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Helldivers 2 vs DOOM Eternal

info General Information
Release Date
Feb 8, 2024 Mar 20, 2020
Developer
Arrowhead Game Studios id Software
Publisher
Sony Interactive Entertainment Bethesda Softworks
Genre(s)
Third-Person Shooter, Co-operative, Action First-Person Shooter, Action, Platformer
Engine
Autodesk Stingray id Tech 7
stars Ratings & Price
Content Rating
ESRB: M (Mature 17+ - Blood and Gore, Intense Viol Mature 17+
Avg. User Rating
4.1 / 5.0 4.6 / 5.0
Current Price (USD)
$39.99 $39.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: Up to 4-Player Online Co-op PvE
  • Setting: Sci-Fi Galaxy, Super Earth Territory, various hostile alien planets
  • Platforms: PlayStation 5, Windows PC (Steam)
  • Unique Feature: Intense co-op shooter with a dynamic Galactic War, iconic Stratagem system requiring input codes, persistent friendly fire, and a strong satirical tone centered around 'Managed Democracy'.
  • Perspective: First-Person
  • Multiplayer: BATTLEMODE (2v1 Asymmetrical PvP), Horde Mode (Single-Player)
  • Setting: Earth, Hell, Urdak, Sentinel Prime, Various Dimensions
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Google Stadia (discontinued)
  • Unique Feature: Aggressive Push-Forward Combat, Resource Management via Glory Kills/Chainsaw/Flame Belch, Advanced Traversal (Dash, Meathook), Deep Lore Expansion, Master Levels.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Other Players (Fellow Helldivers): In the primary 4-player online co-op mode, up to three other human players join the squad. Teamwork involves coordinated fire, sharing support weapons, effective Stratagem deployment, reviving downed teammates, and completing objectives together under the constant threat of friendly fire.
    Human (Helldivers)
  • None (Gameplay): The Doom Slayer fights entirely alone during the single-player campaign. There are no AI companions that directly assist in combat.
  • VEGA (Guidance/Narrative): While not a combat companion, VEGA provides crucial mission information, manages the Fortress of Doom, and contributes significantly to the narrative and lore exposition.
    AI
Key Collectibles
  • Samples (Common, Rare, Super): Found during missions, scattered around the map, at points of interest, or in nests/fabricators. Used to purchase Ship Module upgrades for the Super Destroyer, providing permanent buffs to Stratagems and player abilities.
  • Medals: Earned by completing missions, entire operations, and personal/major orders. Used as currency to unlock weapons, armor, cosmetics, and other items from the pages of Warbonds.
  • Super Credits: Premium currency. Small amounts can be found in missions at minor points of interest (e.g., sealed pods, bunkers). Can also be purchased with real money. Used to buy Premium Warbonds and cosmetic items from the rotating Superstore.
  • Requisition Slips: Standard in-game currency earned from completing missions and operations. Used to unlock new Stratagems for use in missions.
  • Toys (Vinyl Figurines): Small, hidden collectible figures representing various demons, characters, and items from the Doom universe. Each level typically has 2-3 toys hidden in secret areas.
  • Codex Pages: Lore entries found throughout levels that expand on the game's universe, characters, demons, locations, weapons, and the history of the Sentinels, Maykrs, and Hell. Essential for understanding the deeper narrative.
  • Albums (Music Discs): Hidden collectible records featuring music tracks from previous id Software games (like classic Doom, Quake, Wolfenstein) and some original tracks. These can be listened to in the Doom Slayer's room in the Fortress of Doom.
  • Cheat Codes: Floppy disk-like items hidden in levels that unlock various cheat codes (e.g., infinite ammo, all runes, specific suit modes). Once found, cheats can be enabled when replaying missions but disable Slayer Gate access.
  • Praetor Suit Points: Tokens carried by ghostly Sentinel guards or found in caches. Used to upgrade the Praetor Suit's abilities and systems.
  • Sentinel Crystals: Crystals that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both linked upgrades on a crystal grants an additional passive perk.
  • Empyrean Keys: Earned by completing challenging Slayer Gates (optional combat encounters with high difficulty). Used in the Fortress of Doom to unlock the Unmaykr weapon.
  • Sentinel Batteries: Power sources found in levels or earned from completing mission challenges. Used in the Fortress of Doom to unlock rooms containing collectibles like Praetor Suit Points, Runes, or cosmetic skins.
Key Themes
  • Cooperative Gameplay
  • Satire
  • Sci-Fi Warfare
  • Galactic War
  • Patriotism (Parody)
  • Alien Extermination
  • Teamwork
  • High-Octane Action
  • Procedural Generation
  • Demonic Invasion
  • Saving Humanity
  • Hell on Earth
  • Interdimensional Warfare
  • Ancient Alien Civilizations (Sentinels & Maykrs)
  • The Doom Slayer's Rage
  • Apocalyptic Power
  • Resource Management
  • Fast-Paced Combat
  • Lore Expansion
colorize Combat & Gear
Weapons Overview
  • AR-23 Liberator: Primary Weapon (Assault Rifle)
    Standard issue assault rifle. Balanced performance for various combat scenarios.
  • SG-225 Breaker: Primary Weapon (Shotgun)
    High-damage shotgun, very effective at close range against most enemy types.
