Perspective: Third-Person (Likely with First-Person option)
Setting: State of Leonida (Fictional Florida), including Vice City
Expected Release (Consoles): 2026-05-26
Online Mode: New iteration of GTA Online expected
PC Release: Expected at a later date (Not at initial console launch)
Platforms (Initial Launch): PlayStation 5, Xbox Series X/S
Protagonists: Dual Protagonists: Lucia and Jason
Unique Feature: Return to Vice City in a modern setting, first female playable protagonist in a modern GTA, dual protagonist narrative, next-generation RAGE engine capabilities.
Perspective: Third-Person
Multiplayer: Ghost of Tsushima: Legends (Cooperative Story, Survival, Rivals, Raid)
Setting: Tsushima Island, Japan, 1274 (Kamakura Period)
Platforms: PlayStation 4, PlayStation 5, PC (Windows)
Unique Feature: Samurai vs. Ghost Combat Styles, Standoff Mechanic, Guiding Wind Navigation, Stunning Kurosawa-inspired Visuals, Iki Island Expansion (Director's Cut).
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Gameplay & Mechanics
Companions/Followers
Dual Protagonist Interaction: Lucia and Jason are partners. While players control one at a time (with likely switching mechanics), they will interact extensively, undertake missions together, and their relationship will be a core part of the narrative. This is not a companion in the traditional AI-controlled sense, but rather two intertwined playable characters.
Human
Mission-Specific Allies (Temporary): During certain missions or heists, Lucia and Jason will likely recruit or work alongside other AI-controlled characters with specific skills (e.g., hacker, gunman, driver), similar to heist crew members in GTA V. Their involvement would be scripted and temporary.
Human
Your Horse (Nobu / Kage / Sora - Player Named): Jin's loyal steed and primary means of transport across Tsushima. Can be called with a whistle. Allows for mounted combat (slashing with katana, archery). Can be equipped with different saddles (cosmetic/minor stat changes). Its name and initial color are chosen by the player early in the game.
Equus caballus (Japanese Breeds)
Guiding Wind: While not a character, the Guiding Wind is a unique navigational tool. Players can select a tracked objective or point of interest on the map, and then swipe the touchpad (or press a key) to summon a gust of wind that visually guides them in the correct direction, replacing a traditional mini-map for primary navigation.
Natural Phenomenon / Spiritual Guidance
Golden Birds: These birds occasionally appear and fly towards nearby points of interest, such as collectibles, hot springs, shrines, or hidden locations, acting as organic guides for exploration.
Bird (Oriole-like)
Foxes (Inari Messengers): Found at Fox Dens (Inari Shrines). Petting a fox will cause it to lead Jin to a hidden Inari Shrine that needs to be honored. They are guides to specific collectibles.
Vulpes vulpes japonica (Japanese Red Fox)
Story-Specific AI Companions (Yuna, Ishikawa, Masako, Norio, Kenji, Taka): During their respective 'Tales of Tsushima' (character-specific questlines) and some main story missions, key allies like Yuna, Sensei Ishikawa, Lady Masako, and Norio will accompany Jin, providing combat support according to their skills (e.g., Yuna uses stealth and her knife, Ishikawa is an archer, Masako a skilled samurai). Their presence is scripted for those missions.
Human
Legends Mode Teammates (Online Players or AI): In the Ghost of Tsushima: Legends co-op multiplayer mode, players team up with up to three other players (or AI companions if playing solo in some modes). Each class has unique abilities and ultimate attacks, requiring teamwork to overcome waves of Oni and complete objectives.
Human (Player Characters - Samurai, Hunter, Ronin, Assassin)
Key Collectibles
Hidden Packages / Briefcases: Classic GTA collectible. Packages containing money, weapons, or lore, hidden throughout the vast map of Leonida.
Unique Stunt Jumps: Designated ramps or locations for performing spectacular vehicle stunts, a staple in the GTA series.
Lore-Building Items (e.g., Epsilon Tracts, Letters Scraps equivalent): Collectibles that piece together side stories, conspiracy theories, or provide background on the world and its inhabitants.
Points of Interest / Landmarks: Discoverable locations, photo opportunities, or interactive landmarks that encourage exploration and may provide small rewards or achievements.
Illegal Goods / Contraband (Mission-related or free-roam): Potentially related to criminal enterprises, finding and collecting stashes of drugs, weapons, or other illicit items for profit or missions.
Records of Tsushima (Scrolls): Lore scrolls found throughout Tsushima, providing historical accounts, personal stories, and cultural details about the island and its people. Collecting them contributes to world understanding.
Mongol Artifacts: Items related to the Mongol invaders, such as helmets, banners, and documents. Found primarily in Mongol-controlled camps and territories. Collecting them provides insight into the enemy and rewards.
Singing Crickets: Crickets kept in small cages, found in graveyards and other serene locations. Collecting them unlocks new flute melodies for Jin to play, which can influence the weather.
Inari Shrines (Fox Dens): Small shrines dedicated to Inari, the fox deity. Players follow a fox from a Fox Den to a hidden shrine. Honoring these shrines (by bowing) grants Minor Charms and eventually increases the number of Charm slots Jin can use.
