Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

Resident Evil Village vs Atomic Heart

info General Information
Release Date
May 7, 2021 Feb 21, 2023
Developer
Capcom Mundfish
Publisher
Capcom Focus Entertainment, 4Divinity
Genre(s)
Survival Horror, First-Person Shooter, Action First-Person Shooter, Action RPG, Adventure, Immersive Sim
Engine
RE Engine Unreal Engine 4
stars Ratings & Price
Content Rating
Mature 17+ M (Mature 17+)
Avg. User Rating
4.5 / 5.0 3.9 / 5.0
Current Price (USD)
$39.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person (Third-Person Mode available in Winters' Expansion)
  • Multiplayer: Single-Player Campaign. The Mercenaries mode is single-player. (RE:Verse was a separate bundled multiplayer game).
  • Setting: Isolated Eastern European Village & Surrounding Areas (Castle, Factory, etc.)
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), macOS, iOS
  • Unique Feature: Four Distinct Lord Domains with Unique Horror Themes, Memorable Antagonists (Lady Dimitrescu), Inventory Management & Crafting, First-Person Immersive Horror, Winters' Expansion (Shadows of Rose, Third-Person Mode).
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: Alternate History Soviet Union (1955)
  • Platforms: PC, PS4, PS5, Xbox One, Xbox Series X/S, Game Pass
  • Art Style: Soviet-Futurism / Atompunk
  • Unique Feature: A unique 'Soviet-Futurism' art style combined with a hybrid combat system blending visceral melee, improvised firearms, and elemental polymer abilities.
sports_esports Gameplay & Mechanics
Companions/Followers
  • None (Ethan Winters - Gameplay): For the vast majority of his playable sections, Ethan Winters fights alone. He does not have persistent AI companions that follow him or can be commanded in combat during his main story segments.
  • Hound Wolf Squad Members (Chris Redfield's Section - Temporary AI): During Chris Redfield's playable segment, he is accompanied by members of his Hound Wolf Squad (e.g., Canine, Lobo, Night Howl, Umber Eyes). They are AI-controlled and provide significant combat support with military-grade weaponry and tactics during these specific missions.
    Human (BSAA Elite Soldiers)
  • Mia Winters & Rosemary Winters (Narrative Context): While central to Ethan's motivations, Mia and Rosemary do not act as gameplay companions for Ethan. Rosemary is an infant, and Mia's active role is primarily at the beginning and end of the game.
    Human
  • Michael (Shadows of Rose DLC - Temporary Guide/Entity): In the 'Shadows of Rose' DLC, Rose is guided by a mysterious entity calling itself 'Michael,' which communicates through text appearing on surfaces. It provides hints and narrative direction but is not a physical companion.
    Mysterious Entity (Megamycete Construct)
  • Chariton 'Charles' Zakharov (Glove AI): Serves as a constant narrative companion and the primary source of exposition. He interfaces with technology, provides mission objectives, offers tactical advice, and engages in constant sardonic commentary, acting as P-3's foil.
    Artificial Intelligence
Key Collectibles
  • Files (Notes, Diaries, Documents, Reports): Numerous readable documents found throughout all areas. They provide rich backstory on the village's history, the Four Lords, Mother Miranda's experiments, the BSAA's involvement, Ethan and Mia's past, and general lore about the Resident Evil universe. Essential for understanding the full narrative.
  • Goats of Warding: 20 small, wooden goat effigies hidden in various locations across the village and its surrounding areas. They make a distinct clicking sound when nearby. Destroying all of them unlocks an achievement/trophy and Challenge Points for the Extra Content Shop.
  • Treasures (Crystal Fragments, Wooden Animals, Combineable Treasures, etc.): Valuable items that can be found hidden in the environment, dropped by certain enemies, or in locked areas. These can be sold to The Duke for Lei (in-game currency). Some treasures consist of multiple parts that can be combined to create a more valuable item (e.g., Dimitrescu's Necklace, Moreau's Hidden Weapon).
  • Weapon Parts (Attachments): Found in specific locations, often in locked cases or hidden areas, or purchased from The Duke. These attachments (e.g., scopes, stocks, extended magazines, compensators) can be equipped to weapons at The Duke's Emporium to improve their stats or functionality.
  • Cooked Meals Ingredients (Fish, Poultry, Meat - Quality Tiers): Animals like fish, chickens, pigs, and goats can be hunted in the village and surrounding areas. They drop different qualities of meat. These ingredients are given to The Duke to cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
  • Outhouse Puzzles (Hidden Items): Many outhouses in the village have a small item hidden inside, often requiring a lockpick or a specific angle to see and shoot down. These usually contain ammo or minor resources.
  • Labyrinth Puzzles & Balls: Each of the Four Lords' main areas (and the village) contains a Labyrinth Puzzle model. Ethan must find a corresponding metal ball (e.g., Crimson Skull, Black Goat) and guide it through the miniature labyrinth to obtain a valuable Crystal Treasure.
  • Chirpers: Small, bird-shaped audio logs found throughout the game world. They contain conversations from the employees of Facility 3826, providing crucial background lore and context to the disaster.
  • Blueprints: Found in chests and hidden in the puzzle-filled 'Testing Grounds'. These are essential schematics required to unlock new weapons and weapon upgrades at the NORA crafting stations.
  • Talking Corpses: Deceased individuals that P-3 can communicate with using his glove. They provide snippets of lore, often revealing their last moments in a tragic or darkly humorous way.
Key Themes
  • Survival Horror
  • Gothic Horror
  • Folk Horror
  • Body Horror
  • Family & Fatherhood
  • Desperation
  • Loss & Trauma
  • Cults & Fanaticism
  • Bio-Organic Weapons
  • Mystery & Conspiracy
  • The Nature of Evil
  • Alternate History
  • Sci-Fi
  • Soviet-Futurism
  • Atompunk
  • Utopia Gone Wrong
  • AI Rebellion
  • Bio-Horror
  • Conspiracy
  • Dark Humor
  • Transhumanism
colorize Combat & Gear
Weapons Overview
  • Handguns (LEMI, M1911, V61 Custom, S.T.A.K.E. Magnum, etc.): Pistol / Magnum