  • LAS-16 Sickle: Primary Weapon (Energy-based Rifle)
    Laser rifle that doesn't consume ammo but can overheat. Good for sustained fire if managed well.
  • P-19 Redeemer: Secondary Weapon (Machine Pistol)
    Fully automatic pistol, excellent for close-quarters panic situations or finishing off wounded enemies.
  • AC-8 Autocannon: Support Weapon (Stratagem)
    Powerful cannon effective against medium-armored targets and enemy emplacements. Requires a backpack for ammo.
  • LAS-99 Quasar Cannon: Support Weapon (Stratagem)
    Energy cannon that charges up a powerful shot capable of destroying heavily armored foes. Has a cooldown instead of ammo.
  • GR-8 Recoilless Rifle: Support Weapon (Stratagem)
    Anti-tank weapon that requires a teammate to assist with reloading for optimal efficiency, or a slow solo reload.
  • EAT-17 Expendable Anti-Tank: Support Weapon (Stratagem)
    Single-use rocket launchers called in pairs. Quick deployment for dealing with armored threats.
  • G-12 High Explosive: Grenade
    Standard fragmentation grenade with a good blast radius.
  • Combat Shotgun (Mods: Sticky Bombs, Full Auto): Shotgun (Versatile)
    A reliable early-game shotgun. Sticky Bombs provide ranged explosive capabilities, while Full Auto turns it into a rapid-fire close-quarters weapon.
  • Heavy Cannon (Mods: Precision Bolt, Micro Missiles): Assault Rifle (Precision/Burst)
    A versatile automatic rifle. Precision Bolt offers a scoped, high-damage single shot, while Micro Missiles launch a volley of small rockets.
  • Plasma Rifle (Mods: Heat Blast, Microwave Beam): Energy Rifle (Sustained/Focused Damage)
    Fires rapid plasma projectiles. Heat Blast unleashes a shockwave after sustained fire. Microwave Beam locks onto and stuns enemies, eventually causing them to explode.
  • Rocket Launcher (Mods: Remote Detonate, Lock-On Burst): Explosive Launcher (Area/Focused Damage)
    Fires powerful rockets. Remote Detonate allows manual explosion. Lock-On Burst fires a three-rocket salvo at a targeted enemy.
  • Super Shotgun (Meathook): Shotgun (Close Range, Mobility)
    Iconic double-barreled shotgun with immense close-range damage. The Meathook attachment allows the Slayer to grapple onto enemies, pulling himself towards them or setting them on fire.
  • Ballista (Mods: Arbalest, Destroyer Blade): Energy Projectile (Heavy Damage/Utility)
    Fires a powerful energy bolt. Arbalest charges a high-damage explosive shot. Destroyer Blade launches a wide, short-range energy wave that can clear groups.
  • Chaingun (Mods: Mobile Turret, Energy Shield): Automatic Firearm (High Rate of Fire)
    A gatling-style weapon. Mobile Turret deploys four barrels for devastating sustained fire (at the cost of movement). Energy Shield provides frontal protection while firing.
  • BFG-9000: Ultimate Weapon (Area Clearing)
    Fires a large plasma orb that tethers to and damages multiple enemies in a wide area. Extremely powerful with limited ammunition.
  • Unmaykr: Ultimate Weapon (Focused Energy Barrage)
    An ancient Sentinel weapon unlocked using Empyrean Keys. Fires a rapid spread of energy projectiles, sharing ammo with the BFG. More focused damage than the BFG.
  • Crucible: Melee (Ultimate Blade)
    A powerful Sentinel energy sword capable of instantly killing most standard demons with a single strike. Has limited charges replenished by finding Crucible pickups.
  • Doomblade: Melee (Integrated Arm Blade)
    The Slayer's retractable arm blade, primarily used for Glory Kills and Blood Punch attacks.
  • Chainsaw: Utility/Melee (Ammo Generation)
    Instantly kills most demons (except Super Heavy) and causes them to drop a large amount of ammunition. Requires fuel, which recharges over time or via pickups.
  • Equipment Launcher (Frag Grenade, Ice Bomb): Shoulder-Mounted Utility
    Allows the Slayer to fire Frag Grenades for area damage or Ice Bombs to freeze enemies, making them vulnerable or easier to manage. Upgradable.
  • Flame Belch: Shoulder-Mounted Utility (Armor Generation)
    Sets enemies on fire. Damaging ignited enemies causes them to drop armor shards. Upgradable.
  • Blood Punch: Melee (Empowered Strike)
    A powerful shockwave melee attack charged by performing Glory Kills. Can break enemy defenses or deal significant area damage. Upgradable.
  • Sentinel Hammer (DLC - The Ancient Gods Part Two): Melee/Utility (Area Stun/Resource Generation)
    A powerful warhammer that creates a shockwave, stunning demons and causing them to drop health/ammo when combined with Flame Belch or Ice Bomb.
Armor / Gear Sets
  • B-01 Tactical Armor: Medium Armor. Perk: Extra Padding (Higher armor rating).
  • SC-34 Infiltrator Armor: Light Armor. Perk: Scout (Markers placed on the map generate radar scans every 2.0s. Reduces range at which enemies can detect the wearer by 30%).
  • FS-02 Marksman Armor: Heavy Armor. Perk: Fortified (Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage).
  • DP-53 Savior of the Free Armor: Medium Armor (Super Citizen Edition). Perk: Democracy Protects (50% chance to not die when taking lethal damage. Prevents all damage from chest hemorrhages).
  • CM-09 Bonesnapper Armor: Medium Armor. Perk: Med-Kit (Increases initial inventory and holding capacity of Stims by +2. Increases Stim effect duration by 2.0s).
