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End of Abyss vs ILL
| close | close |
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 1, 2026 | Apr 16, 2026 |
| Developer | |
| Section 9 Interactive | Team Clout |
| Publisher | |
| Epic Games Publishing | Mundfish Powerhouse, Team Clout Inc. |
| Genre(s) | |
| Sci-Fi Atmospheric Horror, Metroidvania, Twin-Stick Shooter, Action Adventure | Survival Horror, First-Person Shooter, Action-Adventure |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.8 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression combines twin-stick combat mastery with Metroidvania utility upgrades. Cel utilizes an Omnidirectional Dodge Dash without stamina constraints, relying on timing and spacing. Key upgrades include the Tactical Scanner (revealing structural vulnerabilities, enemy heat signatures, and hidden pathways), Overcharged Pulse Capacitors, Cryo-Freeze canisters, High-Explosive Munitions, and Bio-Shield generator modules that unlock previously impassable radioactive and electrified zones. |
Progression is based on survival and resource management. Players must scavenge for limited resources to craft items and upgrade their diverse arsenal of weapons at workbenches. Weapons require maintenance, including checking for malfunctions and installing modifications. There is no traditional leveling system; survival depends on player skill and gear. |
| public World & Exploration | |
| World & Level Design | |
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The game features a sprawling, multi-layered underground Metroidvania complex divided into interconnected sectors: the Industrial Transit Depots, the Flooded Cooling Sinks, the Biogenetic Containment Labs, the Derelict Habitation Quarters, and the Abyssal Core. Sectors are filled with vertical shafts, locked security checkpoints, environmental hazards, and hidden maintenance conduits that open up as Cel unlocks new diagnostic tools and clearance keys. |
The game features a linear but explorable structure with interconnected zones, not a full open world. The level design blends tight, claustrophobic corridors with larger, more open areas within the massive research fort and its strange, biomechanical surroundings. |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-Player Focused. The experience is meticulously balanced for a solitary, high-tension survival horror atmosphere, emphasizing resource conservation, environmental isolation, and intense individual combat encounters against overwhelming horrors. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($29.99 USD) provides the complete base game on PC (Epic Games Store), PlayStation 5, and Xbox Series X|S. Deluxe Edition ($39.99 USD) includes the digital original soundtrack, digital concept artbook detailing Section 9's creature designs, and exclusive in-game cosmetic technician suits for Cel. |
Details on different game editions are yet to be announced. |
| Post-Launch Content / DLC | |
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Post-launch developer roadmaps include planned survival arena challenge modes, a New Game Plus mode with randomized enemy spawns and intensified horror modifiers, speedrun leaderboards with time-trial sector sprints, and an upcoming story expansion exploring the fate of the facility's original science directorate. |
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| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Engineered in Unreal Engine 5 with breathtaking top-down isometric cinematography. Employs cutting-edge volumetric fog, dynamic volumetric lighting, Niagara particle simulations for blood splatter and smoke, high-fidelity physically based rendering, and grotesque creature designs inspired by Little Nightmares and dark sci-fi classics. |
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| Audio & Soundtrack | |
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A chilling, dynamic industrial soundscape composed of haunting metallic drones, distorted radio frequencies, unsettling subterranean echoes, and discordant synthesizer swells that dynamically ramp up into frantic percussion during boss confrontations, designed using Unreal Engine 5's MetaSounds architecture. |
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| User Interface (UI/UX) | |
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Features a minimalist, immersive diegetic interface. Vital information such as Cel's health integrity and shield charge are subtly reflected on her technician suit harness and weapon display counters, while the Tactical Scanner overlays a holographic wireframe schematic of nearby rooms, elevator links, and security terminals directly onto the environment. |
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| Accessibility Options | |
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Comprehensive accessibility options include adjustable combat speed toggles, incoming damage reduction sliders, aim-assist strength options, high-contrast visual filters for enemies and interactables, full controller button and keyboard/mouse remapping, customizable HUD sizing, and color-coded closed captions. |
N/A |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
| — | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p @ 60-120 FPS) CPU: Modern 6-to-8 core processor ensuring rock-solid frame pacing in heavy combat encounters. CPU (Laptop): Eight-core mobile CPU delivering consistent single-core boost clocks and thread management. GPU: Robust desktop GPU capable of powering max textures, complex lighting, and post-processing. GPU (Laptop): Provides excellent 1080p performance with DLSS enabled for fluid 120 FPS gameplay. RAM: Dual-channel memory configuration prevents asset stutter during rapid camera pans. Storage: NVMe solid-state storage guarantees near-instantaneous checkpoint reloads. | |
memoryCPU: Intel Core i7-11700K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 Ti / AMD Radeon RX 6650 XT / Intel Arc A750 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP) layersRAM: 16 GB saveStorage (Tier): 6 GB available space (NVMe SSD) | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p @ 60 FPS) CPU: Baseline 4-core desktop processor capable of handling enemy AI routines and collision checks. CPU (Laptop): Standard mobile quad/six-core processor providing adequate clock speeds under sustained load. GPU: Entry-level desktop graphics card delivering stable 1080p 60 FPS on modest visual settings. GPU (Laptop): Handles baseline 1080p 60 FPS output on low-to-medium settings with temporal upscaling. RAM: Minimum physical memory required for system and game assets without pagefile thrashing. Storage: Sufficient for core game installation, patch caches, and profile configurations. | |
memoryCPU: Intel Core i5-6600 / AMD Ryzen 5 2400G developer_boardGPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380 laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4 GB) / AMD Radeon RX 5500M layersRAM: 8 GB saveStorage (Tier): 6 GB available space (SSD recommended) | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 80 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (QHD) @ 120+ FPS) CPU: High single-core IPC processor maintaining seamless performance during boss particle storms. CPU (Laptop): High-efficiency modern mobile processor ensuring zero CPU bottlenecks at 1440p. GPU: High-end desktop GPU rendering native 1440p with maximum volumetric effects and fidelity. GPU (Laptop): Easily achieves 100+ FPS at 1440p with DLSS quality mode on gaming laptops. RAM: High-bandwidth DDR5 memory facilitates rapid data transfer to the GPU. Storage: High-speed PCIe Gen 4 storage provides flawless sector transitions. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 115W+ TGP) layersRAM: 16 GB saveStorage (Tier): 6 GB available space (NVMe PCIe 4.0 SSD) | — |
| 2160p (UHD/4K) - Ultra (Max Quality Preset, 4K (2160p) @ 60-120 FPS) CPU: Top-tier gaming processor ensuring instantaneous draw calls and physics calculations. CPU (Laptop): Desktop-replacement class mobile processor providing supreme computational headroom. GPU: Massive compute and VRAM capacity for pristine 4K UHD rendering without frame drops. GPU (Laptop): Enables native and DLSS-upscaled 4K gaming on external high-refresh displays. RAM: Substantial system RAM buffer accommodating high-resolution uncompressed assets. Storage: Blazing-fast read speeds eliminate load screens across all facility sectors. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 150W+ TGP) layersRAM: 32 GB saveStorage (Tier): 6 GB available space (NVMe PCIe 4.0 SSD) | — |
| save Overall Storage | |
| Spec: 6 GB available space (SSD required) Note: Solid-state drive required to stream high-resolution facility textures and eliminate sector transitions. Type: SSD | Spec: 80 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of detailed environments. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Modern 64-bit Windows OS required for DirectX 12 Agility SDK features and low-level asset streaming. | Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: DirectX 12 API is required for advanced shader rendering, dynamic shadows, and Niagara particle VFX. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For End of Abyss Specifically
For ILL Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.