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Nodus Fall vs Assassin Creed Valhalla

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info General Information
Release Date
Aug 25, 2027 Nov 10, 2020
Developer
miHoYo Ubisoft Montreal (Lead), Ubisoft Sofia, Ubisoft Singapore, Ubisoft Montpellier, Ubisoft Kyiv, Ubisoft Chengdu, Ubisoft Bordeaux, Ubisoft Philippines, Ubisoft Quebec, Ubisoft Reflections, Sperasoft
Publisher
HoYoverse Ubisoft
Genre(s)
Cooperative Action RPG Action RPG, Open World, Historical Fiction, Stealth, Third-Person
Engine
Unreal Engine 5 AnvilNext 2.0
stars Ratings & Price
Content Rating
Mature 17+ (Estimated) Mature 17+
Avg. User Rating
4.8 / 5.0 4.1 / 5.0
Current Price (USD)
Free $59.99
tune Key Specs
Quick Highlights
  • Core Mechanic: The 'Clash' System & Joint Executions
  • Monetization: Free-to-Play, No Character Gacha, Cosmetic Focus
  • Multiplayer Structure: MMO Trinity (Tank, DPS, Healer) Instanced Co-op
  • Visual Style: Dark Realistic Fantasy
  • Perspective: Third-Person
  • Multiplayer: None (Primarily Single-Player with minor online social features)
  • Setting: Viking Age (873 CE) - Norway & Anglo-Saxon England (Mercia, East Anglia, Wessex, Northumbria), Mythical Realms (Asgard, Jotunheim), Ireland (DLC), Francia (DLC)
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia (discontinued), Amazon Luna
  • Unique Feature: Viking Raids & Settlement Building, Dual-Wielding Combat System, Extensive Skill Tree & Abilities, Exploration of Norse & Anglo-Saxon History/Mythology, Playable Male/Female Eivor with Shared Progression.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Cooperative Squadmates: Fellow Weavers filling the mandatory Tank, DPS, and Healer roles. Crucial for triggering Joint Executions, party-wide heals, and controlling boss aggression.
    Human Players
  • Synin (Eivor's Raven): Eivor's raven companion, used for scouting from an aerial perspective (similar to Eagle Vision in previous AC games). Synin can spot enemies, identify points of interest, locate resources, track targets, and sometimes distract enemies. Not directly involved in combat but essential for reconnaissance.
    Corvus corax (Raven)
  • Viking Crew (Jomsvikings for Raids & River Raids): Eivor leads a crew of Viking warriors (Jomsvikings) on their longship. During Raids on monasteries or settlements, the crew disembarks and fights alongside Eivor, helping to defeat enemies and open chests/doors. Players can customize their personal Jomsviking lieutenant, who can also be recruited by other players. For River Raids, a larger crew is assembled.
    Human (Norse Warriors)
  • Story-Specific AI Companions (Sigurd, Basim, Ivarr, Ubba, etc.): During many main story quests and alliance arcs, key characters like Sigurd, Basim, or regional allies will temporarily join Eivor, fighting alongside them as AI-controlled companions. Their presence and combat abilities are scripted for those specific missions.
    Human (Various)
  • Wolf Mount (Can be acquired): Besides horses, Eivor can acquire a wolf as a rideable mount through specific means (e.g., special editions, in-game store, or specific quests in DLCs like Dawn of Ragnarök). Functions similarly to a horse for traversal.
    Canis lupus (Large Wolf)
Key Collectibles
  • Stolen Divine Power: Harvested directly from the bodies of defeated Dreadnodi bosses at the conclusion of a successful instanced hunt.
  • Mythological Lore Fragments: Hidden across the various instanced biomes (misty forests, fiery skies, dreary moors) shedding light on the Entanglement cataclysm.
  • Wealth (Ingots, Gear, Cargo, Books of Knowledge, Abilities): Marked by golden icons on the map. Ingots (Carbon, Nickel, Tungsten) are used for upgrading gear quality. Gear icons represent new weapons or armor pieces. Cargo is raw materials used for building and upgrading settlement buildings in Ravensthorpe. Books of Knowledge unlock or upgrade Eivor's special combat Abilities.
  • Mysteries (World Events, Flyting Duels, Offering Altars, Standing Stone Puzzles, Treasures of Britain, Legendary Animals, Lost Drengr, Daughters of Lerion, Fly Agaric Hallucination Challenges, Animus Anomalies): Marked by blue icons. These encompass a wide variety of side activities: World Events are short, often quirky, narrative encounters. Flyting is a Viking rap battle. Offering Altars require specific items. Standing Stones are environmental perspective puzzles. Treasures of Britain lead to powerful Isu artifacts. Legendary Animals are tough boss fights. Lost Drengr are duels against old Viking warriors. Daughters of Lerion are mystical boss fights. Fly Agaric challenges are hallucinatory puzzles. Animus Anomalies are platforming puzzles in a glitchy modern-day simulation.
  • Artifacts (Roman Artifacts, Cursed Symbols, Flying Papers, Rigsogur Fragments, Treasure Hoard Maps, Isu Data Fragments - in Anomalies): Marked by white icons. Roman Artifacts can be traded for settlement decorations. Cursed Symbols are small environmental puzzles that must be destroyed to lift a curse from an area. Flying Papers are parkour challenges to catch a moving collectible. Rigsogur Fragments tell parts of a Norse saga. Treasure Hoard Maps provide clues to hidden wealth.
  • Opal: A premium-like currency found in small quantities throughout the world or earned from Reda's daily/weekly contracts. Used to purchase unique cosmetic items or gear from Reda's shop.
  • Order of the Ancients Medallions / Clues: Dropped by defeated Order members or found as clues. Collecting medallions and clues helps Eivor identify and track down other members of the Order, ultimately leading to the Grand Maegester.
Key Themes
  • Dark Fantasy
  • Comparative Mythology
  • Boss Hunting
  • Cooperative Tactical Action
  • Viking Expansion & Raiding
  • Settlement Building & Community
  • Norse Mythology & Paganism vs. Christianity
  • The Anglo-Saxon Kingdoms
  • Fate & Destiny (Wyrd)
  • Honor & Glory
  • Political Intrigue
  • The Hidden Ones (Assassins) vs. Order of the Ancients (Templars)
  • Family & Clan Loyalty
colorize Combat & Gear
Weapons Overview
  • Giant Broadsword: Heavy Melee Weapon
    Utilized by the Grahmer archetype. A massive blade designed for frontline tanks to absorb pressure and execute devastating 'Clashes' against colossal boss swings.
  • Standard Longsword: Light Melee Weapon
    Utilized by the Sword Warrior archetype. Built for high mobility, allowing for rapid, relentless combo pressure and quick evasive maneuvers.
  • Suixi Bow: Ranged DPS Weapon
    A precision bow that builds an internal 'arrow gauge' through light attacks, which can be expended to unleash highly damaging burst shots.