    Standard sidearms for general combat. Range from basic pistols to powerful magnums. Upgradable for damage, fire rate, capacity, etc. Some have unique properties or attachments.
  • Shotguns (M1897, W870 TAC, SYG-12): Shotgun (Pump-Action, Semi-Auto)
    Effective at close range, dealing high damage to unarmored or multiple enemies. Includes pump-action, tactical, and semi-automatic variants. Upgradable.
  • Rifles (FZ F2 Rifle, Dragoon - Chris Redfield Section): Sniper Rifle / Assault Rifle
    The FZ F2 is a bolt-action sniper rifle for long-range precision. During Chris Redfield's section, assault rifles like the Dragoon are used. Upgradable with scopes, stocks, etc.
  • Grenade Launcher (GM 79): Explosive / Utility Launcher
    Fires explosive rounds for area damage or flashbang rounds to stun enemies. Limited ammunition.
  • Knife: Melee (Utility/Last Resort)
    Ethan's standard melee weapon. Used for breaking crates, finishing downed enemies, or as a last resort in combat. Not very effective against most enemies on its own.
  • Mines & Pipe Bombs: Craftable Explosives
    Craftable throwable or deployable explosives. Pipe bombs are basic grenades, while mines can be set as traps.
  • Special/Story Weapons (e.g., specific weapons during boss fights or unique sections): Contextual / Unique
    Certain sections or boss encounters may provide Ethan (or other playable characters like Chris) with unique or powerful weapons temporarily.
  • Chris Redfield's Arsenal (Target Locator, WCX Assault Rifle, Karambit Knife - Playable Section): Military Grade Weaponry
    During Chris's playable segment, he has access to more advanced military weaponry, including an assault rifle with various attachments and a target locator for airstrikes.
  • Rose Winters' Powers (Shadows of Rose DLC - Not traditional weapons): Bio-Organic Abilities
    In the 'Shadows of Rose' DLC, Rose uses powers derived from the Mold to destroy Mold Cores, stun enemies, and clear obstacles, rather than conventional firearms for most of the DLC.
  • Swede: Melee Weapon (Axe)
    P-3's reliable starting melee weapon. A versatile axe that can be upgraded for faster attacks or a powerful charged spinning strike.
  • Zvezdochka: Melee Weapon (Saw Mace)
    A heavy, brutal melee weapon consisting of a handle with two spinning saw blades. Its charged attack launches the blades forward as a deadly projectile.
  • Makarov Pistol: Firearm (Pistol)
    A standard-issue semi-automatic pistol. It's the first firearm players acquire and can be upgraded for better accuracy, damage, and magazine size.
  • KS-23: Firearm (Shotgun)
    A powerful pump-action shotgun that excels at close-range combat, capable of staggering or destroying weaker robots with a single blast.
  • Kalash: Firearm (Assault Rifle)
    A versatile and iconic assault rifle, effective at medium range. It can be heavily modified with various scopes, magazines, and elemental damage upgrades.
  • Dominator: Energy Weapon
    An advanced weapon that fires powerful polymer-based energy projectiles. It has a secondary fire mode that launches a volley of explosive polymer globules.
  • Fat Boy: Explosive Weapon (Rocket Launcher)
    A heavy weapon that launches explosive projectiles, ideal for dealing with large groups of enemies or heavily armored bosses. Its rockets can be crafted but are expensive.
  • Railgun: Special Weapon
    A high-tech energy weapon that fires a powerful, precise beam capable of penetrating multiple enemies and even some walls. Requires a charge-up time before firing.
Armor / Gear Sets
  • No Equipable Armor System (Ethan Winters): Ethan Winters does not have an equipable armor system where players can find or upgrade different pieces of armor for direct stat boosts. His survivability is based on his base health (which can be permanently increased by eating specific cooked meals from The Duke's Kitchen), player skill in combat (blocking, dodging), and the use of healing items (First Aid Meds). Clothing changes are story-dictated and purely cosmetic.
  • Defensive Upgrades (The Duke's Kitchen): By providing The Duke with specific quantities of Fish, Poultry, and Meat obtained from hunting animals in the village, Ethan can have meals cooked that provide permanent upgrades to his maximum health, blocking defense, or movement speed. This is the primary way to increase his resilience.
  • Blocking Mechanic: Ethan can block incoming attacks with his arms or equipped weapon, significantly reducing damage taken. A well-timed block can sometimes stagger enemies. This is a core defensive skill.
  • Polymer Exoskeleton Upgrades: Atomic Heart does not feature traditional equippable armor pieces. Instead, players upgrade P-3's survivability directly through the 'Character' skill tree in the NORA machines. These upgrades increase base health and provide specific resistances to melee, ranged, fire, ice, and electrical damage.
Outfits/Customization
  • Ethan Winters' Attire: Ethan wears a consistent outfit throughout the main game (winter jacket, pants, etc.), which becomes progressively more tattered and bloodied as he endures hardships. There are no direct clothing customization options for Ethan in the story mode beyond these contextual changes. The Third-Person Mode added in the Winters' Expansion shows his full character model.
  • Chris Redfield's Attire: During his playable segment, Chris wears his signature Hound Wolf Squad tactical gear. This is fixed for his section.
  • Rose Winters' Attire (Shadows of Rose DLC): In the 'Shadows of Rose' DLC, teenage Rose wears a distinct outfit. Her appearance is fixed for her storyline.
  • Character Costumes (The Mercenaries Additional Orders / Unlockables): The Mercenaries mode and potentially other unlockable content (like through completing challenges or as part of Deluxe/Gold editions) may offer alternate cosmetic costumes for playable characters in those specific modes (e.g., different outfits for Chris, Lady Dimitrescu, Heisenberg in Mercenaries).
  • Weapon Skins (Golden Age): Cosmetic customization is primarily focused on weapons. The Premium Edition and some pre-order bonuses included a set of 'Golden Age' skins, which apply a unique gold-plated appearance to the Swede axe and the Kalash assault rifle.
trending_up Progression & Upgrades
Skills & Progression
N/A

