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Exterminauts vs Uncharted 4: A Thief End
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 15, 2027 | May 10, 2016 |
| Developer | |
| Behaviour Interactive | Naughty Dog, Iron Galaxy (PC Port for Legacy of Thieves Collection) |
| Publisher | |
| Level Infinite / TEAM SHOOTER & CREATIVE | Sony Interactive Entertainment |
| Genre(s) | |
| Cooperative PvE Extraction Shooter | Action-Adventure, Third-Person Shooter, Platformer, Stealth |
| Engine | |
| Unreal Engine 5 | Naughty Dog Game Engine (Proprietary) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ (Expected) | Teen |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $39.99 | $49.99 |
| tune Key Specs | |
| Quick Highlights | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Exterminauts is completely detached from traditional, rigid hero-class systems. Instead, players build their specific archetypes using a highly modular system of 'Emblems' and 'Badges.' These equippable items function as powerful passive abilities that dynamically alter combat physics. For example, a player utilizing an ice-focused Emblem will cause any enemy they freeze to violently detonate upon shattering, converting a simple crowd-control tool into a massive area-of-effect explosive trap. This fluid class system allows any of the three anonymous workers to assume the role of a tank, healer, or elemental damage dealer dynamically between shifts. Upgrades are purchased in the orbital hub using the competitive corporate bonuses earned during extraction phases, heavily incentivizing players to optimize their synergistic build-crafting to secure the highest possible payout at the end of every brutal mission. |
Uncharted 4 does not feature a traditional RPG skill tree or extensive character stat upgrades for Nathan Drake. Progression is primarily through acquiring new weapons and gear found in levels or dropped by enemies. There are no craftable upgrades for Nate's personal abilities. Gameplay mastery comes from improving player skill in combat, stealth, platforming, and puzzle-solving. Some weapon 'upgrades' are simply finding more powerful versions or attachments. The grappling hook is a key new tool that enhances traversal and combat options. |
| public World & Exploration | |
| World & Level Design | |
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Exterminauts abandons fully open-world traversal in favor of dense, semi-procedural industrial sectors representing distinct corporate worksites scattered across planet TIAN. Maps are intricately designed to facilitate vertical traversal, utilizing UE5's Nanite system to render incredibly cluttered, brutalist corporate machinery overlapping with overgrown extraterrestrial flora and towering alien mushroom structures. These 20-to-30-minute operational zones emphasize kinetic movement, featuring environmental ziplines and vertical climb paths that force players to treat the architecture like a deadly jungle gym. The maps are inherently reactive; AI directors can compromise specific chokepoints, forcing squads to abandon established defensive lines and rapidly relocate through previously cleared corridors. This layout strategy demands constant spatial awareness and severely penalizes static, heavily entrenched camping strategies. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The multiplayer architecture of Exterminauts revolves entirely around a strict, uncompromising 3-player cooperative PvE format. The developers have deliberately eschewed massive 4-player or 6-player raid setups to enforce severe interdependence. Losing a single teammate during a complex infrastructure repair minigame instantly slashes the squad's total DPS by 33%, forcing the remaining two players into a desperate, tightly knit vanguard formation. The only competitive element exists purely during the final 3-minute extraction phase, where players compete in a localized prisoner's dilemma: the player who secures the most kills during exfiltration receives a massive corporate pay bonus, brilliantly testing cooperative loyalty against individual greed in the face of an overwhelming alien swarm. |
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| extension Editions & DLC | |
| Available Editions | |
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While official pre-order details are pending, industry standards for live-service titles published by Level Infinite suggest a tiered release structure. The Standard Edition will grant core access to the game and the orbital hub. A Deluxe or 'Corporate Executive' Edition is highly likely to include exclusive blue-collar cosmetic rigs, early access to premium Warbond tracks, and a starter cache of the earnable premium currency used to bypass early grind phases. Importantly, Behaviour Interactive has firmly committed to a monetization strategy where real-world payment for the 6-week Warbond Battle Passes is completely optional, as premium currency can be organically earned through daily and weekly work order objectives, maintaining a healthy, non-predatory player economy. |
Available in Standard Edition, Special Edition (SteelBook, artbook, Naughty Dog points), Libertalia Collector's Edition (12" Nathan Drake statue, SteelBook, artbook, Naughty Dog points, sticker sheet, multiplayer outfits/weapon skins). Later released as part of the 'Uncharted: Legacy of Thieves Collection' for PS5 and PC, which also includes 'Uncharted: The Lost Legacy' and features enhanced graphics and performance options. |
| Post-Launch Content / DLC | |
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Exterminauts employs a highly aggressive, rapid 6-week live-service cycle for its 'Warbond-like' Battle Passes to combat mid-season player drop-off. The first major wave of live content is deliberately staggered, scheduled to launch one month post-release. This strategic buffer allows the foundational player base to acclimate to the complex weapon modding synergies, stabilize server infrastructure, and understand the core economy before seasonal meta-shifts are introduced. Each Warbond cycle introduces new cosmetics, weaponized power tools, and impactful gameplay mods. Because these passes are funded through currency strictly earnable via in-game daily and weekly objectives, the post-launch DLC structure heavily rewards dedicated players, utilizing the paying minority to subsidize the content pipeline for the highly engaged free-to-play majority. |