  • Qiong Bow: Long-Range DPS Weapon
    A secondary bow archetype focused on extreme long-range positioning, allowing players to apply sustained pressure while remaining completely outside of immediate danger zones.
  • Frost Stave: Magical Instrument / Support
    Wielded by the Hexsworn. Generates an active resource loop by landing offensive ice projectiles, which empowers both single-target and AoE restorative magic.
  • Axes (Bearded Axe, Dane Axe, Varin's Axe): One-Handed / Two-Handed Melee
    Iconic Viking weaponry. Bearded Axes are typically one-handed and fast. Dane Axes are powerful two-handed weapons with wide swings. Eivor can dual-wield axes or combine them with shields or other one-handed weapons.
  • Swords (Short Sword, Greatsword): One-Handed / Two-Handed Melee
    Includes faster one-handed short swords and slower, more powerful two-handed greatswords. Offers a balance of speed and damage.
  • Hammers & Flails: One-Handed / Two-Handed Melee (Blunt/Impact)
    Hammers (one or two-handed) deal significant stun and blunt damage, effective against armored foes. Flails are flexible weapons that can bypass shields to some extent.
  • Spears: Two-Handed Melee (Reach)
    Long-reaching weapons ideal for keeping enemies at bay and performing thrusting or sweeping attacks. Good for crowd control.
  • Daggers: One-Handed Melee (Fast, Stealth)
    Very fast attacking weapons, excellent for quick combos, applying status effects, or stealth takedowns. Can be dual-wielded for rapid attacks.
  • Shields (Light Shield, Heavy Shield): Defensive / Offensive (Off-Hand)
    Used for blocking, parrying, and shield bashing. Light shields are quicker for parrying, while heavy shields offer better protection and can stagger enemies more easily. Can be equipped in the off-hand when dual-wielding or with a one-handed weapon.
  • Bows (Hunter Bow, Light Bow, Predator Bow): Ranged
    Hunter Bows are versatile for mid-range. Light Bows offer rapid fire at shorter ranges. Predator Bows are for long-range sniping, allowing manual aiming and zoom. Various arrow types available (standard, fire, poison, explosive).
  • Mythical Weapons (e.g., Gungnir, Mjolnir, Excalibur, Gae Bolg - DLC): Unique Legendary (Various Types)
    Powerful, named weapons often tied to Norse or Arthurian legends, possessing unique perks and visual effects. Typically acquired through completing difficult challenges, mysteries, or DLC content.
  • Hidden Blade: Stealth Melee (Assassination)
    The iconic Assassin weapon, worn by Eivor on top of the wrist (Viking style). Used for stealth assassinations. Can be upgraded to perform chain assassinations or advanced assassinations on tougher targets.
Armor / Gear Sets
  • Grahmer's Plating: High Physical Defense, Increased Stagger Resistance, Optimized for 'Clash' engagements.
  • Hexsworn's Robes: Low Physical Defense, High Elemental Resistance, Enhanced resource generation for healing abilities.
  • Armor Sets (Helm, Torso, Cloak, Bracers, Pants - Raven, Bear, Wolf Aligned): Eivor can equip five pieces of armor. Each piece provides defensive stats (Armor, Light Resistance, Heavy Resistance, Evasion) and belongs to one of three alignments: Raven (stealth/assassination focus), Bear (melee combat/durability focus), or Wolf (ranged combat/utility focus). Equipping multiple pieces from the same set often grants set bonuses that enhance the aligned playstyle. Armor is color-coded by quality (Fine to Mythical) and can be upgraded to improve stats and unlock rune slots.
  • Runes (Weapon & Armor): Enhancements that can be socketed into weapons and armor pieces with available slots. Provide various passive bonuses like increased critical chance, attack speed, elemental damage, health, armor, or resistance to specific damage types.
  • Cosmetic Customization (Tattoos, Hairstyles, Beard Styles, Warpaint, Ship & Settlement Decorations): Extensive cosmetic customization options for Eivor (tattoos, hair, beard, warpaint), their longship (hull, sail, shields, figurehead, tailpiece), and their settlement Ravensthorpe (various decorative items). These are primarily visual and do not offer direct stat bonuses, though some settlement decorations might provide minor passive buffs to feasts.
  • Transmogrification (Change Appearance): A system allowing players to change the visual appearance of any equipped weapon or armor piece to look like any other item of the same type that they have previously collected, while retaining the stats of the originally equipped item. This is done at the blacksmith in Ravensthorpe.
Outfits/Customization
  • Premium Weaver Fits: Customizable cosmetic outfits ('fits') and intricate hairstyles expected to be sold in the premium shop or earned via battle passes to support the game's non-gacha economy.
  • Armor Sets (Raven, Bear, Wolf Aligned): Eivor can equip five pieces of armor: Helmet, Torso, Cloak, Bracers, and Pants. Each piece is aligned with one of three skill tree philosophies: Raven (stealth, assassination), Bear (melee combat, brawling), or Wolf (archery, utility). Equipping multiple pieces from the same set (e.g., Hidden Ones' Set, Thegn's Set, Huntsman Set) provides synergistic set bonuses. Armor can be upgraded in quality (Fine to Mythical) and enhanced with runes.
  • Cosmetic Customization (Tattoos, Hairstyles, Beard Styles, Warpaint): Eivor's appearance can be heavily customized. Tattoo designs can be collected and applied at the tattoo shop in Ravensthorpe. Various hairstyles and beard styles (which can be changed and grow) are available. Warpaint can also be applied.
  • Transmogrification (Change Appearance): Players can change the visual appearance of any equipped armor piece or weapon to look like any other item of the same type they have collected, while retaining the stats of the originally equipped item. This is done via the blacksmith Gunnar in Ravensthorpe.
  • Longship Customization: Eivor's longship, the 'Nottfeigr' (or player-named), can be customized with different hull paints, sail designs, shields displayed along the sides, figureheads, and tailpieces. These are primarily cosmetic and unlocked through purchase, exploration, or as rewards.
  • Raven Customization (Synin): Eivor's raven companion, Synin, can have its appearance changed with different cosmetic skins unlocked through challenges or store purchases.
  • Settlement Decorations (Ravensthorpe): Players can find or purchase various decorative items to place around their settlement of Ravensthorpe, personalizing its appearance. Some specific decorations are tied to seasonal festivals or completing certain activities.
trending_up Progression & Upgrades
Skills & Progression

