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Maneater 2 vs Far Cry New Dawn
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| May 25, 2027 | Feb 15, 2019 |
| Developer | |
| Tripwire Interactive, Demiurge Studios | Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai |
| Publisher | |
| Tripwire Interactive, PLAION | Ubisoft |
| Genre(s) | |
| Action-RPG / ShaRkPG | Action-Adventure, Open World, First-Person Shooter, Post-Apocalyptic, RPG-lite |
| Engine | |
| Unreal Engine 5 | Dunia Engine (Modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature) / PEGI 18 (Pending) | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $69.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The core 'Evolve' pillar of Maneater 2 centers entirely on deep RPG 'body hacking'. As players consume biomatter, human targets, and elite genetically modified predators, they accumulate specific mutagens necessary to upgrade the shark's teeth, tail, fins, organs, and skeletal structure. Taking advantage of the unregulated scientific experiments of Neptune's Kingdom, Tripwire Interactive has introduced five entirely new genetic modification sets on top of legacy forms like the Bone and Bio-Electric sets. These new military-grade bio-evolutions include elemental resistances for specific hazardous biomes and offensive capabilities designed specifically to pierce the pressurized hulls of human-piloted submersibles. Crucially, gameplay footage indicates that players can seamlessly and instantly swap between these mutated loadouts dynamically during active combat, removing the necessity of retreating to a grotto. This rapid evolution mechanic allows for highly tactical gameplay, enabling the player to instantly pivot from heavy armor-piercing configurations to agile, evasion-focused builds in response to shifting enemy matrices. |
Progression is heavily tied to upgrading the Prosperity home base. Facilities like the Weapons Workbench, Garage, Training Camp, Infirmary, Explosives Lab, Healing Garden, and Cartography office can be upgraded using Ethanol, unlocking higher-tier weapon/vehicle crafting, increased health, stronger companions, faster fast travel, and revealed map locations. Players earn Perk Points from challenges, Treasure Hunts, and leveling up to unlock abilities in categories like Brawler, Covert, Survivor, and specific companion-enhancing perks. Crafting materials are diverse (Components, Duct Tape, Gears, Springs, Titanium, Carbon Fiber, Circuit Boards) and tiered, corresponding to weapon/vehicle ranks. |
| public World & Exploration | |
| World & Level Design | |
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Neptune's Kingdom operates as a meticulously engineered, multi-tiered aquatic sandbox built on the power of Unreal Engine 5's Nanite geometry. Unlike sprawling, flat open worlds, this map emphasizes extreme verticality and puzzle-oriented exploration. The environment is artificially segmented into heavily contrasting ecological zones, completely bypassing natural environmental laws. Players will hunt naive tourists in the vibrant Tropical/Resort Waters before plunging into the Sub-Zero Caverns to navigate ice blockages. Extreme environments like the Geothermally active Volcanic Reefs require specific genetic resistances, while the heavily polluted Toxic Lagoons serve as high-risk zones for farming rare mutagens. Furthermore, players must navigate intricate Submerged Roman Ruins that house labyrinthine courses and strong currents. This consolidated map structure ensures a massive density of action, preventing visual fatigue while constantly challenging the player's navigation and combat strategies within a singular, interconnected fortress of hubris. |
Hope County's map is a condensed and significantly altered version of Far Cry 5's, reflecting 17 years of post-nuclear transformation. Familiar landmarks are often overgrown or repurposed. Key areas include Prosperity (home base), Highwaymen outposts, and New Eden's territory. A major addition is 'Expeditions,' which take players to self-contained, off-map locations across the USA, such as a crashed I.S.S. space station in Louisiana, Alcatraz Island, a Navajo Bridge in Arizona, a Florida amusement park, and a government plane wreck. These offer unique environments and high-value resources. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Maneater 2 remains a strictly single-player experience. The developers have focused all engine processing power and AI simulation resources into generating a dense, reactive, and highly populated aquatic ecosystem, alongside complex destructible physics. Incorporating multiplayer would require significant compromises to the dynamic ragdoll physics and environmental destruction that serve as the core technical showcase of the title. |
The primary multiplayer offering is two-player online co-op for the main campaign and Expeditions. Players can tackle missions, explore the world, and fight the Highwaymen together. Co-op enhances tactical options and allows for reviving downed partners. There is no competitive multiplayer mode or a map editor like Far Cry Arcade from Far Cry 5. |
| extension Editions & DLC | |
| Available Editions | |
