Dishonored 2 Gameplay Video
Dishonored 2 Key Specifications
Specification | Detail |
---|---|
Engine | Void Engine (Modified id Tech 5) |
Genre | Action-Adventure, Stealth, Immersive Sim, First-Person |
Initial Release | 2016-11-11 |
Developer | Arkane Studios |
Publisher | Bethesda Softworks |
Setting | Dunwall (Empire of the Isles) & Karnaca (Serkonos) |
Perspective | First-Person |
Platforms | PC (Windows), PlayStation 4, Xbox One |
Multiplayer | None (Single-Player Only) |
Unique Feature | Play as Emily or Corvo with Unique Powers, Deep Stealth & Combat Systems, Choice-Driven Narrative & Chaos System, Intricate Sandbox Level Design, 'Play Your Way' Philosophy. |
Dishonored 2 System Requirements
1080p_Low
tune Minimum (1080p ~30 FPS, Low Preset) – Low Preset
1080p_High_60FPS
tune Recommended (1080p ~60 FPS, High Preset) – High Preset
1440p_VeryHigh_60FPS
tune High Performance (Estimated 1440p ~60 FPS, Very High Preset) – Very High Preset
4K_60FPS_Ultra
tune Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, Upscaling potentially needed) – Ultra Preset (Upscaling may be needed for consistent 60 FPS)
Dishonored 2 Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 7/8/10 (64-bit versions)
64-bit Windows 7 or newer is required. Windows 10/11 64-bit recommended for best performance.
- memoryDirectX: DirectX 11
DirectX 11 API is required.
- save_altStorage Note: 60 GB available space (SSD Recommended).
An SSD is highly recommended for faster loading times between large levels.
settings_applications Optimization Notes:
Upscaling: NVIDIA Ansel support for screenshots. No native widespread upscaling tech like DLSS/FSR in original release, but this could vary with patches or PC driver features.
Key Settings: Texture Quality, View Distance, Shadow Quality, Anti-Aliasing, Decal Quality, Water Quality, and Post-Processing effects heavily impact performance.
Dishonored 2: Post-Launch Content / DLC
A standalone expansion/sequel, 'Dishonored: Death of the Outsider' (starring Billie Lurk), was released in 2017. For Dishonored 2 itself, a significant free update added a New Game Plus mode (allowing players to access both Emily's and Corvo's powers in a single playthrough) and custom difficulty settings.
Dishonored 2: Game Editions
Available in Standard Edition and a Collector's Edition. The Collector's Edition included a replica of Corvo Attano's mask and stand, Emily Kaldwin's ring replica, a propaganda poster, a SteelBook case, and the 'Imperial Assassin's Pack' digital items (bonecharms, lore book, in-game currency). Pre-orders often included Dishonored: Definitive Edition.
Dishonored 2: Cross-Platform / Crossplay
Dishonored 2 is a single-player game and does not feature any multiplayer modes, therefore no cross-platform play or cross-progression.
Dishonored 2 Specific Game Elements
Dishonored 2 Weapons
- securityCrossbow (Standard, Sleep, Incendiary, Stinging Bolts) (Ranged (Silent/Utility))
A versatile ranged weapon. Standard bolts for lethal takedowns. Sleep Darts for non-lethal incapacitation. Incendiary Bolts for fire damage. Stinging Bolts for distraction. Can be upgraded for accuracy, reload speed, and scope.
- securityFolding Blade (Sword) (Primary Melee)
The protagonist's primary melee weapon. Used for lethal combat, parrying, and assassinations. Can be upgraded for damage and other properties.
- securityGadgets (Rewire Tool) (Utility/Environmental Weapon)
The Rewire Tool allows players to hack and reprogram enemy security systems (Walls of Light, Arc Pylons, Watchtowers) to turn them against foes or disable them.
- securityGrenades (Fragmentation, Sticky) (Throwable Explosive)
Standard fragmentation grenades for area damage. Sticky Grenades adhere to surfaces or enemies before detonating. Upgradable for blast radius or damage.
- securityMines (Springrazor, Stun Mine, Howling Bolt - if considered mine-like) (Deployable Trap)
Springrazors are lethal traps that shred enemies. Stun Mines incapacitate enemies non-lethally with an electrical charge. Howling Bolts (crossbow ammo) can disorient groups. Mines can be upgraded for effectiveness.