The primary post-launch content was the standalone story expansion 'Uncharted: The Lost Legacy' (starring Chloe Frazer and Nadine Ross), which was also included in the 'Legacy of Thieves Collection'. The original PS4 version of Uncharted 4 received numerous free updates for its multiplayer mode, including new maps, modes, weapons, and cosmetic items. No single-player story DLC directly for Nathan Drake's Uncharted 4 story was released. |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Leveraging the profound rendering capabilities of Unreal Engine 5, Exterminauts features a distinct visual identity that purposefully diverges from the grounded, grim-dark aesthetic of competitors. The game embraces a 'bombastic' and highly stylized art direction characterized by vibrant, neon-lit elemental effects juxtaposed against brutalist, decaying corporate infrastructure. Utilizing UE5's Niagara VFX system, combat is a visually overwhelming display of blinding lightning arcs, massive crystalline ice bursts, and thick, pooling acid foams. While this hyper-colorful sci-fi aesthetic has proven slightly divisive among hardcore tactical-sim purists, it successfully broadcasts the game's emphasis on arcade-style fun, physics-driven elemental combat, and chaotic status-effect synergies. |
Powered by Naughty Dog's proprietary engine, Uncharted 4 is renowned for its groundbreaking visuals, especially at the time of its PS4 release. It features incredibly detailed character models with realistic animations and facial expressions, breathtaking and diverse environments, advanced lighting and shadow effects, and spectacular cinematic set pieces. The level of environmental detail, from foliage and water effects to material textures, is exceptional. The PS5 and PC versions in the 'Legacy of Thieves Collection' offer enhanced resolutions, frame rates, and graphical settings. |
| Audio & Soundtrack | |
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The auditory soundscape of Exterminauts is built to heighten the claustrophobia and sheer chaos of a hostile alien worksite. Weapon sounds shun the sharp cracks of traditional military ballistics in favor of the heavy, mechanical whirring, grinding, and electrical snapping of overpowered industrial tools. The spatial audio engine is critical for survival, allowing players to hear the skittering of alien fauna on the metallic infrastructure above and behind them before they are visually acquired. The musical score likely relies heavily on tension-building, synth-heavy industrial tracks that dramatically escalate during repair minigames and reach a frenetic, adrenaline-pumping crescendo during the chaotic, highly competitive extraction phases as the swarm collapses on the exfiltration zone. |
Original score composed by Henry Jackman, featuring sweeping orchestral themes, adventurous melodies, and emotionally resonant pieces that underscore the narrative's highs and lows. The music dynamically adapts to gameplay, building tension during combat and enhancing the sense of wonder during exploration. Sound design is top-notch, with impactful weapon sounds, detailed environmental ambiances, and stellar voice acting. |
| User Interface (UI/UX) | |
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The User Interface in Exterminauts is designed to perfectly reflect its gritty, corporate blue-collar aesthetic. Elements mirror cracked, industrial CRT monitors and high-visibility hazardous environment warnings. During gameplay, the HUD emphasizes the status of the localized OVERDRIVE resource system and elemental synergist indicators. To combat the chaos of its neon-lit elemental combat, the UI implements a robust 'Ping Communication' radial menu, allowing players to instantly mark broken machinery, alien ambushes, and optimal defensive chokepoints on their squadmates' screens. Furthermore, deep accessibility options allow for the complete customization of subtitle size, interface coloration, and individual audio layer muting, ensuring the UI remains highly readable during visually overwhelming encounters. |
Features a minimalistic and cinematic HUD, displaying ammo count, equipped weapon, and contextual prompts for interactions, stealth, and combat. A simple objective marker guides players. No traditional mini-map during gameplay to enhance immersion; players rely on environmental cues and Nate's journal. The journal contains sketches, notes, and puzzle solutions. |
| Accessibility Options | |
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Behaviour Interactive has integrated a comprehensive suite of accessibility tools directly into the core design of Exterminauts, categorized strictly into control, audio, and communication features. The game offers fully adjustable stick sensitivity and inversion toggles, and allows the entire experience to be played without requiring rapid button mashing, touch controls, or adaptive trigger resistance. Audio accessibility includes robust mono audio support and granular volume sliders for distinct layers. The most critical accessibility feature is the deep 'Quick Chat' and 'Ping Communication' system, which allows players with speech impediments, social anxiety, or language barriers to participate fully and flawlessly in high-level tactical coordination without ever utilizing traditional voice or text chat. |
Naughty Dog has been a leader in accessibility. Uncharted 4 (especially in the Legacy of Thieves Collection) offers a wide array of options: extensive control remapping, subtitle and caption customization (size, color, background, speaker names), options for motion blur/camera shake, aim assist lock-on, options for QTEs (hold vs. tap), high contrast modes, audio cues for collectibles and combat, navigation assistance, and more. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