Progression and combat in Nodusfall are driven by the game's innovative mechanics, prominently featuring the 'Clash' system. This mechanic requires players to perfectly time charged heavy attacks to negate incoming damage and heavily stagger enemies, directly feeding into the boss's Stagger Meter. Once staggered, teams can execute highly cinematic 'Joint Executions' for monumental burst damage. Players equip four distinct active skills alongside a powerful, long-cooldown 'Divine Skill' ultimate. Crucially, the game abandons traditional character gacha for upgrades. Instead, upgrades are tied to defeating Dreadnodi; players harvest the stolen divine power from these fallen bosses to forge new weapons, enhance their loadouts, and evolve their Divine Skills, ensuring that gameplay and skill directly drive character progression.

N/A
public World & Exploration
World & Level Design

Departing from the massive, seamless open worlds typically associated with HoYoverse titles like Genshin Impact, Nodusfall adopts a tightly focused, instanced map architecture tailored for cooperative monster hunting. The core experience is anchored by a centralized player hub—a social and logistical nexus where Weavers can congregate, upgrade their forged equipment, rest in hot springs, and accept new hunting contracts. From this hub, players deploy into vast, highly diverse instanced outdoor arenas. These environments deeply reflect the game’s multi-mythology fusion, featuring biomes such as golden hills, fiery skies, dreary moors, misty forests, dusty deserts, gargantuan canyons, and eerie underground caverns, all meticulously designed to accommodate large-scale monster tracking, mount traversal, and multi-phase combat.

The game features a vast open world encompassing large swathes of England (Mercia, East Anglia, Wessex, Northumbria, etc.) and parts of Norway. Additionally, players can visit mythical realms like Asgard and Jotunheim through vision quests. DLCs added Ireland ('Wrath of the Druids') and Francia ('The Siege of Paris'). The total landmass is significant, with diverse biomes including rolling hills, dense forests, marshlands, snowy mountains, and fortified cities like Lunden (London), Jorvik (York), and Wincestre (Winchester). Map size estimations for England alone are often cited as over 120-140 sq km, with other regions adding substantial area.