Progression is split between weapon crafting and personal abilities. Using 'NORA' a sentient, flirtatious vending machine, players can craft and upgrade a wide array of melee and ranged weapons. The Polymer Glove provides P-3 with special abilities, including 'Shok' (electricity), 'Frostbite' (cryokinesis), Telekinesis, and a Polymer Jet shield. These skills can be upgraded through several skill trees.

public World & Exploration
World & Level Design
N/A

Atomic Heart features a semi-open world structure. The main overworld connects several vast, self-contained complexes or dungeons, such as the Vavilov Complex, the VDNKh exhibition center, and a Theatre. The overworld itself is populated with smaller points of interest, puzzles, and roaming enemies, and can be traversed on foot or by car.

Playable Vehicles
  • Tractor (Briefly, Cutscene/Scripted): Agricultural Land Vehicle
    Ethan briefly uses a tractor during an escape sequence early in the game, but it is a scripted event rather than a freely controllable vehicle.
  • Boat (Moreau's Reservoir): Small Motorboat / Watercraft
    Used by Ethan to navigate the flooded areas of Moreau's Reservoir while being pursued by the transformed Salvatore Moreau. Control is primarily for navigation and evasion during this specific segment.
  • Makeshift Tank / Vehicle (Heisenberg's Factory - Boss Fight): Improvised Combat Vehicle
    During the boss fight against Karl Heisenberg, Ethan pilots a makeshift, heavily armed vehicle created by Chris Redfield to counter Heisenberg's metallic form. Control is specific to this boss encounter.
  • Traversal on Foot (Walking, Running, Sprinting, Crouching): Player Locomotion
    Primary mode of movement. Ethan can walk, run (limited by stamina that isn't explicitly shown but implied by breathlessness), sprint for short bursts, and crouch for stealth or navigating low passages.
  • Volga: Car
    A retro-futuristic, red drivable car found in the overworld sections of the game, allowing for faster transportation between the main complexes and points of interest.
book Story & Characters
Main Characters
  • Ethan Winters: Protagonist
    The returning protagonist from Resident Evil 7: Biohazard. A civilian desperately searching for his kidnapped infant daughter, Rosemary, which leads him to a mysterious and hostile village in Eastern Europe. He endures immense physical and psychological trauma throughout his ordeal.
  • Mia Winters: Supporting Character / Ethan's Wife
    Ethan's wife and Rosemary's mother. Her apparent death at the beginning of the game sets Ethan on his quest. Her past connections to The Connections and bioweapons are relevant.
  • Rosemary 'Rose' Winters: Key Character / Ethan's Daughter / Playable in 'Shadows of Rose' DLC
    Ethan and Mia's infant daughter, who possesses unique abilities due to her parents' exposure to the Mold. She is kidnapped by Chris Redfield, and her rescue is Ethan's primary motivation. Playable as a teenager in the 'Shadows of Rose' DLC.
  • Chris Redfield: Supporting Character / Antagonist Figure (Initially) / BSAA Operative
    A recurring hero from the Resident Evil series. He appears to act antagonistically at the start of Village, but his true motives and mission are gradually revealed. Leads the Hound Wolf Squad. Playable in a short segment of the main game and as a character in The Mercenaries.
  • The Duke: Ally / Merchant
    An enigmatic and surprisingly jovial, obese merchant who appears in various locations throughout the village. He sells weapons, ammunition, crafting recipes, weapon upgrades, and cooks meals for Ethan that provide permanent stat boosts. Offers cryptic advice and assistance.
  • Mother Miranda: Main Antagonist / Village Cult Leader
    The supreme leader of the village and the Four Lords. A powerful bioweapon researcher who seeks to use Rosemary to resurrect her own deceased daughter, Eva. She is the source of the Mold and the mutations in the region.
  • Lady Alcina Dimitrescu: Antagonist / One of the Four Lords
    The towering, aristocratic mistress of Castle Dimitrescu. A vampiric figure with immense strength and retractable claws, she rules her domain with her three daughters. Became a viral sensation due to her height and design.
  • Karl Heisenberg: Antagonist / One of the Four Lords / Potential Rebel
    A charismatic and rebellious lord with the power to manipulate metal (ferrokinesis). He operates a factory producing cybernetic soldiers (Soldats). He has his own agenda and offers Ethan a chance to join him against Miranda.
  • Donna Beneviento & Angie: Antagonist / One of the Four Lords
    A reclusive doll maker who communicates through her sentient puppet, Angie. Her domain, House Beneviento, focuses on psychological horror, hallucinations, and puzzles rather than direct combat.
  • Salvatore Moreau: Antagonist / One of the Four Lords
