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Samson: A Tyndalston Story vs Marvel's Spider-Man 2

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info General Information
Release Date
Apr 8, 2026 Oct 20, 2023
Developer
Liquid Swords AB Insomniac Games
Publisher
Liquid Swords AB Sony Interactive Entertainment
Genre(s)
Action, Adventure, Racing Action-Adventure, Open World, Superhero, Third-Person
Engine
Unreal Engine 5 Proprietary (Insomniac Games' in-house engine, evolved from previous Spider-Man titles)
stars Ratings & Price
Content Rating
Mature Teen
Avg. User Rating
4.5 / 5.0 4.8 / 5.0
Current Price (USD)
$24.99 $69.99
tune Key Specs
Quick Highlights
  • Campaign Length: 10 Hours (Main) / 25 Hours (Completionist)
  • Platform: PC (Console ports planned)
  • Unique Mechanic: Daily Debt Quota & Action Point Economy
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: Marvel's New York City (Manhattan, Queens, Brooklyn)
  • Platforms: PlayStation 5
  • Unique Feature: Play as both Peter Parker & Miles Morales, Web Wings Traversal, Symbiote Powers, Expanded NYC Map, Seamless Character Switching.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Magnum Opus: Weaponized driving and nitro-boosted takedowns.
    Vehicle
  • Peter Parker / Spider-Man (AI - when playing as Miles): During certain missions or open-world encounters when the player is controlling Miles, Peter will fight alongside him as an AI-controlled companion, using his unique abilities, gadgets, and web-swinging.
    Human (Superpowered)
  • Miles Morales / Spider-Man (AI - when playing as Peter): Similarly, when the player is controlling Peter, Miles will often assist as an AI companion, utilizing his Venom Powers, camouflage, and web-swinging.
    Human (Superpowered)
  • Temporary Story Allies (e.g., Wraith, MJ, Ganke - contextual): In specific story missions, other characters like Wraith (Yuri Watanabe) might fight alongside the Spider-Men. MJ provides intel and participates in stealth/investigation segments. Ganke offers remote tech support.
    Human
Key Collectibles
  • Lore Notes: Scattered across South End districts.
  • Concept Art: Hidden in Tyndalston's nooks and crannies.
  • Spider-Bots: Small, spider-shaped robots hidden throughout all boroughs of New York City. Collecting them all unlocks a unique cutscene related to the Spider-Verse. They emit a pulsing signal when nearby.
  • Marko's Memories (Sandman Crystals): Orange crystals containing fragmented memories of Flint Marko (Sandman). Found in specific areas related to Sandman's past. Collecting them completes a side story about his attempts to reconcile with his daughter.
  • Photo Ops: Specific landmarks or scenes in New York City that Peter or Miles can photograph for a news/social media feed. Highlights iconic NYC locations and slice-of-life moments.
  • Prowler Stashes: Hidden caches of technology and resources left by Aaron Davis (The Prowler) for Miles. Each stash requires solving a light environmental puzzle or using specific traversal abilities to access.
  • EMF Experiments (Emily-May Foundation): Scientific research stations set up by the Emily-May Foundation (run by Harry Osborn). Peter must complete mini-games or tasks at each station, such as analyzing plant DNA, flying a drone through targets, or testing new technologies.
  • Unidentified Targets (Kraven's Drones): Kraven's hunter drones flying specific routes. Spider-Man must chase them down using Web Wings and perform an aerial takedown to retrieve their data.
  • Hunter Blinds & Bases: Kraven's hidden observation posts (Blinds) and larger fortified bases. Clearing these out involves defeating waves of hunters and destroying their equipment, weakening Kraven's presence in a district.
  • Tech Crates (Common & Rare): Chests containing Tech Parts (common) and Rare Tech Parts (rarer, often in more hidden or guarded locations). Used for upgrading gadgets and Suit Tech.
  • FNSM App Requests (Friendly Neighborhood Spider-Man App): Minor side activities and requests from citizens accessed via an in-game app, such as stopping petty crimes, rescuing civilians, or helping with small tasks.
Key Themes
  • Debt
  • Survival
  • 1990s Urban Decay
  • Corruption
  • Family Pressure
  • Dual Protagonists
  • Symbiote Saga
  • Mentorship & Partnership
  • Responsibility
  • The Darkness Within
  • Hunter vs. Prey
  • Balancing Personal Life & Heroism
  • Legacy
  • Protecting New York City
  • Alien Threat