  • Praetor Suit: The Doom Slayer's advanced combat armor. Provides base protection (Armor points) and can be upgraded with Praetor Suit Points to enhance various systems: Fundamentals (health, armor, ammo capacity), Environment (resistance to hazards), Frag Grenade, Ice Bomb, and Flame Belch (capacity, cooldowns, effects). Armor is a resource that absorbs damage before health and can be replenished by Flame Belching enemies or finding armor pickups.
  • Runes: Up to three Runes can be equipped at a time, providing powerful passive abilities and buffs. Examples include 'Savagery' (faster Glory Kills), 'Seek and Destroy' (longer Glory Kill range), 'Air Control' (better mid-air maneuverability), 'Dazed and Confused' (longer enemy stagger time), 'Saving Throw' (survive one fatal blow).
  • Sentinel Crystals: Collectible items that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both upgrades on a crystal grants an additional passive perk.
Outfits/Customization
  • Armor Sets, Helmets, and Capes: Players can unlock a wide variety of armor sets, helmets, and capes. Armor sets provide stats (armor rating, speed, stamina regen) and passive perks. Helmets and capes are primarily cosmetic. Items are unlocked via Warbonds (free and premium) or purchased from the Superstore using Super Credits. Examples: 'Trailblazer Scout' Armor, 'Executioner's Hood' Helmet, 'Dissident's Nightmare' Cape.
  • Doom Slayer Armor Skins: Players can unlock a wide variety of cosmetic skins for the Doom Slayer's Praetor Suit. These are earned through game progression, completing challenges, finding secrets, linking accounts (e.g., Slayers Club), participating in in-game events, or via DLC/Deluxe Edition. Skins range from classic Doomguy looks to unique demonic or Sentinel-themed designs but offer no gameplay advantages.
  • Weapon Skins: Similarly, many weapons have unlockable cosmetic skins that change their appearance without altering their stats or functionality. Earned through similar methods as armor skins.
  • Player Profile Customization (Podiums, Animations, Icons, Titles - BATTLEMODE): In BATTLEMODE, players can customize their Slayer and Demon podiums, intro/victory animations, profile icons, and titles to personalize their online presence.
public World & Exploration
Playable Vehicles
  • EXO-45 Patriot Exosuit: Player-Piloted Combat Walker (Stratagem)
    A bipedal combat walker called in via Stratagem. Equipped with a rocket launcher on one arm and a heavy machine gun on the other. Provides significant firepower and armor but has limited ammunition and durability.
  • Hellbomb: Static Explosive Device (Stratagem)
    A powerful, large explosive device called in to destroy major objectives like buildings or heavily armored targets. Requires arming and has a lengthy detonation timer.
  • Various Turrets (e.g., Gatling Sentry, Mortar Sentry, Autocannon Sentry): Deployable Defensive Emplacement (Stratagem)
    Automated turrets that can be called in to provide covering fire or defend an area. They have limited ammo/lifespan and are susceptible to friendly fire and enemy attacks.
  • None (Player Controlled for Traversal)
    The Doom Slayer primarily traverses environments on foot, utilizing his advanced mobility (double jump, dash, climbing, meathook). There are no player-controlled vehicles like cars or bikes for general traversal.
  • Fortress of Doom (Hub): Celestial Space Station / Hub World
    The Doom Slayer's mobile headquarters. While not a 'vehicle' in the traditional sense, it travels between dimensions and serves as a central hub where the player can access collectibles, upgrade weapons and suit, practice in a training room (Ripatorium), and select missions. It is not directly piloted by the player during gameplay missions.
  • Contextual/Environmental Vehicles (e.g., Demonic Machinery, Lifts): Interactive Environment Elements
    Levels may feature lifts, jump pads, teleporters, or large pieces of demonic/Sentinel machinery that the Slayer interacts with for progression or traversal, but these are not freely pilotable vehicles.
book Story & Characters
Main Characters
  • Helldiver: Player Character / Elite Soldier of Super Earth
    The player-controlled elite soldier. Appearance and capabilities are highly customizable through armor, helmets, capes, weapons, and Stratagems, allowing for diverse combat roles.
  • Ship Master: Commanding Officer (NPC) on Player's Super Destroyer
    Provides mission briefings, ship services (like Stratagem and Ship Module purchases), and commentary on the ongoing Galactic War.
  • Democracy Officer: Ideological Officer (NPC) on Player's Super Destroyer
    Delivers satirical patriotic dialogue, manages Super Citizen status, and reinforces the game's themes of 'Managed Democracy'.
  • Service Technician (various titles): Ship Crew (NPCs)
    Various crew members aboard the Super Destroyer who manage armory, ship upgrades, and other interactive elements.
  • Terminids: Hostile Alien Faction (Insectoid)
    A bug-like alien race that reproduces rapidly and relies on swarming tactics and melee attacks. Includes units like Scavengers, Hunters, Warriors, Chargers, Brood Commanders, and Bile Titans.
  • Automatons: Hostile Alien Faction (Robotic)
    A faction of heavily armed robots and cyborgs. Utilize ranged weaponry, fortifications, and powerful war machines. Includes units like Troopers, Devastators, Hulks, Tanks, and Factory Striders.