Playable Vehicles
  • Weaver Mounts: Traversal Mount
    Summonable mounts used by players to rapidly traverse the vast instanced arenas and chase down Dreadnodi bosses when they flee to new zones during phase transitions.
  • Longship ('Nottfeigr' / Player Named): Primary Watercraft / Mobile Base for Raids
    Eivor's Viking longship, used for navigating rivers and seas in England and Norway. Essential for initiating Raids on monasteries and settlements. Can be customized with different hull paints, sails, shields, figureheads, and tailpieces. The crew can sing sea shanties during travel.
  • Horse Mounts (Various Breeds/Skins): Primary Land Traversal
    Eivor's primary means of land travel. Various horse breeds and cosmetic skins can be acquired from stables in Ravensthorpe or other settlements. Horses can be taught new skills (like swimming) by upgrading the stable. Can be called with a whistle.
  • Wolf Mount (Unlockable/Store): Alternate Land Traversal
    A large wolf that Eivor can use as a mount. Functions similarly to a horse but with a different aesthetic. Often available through special editions, in-game store, or specific DLC content (like in Dawn of Ragnarök).
  • Small Boats / Rowboats: Minor Watercraft
    Smaller boats found along rivers and coasts, useful for short-distance water travel or reaching areas inaccessible by longship.
  • Fast Travel (Synchronization Points & Docks): Map Traversal Mechanic
    Eivor can synchronize high points (typically church towers or ancient ruins) to reveal map details and unlock them as fast travel locations. Docks for the longship also serve as fast travel points.
Notable Fauna/Mounts
  • Qionqi: Mythological Chinese Beast
    A massive, winged, horned lion/gryphon-like Dreadnodi boss that utilizes devastating arena-wide tornado AoE attacks in claustrophobic caverns.
  • Maldrake: Colossal Black Dragon
    A pinnacle raid boss and corrupted mount that utilizes aerial bombardments, sweeping tail whips, and localized elemental damage.
N/A
book Story & Characters
Main Characters
  • Grahmer: Tank / Melee Bruiser
    The frontline anchor designed to hold boss aggression, heavily utilizing the Clash mechanic to block colossal swings and maintain close physical proximity to the target.
  • Hexsworn: Support / Frost Healer
    A dedicated healer that relies on an intricate resource loop built from frost-based magical attacks to generate empowered restorative magic.
  • Sword Warrior: Melee DPS
    A high-mobility fighter focusing on rapid, relentless combo pressure on the frontline, requiring extreme evasive precision to survive.
  • Eivor Varinsdottir / Varinsson (Wolf-Kissed): Protagonist / Viking Raider / Raven Clan Leader
    The player-customizable protagonist (male or female options, voice acting changes accordingly). A fierce and respected Viking warrior who leads their clan from Norway to England to build a new home. Eivor is also revealed to be a reincarnation of Odin (Havi) and grapples with this divine connection throughout the story.
  • Sigurd Styrbjornsson: Ally / Eivor's Adoptive Brother / Jarl of Raven Clan
    Eivor's ambitious and charismatic adoptive older brother, and the Jarl of their clan. He believes himself to be descended from the gods and seeks glory and a divine destiny, which often puts him at odds with Eivor and leads to conflict.
  • Basim Ibn Ishaq / Loki: Ally (Initially) / Antagonist / Hidden One Master
    A Master Hidden One from Constantinople who travels to Norway with Sigurd. He mentors Eivor in the ways of the Hidden Ones and their conflict with the Order of the Ancients. His true identity as a reincarnation of the Norse god Loki is a major plot reveal, making him a complex antagonist with his own agenda.
  • Layla Hassan (Modern Day Protagonist): Modern Day Protagonist / Assassin
    The modern-day protagonist using the Animus to relive Eivor's memories. Her story arc from previous games continues as she seeks to prevent another global catastrophe, interacting with other modern-day Assassins like Shaun Hastings and Rebecca Crane.
  • King Alfred the Great of Wessex: Antagonist / Historical Figure
    The king of Wessex, the last major Saxon kingdom resisting Viking incursions. A pious, intelligent, and cunning ruler who also operates in the shadows as the Grand Maegester of the Order of the Ancients in England.
  • Randvi: Ally / Sigurd's Wife / Ravensthorpe's Strategist
    Sigurd's wife and the chief strategist for the Raven Clan in Ravensthorpe. Eivor consults with her at the Alliance Map to pledge to different regions in England. A potential romantic interest for Eivor.
  • Valka: Ally / Raven Clan Seer
    The Raven Clan's seer (völva). She provides Eivor with potions that induce visions, allowing them to experience mythological events in Asgard and Jotunheim as Havi (Odin).
  • Hytham: Ally / Hidden One Apprentice
    Basim's young apprentice in the Hidden Ones. He tasks Eivor with hunting down and eliminating members of the Order of the Ancients throughout England, managing the Hidden Ones Bureau in Ravensthorpe.
  • Ivarr the Boneless & Ubba Ragnarsson: Allies / Historical Viking Leaders
    Sons of the legendary Ragnar Lothbrok and leaders of the Great Heathen Army. Eivor forms alliances with them to conquer parts of Mercia.
  • Oswald, Ceolwulf, Halfdan Ragnarsson, Soma, Hunwald, Goodwin: Allies / Saxon & Viking Regional Leaders
    Various kings, ealdormen, jarls, and thegns Eivor interacts with and forms alliances with (or deposes) across the different shires of England. Their individual storylines form the regional story arcs.
  • Fulke: Antagonist / Order of the Ancients Agent
    A sadistic and fanatical agent of the Order of the Ancients who plays a key role in Sigurd's capture and torment, believing him to be a divine being.
  • The Builder (Asgard Vision): Antagonist (Mythological)
    A Jotun (giant) who tricks the Aesir gods in Asgard, encountered during Eivor's vision quests as Havi.
Example Missions
  • The Cleaver Fellstone Contract: Tutorial / Gateway Hunt
    Track and defeat the Cleaver Fellstone to practice basic combat rotations and master the strict timing windows of the Clash mechanic.
  • Eradicate Qionqi: Spatial Awareness Raid
    Navigate a claustrophobic underground cavern and deplete the three health bars of the massive winged beast Qionqi while avoiding its arena-wide tornadoes.
  • The Maldrake Raid: Pinnacle Boss Hunt
    Engage the Maldrake Knight in a grueling multi-phase encounter featuring mounted combat, an aerial bombardment split, and a final celestial form DPS check.
  • Main Story Arcs (Norway, England Pledges, Asgard/Jotunheim Visions, Order of the Ancients Hunt, Modern Day)
    The overarching narrative divided into several major arcs: Eivor's departure from Norway, establishing Ravensthorpe and forging alliances by pledging to various shires in England (each a self-contained regional storyline), experiencing mythological sagas as Havi in Asgard and Jotunheim, systematically hunting down members of the Order of the Ancients, and Layla Hassan's modern-day investigation into Isu mysteries and a looming global threat.
  • Raids
    Lead Eivor's Viking crew on longship raids against monasteries, encampments, and fortresses along rivers in England to pillage Raw Materials and Supplies needed for upgrading the Ravensthorpe settlement. Involves combat and breaking open chests/doors with crew assistance.
  • Assaults (Large Scale Battles)
    Major story-driven battles where Eivor and their allies (often from pledged regions) lay siege to large enemy fortresses or defend against significant attacks. These involve multiple stages, siege weapons, and fighting alongside numerous AI combatants.
  • World Events (Mysteries)
    Short, often quirky, self-contained narrative encounters found throughout the world. These can range from helping a child find their pet, to resolving a dispute between villagers, or participating in a bizarre local custom. They offer XP and a glimpse into the lives of ordinary people.
  • Flyting Duels (Mysteries)
    Engage in a battle of wits and rhyming insults with various NPCs. Winning requires choosing the correct responses that match the opponent's rhythm and theme, increasing Eivor's Charisma (which unlocks unique dialogue options).
  • Offering Altars (Mysteries)
    Find altars that require a specific offering (e.g., a certain number of fish, animal parts, or silver) to appease local spirits or fulfill a request. Completing these rewards skill points.
  • Standing Stone Puzzles (Mysteries)
    Environmental puzzles where Eivor must find the correct vantage point to align symbols carved on standing stones, revealing a larger pattern. Rewards skill points.
  • Treasures of Britain (Mysteries)
    Explore dangerous, puzzle-filled Isu (First Civilization) vaults hidden across England to collect mysterious tablets. Collecting all of them unlocks the legendary weapon Excalibur.
  • Legendary Animal Hunts (Mysteries)
    Track and defeat exceptionally powerful and unique animals found in specific locations. Rewards include XP, resources, and a trophy for the longhouse in Ravensthorpe.
  • Lost Drengr (Mysteries)
    Challenge and defeat six legendary Viking warriors, former members of Ragnar Lothbrok's army, who seek a glorious death in battle. Each is a difficult duel.
  • Daughters of Lerion (Mysteries)
    Defeat three powerful and mystical sisters who guard pieces of Thor's armor set. Each is a challenging boss fight with unique magical abilities.
  • Fly Agaric Hallucination Challenges (Mysteries)
    Consume Fly Agaric mushrooms to enter a hallucinatory state and solve a short environmental puzzle or complete a bizarre task. Rewards skill points.
  • Animus Anomalies (Mysteries)
    Modern-day data fragments manifested as glitched platforming puzzles in the historical simulation. Eivor (controlled by Layla) must navigate these unstable structures to retrieve Isu data. Rewards lore.
  • River Raids (Repeatable Game Mode)
    A separate repeatable game mode where Eivor leads their Jomsvikings on raids along various rivers to find new gear, resources, and Books of Knowledge. Features unique river maps and upgradable Jomsviking barracks.
  • Tombs of the Fallen (Free DLC)
    Explore hidden Isu tombs filled with environmental puzzles and platforming challenges to uncover powerful artifacts and lore.
  • DLC Story Campaigns (Wrath of the Druids, The Siege of Paris, Dawn of Ragnarök)
    Major expansions with their own main questlines, new regions (Ireland, Francia, Svartalfheim), characters, enemies, gear, and abilities.
people Multiplayer
Multiplayer Details