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While specific retail bundles have not been completely finalized by PLAION and Tripwire Interactive, industry precedents and PlayStation Store data suggest a standard Launch Edition alongside an Apex/Deluxe Edition. The premium tier will likely include early access to exclusive cosmetic skins (similar to the Tiger Shark Skin), an original digital soundtrack, a digital artbook featuring concept art of the bioengineered monstrosities, and a season pass for the highly anticipated post-launch DLC expansions. |
Available in Standard Edition and Deluxe Edition. The Deluxe Edition included the Knight Pack (SVD Claymore variant and sidecar motorcycle skin), the Hurk Legacy Pack (Hurkling outfit, Hurk's Wrath M249 variant, and Hurk Legacy off-road vehicle skin), and the Retro Sci-Fi M133M shotgun skin and RAT4 rocket launcher skin. Pre-order bonuses often included a unique Unicorn Trike skin. |
| Post-Launch Content / DLC | |
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Given the highly modular nature of the genetic system and the isolated theme park setting, Maneater 2's post-launch roadmap is primed for massive expansion. Similar to the 'Truth Quest' DLC from the first game, future expansions are expected to unlock previously sealed sections of Neptune's Kingdom, introducing entirely new artificial biomes, extreme military-grade security detachments, and experimental biological modifications that push the boundaries of the ShaRkPG power fantasy. |
Post-launch support for Far Cry New Dawn was minimal compared to mainline titles. It primarily consisted of cosmetic item packs available for purchase (e.g., weapon skins, outfits) and some free Ubisoft Club rewards. No major narrative DLC expansions were released, as the game itself is a spin-off sequel. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Leveraging Unreal Engine 5, Maneater 2 delivers unprecedented graphical fidelity for the subgenre. The volumetric lighting perfectly simulates sunlight refracting through shifting wave patterns and turbid water. Utilizing Nanite geometry, the monumental architecture of the submerged Roman ruins and the massive roller coasters of the park are rendered with zero draw-distance pop-in. Dynamic destruction physics allow for spectacular visual chaos as the shark tears through the terrestrial environments. |
Built on the Dunia Engine, New Dawn showcases a striking 'superbloom' post-apocalyptic aesthetic. Hope County is transformed with vibrant, almost alien-looking flora, vivid colors, and unique atmospheric effects like auroras. This contrasts sharply with Far Cry 5's pre-collapse realism. Environmental storytelling is strong, with remnants of the old world overgrown or repurposed by survivors and the Highwaymen. Character models and weapon designs reflect the scavenged, makeshift theme. |
| Audio & Soundtrack | |
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The soundscape relies on deep, visceral audio design. Combat is punctuated by bone-crunching Foley work, the tearing of metal from submersibles, and dynamic water displacement effects that sound incredibly authentic. The musical score shifts from eerie, ambient synth in the deep oceanic trenches to high-tempo, adrenaline-pumping percussion when private security forces deploy. Chris Parnell's ubiquitous, sarcastic voice-over acts as a persistent narrative anchor. |
The original score by Tyler Bates and John Swihart captures the dual nature of the world – hopeful rebuilding mixed with brutal survival. Licensed tracks, often with a retro or folk vibe, feature on in-game radios. The Highwaymen have their own distinct, aggressive musical themes and radio broadcasts, contributing to their menacing presence. Sound design emphasizes the makeshift nature of weapons (clanky, jury-rigged) and the vibrant but dangerous wildlife. |
| User Interface (UI/UX) | |
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The UI maintains a sleek, non-intrusive aesthetic designed to keep the player immersed in the bloody action. It features a dynamic threat-level indicator that tracks private security aggro, a streamlined sonar pulse readout for tracking high-value nutrients and hidden grottoes, and a quick-swap radial menu designed specifically for instantly transitioning between different genetic mutation loadouts mid-combat without pausing the game. |
The UI retains Far Cry's first-person HUD elements (compass, ammo, health) but with a distinct 'DIY' post-apocalyptic aesthetic. Health is represented by segmented bars that regenerate up to the last full segment. Enemy health bars and rank indicators are more prominent due to the RPG-lite tiered system. Crafting and upgrade menus are frequently accessed and crucial for progression. |
| Accessibility Options | |
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Anticipated to include comprehensive accessibility options such as highly customizable subtitle scaling, colorblind modes adjusting the sonar pulse hues for easier tracking, input rebinding for the new 'Sharkour' mechanics, and toggleable auto-targeting/lock-on assists to aid players with motor impairments during high-velocity underwater dogfights. |
