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Fragmentary Order vs Cyberpunk 2077

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info General Information
Release Date
Nov 15, 2027 Dec 10, 2020
Developer
Rant Gaming CD Projekt Red
Publisher
Cor3 (COR3) CD Projekt
Genre(s)
Hardcore Tactical Sci-Fi Combat Simulator Action RPG, Open World, Sci-Fi, Cyberpunk, First-Person
Engine
Unreal Engine 5 REDengine 4
stars Ratings & Price
Content Rating
M (Mature 17+) Mature 17+
Avg. User Rating
4.9 / 5.0 4.2 / 5.0
Current Price (USD)
$59.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person Shooter (FPS)
  • Core Mechanic: Remote-Controlled Biological Clone Assets (Freels)
  • Game Structure: Persistent 1-2 Hour Session-Based Sandbox
  • Player Count: Up to 50 Players per Map Instance
  • Perspective: First-Person (Third-Person while driving and in photo mode/some cutscenes)
  • Multiplayer: None (Single-Player Only)
  • Setting: Night City, Free State of Northern California, Year 2077
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia (discontinued)
  • Unique Feature: Deep Character Customization & Lifepaths, Extensive Cyberware System, Branching Narrative with Meaningful Choices, Johnny Silverhand (Keanu Reeves), Dense Vertical City Design, Braindance Investigations.
sports_esports Gameplay & Mechanics
Companions/Followers
  • PYOS-Delta Quadruped: Functions as mobile cover, heavy weapons platform, and advanced payload transport.
    Mechanized Robot
  • Phasma Recon Drone: Paints enemy targets through walls but highly susceptible to electronic warfare.
    Aerial UAV
  • Johnny Silverhand (Digital Ghost): Resides in V's head due to the Relic biochip. Provides constant commentary, opinions, and guidance (often unsolicited). During specific story moments or side jobs ('Chippin' In'), V can allow Johnny to temporarily take control of their body, leading to unique interactions and gameplay segments where Johnny's combat style is emphasized.
    Digital Construct / Human (Formerly)
  • Jackie Welles (Temporary): V's initial mercenary partner. Fights alongside V in early game missions, providing combat support with his dual pistols and aggressive style. His presence is limited to the prologue and first act.
    Human
  • Story-Specific AI Companions (Panam, Judy, River, Takemura, etc.): During their respective questlines, key characters like Panam Palmer, Judy Alvarez, River Ward, Goro Takemura, and others will accompany V on missions, providing combat support, unique dialogue, and specialized skills (e.g., Panam's driving and sniper skills, Judy's tech/braindance expertise). They are AI-controlled and their presence is scripted for those missions.
    Human
  • Summoned Drones/Turrets (Tech Perks & Cyberware): Through certain tech perks or cyberware, V might be able to deploy small combat drones or turrets that act as temporary AI companions, attacking nearby enemies.
    Robotic
  • Pets (Cat 'Nibbles', Iguana): V can adopt a cat (Nibbles) and hatch an iguana in their apartment. They are non-combat companions, primarily adding a touch of domesticity and life to V's living space.
    Felis catus / Iguanidae
Key Collectibles
  • Simon Webb Datashards: Hidden inside heavily damaged COR3 server racks across Mariner City.
  • Encrypted Nutcracker Drive: Carried strictly by elite corporate security bosses in high-tier zones.
  • Iconic Weapons: Unique named weapons with special abilities, stats, and often unique visual designs. Obtained from specific enemies, as quest rewards, or found in hidden locations. Can be upgraded.
  • Tarot Card Graffiti (Mystical Murals): 20 (base game) + 2 (Phantom Liberty) large, glowing tarot card murals painted on walls throughout Night City and Dogtown. Finding them is part of the 'Fool on the Hill' side job and they are narrated by Misty, tying into themes of fate and V's journey.
  • Cyberpsycho Sightings (Mini-Bosses): 17 individuals who have succumbed to cyberpsychosis. Regina Jones tasks V with neutralizing them (lethally or non-lethally) for study. Each encounter is a unique mini-boss fight.
  • NCPD Scanner Hustles (Reported Crimes): Numerous dynamic events marked on the map, including Assaults in Progress, Reported Crimes, and Organized Crime Activities. Completing them by neutralizing criminals and looting evidence provides XP, street cred, and money.
  • Shards (Lore & Skill Shards): Data shards containing text logs, audio recordings, or even software that grants a free Perk Point or levels up a skill. Found extensively throughout Night City, providing lore and character progression.
  • Johnny Silverhand's Belongings (Car, Gun, Clothing Items): Various iconic items that belonged to Johnny Silverhand can be found or acquired by V, allowing them to partially adopt his look and use his signature gear. Part of the 'Chippin' In' side job line.
  • Vehicles (Purchasable & Stealable): While not 'collectibles' in the traditional sense, acquiring a garage full of diverse vehicles (cars, motorcycles) by purchasing them from Fixers or finding/stealing unique ones is a major side activity for many players.
Key Themes
  • Hardcore Sci-Fi
  • Cybernetics
  • Post-Apocalyptic Corporate Dystopia
  • Tactical Realism
  • Multi-Planetary Conflict
  • Cyberpunk
  • Transhumanism
  • Corporate Power & Dystopia
  • Megacities
  • Identity & Self
  • Immortality
  • Rebellion
  • Artificial Intelligence
  • Inequality
  • The Price of Fame
  • Loss & Memory
  • Cybernetics
colorize Combat & Gear
Weapons Overview
  • KalashCorp Heavy Stubber: Assault Rifle
    A rugged, extremely reliable gas-operated ballistic weapon evolved over centuries to withstand Martian dust storms.
  • COR3 Directed Energy Rifle: Energy Weapon
    High-tier corporate tech firing concentrated plasma capable of melting standard combat armor.
  • Farline Mag-Accelerator: Sniper Rifle
