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Hunting Simulator 3 vs Schedule I
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 29, 2026 | Mar 24, 2025 |
| Developer | |
| Nacon Studio Ghent | TVGS |
| Publisher | |
| Nacon | TVGS |
| Genre(s) | |
| Simulation, Sports, Open World, Hunting, Action | Action, Indie, Simulation, Crime Management, Open World Sandbox |
| Engine | |
| Unreal Engine 5 | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature |
| Avg. User Rating | |
| 4.4 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $49.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is built on practical outdoorsmanship skills, weapon proficiency, and canine bond development. Players advance Hunter Attributes including Scent Suppression (reducing downwind animal detection), Silent Stalking (dampening brush rustling noise), Keen Eye (expanding blood-trail and footprint visibility in tracking mode), and Steady Breathing (extending scope stabilization hold times). Additionally, dog companions level up through active fieldwork, improving their scent range, trail retention, obedience responsiveness, and stamina recovery. |
Progression in Schedule I revolves around an experience system tied directly to manual drug sales. Players level up by personally fulfilling customer orders via their in-game smartphone. Hitting level milestones unlocks access to higher-tier equipment, new drug recipes, advanced production methods, and new city districts. As you earn capital, you transition from manual labor to purchasing automated equipment (like advanced hydroponic grow lights that increase plant yields by 50%) and hiring a network of workers. Players also physically upgrade their operational capacity by purchasing larger real estate, luxury vehicles for faster transport, and heavier weaponry for turf wars. |
| public World & Exploration | |
| World & Level Design | |
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The game features two gargantuan open-world maps measuring 100 km² each (totaling 200 km² of explorable territory). Each territory boasts dynamic microclimates, variable terrain elevations, and interconnected biomes: Colorado encompasses high-altitude alpine tundras, dense conifer forests, rocky scree slopes, and tranquil river valleys; Texas offers semi-arid mesquite flatlands, sprawling brush country, steep limestone river canyons, and cultivated agricultural margins. Both territories are fully open for uninterrupted roaming, tracking, and vehicle expeditions without artificial boundaries or loading screens. |
Hyland Point is an open-world urban sandbox featuring diverse districts that reflect the socio-economic divide of the city. Players start in the dilapidated, graffiti-covered slums and industrial zones where police presence is low but street crime is high. As your character earns experience and unlocks new areas, you gain access to commercial districts, affluent suburban neighborhoods, and high-end downtown high-rises. Each district contains purchasable properties ranging from tiny, rotting apartments to massive, multi-story warehouses and legitimate front businesses used to launder your illicit funds. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features robust 4-player drop-in/drop-out online cooperative multiplayer. Up to four hunters can explore the vast 100 km² Colorado or Texas reserves together. In co-op, players can split tracking duties, set up coordinated ambush lines, share vehicle transit in multi-seat UTVs, command their dogs simultaneously, and collaborate on challenging predator hunts while competing for regional leaderboard trophy scores. |
A major selling point of Schedule I is its 4-player online co-op multiplayer. Players can invite up to three friends into their hosted version of Hyland Point to act as lieutenants in their empire. Co-op completely changes the dynamic of the game, allowing one player to stay in the warehouse managing the complex chemical production lines while the others drive across the city, defend turf from rival cartels, and execute large-scale distribution runs simultaneously. |
| extension Editions & DLC | |
| Available Editions | |
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Hunting Simulator 3 launches on October 29, 2026, across PlayStation 5, Xbox Series X|S, and PC via Steam. The Standard Edition retails for $49.99 USD. The digital 'Apex Predator Edition' (Deluxe Edition) retails for $59.99 USD, including the base game and the comprehensive 'Apex Predator Pack' DLC (featuring the Remington Model 783 bolt-action rifle, Remington Model 870 SPS Super Mag Turkey/Predator shotgun, Browning Pro Vest in blaze orange, Rex Specs V2 dog protection goggles with smoke-tinted lenses, the Polaris RANGER EV all-terrain vehicle in exclusive Pursuit Camo livery, Bushnell Fusion rangefinder binoculars, Primos Turkey Bombshell call, and an exclusive Royal hunting lodge interior theme with over 20 unique taxidermy poses). On PC, early buyers receive the Pre-Order Bonus pack free during the first two weeks post-launch. |