- securityPistol (Standard & Silenced Variants) (Firearm (Sidearm))
A flintlock-style pistol for ranged combat. Can be upgraded for damage, accuracy, magazine size, and equipped with different ammo types (standard, explosive bullets). Silenced variants available for stealth.
- securitySupernatural Powers (Offensive - e.g., Devouring Swarm, Windblast, Shadow Kill, Doppelganger attack) (Magical Abilities)
Many of Corvo's and Emily's supernatural powers have direct offensive applications, serving as powerful magical 'weapons' alongside their conventional arsenal.
Dishonored 2 Vehicles
- directions_carCarriages (Environmental / Scripted) (Horse-Drawn Land Vehicle)
Carriages are present in some city environments like Dunwall and Karnaca, primarily as environmental elements or part of scripted sequences. The player does not freely drive or control them for general traversal.
- directions_carSkiffs / Small Boats (Environmental / Scripted) (Minor Watercraft)
Small boats or skiffs might be used for very short, scripted traversal sequences within a level or found as environmental details in Karnaca's docks, but are not general-purpose player-controlled vehicles.
- directions_carThe Dreadful Wale (Player Hub / Boat) (Watercraft / Mobile Base)
A stolen ship captained by Meagan Foster (Billie Lurk). It serves as the player's mobile hub between missions in Karnaca. Onboard, players can interact with allies like Sokolov and Meagan, review mission briefings, and display collected paintings. It is used for travel between major coastal districts of Karnaca but is not directly piloted by the player in an open sea.
- directions_carTraversal Powers (Blink / Far Reach - Primary Movement) (Supernatural Locomotion)
Corvo's Blink (short-range teleportation) and Emily's Far Reach (tendril-like grapple for pulling or moving) are their primary means of advanced traversal, allowing them to quickly navigate vertical spaces, cross gaps, and access hidden areas. These powers effectively replace the need for many conventional vehicles within the dense, multi-layered levels.
Dishonored 2 Characters
- personAnton Sokolov - Ally / Natural Philosopher & Inventor
A brilliant inventor and artist from the first game, now elderly. He is captured by Kirin Jindosh and becomes a key ally once rescued, providing insights and technological assistance.
- personAramis Stilton (Former Mine Baron) - Key NPC / Figure in a Time Anomaly
A former mine owner whose mind was shattered by witnessing The Outsider during a séance. His dilapidated manor exists in two timelines (past and present), which the player navigates using a special timepiece.
- personBreanna Ashworth (Curator of the Royal Conservatory) - Antagonist / Witch Coven Leader
The head of Delilah's coven of witches, based in Karnaca's Royal Conservatory. She draws power from occult artifacts and is a formidable supernatural threat.
- personCorvo Attano - Protagonist / Royal Protector & Spymaster (playable)
One of the two playable characters. The protagonist of the first Dishonored. Now older, he seeks to restore his daughter Emily to the throne after she is usurped. Wields his signature supernatural powers (Blink, Bend Time, Devouring Swarm, etc.) gifted by The Outsider.
- personDelilah Copperspoon (Claimant to the Throne) - Main Antagonist / Powerful Witch
The primary antagonist. A powerful witch with a deep connection to the Void and a claim to the throne of the Empire, asserting she is Jessamine Kaldwin's half-sister. She leads a coven of witches and orchestrated the coup against Emily.
- personDuke Luca Abele of Serkonos - Antagonist / Corrupt Ruler
The tyrannical and decadent Duke of Serkonos, ruling from Karnaca's Grand Palace. He is a key supporter of Delilah's coup.
- personEmily Kaldwin - Protagonist / Empress of the Isles (playable)
One of the two playable characters. Daughter of Corvo Attano and the late Empress Jessamine Kaldwin. After being dethroned by Delilah, she embarks on a quest to reclaim her empire, developing her own unique set of supernatural powers (Far Reach, Domino, Mesmerize, etc.) from The Outsider.
- personHypatia / The Crown Killer (Dr. Alexandria Hypatia) - Antagonist (Initially) / Victim / Scientist
A brilliant but tortured alchemist at the Addermire Institute who, under duress or manipulation, becomes the serial killer known as the Crown Killer. The player can choose to cure her or kill her.
- personKirin Jindosh - Antagonist / Grand Inventor to the Duke
A sociopathic genius inventor responsible for creating the deadly Clockwork Soldiers. He resides in the intricate Clockwork Mansion and is a key ally of Duke Abele and Delilah.