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| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p ~30 FPS, Medium Preset) (Medium Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: 8GB minimum, but 16GB strongly recommended by developers for a smoother experience. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-4430 or AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.** layersRAM: 8 GB saveStorage (Tier): 126 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (Low-Medium Preset, 60fps (DLSS/FSR Balanced)) CPU: Provides baseline threading to handle the adaptive AI director and basic physics. CPU (Laptop): Maintains adequate clocks during initial deployment, though extraction phases may dip below 60fps. GPU: Sufficient VRAM (8GB recommended) to handle 1080p Nanite geometry processing. GPU (Laptop): A high-wattage 3060 or 4050 is necessary to maintain frame stability during intense particle effects. RAM: Essential baseline; 8GB will result in severe system pagefile thrashing and crashes. Storage: Prevents catastrophic loading stalls during rapid environment traversal. | |
memoryCPU: AMD Ryzen 5 3600 / Intel Core i5-10400F developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 laptop_macCPU (L): AMD Ryzen 5 5600H / Intel Core i5-11400H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 (115W) / RTX 4050 (90W+) layersRAM: 16 GB saveStorage (Tier): SSD Mandatory | — |
| 1080p (Full HD) - Performance (1080p ~60 FPS, High Preset using Performance Upscaling/Settings) (High Preset (Tweaked for performance, DLSS/FSR Performance may be needed)) CPU: CPU for 1080p/60FPS High. CPU (Laptop): High-end laptop CPU. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal. RAM: 16GB RAM recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-7700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.** layersRAM: 16 GB saveStorage (Tier): 126 GB NVMe SSD |
| 1080p (Full HD) - Recommended (1080p ~30 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/30FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/30FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770 or AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 16 GB saveStorage (Tier): 126 GB SSD |
| 1440p (QHD/2K) - Recommended (High Preset, 60fps+ (DLSS/FSR Quality)) CPU: The massive L3 cache on X3D chips directly mitigates UE5 traversal stutter and heavy AI computations. CPU (Laptop): Strong multi-core performance sustains the intense physics calculations of elemental combos. GPU: Delivers the necessary rasterization overhead to maintain smooth pacing when utilizing foam and acid environmental AoE. GPU (Laptop): Maximized TGP variants are required to push 1440p pixels without throttling mid-mission. RAM: Allows maximum texture pooling and reduces micro-stutters in expansive worksites. Storage: Ensures instantaneous asset streaming for seamless transition between zones. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): AMD Ryzen 9 6900HX / Intel Core i7-13700H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 (140W) / RTX 3080 Ti (150W+) layersRAM: 32 GB saveStorage (Tier): NVMe SSD (Gen4) | — |
| 1440p (QHD/2K) - Ultra (1440p ~60 FPS, Ultra Preset, DLSS/FSR Quality/Balanced) (Ultra Preset (DLSS/FSR Quality or Balanced recommended)) CPU: CPU for 1440p/60FPS Ultra. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS Ultra. GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical. RAM: 16GB RAM essential, 32GB beneficial. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3800X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.** layersRAM: 16 GB saveStorage (Tier): 126 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Epic Preset, 60fps (DLSS/FSR Performance)) CPU: The absolute pinnacle of gaming CPU performance required to prevent botttlenecks at extreme resolutions. CPU (Laptop): Desktop-class laptop processors are mandatory for sustained 4K output without compromising physics calculations. GPU: Unrestricted rasterization and tensor core power needed for pure 4K visual fidelity alongside dense VFX. GPU (Laptop): Only the highest-tier mobile flagship GPU can properly render Exterminauts' chaotic extraction phases at native 4K. RAM: Critical for maintaining 1% low frametimes in completely maxed-out scenarios. Storage: Provides optimal bandwidth for DirectStorage APIs if implemented. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i9-13900K developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 (175W) layersRAM: 32 GB saveStorage (Tier): NVMe SSD (Gen4/Gen5) | — |
| 2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) (Ultra Preset, DLSS/FSR Balanced or Performance) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR. GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultra. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3950X developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 126 GB NVMe SSD |
| save Overall Storage | |
| Spec: 80 GB NVMe SSD Note: SATA SSDs may experience texture streaming stutter. A Gen4 NVMe drive is recommended to maintain the fluidity of kinetic traversal mechanics. Type: NVMe | Spec: 126 GB available space (SSD Recommended). Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving texture streaming in detailed environments. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 64-bit Explanation: Required to support DirectX 12 Ultimate and kernel-level integration for the ACE anti-cheat architecture. | Spec: Windows 10 (64-bit, version 1909 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Mandatory for harnessing UE5 features like hardware-accelerated ray tracing (if applicable) and advanced mesh shading via Nanite. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Exterminauts Specifically
For Uncharted 4: A Thief End Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.