The game was developed by Australian indie team TVGS (Tyler's Video Game Studio) and launched its full version on March 24, 2025, for $19.99 USD. Prior to launch, the developers released 'Schedule I: Free Sample', a highly popular demo that allowed players to experience the early-game hustle. The game has achieved massive success, pulling in 'Overwhelmingly Positive' reviews on Steam. The developers maintain a tight feedback loop with the community, consistently pushing major updates that add new mechanics, properties, and map expansions. |
| Post-Launch Content / DLC | |
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Nacon and Nacon Studio Ghent have established an ambitious post-launch live roadmap. Day-one DLC includes the 'Apex Predator Pack' and the 'Classic American Hunter Pack.' Future planned content includes new international hunting reserves (such as the European Bavarian Alps and Scandinavian Taiga), additional licensed firearm partnerships (Sako, Tikka, and Benelli), specialized watercraft for waterfowl hunting, and seasonal wildlife conservation event challenges. |
The developers at TVGS promised approximately two years of substantial, continuous updates during the game's lifecycle. Post-launch content has dramatically expanded the game, introducing completely new drug variants, advanced automation machinery, complex laundering front businesses, and cosmetic expansions including new clothing, tattoos, and high-end luxury vehicles. The community heavily drives the roadmap via Discord polls, leading to highly requested features like the ability to pickpocket knocked-out civilians and dynamic weather systems. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5, Hunting Simulator 3 showcases breathtaking visual fidelity. Nanite geometry renders millions of detailed pine needles, rugged rock faces, and individual blades of prairie grass, while Lumen dynamic global illumination casts realistic dappled sunlight through tree canopies. Animals boast meticulously groomed fur shaders that react to wind and rain, realistic skeletal muscle deformation, and accurate eye reflections. |
Built in Unity, the game adopts a realistic, slightly stylized gritty aesthetic. The streets of Hyland Point are littered with trash, flickering neon signs, and detailed street art (designed by graffiti artist Cody To). As players progress, the visual contrast becomes stark; you move from disgusting, roach-infested motel rooms with dirty mattresses to pristine, high-tech underground laboratories filled with gleaming stainless-steel extractors, UV lights, and automated conveyor belts. |
| Audio & Soundtrack | |
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Audio design utilizes high-fidelity 3D binaural spatial acoustics. Players can discern the exact distance, direction, and gait of animal hoofprints crunching over dry pine needles, subtle brush rustling, and distant elk bugles echoing across mountain canyons. The dynamic soundtrack features subtle, atmospheric acoustic guitar and strings during sunrise exploration that gently recedes during stalking to allow uncompromised auditory tracking. |
The auditory experience heavily immerses the player in the gritty urban atmosphere of Hyland Point. The original soundtrack, composed by Joel Ibbott (KAESUL), features heavy, thumping hip-hop and tense electronic beats that escalate during police pursuits or cartel shootouts. The ambient sound design is meticulous, featuring distant police sirens, the hum of high-wattage indoor grow lights, bubbling chemical lab equipment, and the constant, stressful buzzing of your burner phone receiving new orders. |
| User Interface (UI/UX) | |
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The interface is engineered with a minimalist, diegetic design ethos to maximize outdoor immersion. The HUD features a subtle compass tape with wind direction and velocity indicators, an intuitive scent cone overlay, and an ergonomic radial Command Wheel for directing hunting dogs in real time. The comprehensive Hunter Tablet provides topographical reserve maps, animal harvest history, regional legal tag registries, and ballistics data charts. |
The game utilizes a highly diegetic, modern interface heavily centered around the player's in-game smartphone. This device acts as the central hub for the entire empire: you receive text messages from desperate customers, use map apps to schedule delivery time windows, and browse the dark web to hire 'fixers', dealers, and automated workers. When out in the world, the HUD is clean, showing a simple stamina bar, active weapon ammunition, and a dynamic wanted level indicator when law enforcement gets suspicious. |
| Accessibility Options | |
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Extensive accessibility options ensure an inclusive experience: fully customizable HUD opacity, high-contrast tracking trails (enabling bright colorblind-friendly hues for blood spatters and disturbed brush), adjustable animal call audio cues with on-screen directional indicators, toggleable aim assist, customizable stick deadzones, and full remapping for mouse, keyboard, and gamepads. |