Hot Springs: Natural hot springs where Jin can bathe and reflect on his journey. Each unique hot spring visited permanently increases Jin's maximum health.
Bamboo Strikes: Sets of bamboo poles that Jin can practice cutting with his katana. Successfully completing the button-pressing mini-game increases Jin's maximum Resolve.
Shinto Shrines (Major Charms): Large, often dilapidated shrines located in high, hard-to-reach places, requiring platforming and sometimes grappling to access. Honoring the shrine at the top rewards Jin with a Major Charm (powerful passive buff).
Haiku Spots: Scenic locations where Jin can compose a haiku by selecting phrases that reflect his thoughts and the environment. Rewards a unique Headband.
Pillars of Honor: Locations marked by a pillar with embedded swords. Honoring these rewards Jin with a new Sword Kit (cosmetic customization for his katana and tanto).
Lighthouses: Several lighthouses along the coast. Re-igniting them provides a small amount of Legend increase and clears fog of war.
Vanity Gear (Masks, Headbands, Sword Kits): Cosmetic items found at Pillars of Honor, as Haiku rewards, or purchased from merchants. Allow for personalization of Jin's appearance.
Sashimono Banners: Collectible banners of fallen samurai clans, scattered throughout Tsushima. Collecting them for a specific NPC rewards saddle customization for Jin's horse.
Key Themes
Crime
Satire of Modern American Culture
Ambition
Loyalty
Betrayal
Dual Protagonist Narrative
Heists
Criminal Underworld
Consequences
Samurai Honor vs. Pragmatic Warfare (The Ghost)
Invasion & Resistance
Sacrifice & Loss
Japanese Culture & Feudalism
Revenge
The Cost of War
Nature & Beauty
Inner Conflict
Tradition vs. Adaptation
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Combat & Gear
Weapons Overview
Handguns: Firearm (Sidearm)
A variety of pistols and revolvers, standard for personal defense and close-quarters combat. Expected to be highly customizable.
Submachine Guns (SMGs): Firearm (Automatic)
Compact automatic weapons suitable for drive-by shootings and medium-range engagements. High rate of fire.
Shotguns: Firearm (Close Quarters)
Devastating at close range, including pump-action and automatic variants. Essential for room clearing and heavy encounters.
Assault Rifles: Firearm (Versatile Automatic)
The workhorse firearms for many combat scenarios, offering a balance of range, power, and rate of fire. Extensive customization expected.
Sniper Rifles: Firearm (Long Range)
For taking out targets from a distance. Different models with varying scopes and power.
Heavy Weapons: Firearm (High Impact)
Including LMGs, grenade launchers, and rocket launchers (RPG) for dealing with vehicles and heavily armored targets.
Melee Weapons: Hand-to-Hand Combat
A range of melee options from fists, knives, baseball bats, to more exotic choices, with potentially improved melee combat mechanics.
Throwables: Explosive/Tactical
Grenades, Molotov cocktails, sticky bombs, tear gas, and other throwable items for area denial, damage, or tactical advantage.
Jin Sakai's ancestral katana, his primary weapon for samurai combat. Its effectiveness is enhanced by mastering different combat stances (Stone, Water, Wind, Moon) and upgrading its damage and appearance. Can be used for parries, dodges, and powerful charged attacks.
Tanto: Secondary Melee (Stealth/Critical)
A short blade used for stealth assassinations (from behind, above, or through shoji doors) and for delivering critical strikes to staggered or downed enemies.
Half Bow: Ranged (Fast, Short-to-Mid Range)
A smaller bow that allows for quicker aiming and firing, suitable for mid-range combat and rapid shots. Can use standard arrows and fire arrows.
Longbow: Ranged (Powerful, Long Range, Armor Piercing)
A larger, more powerful bow for long-range precision shots. Can use heavy arrows (for armor penetration) and explosive arrows. Slower draw speed but higher damage.
A set of tools used for stealth, crowd control, and dishonorable (Ghost) tactics. Kunai stagger enemies, Smoke Bombs provide cover for escapes or assassinations, Sticky Bombs adhere to enemies, Wind Chimes distract, and Black Powder Bombs deal area damage. Upgradable for increased capacity and effectiveness.
Blowgun (Iki Island Expansion): Ranged (Stealth, Status Effects)
A silent weapon introduced in the Iki Island expansion, capable of firing darts that can poison enemies, make them berserk (attack anyone), or have other status effects.
Charms (Equippable): Passive Buffs
While not weapons, Charms are equipped to provide various passive bonuses to Jin's combat abilities, defense, stealth, archery, or utility (e.g., increased health, more Resolve gain, chance to terrify enemies). Major and Minor charm slots are unlocked by honoring Inari Shrines.
Armor / Gear Sets
Body Armor (Purchasable): Players will likely be able to purchase different levels of body armor (e.g., light, medium, heavy) to absorb damage from gunfire. This typically acts as a secondary health bar and is depleted before health.