    A grotesque, fish-like mutant lord with low self-esteem, desperate for Miranda's approval. He controls a reservoir and can transform into a colossal aquatic monster.
  • Elena & Leonardo Lupu: Supporting Characters / Villagers
    Survivors Ethan encounters in the village. Elena tries to help Ethan but faces tragic circumstances with her father, Leonardo.
  • The Hag (Old Crone): Supporting Character / Narrator Figure
    An elderly, mysterious villager who appears at various points, offering cryptic warnings, lore, and seemingly observing Ethan's journey.
  • Major Sergey 'P-3' Nechaev: Playable Protagonist
    An emotionally scarred KGB special agent and decorated war hero sent to Facility 3826. He is gruff, single-minded, and frequently annoyed, often clashing with his AI companion.
  • Chariton 'Charles' Zakharov: AI Companion / Deuteragonist
    A sentient polymer AI integrated into P-3's glove, created from the mind of a deceased scientist. He provides exposition, tactical advice, and engages in constant, often cynical, dialogue with P-3.
  • Dr. Dmitry Sechenov: Primary Antagonist / Scientist
    The brilliant and visionary scientist behind Polymer technology and the Kollektiv neural network. He is the esteemed Minister of Industry of the USSR and leader of Facility 3826.
  • The Twins (Left and Right): Antagonists / Bodyguards
    A pair of graceful, deadly, and iconic female robots (named Left and Right) who serve as Dr. Sechenov's personal bodyguards and enforcers. They are the most advanced androids ever created.
  • Granny Zina (Baba Zina): Ally / Resistance Fighter
    A mysterious and surprisingly resilient old woman who aids P-3 throughout his mission. She possesses deep knowledge of the facility and its secrets.
Example Missions
  • Main Story Campaign (Ethan's Search for Rose)
    A series of interconnected chapters following Ethan Winters' desperate journey through the titular village and the domains of the Four Lords (Castle Dimitrescu, House Beneviento, Moreau's Reservoir, Heisenberg's Factory) to rescue his kidnapped daughter, Rosemary, and confront Mother Miranda. Involves exploration, puzzle-solving, intense combat encounters, and boss battles.
  • Chris Redfield's Section
    A segment of the main campaign where players take control of Chris Redfield as he leads his Hound Wolf Squad on a mission related to Mother Miranda and the Megamycete, showcasing more action-oriented gameplay with military weaponry.
  • Puzzle Solving (Key Items, Environmental Puzzles)
    Throughout the game, Ethan must find key items (e.g., specific keys, crests, tools like the Well Wheel or Crank) and solve environmental puzzles to progress, unlock new areas, or access valuable loot. This includes tasks like finding mask fragments in Castle Dimitrescu or navigating the non-combat horror sequences in House Beneviento.
  • Boss Battles (Four Lords, Miranda, Mini-Bosses)
    Confront and defeat the unique and often multi-phase bosses that guard the end of each major area or serve as significant story encounters. This includes fighting each of the Four Lords in their transformed states and ultimately Mother Miranda.
  • Optional Exploration & Treasure Hunting
    Explore optional paths, hidden rooms, and side areas within the main locations to find valuable treasures (which can be sold to The Duke), weapon parts, crafting resources, files, and Goats of Warding. Some treasures require solving small puzzles or finding combineable parts.
  • The Duke's Kitchen (Hunting & Upgrades)
    Hunt animals (fish, poultry, meat) found in the village and surrounding areas. Bring the ingredients to The Duke, who can cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
  • Shadows of Rose Story Campaign (DLC)
    A new narrative campaign played as a teenage Rosemary Winters. She enters the Megamycete's consciousness to find a way to rid herself of her powers, facing surreal environments, new enemies (Face Eaters, Molded), and exploring her connection to the Mold. Played entirely in third-person.
  • The Mercenaries / The Mercenaries Additional Orders (Game Mode)
    An arcade-style score attack mode. Players choose a character (Ethan, Chris, Lady Dimitrescu, Heisenberg) and fight through waves of enemies across various stages within a time limit, aiming for high scores by chaining kills and utilizing character-specific abilities and weapons. Unlocks new stages and potentially in-game rewards.
  • Main Story Quests
    Follow the primary narrative to investigate the robot uprising at Facility 3826, confront key figures like Petrov and Filatova, and ultimately uncover Dr. Sechenov's true intentions for the Kollektiv 2.0 launch.
  • Testing Grounds
    Optional challenge dungeons filled with complex environmental puzzles and combat encounters. Completing them rewards the player with rare blueprints for weapon upgrades.
people Multiplayer
Multiplayer Details