  • Doom Slayer (The Slayer / Doomguy): Protagonist
    The legendary, silent, and unstoppable warrior prophesied to destroy the forces of Hell. He is driven by pure rage and an unyielding determination to protect humanity and eradicate all demons. His origins and history with the Sentinels and Maykrs are further explored.
  • VEGA: Ally / AI Assistant
    An advanced artificial intelligence originally from Mars, now integrated into the Slayer's Fortress of Doom. VEGA provides mission intel, manages the Fortress, and offers analytical support. Revealed to have a deeper connection to Urdak and The Father.
  • Khan Maykr: Main Antagonist (Base Game)
    The supreme ruler of Urdak and the Maykr race. She orchestrates the invasion of Earth to produce Argent Energy, believing it necessary for her people's survival, making a pact with Hell.
  • Hell Priests (Deag Nilox, Deag Ranak, Deag Grav): Antagonists / Lieutenants
    Three high-ranking priests of Hell, formerly Sentinels, who serve the Khan Maykr and are key targets for the Doom Slayer to disrupt Hell's invasion of Earth.
  • The Betrayer (Valen): Supporting Character / Sentinel Exile
    A former Sentinel warrior who betrayed his people to Hell in exchange for the return of his son's life (who was turned into the Icon of Sin). He aids the Slayer with information and the Sentinel Hammer in the DLC.
  • The Father (Voice): Entity / Creator Figure
    The supreme being of Urdak, creator of the Maykrs and potentially the multiverse. VEGA is a fragment of his consciousness. His true nature and intentions are a central part of the lore.
  • Samuel Hayden (Seraphim - DLC): Ally / Ambiguous Figure
    The former head of the UAC on Mars, now revealed to be the Seraphim, a Maykr who aided the Slayer. He continues to play a complex role in the events of The Ancient Gods DLC.
  • The Dark Lord (Davoth - DLC): Main Antagonist (The Ancient Gods)
    The true creator of Hell, Jekkad (later Hell), Urdak, and all dimensions, including the Maykrs and The Father. He is the ultimate adversary the Doom Slayer must face to end the eternal conflict.
  • Intern (UAC Hologram - DLC): Supporting Character (Comic Relief - DLC)
    A UAC employee hologram encountered in The Ancient Gods - Part One, providing humorous commentary and minor assistance.
Example Missions
  • Eradication Missions
    Eliminate a target number of enemies (Terminids or Automatons) within a fortified area. Often involves defending against waves of attackers.
  • Objective Raids / Sabotage
    Infiltrate enemy territory to destroy key structures (e.g., Automaton Fabricators, Terminid Nests, Spore Spewers, Illegal Broadcast Towers) or retrieve critical data/items (e.g., SSSD Hard Drive).
  • ICBM Launch / SEAF Artillery Activation
    Complete a sequence of tasks to prepare and launch an Intercontinental Ballistic Missile or activate S اہم Earth Armed Forces (SEAF) artillery, often requiring defense of multiple points.
  • Evacuate High-Value Assets / Personnel
    Locate and escort civilian scientists or retrieve sensitive research data to an extraction point while under enemy attack.
  • Blitz: Search and Destroy
    Quickly locate and destroy a number of enemy outposts (Nests or Fabricators) within a short time limit before extraction.
  • Eliminate High-Value Target
    Hunt down and defeat powerful boss-type enemies like Bile Titans, Brood Commanders, or heavily fortified Automaton positions.
  • Campaign Story Missions (e.g., Hell on Earth, Exultia, Cultist Base, Doom Hunter Base, Nekravol, Urdak, Final Sin)
    A series of linear, action-packed levels where the Doom Slayer battles through demonic hordes across Earth, Hell, Urdak, and other dimensions to find and kill the Hell Priests, stop the Khan Maykr, and ultimately destroy the Icon of Sin. Each mission features intense combat arenas, platforming sections, secret hunting, and often culminates in a boss fight or major story development.
  • Slayer Gates
    Optional, high-difficulty combat encounters found within campaign levels. Completing a Slayer Gate rewards an Empyrean Key, used to unlock the Unmaykr weapon in the Fortress of Doom. These are intense tests of skill against waves of tough demons.
  • Secret Encounters
    Timed combat challenges hidden in levels. Completing them within the time limit (and sometimes with specific conditions) rewards Weapon Points for upgrading weapon mods.
  • Master Levels (e.g., Super Gore Nest Master Level)
    Significantly harder, remixed versions of existing campaign levels with different enemy compositions, more aggressive AI, and increased resource scarcity. Designed for maximum challenge and replayability.
  • The Ancient Gods - Part One & Part Two (DLC Campaigns)
    Two substantial story expansions that continue the Doom Slayer's narrative after the main game. Part One involves retrieving The Father's life sphere and stopping the Seraphim's plans. Part Two sees the Slayer leading Sentinel armies against the Dark Lord in the heart of Hell to end the eternal conflict.
  • Horde Mode
    A wave-based survival mode where the Doom Slayer fights increasingly difficult waves of demons across various arenas to achieve a high score and unlock cosmetic rewards. Features rounds with different objectives and random buffs/debuffs.
people Multiplayer
Multiplayer Details