colorize Combat & Gear
Weapons Overview
  • Magnum Opus: Vehicle
    Custom muscle car used as a weapon for ramming and high-speed takedowns.
  • Lead Pipe: Melee
    High-impact environmental weapon; heavy and destructive.
  • Wrench: Melee
    Balanced tool for quick strikes and environmental interaction.
  • Baseball Bat: Melee
    Temporary weapon providing reach and crowd control during brawls.
  • Fists: Unarmed
    Samson's primary mode of combat, utilizing momentum and brute force.
  • Web-Shooters (Standard): Traversal/Utility/Combat
    Core tool for web-swinging, zipping, and creating web lines. Used in combat to web up enemies, pull objects, or perform web strikes. Both Peter and Miles have them.
  • Gadgets (Web Grabber, Upshot, Ricochet Web, Concussion Burst, etc.): Tactical/Crowd Control
    A variety of unlockable and upgradable gadgets shared by both Spider-Men. Examples: Web Grabber pulls multiple enemies together, Upshot launches enemies into the air, Ricochet Web bounces between targets.
  • Peter's Spider-Arms: Melee/Special Attacks (Peter Parker)
    Mechanical arms deployed from Peter's suit (inspired by Iron Spider). Used for powerful area-of-effect attacks, parrying heavy attacks, and extended melee combos.
  • Peter's Symbiote Abilities (Symbiote Strike, Symbiote Punch, Symbiote Surge, etc.): Melee/Special Attacks (Peter Parker - Symbiote Suit)
    When Peter is bonded with the Venom symbiote, he gains access to aggressive tendril-based attacks, enhanced strength, and a powerful 'Symbiote Surge' mode. These replace his Spider-Arm abilities while the suit is active.
  • Miles's Venom Powers (Venom Punch, Venom Smash, Venom Jump, Chain Lightning, Galvanize, etc.): Bio-Electric Melee/Special Attacks (Miles Morales)
    Miles's unique bio-electric abilities. Used for stunning enemies, powerful area-of-effect attacks, enhanced jumps, and chain attacks. Consumes Venom Power meter, which recharges.
  • Miles's Camouflage (Invisibility): Stealth Ability (Miles Morales)
    Miles can turn temporarily invisible, allowing him to perform stealth takedowns, escape combat, or reposition. Consumes Camouflage energy.
  • Fists & Feet (Melee Combat): Close Quarters
    Both Spider-Men engage in acrobatic hand-to-hand combat, incorporating punches, kicks, dodges, and aerial attacks, often integrated with web abilities.
Armor / Gear Sets
  • Street Clothes: Visual damage only; no mechanical armor stats.
  • Vehicle Upgrades: Improves car durability and ramming effectiveness.
  • Spider-Suits (Various for Peter & Miles): Players unlock and can equip a large variety of Spider-Suits for both Peter Parker and Miles Morales. In Marvel's Spider-Man 2, suits are primarily cosmetic. Suit Powers from the first game are now integrated as unlockable abilities or tied to Suit Tech upgrades. Many suits come with multiple 'Suit Styles' (color variants) that can be unlocked.
  • Suit Tech Upgrades (Health, Damage, Focus, Traversal): Players use Tech Parts and Rare Tech Parts to purchase universal Suit Tech upgrades. These upgrades are divided into categories (Health, Damage, Focus, Traversal) and provide passive stat boosts or enhancements that apply to whichever suit Peter or Miles is currently wearing. This system replaces individual suit powers from the first game.
Outfits/Customization
  • Samson's Jacket: Visual deformation based on combat intensity.
  • Peter Parker's Spider-Suits: A wide array of unlockable suits for Peter, including his Advanced Suit 2.0, Classic Suit, Symbiote Suit, Iron Spider-inspired suits, movie suits, and original designs. Most suits are cosmetic, with abilities tied to Suit Tech. Many have multiple unlockable Suit Styles (color variants).
  • Miles Morales's Spider-Suits: A diverse collection of unlockable suits for Miles, including his Upgraded Suit, Classic Suit, TRACK Suit, movie suits (Into the Spider-Verse, Across the Spider-Verse), and original designs. Like Peter's, these are primarily cosmetic with unlockable Suit Styles.
  • Suit Tech Upgrades: Universal passive upgrades for Health, Damage, Focus, and Traversal that apply to both Spider-Men regardless of the suit equipped. Purchased with Tech Parts and Rare Tech Parts.
  • Civilian Attire (Contextual): During certain story segments where Peter or Miles are not in their Spider-Man suits, they wear civilian clothing. This is not directly customizable by the player.
trending_up Progression & Upgrades
Skills & Progression