Nodusfall fundamentally redesigns HoYoverse’s multiplayer approach by locking players into a single character per encounter and strictly enforcing an MMO 'Trinity' system: Tank, DPS, and Healer. The primary multiplayer mode revolves around four-player cooperative squads deploying from a central hub to hunt colossal Dreadnodi in instanced arenas. The combat necessitates extreme coordination; players must sync 'Joint Executions' during boss stagger windows and communicate constantly during multi-phase raids, like the Maldrake encounter. While solo play is technically supported, it severely handicaps the player by removing vital mechanics like party-wide heals and instant revives. Future multiplayer updates will introduce asymmetrical PvPvE modes, pitting a player-controlled boss against a coordinated squad of Weavers.

Assassin's Creed Valhalla is primarily a single-player experience. It does not feature traditional cooperative or competitive multiplayer modes. Some online elements exist, such as sharing photos, avenging fallen players (community Jomsvikings), and the River Raids mode which allows recruiting other players' Jomsvikings for your crew.

extension Editions & DLC
Available Editions

As a title that fundamentally disrupts HoYoverse's traditional monetization strategy by completely removing randomized character gacha, Nodusfall is positioned as a free-to-play live-service experience. While official retail or digital editions have not been fully detailed, the pivot towards a cosmetic-driven economy strongly suggests the availability of premium starter packs, battle passes, or 'Deluxe Editions.' These editions will likely bundle exclusive, high-tier cosmetic items such as intricate hairstyles, specialized 'fits' (outfits), and unique weapon skins. Furthermore, industry analysts heavily speculate on the potential inclusion of premium tracks or specialized bundles that offer limited forge blueprints or accelerated resource acquisition, catering to players willing to invest financially to bypass the standard material farming loops.

Available in Standard, Gold (includes Season Pass), Ultimate (Gold content + Ultimate Pack with Berserker items, settlement pack, runes), and Collector's Edition (Ultimate content + Eivor statue, SteelBook, art prints, soundtrack, certificate). A Ragnarök Edition included the base game and the 'Dawn of Ragnarök' expansion. The Complete Edition bundles the base game and all major expansions.

Post-Launch Content / DLC

As a flagship live-service game, Nodusfall promises a robust and continuous stream of post-launch downloadable content (DLC). While the base game launches as a strictly Player-vs-Environment (PvE) boss-rush experience, the development team has officially confirmed the active development of highly anticipated PvP and PvPvE game modes. To circumvent the inherent balancing issues of asymmetrical action classes, these modes will uniquely allow players to assume control of the colossal Dreadnodi bosses to fight against a squad of player-controlled Weavers. Beyond competitive modes, the long-term DLC roadmap guarantees the continuous expansion of the game's mythological universe, introducing entirely new cultural regions, a continuously expanding roster of legendary beasts, and entirely new weapon families over years of operation.