Far Cry New Dawn inherits many accessibility features from Far Cry 5, including customizable controls (key remapping, sensitivity), aim assist options, adjustable difficulty levels (Easy, Normal, Hard), and extensive subtitle customization (size, background opacity, speaker names). Colorblind modes are also available. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium (30 FPS) with DLSS/FSR set to Quality) CPU: Required to handle baseline physics and basic ecological AI simulations. CPU (Laptop): Mobile CPUs require higher base core counts to compensate for thermal throttling under UE5 loads. GPU: Entry-level requirement for stable Lumen global illumination without crippling frame rates. GPU (Laptop): High TGP is crucial. Low-wattage 4050s will struggle with UE5 water rendering. RAM: 16GB is the absolute minimum for UE5 titles to prevent catastrophic paging file swapping. Storage: SATA SSD is acceptable for minimum, though NVMe is heavily preferred. | |
memoryCPU: Intel Core i5-10400F / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6600 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 4050 (100W+) or RTX 3060 Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 85 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 570 Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably achieve 1080p High/Ultra settings at high framerates (60 FPS++). An RTX 3060 Mobile or RTX 4060 Mobile will provide an exceptional 1080p Ultra experience.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 720p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this. GPU: Minimum desktop GPU for 720p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6350 @ 3.9 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270X (2GB) or equivalent laptop_macCPU (L): Intel Core i5-4210H / AMD A10-7800 equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium and achieve high framerates.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD |
| 1440p (QHD/2K) - Recommended (High-Epic (60 FPS) with DLSS/FSR set to Balanced) CPU: The heavy L3 cache on the 7800X3D will drastically improve 1% low framerates during massive physics destruction. CPU (Laptop): Desktop-class mobile processors are needed to keep pace with high-tier GPUs at this resolution. GPU: Provides the rasterization brute force necessary for maxed-out volumetric lighting and fluid dynamics. GPU (Laptop): Requires maximum TGP to handle complex light scattering through varied water purities. RAM: High-bandwidth DDR5 ensures smooth asset streaming across Neptune's Kingdom's multi-tiered architecture. Storage: Mandatory for instant loading of high-resolution Nanite meshes. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 85 GB Gen4 NVMe SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p. RAM: 16GB RAM recommended. Storage: SSD recommended. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| 2160p (UHD/4K) - Ultra (Epic (60+ FPS) with DLSS/FSR set to Performance) CPU: Maximum processing overhead required to eliminate all bottlenecks in the rendering pipeline. CPU (Laptop): Only the absolute highest-tier laptop CPUs can support 4K UE5 workloads. GPU: The only desktop cards capable of brute-forcing Unreal Engine 5 at native or near-native 4K with full ray tracing features enabled. GPU (Laptop): Requires top-tier thermal solutions to maintain clock speeds at 4K rendering. RAM: Ensures absolute stability and zero micro-stutters during marathon gameplay sessions. Storage: For the fastest possible asset streaming, completely eliminating any trace of LOD pop-in. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 64 GB saveStorage (Tier): 85 GB Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor. GPU: Original desktop GPU recommendation for 4K/60 often involved multi-GPU. A single powerful card is the modern approach. GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance. RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems. Storage: SSD required. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer) developer_boardGPU: NVIDIA GeForce GTX 1080 SLI / NVIDIA GeForce RTX 2070 SLI or AMD RX Vega 56 CFX (Official 4K60 targets often listed SLI/CFX for older games, a single powerful modern card is better). A single GTX 1080 Ti / RTX 2080 was more realistic for single card 4K/High. laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.** laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| save Overall Storage | |
| Spec: 85 GB NVMe SSD Note: High-speed solid-state storage is mandatory. HDDs will result in severe traversal stuttering, texture pop-in, and broken seamless biome transitions. Type: NVMe | Spec: 30 GB available space (SSD Recommended). Note: SSD is strongly recommended for faster load times, especially with frequent travel between Hope County and Expedition locations. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 64-bit Explanation: Required to support DirectX 12 Agility SDK, essential for UE5's advanced rendering features. | Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Mandatory for Lumen global illumination, ray-traced shadows, and Nanite geometry rendering. | Spec: DirectX 11 Explanation: DirectX 11 is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Maneater 2 Specifically
For Far Cry New Dawn Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.