- personMeagan Foster / Billie Lurk - Ally / Captain of the Dreadful Wale
The captain of the ship 'The Dreadful Wale,' which serves as the player's mobile base. She aids the protagonist in their journey to Karnaca. She has a mysterious past and her own connections to characters from the Dishonored universe (revealed to be Billie Lurk from DLCs of the first game).
- personPaolo (Leader of the Howlers) & Vice Overseer Byrne (Leader of the Overseers in Karnaca) - Faction Leaders / Optional Targets
Leaders of two rival factions in Karnaca's Dust District. The player can choose to ally with one, eliminate both, or find alternative solutions to their conflict.
- personThe Outsider - Enigmatic Void Entity / Power Granter
A mysterious, god-like being from the Void who observes and occasionally intervenes in human affairs by granting supernatural powers to individuals he finds 'interesting,' like Corvo and Emily. His motives are ambiguous.
Top 3 Characters (Subjective):
Kaldwin / Corvo Attano (Player Choice): The dual protagonists, each offering unique powers and perspectives on the events. Emily's journey is about reclaiming her throne and defining her rule, while Corvo's is about protecting his daughter and legacy. 2. Delilah Copperspoon: The primary antagonist, a powerful witch with a deep connection to the Void and a claim to the throne. Her artistic and manipulative nature makes her a compelling villain. 3. The Outsider: The enigmatic, morally ambiguous god-like being from the Void who grants supernatural powers to individuals he finds 'interesting.' His influence and philosophy are central to the series' lore.
Dishonored 2 Missions / Objectives
- flagBlack Market Shop Visits
Objective: Locate Black Market shops hidden within mission levels to purchase ammunition, health/mana elixirs, grenades, mines, weapon/gadget upgrades (using collected Blueprints and coin), and sometimes unique items or information.
- flagCollecting Runes & Bonecharms
Objective: Seek out and collect Runes (to unlock/upgrade powers) and Bonecharms (for passive buffs) using The Heart (Corvo) or Void Gaze (Emily) to sense their location. These are often hidden in well-guarded or hard-to-reach places.
- flagMain Missions (Dunwall & Karnaca Chapters)
Objective: A series of story-driven missions that take the player from the coup in Dunwall to various districts of Karnaca as they hunt down Delilah's allies and seek a way to defeat her and reclaim the throne. Each mission is set in a large, sandbox-style level with a primary target and multiple objectives (e.g., 'A Long Day in Dunwall', 'Edge of the World', 'The Good Doctor', 'The Clockwork Mansion', 'The Royal Conservatory', 'Dust District', 'A Crack in the Slab', 'The Grand Palace', 'Death to the Empress').
- flagNew Game Plus
Objective: After completing the game, players can start a New Game Plus playthrough, retaining all previously unlocked powers, Runes, and Bonecharm traits. A key feature of NG+ is the ability to select powers from both Emily's and Corvo's skill trees, regardless of the chosen character.
- flagSide Objectives & Exploration
Objective: Within each mission level, there are numerous optional objectives, hidden areas, safes to crack, civilian requests, and lore items (audiographs, notes, books) to discover. Completing these can provide extra coin, Runes, Bonecharms, Blueprints, or a deeper understanding of the world and characters.
- flagTarget Elimination (Lethal or Non-Lethal)
Objective: Each main mission typically focuses on eliminating a key target allied with Delilah. Players can choose to kill the target directly or discover and execute a more complex, non-lethal method to neutralize them (e.g., stripping their powers, exposing their crimes, trapping them in their own machinations).
Top 3 Missions/Objectives (Subjective - Iconic Levels):
Clockwork Mansion' (Mission 4): Infiltrate Kirin Jindosh's transforming mansion, where entire rooms shift and reconfigure via levers, creating a dynamic and complex stealth/combat puzzle. 2. 'A Crack in the Slab' (Mission 7): Explore Aramis Stilton's dilapidated manor using a unique timepiece that allows travel between the past (before a séance tragedy) and the present, altering events in both timelines to progress. 3. 'The Grand Palace' (Mission 8): Infiltrate Duke Luca Abele's heavily guarded palace, a sprawling multi-level environment with numerous entry points and opportunities for creative takedowns or stealth.
Dishonored 2 Companions / Summons
- groupAnton Sokolov (Intel & Support) (Human)
Ability: Once rescued, Sokolov resides on The Dreadful Wale and provides valuable information, insights into targets, and technological assistance. He does not join in active missions.