Samson features a robust skill tree with over 25 upgrades divided into four distinct disciplines: Tactics (health regeneration and defense), Aggression (striking power and momentum), Instinct (adrenaline meter and reaction speed), and Cunning (environmental exploitation and improvised weapons). These trees allow players to specialize their combat style, turning Samson from a raw street brawler into a tactical survivor. Experience points (XP) are earned through narrative chapters, repeatable jobs, and spontaneous world events found via the 'Story Deck' system.

N/A
public World & Exploration
World & Level Design

Samson eschews the 'hundreds of square miles' trend for a dense, curated urban map. Tyndalston is divided into several distinct districts, with the primary focus on the South End—a rough, industrial neighborhood where Samson grew up. The map design utilizes three pillars: 'Statement' (bold murals/architecture), 'Violence' (dilapidated, war-torn aesthetic), and 'Parasitic' (corruption clinging to old bones). The environment is packed with 'nooks and crannies' that allow for stealth, tactical exploration, and environmental combat despite a smaller overall footprint than AAA sandboxes.

Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum.

Playable Vehicles
  • Magnum Opus: Muscle Car
    Samson's primary vehicle; highly customizable and durable.
  • Heavy Rammer: Truck
    Slow but powerful vehicle built for destroying road blocks.
  • Light Getaway: Compact
    Fast and agile car for tight Tyndalston corners.
  • Web-Swinging & Web-Zipping: Primary Traversal (Player Mechanics)
    The core method of movement for both Spider-Men. Involves swinging on webs attached to buildings, web-zipping to points for bursts of speed, and point-launching for precise aerial maneuvers.
  • Web Wings: Aerial Gliding Traversal (Player Mechanics)
    A new traversal tool allowing Peter and Miles to deploy glider-like wings to soar through the city, utilizing wind tunnels found between buildings for sustained flight and increased speed. Complements web-swinging.
  • Slingshot Launch: Traversal Launch (Player Mechanics)
    Allows Spider-Man to create a web slingshot between two points and launch himself forward at high speed across large distances or up onto tall buildings.
  • Wall-Crawling & Wall-Running: Traversal (Player Mechanics)
    Both Spider-Men can crawl and run on almost any vertical or horizontal surface, allowing for versatile navigation of New York's architecture.
  • Civilian Vehicles (Cars, Trucks, Buses, Taxis - Environmental): Environmental Props / Occasional Interaction
    The city is filled with civilian vehicles. While the Spider-Men don't typically drive them for extended periods (unlike GTA), they can land on them, use them as platforms, or interact with them during combat (e.g., webbing them up, throwing them with Symbiote powers).
  • Enemy Vehicles (Hunter Transports, Armored Vehicles - Contextual): Hostile Vehicles
    Kraven's Hunters and other factions may use armored transports or other vehicles during specific missions or encounters. These are typically targets for Spider-Man to disable or destroy rather than pilot.
Notable Fauna/Mounts
  • Urban Vermin: Rats
    Atmospheric/Setting Detail
N/A
book Story & Characters
Main Characters
