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Exterminauts vs Far Cry New Dawn
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 15, 2027 | Feb 15, 2019 |
| Developer | |
| Behaviour Interactive | Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai |
| Publisher | |
| Level Infinite / TEAM SHOOTER & CREATIVE | Ubisoft |
| Genre(s) | |
| Cooperative PvE Extraction Shooter | Action-Adventure, Open World, First-Person Shooter, Post-Apocalyptic, RPG-lite |
| Engine | |
| Unreal Engine 5 | Dunia Engine (Modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ (Expected) | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $39.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Exterminauts is completely detached from traditional, rigid hero-class systems. Instead, players build their specific archetypes using a highly modular system of 'Emblems' and 'Badges.' These equippable items function as powerful passive abilities that dynamically alter combat physics. For example, a player utilizing an ice-focused Emblem will cause any enemy they freeze to violently detonate upon shattering, converting a simple crowd-control tool into a massive area-of-effect explosive trap. This fluid class system allows any of the three anonymous workers to assume the role of a tank, healer, or elemental damage dealer dynamically between shifts. Upgrades are purchased in the orbital hub using the competitive corporate bonuses earned during extraction phases, heavily incentivizing players to optimize their synergistic build-crafting to secure the highest possible payout at the end of every brutal mission. |
Progression is heavily tied to upgrading the Prosperity home base. Facilities like the Weapons Workbench, Garage, Training Camp, Infirmary, Explosives Lab, Healing Garden, and Cartography office can be upgraded using Ethanol, unlocking higher-tier weapon/vehicle crafting, increased health, stronger companions, faster fast travel, and revealed map locations. Players earn Perk Points from challenges, Treasure Hunts, and leveling up to unlock abilities in categories like Brawler, Covert, Survivor, and specific companion-enhancing perks. Crafting materials are diverse (Components, Duct Tape, Gears, Springs, Titanium, Carbon Fiber, Circuit Boards) and tiered, corresponding to weapon/vehicle ranks. |
| public World & Exploration | |
| World & Level Design | |
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Exterminauts abandons fully open-world traversal in favor of dense, semi-procedural industrial sectors representing distinct corporate worksites scattered across planet TIAN. Maps are intricately designed to facilitate vertical traversal, utilizing UE5's Nanite system to render incredibly cluttered, brutalist corporate machinery overlapping with overgrown extraterrestrial flora and towering alien mushroom structures. These 20-to-30-minute operational zones emphasize kinetic movement, featuring environmental ziplines and vertical climb paths that force players to treat the architecture like a deadly jungle gym. The maps are inherently reactive; AI directors can compromise specific chokepoints, forcing squads to abandon established defensive lines and rapidly relocate through previously cleared corridors. This layout strategy demands constant spatial awareness and severely penalizes static, heavily entrenched camping strategies. |
Hope County's map is a condensed and significantly altered version of Far Cry 5's, reflecting 17 years of post-nuclear transformation. Familiar landmarks are often overgrown or repurposed. Key areas include Prosperity (home base), Highwaymen outposts, and New Eden's territory. A major addition is 'Expeditions,' which take players to self-contained, off-map locations across the USA, such as a crashed I.S.S. space station in Louisiana, Alcatraz Island, a Navajo Bridge in Arizona, a Florida amusement park, and a government plane wreck. These offer unique environments and high-value resources. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The multiplayer architecture of Exterminauts revolves entirely around a strict, uncompromising 3-player cooperative PvE format. The developers have deliberately eschewed massive 4-player or 6-player raid setups to enforce severe interdependence. Losing a single teammate during a complex infrastructure repair minigame instantly slashes the squad's total DPS by 33%, forcing the remaining two players into a desperate, tightly knit vanguard formation. The only competitive element exists purely during the final 3-minute extraction phase, where players compete in a localized prisoner's dilemma: the player who secures the most kills during exfiltration receives a massive corporate pay bonus, brilliantly testing cooperative loyalty against individual greed in the face of an overwhelming alien swarm. |
The primary multiplayer offering is two-player online co-op for the main campaign and Expeditions. Players can tackle missions, explore the world, and fight the Highwaymen together. Co-op enhances tactical options and allows for reviving downed partners. There is no competitive multiplayer mode or a map editor like Far Cry Arcade from Far Cry 5. |
| extension Editions & DLC | |
| Available Editions | |
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While official pre-order details are pending, industry standards for live-service titles published by Level Infinite suggest a tiered release structure. The Standard Edition will grant core access to the game and the orbital hub. A Deluxe or 'Corporate Executive' Edition is highly likely to include exclusive blue-collar cosmetic rigs, early access to premium Warbond tracks, and a starter cache of the earnable premium currency used to bypass early grind phases. Importantly, Behaviour Interactive has firmly committed to a monetization strategy where real-world payment for the 6-week Warbond Battle Passes is completely optional, as premium currency can be organically earned through daily and weekly work order objectives, maintaining a healthy, non-predatory player economy. |