Valhalla received extensive post-launch support. This includes two major paid story expansions: 'Wrath of the Druids' (set in Ireland) and 'The Siege of Paris' (set in Francia). A third large expansion, 'Dawn of Ragnarök,' (mythological focus, playing as Odin/Havi) was also released. Numerous free updates added content like River Raids, Mastery Challenges, Tombs of the Fallen, seasonal festivals (Yule, Ostara, Sigrblot, Oskoreia), New Game+, transmog, and 'The Last Chapter' (a free story epilogue).

help_outline FAQ
Frequently Asked Questions
  • Q: Is there character gacha in Nodusfall?
    A: No. HoYoverse has unequivocally confirmed that Nodusfall will not feature a randomized character gacha system. Characters are unlocked organically, with monetization heavily focused on cosmetics.
  • Q: What kind of multiplayer does Nodusfall have?
    A: The game features instanced, cooperative boss hunting for up to four players. It strictly adheres to an MMO Trinity system (Tank, DPS, Healer). PvP and PvPvE modes are confirmed for post-launch DLC.
  • Q: Can I play Nodusfall completely solo?
    A: Yes, solo play is fully supported. However, solo players forfeit vital mechanics like party-wide heals, dedicated tank aggression, and instant revive support, making the game significantly more difficult.
  • Q: What is the 'Clash' mechanic in Nodusfall?
    A: The Clash is a high-skill counter system where players must charge a heavy attack and release it at the exact frame an enemy strikes. A successful Clash negates damage and heavily fills the boss's stagger meter.
  • Q: Will Nodusfall be released on mobile platforms?
    A: Based on the steep Unreal Engine 5 PC requirements (minimum RTX 4060), Nodusfall appears to be prioritizing high-end PC and console audiences, signaling an abandonment of mobile parity for this specific title.
  • Q: Is Assassin's Creed Valhalla a traditional Assassin's Creed game?
    A: Valhalla blends traditional Assassin's Creed elements (stealth, assassinations with the Hidden Blade, conflict between Hidden Ones/Order of the Ancients, modern-day story) with significant action RPG mechanics (skill trees, gear upgrades, dialogue choices, large open world, settlement building). It leans more into the RPG aspects than earlier titles in the series.
  • Q: Can I play as a male or female Eivor?
    A: Yes, players can choose to play as either a male Eivor (Varinsson) or a female Eivor (Varinsdottir). The story and dialogue are largely the same for both, with voice acting being the primary difference. Players can also let the Animus choose, which sometimes switches between them at key moments (canonically, Eivor is female).
  • Q: What is Ravensthorpe, and how does settlement building work?
    A: Ravensthorpe is the Viking settlement Eivor establishes in England. Players can upgrade the settlement by constructing various buildings (e.g., blacksmith, barracks, trading post, hunter's hut, seer's hut, museum) using resources gathered from raids. Each building provides new services, quests, characters, or passive benefits for Eivor and their clan.
  • Q: Are there choices and consequences in Valhalla?
    A: Yes, Valhalla features numerous dialogue choices and decisions during quests that can impact character relationships, the outcome of regional story arcs, alliances, and even aspects of the main story's ending. Some choices have more significant long-term consequences than others.
  • Q: What are the Asgard and Jotunheim sequences?
    A: These are vision quests where Eivor, through Valka's potions, experiences events from Norse mythology as Havi (another name for Odin). These sequences feature unique mythical environments, characters (like Thor, Loki, Freya, Tyr), and storylines that tie into the Isu lore and Eivor's own destiny.
  • Q: Does Valhalla have naval combat like previous AC games?
    A: While Eivor has a longship for river and sea travel and for initiating raids, direct ship-to-ship naval combat with cannons and complex maneuvers (like in Black Flag or Odyssey) is not a primary feature. The longship is mainly for transport, raiding party deployment, and navigating waterways. Limited ranged combat from the ship is possible.
build Technical Details
Graphics & Visual Fidelity

Representing a massive visual paradigm shift for miHoYo, Nodusfall abandons vibrant anime cel-shading to harness the cutting-edge photorealistic capabilities of Unreal Engine 5. The game establishes a gritty, realistic dark fantasy aesthetic characterized by advanced global illumination, dynamic volumetric fog, and incredibly dense micro-polygon geometry. The visual fidelity of the Dreadnodi bosses is a primary focus, featuring highly complex fur shading, shifting scales, and dynamically destructible armor plating that reacts to sustained player damage. Because the developers have prioritized this AAA visual parity over mobile-friendly optimization, the game requires substantial computational overhead, utilizing UE5's proprietary rendering systems to create sprawling, breathtaking environmental biomes ranging from fiery skies to misty, atmospheric forests.

Powered by AnvilNext 2.0, Valhalla showcases detailed and expansive environments, from the fjords of Norway to the rolling hills and forests of England, and the mythical realms. It features impressive lighting, weather effects, and detailed character models. The game's art style captures the rugged beauty of the Viking Age and the distinct cultures of Norse and Anglo-Saxon societies.

Audio & Soundtrack

The audio direction for Nodusfall abandons the lighthearted, upbeat tracks of previous HoYoverse games in favor of a bombastic, heavy orchestral score that perfectly complements its dark fantasy setting. The musical composition dynamically scales with the intensity of the boss encounters, reaching chaotic crescendos during deadly phase transitions. Sound design is critical for combat survival; the crisp, distinct sound effects of magical blasts, environmental destruction, and heavy weapon clashes serve as vital auditory telegraphs. Specifically, the game's signature 'Clash' mechanic relies heavily on acute audio-visual feedback, providing a resounding, satisfying crack when a player successfully parries a colossal boss swing, signaling to the entire squad that the enemy’s stagger threshold has been heavily impacted.

Original score composed by Jesper Kyd, Sarah Schachner, and Einar Selvik (of Wardruna). The music blends epic orchestral themes with authentic Norse folk instrumentation and vocals, creating a powerful and atmospheric soundscape. Features Viking chants, sea shanties sung by Eivor's crew, and ambient tracks reflecting the different regions. Sound design includes visceral combat sounds, distinct weapon effects, and immersive environmental audio.