Clothing with Minor Protection (Speculative): Certain heavy clothing items (e.g., biker jackets, tactical vests as part of outfits) might offer very minor damage resistance or cosmetic armor appearance, though the primary protection comes from dedicated body armor pickups/purchases.
Samurai Armor Sets (e.g., Samurai Clan Armor, Sakai Clan Armor, Gosaku's Armor, Kensei Armor): Various sets of traditional samurai armor, each consisting of a helmet, body armor, and sometimes gauntlets/greaves (cosmetically part of the body piece). Each set provides unique perks tailored to specific playstyles (e.g., increased health and melee damage, better defense, Resolve gains, stagger resistance). Armor can be upgraded by Armorers to improve its stats and unlock more potent versions of its perks. Dyeable at merchants.
Ghost Armor Set: A unique armor set acquired as Jin embraces the Ghost persona. Focuses on stealth, reducing enemy detection speed, increasing Terrify chance, and other Ghost-related perks. Visually distinct and upgradable.
Traveler's Attire: An outfit focused on exploration. Perks include clearing more fog of war on the map, vibrating the controller near collectibles (Artifacts), and allowing Jin to direct the Guiding Wind to specific collectible types. Upgradable.
Ronin Attire / Kensei Attire (Duel-focused): Outfits that often provide bonuses to melee damage, Resolve gains, or benefits during Standoffs and duels.
Various Other Outfits (e.g., Fundoshi - for comedic effect, Broken Armor - story related): A range of other outfits with varying or no statistical benefits, some are purely cosmetic or tied to specific story moments or challenges.
Masks (Various Samurai Menpo, Ghost Mask, Thief's Wrap, etc.): Cosmetic headwear items that can be equipped with any armor set. Do not typically provide stats but are key for visual customization and role-playing.
Headbands (Hachimaki): Cosmetic items that Jin can find or earn. Worn on the forehead, often with poetic inscriptions. Do not provide stats but add to character appearance.
Outfits/Customization
Extensive Wardrobe Options: Players will be able to customize Lucia's and Jason's appearance with a vast array of clothing items including tops, bottoms, outerwear, footwear, headwear, and accessories. Clothing stores will be present throughout Leonida.
Style Categories: Likely to include various styles reflecting the Vice City/Florida setting: beachwear, casual wear, formal attire, street style, tactical gear for heists, and more.
Hair & Tattoos: Barbershops and tattoo parlors are expected to return, allowing for detailed customization of hairstyles, facial hair (for Jason), and body art for both protagonists.
Outfits for Activities/Missions: Specific outfits may be required for certain missions or provide minor gameplay benefits (e.g., a uniform for infiltration), or simply allow players to role-play different scenarios.
Samurai Armor Sets (Sakai Clan Armor, Gosaku's Armor, Samurai Clan Armor, Kensei Armor, Sarugami Armor - DLC, etc.): Jin can acquire numerous sets of traditional samurai armor. Each set consists of a helmet, mask, and body armor, offering unique perks tailored to samurai combat (e.g., increased melee damage, health, Resolve gains, stagger resistance). Armor can be upgraded by Armorers to improve stats and unlock more potent perks. Dyes can be purchased or found to change the color scheme of most armor sets.
Ghost Armor Set: A unique armor set reflecting Jin's adoption of stealth tactics. Perks include reducing enemy detection speed, increasing the chance to Terrify enemies after assassinations, and other Ghost-related benefits. Visually distinct and upgradable, with dye options.
Traveler's Attire / Ronin Attire / Other Outfits: Various other outfits that Jin can wear, offering different perks and aesthetics. Traveler's Attire is focused on exploration (clearing fog of war, finding collectibles). Ronin Attire often boosts melee damage or Resolve. Many outfits are rewards for completing quests or liberating territories.
Masks (Samurai Menpo, Ghost Mask, Thief's Wrap, Demonic Masks, etc.): A wide variety of cosmetic masks that Jin can wear with any armor set. Found as collectibles, purchased from merchants, or earned as quest rewards. They do not typically offer stat bonuses but are key for visual customization and role-playing.
Headbands (Hachimaki): Cosmetic headbands with various designs and inscriptions. Found as collectibles by following Guiding Wind to Pillars of Honor, or as quest rewards. Do not provide stats.
Sword Kits (Katana & Tanto Scabbards/Hilts): Cosmetic items that change the appearance of Jin's katana (Sakai Storm) and tanto scabbards (saya) and hilts (tsuka). Found at Pillars of Honor or purchased from merchants.
Saddle (for Horse): Jin can choose different saddles for his horse, which are primarily cosmetic but are acquired as story progression or rewards.
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World & Exploration
World & Level Design
GTA VI is expected to feature Rockstar's largest and most detailed open world to date, encompassing the diverse state of Leonida. Confirmed regions include Vice City (a reimagined Miami), alongside other areas like Grassrivers (potentially an Everglades-like area), Leonida Keys (Florida Keys analogue), Port Gellhorn (industrial/port area), Ambrosia, and Mount Kalaga. The map will feature urban sprawls, beaches, swamps, and rural countryside, offering a wide range of environments.
