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Mount & Blade II: Bannerlord vs Schedule I
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 25, 2022 | Mar 24, 2025 |
| Developer | |
| TaleWorlds Entertainment | TVGS |
| Publisher | |
| TaleWorlds Entertainment | TVGS |
| Genre(s) | |
| Action, RPG, Strategy, Medieval, Simulation, Sandbox | Action, Indie, Simulation, Crime Management, Open World Sandbox |
| Engine | |
| TaleWorlds Proprietary Engine | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $49.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Character progression is driven by an organic 'learn by doing' skill system featuring 18 distinct competencies grouped under six core attributes: Vigor (One-Handed, Two-Handed, Polearm), Control (Bow, Crossbow, Throwing), Endurance (Riding, Athletics, Smithing), Cunning (Scouting, Tactics, Roguery), Social (Charm, Leadership, Trade), and Intelligence (Steward, Medicine, Engineering). Earning skill levels unlocks powerful perk choices every 25 levels, granting tactical bonuses such as increased movement speed, troop wage reductions, improved siege construction speeds, or devastating decapitating strikes in melee. |
Progression in Schedule I revolves around an experience system tied directly to manual drug sales. Players level up by personally fulfilling customer orders via their in-game smartphone. Hitting level milestones unlocks access to higher-tier equipment, new drug recipes, advanced production methods, and new city districts. As you earn capital, you transition from manual labor to purchasing automated equipment (like advanced hydroponic grow lights that increase plant yields by 50%) and hiring a network of workers. Players also physically upgrade their operational capacity by purchasing larger real estate, luxury vehicles for faster transport, and heavier weaponry for turf wars. |
| public World & Exploration | |
| World & Level Design | |
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The campaign map encompasses an enormous geographic landmass spanning several climatic zones and over 200 settlements (including fortified capital towns, stone castles, and rural villages). The continent includes: The Calradic Heartland (temperate fertile plains dotted with classical amphitheaters and stone aqueducts), The Vlandian Coast (lush oceanic hills and sprawling feudal baronies), The Sturgian Taiga (frozen snowfields, pine forests, and icy northern fjords), The Battanian Highlands (misty, dense ancient woodlands and craggy hillforts), The Nahasa Desert (blistering sand dunes, palm oases, and rocky canyons ruled by the Aserai), and The Steppes (boundless eastern grasslands ideal for nomadic cavalry maneuvers). |
Hyland Point is an open-world urban sandbox featuring diverse districts that reflect the socio-economic divide of the city. Players start in the dilapidated, graffiti-covered slums and industrial zones where police presence is low but street crime is high. As your character earns experience and unlocks new areas, you gain access to commercial districts, affluent suburban neighborhoods, and high-end downtown high-rises. Each district contains purchasable properties ranging from tiny, rotting apartments to massive, multi-story warehouses and legitimate front businesses used to launder your illicit funds. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features robust PvP multiplayer modes supporting up to 120 players on dedicated servers: Captain Mode (commanding a squad of AI soldiers alongside team members in tactical objective control), Skirmish Mode (intense round-based 6v6 tactical elimination with limited respawn points), Siege Mode (massive assault on fortified castles involving battering rams, ladders, and siege towers), and Team Deathmatch / Free-for-All Duel Arenas. |
A major selling point of Schedule I is its 4-player online co-op multiplayer. Players can invite up to three friends into their hosted version of Hyland Point to act as lieutenants in their empire. Co-op completely changes the dynamic of the game, allowing one player to stay in the warehouse managing the complex chemical production lines while the others drive across the city, defend turf from rival cartels, and execute large-scale distribution runs simultaneously. |
| extension Editions & DLC | |
| Available Editions | |
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Mount & Blade II: Bannerlord is available globally across PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S at a base price of $49.99 USD. Available bundles include the 'Seafarer Edition' and 'Sealord Edition' featuring the official digital soundtrack and digital companion art book, as well as the major expansion 'War Sails' which introduces open-ocean naval warfare, maritime trading fleets, coastal raiding, and naval boardings. |