- groupMeagan Foster / Billie Lurk (Narrative & Transport) (Human)
Ability: As the captain of The Dreadful Wale, Meagan Foster provides transportation between major mission locations and serves as a key ally offering intel, support, and her own perspective on events. She does not accompany the player directly into mission areas as a combatant.
- groupNone (Persistent AI Combat Companions) (N/A)
Ability: Dishonored 2 is primarily a solo experience for the chosen protagonist (Emily or Corvo). While they interact with many allies who provide support from their base (The Dreadful Wale) or during specific scripted story moments, there are no persistent AI companions that follow the player and actively participate in general combat or stealth throughout missions.
- groupSupernatural Summons (Corvo's Devouring Swarm, Emily's Doppelganger - Temporary) (Rats / Shadowy Construct)
Ability: Some supernatural powers allow for the summoning of temporary allies. Corvo can summon a swarm of rats to attack or distract enemies. Emily can create a shadowy doppelganger of herself to fight alongside her or create a diversion. These are player-controlled abilities, not independent companions.
Dishonored 2 Collectibles
- collections_bookmarkAudiographs
Location/Use: Recordings that play back conversations or messages, providing lore, story details, or clues. Found in various locations.
- collections_bookmarkBlueprints
Location/Use: Schematics found in levels, often in workshops, safes, or restricted areas. Unlocking a blueprint makes new upgrades for weapons (sword, pistol, crossbow) and gadgets (mines, grenades, rewire tools) available for purchase at Black Market shops.
- collections_bookmarkBonecharms (Standard, Corrupted, Black)
Location/Use: Small trinkets made of bone or other materials that provide passive buffs or unique abilities when equipped (e.g., faster movement, quieter footsteps, chance to regain health on kills). Standard Bonecharms have positive effects. Corrupted Bonecharms offer powerful benefits but also come with a negative side effect. Black Bonecharms are rarer and typically stronger versions of standard charms. Can be crafted with the right skill.
- collections_bookmarkNotes, Books, Letters & Journals
Location/Use: Readable documents scattered throughout the world. They provide extensive backstory on the characters, locations, history of the Isles, political situations, an d the lore surrounding the Void and The Outsider.
- collections_bookmarkOutsider Shrines
Location/Use: Small shrines dedicated to The Outsider, often hidden. Interacting with them usually yields two Runes and sometimes a short interaction or vision related to The Outsider.
- collections_bookmarkPaintings (Sokolov & Delilah Paintings)
Location/Use: Collectible works of art created by Anton Sokolov or Delilah Copperspoon. Finding all of them in a playthrough unlocks an achievement/trophy and can be displayed in the Dreadful Wale. They also provide Coin when collected.
- collections_bookmarkRunes
Location/Use: Carved pieces of whalebone infused with Void energy. Found hidden throughout all levels, often requiring powers or clever exploration to reach. Used to unlock and upgrade supernatural powers for both Emily and Corvo.
Top 3 Collectibles:
Carved whalebone artifacts pulsating with Void energy. Used to unlock and upgrade supernatural powers. Hidden throughout levels, often requiring powers or puzzle-solving to reach. 2. Bonecharms (Standard, Corrupted, Black): Small trinkets crafted from bone that provide passive buffs or unique abilities. Can be equipped in limited slots. Corrupted Bonecharms offer powerful benefits but also have a negative side effect. Black Bonecharms are rarer and stronger. 3. Blueprints: Schematics found in levels that unlock new upgrades for weapons and gadgets at Black Market shops.
Dishonored 2 Armor
- shieldBonecharms (Defensive Perks)
Focus/Stats: While not armor pieces, many Bonecharms provide defensive benefits, such as increased health, faster mana regeneration (for powers), reduced damage from specific sources, or a chance to deflect projectiles. These are equipped in limited slots.
- shieldCharacter Enhancements (Via Runes)
Focus/Stats: Players can spend Runes on passive Character Enhancements that improve survivability, such as increasing maximum health, mana, or improving stealth, effectively acting as character-level 'armor' upgrades.
- shieldNo Traditional Armor System
Focus/Stats: Dishonored 2 does not feature a system where players loot or craft different pieces of armor (helmets, chest plates, etc.) with varying defense stats. The focus is on powers, gadgets, stealth, and combat skill rather than gear-based damage mitigation through swappable armor items.