    Utilizes magnetic rails to propel kinetic slugs at hypersonic speeds across massive open environments.
  • Power Weapons: Conventional Firearms (Ricochet)
    Standard firearms (pistols, SMGs, rifles, shotguns, LMGs) that fire conventional bullets. Bullets can ricochet off surfaces, allowing for trick shots. Most common weapon type, highly customizable with scopes, muzzles, and mods.
  • Tech Weapons: Electromagnetic Firearms (Charge & Penetrate)
    Advanced firearms that can be charged up to fire powerful projectiles capable of penetrating cover and hitting enemies behind walls. Often have a distinct visual and sound design. Require Technical Ability attribute for full potential.
  • Smart Weapons: Guided Projectile Firearms (Homing)
    Futuristic firearms that fire self-guided projectiles that can track and home in on tagged enemies, even around cover. Require a Smart Link cyberware implant in V's hands to use effectively. Often tied to Intelligence attribute.
  • Melee Weapons (Blades & Blunt): Close Quarters Combat (Various)
    Includes katanas, knives, machetes, baseball bats, crowbars, hammers, and unique iconic melee weapons. Combat style varies from fast slashes to heavy stunning blows. Can be modded.
  • Cyberware Weapons (Arm Implants): Cybernetic Melee/Ranged
    Powerful weapons integrated directly into V's cybernetic arms: Mantis Blades (extendable arm blades for lethal melee), Gorilla Arms (enhance strength for blunt melee and ripping open doors/turrets), Monowire (a charged fiber optic whip for slicing enemies), Projectile Launch System (fires various explosive or non-lethal projectiles).
  • Throwables (Grenades): Explosive/Utility
    Various types of grenades including Fragmentation, EMP, Incendiary, Recon (tags enemies), and Biohazard. Used for area denial, crowd control, or specific tactical advantages.
  • Iconic Weapons: Unique Named Variants
    Special, named versions of existing weapons (Power, Tech, Smart, Melee) with unique appearances, enhanced stats, and often special properties or effects. Found as quest rewards, looted from specific enemies, or crafted from specs. Highly sought after.
Armor / Gear Sets
  • Modular Atmospheric Plating: High Kinetic Resistance, Moderate Thermal Protection
  • PCF Scavenged Exoskeleton: Low Kinetic Resistance, High Carry Capacity
  • Phasma Orbital Void Suit: Zero Kinetic Resistance, Maximum Radiation and Vacuum Protection
  • Outer Clothing (Jackets, Coats, Vests): Provides Armor rating, which contributes to damage reduction. Can have mod slots for adding passive bonuses (e.g., increased critical chance, resistance to specific damage types, reduced recoil). Style varies greatly.
  • Inner Clothing (Shirts, Tops, Bodysuits): Provides Armor rating and potentially mod slots. Contributes to overall look and protection.
  • Headwear (Hats, Helmets, Glasses, Masks, Kerchiefs): Provides Armor rating and often mod slots. Glasses/visors can sometimes offer minor UI enhancements or zoom capabilities through mods. Masks used for anonymity or aesthetic.
  • Facewear (Masks, Cybernetic Faceplates): Provides Armor and sometimes unique perks or mod slots. Cybernetic faceplates are more integrated.
  • Legwear (Pants, Skirts, Shorts): Provides Armor rating and can have mod slots.
  • Footwear (Boots, Shoes, Sneakers): Provides Armor rating and sometimes mod slots for perks like quieter movement or reduced fall damage.
  • Special Outfits / Full Body Sets: Complete outfits (e.g., corpo suit, netrunner suit, nomad gear) that provide an overall Armor rating and sometimes set bonuses or unique appearances. Some are iconic or tied to specific factions/quests.
  • Subdermal Armor (Cyberware): A type of cyberware implant that directly increases V's base Armor rating. Multiple tiers available for increasing damage resistance.
Outfits/Customization
  • Tactical Webbing: Modular pouch placement for specific ammo calibers and trauma kits.
  • RepEnt Bunker Attire: High-end corporate luxury wear vs. gritty survivalist gear to display economic status.
  • Outerwear (Jackets, Coats, Vests): Extensive selection of jackets (biker, bomber, trench coats, armored vests, etc.) in various styles (corpo, nomad, streetkid, netrunner) and materials. Offers Armor and mod slots.
  • Innerwear (Shirts, T-Shirts, Tank Tops, Bodysuits): Wide variety of shirts and tops, from casual to formal, often reflecting different subcultures of Night City. Provides Armor and mod slots.
  • Headwear (Hats, Caps, Helmets, Bandanas, Headbands, Visors): Large assortment of headgear. Helmets offer more protection. Visors and some cybernetic headwear can have unique properties or mod slots.
  • Facewear (Glasses, Goggles, Masks, Cybernetic Optics): Includes sunglasses, protective goggles, gas masks, decorative masks, and cybernetic eye/face implants. Can offer Armor and mod slots.
  • Legwear (Pants, Trousers, Skirts, Shorts, Leggings): Diverse options for lower body clothing, including jeans, cargo pants, corporate slacks, tactical pants, and more. Provides Armor and mod slots.
  • Footwear (Boots, Sneakers, High Heels, Sandals): Variety of shoes to match different styles, from heavy combat boots to stylish sneakers or formal shoes. Offers Armor and sometimes mod slots for perks like quieter movement.
  • Special Outfits / Full Body Sets (Netrunner Suit, Corpo Suit, Nomad Gear, Hazmat Suit, etc.): Complete, pre-designed outfits that often provide a cohesive look and good Armor. Some are tied to specific factions, professions, or quests. Can have multiple mod slots.
  • Wardrobe & Transmog System (Post 1.6 Update): Players can save created outfits in their apartment wardrobe and use a transmogrification system to apply the appearance of any owned clothing item to their equipped gear, allowing for optimal stats with desired aesthetics.
trending_up Progression & Upgrades
Skills & Progression