  • Samson McCray: Protagonist
    An enforcer returning home to Tyndalston to pay off life-threatening debts.
  • The Sister: Motivation
    Samson's sister, used as leverage by the St. Louis Crew.
  • St. Louis Crew: Antagonists
    Violent debt collectors stalking Samson's daily life.
  • Peter Parker / Spider-Man: Protagonist
    The original Spider-Man, now more experienced but struggling to balance his personal life, teaching career, and superhero duties. He gains and battles the influence of the Venom symbiote.
  • Miles Morales / Spider-Man: Protagonist
    The newer Spider-Man, now more confident and skilled. He balances being a hero with his school life and family, and supports Peter while also dealing with his own unique challenges and powers.
  • Mary Jane 'MJ' Watson: Ally / Journalist / Peter's Partner
    An investigative journalist at the Daily Bugle and Peter Parker's romantic partner. She is resourceful and often assists the Spider-Men with her reporting skills, also featuring in some playable stealth/investigation segments.
  • Harry Osborn: Supporting Character / Friend / Eventual Venom Host
    Peter's childhood best friend, who returns after being away for experimental medical treatment for a terminal illness. He is seemingly cured by a symbiotic suit, which eventually leads to him becoming Venom.
  • Venom (Symbiote & Harry Osborn): Main Antagonist
    The alien symbiote combined with Harry Osborn, driven by a desire to 'heal the world' through extreme measures, becoming a powerful and destructive force.
  • Kraven the Hunter (Sergei Kravinoff): Main Antagonist
    A legendary and highly skilled hunter who comes to New York City seeking the ultimate challenge by hunting super-powered individuals, including both Spider-Men and various villains.
  • Dr. Curt Connors / The Lizard: Antagonist (Initially) / Supporting Character
    A scientist who transforms into the monstrous Lizard. Kraven hunts him, and the Spider-Men try to cure and save him.
  • Ganke Lee: Ally / Miles's Best Friend / 'Guy in the Chair'
    Miles's best friend and tech-savvy confidant who provides support and mission assistance from behind the scenes.
  • Rio Morales: Supporting Character / Miles's Mother
    Miles's mother, a city councilwoman dedicated to her community. She is aware of Miles's identity as Spider-Man.
  • Norman Osborn: Supporting Character / CEO of Oscorp / Harry's Father
    The influential and often morally ambiguous head of Oscorp, desperate to save his son Harry from his illness.
  • Yuri Watanabe / Wraith: Supporting Character / Vigilante
    Former NYPD captain, now operating as the violent vigilante Wraith, seeking her own form of justice. Interacts with Spider-Man during 'The Flame' side story.
  • Various other supporting characters and minor villains: Cameos, Side Quest Characters, Civilian NPCs
    Includes characters like J. Jonah Jameson (podcast host), Danika Hart (podcast host), Felicia Hardy/Black Cat, Tombstone, Flint Marko/Sandman (via memories), Martin Li/Mister Negative (briefly), and others who populate the city or feature in side content.
Example Missions
  • Daily Quota: Recurring Goal
    Earn a specific amount of cash to cover debt interest.
  • White Whisper Bust: Narrative Chapter
    Disrupt the narcotics trade and engage dealers.
