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Cronos: Lazarus vs Hell is Us
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 27, 2026 | Sep 4, 2025 |
| Developer | |
| Bloober Team, PixelAnt Games | Rogue Factor |
| Publisher | |
| Bloober Team SA | Nacon |
| Genre(s) | |
| Third-Person Survival Horror, Action-Adventure, Sci-Fi Combat | Action-Adventure, Third-Person, Horror, Soulslike |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.7 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $19.99 | $49.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Gameplay radically shifts from slow-paced methodical survival to fast, predatory combat. The Warden wields the Phase-Dash module (allowing short-range directional teleportation through enemy strikes and environmental lasers), Kinetic Parry Counters, an Overclocked Harvester Device (which drains essence mid-combat to replenish armor plating and weapon energy), and modular Suit Enhancements that alter teleport cooldowns, melee shockwave radii, and firearm critical strike chances. |
Progression is tied to exploration and combat. Players can upgrade a variety of melee weapons (swords, spears, axes) and the companion drone, KAPI, with different abilities. Weapon upgrades are uniquely tied to 'emotions' like grief or rage, which also manifest as elements in the world. |
| public World & Exploration | |
| World & Level Design | |
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The expansion centers on the Terminal, a sprawling multi-tiered Eastern European brutalist installation composed of interconnected zones: the Monolithic Reactor Core, the Abandoned Rail Classification Yard, the Cryogenic Decontamination Sinks, the Corrupted Botanical Hydro-Labs, and the Sub-Level Archive Vaults. The environment blends claustrophobic corridors with cavernous industrial chambers optimized for fast teleportation traversal and tactical verticality. |
The game features a semi-open world with no loading screens between its various hubs and zones. These include war-torn cities, forests, underground crypts, and ancient temples, all visually inspired by late 1990s conflicts in Eastern Europe. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-Player Only. Bloober Team designed Cronos: Lazarus to deliver a tightly focused, emotionally resonant, and relentlessly tense single-player narrative centered on isolation, high-stakes combat mastery, and personal redemption. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard DLC Expansion ($19.99 USD) requires the base game Cronos: The New Dawn to play across PC (Steam, Epic Games Store, GOG), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. Deluxe DLC Edition / Complete Bundle ($29.99 USD) includes the original Lazarus dark ambient digital soundtrack by Arkadiusz Reikowski, an exclusive Digital Concept Artbook detailing the brutalist architecture and Hunter evolution, and the 'Renegade Pathfinder' carbon-fiber suit skin. |
The game is available in a Standard Edition ($49.99 PC / $59.99 Console) and a Digital Deluxe Edition ($69.99 PC / $79.99 Console). The Deluxe Edition includes 72 hours of early access, two exclusive cosmetic packs, an exclusive investigation, a digital artbook, and the original soundtrack. |
| Post-Launch Content / DLC | |
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Post-launch developer roadmap features include an intense 'Terminal Gauntlet' survival horde mode with randomized enemy waves and temporal hazard modifiers, a Boss Rush challenge arena testing mastery over the apex Hunter encounters, speedrun leaderboards, and full Steam Deck and handheld optimization patches. |
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| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built natively in Unreal Engine 5 leveraging Nanite virtualized geometry for photorealistic brutalist concrete surfaces, Lumen dynamic global illumination for real-time light bounces in darkness, and advanced Chaos physics for environmental destruction during boss battles. |
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| Audio & Soundtrack | |
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Scored by renowned horror composer Arkadiusz Reikowski, blending oppressive industrial percussion, distorted Soviet-era analog synthesizers, metallic scraping tones, and visceral spatial audio engineered with Unreal Engine 5's MetaSounds to heighten the terror of the Hunter stalking the player. |
