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Enshrouded vs Project TAL
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 24, 2024 | Mar 18, 2027 |
| Developer | |
| Keen Games GmbH | MADNGINE |
| Publisher | |
| Keen Games GmbH | Wemade Max Co. Ltd |
| Genre(s) | |
| Survival Action RPG, Open World, Voxel Crafting, Action-Adventure, Co-op | Action RPG, Open World, Adventure, Fantasy |
| Engine | |
| Holistic Engine (Proprietary Custom Voxel Engine) | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M (Mature 17+) |
| Avg. User Rating | |
| 4.6 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Enshrouded merges survival crafting with an expansive, interconnected 360-degree skill tree. Players earn skill points by completing quests and chopping down Shroud Roots, branching freely across three core archetypes: Warrior (specializing in heavy two-handed weaponry, shield parries, tank resilience, and health regeneration), Ranger (focusing on bows, specialty explosive arrows, stamina efficiency, stealth, and critical headshots), and Mage (channeling staffs, wands, healing auras, and devastating elemental spells like Chain Lightning and Meteor). The central hub progression centers around the 'Flame Altar': spending gathered Sparks, monster trophies, and resources strengthens the Flame, permanently raising player attribute caps, extending the Shroud survival timer, and unlocking access to higher-tier red Shroud zones. |
Progression is a core part of the RPG experience. The player's combat style is determined by their choice of 5 different weapon types (e.g., heavy weapons, shield, high-mobility weapons), each with unique skills. Progression is also tied to the distinctive companion system, where each of the intelligent NPC allies has their own unique abilities and combat roles (Defense, Support, Melee, Ranged, Magic). |
| public World & Exploration | |
| World & Level Design | |
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Embervale is a colossal, seamless handcrafted open world spanning diverse geographical and climatic zones. Major regions include the Springlands (rolling green meadows, abandoned farming hamlets, and the iconic Braelyn Bridge), the Revelwood (a dense temperate forest of colossal ancient trees, spider-infested hollows, and overgrown ruins), the Nomad Highlands (arid sandstone savannas, rugged canyons, and fortified Scavenger mining outposts), the Kindlewastes (a scorching desert plateau dotted with ancient sun temples and deadly dunes), and the Albaneve Summits (treacherous frozen peaks with howling blizzards and steep glaciers). Cutting across all regions are sunken valley depressions smothered in the deadly Shroud, requiring careful timer management. |
The game features a massive, open world with a variety of vibrant fantasy landscapes, including sweeping plains, forests, and mythical structures. The world is designed for seamless traversal and encourages exploration of its dungeons and hidden corners. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Supports drop-in/drop-out cooperative multiplayer for 1 to 16 players on both player-hosted worlds and dedicated servers. The game emphasizes collaborative progression: all players in a session contribute to and benefit from shared Flame Altars, unlocked craftspeople recipes, and fast-travel spires. Dynamic difficulty scaling adjusts enemy health, damage, and horde reinforcements based on party size, while complementary skill trees encourage dedicated team roles (such as front-line tanks taunting bosses while healers cast restorative auras and rangers apply poison debuffs). |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. It features a party-based system with intelligent AI companions. |
| extension Editions & DLC | |
| Available Editions | |
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Enshrouded is available on PC via Steam at $29.99 USD ($23.99 during periodic sales), which includes full access to all Early Access updates and the upcoming Version 1.0 commercial launch on October 15, 2026. A planned 'Flameborn Supporter Edition' ($39.99 USD) packages the full game alongside the official digital orchestral soundtrack composed by German composers, an interactive digital lore and concept art book, and exclusive cosmetic building block materials (such as Imperial Marble and Gilded Stone bricks). |
Details on different game editions are yet to be announced. |
| Post-Launch Content / DLC | |
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Keen Games has maintained an aggressive development cadence driven by player-voted features on Feature Upvote. Major updates leading into Version 1.0 include the introduction of dynamic weather and water biomes, animal husbandry and pet companions, musical instruments with bardic buffs, customizable server world modifiers, instanced dungeon Hollow Halls, and expanded mountain regions. Post-1.0 plans include seasonal festivals, community building contests, and official modding support. |
Plans for post-launch content or DLC have not yet been announced. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Rendered in Keen Games' proprietary custom voxel engine, Enshrouded produces breathtaking vistas with painterly fantasy lighting. Realistic day-night cycles illuminate rolling hills and ruined castles, while dense blue Shroud mist blankets low-lying valleys with volumetric godrays. The voxel tech allows micro-level architectural detail where bricks, wood grain, and carved stone blend naturally into the natural terrain without jagged blockiness. |
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| Audio & Soundtrack | |