  • The Getaway: Job
    Use the Magnum Opus to lose police and drop off gang members.
  • Main Story Missions (Peter & Miles)
    A series of narrative-driven missions that progress the central storyline involving Kraven the Hunter's 'Great Hunt,' the emergence of the Lizard, and the arrival and impact of the Venom symbiote. Missions often involve playing as either Peter or Miles, and sometimes feature them working together. These include major boss battles and cinematic set pieces.
  • FNSM App Requests (Friendly Neighborhood Spider-Man App)
    Short side activities and requests from citizens of New York, accessed via an in-game app. These can involve stopping petty crimes, rescuing civilians, helping with local problems, or unique character interactions. Contributes to district progress.
  • Hunter Blinds & Bases
    Kraven's forces establish hidden Blinds (observation posts) and larger fortified Bases throughout the city. Spider-Man must locate these, defeat the hunters stationed there, and destroy their equipment to weaken Kraven's control over a district.
  • EMF Experiments (Emily-May Foundation)
    Peter Parker helps Harry Osborn with scientific experiments for the Emily-May Foundation. These involve mini-games like analyzing plant DNA by splicing genes, flying a drone through targets to collect bee data, or testing new sustainable technologies. Rewards XP and Tech Parts.
  • Marko's Memories (Sandman Crystals)
    Collect crystalized sand fragments containing memories of Flint Marko (Sandman). Piecing these memories together reveals a touching side story about his attempts to connect with his daughter. Rewards XP.
  • Photo Ops
    Locate specific landmarks or scenes in New York City and take a photograph as either Peter or Miles. These highlight iconic NYC locations and moments of city life. Rewards XP and district progress.
  • Prowler Stashes (Miles Morales)
    Miles discovers hidden caches of technology and resources left by his uncle, Aaron Davis (The Prowler). Accessing each stash requires solving a light environmental puzzle or using specific traversal abilities. Rewards Rare Tech Parts.
  • Unidentified Targets (Kraven's Drones)
    Track and chase down Kraven's hunter drones using Web Wings and aerial maneuvers to perform an aerial takedown and retrieve their data. Rewards XP and Tech Parts.
  • Cultural Museum Missions (Miles Morales - Stolen History)
    Miles helps recover stolen musical instruments and artifacts for the cultural museum in Harlem, learning about different cultures represented in New York.
  • The Flame Side Story (with Wraith)
    A multi-part side story where Spider-Man (Peter or Miles) teams up with Yuri Watanabe, now the vigilante Wraith, to investigate and stop a dangerous pyromaniac cult known as The Flame.
  • Brooklyn Visions Academy Missions (Miles Morales)
    Side quests related to Miles's school life at Brooklyn Visions Academy, often involving helping fellow students or dealing with issues on campus.
  • Symbiote Nests
    After the symbiote invasion begins, nests appear throughout the city. Spider-Man must infiltrate these dangerous, pulsating areas, destroy symbiote hearts while fending off waves of symbiote enemies, and escape before the nest collapses.
people Multiplayer
Multiplayer Details