Tsushima Island is a large, stunningly beautiful open world divided into three main regions that unlock progressively: Izuhara (southern region, lush forests, farmlands), Toyotama (central region, swamps, coastal areas, more developed towns), and Kamiagata (northern region, snowy mountains, desolate landscapes). Each region is filled with diverse biomes, Mongol-occupied territories, villages, shrines, hot springs, and points of interest. The world is designed to be explored on horseback or foot, with an emphasis on natural beauty and environmental storytelling. The Iki Island expansion (Director's Cut) adds a new, smaller island with its own distinct environment and storyline. The main island of Tsushima is estimated to be around 27-30 sq km, with Iki Island adding to this.
A vast array of civilian, commercial, and high-performance cars with extensive customization options for performance and aesthetics. Improved driving physics and vehicle deformation expected.
Motorcycles (Cruisers, Sport Bikes, Dirt Bikes, Choppers): Land Vehicle (Two-Wheeled)
Various types of motorcycles offering agile transportation and unique handling characteristics. Customizable.
Aircraft (Planes, Helicopters, Jets): Air Vehicle
A selection of fixed-wing aircraft and helicopters for aerial travel, combat, and activities. May include private jets, seaplanes (given the Florida-like setting), and attack choppers.
Boats (Speedboats, Yachts, Fishing Boats, Personal Watercraft): Water Vehicle
Diverse watercraft suitable for navigating Leonida's extensive waterways, including Vice City's coastline, rivers, swamps (Grassrivers), and the Leonida Keys. Expect improved water physics.
Commercial & Utility Vehicles: Land Vehicle (Specialized)
Trucks, vans, buses, taxis, emergency service vehicles (police, fire, ambulance), and other specialized vehicles that populate the world and can be commandeered by the player.
Recreational Vehicles: Land/Water Vehicle
Likely to include vehicles for leisure activities such as ATVs, off-road buggies, bicycles, and potentially items like jet skis.
Your Horse (Nobu / Kage / Sora - Player Named): Primary Mount / Living Vehicle
Jin's loyal steed, chosen by the player early in the game (name and one of three initial coat colors). Essential for traversing the vast island of Tsushima. Can be called with a whistle. Allows for mounted combat (slashing with katana, archery). Can be equipped with different saddles which are primarily cosmetic but sometimes tied to quest rewards.
Grappling Hook: Traversal Tool (Personal Gear)
A tool Jin acquires that allows him to swing across gaps, latch onto specific anchor points to ascend or descend cliffs, and create new pathways in certain environments. Also used contextually in some combat takedowns.
Mongol War Machines (Catapults, Hwacha - Enemy Controlled): Siege Weaponry (Hostile)
The Mongols utilize siege weapons like catapults and hwachas (multiple rocket arrow launchers) in their larger camps and during specific assaults. Jin typically needs to destroy or disable these rather than operate them.
Small Boats / Fishing Boats (Environmental): Minor Watercraft
Small boats are sometimes found along coastlines or rivers. While Jin can swim, these boats are generally not player-controlled for extended travel but are part of the environmental dressing or very specific, short scripted sequences.
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Story & Characters
Main Characters
Lucia: Protagonist
One of the two main playable characters. She is depicted as a Latina woman and is the first female lead protagonist in a modern Grand Theft Auto title. Trailer 1 shows her in a prison setting at one point, suggesting a complex backstory involving the criminal justice system. Forms a partnership with Jason.
Jason: Protagonist
The second main playable character, partnering with Lucia. His background is less detailed from initial trailers, but he is central to the dual-protagonist narrative and their criminal activities.
A diverse cast of characters populating the criminal underworld and wider society of Leonida. Some names confirmed from official sources suggest involvement in various illicit activities like strip clubs, recording studios (potentially fronts), and street-level crime. They will likely offer missions, act as allies, or become rivals.
Law Enforcement: Antagonistic Force
Police officers, SWAT teams, and potentially other government agencies that will react to the protagonists' criminal actions. Expected to have improved AI and tactics compared to previous GTA titles.
Various criminal factions operating in Leonida, which Lucia and Jason will likely interact with, either as allies, rivals, or targets.
Jin Sakai (The Ghost): Protagonist / Samurai Lord
The main playable character. Nephew of Lord Shimura and one of the last samurai on Tsushima after the initial Mongol invasion. Forced to abandon the samurai code of honor to adopt stealthy, unconventional 'Ghost' tactics to fight the invaders and save his people, leading to internal conflict and a clash with tradition.
Lord Shimura: Supporting Character / Antagonist Figure / Jito of Tsushima
Jin's uncle and a respected samurai lord, the jito (steward) of Tsushima. He represents traditional samurai honor and Bushido. While initially an ally, his rigid adherence to the code clashes with Jin's Ghost methods, leading to a profound ideological and personal conflict.
Khotun Khan: Main Antagonist / Mongol General
The cunning, ruthless, and intelligent leader of the Mongol invasion force. He studies Japanese culture and warfare to exploit Tsushima's weaknesses, serving as Jin's primary adversary.
