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Hellraiser: Revival vs The Last of Us Part II

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info General Information
Release Date
Oct 8, 2026 Jun 19, 2020
Developer
Mad Head Games Naughty Dog
Publisher
Saber Interactive Sony Interactive Entertainment
Genre(s)
First-person survival horror action Action-Adventure, Survival Horror, Third-Person Shooter, Stealth
Engine
Unreal Engine 5 Naughty Dog Game Engine (Proprietary, evolved from The Last of Us Part I)
stars Ratings & Price
Content Rating
Mature (M) / 18+ (Banned in CERO/USK) Mature 17+
Avg. User Rating
4.5 / 5.0 4.7 / 5.0
Current Price (USD)
$39.99 $49.99
tune Key Specs
Quick Highlights
  • Platforms: PS5, Xbox Series X/S, PC, Nintendo Switch 2
  • Age Rating: Mature (M) / Adults Only in some regions
  • Camera Perspective: First-Person
  • Campaign Length: 8 to 12 Hours
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only, with 'No Return' roguelike mode in Remastered)
  • Setting: Post-Pandemic United States (Jackson, WY; Seattle, WA; Santa Barbara, CA), ~25 years after outbreak
  • Platforms: PlayStation 4, PlayStation 5 (Remastered)
  • Unique Feature: Dual Playable Protagonists with Intertwined Stories, Unflinching Narrative on Revenge & Trauma, Groundbreaking Animation & Detail, 'No Return' Roguelike Mode (Remastered), Industry-Leading Accessibility Options.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Sunny (Prologue): Serves as the narrative catalyst and features heavily in psychological hallucinations, but provides no combat assistance.
    Human
  • Genesis Configuration: Acts as a symbiotic tool attached to Aidan's hand, whispering diegetic clues and unleashing devastating magic.
    Supernatural Object
  • Dina (AI - Ellie's Path): Accompanies Ellie for a significant portion of her journey in Seattle. Provides combat support with her weapons, assists with environmental interactions (e.g., boosting Ellie, opening doors), engages in dialogue, and is central to Ellie's emotional arc. She can be downed and require revival.
    Human
  • Jesse (AI - Ellie's Path, Temporary): Joins Ellie (and sometimes Dina) for certain missions in Seattle. A capable fighter who provides combat assistance and participates in story events.
    Human
  • Lev (AI - Abby's Path): Accompanies Abby for a large part of her storyline. Skilled with a bow and agile, providing ranged support and assistance in traversal. His relationship with Abby is a core element of her character development. Can be downed.
    Human (Seraphite Apostate)
  • Yara (AI - Abby's Path, Temporary): Lev's older sister. Joins Abby for a period, providing combat support despite a severe injury. Her medical knowledge is also relevant.
    Human (Seraphite Apostate)
  • Manny Alvarez (AI - Abby's Path, Temporary): Fights alongside Abby during several WLF-focused missions. Provides covering fire and participates in squad-based combat scenarios.
    Human (WLF Soldier)
  • Various WLF Soldiers (AI - Abby's Path, Temporary): During missions where Abby is operating with her WLF squad, other unnamed soldiers provide general combat support.
    Human (WLF)
  • Dogs (Alice - WLF, Bear - Rattlers, temporary companions to Abby/Ellie in some contexts): Alice is a WLF dog Abby interacts with. Bear is a Rattler dog. In some limited gameplay sequences or interactions, a dog might temporarily act as an ally or detection unit.
    Canis familiaris
Key Collectibles
  • Scarlet Church Manifestos: Hidden within the repurposed theater facility; provides lore and puzzle cipher codes.
  • Obsolete Nokia Phones: Found inside the P.T.-style psychological loop houses; triggers disturbing voicemails.
  • Gruesome Flesh Dioramas: Scattered across cultist dens; grants 'Suffering' resources when documented.
  • Artifacts (Notes, Letters, Diaries, Maps, etc.): Numerous documents found throughout all environments. They provide rich backstory on the world before and after the outbreak, personal stories of survivors, insights into faction ideologies, clues for safes, or context for ongoing events. Crucial for understanding the game's deep lore.
  • Trading Cards (Ellie's Sections): Collectible superhero-themed trading cards hidden in Ellie's playable sections. Each card features unique artwork and a short character bio. Finding all of them unlocks a trophy.
  • Coins (Abby's Sections): Collectible US state quarters found by Abby during her playable sections. Each coin represents a different state. Finding all of them unlocks a trophy.
  • Journal Entries (Ellie): Specific points of interest, emotional moments, or significant discoveries trigger Ellie to write or sketch in her journal. These are automatic story-related collectibles that provide insight into her thoughts and feelings.
  • Workbenches: Locations where Ellie and Abby can upgrade their weapons using scavenged Parts. Finding all workbenches contributes to completion.
  • Safes: Locked safes that require finding a combination clue (often in a nearby Artifact) to open. Contain valuable resources, supplements, or sometimes Training Manuals.
  • Training Manuals: Found in specific locations, often hidden or in safes. Each manual unlocks a new branch in the player's skill tree, allowing them to learn new abilities.
  • Strange Artifact (Pendant - Precursor Orb): A unique collectible referencing Naughty Dog's Jak and Daxter series, found in a specific location.
Key Themes
  • Body horror
  • sadomasochism
  • psychological torment
  • religious fanaticism
  • obsession
  • survival
  • Revenge & Obsession
  • Cycles of Violence
  • Trauma & Grief
  • Empathy & Perspective
  • Tribalism & Factionalism
  • Moral Ambiguity
  • The Cost of Survival
  • Loss of Innocence
  • Humanity in a Post-Apocalypse
  • Love & Relationships
colorize Combat & Gear
Weapons Overview