Samson does not feature any multiplayer modes. The decision was made to focus resources on the single-player narrative and the systemic complexity of the debt and law-response systems. This allows the city to react more precisely to the individual player's actions without the balance issues or network constraints associated with online play.

Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes.

extension Editions & DLC
Available Editions

The game launched at an accessible $24.99 price point for the Standard Edition, positioning itself as a 'AA' alternative to $70 blockbusters. For $29.99, players can purchase the Supporter Edition, which serves as a way to assist the developers following their 2025 strategic refocusing. This edition includes the official digital soundtrack, a collection of concept art, a detailed map of Tyndalston with historical lore, 3D-printable character models for hobbyists, desktop wallpapers, and expanded character biographies for deeper world-building.

Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content).

Post-Launch Content / DLC

True to its 'zero-nonsense' philosophy, Liquid Swords has not announced any season passes or microtransactions. The game is intended to be a complete, standalone experience. Any potential post-launch content is expected to focus on technical optimization for console ports and potentially minor quality-of-life updates. The developers have emphasized that the game is built with 'no padding,' suggesting they prefer a finished product over a live-service model.

Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Samson a GTA clone?
    A: No. While it features cars and crime, it is a smaller-scale 'AA' brawler focused on tension and narrative urgency rather than a massive sandbox.
  • Q: Does the debt actually grow if I do nothing?
    A: Yes. The debt interest scales by the hour, and missing your Daily Quota makes future days significantly harder.
  • Q: Are there microtransactions?
    A: No. The developers have committed to a 'zero-nonsense' model with no microtransactions or season passes.
  • Q: Can I save my progress mid-mission?
    A: No. The Action Point system forces you to commit to your choices; if you fail, you lose the points and the cash for that day.
  • Q: Will there be a console version?
    A: Yes, ports for PS5 and Xbox Series X/S are planned to begin development following the PC launch.
  • Q: Can I switch between Peter Parker and Miles Morales freely?
    A: Yes, in the open world, players can seamlessly switch between controlling Peter Parker and Miles Morales via the FNSM app on their phone. Each character has their own set of specific story missions and some unique side activities, but many open-world tasks can be completed by either.
  • Q: What are Web Wings?
    A: Web Wings are a new traversal mechanic in Marvel's Spider-Man 2. Both Peter and Miles can deploy these glider-like wings while airborne to soar through the city, utilizing wind tunnels for increased speed and covering large distances much faster than just web-swinging.
  • Q: How do the Symbiote powers work for Peter?
    A: When Peter Parker acquires the Venom symbiote, he gains access to a new set of aggressive, tendril-based combat abilities and a 'Symbiote Surge' mode (similar to a rage mode) that significantly enhances his power. These abilities replace his Spider-Arm skills while the Symbiote Suit is active in the story.
  • Q: Are there different boroughs of New York City to explore?
    A: Yes, Marvel's Spider-Man 2 expands the map to include not only Manhattan (from previous games) but also Queens and Brooklyn, effectively doubling the size of the explorable open world.
  • Q: Does Marvel's Spider-Man 2 have multiplayer?
    A: No, Marvel's Spider-Man 2 is a single-player only experience, focusing on the individual stories and cooperative dynamic of Peter Parker and Miles Morales within the narrative.
  • Q: Will there be DLC for Marvel's Spider-Man 2?
    A: Insomniac Games has not officially announced major story DLC in the vein of 'The City That Never Sleeps' for the first game or 'Miles Morales' as a standalone. However, they have released free updates with new features and suits. Future content is possible but unconfirmed.
build Technical Details
Graphics & Visual Fidelity

Built on Unreal Engine 5, the game utilizes Nanite for micro-poly detail and Lumen for global illumination. It features full Ray Tracing support and is one of the first titles to utilize NVIDIA DLSS 4.5. The art style prioritizes a 'photorealistic but gritty' look, further enhanced by an optional CRT filter that adds scan lines and barrel distortion for a nostalgic 1990s feel. Despite early concerns about performance, the studio has focused on graphical optimization for mid-range PCs.

Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR).

Audio & Soundtrack

The soundscape of Tyndalston is gritty and atmospheric, featuring industrial clatter and urban noise. The soundtrack is heavily inspired by 1990s noir and urban brawlers, providing a rhythmic, tense backdrop to high-speed chases and brutal fights. Character voice acting, particularly Samson’s world-weary monologues, reinforces the noir tone. The Supporter Edition includes a digital audio version of the score for out-of-game listening.

Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City.

User Interface (UI/UX)

The UI is designed to minimize intrusion, emphasizing the 1990s aesthetic. A unique 'Daily Quota' indicator reminds players of their impending debt payments each morning. The 'Story Deck' prompts appear naturally within the world, and the 'Adrenaline Meter' is integrated subtly to keep the focus on the visceral action. Visual damage on Samson’s face and clothes acts as a diegetic indicator of health and struggle during brawls.

Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust.

