights, bubbling chemical lab equipment, and the constant, stressful buzzing of your burner phone receiving new orders. |
The soundtrack features traditional Mongolian instruments like the Morin Khuur (horsehead fiddle) and Shagai (sheep knuckle bones). Collaborations with the band Khukh Mongol and master Zolzaya Boldbaatar provide a dynamic, atmospheric score. |
| User Interface (UI/UX) | |
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The game utilizes a highly diegetic, modern interface heavily centered around the player's in-game smartphone. This device acts as the central hub for the entire empire: you receive text messages from desperate customers, use map apps to schedule delivery time windows, and browse the dark web to hire 'fixers', dealers, and automated workers. When out in the world, the HUD is clean, showing a simple stamina bar, active weapon ammunition, and a dynamic wanted level indicator when law enforcement gets suspicious. |
Minimalist HUD to focus on immersion. Includes a physical map object, horse wellbeing meters (6 bars), and cargo balance indicators. Quality of Life toggles allow players to disable slow-motion collection effects. |
| Accessibility Options | |
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Schedule I features standard PC accessibility options, including fully remappable keyboard and mouse bindings, adjustable field of view (FOV), and scalable UI elements for the in-game smartphone. Players can also adjust audio mixing independently, allowing them to lower the intense soundtrack to focus on the auditory cues of approaching police sirens or rival gang footsteps. |
Includes dual-language audio (English/Mongolian), rebindable keys, gamepad haptic feedback adjustment, and a 'virtual cursor' for easier menu navigation on controllers. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS)) CPU: Capable 4-core processors required to handle the baseline city simulation, NPC traffic, and early-game manual drug deliveries. CPU (Laptop): Entry-level mobile CPUs will run the game smoothly during the early stages, but expect occasional frame drops when managing a massive late-game automated empire. GPU: Provides the essential VRAM needed to load urban textures and handle volumetric street lighting at night. GPU (Laptop): Easily provides playable frame rates at 1080p with medium settings, ensuring smooth navigation through Hyland Point. RAM: The bare minimum system memory to prevent crashing when entering highly decorated, player-owned properties. Storage: Standard SATA SSD or 7200RPM HDD. | |
memoryCPU: 3.0 GHz Quad-Core (Intel Core i5-7500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB available space | memoryCPU: Intel i7-8700K / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GTX 1660 (6GB) / AMD RX 5600 XT laptop_macCPU (L): Intel i5-11400H / Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop (6GB) layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Provides excellent multithreaded performance to seamlessly run complex, late-game automated supply chain logic in the background. CPU (Laptop): Ensures completely fluid frame pacing, critical for dodging traffic at high speeds and engaging in precise firearm combat. GPU: Delivers the horsepower needed for maxed-out settings, rendering detailed reflections on wet city streets and high-quality shadows. GPU (Laptop): Provides a perfect, locked 60+ FPS experience on a portable display with maximum visual fidelity. RAM: Prevents micro-stutters when rendering massive indoor marijuana or cocaine production facilities filled with dozens of interactive plants and workers. Storage: NVMe SSD highly recommended for instantaneous property loading. | |
memoryCPU: 3.5 GHz 6-Core (Intel Core i5-10600K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space | memoryCPU: Intel i7-10700K / AMD Ryzen 7 3800X developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT laptop_macCPU (L): Intel i7-12700H / Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 4060 Laptop (100W+) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1440p (QHD/2K) - High Performance (Ultra / 60 FPS) CPU: DDR5 support recommended for 1440p asset streaming. CPU (Laptop): Peak mobile performance for UE5. GPU: Handles Ultra textures and Lumen lighting smoothly. GPU (Laptop): Ideal for high-refresh 1440p gaming. RAM: Reduces hitching in Corrupted Zones. Storage: Optimal for UE5 streaming. | |
| — | memoryCPU: Intel i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7800 XT laptop_macCPU (L): Intel i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe Gen4 |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs that comfortably process maximum NPC density and co-op network syncing. CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes in 4-player co-op. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on neon-lit storefronts and graffiti-covered alleyways. GPU (Laptop): Provides necessary VRAM and compute overhead for 1440p rendering on modern laptop panels. RAM: Optimal memory configuration. Storage: Fast streaming for high-resolution textures. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD | — |
| 2160p (UHD/4K) - 4K Cinematic (Ultra / 60 FPS (DLSS Balanced)) CPU: X3D V-Cache helps with the massive open-world draw calls. CPU (Laptop): The strongest available mobile CPU. GPU: Native 4K is extremely taxing; DLSS/FSR is still recommended for 60FPS. GPU (Laptop): The only mobile GPU for 4K Ultra. RAM: Necessary for 4K asset buffers. Storage: Fastest available storage. | |
| — | memoryCPU: Intel i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe Gen4 |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS)) CPU: Ensures absolutely no bottlenecks, allowing the game's economy engine to run flawlessly behind the scenes. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, ensuring crisp details on character models and intricate indoor drug lab equipment. GPU (Laptop): Flagship laptop graphics are required to maintain a stable 60 FPS at 4K during heavy action sequences. RAM: Overkill, but provides maximum stability during marathon co-op sessions. Storage: Peak load speeds. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 10 GB Gen4 NVMe SSD | — |
| save Overall Storage | |
Spec: 10 GB available space (Solid State Drive Recommended) Note: An SSD is highly recommended to eliminate texture pop-in and prevent stuttering when transitioning quickly between indoor grow houses and the outdoor city streets. Type: SSD | Spec: 60 GB SSD Space Note: HDD usage will lead to severe asset pop-in and horse animation stuttering. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to handle modern memory management and 64-bit Unity engine processes for large open-world streaming. | Spec: Windows 10/11 (64-bit) Explanation: Windows 11 is recommended for better thread scheduling on modern hybrid CPUs. |
| gamepad DirectX Version | |
| Spec: DirectX 11 Explanation: The game uses DirectX 11 for broad hardware compatibility while maintaining stable draw calls for dense urban architecture and dynamic weather. | Spec: DirectX 12 (Shader Model 6.6) Explanation: Required for the advanced rendering techniques used in the Mongolian steppes. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Schedule I Specifically
For The Legend of Khiimori Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.