The core experience is 4-player online co-operative PvE. Players select missions from the Galactic War map, customize loadouts, and deploy to planets. Friendly fire is always enabled, emphasizing teamwork and careful engagement. There are no PvP modes.

1. BATTLEMODE (2v1 PvP): An asymmetrical mode where two player-controlled demons team up against one fully-loaded Doom Slayer. Each demon has unique abilities and summons. 2. Invasion Mode (Canceled): A planned mode where players could invade another's campaign as a demon, which was ultimately canceled. Horde Mode was added as a single-player wave-based survival mode.

extension Editions & DLC
Available Editions

Standard Edition (base game). Super Citizen Edition (base game, 'DP-53 Savior of the Free' Armor Set, 'Will of the People' Cape, 'MP-98 Knight' SMG, Super Citizen Status, Stratagem Hero Ship Game, and 'Steeled Veterans' Premium Warbond).

Available in Standard Edition and Deluxe Edition. Deluxe Edition included the Year One Pass (The Ancient Gods - Part One & Part Two DLCs), Demonic Slayer Skin, and Classic Weapon Sound Pack. A Collector's Edition included a wearable Doom Slayer Helmet replica, SteelBook, lore book, lithograph, and all Deluxe Edition digital content.

Post-Launch Content / DLC

Arrowhead Game Studios provides ongoing free and paid content updates, including: New Warbonds (premium battle passes with weapons/armor), Major Orders (community-wide narrative events), new Stratagems (e.g., Exosuits), new enemy types and variants (e.g., Shriekers, Factory Striders), and potential new biomes. The game receives regular patches for balance and bug fixes.

The main post-launch content was the two-part story expansion 'The Ancient Gods - Part One' and 'The Ancient Gods - Part Two,' which continue the Doom Slayer's story after the main campaign. Numerous free updates added Master Levels (remixed, harder campaign levels), new BATTLEMODE arenas and demons, cosmetic skins, and quality-of-life improvements like Horde Mode.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Helldivers 2?
    A: Helldivers 2 is a third-person cooperative multiplayer shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. Players take on the role of Helldivers, elite soldiers fighting for Super Earth against alien threats in a satirical sci-fi setting.
  • Q: When was Helldivers 2 released?
    A: Helldivers 2 was released on February 8, 2024, for PlayStation 5 and Windows PC.
  • Q: Is Helldivers 2 a sequel?
    A: Yes, it is the sequel to the 2015 top-down shooter Helldivers.
  • Q: Does Helldivers 2 have crossplay?
    A: Yes, Helldivers 2 supports full crossplay between PlayStation 5 and PC players.
  • Q: Can I play Helldivers 2 solo?
    A: Yes, Helldivers 2 can be played solo, but it is primarily designed and balanced for 4-player co-op. Playing solo can be significantly more challenging.
  • Q: Is there PvP in Helldivers 2?
    A: No, Helldivers 2 is a purely PvE (Player versus Environment) game. Friendly fire is always active, however.
  • Q: How does the Galactic War work?
    A: The Galactic War is a persistent, community-driven metagame where all players' actions (completing operations on planets) contribute to the war effort against the Terminid and Automaton factions. Super Earth command issues Major Orders, guiding the community towards specific strategic goals, which can unlock new lore, Stratagems, or affect the war map.
  • Q: What are Stratagems?
    A: Stratagems are powerful abilities, weapons, vehicles, or supplies that Helldivers can call down from orbit during missions. They are activated by inputting unique directional button/key sequences and are crucial for success.
  • Q: Is DOOM Eternal a direct sequel to DOOM (2016)?
    A: Yes, DOOM Eternal directly continues the story of the Doom Slayer from where DOOM (2016) left off, expanding significantly on the lore and universe.
  • Q: What is the 'Doom Dance' or 'Funky Fetus' combat loop?
    A: This refers to the core gameplay loop of DOOM Eternal: aggressively engaging demons, using Glory Kills on staggered enemies to regain health, using the Chainsaw on weaker demons for ammunition, and using the Flame Belch to set enemies on fire and make them drop armor shards when damaged. This constant resource management through offensive actions is key to survival.
  • Q: What are Master Levels?
    A: Master Levels are remixed versions of campaign levels with significantly increased difficulty, different enemy placements, and new challenges. They are designed for experienced players seeking a greater test of skill.
  • Q: How does the Meathook on the Super Shotgun work?
    A: The Meathook is a grappling hook attached to the Super Shotgun. It can latch onto demons, rapidly pulling the Slayer towards them. This is used for aggressive closing of distances, setting up close-range shotgun blasts, aerial maneuvering, and can be upgraded to set hooked enemies on fire (generating armor with Flame Belch).
  • Q: What is BATTLEMODE?
    A: BATTLEMODE is DOOM Eternal's 2v1 asymmetrical multiplayer mode where two player-controlled demons (choosing from types like Mancubus, Marauder, Revenant, etc., each with unique abilities) fight against one fully kitted Doom Slayer. It's a best-of-five rounds mode focused on tactical team play for demons and aggressive skill for the Slayer.
  • Q: Does DOOM Eternal have ray tracing?
    A: Yes, ray-traced reflections were added to DOOM Eternal in a post-launch update for PC (NVIDIA RTX and AMD RX 6000 series and newer) and current-gen consoles (PS5, Xbox Series X). This feature enhances visual quality but is demanding on hardware.
build Technical Details
Graphics & Visual Fidelity