The game was developed by Australian indie team TVGS (Tyler's Video Game Studio) and launched its full version on March 24, 2025, for $19.99 USD. Prior to launch, the developers released 'Schedule I: Free Sample', a highly popular demo that allowed players to experience the early-game hustle. The game has achieved massive success, pulling in 'Overwhelmingly Positive' reviews on Steam. The developers maintain a tight feedback loop with the community, consistently pushing major updates that add new mechanics, properties, and map expansions. |
| Post-Launch Content / DLC | |
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TaleWorlds Entertainment supported Bannerlord with extensive post-launch patches introducing kingdom destruction mechanics, stealth and disguise infiltrations, weather gameplay effects, alleyway criminal gangs, and diplomacy alliances. The landmark expansion 'War Sails' expanded the map with maritime gameplay, naval fleet command, ship-to-ship boardings, coastal bombardments, and sea trade routes. |
The developers at TVGS promised approximately two years of substantial, continuous updates during the game's lifecycle. Post-launch content has dramatically expanded the game, introducing completely new drug variants, advanced automation machinery, complex laundering front businesses, and cosmetic expansions including new clothing, tattoos, and high-end luxury vehicles. The community heavily drives the roadmap via Discord polls, leading to highly requested features like the ability to pickpocket knocked-out civilians and dynamic weather systems. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Running on TaleWorlds' proprietary engine, Bannerlord renders breathtaking medieval vistas. The lighting model casts realistic sunbeams through castle battlements, morning mist across river valleys, and swirling blizzard snow across Sturgian pine groves. Detailed armor rendering highlights individually modeled mail rings, polished lamellar plates, heraldic crests, and dynamic blood splatters that accumulate across warriors' bodies and weapons during prolonged skirmishes. |
Built in Unity, the game adopts a realistic, slightly stylized gritty aesthetic. The streets of Hyland Point are littered with trash, flickering neon signs, and detailed street art (designed by graffiti artist Cody To). As players progress, the visual contrast becomes stark; you move from disgusting, roach-infested motel rooms with dirty mattresses to pristine, high-tech underground laboratories filled with gleaming stainless-steel extractors, UV lights, and automated conveyor belts. |
| Audio & Soundtrack | |
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The auditory presentation is renowned for its immersive historical authenticity. The musical score features ethnic medieval instrumentation—including hurdy-gurdies, lutes, bagpipes, and thundering war drums—composed by Periscope Studio and Finn Seliger, dynamically adapting between cultural regions and battle intensity. Combat audio delivers bone-crunching shield impacts, visceral flesh cleaves, echoing battle cries, and the deafening rumble of cavalry hooves. |
The auditory experience heavily immerses the player in the gritty urban atmosphere of Hyland Point. The original soundtrack, composed by Joel Ibbott (KAESUL), features heavy, thumping hip-hop and tense electronic beats that escalate during police pursuits or cartel shootouts. The ambient sound design is meticulous, featuring distant police sirens, the hum of high-wattage indoor grow lights, bubbling chemical lab equipment, and the constant, stressful buzzing of your burner phone receiving new orders. |
| User Interface (UI/UX) | |
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Bannerlord's UI balances grand strategy overheads with real-time battlefield clarity. The campaign map features a sleek bottom panel tracking party speed, morale, food varieties, and gold. In battle, an intuitive tactical command overlay allows commanders to issue orders to specific formations (Infantry, Ranged, Cavalry, Horse Archers) with function keys or radial controller menus, including Shield Wall, Square, Loose, and Circle formations. |
The game utilizes a highly diegetic, modern interface heavily centered around the player's in-game smartphone. This device acts as the central hub for the entire empire: you receive text messages from desperate customers, use map apps to schedule delivery time windows, and browse the dark web to hire 'fixers', dealers, and automated workers. When out in the world, the HUD is clean, showing a simple stamina bar, active weapon ammunition, and a dynamic wanted level indicator when law enforcement gets suspicious. |
| Accessibility Options | |
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Comprehensive gameplay accessibility options include: customizable combat difficulty sliders (allowing players to adjust received damage to 1/3, 2/3, or full), auto-blocking directional options, adjustable combat AI difficulty, scalable battle size limits (from 200 to 1,000 units), customizable crosshairs, UI scaling, colorblind-friendly faction map overlays, and full controller button remapping. |