The base game of Resident Evil Village is single-player only. 'The Mercenaries' is an arcade-style, single-player score attack mode. The multiplayer game 'Resident Evil RE:Verse' was intended to launch alongside Village as a free pack-in but was delayed and released later as a separate entity.

Atomic Heart is a strictly single-player experience. The developers have stated they have no plans to add multiplayer modes to the game.

extension Editions & DLC
Available Editions

Available in Standard Edition, Deluxe Edition (Trauma Pack with 'Samurai Edge' weapon, Mr. Everywhere weapon charm, found footage filter, save room music, additional difficulty mode 'Village of Shadows'), Collector's Edition (Deluxe content + Chris Redfield statue, SteelBook, artbook, cloth map, Trauma Pack). A 'Gold Edition' was released later, bundling the base game with the 'Winters' Expansion' (Shadows of Rose DLC, Third-Person Mode for main campaign, The Mercenaries Additional Orders).

The game was released with a Standard Edition, a Gold Edition (includes base game and the Atomic Pass for all four planned DLCs), and a Premium Edition (includes Gold Edition content plus a digital artbook and exclusive cosmetic weapon skins).

Post-Launch Content / DLC

The 'Winters' Expansion' was the major post-launch DLC. It includes: 'Shadows of Rose' (a new story chapter playing as a teenage Rose Winters with unique powers), Third-Person Mode for the main campaign, and 'The Mercenaries Additional Orders' (new characters like Chris, Heisenberg, Lady Dimitrescu, and stages for the arcade mode).