Unlike traditional role-playing games with arbitrary experience points, progression in Fragmentary Order is deeply systemic, tied to the accumulation of real-world knowledge and massive in-game corporate capital. The core loop revolves around upgrading your personal Replicated Entity (RepEnt) bunker infrastructure, which acts as your primary staging ground. Players must meticulously manage credit flows to invest in superior biological cloning genetics, drastically improving the baseline stamina, trauma resistance, and neural response times of their expendable Freel assets. Additionally, systemic mastery plays a gigantic role; players can invest heavily in specialized cryptography and hacking protocols to decode heavily guarded corporate sectors and manipulate automated security drones. Weapon proficiency requires literal, mechanical understanding of the intricate, granular gunsmithing system, where every single optic, gas block, and modular receiver alters the ballistic physics, recoil impulse, and reliability of the firearm depending on planetary gravity and atmospheric conditions.

N/A
public World & Exploration
World & Level Design

The geographical scope of Fragmentary Order dramatically eclipses contemporary tactical shooters, presenting environments designed on an unprecedented, colossal scale. Rant Gaming developers have explicitly confirmed that standard operational maps are more than five times larger than a typical legacy extraction shooter location, completely altering the pacing, traversal requirements, and strategic map control methodologies. The primary early showcase, 'Blue Mars,' is a massive, partially terraformed post-apocalyptic landscape featuring sprawling canyons, intense dynamic weather systems, and the decaying corporate infrastructure of the abandoned Mariner City. Beyond the Martian surface, the developmental roadmap confirms several other vastly different biomes. These include the hostile, corrosive environments of Venus, which require specialized atmospheric shielding; the hyper-urban, decaying remnants of Earth's mega-cities; and claustrophobic orbital space stations where combat takes place entirely in zero-gravity or micro-gravity conditions, demanding completely different ballistic and traversal tactics.

Night City is a vast and incredibly dense urban open world, divided into six main districts: Watson (run-down, industrial, diverse), Westbrook (upscale, Japantown, corporate plazas), City Center (corporate heart, skyscrapers), Heywood (residential, diverse socio-economic areas, Valentinos turf), Santo Domingo (industrial, working-class, 6th Street turf), and Pacifica (once a resort district, now impoverished and dangerous, Voodoo Boys turf). The surrounding Badlands (desert outskirts) are also explorable. The city is known for its verticality and intricate layout.