  • Genesis Configuration: Supernatural/Magic
    A dynamic puzzle box serving as a Swiss Army Knife of agony. Uses the 'Suffering' resource to cast pyrokinesis, telekinesis, and summon Hell Chains.
  • Submachine Gun: Firearm
    Provides rapid-fire ranged utility but lacks the heavy stopping power needed to neutralize heavily armored cultists efficiently.
  • Punisher Baseball Bat: Blunt Melee
    A heavy blunt weapon explicitly designed and required to shatter the makeshift armor worn by Scarlet Church devotees before they can be damaged.
  • Martyr Sawblade: Sharp Melee
    A brutal, pre-order exclusive melee weapon used to exploit exposed flesh and trigger catastrophic dismemberment routines once enemy armor is broken.
  • Cenobite Shotgun: Firearm
    A premium cosmetic weapon skin available in the Deluxe Edition, offering heavy close-quarters damage with a macabre visual flair.
  • Pistols (Semi-Automatic, Revolver): Sidearm
    Ellie and Abby use various pistols, including semi-automatics and revolvers. Can be upgraded for stability, fire rate, capacity, and equipped with silencers (craftable for some).
  • Rifles (Bolt-Action, Semi-Automatic): Primary Firearm (Long/Mid Range)
    Includes hunting rifles, military-style semi-auto rifles. Good for medium to long-range engagements. Upgradable with scopes, stocks, etc.
  • Shotguns (Pump-Action, Double Barrel, Semi-Auto): Primary Firearm (Close Quarters)
    Devastating at close range. Different types offer varying fire rates and capacities. Ellie uses a pump-action, Abby can find others like a double barrel.
  • Bow (Ellie): Silent Ranged
    Ellie's signature silent weapon. Can use standard arrows, craftable explosive arrows, and later, poison arrows (DLC/Remaster). Arrows can often be retrieved.
  • Crossbow (Abby): Silent Ranged
    Abby's primary silent ranged weapon. Fires retrievable bolts. Can be upgraded with a scope and stability improvements.
  • Submachine Guns / Automatic Weapons (Limited): Primary Firearm (High Rate of Fire)
    Some automatic weapons like SMGs or military rifles are available, particularly for Abby. Ammo can be scarce.
  • Melee Weapons (Pipes, Machetes, Hammers, Baseball Bats, Switchblades, etc.): Close Quarters Combat (Upgradeable)
    A wide variety of improvised and dedicated melee weapons. Can be upgraded by attaching blades or bindings to increase damage and durability. Break after extended use.
  • Explosives (Molotov Cocktails, Pipe Bombs, Trap Mines): Throwable / Deployable
    Craftable explosives for area denial, crowd control, or dealing with tough enemies. Trap mines can be placed strategically.
  • Utility Items (Smoke Bombs, Stun Bombs, Health Kits): Tactical / Survival
    Craftable items for creating diversions (smoke bombs), incapacitating enemies (stun bombs), or healing (health kits).
  • Flamethrower (Abby - Late Game): Heavy Weapon
    A powerful, fuel-based weapon found by Abby, effective against groups of infected or heavily armored humans.
  • Silencers (Craftable): Weapon Attachment (Stealth)
    Can be crafted and attached to certain pistols and SMGs to allow for silent ranged takedowns. Have limited durability.
Armor / Gear Sets
  • Scarlet Church Makeshift Armor: High Ballistic Resistance; Weak to Blunt Melee Force
  • Aidan's Biker Leathers: Low Protection; Starting Gear
  • Cenobite Flesh Vestments: Invulnerable; Worn exclusively by the antagonists
  • No Equipable Armor System: Neither Ellie nor Abby equip traditional armor pieces that provide direct stat bonuses or can be upgraded. Their survivability is determined by their base health (which can be increased via skill upgrades for Abby, and finding Training Manuals that unlock health skills for both), player skill in combat/stealth, and the use of health kits. Clothing changes are purely cosmetic and tied to story progression or unlockable skins in the Remastered version.
  • Crafted Items & Skill Upgrades (Implied Protection/Resilience): While not 'armor,' skills related to damage resistance, faster healing, improved dodging, or increased health act as a form of defensive progression. Crafting potent health kits is crucial. Some weapon upgrades might improve handling, indirectly aiding defense by allowing quicker enemy dispatch.
Outfits/Customization
  • Aidan's Denim Cut: Default attire featuring biker gang patches; non-customizable in the standard game.
  • Sunny's Club Attire: Worn by Sunny during the introductory sequence before being taken by the Cenobites.
  • 80s Horror Filter Outfit: A visual modifier included in the Deluxe Edition that alters the color grading of all clothing to match classic VHS aesthetics.
  • Ellie's Outfits: Ellie wears several distinct outfits throughout the game, reflecting the different environments and stages of her journey (e.g., Jackson winter gear, Seattle casual/combat attire, Santa Barbara outfit). These are story-dictated and not directly customizable by the player in the base game beyond what's equipped for a chapter. The Remastered version adds unlockable cosmetic skins for Ellie.
  • Abby's Outfits: Abby also wears different outfits based on her role and location (e.g., WLF soldier uniform, more rugged attire later). Similar to Ellie, these are tied to story progression. The Remastered version adds unlockable cosmetic skins for Abby.
  • Backpack Customization (Minor): While not extensive, Ellie can find and attach keychains to her backpack, which are small cosmetic collectibles.
  • Unlockable Skins (The Last of Us Part II Remastered): The PS5 Remastered version introduces a variety of unlockable cosmetic skins for both Ellie and Abby, as well as weapon skins. These are earned by completing challenges in the 'No Return' mode or through other means, and can be applied in Story Mode or No Return.
trending_up Progression & Upgrades
Skills & Progression

