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John Wick Game vs The Last of Us Part II
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Nov 20, 2027 | Jun 19, 2020 |
| Developer | |
| Saber Interactive | Naughty Dog |
| Publisher | |
| Lionsgate Games | Sony Interactive Entertainment |
| Genre(s) | |
| Single-player Third-Person Action / Shooter / Brawler | Action-Adventure, Survival Horror, Third-Person Shooter, Stealth |
| Engine | |
| Saber3D Engine (Next-Gen Evolution) | Naughty Dog Game Engine (Proprietary, evolved from The Last of Us Part I) |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $69.99 | $49.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Players can upgrade John's Gun-Fu efficiency through a 'Tactical Mastery' tree, unlocking new disarms, environmental finishers, and driving skills. Gear customization focuses on weapon modifications and tailoring bespoke 'tactical suits' that offer varying defensive stats. |
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| public World & Exploration | |
| World & Level Design | |
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The game opts for dense, detailed, semi-linear levels over a sprawling open world. This 'Wide-Linear' approach ensures the claustrophobic and intense pacing of the film's action scenes is maintained in areas like The Continental (NY), underground catacombs, and high-stakes clubs. |
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| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Currently marketed as a single-player epic. However, leaks suggest an asynchronous 'Bounty Board' where players can compete for high scores on global assassination leaderboards. |
A standalone multiplayer game set in The Last of Us universe (reportedly titled 'The Last of Us Online') was in development but was later announced to be canceled or significantly re-evaluated by Naughty Dog. The Last of Us Part II itself is a purely single-player experience. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($69.99): Base game. Assassin Edition ($89.99): Includes 'Gold Coins' (currency), early weapon unlocks, and the 'Vintage Mustang' vehicle skin. High Table Edition ($199.99): Includes a physical replica Blood Oath Marker and the 'Continental' digital artbook. |
Available in Standard Edition, Special Edition (SteelBook, art book), Collector's Edition (Ellie statue, bracelet, art book, lithograph, pins, stickers, digital content), and Ellie Edition (Collector's content + Ellie's backpack replica, soundtrack vinyl). A PS5 remaster, 'The Last of Us Part II Remastered,' was released in January 2024, including graphical enhancements, new modes like 'No Return' (roguelike survival), Guitar Free Play, Lost Levels with developer commentary, and DualSense integration. |
| Post-Launch Content / DLC | |
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Saber plans to release 'Contract Packs' post-launch, featuring new standalone hits. Rumors suggest a 'High Table' wave-based survival mode will be added shortly after release. |
No major story DLC was released for The Last of Us Part II. The primary post-launch addition was the 'No Return' roguelike survival mode, new skins, and Lost Levels included in 'The Last of Us Part II Remastered'. The original game received updates for difficulty modes (Grounded) and accessibility. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Utilizes Saber's proprietary tech to render high-fidelity characters and neo-noir lighting. Jaw-dropping camerawork mimics the long-take choreography seen in the films. |
Powered by an advanced version of Naughty Dog's proprietary engine, The Last of Us Part II is renowned for its groundbreaking graphics, particularly its incredibly detailed character models, lifelike animations (especially facial animations), and meticulously crafted, dense environments. Features advanced lighting, realistic weather effects, and a stunning level of environmental detail and decay. The PS5 Remastered version offers enhanced fidelity, native 4K, and higher framerate options. |
| Audio & Soundtrack | |
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The game features a high-energy score inspired by the films' synth-industrial style. Keanu Reeves provides the full voice and performance capture for John Wick. |
Original score composed by Gustavo Santaolalla (returning from Part I) with contributions from Mac Quayle for more intense combat/Abby segments. The music is deeply emotional, often melancholic, featuring acoustic guitar, strings, and ambient textures that perfectly underscore the game's tone. Sound design is incredibly realistic and impactful, crucial for stealth (enemy callouts, footsteps), combat (visceral weapon sounds, infected screeches), and environmental immersion. |
| User Interface (UI/UX) | |
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Minimalist HUD that prioritizes the cinematic view. Health and ammo are indicated via subtle suit damage and tactical cues rather than traditional bright bars. |