- shieldProtagonist's Attire (Corvo's Coat & Mask, Emily's Outfit)
Focus/Stats: The primary outfits worn by Corvo and Emily. While visually distinct, they do not offer direct stat-based armor values that can be swapped or upgraded in the traditional RPG sense. Protection is based on player skill, health upgrades (via Runes for Enhancements), and potentially some Bonecharm effects.
Dishonored 2 Clothing / Appearance
- checkroomCorvo Attano's Attire
Details: Corvo wears his signature long, dark coat and iconic assassin mask. While the player doesn't customize individual clothing pieces for Corvo, his outfit is a distinct and recognizable part of his character design throughout the game.
- checkroomEmily Kaldwin's Attire
Details: Emily wears a more practical, royal-but-functional outfit suitable for stealth and combat, including a fitted jacket, trousers, and often a scarf or bandana covering her lower face. Like Corvo, her primary outfit is fixed for her playable role, though it might have subtle variations or appear different in flashbacks/formals.
- checkroomNo Direct Clothing Customization System
Details: Dishonored 2 does not feature a system where players can collect and equip different clothing items or armor pieces to change stats or appearance beyond the default outfits of the chosen protagonist. Character progression is through powers, enhancements, bonecharms, and weapon/gadget upgrades.
Dishonored 2 Other Features & Info
- labelMultiplayer Modes
Dishonored 2 is a purely single-player experience. There are no multiplayer modes.
- labelUser Interface
Features a first-person HUD displaying health (red) and mana (blue) bars, equipped powers/gadgets, and contextual prompts. A radial menu is used for selecting powers and weapons. The Heart (Corvo) or Void Gaze (Emily - conceptual equivalent for finding Runes/Bonecharms) helps locate collectibles. Journal tracks quests, lore, and targets. Chaos level is subtly indicated by world state and ending outcomes rather than a persistent UI element.
- labelSound and Music
Original score composed by Daniel Licht, featuring atmospheric and often melancholic orchestral pieces that reflect the game's dark, industrial, and supernatural themes. Sound design is crucial for stealth gameplay, with distinct audio cues for enemy patrols, awareness levels, traps, and power usage. Voice acting from a notable cast (e.g., Rosario Dawson, Sam Rockwell, Vincent D'Onofrio, Pedro Pascal) brings characters to life.
- labelGraphics and Visuals
Developed on Arkane's Void Engine (a modified id Tech 5), Dishonored 2 features a distinct 'painterly' art style with stylized character models and richly detailed environments. Karnaca's design is inspired by southern European coastal cities, showcasing vibrant colors mixed with industrial decay and dust storms. The game is known for its intricate level architecture and environmental storytelling.
- labelAccessibility Features
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, options to adjust UI element size, colorblind modes, and various gameplay toggles for difficulty and visual comfort (e.g., reducing head bob).
- labelStory and Setting
Set 15 years after the first Dishonored game. Empress Emily Kaldwin is overthrown during a coup orchestrated by Delilah Copperspoon, an artist and powerful witch claiming to be the half-sister of Emily's mother, Jessamine Kaldwin. The player chooses to play as either Emily or her father, Corvo Attano. The chosen protagonist escapes Dunwall and travels to Karnaca, the 'Jewel of the South' on the island of Serkonos, Delilah's homeland, to uncover the conspiracy, gather allies, eliminate Delilah's key supporters (like Kirin Jindosh, Duke Luca Abele, Breanna Ashworth), and reclaim the throne. The story explores themes of power, betrayal, choice, and the nature of justice, with the player's actions influencing the Chaos level and the game's ending.
- labelMap Size and Regions (Level Design)
Dishonored 2 features a series of large, intricate, multi-layered sandbox levels rather than a single contiguous open world. Each mission takes place in a distinct district or major location. Key locations include Dunwall (Tower of Dunwall, Dunwall Streets - prologue/epilogue) and various districts of Karnaca (Dockyard Quarter, Addermire Institute, Clockwork Mansion, Royal Conservatory, Dust District, Grand Palace). Each level is designed with extensive verticality, multiple pathways, hidden routes, and secrets, encouraging exploration and diverse playstyles (stealth, combat, non-lethal). The 'Crack in the Slab' mission features a unique time-manipulation mechanic allowing travel between two versions of the same mansion.