The 'Atomic Pass' includes four planned DLC expansions. The first, 'Annihilation Instinct,' released in August 2023, continues the story and adds new enemies, a new area, and a new glove ability. The second, 'Trapped in Limbo,' released in February 2024, explores the bizarre Limbo world and features unconventional, platformer-style gameplay. Two more DLCs are planned to complete the pass.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Resident Evil Village a direct sequel to Resident Evil 7: Biohazard?
    A: Yes, Resident Evil Village directly continues the story of Ethan Winters and his wife Mia, set a few years after the events of Resident Evil 7.
  • Q: Do I need to play Resident Evil 7 before Village?
    A: It is highly recommended. Village heavily references characters, events, and themes from RE7. While there's a brief recap, playing RE7 first provides crucial context for Ethan's motivations and the overarching story.
  • Q: Is Resident Evil Village in first-person or third-person?
    A: The main campaign of Resident Evil Village is played in first-person. However, the 'Winters' Expansion' DLC added an optional Third-Person Mode for the main story, allowing players to experience it from an over-the-shoulder perspective.
  • Q: Who are the Four Lords?
    A: The Four Lords are a group of mutated individuals who rule different territories surrounding the village, all serving Mother Miranda. They are Lady Alcina Dimitrescu (vampiric mistress of a castle), Karl Heisenberg (engineer with magnetic powers and a factory), Donna Beneviento (reclusive doll maker controlling hallucinations), and Salvatore Moreau (grotesque fish-like creature controlling a reservoir).
  • Q: What is The Mercenaries mode?
    A: The Mercenaries is an arcade-style, score-based bonus mode unlocked after completing the main story. Players choose a character and must defeat waves of enemies across various stages within a time limit, chaining combos and utilizing character-specific abilities to achieve high scores and unlock rewards. The 'Additional Orders' DLC added more characters and stages.
  • Q: What is 'Shadows of Rose'?
    A: 'Shadows of Rose' is a story DLC included in the 'Winters' Expansion'. It is set 16 years after the main game and follows a teenage Rosemary Winters as she delves into the consciousness of the Megamycete to find a way to remove her unwanted powers. It is played in third-person.
  • Q: What kind of game is Atomic Heart?
    A: Atomic Heart is a first-person shooter with significant RPG elements, often compared to games like BioShock for its unique setting, narrative focus, and combination of shooting with special abilities.
  • Q: Is Atomic Heart an open-world game?
    A: It is semi-open-world. There are large, open areas that connect major story dungeons, but it is not a seamless open world like games in the Fallout or Far Cry series.
  • Q: Is there multiplayer in Atomic Heart?
    A: No, Atomic Heart is a strictly single-player experience. The developers have no plans to add multiplayer.
  • Q: What are the DLCs for Atomic Heart?
    A: There are four planned DLCs available through the Atomic Pass. The first two released are 'Annihilation Instinct' and 'Trapped in Limbo,' which continue the story and add new gameplay experiences.
build Technical Details
Graphics & Visual Fidelity

Powered by Capcom's RE Engine, Resident Evil Village boasts stunning visuals with highly detailed environments, lifelike character models (especially the Four Lords), and advanced lighting and shadow effects. The game features distinct visual styles for each lord's domain, from the gothic opulence of Castle Dimitrescu to the grotesque organic horror of Moreau's Reservoir. Ray tracing options (Global Illumination, Reflections) are available on PC and current-gen consoles, significantly enhancing visual fidelity.

Powered by Unreal Engine 4, Atomic Heart is renowned for its striking 'Atompunk' or 'Soviet-Futurism' art style. The game features highly detailed environments, from pristine scientific complexes to overgrown landscapes, and unique, often disturbing enemy designs. On PC, it supports advanced features like ray-traced reflections, shadows, and ambient occlusion, as well as NVIDIA DLSS.

Audio & Soundtrack

Original score composed by Shusaku Uchiyama, Nao Sato, and Marcin Przybyłowicz, featuring a blend of orchestral horror themes, tense ambient tracks, and folk-inspired melodies reflecting the Eastern European setting. Sound design is crucial for horror atmosfére, with distinct enemy vocalizations (Lycans' howls, Dimitrescu's pursuit), environmental creaks, and impactful weapon sounds. The game uses binaural audio for enhanced spatial awareness.