Yuna: Ally / Thief & Survivor
A skilled thief who rescues Jin after the initial battle. She is pragmatic and resourceful, advocating for more practical methods to fight the Mongols, and encourages Jin to embrace the Ghost persona. Her primary motivation is protecting her younger brother, Taka.
Taka: Ally / Blacksmith
Yuna's younger brother, a talented blacksmith who becomes essential for upgrading Jin's gear. He is captured by the Mongols, and his rescue is a key objective.
Sensei Ishikawa: Ally / Legendary Archer
A renowned but embittered master archer (kyūdō sensei). Jin seeks his help and becomes his student, learning advanced archery techniques while helping Ishikawa track down his former protégé, Tomoe.
Lady Masako Adachi: Ally / Samurai Matriarch
The sole survivor of the Adachi clan after a brutal massacre. She is a skilled warrior seeking revenge for her family's murder, and Jin helps her track down the culprits.
Norio: Ally / Warrior Monk
A gentle giant and warrior monk dedicated to protecting his fellow monks and the people of Tsushima. Jin helps him defend Cedar Temple and find his missing brother.
Kenji: Ally (Reluctant) / Sake Brewer & Merchant
A cowardly but well-meaning sake brewer who often gets himself (and Jin) into trouble with his schemes and attempts to profit from the chaos of the invasion. Provides some comic relief.
Ryuzo: Antagonist / Childhood Friend / Leader of the Straw Hat Ronin
Jin's childhood friend and a skilled swordsman. Leader of the Straw Hat Ronin, he initially allies with Jin but later makes desperate choices that put them on opposing sides.
Tomoe (Mentioned/Encountered through Ishikawa's quest): Antagonist Figure / Ishikawa's Former Student
A highly skilled archer, Sensei Ishikawa's former prized student, who defected to the Mongols and taught them archery.
The Eagle (Iki Island DLC): Main Antagonist (DLC) / Mongol Shamaness
The leader of a Mongol tribe on Iki Island, a powerful shamaness who uses psychological warfare and hallucinogenic poisons to torment her victims and maintain control. She has a personal connection to the Sakai clan's past actions on Iki.
Example Missions
Dual Protagonist Story Campaign
A series of narrative-driven missions following Lucia and Jason's journey through the criminal underworld of Leonida. Objectives will likely involve heists, robberies, dealing with rival factions, evading law enforcement, and unfolding a central conspiracy or personal vendetta. Missions may offer different approaches or be specific to one protagonist's skills.
Heists (Major Robberies)
Complex, multi-stage missions involving planning, crew recruitment (potentially), and execution of large-scale robberies targeting banks, armored transports, high-value locations, or other lucrative targets. These are a hallmark of the GTA series.
Side Missions & Activities
A wide variety of optional missions and activities scattered throughout Leonida, such as street races, managing criminal enterprises (speculative), helping eccentric characters, bounty hunting, and engaging in recreational activities (e.g., sports, mini-games).
GTA Online Missions & Modes (Future)
The next iteration of GTA Online will feature its own set of cooperative missions, competitive game modes, heists, business management, races, and other player-driven activities within the shared open world of Leonida.
Main Story Quests (Jin's Journey - Act I, II, III)
A series of narrative quests that follow Jin Sakai's efforts to repel the Mongol invasion, rescue his uncle Lord Shimura, and liberate Tsushima Island. This involves recruiting allies, confronting Mongol leaders, making difficult choices about his combat tactics (Samurai vs. Ghost), and ultimately facing Khotun Khan. The story is divided into three acts, each focusing on a different region of Tsushima.
Tales of Tsushima (Major Side Quests & Character Arcs)
Multi-part optional questlines focusing on key supporting characters like Yuna, Sensei Ishikawa, Lady Masako, Norio, and Kenji. These 'Tales' delve into their personal stories, motivations, and conflicts, often rewarding Jin with new techniques, gear, or Charms. They contribute significantly to world-building and character development.
Mythic Tales
Special side quests that involve investigating legends and folklore of Tsushima, often narrated by the musician Yamato. These quests usually involve tracking clues, solving puzzles, and culminate in Jin learning a powerful new combat technique (e.g., The Heavenly Strike, Dance of Wrath) or obtaining unique armor/weapons.
Liberating Mongol Territories (Farms, Villages, Forts)
Clear out Mongol-occupied locations across Tsushima. This involves defeating all Mongol soldiers in the area and sometimes completing bonus objectives (e.g., rescuing hostages, not raising alarms). Liberating territories reduces Mongol presence, reveals more of the map, grants Legend increase, and often unlocks nearby quests or merchants.
Duels (Samurai vs. Mongol Leaders, Ronin)
Cinematic one-on-one sword fights against skilled opponents. These occur during main quests, Mythic Tales, or when encountering specific enemies. Duels test Jin's mastery of parrying, dodging, and stance-based combat.
Shrine Climbs (Shinto Shrines)
Navigate challenging platforming sections, often involving climbing cliffs, jumping across gaps, and using the grappling hook (once acquired), to reach remote Shinto Shrines. Honoring these shrines rewards a Major Charm.