Accessibility Options

Samson includes several modern accessibility options: Custom volume controls, Stereo and Surround sound options, and 'Camera Comfort' settings to mitigate motion sickness during high-speed driving. Notably, the game is playable without any Quick Time Events (QTEs), adhering to the developer's focus on tactile gameplay. Full controller support is included, and highly recommended by the team for the best driving experience.

Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling likely needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: Estimated recommended desktop CPU for 1080p/60FPS High on PC.
CPU (Laptop): High-end laptop CPUs for PC version.
GPU: Estimated recommended desktop GPU for 1080p/60FPS High on PC.
GPU (Laptop): High-performance laptop GPUs for PC version. 8GB VRAM crucial.
RAM: 16GB minimum, 32GB strongly recommended for PC.
Storage: NVMe SSD mandatory for PC.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Minimum (Low-Medium / 30 FPS)
CPU: Entry-level 6-core CPUs from recent generations.
CPU (Laptop): Equivalent mobile 6-core performance.
GPU: Legacy cards with high VRAM are needed for texture streaming.
GPU (Laptop): Sufficient for 1080p Low/Medium.
RAM: Standard for modern UE5 open-world titles.
Storage: Mandatory SSD for loading high-fidelity assets.
memoryCPU: Intel Core i5-10505 / AMD Ryzen 5 3600
developer_boardGPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB)
laptop_macCPU (L): Intel i5-11400H / AMD Ryzen 5 5600H
laptop_windowsGPU (L): Nvidia RTX 3050 Ti (95W TGP)
layersRAM: 16 GB
saveStorage (Tier): 15 GB SSD
1080p (Full HD) - Recommended (High / 60 FPS)
CPU: Mid-range CPUs providing better frametime consistency.
CPU (Laptop): Higher clocks help with physics and AI processing.
GPU: Modern mid-range hardware for high-fidelity assets.
GPU (Laptop): Matches desktop 3060 Ti performance.
RAM: Dual-channel memory highly recommended.
Storage: Ensures no stuttering during district transitions.
memoryCPU: Intel i5-11400 / AMD Ryzen 5 5600 XT
developer_boardGPU: Nvidia RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (8 GB)
laptop_macCPU (L): Intel i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): Nvidia RTX 3070 Mobile (100W+)
layersRAM: 16 GB
saveStorage (Tier): 15 GB SSD
1440p (QHD/2K) - Ultra/QHD (Ultra / DLSS Quality)
CPU: High IPC required for Ray Tracing overhead.
CPU (Laptop): Top-tier mobile chips for high resolutions.
GPU: Enables full Ray Tracing with DLSS/FSR assistance.
GPU (Laptop): High VRAM and Frame Gen support.
RAM: Recommended for Ultra textures and system overhead.
Storage: NVMe Gen 4 recommended for 1440p streaming.
memoryCPU: Intel i7-12700K / AMD Ryzen 7 7700X
developer_boardGPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel i9-12900H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): Nvidia RTX 4080 Laptop
layersRAM: 32 GB
saveStorage (Tier): 15 GB SSD
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: CPU for 1440p/60FPS High/Ultra on PC.
CPU (Laptop): Top-tier laptop CPU for PC version.
GPU: Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs for PC version. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings on PC.
Storage: NVMe SSD required for PC.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate on PC.
CPU (Laptop): Absolute flagship laptop CPUs for PC.
GPU: Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC.
RAM: 32GB RAM highly recommended for 4K Ultimate on PC.
Storage: NVMe SSD required for PC.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - 4K Cinematic (Max Settings / DLSS Performance)
CPU: Maximum single-core performance for engine overhead.
CPU (Laptop): Desktop-class mobile CPU for 4K.
GPU: The only cards capable of native 4K with ray tracing features.
GPU (Laptop): Peak laptop performance with Frame Gen.
RAM: Ensures stability during long play sessions.
Storage: NVMe Gen 4/5 required for 4K asset streaming.
memoryCPU: Intel i9-14900K / AMD Ryzen 9 7950X
developer_boardGPU: Nvidia RTX 4080 Super / RTX 4090
laptop_macCPU (L): Intel i9-13980HX
laptop_windowsGPU (L): Nvidia RTX 4090 Laptop (175W)
layersRAM: 32 GB
saveStorage (Tier): 15 GB SSD
save Overall Storage
Spec: 15 GB SSD
Note: Compact install size but high-speed storage is non-negotiable.
Type: SSD
Spec: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required.
Note: An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10/11 (64-bit)
Explanation: Modern OS required for DX12 and DLSS features.
Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC)
Explanation: 64-bit Windows 10/11 would be required for a PC port.