Playable Vehicles
  • Rostov Dynamics PYOS-Delta: Quadruped Terrain-Adaptive Unit
    A highly modular robotic mount utilized for heavy payload transport and mobile fire support.
  • Heavy Cargo Mule: Autonomous Tracked Transport
    Slow, heavily armored vehicle required for extracting massive quantities of valuable planetary salvage.
  • Cars (Economy, Executive, Sport, Hypercar, Heavy Duty, Utility): Land Vehicle (Wheeled)
    A vast selection of cars across numerous fictional manufacturers and classes, reflecting Night City's diverse automotive landscape. Vehicles can be purchased, stolen, or awarded. Extensive visual customization is limited, but performance varies. Some vehicles feature mounted weapons (added post-2.0/Phantom Liberty).
  • Motorcycles (Street, Sport, Chopper): Land Vehicle (Two-Wheeled)
    Various motorcycles for fast and agile urban traversal, including iconic bikes like Jackie's Arch or the Kusanagi Yaiba. Offer a different driving experience and allow V to use one-handed weapons while riding.
  • Trucks & Vans (Industrial, Commercial): Land Vehicle (Wheeled - Heavy)
    Larger vehicles like pickup trucks, vans, semi-trucks, and industrial vehicles. Slower but more durable. Some can be used for specific missions or carrying large items.
  • Armored Vehicles & Weaponized Vehicles (Post 2.0 / Phantom Liberty): Land Vehicle (Combat Focused)
    Certain vehicles, especially those added or enhanced with later updates and the Phantom Liberty expansion, come equipped with mounted machine guns, rocket launchers, or other offensive capabilities, enabling vehicle combat.
  • AVs (Aerodynes - NPC/Mission Specific): Aerial Vehicle (Flying Car - Primarily NPC)
    Flying vehicles (AVs) are a common sight in Night City's skies, used by corporations, law enforcement, and the wealthy. While V cannot freely pilot them in the base game, they feature prominently in cutscenes and specific mission sequences. Some limited player control might occur in scripted events.
  • Public Transit (NCART Metro - Fast Travel): Mass Transit System
    The Night City Area Rapid Transit (NCART) system features metro stations across the city. Initially just fast travel points, later updates allowed players to actually ride the metro trains and look out at the city.
Notable Fauna/Mounts
  • Martian Scavenger Drone: Automated Robotics
    Environmental hazard and resource scavenger.
  • Venusian Bio-Filter Crawler: Genetically Engineered Organism
    Passive environmental entity engineered by COR3 to process toxic atmospheric gasses.
  • Feral Security Hound: Cybernetic Canine
    Highly aggressive pack-hunting security AI guarding abandoned corporate facilities.
  • Cats (Domestic): Felis catus
    Ambient Domesticated/Stray Wildlife. V can adopt a cat named Nibbles.
  • Dogs (Domestic / Stray): Canis familiaris
    Ambient Domesticated/Stray Wildlife. Less common than cats in interactive roles.
  • Pigeons & Other Birds: Aves (Various)
    Ambient Urban Wildlife, contribute to city atmosphere.
  • Rats & Cockroaches: Rodentia / Blattodea
    Ambient Urban Wildlife, found in run-down areas, adding to grim atmosphere.
  • Iguana (Pet): Iguanidae
    V can acquire an Iguana egg and hatch it as a pet for their apartment.
  • Fish (Aquarium): Pisces (Various Ornamental)
    Decorative, can be found in some environments or as part of V's apartment customization.
book Story & Characters
Main Characters
  • RepEnt Controller: Player Avatar
    The remote commander managing clone logistics and economic strategy from a secure bunker.
  • Freel Asset: Biological Clone
    Expendable, biologically engineered bodies deployed into combat zones to execute the RepEnt's orders.
  • Simon Webb: Missing Researcher
    A COR3 defector whose fragmented data files drive the primary lore mysteries of the ARG and main game.
  • V (Valerie/Vincent): Protagonist (Mercenary)
    The player-customizable protagonist. V's background (Lifepath: Nomad, Streetkid, Corpo) influences early story and dialogue options. After a heist gone wrong, V's consciousness is intertwined with Johnny Silverhand's due to the Relic biochip, leading to a desperate search for a cure.
  • Johnny Silverhand: Deuteragonist / Digital Ghost / Rockerboy Legend
    A charismatic and rebellious iconic rockerboy and anarchist who died decades before 2077. His digital ghost is imprinted on the Relic biochip and becomes a constant presence in V's mind, offering cynical commentary, guidance, and sometimes taking control. Portrayed and voiced by Keanu Reeves.
  • Jackie Welles: Ally / V's Best Friend & Merc Partner
    V's initial partner in crime and close friend. A loyal and ambitious mercenary dreaming of hitting the major leagues in Night City. His fate is a significant early plot point.
  • Judy Alvarez: Ally / Braindance Technician / Potential Romantic Interest
    A skilled braindance technician and member of the Moxes gang. She becomes a key ally to V, helping with investigations and dealing with personal struggles. A potential romantic interest for female V.
  • Panam Palmer: Ally / Nomad (Aldecaldos) / Potential Romantic Interest
    A fiercely independent former member of the Aldecaldos nomad clan. She enlists V's help for various operations in the Badlands and becomes a crucial ally. A potential romantic interest for male V.
  • River Ward: Ally / NCPD Detective / Potential Romantic Interest
    An NCPD detective who seeks V's help in solving a personal case. He is principled but often disillusioned with the system. A potential romantic interest for female V.
  • Kerry Eurodyne: Ally / Rockerboy / Potential Romantic Interest
    Johnny Silverhand's former bandmate from Samurai. Now an older, established musician struggling with his legacy and new challenges. A potential romantic interest for male V.
  • Viktor Vektor: Ally / Ripperdoc
    A skilled and trustworthy Ripperdoc who serves as V's primary cyberware installer and medical contact. A fatherly figure to V.
  • Misty Olszewski: Ally / Esoteric Shop Owner
    Owner of Misty's Esoterica, Jackie's girlfriend, and a friend to V. She provides spiritual guidance and tarot readings.
  • Goro Takemura: Ally / Former Arasaka Bodyguard
    The loyal former bodyguard of Saburo Arasaka. After Saburo's death, he seeks V's help to uncover the truth and bring justice, becoming an unlikely ally.
  • Adam Smasher: Antagonist / Arasaka Cyborg Enforcer
    A monstrous, almost fully cybernetic Arasaka enforcer. A legendary and terrifying figure in Night City, responsible for Johnny Silverhand's death. Serves as a major recurring threat.
  • Yorinobu Arasaka: Antagonist / Heir to Arasaka Corporation
    Saburo Arasaka's rebellious son and the current head of the Arasaka Corporation after his father's demise. His actions are central to the main conflict.
  • Fixers (Dexter DeShawn, Rogue Amendiares, Wakako Okada, Mr. Hands, etc.): Quest Givers / Information Brokers
    Influential figures in Night City's underworld who provide V with gigs (jobs), contracts, and information. Each fixer controls a specific territory or type of operation.
Example Missions
  • Operation: Nutcracker Breach: High-Stakes Heist / PvPvE Event
    Decrypt and access the central USOL CDC database inside the ruined corporate vault.
  • Mariner City Supply Run: Logistical Scavenge
    Scavenge 50 units of processed atmospheric filters and return them to the Repnode station.
  • Main Jobs (Primary Story Campaign)
    A series of core narrative missions that drive V's central quest to find a cure for the Relic biochip and deal with Johnny Silverhand's engram. These involve high-stakes heists, corporate espionage, confrontations with major antagonists, and exploring the deepest secrets of Night City and the Arasaka Corporation.
  • Side Jobs (Character Arcs & Major Side Stories)
    Extensive, multi-part optional questlines that delve deeper into the stories of key supporting characters like Panam Palmer, Judy Alvarez, River Ward, Kerry Eurodyne, and Johnny Silverhand himself. These often involve significant choices and can lead to romances or impact V's relationships and potential endings.
  • Gigs (Fixer Contracts)
    Smaller, contract-based jobs provided by Night City's Fixers. These are categorized into types like Mercenary Work (e.g., neutralize target, sabotage), SOS: Merc Needed (rescue missions), Thievery (steal an item), Agent Saboteur, Gun for Hire, and Search and Recover. They offer money, street cred, and experience.
  • NCPD Scanner Hustles (Assault in Progress, Reported Crime, Organized Crime Activity)
    Dynamic events marked on the map indicating ongoing criminal activity. V can intervene to neutralize criminals and often find lootable evidence or containers. Contributes to clearing out district crime.
  • Cyberpsycho Sightings
    Regina Jones tasks V with locating and neutralizing (preferably non-lethally) 17 individuals who have succumbed to cyberpsychosis. Each encounter is a unique mini-boss fight requiring different tactics.
  • Vehicle Contracts (Post 2.0 Update)
    Missions from El Capitan involving stealing specific vehicles within a time limit, often involving combat or evading pursuit.
  • Braindance Investigations
    Specific missions where V uses a Braindance device to analyze recorded memories, scrubbing through visual, audio, and thermal layers to find clues and solve mysteries. A key investigative tool.
  • Phantom Liberty Main Jobs & Gigs (Expansion)
    A new main storyline and set of gigs within the Dogtown district, involving espionage, political intrigue, and working with NUSA agent Solomon Reed and netrunner Songbird to save the NUSA President.
people Multiplayer
Multiplayer Details