- labelSkills and Upgrades Overview (Powers, Enhancements, Bonecharms, Weapon/Gadget Upgrades)
Both Emily and Corvo have unique sets of supernatural Powers gifted by The Outsider (or can choose to play with no powers). Runes found in levels are used to unlock and upgrade these powers. Bonecharms (common, corrupted, black) provide passive buffs and can be crafted or stacked. Blueprints found in the world unlock upgrades for weapons (sword, pistol, crossbow) and gadgets (mines, grenades, rewire tools) at Black Market shops, purchased using coin. Corvo has powers largely returning from the first game (Blink, Devouring Swarm, Bend Time, Possession, Windblast). Emily has new powers (Far Reach, Mesmerize, Domino, Shadow Walk, Doppelganger). Character Enhancements (passive skills like agility, vitality) are also purchased with Runes.
- labelTop 5 Powers/Gadgets (Subjective/Iconic - Examples)
- 1. Blink (Corvo) / Far Reach (Emily): Essential traversal powers for teleportation or pulling oneself across gaps. 2. Domino (Emily): Links multiple enemies so that what happens to one (e.g., sleep dart, kill) happens to all linked targets. 3. Bend Time (Corvo): Slows or stops time, allowing for strategic positioning or bypassing enemies. 4. Rewire Tool: Allows re-programming of security systems like Walls of Light, Arc Pylons, and Watchtowers to target enemies. 5. Springrazor / Stinging Bolts: Lethal trap and non-lethal crossbow ammunition, respectively, for incapacitating or eliminating targets.
- labelTop 3 Gameplay Mechanics
- 1. Supernatural Powers: A diverse set of upgradable powers for both Emily and Corvo (e.g., Blink/Far Reach for traversal, Domino/Bend Time for creative takedowns, Doppelganger/Devouring Swarm for combat/distraction) allowing for varied playstyles. 2. Lethal vs. Non-Lethal Playstyles: Players can choose to complete most objectives and eliminate targets either lethally or through non-lethal means (e.g., tranquilizer darts, sleep darts, chokeholds, finding alternative solutions to neutralize targets). This impacts the Chaos level and story outcomes. 3. Sandbox Level Design: Large, intricate levels with multiple pathways, hidden routes, verticality, and interactive environmental elements that encourage player freedom, experimentation, and emergent gameplay.
Dishonored 2 Frequently Asked Questions
- help_outline Can I play as both Emily and Corvo in one playthrough of Dishonored 2?In the initial playthrough, you choose to play as either Emily Kaldwin or Corvo Attano for the entire campaign. However, after completing the game once, a New Game Plus mode is unlocked which allows you to start a new game with access to all powers from both Emily and Corvo, regardless of which character you choose to play as.
- help_outline What is the Chaos system in Dishonored 2?The Chaos system tracks the player's actions throughout the game, primarily how many people they kill. A Low Chaos playthrough (minimal kills, non-lethal takedowns) results in a more optimistic world state, fewer hostile enemies like Bloodflies, and a more hopeful ending. A High Chaos playthrough (many kills) leads to a darker world, more Bloodflies and guards, more pessimistic dialogue, and a bleaker ending. Specific character fates can also be affected.
- help_outline Are there non-lethal options for all main targets?Yes, a core design philosophy of Dishonored 2 is player choice. Every main assassination target in the game has a non-lethal elimination method, often more complex or requiring more investigation to discover and execute than a straightforward lethal approach. Choosing non-lethal methods contributes to Low Chaos.
- help_outline What is Karnaca?Karnaca is the primary setting for most of Dishonored 2. It's a coastal city in Serkonos, known as the 'Jewel of the South.' It has a distinct visual style inspired by southern European and Mediterranean cities, characterized by its sunny climate (though often plagued by dust storms due to silver mining), wind turbines, grand architecture, and significant problems with Bloodfly infestations and political corruption under Duke Abele.
- help_outline Can I play Dishonored 2 without using any supernatural powers?Yes, at the beginning of the game, when The Outsider offers powers, the player can choose to refuse them. This enables a 'No Powers' playthrough, which is a significantly more challenging experience relying purely on stealth, gadgets, combat skills, and environmental awareness. There is an achievement/trophy for completing the game this way.
- help_outline What is the 'Void Engine'?The Void Engine is Arkane Studios' proprietary game engine used for Dishonored 2 and Dishonored: Death of the Outsider. It is a heavily modified version of id Software's id Tech 5 engine, tailored to support Arkane's signature immersive sim gameplay, detailed environments, and distinct art style.