Schedule I features standard PC accessibility options, including fully remappable keyboard and mouse bindings, adjustable field of view (FOV), and scalable UI elements for the in-game smartphone. Players can also adjust audio mixing independently, allowing them to lower the intense soundtrack to focus on the auditory cues of approaching police sirens or rival gang footsteps. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target in 500-Unit Battles)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during mid-scale 500-unit skirmishes. CPU (Laptop): High-efficiency mobile CPU sustaining locked 60 FPS across open field battles. GPU: Official recommended graphics cards delivering smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p laptop displays with 500-unit battle limits. RAM: Official recommended memory ensuring smooth troop animations and terrain caching. Storage: SSD speeds ensure instant entry into siege assaults and tournaments. | |
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 580 (4GB/8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+) layersRAM: 8 GB saveStorage (Tier): 60 GB NVMe / SATA SSD | memoryCPU: 3.5 GHz 6-Core (Intel Core i5-10600K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target in 250-Unit Battles)) CPU: Official baseline quad-core desktop processors capable of running small-to-medium battle simulations. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early-game skirmishes. GPU: Official minimum dedicated graphics card providing stable 1080p rendering on low graphical presets. GPU (Laptop): Delivers playable 35-45 FPS at 1080p with moderate battle size settings. RAM: Official minimum system memory required to run baseline game textures and unit animations. Storage: Adequate drive capacity for base installation files and local player save data. | |
memoryCPU: Intel Core i3-8100 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 6 GB saveStorage (Tier): 60 GB available space (SATA SSD / HDD) | memoryCPU: 3.0 GHz Quad-Core (Intel Core i5-7500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB available space |
| 1440p (QHD/2K) - Enthusiast (Very High Preset, 1440p (80-120 FPS Target in 800-1000 Unit Battles)) CPU: High-cache processor preventing CPU frame delivery bottlenecks when commanding 1,000 soldiers on the field. CPU (Laptop): High-performance mobile CPU delivering fluid 80+ FPS on QHD laptop panels. GPU: Powers crisp 1440p rendering with maximum cloth simulation, dynamic ragdolls, and blood splatters. GPU (Laptop): Maintains locked 75-95 FPS on native 1440p mobile displays. RAM: Ample system memory preventing micro-stuttering during massive siege artillery barrages. Storage: Near-instantaneous battle loading and rapid community mod execution. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (125W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 60 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS in Max 1000-Unit Battles)) CPU: Class-leading gaming CPU driving 1,000-troop battle simulations with perfectly consistent frametimes. CPU (Laptop): Desktop replacement mobile processor delivering desktop-grade processing to external 4K monitors. GPU: Flagship 4K graphics rendering glistening plate armor, soaring fire arrows, and castle destruction in immaculate Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-80 FPS with DLSS enabled. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive siege warfare. Storage: Peak NVMe transfer speeds ensuring instantaneous campaign map transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 10 GB Gen4 NVMe SSD |
| save Overall Storage | |
| Spec: 60 GB available space (Solid State Drive Recommended) Note: An SSD drastically reduces loading times when loading into cities, taverns, siege maps, and battle arenas. Type: SSD | Spec: 10 GB available space (Solid State Drive Recommended) Note: An SSD is highly recommended to eliminate texture pop-in and prevent stuttering when transitioning quickly between indoor grow houses and the outdoor city streets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit only) Explanation: Officially requires a 64-bit Windows operating system to manage memory addressing for large battle entity pools. | Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to handle modern memory management and 64-bit Unity engine processes for large open-world streaming. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 Explanation: Utilizes DirectX 11 for broad hardware compatibility, compute shader processing, and efficient mesh instancing. | Spec: DirectX 11 Explanation: The game uses DirectX 11 for broad hardware compatibility while maintaining stable draw calls for dense urban architecture and dynamic weather. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.