Utilizes the Autodesk Stingray engine, delivering detailed character models, varied alien biomes, and impressive environmental effects like explosions, weather, and lighting. Enemy designs are distinct and contribute to the game's intense atmosphere.

Powered by id Tech 7, DOOM Eternal boasts incredible visual fidelity and performance. It features highly detailed environments, gruesome demon designs, spectacular particle effects, and smooth, fast-paced animations. The engine is known for its ability to handle intense action at high framerates. Ray-traced reflections were added post-launch, enhancing visual quality on supported hardware.

Audio & Soundtrack

Composed by Wilbert Roget, II. The soundtrack is an epic orchestral score inspired by satirical sci-fi action films, enhancing the game's patriotic fervor. Weapon sound design is impactful, and environmental audio contributes to immersion.

Iconic heavy metal soundtrack composed by Mick Gordon (main game) and Andrew Hulshult & David Levy (DLCs). The music is dynamic, intensifying with combat and perfectly complementing the aggressive gameplay. Sound design is visceral, with powerful weapon effects, distinct demonic roars, and satisfying feedback for Glory Kills and resource pickups.

User Interface (UI/UX)

Features a clean, often diegetic UI. Key elements include the Galactic War map for mission selection, a unique Stratagem call-in system (directional inputs), compass, minimap, and clear indicators for health, stamina, ammo, and team status.

Fast-paced and clear HUD displaying health, armor, ammo, Rad Suit/Oxygen levels, Equipment Launcher charges, Blood Punch/Flame Belch cooldowns, and available Chainsaw pips. Weapon wheel for selection. Codex entries provide extensive lore. Brightly colored pickups (health, ammo, armor) are easily identifiable in combat.

Accessibility Options

Includes customizable subtitles (size, background), aim assist options, full control remapping for KBM and controller, aim/sprint mode toggles, separate sensitivity sliders, reticle customization, and text chat with Text-to-Speech and Speech-to-Text options.