gamepad DirectX Version
Spec: Version 12
Explanation: Required for Lumen lighting and Nanite geometry.
Spec: DirectX 12 Ultimate (Speculative for PC)
Explanation: DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC.
info_outline Other Game Notes
  • Mandatory SSD requirement for asset streaming in a dense UE5 environment.
  • Laptop Performance Note: UE5's Nanite and Lumen require stable thermal overhead; mid-range laptops should prioritize upscaling.
  • Laptop Consideration: G P U T G P: Target 80W+ for 30-series laptops; mobile 3060 is sufficient for Recommended.
  • Laptop Consideration: Cooling Thermals: High thermal pressure due to global illumination; cooling pads recommended.
  • Laptop Consideration: C P U Power Limits: UE5 is core-heavy; ensure 6-core minimum for stable frametimes.
  • Laptop Consideration: M U X Switch Optimus: Bypassing integrated graphics is recommended for 60fps targets.
  • Optimization Detail: Upscaling Tech: Full support for NVIDIA DLSS 4.5 with Dynamic Multi Frame Gen.
  • Optimization Detail: Key Settings Impact: Lumen Global Illumination has the highest performance cost.
  • Game Name: Samson: A Tyndalston Story
  • CONSOLE EXCLUSIVE (PlayStation 5). PC System requirements are HIGHLY SPECULATIVE, assuming a future PC port similar in demand to other high-fidelity Sony exclusives. An NVMe SSD would be mandatory for a PC version.
  • Laptop Performance Note: If ported to PC, laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **This would be an extremely demanding title on PC, requiring top-tier laptop hardware for high settings, especially with ray tracing.**
  • Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
  • Laptop Consideration: Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
  • Laptop Consideration: C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
  • Optimization Detail: Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
  • Game Name: Marvel's Spider-Man 2
build Optimization Details
  • Upscaling Tech: Full support for NVIDIA DLSS 4.5 with Dynamic Multi Frame Gen.
  • Key Settings Impact: Lumen Global Illumination has the highest performance cost.
  • Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
  • Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
laptop Laptop Considerations
  • G P U T G P: Target 80W+ for 30-series laptops; mobile 3060 is sufficient for Recommended.
  • Cooling Thermals: High thermal pressure due to global illumination; cooling pads recommended.
  • C P U Power Limits: UE5 is core-heavy; ensure 6-core minimum for stable frametimes.
  • M U X Switch Optimus: Bypassing integrated graphics is recommended for 60fps targets.
  • G P U T G P: Maximum TGP will be absolutely crucial.
  • Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
  • C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (95W TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (95W TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (95W TGP)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia RTX 3070 Mobile (100W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Laptop
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Laptop
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Laptop
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.**
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.**
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4090 Laptop (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 4090 Laptop (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 4090 Laptop (175W)

For Samson: A Tyndalston Story Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (8 GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (8 GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Super / RTX 4090
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 4080 Super / RTX 4090
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 4080 Super / RTX 4090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: Nvidia RTX 4080 Super / RTX 4090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: Nvidia RTX 4080 Super / RTX 4090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Super / RTX 4090
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Super / RTX 4090
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Super / RTX 4090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: Nvidia RTX 4080 Super / RTX 4090
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: Nvidia RTX 4080 Super / RTX 4090

For Marvel's Spider-Man 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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