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Jurassic World Evolution 3: Prehistoric East vs Dishonored 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 29, 2026 | Nov 11, 2016 |
| Developer | |
| Frontier Developments | Arkane Studios |
| Publisher | |
| Frontier Developments | Bethesda Softworks |
| Genre(s) | |
| Dinosaur Park Management Sim, Simulation, Strategy | Action-Adventure, Stealth, Immersive Sim, First-Person |
| Engine | |
| Cobra Engine | Void Engine (Modified id Tech 5) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $19.99 | $39.99 |
| tune Key Specs | |
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| trending_up Progression & Upgrades | |
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Introduces new research branches within the Science, Security, and Entertainment development trees: Plumage & Feather Genetic Modification (enhances thermal resistance and vibrancy of therizinosaur feathers), Heavy Osteoderm Density (strengthens ankylosaur armor against predator bites and vehicle impacts), Asian Architectural Engineering (reduces construction costs and maintenance decay on Oriental scenery), and Holographic Projection Tuning (increases guest park appeal and educational rating through customized dinosaur holographic displays). |
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| public World & Exploration | |
| World & Level Design | |
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Includes brand-new sandbox and challenge maps set in East Asian biomes: The Karst Valley (towering limestone peaks, winding river estuaries, and dense bamboo groves requiring multi-tiered terraced park construction) and the Flaming Cliffs Reserve (sprawling arid sand dunes, exposed red sandstone ravines, and sudden flash sandstorms). These expansive maps offer generous buildable terrain, deep natural water reservoirs, and specialized cliff niches suited for elevated aerial and dinosaur viewing decks. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The title is focused entirely on a deep single-player park-building and management experience. Community engagement is integrated through the Frontier Workshop and asynchronous Park Director Time Challenges, where players compete on global leaderboards for the fastest 5-star park rating under strict budget and catastrophe constraints. |
Dishonored 2 is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Jurassic World Evolution 3: Prehistoric East launches worldwide on September 29, 2026, for $19.99 USD across PC (Steam, Epic Games Store), PlayStation 5, and Xbox Series X/S. It requires the base game Jurassic World Evolution 3 to play. A comprehensive Jurassic World Evolution 3: Asian Heritage Bundle is also available for $69.99 USD, containing the base game, Prehistoric East, and the Deluxe Upgrade Pack. |
Available in Standard Edition and a Collector's Edition. The Collector's Edition included a replica of Corvo Attano's mask and stand, Emily Kaldwin's ring replica, a propaganda poster, a SteelBook case, and the 'Imperial Assassin's Pack' digital items (bonecharms, lore book, in-game currency). Pre-orders often included Dishonored: Definitive Edition. |
| Post-Launch Content / DLC | |
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Prehistoric East releases concurrently with Free Update 1.5 for all Jurassic World Evolution 3 owners. Update 1.5 introduces the highly requested Walkway Attraction—allowing park builders to construct elevated glass and timber walkways bridging land, water bodies, aviaries, and aquatic lagoons—as well as the return of the Carcharodontosaurus with full juvenile and adult family breeding mechanics. |
A standalone expansion/sequel, 'Dishonored: Death of the Outsider' (starring Billie Lurk), was released in 2017. For Dishonored 2 itself, a significant free update added a New Game Plus mode (allowing players to access both Emily's and Corvo's powers in a single playthrough) and custom difficulty settings. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the latest iteration of the Cobra Engine, Prehistoric East features cutting-edge realistic feather physics on Nanshiungosaurus and Sinosauropteryx that sway with wind and ruffle during rainfall. Volumetric fog drapes over karst mountain valleys, while high-resolution ray-traced water reflections glisten on traditional koi ponds and flooded paddocks. |
Developed on Arkane's Void Engine (a modified id Tech 5), Dishonored 2 features a distinct 'painterly' art style with stylized character models and richly detailed environments. Karnaca's design is inspired by southern European coastal cities, showcasing vibrant colors mixed with industrial decay and dust storms. The game is known for its intricate level architecture and environmental storytelling. |
| Audio & Soundtrack | |
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Combines John Williams' timeless Jurassic Park orchestral motifs with traditional East Asian instrumentation, featuring guzheng, dizi bamboo flutes, and resonant taiko percussion recorded live with full symphonic backing. Dinosaur vocalizations are crafted with cinematic depth: deep subterranean bellows for Tarbosaurus, resonant honking chirps for Nanshiungosaurus, and inquisitive bird-like trills for Sinosauropteryx. |
Original score composed by Daniel Licht, featuring atmospheric and often melancholic orchestral pieces that reflect the game's dark, industrial, and supernatural themes. Sound design is crucial for stealth gameplay, with distinct audio cues for enemy patrols, awareness levels, traps, and power usage. Voice acting from a notable cast (e.g., Rosario Dawson, Sam Rockwell, Vincent D'Onofrio, Pedro Pascal) brings characters to life. |
| User Interface (UI/UX) | |
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Features Frontier's refined simulation HUD with East Asian aesthetic theme toggles. Players can monitor real-time thermal comfort zones, feeder consumption rates, pack cohesion meters, and disease contagion vectors. The new Hologram Placement Tool provides an intuitive radial menu for selecting dinosaur species and cycling through lifelike idle, roar, and hunting animations. |
Features a first-person HUD displaying health (red) and mana (blue) bars, equipped powers/gadgets, and contextual prompts. A radial menu is used for selecting powers and weapons. The Heart (Corvo) or Void Gaze (Emily - conceptual equivalent for finding Runes/Bonecharms) helps locate collectibles. Journal tracks quests, lore, and targets. Chaos level is subtly indicated by world state and ending outcomes rather than a persistent UI element. |