The soundtrack is a unique highlight, featuring an intense, industrial score composed by Mick Gordon, known for his work on 'Doom'. This is contrasted with licensed Soviet-era pop songs, remixed for a modern audience by artists like Geoffrey Day, which often play during combat, creating a distinct and memorable atmosphere.

User Interface (UI/UX)

Features a first-person HUD displaying health (electrocardiogram style), ammo count, and equipped item. Inventory management is grid-based, similar to Resident Evil 4, accessible in real-time (though the game often pauses when accessing the full inventory screen). A map helps with navigation, marking key items, save points (typewriters), and locked doors. Crafting is done via a dedicated menu.

Features a minimalist and diegetic UI to enhance immersion. Key information like health and energy is displayed on P-3's glove. The weapon wheel allows for quick selection of weapons and abilities. The scanner highlights loot, enemies, and interactive objects in the environment. All crafting and upgrades are handled through the vivid, full-screen interface of the NORA machines.

Accessibility Options

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, display adjustments for brightness and contrast, options to reduce camera wobble, and various audio settings. A third-person mode was added in the Winters' Expansion, which can also be an accessibility aid for some players.

The game includes a range of accessibility options, such as customizable subtitles (size, background), various colorblind modes (Deuteranopia, Protanopia, Tritanopia), and separate volume controls for music, effects, and dialogue. Controller layouts can be chosen from presets, but full button remapping is limited on some platforms.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Official - Target: 1080p, 60 FPS, Ultra Preset) (Ultra Preset.)
CPU: Official recommended desktop CPU for a solid 1080p/60FPS experience at max settings.
CPU (Laptop): A strong mid-range laptop CPU for high framerate 1080p gameplay.
GPU: Official recommended desktop GPU for 1080p Ultra settings at 60 FPS.
GPU (Laptop): A powerful laptop GPU is needed for a high-quality 1080p experience.
RAM: 16GB RAM is officially recommended for optimal performance.
memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 2600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP) or RTX 2070 Mobile (8GB).
layersRAM: 16 GB
saveStorage (Tier): 90 GB available space (SSD Recommended)
1080p (Full HD) - Recommended (1080p ~60 FPS, Prioritize Graphics/High Preset, No Ray Tracing) (Prioritize Graphics Preset / High Settings, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-8700 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB VRAM) or AMD Radeon RX 5700 (8GB VRAM)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High/Max 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 35 GB SSD
1080p (Full HD) - Minimum (1080p ~45-60 FPS, Prioritize Performance Preset, No Ray Tracing) (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-7500 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB VRAM) or AMD Radeon RX 560 (4GB VRAM)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be significantly better for consistent framerates and higher settings.**
layersRAM: 8 GB
saveStorage (Tier): 35 GB HDD (SSD Recommended)
1080p (Full HD) - Minimum (Official - Target: 1080p, 30 FPS, Low Preset) (Low Preset.)
CPU: The official minimum CPU required to run the game.
CPU (Laptop): Estimated laptop CPUs for minimum playability.
GPU: Official minimum desktop GPU.
GPU (Laptop): An entry-level gaming laptop GPU is needed for minimum settings.
RAM: 8GB RAM is the official minimum requirement.
memoryCPU: Intel Core i5-2500K or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
layersRAM: 8 GB
saveStorage (Tier): 90 GB available space (SSD Recommended)
1440p (QHD/2K) - High (Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality') may be needed.)
CPU: A strong CPU is recommended to avoid bottlenecks at 1440p.
CPU (Laptop): High-performance laptop CPUs for consistent 1440p gameplay.
GPU: A powerful modern GPU for a smooth 1440p experience.
GPU (Laptop): An upper mid-range laptop GPU with high TGP is recommended for 1440p.
RAM: 16GB RAM is sufficient, but 32GB can provide more headroom.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 90 GB available space (SSD Recommended)
2160p (UHD/4K) - Very High (Target: 4K, 60 FPS, Ultra Preset) (Ultra Preset, Upscaling (DLSS 'Performance' / FSR 'Performance') essential.)
CPU: A high-end CPU is recommended to support high framerates at 4K.
CPU (Laptop): A top-tier laptop CPU is necessary to pair with a flagship mobile GPU for 4K.
GPU: A high-end desktop GPU is essential for a playable 4K experience, leveraging DLSS/FSR for a stable 60 FPS.
GPU (Laptop): Only the highest-end laptop GPUs are capable of running the game at 4K with acceptable framerates.
RAM: 32GB RAM is strongly recommended for a smooth 4K experience.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3900X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
layersRAM: 32 GB
saveStorage (Tier): 90 GB available space (SSD Recommended)
save Overall Storage
Spec: Approx. 35 GB available space (SSD Recommended). Size may increase with DLC.
Note: An SSD is highly recommended for faster loading times and smoother transitions between areas.
Type: SSD