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| User Interface (UI/UX) | |
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Features a diegetic and streamlined tactical HUD. The Warden's suit spine illuminates energy nodes indicating available Phase-Dash charges and armor integrity, while weapon ammo counts and essence reserves are projected via holographic readouts on firearm receivers and the wrist-mounted Harvester interface. |
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| Accessibility Options | |
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Extensive accessibility suite including individual sliders for combat aggression and enemy damage, customizable auto-aim and target snapping, visual sound indicators for footsteps and monster growls, colorblind rendering modes, full input remapping for controllers and keyboards, and scalable subtitle fonts with speaker tagging. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p @ 60-120 FPS) CPU: High single-core IPC and 8-core desktop configuration ensuring zero CPU bottlenecks in firefights. CPU (Laptop): Robust mobile processor maintaining sustained turbo boost clocks across intense multi-monster battles. GPU: High-performance GPU powering ultra textures, full dynamic Lumen lighting, and fluid framerates. GPU (Laptop): Delivers desktop-level 1080p ultra performance with DLSS Frame Generation enabled. RAM: Optimal memory bandwidth to avoid micro-stutters during heavy explosion and lighting sequences. Storage: PCIe NVMe SSD delivers sub-two-second checkpoint loads. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 105W+ TGP) layersRAM: 16 GB saveStorage (Tier): 30 GB available space (NVMe SSD) | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, with upscaling enabled, targeting 60 FPS.) CPU: Official recommended desktop CPU for a solid 1080p/60FPS experience. CPU (Laptop): A strong mobile CPU is needed to maintain a stable framerate in this demanding title. GPU: Official recommended desktop GPUs, which are very high-end for a 1080p/60fps target. GPU (Laptop): Capable laptop GPUs for a high-refresh 1080p experience. The RTX 4060 Laptop with DLSS 3 Frame Generation would be an excellent choice. RAM: 16GB RAM is the official recommended amount. Storage: An SSD is required for this tier. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) or AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB SSD |
| 1080p (Full HD) - Minimum (Targets 1080p, Medium settings, ~30 FPS) (Medium Preset, 1080p resolution, with upscaling enabled, targeting 30 FPS.) CPU: Official minimum desktop CPU requirement. CPU (Laptop): Estimated mid-range laptop CPUs for minimum playability. GPU: Official minimum desktop GPUs. Note that the GTX 1070 does not support DLSS, so FSR or TSR must be used. GPU (Laptop): An RTX-series laptop GPU is highly recommended to leverage DLSS for a more stable experience. RAM: 16GB RAM is the official minimum requirement. Storage: An SSD is officially required for minimum playability. | |
| — | memoryCPU: Intel Core i7-7700K or AMD Ryzen 3 3300X developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p @ 60 FPS) CPU: Solid 6-core processor managing complex pathfinding, dynamic physics, and enemy AI behavioral trees. CPU (Laptop): Modern 6-core mobile processor maintaining steady clocks under continuous combat loads. GPU: Baseline 8 GB VRAM desktop GPU capable of smooth 1080p rasterization with temporal upscaling. GPU (Laptop): Capable mobile GPU handling 1080p medium settings with DLSS or FSR Quality enabled. RAM: Essential dual-channel memory headroom preventing paging spikes in large industrial halls. Storage: Fast storage ensuring rapid environmental asset streaming without traversal freezes. | |
memoryCPU: Intel Core i5-8400F / Intel Core i5-8600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP) / AMD Radeon RX 6600M layersRAM: 16 GB saveStorage (Tier): 30 GB available space (SSD required) | — |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (QHD) @ 90-144 FPS) CPU: Exceptional modern CPU architecture preventing draw-call throttling during dense volumetric scenes. CPU (Laptop): High-efficiency mobile CPU ensuring consistent frame pacing at 1440p resolutions. GPU: Substantial VRAM and tensor compute headroom for native 1440p rendering with maximum ray tracing. GPU (Laptop): High-tier laptop graphics providing desktop-grade 1440p performance with DLSS 3.7. RAM: High-capacity DDR5 RAM ensuring fluid multitasking and background asset preparation. Storage: Blazing-fast Gen 4 NVMe speeds ensure seamless sector transitions. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12 GB, 140W+ TGP) layersRAM: 32 GB saveStorage (Tier): 30 GB available space (NVMe PCIe 4.0 SSD) | — |