Unlike traditional horror protagonists, Aidan Lynch is empowered by the Genesis Configuration, which acts as a dynamic, offensive tool permanently affixed to his off-hand, functioning similarly to BioShock's Plasmid system. This supernatural puzzle box is fueled by a resource economy called 'Suffering,' which players harvest by brutally executing weakened cultists. Gathering this macabre energy unlocks a devastating suite of supernatural abilities designed for crowd control and environmental manipulation. Players can utilize pyrokinesis to absorb ambient fire and incinerate advancing foes, or employ telekinesis to rip industrial ceiling fans from their mounts as makeshift projectiles. At maximum upgrade tiers, the Genesis Configuration can summon the franchise’s iconic Hell Chains to tear apart heavily armored enemies, dynamically shifting the balance of power during intense combat encounters.

N/A
public World & Exploration
World & Level Design

The environmental design in Hellraiser: Revival presents a heavily curated, 8-to-12 hour linear but expansive topography divided into three distinct thematic pillars. The primary terrestrial region is a sprawling, multi-level facility repurposed by the Scarlet Church, functioning as a macabre hybrid between an abandoned theater, a museum, and a subterranean BDSM club filled with gruesome flesh dioramas. Transitioning from physical to psychological horror, players also navigate micro-level environmental loops heavily inspired by P.T., trapped in nocturnal, shifting iterations of Aidan’s own home. Finally, approximately 25% of the game unfolds within the Labyrinth—an extradimensional Cenobite realm composed of impossible geometry, massive rotating gears, and shifting monolithic walls where spatial manipulation puzzles replace conventional combat, offering breathtaking but deeply oppressive vistas.