Spec: 90 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times between the game's large and detailed areas. 90 GB of free space is required for the base game and its updates.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit required)
Explanation: 64-bit Windows 10 or Windows 11 is required.
Spec: Windows 10 (20H1 version or newer, 64-bit)
Explanation: A 64-bit version of Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 API is required.
N/A
info_outline Other Game Notes
  • Official PC system requirements from Capcom. Performance can vary depending on specific hardware, settings, areas in-game (especially with many enemies or detailed environments), and background applications. An SSD is recommended for optimal performance. Ray tracing features are demanding.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Resident Evil Village can be demanding, particularly with ray tracing enabled or at higher resolutions.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI and physics.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.
  • Game Name: Resident Evil Village
  • OFFICIAL PC SYSTEM REQUIREMENTS for Atomic Heart. The game supports Ray Tracing, which requires significantly more powerful hardware than listed in the recommended specs.
  • Laptop Performance Note: Actual performance can vary significantly based on the specific laptop model's TGP, cooling solution, CPU, RAM, and software configuration. The game's fast-paced combat benefits from stable, high framerates.
  • Laptop Consideration: G P U T G P Impact: Total Graphics Power (TGP) is crucial for laptop GPU performance. Higher TGP variants of the same GPU model will perform better. Check manufacturer specs.
  • Laptop Consideration: Advanced Cooling Thermals: Effective cooling is essential to prevent thermal throttling and maintain consistent framerates during intense combat encounters with numerous enemies and effects.
  • Laptop Consideration: C P U Performance Sustain: A strong mobile CPU that can sustain good clock speeds is important to complement the GPU, especially in this action-heavy game.
  • Laptop Consideration: R A M Configuration Speed: 16GB in dual-channel configuration is recommended for smoother gameplay. RAM speed can also impact performance.
  • Laptop Consideration: Display Panel G P U Pairing: Match the GPU's capability to the laptop's display resolution (1080p, 1440p) and refresh rate. Upscaling technologies can help bridge performance gaps.
  • Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: Laptops with a MUX switch or NVIDIA Advanced Optimus can offer improved performance by directly connecting the dedicated GPU to the display, reducing latency.
  • Laptop Consideration: Driver Updates O S Optimization: Utilize the latest official GPU drivers and ensure Windows is optimized for gaming.
  • Optimization Detail: Upscaling Tech: The game launched with full support for NVIDIA DLSS 3 (Super Resolution and Frame Generation), enabling significant performance boosts on compatible hardware.
  • Optimization Detail: Key Settings Impact: Shadows, Post-Processing, Textures, and Visual FX quality settings have the most significant impact on performance. Ray Tracing options, if enabled, are the most demanding.
  • Game Name: Atomic Heart
build Optimization Details
  • Upscaling Tech: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.
  • Key Settings Impact: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.
  • Upscaling Tech: The game launched with full support for NVIDIA DLSS 3 (Super Resolution and Frame Generation), enabling significant performance boosts on compatible hardware.
  • Key Settings Impact: Shadows, Post-Processing, Textures, and Visual FX quality settings have the most significant impact on performance. Ray Tracing options, if enabled, are the most demanding.
laptop Laptop Considerations
  • G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A decent CPU is needed for AI and physics.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • G P U T G P Impact: Total Graphics Power (TGP) is crucial for laptop GPU performance. Higher TGP variants of the same GPU model will perform better. Check manufacturer specs.
  • Advanced Cooling Thermals: Effective cooling is essential to prevent thermal throttling and maintain consistent framerates during intense combat encounters with numerous enemies and effects.
  • C P U Performance Sustain: A strong mobile CPU that can sustain good clock speeds is important to complement the GPU, especially in this action-heavy game.
  • R A M Configuration Speed: 16GB in dual-channel configuration is recommended for smoother gameplay. RAM speed can also impact performance.
  • Display Panel G P U Pairing: Match the GPU's capability to the laptop's display resolution (1080p, 1440p) and refresh rate. Upscaling technologies can help bridge performance gaps.
  • M U X Switch N V I D I A Advanced Optimus: Laptops with a MUX switch or NVIDIA Advanced Optimus can offer improved performance by directly connecting the dedicated GPU to the display, reducing latency.
  • Driver Updates O S Optimization: Utilize the latest official GPU drivers and ensure Windows is optimized for gaming.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.

For Atomic Heart Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP) or RTX 2070 Mobile (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP) or RTX 2070 Mobile (8GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...