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Marvel Rivals vs Hitman 3
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Dec 1, 2024 | Jan 20, 2021 |
| Developer | |
| NetEase Games | IO Interactive |
| Publisher | |
| Marvel Entertainment | IO Interactive |
| Genre(s) | |
| Competitive Live-Service Hero Shooter | Stealth, Action-Adventure, Third-Person Shooter, Sandbox, Puzzle |
| Engine | |
| Unreal Engine 5 | Glacier Engine |
| stars Ratings & Price | |
| Content Rating | |
| T for Teen | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| Free | $59.99 |
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Combat in Marvel Rivals is defined by an asymmetrical 6v6 framework built around strict role queues: Vanguards (tanks and space creators), Duelists (damage dealers and assassins), Strategists (healers and utility providers), and a singular Multi-Role operative (Deadpool). Rather than traditional loadouts, players master intricate character-specific kits. The definitive mechanical innovation of the game is the Team-Up Synergy framework. This system actively rewards drafting specific character pairings by granting them profound passive buffs or entirely new active abilities. In this dynamic, an 'Anchor' hero projects a buff to a 'Beneficiary' hero. Examples include Hulk executing the 'Fastball Special' by throwing Wolverine across the map, or Hela instantly reviving fallen Asgardian allies via 'Ragnarok Rebirth.' Because these synergies deactivate instantly if the Anchor is eliminated, it creates a deeply complex layer of secondary target prioritization and macro-strategy in high-tier competitive matches. |
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| public World & Exploration | |
| World & Level Design | |
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The game features an impressive rotation of 25 distinct maps, heavily optimized for specific competitive objective types and unique environmental mechanics. Developed using Unreal Engine 5's Chaos physics, the map topologies are fundamentally designed around dynamic, massive-scale destruction, allowing coordinated teams to physically shatter structures, carve out new flanking routes, and permanently alter sightlines over the course of a match. Despite this extreme interactivity, the NetEase design philosophy ensures that essential blockade structures—such as primary load-bearing pillars, specific high-ground sniper roosts, and main objective perimeters—remain entirely indestructible. This guarantees that maps like the multi-tiered ancient Egyptian ruins of Thebes or the vertically complex Spider-Islands retain their core strategic chokepoints and navigational integrity, preventing late-game arenas from devolving into featureless, flattened wastelands while still rewarding environmental creativity. |
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| book Story & Characters | |
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The competitive backbone of Marvel Rivals is split across three primary PvP formats taking place on specifically tailored maps. 'Convergence' is a hybrid format where attackers capture a static zone before escorting a payload to a terminus point. 'Convoy' operates as a pure escort mode, demanding constant proximity to a moving vehicle through destructible, heavily defended chokepoints like those found on the ancient ruins of Thebes. 'Domination' is a symmetrical King of the Hill brawl forcing both teams to clash over a single central objective, highly favoring area-denial characters. Beyond the standard ladder, players can engage in Arcade formats such as the frantic 'Doom Match' deathmatch, or massive 18v18 'Annihilation' skirmishes. Additionally, NetEase periodically introduces cooperative PvE modes, like the Blood Hunt event, tasking teams with surviving AI boss fights against formidable adversaries like Dracula and Kingpin. |
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| extension Editions & DLC | |
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Marvel Rivals completely eschews a premium retail price tag in favor of a robust, highly accessible free-to-play model supplemented by a deep, tiered microtransaction economy. Players interface with two primary digital currencies: 'Lattice,' a foundational premium currency acquired strictly through fiat money transactions (averaging about $0.99 for 100 Lattice), and 'Units,' which are utilized to directly acquire cosmetic items. The premier offering is the Luxury Battle Pass, priced at 990 Lattice, which provides sequential cosmetic unlocks fueled by gameplay-earned Chrono Tokens. Crucially, NetEase employs an incredibly consumer-friendly approach to the battle pass ecosystem by removing expiration dates. Players can purchase legacy passes from prior seasons at a slight markup (1,190 Lattice), completely eradicating traditional Fear of Missing Out (FOMO) mechanics and allowing late adopters to funnel their current-season progression into past cosmetic pools seamlessly. |
Available in Standard Edition and Deluxe Edition. Deluxe Edition included Deluxe Escalation Contracts, Deluxe suits and items, digital soundtrack, digital 'World of Hitman' book, and director commentary. Pre-orders often included the 'Trinity Pack' (suits and briefcases themed after Hitman 1, 2, & 3). Hitman 3 eventually became 'Hitman: World of Assassination,' bundling Hitman 1 GOTY Access Pass and Hitman 2 Standard Access Pass for all owners, effectively making it the definitive platform for the trilogy. |
| Post-Launch Content / DLC | |