N/A
Playable Vehicles
  • Aidan's Chopper: Motorcycle
    A customized fringe biker gang motorcycle ridden by Aidan during the game's opening cinematic sequences before the descent into the cult facility.
  • Church Transport Van: Industrial Van
    Rusted, blood-stained vehicles utilized by the Scarlet Church to transport victims and sacrificial remains across the city.
  • Horse (Shimmer, Callus, etc.): Mount / Land Traversal
    Used by Ellie and other characters for traversing larger outdoor areas, particularly in Jackson and some sections leading to or within Seattle. Allows for faster travel and escape.
  • Motorboat: Watercraft
    Used by Ellie (and Dina) to navigate the flooded streets and waterways of Seattle. Essential for exploring certain districts and reaching specific objectives.
  • Enemy Vehicles (Trucks, Jeeps - WLF/Seraphites/Rattlers): Hostile Land Vehicles
    Human factions utilize various vehicles for patrols and transport. While not typically drivable by the player for extended periods, they often feature in combat encounters, either as moving cover, obstacles, or targets for explosives.
  • Traversal on Foot (Stealth & Parkour-lite): Player Locomotion
    Primary mode of movement. Involves walking, running, sprinting, climbing, jumping, squeezing through gaps, going prone, and dodging. While not as acrobatic as Dying Light, traversal is key for stealth and navigating complex environments.
Notable Fauna/Mounts
  • Chatterer Beast
  • Cult Guard Dogs
  • Labyrinth Vermin
N/A
book Story & Characters
Main Characters
  • Aidan Lynch: Protagonist
    A fringe biker gang member driven by guilt and a toxic codependency, fighting through Hell to rescue his girlfriend.
  • Sunny: Catalyst/Victim
    Aidan's volatile girlfriend who is willingly taken to the Labyrinth by Pinhead following a bloody encounter with the puzzle box.
  • Pinhead (The Hell Priest): Primary Entity
    The iconic, deeply philosophical leader of the Cenobites who explores the furthest extremes of sensation, reprised by Doug Bradley.
  • Bruno (Marlowe): Cult Leader
    A sadistic artist and the fanatical leader of the Scarlet Church who seeks to utilize the Genesis Configuration for personal ascension.
  • Ellie Williams: Protagonist
    One of the two main playable characters. Now 19, living in Jackson. A traumatic event sends her on a brutal quest for revenge to Seattle. She is skilled with firearms, a bow, and stealth, but is deeply scarred by her past and driven by rage and grief.
  • Abby Anderson: Protagonist / WLF Soldier
    The second main playable character. A strong and capable soldier in the Washington Liberation Front (WLF). Her own quest for revenge intertwines with Ellie's, and players experience a significant portion of the game from her perspective, revealing her motivations and relationships.
  • Joel Miller: Supporting Character / Ellie's Surrogate Father
    Ellie's father figure from the first game. His actions at the end of Part I have profound consequences that set the events of Part II in motion. His presence is felt throughout Ellie's journey.
  • Dina: Ally / Ellie's Partner & Romantic Interest
    A resident of Jackson and Ellie's close friend and romantic partner. She accompanies Ellie on her initial journey to Seattle, providing support and a contrasting perspective on Ellie's quest for vengeance.
  • Jesse: Ally / Ellie & Dina's Friend
    A capable survivor and leader of patrols in Jackson, and Dina's ex-boyfriend. He follows Ellie and Dina to Seattle to help them, offering a more level-headed approach.
  • Tommy Miller: Supporting Character / Joel's Brother
    Joel's younger brother and a key figure in the Jackson community. He also embarks on a quest for revenge, often operating independently.
  • Owen Moore: Supporting Character / Abby's Ex-Boyfriend & WLF Soldier
    A disillusioned WLF soldier and Abby's former romantic partner. He struggles with the WLF's methods and desires a different life.
  • Mel: Supporting Character / WLF Medic / Owen's Partner
    A WLF medic and Owen's pregnant partner. Her relationship with Abby is strained due to past events.
  • Manny Alvarez: Supporting Character / Abby's Friend & WLF Soldier
    Abby's loyal friend and fellow WLF soldier. Provides support and some comic relief within Abby's group.
  • Yara: Supporting Character / Seraphite Apostate
    A young former Seraphite who, along with her younger brother Lev, escapes the cult. Abby helps them, forming an unlikely bond that challenges Abby's worldview.
  • Lev (Lily): Supporting Character / Seraphite Apostate
    Yara's younger transgender brother, whose defiance of Seraphite traditions forces them to flee. He is skilled with a bow and forms a strong connection with Abby.
  • Isaac Dixon: Antagonist Figure / WLF Leader
    The ruthless and pragmatic leader of the Washington Liberation Front, focused on eradicating the Seraphites and expanding WLF control.
  • Seraphite Prophet (Martyr): Antagonist Figure (Deceased) / Cult Founder
    The deceased founder and spiritual leader of the Seraphites. Her teachings and legacy continue to drive the cult's actions and beliefs, making her an indirect antagonistic force.
Example Missions
  • The Seduction of Suffering (Prologue): Narrative / Tutorial
    Navigate the apartment, discover the Genesis Configuration, and survive the initial Cenobite incursion after Sunny is taken.
  • Descent into the Scarlet Church: Combat / Exploration
    Infiltrate the repurposed underground facility, scavenge for weapons, and survive encounters with Bruno's heavily armored cultists.
  • Architecture of Agony: Puzzle / Platforming
    Traverse the extradimensional Labyrinth by using the Genesis Configuration to rotate monolithic walls and solve massive spatial puzzles.
  • Story Chapters (Jackson, Seattle Day 1-3 for Ellie & Abby, The Farm, Santa Barbara)
    A series of linear, narratively-driven chapters that progress the intertwined stories of Ellie and Abby. Each chapter is typically set in a distinct location or marks a specific day in their respective journeys. Missions involve exploration, stealth, intense combat encounters with human factions and infected, puzzle-solving, and highly cinematic story moments.
  • Flashback Sequences
    Several chapters or segments within chapters are flashbacks, providing crucial backstory for Ellie, Joel, and Abby, revealing past events that shape their present motivations and relationships (e.g., Ellie's museum visit with Joel, Abby's experiences leading up to the main conflict).
  • Optional Exploration Areas & Encounters
    Within the larger 'wide-linear' levels, there are numerous optional buildings, side paths, and hidden areas to explore. These often contain valuable resources, collectibles (Artifacts, Trading Cards, Coins), safes, Training Manuals, or trigger small, unscripted encounters with enemies.
  • Puzzle Solving (Environmental & Mechanical)
    Integrated into level progression, players must solve environmental puzzles involving finding paths, moving objects (like dumpsters), using ropes for traversal, restoring power to doors, or finding safe combinations.
  • Major Set-Piece Encounters & Boss Fights
    Spectacular, highly scripted action sequences and challenging boss fights against unique infected (like the Rat King) or formidable human opponents. These serve as climactic moments within the narrative.
  • No Return Mode Runs (Remastered)
    In the roguelike 'No Return' mode (PS5 Remastered), each 'run' consists of a series of randomized combat encounters with different objectives (e.g., survive waves, assassinate a target, hold a position) culminating in a boss fight. Successfully completing encounters and runs unlocks new playable characters, skins, and gameplay modifiers.
people Multiplayer
Multiplayer Details