Iki Island Story Quests (Director's Cut / Expansion)
A new main questline set on Iki Island, where Jin confronts a new Mongol tribe led by the shamaness known as The Eagle. This story delves into the Sakai clan's troubled past on Iki and forces Jin to confront his own trauma.
Cooperative multiplayer missions with unique objectives, enemies (Oni), and progression systems separate from the single-player campaign. Story missions follow a narrative, Survival involves fending off waves of enemies, Rivals is a 2v2 mode, and The Tale of Iyo is a challenging three-part raid.
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Editions & DLC
Available Editions
N/A
Available in Standard Edition, Digital Deluxe Edition (Hero of Tsushima Skin Set, Charm of Hachiman's Favor, digital artbook, director's commentary), Special Edition (SteelBook, Hero of Tsushima mask & sword kit, digital content), and Collector's Edition (Sakai Mask replica, cloth map, sashimono war banner, furoshiki wrapping cloth, SteelBook, artbook, all Digital Deluxe content). The Director's Cut (PS5, PC) includes the base game, the Iki Island expansion, and additional features like Japanese lip sync, haptic feedback, and improved load times.
Post-Launch Content / DLC
N/A
The main post-launch content was the 'Iki Island' expansion, a substantial story DLC included in the Director's Cut, taking Jin to a new island with new enemies, story, and gear. A free multiplayer co-op mode, 'Legends,' was also added, featuring unique classes, missions, and a raid. Various cosmetic items and patches have also been released.
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FAQ
Frequently Asked Questions
Q: When will Grand Theft Auto VI be released? A: Rockstar Games has officially announced that Grand Theft Auto VI is scheduled for release on May 26, 2026, for PlayStation 5 and Xbox Series X/S.
Q: Will GTA VI be available on PC at launch? A: No, Rockstar Games has indicated that the PC version of GTA VI will be released at a later date, following the console launch. A specific PC release window has not yet been announced.
Q: Who are the main characters in GTA VI? A: GTA VI will feature two protagonists: Lucia, a Latina woman, and her male partner, Jason. Their story is reportedly inspired by criminal couples like Bonnie and Clyde.
Q: Where is GTA VI set? A: The game is set in the fictional state of Leonida, which is Rockstar's version of Florida, and will prominently feature a return to Vice City, a reimagined version of Miami.
Q: What new gameplay features are expected in GTA VI? A: While full details are pending, GTA VI is expected to feature a dual protagonist system, the largest and most detailed open world in the series, advanced AI for NPCs and law enforcement, improved physics (including water simulation and vehicle deformation), and potentially enhanced stealth and melee mechanics, all powered by a new version of the RAGE engine.
Q: Will GTA VI have an online mode? A: Yes, a new iteration of Grand Theft Auto Online is expected to accompany GTA VI, offering a vast multiplayer experience within the new Leonida map.
Q: How much will GTA VI cost? A: Official pricing has not been fully detailed for all regions and editions (as of May 2025). However, it is expected to be priced as a premium AAA title, likely around $69.99 USD for the standard edition, with more expensive special/collector's editions.
Q: Is Ghost of Tsushima historically accurate? A: Ghost of Tsushima is set during a real historical event (the Mongol invasion of Japan in 1274) and features historical elements, but it is a work of historical fiction. It takes creative liberties with characters, events, and geography for narrative and gameplay purposes. The developers were heavily inspired by classic samurai cinema.
Q: What is the difference between playing as a Samurai and as the Ghost? A: The game allows Jin to approach combat in two main ways. As a Samurai, he engages enemies head-on in honorable duels and open combat, relying on parries, dodges, and different sword stances. As the Ghost, he uses stealth, assassinations, trickery, and Ghost weapons (kunai, smoke bombs) to eliminate enemies dishonorably but effectively. The story explores Jin's internal conflict with these opposing methods.
Q: What is the Guiding Wind mechanic? A: The Guiding Wind is Ghost of Tsushima's primary navigation system. Instead of a persistent mini-map, players can swipe up on the PlayStation controller's touchpad (or press a designated key on PC) to summon a gust of wind that blows in the direction of their currently tracked objective or point of interest. This encourages players to observe the environment.
Q: What is Ghost of Tsushima: Legends? A: Legends is a free online cooperative multiplayer mode included with Ghost of Tsushima (and its Director's Cut). It features a separate storyline inspired by Japanese folklore and mythology, with players choosing from four unique classes (Samurai, Hunter, Ronin, Assassin) to tackle story missions, survival challenges, and a raid.
Q: What does the Director's Cut add to the game? A: The Ghost of Tsushima Director's Cut includes the full base game, the Iki Island expansion (a new story, map, enemies, and gear), Japanese lip sync options, haptic feedback and adaptive trigger support (PS5), 3D audio enhancements (PS5), and improved load times. On PC, it includes these features plus PC-specific graphical options and ultrawide support.
Q: What is Kurosawa Mode? A: Kurosawa Mode is a visual filter that can be enabled, rendering the game in black and white with increased film grain and altered audio, designed to emulate the style of classic black-and-white samurai films by director Akira Kurosawa.