| Accessibility Options | |
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Provides extensive accessibility options, including adjustable game simulation speed (pause, 1x, 2x, 3x), customizable auto-save frequencies, UI scaling up to 200%, colorblind filtration modes for park heatmaps, toggleable camera motion blur and screen shake, fully remappable controls, and comprehensive subtitle customization with speaker labels. |
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, options to adjust UI element size, colorblind modes, and various gameplay toggles for difficulty and visual comfort (e.g., reducing head bob). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High/Ultra Preset, 1080p (60+ FPS)) CPU: Eight-core desktop CPU capable of managing high guest densities and complex multi-paddock breeding ecosystems. CPU (Laptop): High-efficiency mobile processing maintaining smooth frame pacing in complex theme parks. GPU: High compute bandwidth powers ultra foliage, feather tessellation, and realistic water shaders. GPU (Laptop): Flawless 1080p 60-90+ FPS performance with DLSS Quality mode. RAM: Optimal memory bandwidth for stutter-free park management and vehicle camera driving. Storage: Virtually eliminates load screens when swapping between worldwide campaign islands. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3800X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4060 Mobile (105W+) layersRAM: 16 GB saveStorage (Tier): 25 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770 or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (Medium Preset, 1080p (30-60 FPS)) CPU: Quad-to-hexa-core CPU capable of handling baseline dinosaur AI behaviors, guest pathfinding, and park power grids. CPU (Laptop): Standard quad-core mobile processors capable of running small to medium-sized safari parks. GPU: Provides necessary VRAM to buffer high-resolution dinosaur skin textures and basic park scenery. GPU (Laptop): Maintains solid 1080p 30-45 FPS across standard enclosures with FSR enabled. RAM: Mandatory system memory threshold for simulating multi-species habitats without stuttering. Storage: Standard storage drive; SSD recommended for swift loading times. | |
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB) layersRAM: 16 GB saveStorage (Tier): 25 GB HDD / SATA SSD | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 3-4GB VRAM preferable even at low. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-2400 or AMD FX-8320 developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7970 (3GB) laptop_macCPU (L): Intel Core i5-6300HQ / AMD Ryzen 3 1300U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.** layersRAM: 8 GB saveStorage (Tier): 60 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90+ FPS)) CPU: Superior single-core IPC guarantees locked high frame rates during major dinosaur breakout emergencies. CPU (Laptop): Enthusiast mobile computing powering native QHD 1440p laptop screens. GPU: Generous high-speed VRAM buffer and tensor cores enable native 1440p clarity with DLSS 3 Frame Generation. GPU (Laptop): Powers native 1440p displays with maximum settings and quiet acoustics. RAM: Ample headroom for running enormous sandbox parks with maximum species diversity. Storage: Instantaneous asset streaming during fast zoom transitions between macro and micro views. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Ti Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 25 GB High-Speed NVMe M.2 SSD | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, Very High Preset) (Very High Preset) CPU: CPU for 1440p/60FPS Very High. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS Very High. GPU (Laptop): High-end laptop GPUs. 8GB VRAM critical. RAM: 16GB RAM essential, 32GB beneficial. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-6700K or AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / RTX 2070 (8GB) or AMD Radeon RX Vega 64 (8GB) / RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB) / RTX 3070 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4060 Mobile (High TGP) would provide excellent performance.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60-120 FPS with DLSS Frame Gen)) CPU: Top-tier gaming processor ensuring zero CPU bottlenecks during thousands of on-screen guest simulations. CPU (Laptop): Desktop-replacement class processor driving external 4K monitors. GPU: Uncompromised 4K rendering power delivering photorealistic dinosaurs, volumetric lighting, and weather effects. GPU (Laptop): Delivers desktop-grade 4K ray-traced park simulation with DLSS 3. RAM: Prevents memory paging during massive 4K asset allocation. Storage: Peak sequential transfer speeds for rapid park saves and loads. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 25 GB PCIe Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, Upscaling potentially needed) (Ultra Preset (Upscaling may be needed for consistent 60 FPS)) CPU: Flagship CPU for attempting 4K/60FPS Ultra. CPU (Laptop): Top-tier laptop CPUs for 4K. GPU: Flagship desktop GPU for 4K Ultra, may require some setting tweaks or upscaling. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential. RAM: 32GB RAM highly recommended for 4K Ultra. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3800X developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) / RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB) / RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
| Spec: 25 GB available space (SSD Recommended) Note: Solid State Drive (SSD) significantly accelerates park loading times and prevents asset pop-in during high-speed gyrosphere tours. Type: SSD | Spec: 60 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times between large levels. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit (min version 22H2) / Windows 11 Explanation: Requires a 64-bit Windows environment for modern memory addressing and DirectX 12 API features. | Spec: Windows 7/8/10 (64-bit versions) Explanation: 64-bit Windows 7 or newer is required. Windows 10/11 64-bit recommended for best performance. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for multi-threaded draw calls, dynamic weather transitions, and advanced feather shaders. | Spec: DirectX 11 Explanation: DirectX 11 API is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Jurassic World Evolution 3: Prehistoric East Specifically
For Dishonored 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.