In an industry increasingly dominated by live-service models and asymmetrical multiplayer horror titles, Hellraiser: Revival stands out by completely eschewing multiplayer modes in favor of an uncompromising, single-player narrative campaign. There are no cooperative survival modes, competitive deathmatches, or asymmetrical Cenobite-versus-Survivor gameplay loops. The development team at Mad Head Games, with direct creative oversight from Clive Barker, chose to focus all studio resources on crafting a meticulously paced, deeply personal 8-to-12 hour psychological and physical descent into the Hellraiser mythos. By eliminating multiplayer connectivity, the developers ensure that the player’s profound sense of isolation, vulnerability, and immersion remains entirely unbroken, allowing the disturbing themes of body horror and emotional codependency to resonate without the jarring distraction of online social integration.

A standalone multiplayer game set in The Last of Us universe (reportedly titled 'The Last of Us Online') was in development but was later announced to be canceled or significantly re-evaluated by Naughty Dog. The Last of Us Part II itself is a purely single-player experience.

extension Editions & DLC
Available Editions

Publisher Saber Interactive and developer Mad Head Games have instituted a highly strategic, multi-tiered pricing model for Hellraiser: Revival. The Standard Edition is aggressively priced at $39.99, undercutting typical AAA releases to maximize market penetration. A $49.99 Deluxe Edition includes digital bonuses such as a digital art book, soundtrack, the 'Bleeding Hearts' novella, an 80s visual filter, and exclusive weapon skins. For hardcore franchise enthusiasts, Boss Team Games offers two premium physical Collector's Editions: the $130 Genesis Edition, featuring a 1:1 scale replica puzzle box with LED lighting, and the $200 Cenobite Edition, which adds a 'Pillar of Souls' polystone statue, a SteelBook case, an art print signed by Clive Barker, and an oversized Lament Collector's Box, catering to the most dedicated physical media purists.

Available in Standard Edition, Special Edition (SteelBook, art book), Collector's Edition (Ellie statue, bracelet, art book, lithograph, pins, stickers, digital content), and Ellie Edition (Collector's content + Ellie's backpack replica, soundtrack vinyl). A PS5 remaster, 'The Last of Us Part II Remastered,' was released in January 2024, including graphical enhancements, new modes like 'No Return' (roguelike survival), Guitar Free Play, Lost Levels with developer commentary, and DualSense integration.

Post-Launch Content / DLC

Although marketed primarily as a complete, out-of-the-box narrative experience, datamining and internal industry leaks have outlined a substantial post-launch roadmap for Hellraiser: Revival. Upon completing the 8-to-12 hour campaign, players immediately unlock the punishing 'Hellraiser Difficulty' setting. Rather than a standard New Game Plus mode, this modifier drastically alters enemy placement, severely restricts resource availability, and removes critical UI elements to heighten survival tension. Furthermore, leaked internal documents suggest Saber Interactive is actively developing a Season Pass structure. This unannounced DLC roadmap reportedly includes post-launch expansions that will introduce entirely new, explorable sectors of the extradimensional Labyrinth, additional narrative episodes expanding the lore of the Scarlet Church, and an array of premium cosmetic offerings to extend the title's commercial lifecycle.

No major story DLC was released for The Last of Us Part II. The primary post-launch addition was the 'No Return' roguelike survival mode, new skins, and Lost Levels included in 'The Last of Us Part II Remastered'. The original game received updates for difficulty modes (Grounded) and accessibility.

help_outline FAQ
Frequently Asked Questions
  • Q: Is original creator Clive Barker actually involved in the game?
    A: Yes, Clive Barker provided high-level creative oversight from pre-production, helping shape the visual motifs, lore expansion, and narrative rules to ensure the game functions as a canonical entry into the Hellraiser universe.
  • Q: Do I need to have seen all the Hellraiser movies to understand the story?
    A: No. Hellraiser: Revival features an original storyline with a new protagonist, Aidan Lynch. While it takes place twenty years after the 1987 film and features returning legacy characters like Pinhead, it is designed to be accessible to newcomers while rewarding longtime fans.
  • Q: Can I fight and kill the Cenobites like normal bosses?
    A: No. True to the lore, Cenobites are god-like extradimensional entities that cannot be defeated through conventional terrestrial violence. Encounters with Pinhead and his lieutenants require stealth, environmental evasion, and panicked running.
  • Q: Is the game coming to Nintendo Switch?
    A: Saber Interactive has announced that the game will be available on Nintendo's newly announced Switch 2 architecture. However, early testing on portable systems like the Steam Deck indicates that significant visual compromises will be required to run the demanding Unreal Engine 5 title on handhelds.
  • Q: Does the game feature any multiplayer or co-op modes?
    A: No. Hellraiser: Revival is a strictly single-player, narrative-driven survival horror experience. There are no cooperative or competitive multiplayer modes, allowing the developers to focus entirely on psychological tension and isolation.
  • Q: Is The Last of Us Part II a direct sequel to the first game?
    A: Yes, it is a direct sequel set five years after the events of The Last of Us Part I, continuing the story of Ellie and Joel.
  • Q: Do I need to play The Last of Us Part I before Part II?
    A: It is extremely highly recommended. The Last of Us Part II's entire narrative, character motivations, and emotional impact are built upon the events and relationships established in the first game. Playing Part I first is essential for full understanding and appreciation.
  • Q: Why are there two playable characters, Ellie and Abby?
    A: The game features a dual protagonist structure to explore themes of perspective, empathy, and the cyclical nature of violence. Playing as both characters allows players to understand the motivations and experiences of individuals on opposing sides of a deeply personal conflict.
  • Q: Is The Last of Us Part II an open-world game?
    A: No, it is not a traditional open-world game. It features large, expansive 'wide-linear' levels that offer significant room for exploration, stealth, and finding alternate paths, but players are generally guided along a narrative through-line within these zones.
  • Q: What is 'No Return' mode in The Last of Us Part II Remastered?
    A: 'No Return' is a new roguelike survival mode added in the PS5 Remastered version. Players choose a character (from a roster including Ellie, Abby, Joel, Tommy, and others, each with unique traits) and attempt to survive runs through randomized encounters, earning currency to unlock new characters, skins, and gameplay modifiers.
  • Q: Are there different endings in The Last of Us Part II?
    A: The Last of Us Part II has one primary, definitive ending to its main narrative. Unlike some RPGs, player choices do not lead to branching endings for the core story, though the interpretation and emotional impact of the ending are subject to player perspective.
build Technical Details
Graphics & Visual Fidelity

