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Samson: A Tyndalston Story vs Hitman 3
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 8, 2026 | Jan 20, 2021 |
| Developer | |
| Liquid Swords AB | IO Interactive |
| Publisher | |
| Liquid Swords AB | IO Interactive |
| Genre(s) | |
| Action, Adventure, Racing | Stealth, Action-Adventure, Third-Person Shooter, Sandbox, Puzzle |
| Engine | |
| Unreal Engine 5 | Glacier Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $24.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Samson features a robust skill tree with over 25 upgrades divided into four distinct disciplines: Tactics (health regeneration and defense), Aggression (striking power and momentum), Instinct (adrenaline meter and reaction speed), and Cunning (environmental exploitation and improvised weapons). These trees allow players to specialize their combat style, turning Samson from a raw street brawler into a tactical survivor. Experience points (XP) are earned through narrative chapters, repeatable jobs, and spontaneous world events found via the 'Story Deck' system. |
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| public World & Exploration | |
| World & Level Design | |
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Samson eschews the 'hundreds of square miles' trend for a dense, curated urban map. Tyndalston is divided into several distinct districts, with the primary focus on the South End—a rough, industrial neighborhood where Samson grew up. The map design utilizes three pillars: 'Statement' (bold murals/architecture), 'Violence' (dilapidated, war-torn aesthetic), and 'Parasitic' (corruption clinging to old bones). The environment is packed with 'nooks and crannies' that allow for stealth, tactical exploration, and environmental combat despite a smaller overall footprint than AAA sandboxes. |
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| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Samson does not feature any multiplayer modes. The decision was made to focus resources on the single-player narrative and the systemic complexity of the debt and law-response systems. This allows the city to react more precisely to the individual player's actions without the balance issues or network constraints associated with online play. |
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| extension Editions & DLC | |
| Available Editions | |
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The game launched at an accessible $24.99 price point for the Standard Edition, positioning itself as a 'AA' alternative to $70 blockbusters. For $29.99, players can purchase the Supporter Edition, which serves as a way to assist the developers following their 2025 strategic refocusing. This edition includes the official digital soundtrack, a collection of concept art, a detailed map of Tyndalston with historical lore, 3D-printable character models for hobbyists, desktop wallpapers, and expanded character biographies for deeper world-building. |
Available in Standard Edition and Deluxe Edition. Deluxe Edition included Deluxe Escalation Contracts, Deluxe suits and items, digital soundtrack, digital 'World of Hitman' book, and director commentary. Pre-orders often included the 'Trinity Pack' (suits and briefcases themed after Hitman 1, 2, & 3). Hitman 3 eventually became 'Hitman: World of Assassination,' bundling Hitman 1 GOTY Access Pass and Hitman 2 Standard Access Pass for all owners, effectively making it the definitive platform for the trilogy. |
| Post-Launch Content / DLC | |
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True to its 'zero-nonsense' philosophy, Liquid Swords has not announced any season passes or microtransactions. The game is intended to be a complete, standalone experience. Any potential post-launch content is expected to focus on technical optimization for console ports and potentially minor quality-of-life updates. The developers have emphasized that the game is built with 'no padding,' suggesting they prefer a finished product over a live-service model. |
Major post-launch content includes the 'Seven Deadly Sins' collection (seven themed DLC packs with unique Escalation Contracts, suits, and items). The 'Freelancer' mode was a significant free update, adding a roguelike campaign with persistent progression and customizable safehouse. Numerous free Elusive Targets, Escalation Contracts, and Featured Contracts have been added. The game also evolved into 'Hitman: World of Assassination,' integrating content from the previous two games for owners. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 5, the game utilizes Nanite for micro-poly detail and Lumen for global illumination. It features full Ray Tracing support and is one of the first titles to utilize NVIDIA DLSS 4.5. The art style prioritizes a 'photorealistic but gritty' look, further enhanced by an optional CRT filter that adds scan lines and barrel distortion for a nostalgic 1990s feel. Despite early concerns about performance, the studio has focused on graphical optimization for mid-range PCs. |
Powered by IO Interactive's Glacier Engine, Hitman 3 showcases highly detailed and atmospheric sandbox locations from around the world. It features impressive lighting, reflections (especially with ray tracing), dense crowds, and detailed character models. Each location has a distinct visual identity and ambiance. Ray tracing for reflections and shadows was added in a post-launch update on PC and current-gen consoles. |
| Audio & Soundtrack | |
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The soundscape of Tyndalston is gritty and atmospheric, featuring industrial clatter and urban noise. The soundtrack is heavily inspired by 1990s noir and urban brawlers, providing a rhythmic, tense backdrop to high-speed chases and brutal fights. Character voice acting, particularly Samson’s world-weary monologues, reinforces the noir tone. The Supporter Edition includes a digital audio version of the score for out-of-game listening. |