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Technical Details
Graphics & Visual Fidelity
Powered by a new version of the Rockstar Advanced Game Engine (RAGE), GTA VI aims for a new benchmark in visual fidelity for open-world games. Features expected include significantly improved graphics, realistic lighting, advanced weather systems, real-time water physics, more detailed character models and animations, increased NPC density and AI sophistication, and enhanced environmental detail and destructibility. Ray tracing support is highly anticipated on consoles and PC.
Powered by Sucker Punch's proprietary engine, Ghost of Tsushima is renowned for its breathtaking art direction and visual fidelity. It features stunningly beautiful landscapes with vibrant colors, dynamic weather (wind playing a key visual role), detailed particle effects (falling leaves, pollen), and realistic character models. The 'Kurosawa Mode' allows players to experience the game in black and white with film grain, mimicking classic samurai cinema.
Audio & Soundtrack
A diverse range of licensed music across multiple radio stations, reflecting the cultural melting pot of Vice City/Leonida and contemporary sounds. Original score for missions and dynamic moments. High-fidelity sound design for vehicles, weapons, and environmental ambience, taking advantage of new engine capabilities.
Original score composed by Ilan Eshkeri and Shigeru Umebayashi, featuring a blend of traditional Japanese instrumentation (shakuhachi, koto, taiko drums) with epic orchestral themes that evoke the atmosphere of classic samurai films. Sound design is meticulous, with realistic sword clashes, distinct animal sounds, and immersive environmental audio (wind, rustling leaves). Offers full Japanese voice acting with English subtitles for an authentic experience.
User Interface (UI/UX)
Expected to be a refined version of GTA V's UI, with a modern aesthetic, intuitive weapon/item selection wheel, GPS navigation, and seamless integration of smartphone functionalities. Enhanced for current-gen consoles with potentially faster menu navigation.
Features a highly minimalistic and immersive HUD. Health and Resolve are displayed subtly. No traditional mini-map; players use the Guiding Wind (swiping the touchpad or a key summons a gust of wind pointing towards the tracked objective) for navigation. Enemy awareness and stance indicators are contextual. The world map is stylized like a traditional Japanese painting. Focus Hearing highlights enemies through walls.
Accessibility Options
N/A
Offers a good range of accessibility options, including customizable controls (remapping), subtitle and caption customization, options to simplify QTEs and repeated button presses, aim assist, options for larger UI elements, high contrast mode for some UI, and various gameplay toggles for combat difficulty and HUD elements.
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
laptop_windowsGPU (L): NVIDIA GeForce MX350 (4GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent performance.**
CPU: Speculative baseline desktop CPU.
CPU (Laptop): Highly speculative laptop CPU. Will depend on final game optimization.
GPU: Speculative baseline desktop GPU. VRAM will be critical.
GPU (Laptop): Highly speculative. Targets playable framerates at 1080p Low with significant upscaling. 8GB VRAM absolute minimum for laptop GPU.
RAM: 16GB might be an absolute minimum; 32GB RAM likely recommended for PC.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
layersRAM: 16 GB
saveStorage (Tier): 75 GB SSD
1440p (QHD/2K) - Expected Recommended for PC (Target: 1440p, High settings, ~60 FPS - Highly Speculative)(High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced'))
CPU: Speculative recommended desktop CPU.
CPU (Laptop): High-performance laptop CPU will be needed.
GPU: Speculative recommended desktop GPU. High VRAM (12GB+) will be key.
GPU (Laptop): Top-tier laptop GPUs from the time of PC release will be necessary for 1440p High. Max TGP and excellent cooling are non-negotiable. Upscaling will be essential.
RAM: 32GB RAM highly likely to be recommended for PC.
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer high-performance mobile CPUs (e.g., future HX series).
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP); OR AMD Radeon RX 7900M (16GB) (or future equivalents).
layersRAM: 32 GB
saveStorage (Tier): 150 GB - 200 GB available space (NVMe SSD Mandatory - Speculative)
—
1440p (QHD/2K) - Very High (1440p ~60 FPS or 2160p/4K ~30 FPS, Very High Preset, DLSS/FSR Quality/Balanced)(Very High Preset (DLSS/FSR Quality or Balanced recommended))
CPU: CPU for 1440p/60FPS or 4K/30FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for these demanding targets.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial for 4K.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance.**
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Very High/Ultimate Preset, DLSS/FSR Balanced/Performance)(Very High/Ultimate Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultimate.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i7-12700K or AMD Ryzen 9 5900X
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
save Overall Storage
Spec: 150 GB - 200 GB available space (NVMe SSD Mandatory - Speculative) Note: A fast NVMe SSD will undoubtedly be mandatory due to the expected scale and detail of the game world. Type: NVMe
Spec: 75 GB available space (SSD Recommended). Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming. Type: SSD
desktop_windows Operating System
Spec: Windows 11 64-bit (Speculative) Explanation: A 64-bit version of Windows 11 is anticipated to be required or highly recommended for the future PC release.