Built from the ground up on Epic Games' Unreal Engine 5, Hellraiser: Revival delivers an uncompromised, hyper-realistic rendering of Clive Barker’s grotesque universe. The visual presentation heavily utilizes the engine’s advanced dynamic lighting and dense volumetric fog to create deeply oppressive environments, perfectly highlighting the intricate, stomach-churning body horror and shifting architectural geometry of the extradimensional Labyrinth. The game demands modern hardware, pushing current-generation consoles and PCs to their limits to maintain fluid framerates during chaotic, gore-filled combat sequences. Unfortunately, these high-fidelity visual aspirations come at a steep cost for portable hardware; platforms like the Steam Deck struggle immensely, relying on aggressive AMD FSR upscaling, lowest graphical presets, and 720p resolutions that often result in visual artifacts and degraded image quality during close-up cinematic moments.

Powered by an advanced version of Naughty Dog's proprietary engine, The Last of Us Part II is renowned for its groundbreaking graphics, particularly its incredibly detailed character models, lifelike animations (especially facial animations), and meticulously crafted, dense environments. Features advanced lighting, realistic weather effects, and a stunning level of environmental detail and decay. The PS5 Remastered version offers enhanced fidelity, native 4K, and higher framerate options.

Audio & Soundtrack

Audio engineering is foundational to the terrifying atmosphere of Hellraiser: Revival. Departing from the purely orchestral, gothic symphonies composed by Christopher Young for the original films, the game's score leans heavily into aggressive industrial techno and darkwave synth to mirror the illicit, subterranean BDSM culture of the Scarlet Church cult. Prominently featuring licensed tracks like 'Chains' by darkwave artist Sexual Purity, the soundtrack establishes a cold, rhythmic brutality. This is paired with a masterfully crafted 3D spatial audio mix supervised by Alex Previty, which highlights the wet tearing of flesh, grinding metal, and the iconic, distant rattling of Cenobite chains. This high-fidelity soundscape allows players to track unseen enemies through occlusion, ensuring that the auditory experience is just as psychologically oppressing as the visuals.

Original score composed by Gustavo Santaolalla (returning from Part I) with contributions from Mac Quayle for more intense combat/Abby segments. The music is deeply emotional, often melancholic, featuring acoustic guitar, strings, and ambient textures that perfectly underscore the game's tone. Sound design is incredibly realistic and impactful, crucial for stealth (enemy callouts, footsteps), combat (visceral weapon sounds, infected screeches), and environmental immersion.

User Interface (UI/UX)

The user interface in Hellraiser: Revival is deliberately minimalist, designed to evoke the suffocating tension characteristic of classic survival horror while accommodating modern gameplay sensibilities. Standard UI elements include a restrictive grid-based inventory system reminiscent of recent Resident Evil remakes, forcing players to make agonizing decisions between carrying medical supplies, ammunition, or crafting materials. The 'Suffering' resource gauge, powering the Genesis Configuration, is subtly integrated into Aidan’s on-screen hand model to minimize intrusive HUD overlays. On PlayStation 5, the UI extends into the physical realm via DualSense integration, using haptic feedback and adaptive triggers to communicate weapon degradation and Cenobite proximity. During the unlockable 'Hellraiser Difficulty' mode, nearly all on-screen UI elements are disabled entirely, demanding complete reliance on visual and auditory diegetic cues to survive.

Features an immersive and minimalistic HUD. Health is often indicated by screen effects and character animations rather than a persistent bar (though one can be enabled). Ammo count and equipped items are displayed contextually. Crafting and upgrade menus are accessed through Ellie's/Abby's backpack. Listen Mode highlights enemies through walls. The UI is designed to keep players immersed in the world.