| 1440p (QHD/2K) - High (Targets 1440p, High/Very High settings, ~60 FPS) (High or Very High Preset, 1440p resolution, with upscaling enabled, targeting 60 FPS.) CPU: The official CPU recommendation remains the same for 1440p, indicating the game is heavily GPU-bound at higher resolutions. CPU (Laptop): A high-performance laptop CPU is still essential to avoid bottlenecks at 1440p. GPU: Official 'High' and 'Very High' specs GPUs. A high-VRAM card is clearly beneficial. GPU (Laptop): A high-TGP RTX 4070 or RTX 3080 Ti Laptop is the target for 1440p. A future RTX 5070 Laptop would provide an even better and more consistent experience. RAM: 16GB RAM is still the official recommendation for 1440p. Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 3090 (24GB) or AMD Radeon RX 6800 XT (16GB) / RX 6900 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop (16GB), RTX 4070 Laptop (8GB). (Future-proof: RTX 5070 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Quality Preset, 4K (2160p) @ 60-120 FPS) CPU: Top-of-the-line gaming CPU providing unmatched throughput and zero CPU bottlenecking in 4K scenes. CPU (Laptop): Flagship enthusiast laptop processor with maximum core counts and cache bandwidth. GPU: Pinnacle GPU hardware effortlessly driving native 4K UHD resolution with max ray tracing and visual fidelity. GPU (Laptop): Premier mobile GPU enabling 4K output on high-refresh external gaming monitors. RAM: Generous high-speed RAM pool accommodating uncompressed 4K texture mipmaps. Storage: Guarantees instantaneous asset streaming across extensive 4K brutalist environments. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP) layersRAM: 32 GB saveStorage (Tier): 30 GB available space (NVMe PCIe 4.0 SSD) | — |
| 2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, Ultra settings, ~30 FPS) (Ultra Preset, 2160p (4K) resolution, with upscaling enabled, targeting 30 FPS.) CPU: The official CPU recommendation does not increase for 4K, reinforcing that this is a GPU-heavy game. CPU (Laptop): While the official spec doesn't change, a top-tier laptop CPU is advised to ensure the smoothest possible experience at 4K. GPU: Official 'Ultra' specs GPUs, targeting a cinematic 30 FPS at 4K even with upscaling. This is an extremely demanding target. GPU (Laptop): Only the absolute flagship laptop GPU, the RTX 4090 Laptop, can be expected to approach this target. A future RTX 5080 Laptop would likely be required for a more stable 4K experience. RAM: 16GB of fast RAM is still the official recommendation for 4K. Storage: A fast NVMe SSD is essential for the best possible experience at 4K. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD |
| save Overall Storage | |
| Spec: 30 GB available space (SSD required) Note: High-speed solid-state storage eliminates asset popping and shortens reload times between encounters. Type: SSD | Spec: 30 GB available space (SSD Required) Note: An SSD is listed as a mandatory requirement for all tiers. This is crucial for handling the high-fidelity assets and reducing texture streaming stutter common in UE5 games. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Modern 64-bit Windows OS required for DirectX 12 Agility SDK runtime and multi-threaded CPU asset pipelines. | Spec: Windows 10 / Windows 11 (64-bit Required) Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is recommended for optimal performance and to best utilize features like DirectStorage. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: Utilizes DirectX 12 for hardware-accelerated ray tracing, volumetric smoke, and real-time Lumen reflections. | Spec: DirectX 12 Explanation: The official requirement is DirectX 12. As an Unreal Engine 5 title, the game relies on the DX12 API for its advanced rendering features like Lumen and Nanite. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Cronos: Lazarus Specifically
For Hell is Us Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.