User Interface (UI/UX)

The User Interface in Nodusfall is meticulously engineered to provide critical combat telemetry without cluttering the dark, photorealistic aesthetic of Unreal Engine 5. Boss health is dynamically represented by multiple bars and distinct red pips on the HUD, which clearly telegraph hard phase transitions that alter enemy mechanics. A segmented Stagger Meter is prominently displayed, allowing squads to track their progress toward triggering cinematic Joint Executions. For the player, the UI highlights a four-skill active cooldown system, mapped intuitively to modifier bumpers and face buttons on controllers. Additionally, class-specific UI elements, such as the Hexsworn's 'empowered stack' indicators or the Suixi's 'arrow gauge,' provide real-time feedback on vital resource loops necessary for sustained DPS and healing.

Features a customizable HUD with health, adrenaline, stamina, and equipped abilities/tools. A compass with objective markers aids navigation. The world map is extensive with filters for activities and collectibles. Menus for inventory, skills, abilities, quests, and settlement management are accessible. Eagle Vision (Odin's Sight) highlights enemies, loot, and points of interest.

Accessibility Options

While Nodusfall is an inherently demanding, high-skill action game centered around precise timing windows and punishing boss mechanics, it incorporates accessibility primarily through its class design and social structures. The implementation of the MMO Trinity system allows players with varying mechanical skill levels to participate fully; those who struggle with the split-second timing of the 'Clash' mechanic can opt for ranged DPS or dedicated healing roles (like the Hexsworn), which focus more on positioning and resource management than frontline twitch-reflexes. Furthermore, the game’s social philosophy emphasizes 'light interaction.' By operating out of a central hub and not forcing players into highly pressurized, hyper-social guild mandates, the game accommodates players with social anxiety while still fostering a cooperative environment.