Original score composed by Niels Bye Nielsen, featuring tense, atmospheric, and cinematic orchestral pieces that adapt to gameplay situations (stealth, combat, discovery). Sound design is crucial for stealth, with distinct audio cues for footsteps, guard patrols, conversations (for intel), and environmental hazards. Weapon sounds are impactful. |
| User Interface (UI/UX) | |
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The UI is designed to minimize intrusion, emphasizing the 1990s aesthetic. A unique 'Daily Quota' indicator reminds players of their impending debt payments each morning. The 'Story Deck' prompts appear naturally within the world, and the 'Adrenaline Meter' is integrated subtly to keep the focus on the visceral action. Visual damage on Samson’s face and clothes acts as a diegetic indicator of health and struggle during brawls. |
Features a clean and minimalistic HUD. Important information like objectives, suspect identification (Instinct mode), and interaction prompts are displayed contextually. The mini-map shows NPC locations and points of interest. Menus for inventory, mission planning, challenges, mastery, and contracts are accessible. Instinct mode highlights targets, interactable objects, and guard routes through walls. |
| Accessibility Options | |
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Samson includes several modern accessibility options: Custom volume controls, Stereo and Surround sound options, and 'Camera Comfort' settings to mitigate motion sickness during high-speed driving. Notably, the game is playable without any Quick Time Events (QTEs), adhering to the developer's focus on tactile gameplay. Full controller support is included, and highly recommended by the team for the best driving experience. |
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, UI scaling, colorblind modes, options to reduce visual clutter or demanding effects, and various gameplay toggles for difficulty and interaction prompts. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium / 30 FPS) CPU: Entry-level 6-core CPUs from recent generations. CPU (Laptop): Equivalent mobile 6-core performance. GPU: Legacy cards with high VRAM are needed for texture streaming. GPU (Laptop): Sufficient for 1080p Low/Medium. RAM: Standard for modern UE5 open-world titles. Storage: Mandatory SSD for loading high-fidelity assets. | |
memoryCPU: Intel Core i5-10505 / AMD Ryzen 5 3600 developer_boardGPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB) laptop_macCPU (L): Intel i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): Nvidia RTX 3050 Ti (95W TGP) layersRAM: 16 GB saveStorage (Tier): 15 GB SSD | — |
| 1080p (Full HD) - Recommended (High / 60 FPS) CPU: Mid-range CPUs providing better frametime consistency. CPU (Laptop): Higher clocks help with physics and AI processing. GPU: Modern mid-range hardware for high-fidelity assets. GPU (Laptop): Matches desktop 3060 Ti performance. RAM: Dual-channel memory highly recommended. Storage: Ensures no stuttering during district transitions. | |
memoryCPU: Intel i5-11400 / AMD Ryzen 5 5600 XT developer_boardGPU: Nvidia RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (8 GB) laptop_macCPU (L): Intel i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): Nvidia RTX 3070 Mobile (100W+) layersRAM: 16 GB saveStorage (Tier): 15 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 4GHz or AMD Ryzen 5 1600 / Ryzen 3 3300X developer_boardGPU: NVIDIA GeForce GTX 1070 / RTX 2060 or AMD Radeon RX Vega 56 / RX 5700 laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum. RAM: 8GB minimum, but 16GB significantly improves performance. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-2500K @ 3.3GHz or AMD Phenom II X4 940 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 660 / GTX 1050 or AMD Radeon HD 7870 / RX 460 laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a smoother experience.** layersRAM: 8 GB saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Ultra/QHD (Ultra / DLSS Quality) CPU: High IPC required for Ray Tracing overhead. CPU (Laptop): Top-tier mobile chips for high resolutions. GPU: Enables full Ray Tracing with DLSS/FSR assistance. GPU (Laptop): High VRAM and Frame Gen support. RAM: Recommended for Ultra textures and system overhead. Storage: NVMe Gen 4 recommended for 1440p streaming. | |
memoryCPU: Intel i7-12700K / AMD Ryzen 7 7700X developer_boardGPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel i9-12900H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): Nvidia RTX 4080 Laptop layersRAM: 32 GB saveStorage (Tier): 15 GB SSD | — |
| 2160p (UHD/4K) - 4K Cinematic (Max Settings / DLSS Performance) CPU: Maximum single-core performance for engine overhead. CPU (Laptop): Desktop-class mobile CPU for 4K. GPU: The only cards capable of native 4K with ray tracing features. GPU (Laptop): Peak laptop performance with Frame Gen. RAM: Ensures stability during long play sessions. Storage: NVMe Gen 4/5 required for 4K asset streaming. | |
memoryCPU: Intel i9-14900K / AMD Ryzen 9 7950X developer_boardGPU: Nvidia RTX 4080 Super / RTX 4090 laptop_macCPU (L): Intel i9-13980HX laptop_windowsGPU (L): Nvidia RTX 4090 Laptop (175W) layersRAM: 32 GB saveStorage (Tier): 15 GB SSD | — |
| 2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if available)) CPU: Flagship CPU for attempting 4K Ultra RT. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory. RAM: 32GB RAM highly recommended for 4K Ultra RT. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| save Overall Storage | |
| Spec: 15 GB SSD Note: Compact install size but high-speed storage is non-negotiable. Type: SSD | Spec: Approx. 80 GB available space (SSD Recommended). This includes the base game and can increase with access to Hitman 1 & 2 locations within the World of Assassination platform. Note: An SSD is highly recommended for faster loading times between missions and for smoother asset streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 (64-bit) Explanation: Modern OS required for DX12 and DLSS features. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Required for Lumen lighting and Nanite geometry. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Samson: A Tyndalston Story Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.