Includes a range of accessibility options: customizable controls (full remapping on PC), subtitle customization (size, background, speaker names), colorblind modes (Protanopia, Deuteranopia, Tritanopia), options to reduce camera shake and motion blur, adjustable UI opacity, and options for hit marker visuals and sound cues.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (1080p ~60 FPS, Low Video Settings, Ray Tracing ON) (Low Preset, Ray Tracing ON (Hardware RT support mandatory), Target 1080p @ 60 FPS)
CPU: A modern 8-core/16-thread CPU from the specified generations or newer is the baseline. Game performance can be CPU-bound in certain situations.
CPU (Laptop): Estimated laptop CPU class. Performance will vary based on specific SKU, power limits, and cooling. Ensure it meets the 8-core/16-thread guidance.
GPU: Minimum desktop GPU requires hardware ray tracing support and 8GB of VRAM. These GPUs represent the entry point for 1080p/60FPS at low settings.
GPU (Laptop): Estimated laptop GPUs. Hardware ray tracing capability and at least 8GB VRAM are essential. Performance heavily depends on TGP and cooling.
RAM: 16GB of system RAM is the minimum requirement, dual-channel configuration is strongly recommended for optimal performance.
Storage: NVMe SSD is mandatory for installation and gameplay.
memoryCPU: AMD Ryzen 7 3700X (Zen 2, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-10700K (10th Gen, 8 cores/16 threads @3.2GHz or better)
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB VRAM) or AMD Radeon RX 6600 (8GB VRAM)
laptop_macCPU (L): AMD Ryzen 7 4800H/HS series or Intel Core i7-10870H/10875H series equivalent or better (8-core/16-thread mobile CPUs).
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Super Mobile (Full TGP), RTX 3050 Ti Mobile (8GB VRAM if available, may struggle) / RTX 4050 Mobile (6GB, may be borderline, 8GB variant preferred) or AMD Radeon RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (Targets 1080p, Medium settings, ~60 FPS) (Medium Preset, 1080p resolution, aiming for 60 FPS.)
CPU: Official recommended desktop CPU for a good 1080p/60FPS experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/60FPS performance.
GPU: Official recommended desktop GPU for 1080p Medium/High settings, targeting 60 FPS. Requires 6-8GB VRAM.
GPU (Laptop): Good laptop GPUs for 1080p Medium/High at 60 FPS. Ensure adequate TGP.
RAM: 16GB RAM is officially recommended. Dual-channel configuration improves performance.
Storage: SSD is strongly recommended for this tier.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600 XT
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS) (Low Preset, 1080p resolution.)
CPU: Official minimum desktop CPU for Helldivers 2.
CPU (Laptop): Estimated laptop CPU for minimum playability.
GPU: Official minimum desktop GPU. Requires at least 4GB VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Performance varies with TGP.
RAM: 8GB RAM is the official minimum requirement.
Storage: SSD highly recommended for better loading.
memoryCPU: Intel Core i7-4790K or AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 470 (4GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
layersRAM: 8 GB
saveStorage (Tier): 100 GB HDD (SSD Recommended)
1440p (QHD/2K) - Performance (Targets 1440p, High settings, ~60 FPS) (High Preset, 1440p resolution, aiming for 60 FPS.)
CPU: Strong desktop CPU for achieving smooth 60 FPS at 1440p.
CPU (Laptop): High-performance laptop CPUs beneficial for consistent 1440p gameplay.
GPU: Desktop GPU capable of delivering a solid 1440p/60FPS experience at high settings. 8GB+ VRAM essential.
GPU (Laptop): Strong laptop GPUs for 1440p/60 FPS. Max TGP versions are important.
RAM: 16GB RAM is recommended for smooth 1440p gaming.
Storage: NVMe SSD recommended for the best loading times at 1440p.
memoryCPU: Intel Core i5-12600K or AMD Ryzen 7 5800X / 5700X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6800
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 5900HX or newer high-performance CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - Recommended (1440p ~60 FPS, High Video Settings, Ray Tracing ON) (High Preset, Ray Tracing ON, Target 1440p @ 60 FPS)
CPU: Recommended desktop CPU for a solid 1440p/60FPS experience with high settings. Strong multi-core performance needed.
CPU (Laptop): High-performance laptop CPUs. Ensure good cooling and power delivery to maintain boost clocks for these demanding processors.
GPU: Recommended desktop GPU for 1440p/60FPS at high settings. 10GB+ VRAM is specified as ideal for this target.
GPU (Laptop): High-end laptop GPUs with substantial VRAM (10GB+ ideally) and high TGP are needed for 1440p high settings. Upscaling will be beneficial.
RAM: 32GB of system RAM is recommended for a smoother experience at higher settings and resolutions, especially with background applications.
Storage: NVMe SSD is mandatory. More available space on a larger capacity drive (e.g., 512GB+) might offer more consistent performance as drives fill up.
memoryCPU: AMD Ryzen 7 5700X (Zen 3, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-12700K (12th Gen, 8 P-cores + 4 E-cores / 20 threads @3.2GHz relevant core speed or better)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB VRAM) or AMD Radeon RX 6800 (16GB VRAM, though 10GB+ target from Bethesda)
laptop_macCPU (L): AMD Ryzen 7 5800H/HS series or Intel Core i7-12700H series equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (High TGP, 8GB/10GB/16GB variants) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M (12GB) / RX 6850M XT (12GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Very High settings, ~60 FPS) (High/Very High Preset, 2160p (4K) resolution, aiming for 60 FPS.)
CPU: Capable desktop CPU to support 4K gaming in Helldivers 2 without significant bottlenecks.
CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K.
GPU: Desktop GPUs capable of running Helldivers 2 at 4K High/Very High settings aiming for 60 FPS. 12GB+ VRAM essential.
GPU (Laptop): Top-tier laptop GPUs from RTX 40 series can achieve 4K in this title, potentially with some settings adjustments or internal upscaling.
RAM: 16GB RAM is generally sufficient, but 32GB offers more headroom for 4K and future-proofing.
Storage: A fast NVMe SSD is recommended for the best 4K gaming experience.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X / 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT / 7900 GRE
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or newer high-end CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultra 4K (2160p/4K ~60 FPS, Ultra Video Settings, Ray Tracing ON) (Ultra Preset, Ray Tracing ON, Target 2160p @ 60 FPS (Upscaling likely essential))
CPU: While the official CPU spec is the same as 'Recommended', for a consistent 4K/60FPS Ultra experience, a high-end modern CPU (e.g., Ryzen 7 5800X3D/7800X3D, Intel Core i7-13700K/i9-12900K or newer) is advisable.
CPU (Laptop): Flagship tier laptop CPUs are necessary to avoid bottlenecks for 4K gaming, paired with top-tier mobile GPUs.
GPU: Top-tier desktop GPUs with 16GB+ VRAM are required for attempting 4K/60FPS on Ultra settings. Heavy reliance on DLSS/FSR Performance/Ultra Performance modes is expected.