Offers a wide range of accessibility options, including extensive control remapping, subtitle and caption customization (size, background, speaker names), options for QTEs (hold vs. tap), aim assist options, colorblind modes, options to reduce camera motion/screen effects, audio cues for important events, and adjustable text/icon sizes.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Preset, 60fps (Upscaling Enabled))
CPU: Provides the essential baseline threading required to handle boss AI and cooperative network synchronization without dropping inputs.
CPU (Laptop): Strong mobile multi-core performance is needed to mitigate the heavy physics calculations during multi-phase fights.
GPU: The developer’s stated minimum. Required to render baseline UE5 features while maintaining the framerate necessary for precision action combat.
GPU (Laptop): A high-wattage mobile 4060 is required to prevent severe dynamic resolution drops when massive particle effects are triggered.
RAM: Establishes a high floor for memory caching; anything less will cause fatal pagefile thrashing during high-speed mount pursuits.
Storage: Crucial for loading instanced arenas quickly and preventing desynchronization with squad members upon deployment.
memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600
developer_boardGPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1080p (Full HD) - Performance (1080p ~60 FPS, High Preset) (High Preset)
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal.
RAM: 16GB RAM recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-6700 @ 3.4 GHz or AMD Ryzen 7 1700 @ 3.0 GHz
developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) or AMD Radeon RX Vega 64 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD (Current total size larger)
1080p (Full HD) - Recommended (1080p ~30 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/30FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/30FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended.
RAM: 16GB RAM strongly recommended for a smoother experience.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (8GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD (Current total size larger)
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD strongly recommended.
memoryCPU: Intel Core i5-4460 @ 3.2 GHz or AMD Ryzen 3 1200 @ 3.1 GHz
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended for base game, current total size larger)
1440p (QHD/2K) - Recommended (High Preset, 60fps (Native or Quality Upscaling))
CPU: Ensures zero CPU bottlenecking, allowing the GPU to fully process the complex destructible armor plating of the Dreadnodi.
CPU (Laptop): Enthusiast-tier laptop processors are required to push 1440p without thermal-induced frame pacing issues.
GPU: Provides the raw rasterization power needed to render the dense micro-polygon geometry and shifting scales of colossal bosses at 1440p.
GPU (Laptop): Due to laptop GPU scaling, an RTX 4080 mobile is recommended to comfortably clear 60fps at high visual settings in this engine.
RAM: Highly recommended for seamless asset streaming and minimizing 1% low frame dips during cinematic Joint Executions.
Storage: Maximizes loading speeds for the massive audio files and photorealistic texture maps.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i9-13900H / AMD Ryzen 9 7940HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (150W)
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe Gen4 SSD
1440p (QHD/2K) - Very High (1440p ~60 FPS, Very High Preset) (Very High Preset)
CPU: CPU for 1440p/60FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Very High.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K @ 3.7 GHz or AMD Ryzen 5 3600X @ 3.8 GHz
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p Very High/Ultra performance.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD (Current total size larger)
2160p (UHD/4K) - Ultra / 4K (Epic Preset, 60fps (DLSS/FSR Balanced))
CPU: The massive L3 cache on the 7800X3D will drastically improve frame stability during visually overwhelming raid encounters like Maldrake.
CPU (Laptop): Desktop-class laptop CPUs are strictly necessary to feed the GPU at 4K resolution without stuttering.
GPU: Mandatory for pushing Unreal Engine 5's photorealistic lighting, volumetric fog, and heavy post-processing effects natively at 4K.
GPU (Laptop): Only the absolute highest-tier flagship laptop GPU can manage Nodusfall's maximum visual fidelity at a stable, playable framerate.
RAM: Essential for holding maximum resolution textures in memory without offloading to storage.
Storage: Provides the absolute maximum bandwidth for Unreal Engine 5's asset streaming pipelines.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe Gen4/Gen5 SSD
2160p (UHD/4K) - Ultra (2160p/4K ~30 FPS, Ultra High Preset) (Ultra High Preset)
CPU: CPU for attempting 4K/30FPS Ultra.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 4K Ultra at 30FPS.
GPU (Laptop): Flagship laptop GPUs. 10GB+ VRAM highly recommended.
RAM: 16GB minimum, 32GB highly recommended for 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-9700K @ 3.6 GHz or AMD Ryzen 7 3700X @ 3.6 GHz
developer_boardGPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile/RTX 4090 Mobile would be needed for higher FPS or more stable 4K. A hypothetical next-gen flagship (RTX 50-series) would target smoother 4K Ultra.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD (Current total size larger)
save Overall Storage
Spec: 100 GB available space (NVMe SSD Required)
Note: The game utilizes massive, uncompressed high-resolution textures. Installing on a traditional HDD will result in severe engine streaming stutter and failed asset loads.
Type: NVMe
Spec: Approx. 130 GB for base game + all DLCs (SSD Recommended). Base game around 70-80GB.
Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit
Explanation: Mandatory for DirectX 12 Ultimate architecture integration, which is heavily relied upon by Unreal Engine 5's feature sets.
Spec: Windows 10 (64-bit versions only)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Required to process advanced global illumination, micro-polygon geometry, and complex dynamic volumetric fog effects.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Nodusfall demands significant computational overhead due to its transition to Unreal Engine 5, prioritizing high-fidelity photorealism over the low-spec mobile parity seen in previous HoYoverse titles.
  • Laptop Performance Note: Laptop users will experience heavy CPU utilization due to complex enemy AI scripts and real-time multiplayer synchronization. Thermal throttling may severely impact the strict timing windows required for the Clash mechanic.
  • Laptop Consideration: G P U T G P: Requires a high TGP (Total Graphics Power) GPU variant. A minimum of 100W for an RTX 4060 Laptop is recommended to maintain stable framerates during intensive AoE boss attacks.
  • Laptop Consideration: Cooling Thermals: Dual-fan, vapor chamber cooling is highly advised to sustain the multi-core processing load generated by UE5's global illumination systems.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 and PL2 power limits are not overly restricted by battery-saving modes; the game’s multi-phase encounters rely heavily on sustained CPU performance.
  • Laptop Consideration: M U X Switch Optimus: A direct MUX switch connection is practically mandatory to reduce input latency, which is critical for executing split-second parries and joint executions.
  • Optimization Detail: Upscaling Tech: DLSS 3 / FSR 3 / XeSS
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Fur Shading complexity will yield the highest framerate returns during chaotic, multi-mythology boss encounters.
  • Game Name: Nodus Fall
  • Official PC system requirements from Ubisoft. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense settlements or large battles), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Assassin's Creed Valhalla is a demanding title, especially at higher resolutions or with maxed-out settings due to its large, detailed world.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during raids and exploration.
  • Laptop Consideration: C P U Power Limits: A strong CPU is needed for NPC simulation, large-scale battles, and world streaming.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0 (later versions may require mods or specific game updates). DLSS support is not native but might be possible via mods on PC for some users.
  • Optimization Detail: Key Settings Impact: World Details, Clutter, Shadow Quality, Volumetric Clouds, Water Quality, Screen Space Reflections, Character Texture Quality, and Anti-Aliasing heavily impact performance. The game offers an adaptive quality setting.
  • Game Name: Assassin Creed Valhalla
build Optimization Details
  • Upscaling Tech: DLSS 3 / FSR 3 / XeSS
  • Key Settings Impact: Lowering Volumetric Fog and Fur Shading complexity will yield the highest framerate returns during chaotic, multi-mythology boss encounters.
  • Upscaling Tech: Supports AMD FSR 1.0 (later versions may require mods or specific game updates). DLSS support is not native but might be possible via mods on PC for some users.
  • Key Settings Impact: World Details, Clutter, Shadow Quality, Volumetric Clouds, Water Quality, Screen Space Reflections, Character Texture Quality, and Anti-Aliasing heavily impact performance. The game offers an adaptive quality setting.
laptop Laptop Considerations
  • G P U T G P: Requires a high TGP (Total Graphics Power) GPU variant. A minimum of 100W for an RTX 4060 Laptop is recommended to maintain stable framerates during intensive AoE boss attacks.
  • Cooling Thermals: Dual-fan, vapor chamber cooling is highly advised to sustain the multi-core processing load generated by UE5's global illumination systems.
  • C P U Power Limits: Ensure PL1 and PL2 power limits are not overly restricted by battery-saving modes; the game’s multi-phase encounters rely heavily on sustained CPU performance.
  • M U X Switch Optimus: A direct MUX switch connection is practically mandatory to reduce input latency, which is critical for executing split-second parries and joint executions.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during raids and exploration.
  • C P U Power Limits: A strong CPU is needed for NPC simulation, large-scale battles, and world streaming.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (150W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (150W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (150W)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p Very High/Ultra performance.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p Very High/Ultra performance.**
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p Very High/Ultra performance.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile/RTX 4090 Mobile would be needed for higher FPS or more stable 4K. A hypothetical next-gen flagship (RTX 50-series) would target smoother 4K Ultra.**
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile/RTX 4090 Mobile would be needed for higher FPS or more stable 4K. A hypothetical next-gen flagship (RTX 50-series) would target smoother 4K Ultra.**
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile/RTX 4090 Mobile would be needed for higher FPS or more stable 4K. A hypothetical next-gen flagship (RTX 50-series) would target smoother 4K Ultra.**

For Nodus Fall Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

For Assassin Creed Valhalla Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD Radeon RX Vega 64 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD Radeon RX Vega 64 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD Radeon RX Vega 64 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD Radeon RX Vega 64 (8GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD Radeon RX Vega 64 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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