Fragmentary Order entirely abandons the traditional, timer-restricted extraction format in favor of a massive, persistent session-based survival model. In the primary PvPvE mode, up to 50 RepEnt-controlled Freel assets can inhabit a single, dynamically shifting map instance for one to two uninterrupted hours. This allows for incredibly methodical pacing, deep reconnaissance, and the establishment of semi-permanent territorial footholds. Extraction is completely optional; players can choose to dominate an entire sector through superior firepower and fortification rather than fleeing to an arbitrary exit. Additionally, Rant Gaming has confirmed the immediate launch availability of a dedicated PvE-focused mode. This cooperative and solo experience is specifically engineered for players who wish to deeply explore the complex lore, master the hacking systems, and engage the highly sophisticated AI corporate security forces without the punishing, unpredictable threat of hyper-competitive human interference.

A standalone multiplayer game set in the Cyberpunk universe was once in development but was later canceled. Cyberpunk 2077 itself is a single-player experience with no multiplayer modes.

extension Editions & DLC
Available Editions

While official storefront details remain closely guarded, comprehensive leaks from grey-market key reseller platforms like GGSel, combined with the established mechanics of the COR3 Alternate Reality Game (ARG), strongly project a multi-tiered purchasing structure. The Standard Edition will likely grant base access to the RepEnt interface and standard Freel cloning vats. A higher-tier 'Corporate Elite Edition' is anticipated to include massive early-game economic injections, exclusive bunker cosmetics, and prioritized licensing agreements with major factions like Phasma and Farline. Most importantly, access to the highly coveted, initial wave Closed Alpha has been strictly gated behind immense participation in the browser-based ARG, rewarding a microscopic cohort of 500 elite puzzle-solvers with guaranteed entry and exclusive, permanent intellectual assets that will tangibly impact the macro-economy of the final game. The presence of 'Steam PC Gift AUTO DELIVERY' tags in leaks suggests an eventual, massive integration directly with the Valve ecosystem.

Available in Standard Edition. A Collector's Edition was released with numerous physical items (V statue, artbook, SteelBook, world compendium, postcards, map, etc.). The game later received a major 2.0 update and the 'Phantom Liberty' expansion, which can be purchased separately or as part of a bundle. An 'Ultimate Edition' bundling the base game and Phantom Liberty was also released.

Post-Launch Content / DLC

The post-launch roadmap for Fragmentary Order is designed to be a continuous, evolving virtual ecosystem rather than a series of disparate map packs. Because the game functions as a persistent simulator, DLC will focus heavily on expanding the macro-economy and corporate warfare narrative. Analysts project major updates introducing entirely new planetary biomes, such as the frozen oceans of Europa or the asteroid mining colonies of the Belt. Monetization is heavily expected to revolve around corporate asset packs, offering RepEnt controllers exclusive robotic loadouts, advanced clone genetics, or unique modular vehicle chassis licensed from entities like Rostov Dynamics. Furthermore, the COR3 browser terminal ARG is expected to remain permanently active, acting as a real-time narrative delivery system where players can collaboratively decrypt massive lore drops to unlock new global trade routes and weapon manufacturing blueprints for the entire community.

The game received numerous patches and significant free updates (like the 2.0 update which overhauled perks, cyberware, AI, and police systems). One major paid story expansion, 'Phantom Liberty,' was released, adding a new district (Dogtown), storyline, characters, weapons, and abilities. CD Projekt Red has stated Phantom Liberty is the only planned major expansion.

help_outline FAQ
Frequently Asked Questions
  • Q: What is the difference between a RepEnt and a Freel?
    A: You are the RepEnt (Replicated Entity) controller safely managing finances and logistics from a remote bunker. The Freel is the expendable biological clone body you purchase and deploy into combat. If the Freel dies, you lose the gear and the body, but your RepEnt survives to buy another one.
  • Q: Is Fragmentary Order just another extraction shooter?
    A: No. The developers specifically reject the 'extraction shooter' label. The game operates on a persistent, long-term session-based survival model where extraction is optional, allowing players to occupy and dominate territory rather than being forced to leave before an arbitrary timer expires.
  • Q: Do I have to extract before a timer runs out?
    A: No. Sessions can last 1 to 2 hours, and you can establish a semi-permanent foothold in the map. You extract when you choose to secure your scavenged resources, not because a ticking clock forces you out.
  • Q: What happens if my Freel dies in combat?
    A: If your Freel is killed, all equipped weapons, armor, scavenged loot, and the highly expensive biological body itself are permanently lost. You must absorb the massive financial hit and deploy a new clone from your bunker.
  • Q: Will there be a PvE-only mode?
    A: Yes. Rant Gaming has confirmed a dedicated PvE mode available at launch, allowing players to engage with the complex lore, hostile environments, AI security, and economic systems without the punishing threat of hyper-competitive PvP encounters.
  • Q: What are Lifepaths in Cyberpunk 2077, and how do they affect the game?
    A: At the start of the game, players choose one of three Lifepaths for V: Nomad, Streetkid, or Corpo. This choice determines V's starting prologue mission, some unique dialogue options throughout the game that reflect their background, and occasionally offers unique ways to approach or resolve certain quests.
  • Q: Is Cyberpunk 2077 fixed now after its troubled launch?
    A: Cyberpunk 2077 received numerous significant patches and updates (notably Patch 1.5, 1.6, and the major 2.0 Update) that addressed many of the bugs, performance issues, and missing features present at launch. The game is now considered to be in a much-improved state, especially on PC and current-gen consoles, though performance can still be demanding.
  • Q: Can I customize my character's appearance after starting the game?
    A: Yes, after Patch 1.5, players can change V's appearance (hair, makeup, piercings, some cyberware visuals) at mirrors in their apartments or at Ripperdocs. Initial body type and voice cannot be changed post-character creation.
  • Q: What is Braindance (BD)?
    A: Braindance is an in-universe technology that allows users to experience recorded memories and emotions of another person. V uses BDs for investigative purposes, analyzing recordings in an editing mode to find clues by scanning visual, audio, and thermal layers.
  • Q: Does Cyberpunk 2077 have multiple endings?
    A: Yes, Cyberpunk 2077 features multiple significantly different endings for the main story, influenced by choices made throughout the game, particularly in the final act and V's relationships with key characters. The Phantom Liberty expansion also has its own set of branching endings that can impact the base game's conclusion.
  • Q: What is Phantom Liberty?
    A: Phantom Liberty is the only major paid expansion for Cyberpunk 2077. It's a spy-thriller story that introduces a new district (Dogtown), new characters (including Solomon Reed played by Idris Elba and Songbird), new quests, weapons, cyberware, and abilities. It integrates into the main game but also offers a new potential ending path.
build Technical Details
Graphics & Visual Fidelity

