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Cronos: Lazarus vs Marvel's Spider-Man 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 27, 2026 | Oct 20, 2023 |
| Developer | |
| Bloober Team, PixelAnt Games | Insomniac Games |
| Publisher | |
| Bloober Team SA | Sony Interactive Entertainment |
| Genre(s) | |
| Third-Person Survival Horror, Action-Adventure, Sci-Fi Combat | Action-Adventure, Open World, Superhero, Third-Person |
| Engine | |
| Unreal Engine 5 | Proprietary (Insomniac Games' in-house engine, evolved from previous Spider-Man titles) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Teen |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $19.99 | $69.99 |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Gameplay radically shifts from slow-paced methodical survival to fast, predatory combat. The Warden wields the Phase-Dash module (allowing short-range directional teleportation through enemy strikes and environmental lasers), Kinetic Parry Counters, an Overclocked Harvester Device (which drains essence mid-combat to replenish armor plating and weapon energy), and modular Suit Enhancements that alter teleport cooldowns, melee shockwave radii, and firearm critical strike chances. |
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| public World & Exploration | |
| World & Level Design | |
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The expansion centers on the Terminal, a sprawling multi-tiered Eastern European brutalist installation composed of interconnected zones: the Monolithic Reactor Core, the Abandoned Rail Classification Yard, the Cryogenic Decontamination Sinks, the Corrupted Botanical Hydro-Labs, and the Sub-Level Archive Vaults. The environment blends claustrophobic corridors with cavernous industrial chambers optimized for fast teleportation traversal and tactical verticality. |
Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-Player Only. Bloober Team designed Cronos: Lazarus to deliver a tightly focused, emotionally resonant, and relentlessly tense single-player narrative centered on isolation, high-stakes combat mastery, and personal redemption. |
Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard DLC Expansion ($19.99 USD) requires the base game Cronos: The New Dawn to play across PC (Steam, Epic Games Store, GOG), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. Deluxe DLC Edition / Complete Bundle ($29.99 USD) includes the original Lazarus dark ambient digital soundtrack by Arkadiusz Reikowski, an exclusive Digital Concept Artbook detailing the brutalist architecture and Hunter evolution, and the 'Renegade Pathfinder' carbon-fiber suit skin. |
Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content). |
| Post-Launch Content / DLC | |
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Post-launch developer roadmap features include an intense 'Terminal Gauntlet' survival horde mode with randomized enemy waves and temporal hazard modifiers, a Boss Rush challenge arena testing mastery over the apex Hunter encounters, speedrun leaderboards, and full Steam Deck and handheld optimization patches. |
Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built natively in Unreal Engine 5 leveraging Nanite virtualized geometry for photorealistic brutalist concrete surfaces, Lumen dynamic global illumination for real-time light bounces in darkness, and advanced Chaos physics for environmental destruction during boss battles. |
Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR). |
| Audio & Soundtrack | |
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Scored by renowned horror composer Arkadiusz Reikowski, blending oppressive industrial percussion, distorted Soviet-era analog synthesizers, metallic scraping tones, and visceral spatial audio engineered with Unreal Engine 5's MetaSounds to heighten the terror of the Hunter stalking the player. |
Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City. |
| User Interface (UI/UX) | |
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Features a diegetic and streamlined tactical HUD. The Warden's suit spine illuminates energy nodes indicating available Phase-Dash charges and armor integrity, while weapon ammo counts and essence reserves are projected via holographic readouts on firearm receivers and the wrist-mounted Harvester interface. |
Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust. |
| Accessibility Options | |
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Extensive accessibility suite including individual sliders for combat aggression and enemy damage, customizable auto-aim and target snapping, visual sound indicators for footsteps and monster growls, colorblind rendering modes, full input remapping for controllers and keyboards, and scalable subtitle fonts with speaker tagging. |
Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p @ 60-120 FPS) CPU: High single-core IPC and 8-core desktop configuration ensuring zero CPU bottlenecks in firefights. CPU (Laptop): Robust mobile processor maintaining sustained turbo boost clocks across intense multi-monster battles. GPU: High-performance GPU powering ultra textures, full dynamic Lumen lighting, and fluid framerates. GPU (Laptop): Delivers desktop-level 1080p ultra performance with DLSS Frame Generation enabled. RAM: Optimal memory bandwidth to avoid micro-stutters during heavy explosion and lighting sequences. Storage: PCIe NVMe SSD delivers sub-two-second checkpoint loads. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 105W+ TGP) layersRAM: 16 GB saveStorage (Tier): 30 GB available space (NVMe SSD) | — |
| 1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling likely needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: Estimated recommended desktop CPU for 1080p/60FPS High on PC. CPU (Laptop): High-end laptop CPUs for PC version. GPU: Estimated recommended desktop GPU for 1080p/60FPS High on PC. GPU (Laptop): High-performance laptop GPUs for PC version. 8GB VRAM crucial. RAM: 16GB minimum, 32GB strongly recommended for PC. Storage: NVMe SSD mandatory for PC. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p @ 60 FPS) CPU: Solid 6-core processor managing complex pathfinding, dynamic physics, and enemy AI behavioral trees. CPU (Laptop): Modern 6-core mobile processor maintaining steady clocks under continuous combat loads. GPU: Baseline 8 GB VRAM desktop GPU capable of smooth 1080p rasterization with temporal upscaling. GPU (Laptop): Capable mobile GPU handling 1080p medium settings with DLSS or FSR Quality enabled. RAM: Essential dual-channel memory headroom preventing paging spikes in large industrial halls. Storage: Fast storage ensuring rapid environmental asset streaming without traversal freezes. | |
memoryCPU: Intel Core i5-8400F / Intel Core i5-8600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP) / AMD Radeon RX 6600M layersRAM: 16 GB saveStorage (Tier): 30 GB available space (SSD required) | — |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (QHD) @ 90-144 FPS) CPU: Exceptional modern CPU architecture preventing draw-call throttling during dense volumetric scenes. CPU (Laptop): High-efficiency mobile CPU ensuring consistent frame pacing at 1440p resolutions. GPU: Substantial VRAM and tensor compute headroom for native 1440p rendering with maximum ray tracing. GPU (Laptop): High-tier laptop graphics providing desktop-grade 1440p performance with DLSS 3.7. RAM: High-capacity DDR5 RAM ensuring fluid multitasking and background asset preparation. Storage: Blazing-fast Gen 4 NVMe speeds ensure seamless sector transitions. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12 GB, 140W+ TGP) layersRAM: 32 GB saveStorage (Tier): 30 GB available space (NVMe PCIe 4.0 SSD) | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra on PC. CPU (Laptop): Top-tier laptop CPU for PC version. GPU: Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential. GPU (Laptop): Flagship laptop GPUs for PC version. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings on PC. Storage: NVMe SSD required for PC. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Quality Preset, 4K (2160p) @ 60-120 FPS) CPU: Top-of-the-line gaming CPU providing unmatched throughput and zero CPU bottlenecking in 4K scenes. CPU (Laptop): Flagship enthusiast laptop processor with maximum core counts and cache bandwidth. GPU: Pinnacle GPU hardware effortlessly driving native 4K UHD resolution with max ray tracing and visual fidelity. GPU (Laptop): Premier mobile GPU enabling 4K output on high-refresh external gaming monitors. RAM: Generous high-speed RAM pool accommodating uncompressed 4K texture mipmaps. Storage: Guarantees instantaneous asset streaming across extensive 4K brutalist environments. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP) layersRAM: 32 GB saveStorage (Tier): 30 GB available space (NVMe PCIe 4.0 SSD) | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate on PC. CPU (Laptop): Absolute flagship laptop CPUs for PC. GPU: Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC. RAM: 32GB RAM highly recommended for 4K Ultimate on PC. Storage: NVMe SSD required for PC. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated for PC) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)** layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| save Overall Storage | |
| Spec: 30 GB available space (SSD required) Note: High-speed solid-state storage eliminates asset popping and shortens reload times between encounters. Type: SSD | Spec: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required. Note: An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Modern 64-bit Windows OS required for DirectX 12 Agility SDK runtime and multi-threaded CPU asset pipelines. | Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC) Explanation: 64-bit Windows 10/11 would be required for a PC port. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: Utilizes DirectX 12 for hardware-accelerated ray tracing, volumetric smoke, and real-time Lumen reflections. | Spec: DirectX 12 Ultimate (Speculative for PC) Explanation: DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Cronos: Lazarus Specifically
For Marvel's Spider-Man 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.