Available in Standard Edition and Deluxe Edition. The Deluxe Edition included the Knight Pack (SVD Claymore variant and sidecar motorcycle skin), the Hurk Legacy Pack (Hurkling outfit, Hurk's Wrath M249 variant, and Hurk Legacy off-road vehicle skin), and the Retro Sci-Fi M133M shotgun skin and RAT4 rocket launcher skin. Pre-order bonuses often included a unique Unicorn Trike skin. |
| Post-Launch Content / DLC | |
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Exterminauts employs a highly aggressive, rapid 6-week live-service cycle for its 'Warbond-like' Battle Passes to combat mid-season player drop-off. The first major wave of live content is deliberately staggered, scheduled to launch one month post-release. This strategic buffer allows the foundational player base to acclimate to the complex weapon modding synergies, stabilize server infrastructure, and understand the core economy before seasonal meta-shifts are introduced. Each Warbond cycle introduces new cosmetics, weaponized power tools, and impactful gameplay mods. Because these passes are funded through currency strictly earnable via in-game daily and weekly objectives, the post-launch DLC structure heavily rewards dedicated players, utilizing the paying minority to subsidize the content pipeline for the highly engaged free-to-play majority. |
Post-launch support for Far Cry New Dawn was minimal compared to mainline titles. It primarily consisted of cosmetic item packs available for purchase (e.g., weapon skins, outfits) and some free Ubisoft Club rewards. No major narrative DLC expansions were released, as the game itself is a spin-off sequel. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Leveraging the profound rendering capabilities of Unreal Engine 5, Exterminauts features a distinct visual identity that purposefully diverges from the grounded, grim-dark aesthetic of competitors. The game embraces a 'bombastic' and highly stylized art direction characterized by vibrant, neon-lit elemental effects juxtaposed against brutalist, decaying corporate infrastructure. Utilizing UE5's Niagara VFX system, combat is a visually overwhelming display of blinding lightning arcs, massive crystalline ice bursts, and thick, pooling acid foams. While this hyper-colorful sci-fi aesthetic has proven slightly divisive among hardcore tactical-sim purists, it successfully broadcasts the game's emphasis on arcade-style fun, physics-driven elemental combat, and chaotic status-effect synergies. |
Built on the Dunia Engine, New Dawn showcases a striking 'superbloom' post-apocalyptic aesthetic. Hope County is transformed with vibrant, almost alien-looking flora, vivid colors, and unique atmospheric effects like auroras. This contrasts sharply with Far Cry 5's pre-collapse realism. Environmental storytelling is strong, with remnants of the old world overgrown or repurposed by survivors and the Highwaymen. Character models and weapon designs reflect the scavenged, makeshift theme. |
| Audio & Soundtrack | |
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The auditory soundscape of Exterminauts is built to heighten the claustrophobia and sheer chaos of a hostile alien worksite. Weapon sounds shun the sharp cracks of traditional military ballistics in favor of the heavy, mechanical whirring, grinding, and electrical snapping of overpowered industrial tools. The spatial audio engine is critical for survival, allowing players to hear the skittering of alien fauna on the metallic infrastructure above and behind them before they are visually acquired. The musical score likely relies heavily on tension-building, synth-heavy industrial tracks that dramatically escalate during repair minigames and reach a frenetic, adrenaline-pumping crescendo during the chaotic, highly competitive extraction phases as the swarm collapses on the exfiltration zone. |
The original score by Tyler Bates and John Swihart captures the dual nature of the world – hopeful rebuilding mixed with brutal survival. Licensed tracks, often with a retro or folk vibe, feature on in-game radios. The Highwaymen have their own distinct, aggressive musical themes and radio broadcasts, contributing to their menacing presence. Sound design emphasizes the makeshift nature of weapons (clanky, jury-rigged) and the vibrant but dangerous wildlife. |
| User Interface (UI/UX) | |
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The User Interface in Exterminauts is designed to perfectly reflect its gritty, corporate blue-collar aesthetic. Elements mirror cracked, industrial CRT monitors and high-visibility hazardous environment warnings. During gameplay, the HUD emphasizes the status of the localized OVERDRIVE resource system and elemental synergist indicators. To combat the chaos of its neon-lit elemental combat, the UI implements a robust 'Ping Communication' radial menu, allowing players to instantly mark broken machinery, alien ambushes, and optimal defensive chokepoints on their squadmates' screens. Furthermore, deep accessibility options allow for the complete customization of subtitle size, interface coloration, and individual audio layer muting, ensuring the UI remains highly readable during visually overwhelming encounters. |
The UI retains Far Cry's first-person HUD elements (compass, ammo, health) but with a distinct 'DIY' post-apocalyptic aesthetic. Health is represented by segmented bars that regenerate up to the last full segment. Enemy health bars and rank indicators are more prominent due to the RPG-lite tiered system. Crafting and upgrade menus are frequently accessed and crucial for progression. |
| Accessibility Options | |
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Behaviour Interactive has integrated a comprehensive suite of accessibility tools directly into the core design of Exterminauts, categorized strictly into control, audio, and communication features. The game offers fully adjustable stick sensitivity and inversion toggles, and allows the entire experience to be played without requiring rapid button mashing, touch controls, or adaptive trigger resistance. Audio accessibility includes robust mono audio support and granular volume sliders for distinct layers. The most critical accessibility feature is the deep 'Quick Chat' and 'Ping Communication' system, which allows players with speech impediments, social anxiety, or language barriers to participate fully and flawlessly in high-level tactical coordination without ever utilizing traditional voice or text chat. |