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The soundscape evokes a rich sense of ancient mystery and high adventure. Acoustic guitars, lutes, and gentle orchestral strings create a serene, pastoral ambiance while building and tending settlements in the sunlit Overworld. In contrast, descending into the Shroud immediately transitions the score into haunting, dissonant ambient drones punctuated by eerie whispering winds and screeching mutants. Combat audio delivers crunchy satisfaction: booming shield parries, resonant bowstring twangs, and the thunderous crumbling of voxel terrain under heavy hammer impacts. |
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| User Interface (UI/UX) | |
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The game features a sleek, modern fantasy UI designed for seamless controller and keyboard/mouse navigation. A prominent countdown dial indicates remaining Shroud survival time when venturing into the fog. The inventory system features clear rarity color-coding (Common, Uncommon, Rare, Epic, Legendary), stack-sorting buttons, and quick-deposit hotkeys for base storage chests. The building interface offers an intuitive visual block selector allowing players to place individual voxels, pre-fabricated walls, staircases, and ornate architectural trim with snap-to-grid accuracy. |
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| Accessibility Options | |
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Keen Games has implemented comprehensive accessibility settings: fully customizable controller and keyboard keybindings, toggleable camera bobbing and screenshake sliders, adjustable FOV up to 110 degrees, dedicated colorblind presets (Protanopia, Deuteranopia, Tritanopia) that enhance HUD reticles and Shroud boundary markers, scalable interface text, and extensive server world settings (including custom death penalties, stamina drain rates, and daytime length sliders). |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
| — | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High/Quality Preset, 1080p (60-90 FPS Target)) CPU: Official recommended hexa/octa-core desktop processors ensuring smooth 60+ FPS during large base builds and multiplayer raids. CPU (Laptop): High-efficiency 8-core mobile CPU sustaining locked 60 FPS across all biomes. GPU: Official recommended graphics cards delivering silky-smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays. RAM: Optimal memory bandwidth preventing micro-stutter when navigating complex multi-tiered voxel structures. Storage: Virtually eliminates world loading pauses and ensures rapid fast-travel transitions. | |
memoryCPU: Intel Core i7-8700 (3.7 GHz 6-Core) / AMD Ryzen 7 2700X (3.7 GHz 8-Core) developer_boardGPU: NVIDIA GeForce RTX 2070 Super (6GB+ VRAM) / AMD Radeon RX 6700 XT (6GB+ VRAM) / Intel Arc A770 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Minimum (Low/Performance Preset, 1080p (30-45 FPS Target with Upscaling)) CPU: Official baseline quad-core desktop processors capable of executing core voxel meshing and physics loops. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in solo exploration. GPU: Official minimum dedicated 6GB VRAM graphics cards delivering stable 30-45 FPS at 1080p. GPU (Laptop): Provides smooth 35-45 FPS on 1080p laptop panels with FSR Quality mode enabled. RAM: Official minimum system memory required to store uncompressed voxel chunks and active biome data. Storage: Adequate drive capacity for the base game installation, cache files, and regular content patches. | |
memoryCPU: Intel Core i5-6400 (2.7 GHz 4-Core) / AMD Ryzen 5 1500X (3.5 GHz 4-Core) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB VRAM) / AMD Radeon RX 580 (6GB VRAM) / Intel Arc A380 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 60 GB available space (SATA SSD / HDD) | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra/Epic Preset, 1440p (90-120 FPS Target with DLSS/FSR Quality)) CPU: Large L3-cache desktop CPU ensuring consistent frametime pacing during massive 16-player base construction. CPU (Laptop): High-power mobile processor maintaining 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p resolution with maximum volumetric fog, high-res textures, and realistic particle lighting. GPU (Laptop): Delivers fluid 80-110 FPS on native 1440p gaming laptops. RAM: Abundant system memory ensuring seamless multitasking and zero voxel chunk swapping. Storage: Near-instantaneous loading times and rapid chunk streaming. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Top-tier gaming processor delivering peak frame throughput for extreme 4K resolution gameplay. CPU (Laptop): Desktop-replacement mobile CPU capable of driving external 4K monitors with locked frame pacing. GPU: Flagship 4K GPU rendering lush forests, ancient cathedrals, and swirling blue Shroud mist in breathtaking Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation. RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4/Gen5 NVMe SSD | — |
| save Overall Storage | |
Spec: 60 GB available space (Solid State Drive Recommended) Note: Solid-state storage is strongly recommended to prevent asset streaming hitches during high-speed gliding and fast-travel transitions. Type: SSD | Spec: 150 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, seamless open world. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting low-overhead multi-threaded graphics APIs and modern memory addressing. | Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
| gamepad DirectX Version | |
| Spec: DirectX 12 / Vulkan compatible Explanation: Utilizes modern low-level graphics APIs for high-performance multi-threaded draw calls, dynamic voxel chunk meshing, and volumetric fog scattering. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Enshrouded Specifically
For Project TAL Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.