GPU (Laptop): The absolute best laptop GPUs available. Will heavily rely on aggressive DLSS/FSR (Performance/Ultra Performance modes) and potentially some settings compromises for a stable 4K/60FPS experience. Max TGP and excellent cooling are critical.
RAM: 32GB RAM is essential for 4K gaming with Ultra settings to handle large textures and assets smoothly.
Storage: NVMe SSD is mandatory. A high-speed Gen4 or Gen5 NVMe SSD could offer marginal benefits at this tier for loading and texture streaming.
memoryCPU: AMD Ryzen 7 5700X (Zen 3) or Intel Core i7-12700K (12th Gen) or better (Same as Recommended CPU, but higher frequency variants or newer generations like Ryzen 7000/Intel 13th/14th Gen would be beneficial)
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB VRAM) or AMD Radeon RX 7900 XT (20GB VRAM) / RX 7900 XTX (24GB VRAM)
laptop_macCPU (L): AMD Ryzen 9 5900HX/HS series / Ryzen 7 6800H series or Intel Core i9-12900H/HK series / Core i7-13700H series equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: 100 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times and asset streaming. Ensure at least 100 GB of free disk space.
Type: SSD
Spec: 100 GB available space (NVMe SSD Mandatory). Some official sources specify a 512GB or higher capacity NVMe SSD, with 100GB free.
Note: An NVMe SSD is required for all settings tiers. This is likely due to the fast asset streaming demands of the idTech 8 engine, large game environments, and to minimize loading times. Ensure at least 100GB of free space on an NVMe drive.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 (64-bit)
Explanation: A 64-bit version of Windows 10 is required. Windows 11 (64-bit) is also fully supported and recommended for newer hardware.
Spec: Windows 10 (64-bit versions only, latest update recommended) or Windows 11 (64-bit)
Explanation: A 64-bit version of Windows 10 (latest update) or Windows 11 is required. Keeping the OS updated is recommended for best performance and compatibility.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 is required as per official specifications. The game does not feature ray tracing.
Spec: DirectX 12 Ultimate or Vulkan (with hardware ray tracing support)
Explanation: Hardware-accelerated ray tracing is a minimum requirement for DOOM: The Dark Ages, necessitating a modern graphics API like DirectX 12 Ultimate or Vulkan with the appropriate ray tracing extensions. Ensure drivers are up to date.
info_outline Other Game Notes
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for HELLDIVERS 2 (Released Feb 2024). This information is based on official PC specifications. Laptop GPU mentions are estimated based on desktop counterparts.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is dependent on TGP (Total Graphics Power) and cooling. Helldivers 2 can be demanding, so ensuring good TGP and cooling will optimize the experience on laptops.
  • Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU is crucial for consistent framerates, especially in intense combat scenarios.
  • Laptop Consideration: Cooling Thermals: Good cooling is essential for maintaining stable performance during long missions and heavy action.
  • Laptop Consideration: C P U Power Limits: Adequate CPU power ensures smooth gameplay, especially with many enemies and effects on screen.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency.
  • Optimization Detail: Upscaling Tech: The game uses its own internal temporal anti-aliasing and upscaling solution. It does not natively support NVIDIA DLSS or AMD FSR at launch, though this could change in future updates. Some players might utilize driver-level FSR if available.
  • Optimization Detail: Key Settings Impact: Object Detail, Render Distance, Shadow Quality, Particle Quality, Volumetric Fog Quality, and Anti-Aliasing significantly impact performance. High enemy counts and intense particle effects can also affect framerates.
  • Game Name: Helldivers 2
  • Official system requirements for DOOM: The Dark Ages from id Software / Bethesda Softworks. Performance can vary significantly depending on specific hardware, settings, areas in-game, and background applications. An NVMe SSD is mandatory for all configurations. Hardware ray tracing support is a minimum requirement.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. However, DOOM: The Dark Ages is a demanding title with mandatory ray tracing. High-end laptop hardware with sufficient VRAM, adequate TGP (Total Graphics Power) for the GPU, and robust cooling will be necessary for an optimal experience, especially at higher settings and resolutions. Performance on laptops can vary significantly based on these factors.
  • Laptop Consideration: G P U T G P: Adequate TGP for the specific laptop GPU is crucial for achieving expected performance levels.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling during sustained gameplay in demanding titles like DOOM: The Dark Ages.
  • Laptop Consideration: C P U Power Limits: Laptops with robust CPU power limits will perform better, especially in CPU-intensive scenarios.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM generally benefits gaming performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus (if available) is highly recommended for optimal framerates by directly connecting the dedicated GPU to the display.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.
  • Optimization Detail: Key Settings Impact: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.
  • Game Name: DOOM Eternal
build Optimization Details
  • Upscaling Tech: The game uses its own internal temporal anti-aliasing and upscaling solution. It does not natively support NVIDIA DLSS or AMD FSR at launch, though this could change in future updates. Some players might utilize driver-level FSR if available.
  • Key Settings Impact: Object Detail, Render Distance, Shadow Quality, Particle Quality, Volumetric Fog Quality, and Anti-Aliasing significantly impact performance. High enemy counts and intense particle effects can also affect framerates.
  • Upscaling Tech: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.
  • Key Settings Impact: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.
laptop Laptop Considerations
  • G P U T G P: Sufficient TGP for the laptop GPU is crucial for consistent framerates, especially in intense combat scenarios.
  • Cooling Thermals: Good cooling is essential for maintaining stable performance during long missions and heavy action.
  • C P U Power Limits: Adequate CPU power ensures smooth gameplay, especially with many enemies and effects on screen.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency.
  • G P U T G P: Adequate TGP for the specific laptop GPU is crucial for achieving expected performance levels.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling during sustained gameplay in demanding titles like DOOM: The Dark Ages.
  • C P U Power Limits: Laptops with robust CPU power limits will perform better, especially in CPU-intensive scenarios.
  • R A M Speed Dual Channel: Fast dual-channel RAM generally benefits gaming performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus (if available) is highly recommended for optimal framerates by directly connecting the dedicated GPU to the display.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).

For Helldivers 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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