Accessibility Options

While Hellraiser: Revival is designed to be an intentionally punishing survival horror experience, Mad Head Games has implemented a baseline suite of modern accessibility features to accommodate a broader audience. Players can adjust subtitle sizing, background opacity, and speaker identification to aid in narrative comprehension. Visual toggles include options to reduce camera shake, disable motion blur, and implement colorblind UI filters. For combat, the game offers aim assist, toggle-to-aim functionality, and simplified Quick Time Event (QTE) inputs for players with motor skill limitations. Notably absent, however, are options to tone down the game's extreme visual gore or psychological themes; the developers have explicitly stated that the mature, uncompromising depictions of body horror and sadomasochism are fundamental to the Hellraiser experience and cannot be censored or bypassed by the user.

Naughty Dog set a new industry standard for accessibility with Part II, offering over 60 options. These include comprehensive control remapping, extensive subtitle/caption customization, options for visual aids (high contrast mode, screen magnifier, traversal/combat audio cues), navigation and traversal assistance, options to skip puzzles, combat accessibility (invisible while prone, reduced enemy perception/accuracy, auto-pickup), and text-to-speech/speech-to-text features.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling often needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: Estimated recommended desktop CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPUs.
GPU: Estimated recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB minimum, 32GB strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 H/HX / AMD Ryzen 7/9 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Minimum (Estimated 1080p ~30 FPS, Medium Preset, Upscaling likely needed) (Medium Preset, Upscaling (DLSS/FSR Quality))
CPU: Estimated minimum desktop CPU for a stable experience.
CPU (Laptop): Estimated mid-range to high-end laptop CPU.
GPU: Estimated minimum desktop GPU.
GPU (Laptop): Estimated capable laptop GPUs. 8GB VRAM strongly recommended.
RAM: 16GB RAM would be essential.
Storage: NVMe SSD mandatory.
memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 3600 (Estimated)
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (High Preset, 60 FPS, DLSS/FSR Quality)
CPU: Strong single-core performance ensures stable frame pacing during complex puzzle rotations.
CPU (Laptop): 8-core mobile chips provide enough overhead to avoid physics bottlenecks.
GPU: The 12GB VRAM on the desktop 3060 perfectly accommodates High texture pools.
GPU (Laptop): Requires a full-wattage chassis; thin laptops will thermal throttle.
RAM: Standard baseline for seamless background asset loading.
Storage: Eliminates loading screens between the physical world and the Labyrinth.
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F
developer_boardGPU: AMD Radeon RX 6600 XT / NVIDIA RTX 3060
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (115W+) / RX 6600M
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe Gen3 SSD
1080p (Full HD) - Minimum (Low/Medium Preset, 30 FPS, FSR Balanced)
CPU: Provides the baseline 6 physical cores required to manage background AI and basic geometry processing.
CPU (Laptop): Older 45W mobile processors will struggle during heavy combat; expect dips below 30fps.
GPU: Entry-level hardware for modern UE5; heavily reliant on upscaling to maintain playability.
GPU (Laptop): VRAM limitations (4GB on 3050) will require setting textures to lowest.
RAM: Absolute minimum; system will aggressively page to the SSD.
Storage: SATA SSDs may experience minor hitching during Labyrinth transitions.
memoryCPU: AMD Ryzen 5 1500X / Intel Core i5-8400
developer_boardGPU: AMD Radeon RX Vega 64 8GB / NVIDIA GTX 1660
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GTX 1660 Ti Mobile / RTX 3050 Mobile (75W+)
layersRAM: 8 GB
saveStorage (Tier): 80 GB NVMe SSD
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: CPU for 1440p/60FPS High/Ultra.
CPU (Laptop): Top-tier laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - Recommended (High/Epic Preset, 60 FPS, DLSS/FSR Balanced)
CPU: High core counts maintain stability during intense, geometry-shifting Cenobite chase sequences.
CPU (Laptop): Modern hybrid architecture efficiently handles UE5's demanding background threads.
GPU: Required to brute-force the dense volumetric fog and global illumination at 1440p.
GPU (Laptop): Frame generation on the 40-series mobile chips makes 1440p viable.
RAM: 16GB remains sufficient if background applications are closed.
Storage: Faster throughput prevents stuttering when generating high-res textures.
memoryCPU: AMD Ryzen 7 5800X / Intel Core i7-12700K
developer_boardGPU: NVIDIA RTX 3070 Ti / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile (140W) / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe Gen4 SSD
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation if available))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute flagship laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its absolute limits. Aggressive upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultra (Epic Preset, 60 FPS, DLSS/FSR Performance)
CPU: Maximum performance CPUs ensure that the GPU is never bottlenecked at 4K resolution.
CPU (Laptop): Desktop-class mobile silicon is strictly necessary for this tier.
GPU: Enthusiast-tier rendering hardware is required for uncompromising 4K Lumen lighting.
GPU (Laptop): Top-tier flagship laptops with vapor chamber cooling are mandatory.
RAM: Recommended to accommodate massive 4K texture caching in RAM.
Storage: Maximum speed required for 4K asset streaming.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i9-13900K
developer_boardGPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile / RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 80 GB NVMe Gen4 SSD
save Overall Storage
Spec: 80 GB available space (SSD Recommended)
Note: While the preview demo required 50GB, the final uncompressed texture pool and high-fidelity spatial audio assets expand the footprint to 80GB.
Type: SSD
Spec: 100 GB available space (NVMe SSD Required) (Speculative).