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NetEase drives player retention through an incredibly aggressive and consistent 'hero-per-month' content pipeline, injecting substantial DLC into the ecosystem at an unprecedented rate. Dataminers analyzing Unreal Engine GBuffer logs have unearthed extensive details regarding the impending Season 10 launch slated for September 11, 2026. This monumental update will introduce Gorr the God Butcher as an aggressive, frontline Duelist designed to counter stationary Vanguards, alongside Nightcrawler, who surprisingly debuts as a highly mobile Strategist capable of teleporting vulnerable allies. The extended roadmap indicates sweeping internal development shifts, prioritizing high-profile cinematic characters over obscure roster additions. Upcoming expansions will feature heavy hitters like Doctor Doom in Season 11, alongside confirmed models for Captain Marvel, Elsa Bloodstone, Black Cat, and Gambit, ensuring the meta undergoes continuous, radical transformations well into the late 2026 calendar. |
Major post-launch content includes the 'Seven Deadly Sins' collection (seven themed DLC packs with unique Escalation Contracts, suits, and items). The 'Freelancer' mode was a significant free update, adding a roguelike campaign with persistent progression and customizable safehouse. Numerous free Elusive Targets, Escalation Contracts, and Featured Contracts have been added. The game also evolved into 'Hitman: World of Assassination,' integrating content from the previous two games for owners. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Transitioning from Unreal Engine 4 to Unreal Engine 5 was a necessary evolution for Marvel Rivals, allowing the integration of Lumen dynamic global illumination alongside massive Chaos physics interactions to realize the game's vibrant, dynamic comic-book aesthetic. NetEase engineers executed profound rendering optimizations to maintain stable multiplayer frame rates. The environmental destruction utilizes a highly advanced dual-layer fragmentation mechanism; core structural impacts are calculated on the CPU, while thousands of secondary, shattered geometric fragments are offloaded directly to the GPU via the Niagara visual effects system, dropping CPU rendering peaks from 10.4 milliseconds to a mere 0.2 milliseconds. Additionally, bespoke rendering pipelines were constructed for Doctor Strange's bi-directional spatial portals, employing a modified ViewPort split-screen protocol that seamlessly merges the GBuffer prior to post-processing, eliminating the massive GPU overhead traditionally associated with rendering overlapping dimensional spaces. |
Powered by IO Interactive's Glacier Engine, Hitman 3 showcases highly detailed and atmospheric sandbox locations from around the world. It features impressive lighting, reflections (especially with ray tracing), dense crowds, and detailed character models. Each location has a distinct visual identity and ambiance. Ray tracing for reflections and shadows was added in a post-launch update on PC and current-gen consoles. |
| Audio & Soundtrack | |
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Audio design in Marvel Rivals is an absolutely critical vector for competitive situational awareness, heavily prioritizing spatial 3D audio cues to navigate the chaos of 12-player engagements. Because the game emphasizes extreme verticality with characters like Iron Man, Storm, and Spider-Man, the sound engine meticulously maps vertical footstep signatures and flight thruster acoustics, allowing grounded players to track aerial flanking maneuvers without relying solely on visual confirmation. Distinct, high-decibel audio stingers and voice lines are intrinsically tied to ultimate abilities and the activation of Team-Up synergies, guaranteeing players can audibly parse critical threats amidst the cacophony of shattering environmental physics and overlapping explosions. Furthermore, dynamic musical suites dynamically escalate in tempo and intensity during crucial match phases, such as the final meters of a Convoy push or the overtime brawl on a Domination point, heightening competitive tension. |
Original score composed by Niels Bye Nielsen, featuring tense, atmospheric, and cinematic orchestral pieces that adapt to gameplay situations (stealth, combat, discovery). Sound design is crucial for stealth, with distinct audio cues for footsteps, guard patrols, conversations (for intel), and environmental hazards. Weapon sounds are impactful. |
| User Interface (UI/UX) | |
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The competitive matchmaking user interface in Marvel Rivals is highly detailed, mapping player progression across an extensive 23-division ladder that scales through nine primary ranks, culminating in the hyper-elite Celestial, Eternity, and One Above All brackets. The UI transparently communicates critical progression metrics, including the underlying Matchmaking Rating (MMR) that influences point gains and the protective 'Chrono Shield' anti-demotion buffer. A defining feature of the high-level interface is the Hero Ban phase, unlocking exclusively for Gold III lobbies and above. This intricate voting screen utilizes a probabilistic algorithm, allowing teams to nominate bans to execute meta eradication or dismantle highly coordinated enemy synergies. The asymmetrical nature of this ban interface explicitly punishes one-trick players, demanding that users interface with multiple character loadouts and role proficiencies to successfully ascend the competitive ladder. |
Features a clean and minimalistic HUD. Important information like objectives, suspect identification (Instinct mode), and interaction prompts are displayed contextually. The mini-map shows NPC locations and points of interest. Menus for inventory, mission planning, challenges, mastery, and contracts are accessible. Instinct mode highlights targets, interactable objects, and guard routes through walls. |
| Accessibility Options | |
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To ensure maximum competitive viability across a diverse global player base, Marvel Rivals implements a robust suite of accessibility options deeply integrated into the client settings. Recognizing the visual chaos generated by multiple overlapping superpowers and explosive environmental destruction, the game offers comprehensive colorblind filters tailored for Protanopia, Deuteranopia, and Tritanopia. These filters dynamically adjust the intense color palettes of enemy outlines, ability telegraphs, and user interface elements to ensure critical combat information remains parsable. Players have access to highly granular control mapping, including toggle-to-hold options for sustained abilities like Magneto's defensive shields, reducing mechanical strain. Furthermore, the inherent third-person perspective inherently expands the player's field of view compared to traditional first-person shooters, significantly mitigating motion sickness, while dedicated visual indicators clearly map the directionality of incoming damage and critical sound cues. |