Far Cry New Dawn inherits many accessibility features from Far Cry 5, including customizable controls (key remapping, sensitivity), aim assist options, adjustable difficulty levels (Easy, Normal, Hard), and extensive subtitle customization (size, background opacity, speaker names). Colorblind modes are also available. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium Preset, 60fps (DLSS/FSR Balanced)) CPU: Provides baseline threading to handle the adaptive AI director and basic physics. CPU (Laptop): Maintains adequate clocks during initial deployment, though extraction phases may dip below 60fps. GPU: Sufficient VRAM (8GB recommended) to handle 1080p Nanite geometry processing. GPU (Laptop): A high-wattage 3060 or 4050 is necessary to maintain frame stability during intense particle effects. RAM: Essential baseline; 8GB will result in severe system pagefile thrashing and crashes. Storage: Prevents catastrophic loading stalls during rapid environment traversal. | |
memoryCPU: AMD Ryzen 5 3600 / Intel Core i5-10400F developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 laptop_macCPU (L): AMD Ryzen 5 5600H / Intel Core i5-11400H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 (115W) / RTX 4050 (90W+) layersRAM: 16 GB saveStorage (Tier): SSD Mandatory | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 570 Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably achieve 1080p High/Ultra settings at high framerates (60 FPS++). An RTX 3060 Mobile or RTX 4060 Mobile will provide an exceptional 1080p Ultra experience.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 720p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this. GPU: Minimum desktop GPU for 720p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6350 @ 3.9 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270X (2GB) or equivalent laptop_macCPU (L): Intel Core i5-4210H / AMD A10-7800 equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium and achieve high framerates.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD |
| 1440p (QHD/2K) - Recommended (High Preset, 60fps+ (DLSS/FSR Quality)) CPU: The massive L3 cache on X3D chips directly mitigates UE5 traversal stutter and heavy AI computations. CPU (Laptop): Strong multi-core performance sustains the intense physics calculations of elemental combos. GPU: Delivers the necessary rasterization overhead to maintain smooth pacing when utilizing foam and acid environmental AoE. GPU (Laptop): Maximized TGP variants are required to push 1440p pixels without throttling mid-mission. RAM: Allows maximum texture pooling and reduces micro-stutters in expansive worksites. Storage: Ensures instantaneous asset streaming for seamless transition between zones. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): AMD Ryzen 9 6900HX / Intel Core i7-13700H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 (140W) / RTX 3080 Ti (150W+) layersRAM: 32 GB saveStorage (Tier): NVMe SSD (Gen4) | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p. RAM: 16GB RAM recommended. Storage: SSD recommended. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| 2160p (UHD/4K) - Ultra (Epic Preset, 60fps (DLSS/FSR Performance)) CPU: The absolute pinnacle of gaming CPU performance required to prevent botttlenecks at extreme resolutions. CPU (Laptop): Desktop-class laptop processors are mandatory for sustained 4K output without compromising physics calculations. GPU: Unrestricted rasterization and tensor core power needed for pure 4K visual fidelity alongside dense VFX. GPU (Laptop): Only the highest-tier mobile flagship GPU can properly render Exterminauts' chaotic extraction phases at native 4K. RAM: Critical for maintaining 1% low frametimes in completely maxed-out scenarios. Storage: Provides optimal bandwidth for DirectStorage APIs if implemented. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i9-13900K developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 (175W) layersRAM: 32 GB saveStorage (Tier): NVMe SSD (Gen4/Gen5) | — |
| 2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor. GPU: Original desktop GPU recommendation for 4K/60 often involved multi-GPU. A single powerful card is the modern approach. GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance. RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems. Storage: SSD required. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer) developer_boardGPU: NVIDIA GeForce GTX 1080 SLI / NVIDIA GeForce RTX 2070 SLI or AMD RX Vega 56 CFX (Official 4K60 targets often listed SLI/CFX for older games, a single powerful modern card is better). A single GTX 1080 Ti / RTX 2080 was more realistic for single card 4K/High. laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.** laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| save Overall Storage | |
| Spec: 80 GB NVMe SSD Note: SATA SSDs may experience texture streaming stutter. A Gen4 NVMe drive is recommended to maintain the fluidity of kinetic traversal mechanics. Type: NVMe | Spec: 30 GB available space (SSD Recommended). Note: SSD is strongly recommended for faster load times, especially with frequent travel between Hope County and Expedition locations. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 64-bit Explanation: Required to support DirectX 12 Ultimate and kernel-level integration for the ACE anti-cheat architecture. | Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Mandatory for harnessing UE5 features like hardware-accelerated ray tracing (if applicable) and advanced mesh shading via Nanite. | Spec: DirectX 11 Explanation: DirectX 11 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Exterminauts Specifically
For Far Cry New Dawn Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.