Features an immersive and minimalistic HUD. Health is often indicated by screen effects and character animations rather than a persistent bar (though one can be enabled). Ammo count and equipped items are displayed contextually. Crafting and upgrade menus are accessed through Ellie's/Abby's backpack. Listen Mode highlights enemies through walls. The UI is designed to keep players immersed in the world. |
| Accessibility Options | |
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Includes 'Focus Mode' for simplified Gun-Fu timing, high-contrast subtitles, full button remapping, and audio descriptions for cinematic sequences. |
Naughty Dog set a new industry standard for accessibility with Part II, offering over 60 options. These include comprehensive control remapping, extensive subtitle/caption customization, options for visual aids (high contrast mode, screen magnifier, traversal/combat audio cues), navigation and traversal assistance, options to skip puzzles, combat accessibility (invisible while prone, reduced enemy perception/accuracy, auto-pickup), and text-to-speech/speech-to-text features. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling often needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: Estimated recommended desktop CPU for 1080p/60FPS High. CPU (Laptop): High-end laptop CPUs. GPU: Estimated recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB minimum, 32GB strongly recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated) developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 H/HX / AMD Ryzen 7/9 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Recommended (60 FPS / High) (High Preset) CPU: Ensures the frame rate remains stable during chaotic hand-to-hand transitions. CPU (Laptop): High-performance mobile 8-core CPUs. GPU: Allows for high-bitrate textures and smooth Gun-Fu animations. GPU (Laptop): Utilizes Frame Gen to exceed 60 FPS target. RAM: Optimal for modern AAA memory management. Storage: Required for asset streaming speed. | |
memoryCPU: Intel i7-11700K / Ryzen 7 5800X developer_boardGPU: RTX 3070 / RX 6700 XT laptop_macCPU (L): Intel i7-12700H / Ryzen 7 6800H laptop_windowsGPU (L): RTX 4060 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Estimated 1080p ~30 FPS, Medium Preset, Upscaling likely needed) (Medium Preset, Upscaling (DLSS/FSR Quality)) CPU: Estimated minimum desktop CPU for a stable experience. CPU (Laptop): Estimated mid-range to high-end laptop CPU. GPU: Estimated minimum desktop GPU. GPU (Laptop): Estimated capable laptop GPUs. 8GB VRAM strongly recommended. RAM: 16GB RAM would be essential. Storage: NVMe SSD mandatory. | |
| — | memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 3600 (Estimated) developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1440p (QHD/2K) - Ultra (60+ FPS) (Ultra Preset / RT On) CPU: Necessary for handling ray-tracing calculations and crowd AI. CPU (Laptop): Top-tier mobile workstation chips. GPU: Raw power for high-resolution neo-noir visuals. GPU (Laptop): Enthusiast mobile performance. RAM: Recommended for Ultra asset caching. Storage: Ensures near-zero load times. | |
memoryCPU: Intel i7-13700K / Ryzen 7 7700X developer_boardGPU: RTX 4070 Ti / RX 7900 XT laptop_macCPU (L): Intel i9-13980HX / Ryzen 9 7945HX laptop_windowsGPU (L): RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 100 GB Gen4 SSD | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra. CPU (Laptop): Top-tier laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - Epic (4K / Native) (Maximum / Path Tracing) CPU: Highest performance for maximum immersion. CPU (Laptop): Flagship mobile power for 4K rendering. GPU: The gold standard for 4K cinematic action. GPU (Laptop): Recommended for thermal stability at 4K. RAM: Standard for 4K enthusiast gaming. Storage: Maximum bandwidth for asset decompression. | |
memoryCPU: Intel i9-14900K / Ryzen 9 7950X3D developer_boardGPU: RTX 4090 / RX 7900 XTX laptop_macCPU (L): RTX 4090 Mobile (175W) laptop_windowsGPU (L): eGPU RTX 4090 layersRAM: 32 GB saveStorage (Tier): 100 GB Gen5 SSD | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation if available)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute flagship laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its absolute limits. Aggressive upscaling mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| save Overall Storage | |
| Spec: 100 GB NVMe SSD Note: High-speed storage is mandatory for seamless cinematic-to-gameplay transitions. Type: NVMe | Spec: 100 GB available space (NVMe SSD Required) (Speculative). Note: An NVMe SSD would be mandatory for the best experience due to extreme asset detail and streaming demands. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit (Version 21H2+) Explanation: Required for DirectStorage support to eliminate loading screens between missions. | Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative) Explanation: 64-bit Windows 10/11 would be required. |
| gamepad DirectX Version | |
| Spec: Version 12 Ultimate Explanation: Enables the cinematic global illumination and shadows seen in the reveal trailer. | Spec: DirectX 12 (Speculative) Explanation: DirectX 12 API would likely be required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For John Wick Game Specifically
For The Last of Us Part II Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.