Schedule I features standard PC accessibility options, including fully remappable keyboard and mouse bindings, adjustable field of view (FOV), and scalable UI elements for the in-game smartphone. Players can also adjust audio mixing independently, allowing them to lower the intense soundtrack to focus on the auditory cues of approaching police sirens or rival gang footsteps. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during dense wilderness roaming. CPU (Laptop): Modern high-efficiency mobile CPUs ensuring locked 60 FPS across Colorado and Texas maps. GPU: Official recommended graphics cards providing smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Sustains 60-75 FPS on 1080p high-refresh laptop screens. RAM: Official recommended memory ensuring zero hitching when tracking fast-moving animal herds. Storage: Delivers instantaneous fast travel, rapid vehicle driving streaming, and instant lodge loading. | |
memoryCPU: Intel Core i5-14600K (3.5 GHz) / AMD Ryzen 9 7900X (4.7 GHz) developer_boardGPU: NVIDIA GeForce RTX 4060 (8 GB) / AMD Radeon RX 6800 XT (16 GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (85W+) / RTX 3070 Ti Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 25 GB NVMe M.2 SSD | memoryCPU: 3.5 GHz 6-Core (Intel Core i5-10600K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target)) CPU: Official minimum 6-core desktop processors capable of sustaining basic SimFauna ecosystem routines and background calculations. CPU (Laptop): Baseline mobile quad/hexa-core processors providing playable 30-40 FPS in open grassland environments. GPU: Official minimum 6GB VRAM dedicated graphics cards for 1080p rendering with standard geometry settings. GPU (Laptop): Delivers playable 35-45 FPS at 1080p with temporal upscaling enabled. RAM: Official minimum system memory required to run baseline game assets and terrain buffers. Storage: Sufficient capacity for the core game files, audio packages, and launch day updates. | |
memoryCPU: Intel Core i5-9400F / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6 GB) / RTX 3050 Mobile (6 GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 25 GB available space (SATA SSD / HDD) | memoryCPU: 3.0 GHz Quad-Core (Intel Core i5-7500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: Class-leading gaming CPUs providing massive L3 cache to eliminate frame delivery bottlenecks in thick foliage. CPU (Laptop): High-end mobile processor maintaining 85-110 FPS on QHD gaming laptop displays. GPU: Drives crisp 1440p rendering with maximum Lumen global illumination, dense undergrowth, and long-range optics rendering. GPU (Laptop): Maintains locked 80-100 FPS on native 1440p mobile displays. RAM: Provides abundant memory headroom for background applications and uncompressed texture caching. Storage: Eliminates high-speed vehicle asset streaming latency. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB) laptop_macCPU (L): Intel Core i7-14700HX / AMD Ryzen 9 7940HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (140W+) layersRAM: 32 GB saveStorage (Tier): 25 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Flagship desktop CPUs delivering flawless frame pacing on 4K high-refresh gaming displays. CPU (Laptop): Desktop replacement mobile processors delivering desktop-grade processing power to external 4K monitors. GPU: Flagship 4K GPUs rendering photorealistic fur strands, tree canopies, and realistic water surfaces in native 4K resolution. GPU (Laptop): Uncompromised mobile powerhouse running 4K at 60-80 FPS with DLSS Frame Generation. RAM: Maximum memory bandwidth for ultra-high-definition texture streaming and zero stutters. Storage: Peak transfer speeds ensuring instantaneous game launch and seamless world exploration. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 25 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 10 GB Gen4 NVMe SSD |
| save Overall Storage | |
Spec: 25 GB available space (NVMe / SATA SSD Recommended) Note: Ensures rapid streaming of high-resolution photogrammetric nature assets and seamless transitions between the backcountry and the hunting lodge. Type: NVMe | Spec: 10 GB available space (Solid State Drive Recommended) Note: An SSD is highly recommended to eliminate texture pop-in and prevent stuttering when transitioning quickly between indoor grow houses and the outdoor city streets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 (64-bit) Explanation: Official OS requirement ensuring optimal multi-threaded CPU scheduling for Unreal Engine 5 and low-overhead DirectX 12 API execution. | Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to handle modern memory management and 64-bit Unity engine processes for large open-world streaming. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: Mandatory for modern GPU compute shader pipelines, high-density particle weather effects, and low-level draw-call batching. | Spec: DirectX 11 Explanation: The game uses DirectX 11 for broad hardware compatibility while maintaining stable draw calls for dense urban architecture and dynamic weather. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Hunting Simulator 3 Specifically
For Schedule I Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.