Serving as a flagship showcase for Unreal Engine 5 and cutting-edge NVIDIA technology, the visual fidelity of Fragmentary Order is truly unparalleled. Under the visionary guidance of industry veterans Aaron Beck and Ben Mauro, the aesthetic perfectly captures a utilitarian, hyper-grounded military-industrial design. The environments utilize Nanite virtualized geometry to render mind-bending levels of micro-detail across sprawling Martian landscapes and crumbling concrete mega-cities without suffering from traditional polygon budget restrictions. The integration of Lumen global illumination and hardware-accelerated Ray Reconstruction ensures that shadows, ambient occlusion, and reflections are perfectly accurate—crucial for hardcore tactical gameplay where spotting a muzzle flash in pitch darkness or tracking a moving shadow can mean the difference between immense profit and devastating, permanent biological and financial loss.

Powered by REDengine 4, Cyberpunk 2077 showcases a visually stunning and incredibly dense Night City, renowned for its neon-drenched streets, towering skyscrapers, detailed interiors, and diverse character designs. It features advanced global illumination, reflections, and particle effects. Ray tracing (including Path Tracing in 'Overdrive Mode' on high-end PCs) significantly enhances visual fidelity with realistic lighting, shadows, and reflections, but is extremely demanding.

Audio & Soundtrack

Acoustic modeling in Fragmentary Order represents a generational leap in audio simulation. The developers have engineered a proprietary audio engine that dynamically calculates sound propagation based heavily on the specific planetary environment. The concussive blast of a KalashCorp Heavy Stubber will sound drastically different in the incredibly thin, echoing atmosphere of Martian canyons compared to the muffled, terrifying silence of a breached orbital space station in micro-gravity. Directional audio is essential for survival, requiring players to accurately pinpoint mechanical whines from autonomous drones, the crunch of boots on extraterrestrial soil, and distant firefights across massive distances. The musical score is deliberately sparse during deployments to emphasize environmental tension, while the bunker menus feature deep, industrial synth tracks reflecting the oppressive, dystopian weight of the corporate Core Era.

Original score composed by Marcin Przybyłowicz, P. T. Adamczyk, and Paul Leonard-Morgan, featuring a blend of electronic, industrial, synthwave, and rock elements reflecting Night City's atmosphere. Features an extensive list of licensed tracks from various artists (real and fictional in-universe bands like Samurai, fronted by Johnny Silverhand) across multiple in-game radio stations covering diverse genres. Sound design emphasizes futuristic tech, distinct weapon sounds, and the cacophony of a bustling, dangerous city.

User Interface (UI/UX)

The User Interface of Fragmentary Order is a masterclass in grounded, utilitarian design, masterminded by the exceptional art direction of Aaron Beck. When controlling a Freel asset, the on-screen HUD is remarkably minimalist, relying on in-world visual and audio cues rather than floating digital text. Crucial information is conveyed through neural-link visual overlays, physical weapon inspections, and functional wrist-mounted or tablet-based biometric monitors. Between deployments, players interact with their RepEnt bunker interface, which mimics the brutalist, text-heavy operating systems of the COR3 framework. This terminal interface requires players to manually route funds, manage deep storage logistics, and interact with complex corporate marketplaces, directly mirroring the complex decryption tasks and navigation loops established during the highly successful pre-release Alternate Reality Game.

Features a diegetic first-person HUD integrated into V's optical implants, displaying health, ammo, mini-map, objectives, and contextual hacking prompts. The inventory, character (skills, cyberware), journal, and map are accessed through a menu system. Braindances offer a unique investigative UI. Extensive use of in-world UIs on screens and advertisements.

Accessibility Options

Given the notoriously uncompromising nature of hardcore tactical simulators, Rant Gaming has surprisingly implemented several critical accessibility features to broaden the total addressable market without compromising the core vision. The inclusion of a dedicated PvE-only mode serves as the ultimate onboarding ramp, allowing players to learn complex ballistic physics, map layouts, and hacking mechanics at their own pace without the immense pressure of PvP loss. Visually, the game offers comprehensive UI scaling options for the text-heavy RepEnt terminal menus, alongside customizable colorblind profiles that adjust neural-link overlays and laser sight colors. The granular audio mixing allows players to isolate critical mechanical frequencies, ensuring that those with auditory processing difficulties can still effectively track the movement of hostile robotic assets and rival Freel clones.