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, UI scaling, colorblind modes, options to reduce visual clutter or demanding effects, and various gameplay toggles for difficulty and interaction prompts. |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 60+ FPS target) CPU: Modern mid-range CPUs efficiently manage the 10.4ms CPU peak processing overhead before Niagara GPU handoffs. CPU (Laptop): Ensures stable physics generation during massive map destruction events like Yggdrasill reconstructions. GPU: Allows for the baseline activation of Lumen global illumination and stable 60Hz local rendering. GPU (Laptop): High TGP required to ensure the ViewPort split-screen rendering for Doctor Strange portals does not drop frames. RAM: Allows for seamless caching of complex character models and ability textures. Storage: Ensures instantaneous asset loading for mid-match character swaps. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA RTX 2060 Super / AMD RX 5700 XT / Arc A750 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (115W) / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 70 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 4GHz or AMD Ryzen 5 1600 / Ryzen 3 3300X developer_boardGPU: NVIDIA GeForce GTX 1070 / RTX 2060 or AMD Radeon RX Vega 56 / RX 5700 laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 60 FPS target) CPU: Baseline 4-core/6-core processors required to handle core server synchronization and basic client-side physics interpolation. CPU (Laptop): Mobile variants with comparable single-core boost clocks to handle the 60Hz server tick rate. GPU: Entry-level hardware capable of rendering the dynamic comic style without Lumen features enabled. GPU (Laptop): Sufficient for 60 frames per second on low settings, though heavy destruction may cause 1% lows to dip. RAM: Strictly required; 8GB configurations will crash during GBuffer merging of multi-layered effects. Storage: SSD required to prevent micro-stutters during level streaming. | |
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600X developer_boardGPU: NVIDIA GTX 1060 / AMD RX 580 / Intel Arc A380 laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GTX 1650 Mobile / RTX 3050 (40W) layersRAM: 16 GB saveStorage (Tier): 70 GB SSD | — |
| 1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum. RAM: 8GB minimum, but 16GB significantly improves performance. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-2500K @ 3.3GHz or AMD Phenom II X4 940 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 660 / GTX 1050 or AMD Radeon HD 7870 / RX 460 laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a smoother experience.** layersRAM: 8 GB saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Enthusiast (Epic Preset, 120 FPS target) CPU: High single-core performance essential for pushing high refresh rates in a heavily CPU-bound multiplayer title. CPU (Laptop): Top-tier mobile CPUs required to prevent severe bottlenecking when aiming for 120+ FPS. GPU: Provides the raw rasterization and VRAM required for high-resolution Lumen tracking. GPU (Laptop): High TGP flagship laptop cards are mandatory for stable 1440p at competitive frame rates. RAM: Highly recommended for maintaining system stability while multitasking or streaming gameplay. Storage: Maximizes Unreal Engine 5's asset streaming efficiency. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7800 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 70 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra Competitive (Epic Preset, 144+ FPS target) CPU: The absolute pinnacle of consumer CPUs to guarantee 1% lows never drop below competitive thresholds. CPU (Laptop): Mobile equivalent, though thermal throttling must be aggressively managed. GPU: Necessary for uncompromised 4K visual fidelity alongside 240Hz monitor saturation. GPU (Laptop): The only mobile GPU capable of sustaining native 4K output without aggressive upscaling compromises. RAM: High bandwidth memory minimizes frame time variance. Storage: Required for instantaneous pipeline execution. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 70 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if available)) CPU: Flagship CPU for attempting 4K Ultra RT. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory. RAM: 32GB RAM highly recommended for 4K Ultra RT. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
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Spec: 70 GB (48.4 GB compressed download) Note: An NVMe SSD is strongly recommended to maintain texture streaming speeds and handle high-speed spatial transitions like Doctor Strange's portals. Type: Unknown | Spec: Approx. 80 GB available space (SSD Recommended). This includes the base game and can increase with access to Hitman 1 & 2 locations within the World of Assassination platform. Note: An SSD is highly recommended for faster loading times between missions and for smoother asset streaming. Type: SSD |
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Spec: Windows 10 64-bit (1909 or newer) Explanation: Required for DirectX 12 integration and compatibility with NetEase's proprietary ACE Anti-Cheat, which currently experiences severe friction with Linux/Proton layers. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Mandatory for Unreal Engine 5's Lumen dynamic global illumination and Chaos Physics Geometry Collections. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Marvel Rivals Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.