Note: An NVMe SSD would be mandatory for the best experience due to extreme asset detail and streaming demands.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 64-bit (22H2 update or later)
Explanation: Required for DirectX 12 Agility SDK features and advanced memory management.
Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative)
Explanation: 64-bit Windows 10/11 would be required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Mandatory for Unreal Engine 5's Nanite geometry and Lumen lighting systems.
Spec: DirectX 12 (Speculative)
Explanation: DirectX 12 API would likely be required.
info_outline Other Game Notes
  • Unreal Engine 5 architecture requires rapid asset streaming. A Solid State Drive (SSD) is strictly mandatory to prevent severe texture pop-in and stuttering.
  • Laptop Performance Note: Mobile gaming platforms, including the Steam Deck and traditional gaming laptops, will struggle heavily with the game's dynamic lighting and thermal constraints. Expect significant framerate drops unless utilizing high-end mobile silicon.
  • Laptop Consideration: G P U T G P: High TGP required (100W+ minimum for stable 60fps at 1080p). Low wattage thin-and-light GPUs will throttle.
  • Laptop Consideration: Cooling Thermals: High thermal output expected. Sustained 100% GPU utilization will require maximum fan curves.
  • Laptop Consideration: C P U Power Limits: Avoid U-series or P-series processors. H/HX series required for UE5 geometry streaming.
  • Laptop Consideration: M U X Switch Optimus: Strongly recommended for frame generation and to bypass integrated graphics bottlenecks.
  • Optimization Detail: Upscaling Tech: AMD FSR 3.0 / DLSS 3 with Frame Generation heavily utilized.
  • Optimization Detail: Key Settings Impact: Volumetric fog and dynamic lighting are the most demanding settings. Lowering these can yield up to a 30% performance uplift.
  • Game Name: Hellraiser: Revival
  • CONSOLE GAME - PC SYSTEM REQUIREMENTS ARE HIGHLY SPECULATIVE based on The Last of Us Part I PC port and expected demands for a potential Part II PC port. An SSD would be MANDATORY.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **If ported to PC, The Last of Us Part II would be an extremely demanding title, requiring top-tier laptop hardware for high settings and resolutions.**
  • Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
  • Laptop Consideration: Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and strong single/multi-core performance.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
  • Optimization Detail: Upscaling Tech: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported.
  • Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.
  • Game Name: The Last of Us Part II
build Optimization Details
  • Upscaling Tech: AMD FSR 3.0 / DLSS 3 with Frame Generation heavily utilized.
  • Key Settings Impact: Volumetric fog and dynamic lighting are the most demanding settings. Lowering these can yield up to a 30% performance uplift.
  • Upscaling Tech: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported.
  • Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.
laptop Laptop Considerations
  • G P U T G P: High TGP required (100W+ minimum for stable 60fps at 1080p). Low wattage thin-and-light GPUs will throttle.
  • Cooling Thermals: High thermal output expected. Sustained 100% GPU utilization will require maximum fan curves.
  • C P U Power Limits: Avoid U-series or P-series processors. H/HX series required for UE5 geometry streaming.
  • M U X Switch Optimus: Strongly recommended for frame generation and to bypass integrated graphics bottlenecks.
  • G P U T G P: Maximum TGP will be absolutely crucial.
  • Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits and strong single/multi-core performance.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Ti Mobile / RTX 3050 Mobile (75W+)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Ti Mobile / RTX 3050 Mobile (75W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Ti Mobile / RTX 3050 Mobile (75W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Mobile (115W+) / RX 6600M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.**
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.**
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti Mobile (140W) / RTX 4060 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti Mobile (140W) / RTX 4060 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti Mobile (140W) / RTX 4060 Mobile
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.**
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile / RTX 4090 Mobile (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile / RTX 4090 Mobile (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile / RTX 4090 Mobile (175W)
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**

For Hellraiser: Revival Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX Vega 64 8GB / NVIDIA GTX 1660
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX Vega 64 8GB / NVIDIA GTX 1660
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX Vega 64 8GB / NVIDIA GTX 1660
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX Vega 64 8GB / NVIDIA GTX 1660
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX Vega 64 8GB / NVIDIA GTX 1660
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX Vega 64 8GB / NVIDIA GTX 1660
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX Vega 64 8GB / NVIDIA GTX 1660
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX Vega 64 8GB / NVIDIA GTX 1660
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX Vega 64 8GB / NVIDIA GTX 1660
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX Vega 64 8GB / NVIDIA GTX 1660
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 6600 XT / NVIDIA RTX 3060
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6600 XT / NVIDIA RTX 3060
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6600 XT / NVIDIA RTX 3060
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3070 Ti / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3070 Ti / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3070 Ti / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX

For The Last of Us Part II Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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