Offers a robust suite of accessibility options, including extensive subtitle customization (size, background, speaker names), control remapping (full on PC), aim assist options, options to reduce camera motion and screen effects, colorblind modes, UI scaling, options for hold vs. toggle for actions, and various gameplay difficulty modifiers.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - RT High (1080p ~60 FPS, RT Ultra Preset, DLSS/FSR Quality/Balanced) (Ray Tracing Ultra Preset, DLSS/FSR Quality or Balanced)
CPU: CPU for 1080p/60FPS with Ultra RT.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 1080p/60FPS with Ultra RT.
GPU (Laptop): Flagship RT capable laptop GPUs. 12GB+ VRAM crucial, DLSS vital.
RAM: 20GB RAM minimum, 32GB recommended for Ultra RT.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i9-12900 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP).
layersRAM: 20 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High (CPU is very important).
CPU (Laptop): High-end laptop CPUs due to CPU intensity.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance-focused laptop GPUs. 8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-12700 or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) or Intel Arc A770
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series with high clock speeds are ideal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent 60 FPS+ at 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - Minimum (Low-Medium Preset, DLSS/FSR Balanced)
CPU: The baseline requirement to handle the complex AI routines of corporate military contractors and advanced ballistic physics across large map sectors.
CPU (Laptop): Mobile CPUs must have sufficient thermal headroom to prevent bottlenecking the physics simulation threads during intense firefights.
GPU: The absolute minimum VRAM required to cache UE5's Nanite geometry without severe texture popping during rapid traversal.
GPU (Laptop): Leverages Frame Generation to overcome the limited raw rasterization power of mid-range mobile silicon.
RAM: Bare minimum memory capacity; players may experience hitching when transitioning between distinct micro-biomes on Blue Mars.
Storage: Essential for reasonable load times when deploying a new Freel asset into the persistent session.
memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP)
layersRAM: 16 GB
saveStorage (Tier): NVMe SSD (Gen3 Minimum)
1080p (Full HD) - RT Minimum (1080p ~30 FPS, RT Low Preset, DLSS/FSR Balanced) (Ray Tracing Low Preset, DLSS/FSR Balanced)
CPU: CPU for 1080p/30FPS with basic RT.
CPU (Laptop): High-end laptop CPU.
GPU: Minimum desktop GPU for 1080p/30FPS with basic RT (AMD needs higher tier for RT).
GPU (Laptop): RT capable laptop GPUs. DLSS/FSR essential.
RAM: 16GB RAM required.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-9700 or AMD Ryzen 5 5600
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / RTX 3060 (8GB) or AMD Radeon RX 6800 XT (16GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Mobile or RTX 4070 Mobile would be significantly better for RT.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series with good single-core performance recommended.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB VRAM highly recommended.
RAM: Minimum RAM requirement (post 2.0 update increased this).
Storage: SSD is mandatory.
memoryCPU: Intel Core i7-6700 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) or Intel Arc A380
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 12 GB
saveStorage (Tier): 70 GB SSD
1440p (QHD/2K) - Recommended (High Preset, Lumen Enabled, DLSS Quality + Frame Generation)
CPU: The massive L3 cache on X3D processors provides extraordinary benefits to minimum frame rates, smoothing out frame pacing in chaotic, 50-player combat zones.
CPU (Laptop): Top-tier mobile processors are necessary to ensure the GPU is fully fed during CPU-intensive physics and destruction rendering.
GPU: Delivers the necessary rasterization overhead to manage Lumen global illumination while maintaining a competitive 100+ FPS threshold.
GPU (Laptop): Required to maintain high frame rates at 1440p on laptops without drastically reducing visual fidelity and competitive visibility.
RAM: Highly recommended to prevent any memory-related bottlenecks and ensure perfectly smooth gameplay over multi-hour persistent sessions.
Storage: Prevents traversal stutters when operating rapid mobility platforms like the PYOS-Delta quadruped across massive zones.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
layersRAM: 32 GB
saveStorage (Tier): NVMe SSD (Gen4 Recommended)
1440p (QHD/2K) - RT Ultra (1440p ~60 FPS, RT Ultra Preset, DLSS/FSR Balanced/Performance) (Ray Tracing Ultra Preset, DLSS/FSR Balanced or Performance)
CPU: Desktop CPU for 1440p/60FPS with Ultra RT.
CPU (Laptop): Flagship laptop CPUs.
GPU: Desktop GPU for 1440p/60FPS with Ultra RT.
GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential, DLSS critical.
RAM: 32GB RAM strongly recommended.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP).
layersRAM: 20 GB
saveStorage (Tier): 70 GB NVMe SSD
2160p (UHD/4K) - Ultra / Enthusiast (Epic Preset, Ray Reconstruction, DLSS Performance + Frame Generation)
CPU: Eliminates all system bottlenecks, ensuring that every planetary environment is rendered flawlessly with maximum simulation complexity.
CPU (Laptop): The absolute pinnacle of mobile processing power required to drive ultra-high-resolution textures and UE5 calculations.
GPU: The only desktop GPU currently capable of pushing Fragmentary Order at maximum settings in 4K while maintaining a competitively viable frame rate.
GPU (Laptop): Essential for attempting 4K gaming on a mobile platform, relying heavily on DLSS upscaling to maintain fluid motion.
RAM: Total overkill for most, but guarantees zero page-file swapping during absolute peak memory saturation events in massive clan wars.
Storage: Provides instantaneous asset loading and flawless data streaming, critical for preserving the immersion of the continuous simulation.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 24GB
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
layersRAM: 64 GB
saveStorage (Tier): NVMe SSD Gen5
2160p (UHD/4K) - RT Overdrive (Path Tracing) (Targeting ~60 FPS, DLSS Performance/Ultra Performance with Frame Generation) (Ray Tracing: Overdrive Preset, DLSS Performance/Ultra Performance + Frame Generation (DLSS 3.5))
CPU: Flagship desktop CPU for attempting RT Overdrive.
CPU (Laptop): Absolute flagship laptop CPUs essential.