Spec: Windows 10 64-bit (Version 1909 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
N/A
Spec: DirectX 12 Explanation: DirectX 12 API is required.
info_outline Other Game Notes
Official PC system requirements for 'Grand Theft Auto VI' have NOT been released by Rockstar Games. The PC version is expected to release AFTER the console versions (PS5, Xbox Series X/S - May 26, 2026). The following specifications are **speculative/expected** based on industry analysis, rumored engine capabilities (RAGE 9), and the demanding nature of previous Rockstar titles. These are subject to change significantly upon official announcement. An NVMe SSD will almost certainly be required for the PC version.
Laptop Performance Note: When official PC requirements are released, playing GTA VI on a laptop will demand a very high-end gaming laptop from the latest generations. Laptop GPUs and CPUs perform differently than their desktop counterparts due to power (TGP) and thermal constraints. **The estimations below are highly speculative and for a future PC release.** Users should always consult specific laptop model reviews and official game requirements once available.
Laptop Consideration: G P U T G P Impact: Total Graphics Power (TGP) will be paramount. High TGP variants of any mobile GPU will be essential for playable framerates.
Laptop Consideration: Advanced Cooling Thermals: Exceptional cooling solutions (vapor chambers, liquid metal, multiple high-CFM fans) will be necessary to prevent severe thermal throttling in such a demanding title.
Laptop Consideration: C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX or AMD Ryzen 9 HX series) capable of sustained high performance will be required to avoid bottlenecks.
Laptop Consideration: R A M Configuration Speed: 32GB of fast DDR5 RAM (or newer standards by release) in dual-channel will likely be the recommended minimum for a smooth experience on PC, and thus for high-end laptops.
Laptop Consideration: Display Panel G P U Pairing: Matching a high-resolution (1440p+) and high-refresh-rate (120Hz+) laptop display with a top-tier mobile GPU will be key, with reliance on upscaling technologies.
Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: Essential for maximizing performance from the dedicated GPU.
Laptop Consideration: Driver Updates O S Optimization: Crucial for any demanding PC title, especially on laptops.
Optimization Detail: Upscaling Tech: Support for latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS is expected and will be crucial for achieving playable framerates at higher resolutions and settings on PC, especially laptops.
Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Draw Distance, Population Density, Shadow Quality, Water Physics, Ray Tracing (if implemented) will heavily impact performance.
Game Name: Grand Theft Auto VI
Official PC system requirements for 'Ghost of Tsushima DIRECTOR'S CUT'. Performance can vary depending on specific hardware, settings, areas in-game (especially dense forests or large Mongol camps), and background applications. An SSD is strongly recommended for optimal performance.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Ghost of Tsushima on PC is a visually rich and potentially demanding title, particularly at higher settings and resolutions.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense combat and exploration.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for the open world, AI, and physics.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 3 (Super Resolution & Frame Generation), and Intel XeSS. Also supports NVIDIA Reflex and DLAA.
Optimization Detail: Key Settings Impact: Texture Quality, Level of Detail, Shadow Quality, Reflections, Volumetric Fog, Particle Effects, and Ambient Occlusion heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
Game Name: Ghost of Tsushima
build Optimization Details
Upscaling Tech: Support for latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS is expected and will be crucial for achieving playable framerates at higher resolutions and settings on PC, especially laptops.
Key Settings Impact: Resolution, Texture Quality, Draw Distance, Population Density, Shadow Quality, Water Physics, Ray Tracing (if implemented) will heavily impact performance.
Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 3 (Super Resolution & Frame Generation), and Intel XeSS. Also supports NVIDIA Reflex and DLAA.
Key Settings Impact: Texture Quality, Level of Detail, Shadow Quality, Reflections, Volumetric Fog, Particle Effects, and Ambient Occlusion heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
laptop Laptop Considerations
G P U T G P Impact: Total Graphics Power (TGP) will be paramount. High TGP variants of any mobile GPU will be essential for playable framerates.
Advanced Cooling Thermals: Exceptional cooling solutions (vapor chambers, liquid metal, multiple high-CFM fans) will be necessary to prevent severe thermal throttling in such a demanding title.
C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX or AMD Ryzen 9 HX series) capable of sustained high performance will be required to avoid bottlenecks.
R A M Configuration Speed: 32GB of fast DDR5 RAM (or newer standards by release) in dual-channel will likely be the recommended minimum for a smooth experience on PC, and thus for high-end laptops.
Display Panel G P U Pairing: Matching a high-resolution (1440p+) and high-refresh-rate (120Hz+) laptop display with a top-tier mobile GPU will be key, with reliance on upscaling technologies.
M U X Switch N V I D I A Advanced Optimus: Essential for maximizing performance from the dedicated GPU.
Driver Updates O S Optimization: Crucial for any demanding PC title, especially on laptops.
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance during intense combat and exploration.
C P U Power Limits: A decent CPU is needed for the open world, AI, and physics.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
memoryIntel Core Ultra 9 285HX
developer_boardNVIDIA GeForce RTX 5090
layers64GB DDR5-6400MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
memoryIntel Core Ultra 9 275HX
developer_boardNVIDIA GeForce RTX 5090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.