GPU: The most powerful desktop GPU, heavily reliant on DLSS 3.5 for playable Overdrive mode.
GPU (Laptop): The absolute best laptop GPU, and it will be pushed to its limits. Path Tracing is exceptionally demanding.
RAM: 32GB RAM essential for RT Overdrive.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (if available). **The most powerful laptop CPUs available.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will struggle significantly with RT Overdrive at 4K and will need aggressive DLSS settings including Frame Generation. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent with strong RT) would be needed for a truly comfortable experience. (Highly Speculative)**
layersRAM: 24 GB
saveStorage (Tier): 70 GB NVMe SSD
save Overall Storage
Spec: 150 GB NVMe Gen4 SSD
Note: Traditional HDDs or SATA SSDs are entirely unsupported. Gen4 NVMe speeds are required to stream immense environmental textures and Nanite geometry without introducing traversal stutter.
Type: NVMe
Spec: 70 GB available space (SSD Required). Phantom Liberty DLC adds approx. 33GB.
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to mitigate texture pop-in.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 64-bit (Version 23H2 or newer)
Explanation: Requires advanced thread scheduling capabilities inherent to Windows 11 to efficiently distribute Unreal Engine 5's massive CPU load across high-core-count processors.
Spec: 64-bit Windows 10
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Mandatory requirement to utilize hardware-accelerated ray tracing, Nanite virtual geometry rendering, and NVIDIA Ray Reconstruction technologies.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Fragmentary Order utilizes state-of-the-art Unreal Engine 5 features, including Nanite virtualized geometry, Lumen global illumination, and Ray Reconstruction. It demands the absolute upper echelon of modern PC hardware for optimal performance, especially in 50-player PvPvE instances.
  • Laptop Performance Note: Laptop users must possess top-tier enthusiast machines. Severe thermal throttling will drastically impact ballistics calculations and frame generation, which are critical for survival in the punishing Freel deployment ecosystem.
  • Laptop Consideration: G P U T G P: A minimum of 140W TGP is required for RTX 4070 or RTX 4080 laptop GPUs to maintain playable frame rates with DLSS 4.5 and Frame Generation activated.
  • Laptop Consideration: Cooling Thermals: Sustained high-intensity CPU loads during massive 50-player firefights and complex AI pathing will push laptop thermals to the limit; liquid metal cooling solutions and max fan profiles are strongly advised.
  • Laptop Consideration: C P U Power Limits: PL1/PL2 states should be aggressively maintained above 55W to prevent stuttering when rendering massive open-world sightlines on Blue Mars.
  • Laptop Consideration: M U X Switch Optimus: A dedicated MUX switch is absolutely mandatory. Running the game through NVIDIA Advanced Optimus will introduce unacceptable latency in hardcore PvP engagements.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 4.5, AMD FSR 3.1, Intel XeSS
  • Optimization Detail: Key Settings Impact: Volumetric Clouds and Lumen reflections carry the heaviest performance tax. Utilizing DLSS Frame Generation is practically essential for maintaining 120+ FPS at 1440p and above.
  • Game Name: Fragmentary Order
  • Official system requirements from CD Projekt Red (updated post-2.0 patch and Phantom Liberty). Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense city centers), and background applications. An SSD is MANDATORY. The game is very demanding, especially with Path Tracing (Overdrive Mode).
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical. **Cyberpunk 2077 is one of the most graphically and CPU intensive games, particularly with advanced ray tracing. High-end, modern laptop hardware is essential for an enjoyable experience at higher settings.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling, especially during prolonged sessions.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance, especially with high CPU load.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (including Super Resolution, Ray Reconstruction, and Frame Generation - DLSS 3/3.5), AMD FSR 2.1, and Intel XeSS 1.1.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Reflections, Sun Shadows, Local Shadows, Global Illumination, Path Tracing/Overdrive Mode), Screen Space Reflections Quality, Volumetric Fog Resolution, Crowd Density, Texture Quality, and Level of Detail (LOD) heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with any form of ray tracing.
  • Game Name: Cyberpunk 2077
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 4.5, AMD FSR 3.1, Intel XeSS
  • Key Settings Impact: Volumetric Clouds and Lumen reflections carry the heaviest performance tax. Utilizing DLSS Frame Generation is practically essential for maintaining 120+ FPS at 1440p and above.
  • Upscaling Tech: Supports NVIDIA DLSS (including Super Resolution, Ray Reconstruction, and Frame Generation - DLSS 3/3.5), AMD FSR 2.1, and Intel XeSS 1.1.
  • Key Settings Impact: Ray Tracing (Reflections, Sun Shadows, Local Shadows, Global Illumination, Path Tracing/Overdrive Mode), Screen Space Reflections Quality, Volumetric Fog Resolution, Crowd Density, Texture Quality, and Level of Detail (LOD) heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with any form of ray tracing.
laptop Laptop Considerations
  • G P U T G P: A minimum of 140W TGP is required for RTX 4070 or RTX 4080 laptop GPUs to maintain playable frame rates with DLSS 4.5 and Frame Generation activated.
  • Cooling Thermals: Sustained high-intensity CPU loads during massive 50-player firefights and complex AI pathing will push laptop thermals to the limit; liquid metal cooling solutions and max fan profiles are strongly advised.
  • C P U Power Limits: PL1/PL2 states should be aggressively maintained above 55W to prevent stuttering when rendering massive open-world sightlines on Blue Mars.
  • M U X Switch Optimus: A dedicated MUX switch is absolutely mandatory. Running the game through NVIDIA Advanced Optimus will introduce unacceptable latency in hardcore PvP engagements.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling, especially during prolonged sessions.
  • C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance, especially with high CPU load.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)

For Fragmentary Order Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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