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Bodycam vs Far Cry New Dawn
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 7, 2024 | Feb 15, 2019 |
| Developer | |
| Reissad Studio | Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai |
| Publisher | |
| Reissad Studio | Ubisoft |
| Genre(s) | |
| Ultra-Realistic Multiplayer Tactical First-Person Shooter | Action-Adventure, Open World, First-Person Shooter, Post-Apocalyptic, RPG-lite |
| Engine | |
| Unreal Engine 5.5 | Dunia Engine (Modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $33.32 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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In Bodycam, character progression is not tied to magical skill trees or arbitrary RPG stats. Instead, 'upgrades' are strictly mechanical, represented by the exhaustive 400-attachment weapon customization system introduced in the Locked & Loaded update. Players dynamically modify their loadouts, heavily influencing stats like Aim Down Sights (ADS) speed, weapon switch velocity, horizontal deviation, and recoil impulse. Utilizing a short barrel drastically increases maneuverability for slicing tight corners in CQB environments, but violently sacrifices long-range ballistic stability. Adding specialized muzzle devices, diverse magazines, and specific optics forces players to deeply understand the physical trade-offs of their gear, requiring genuine mastery of procedural physics and stress-driven reload mechanics rather than relying on artificial stat boosts. |
Progression is heavily tied to upgrading the Prosperity home base. Facilities like the Weapons Workbench, Garage, Training Camp, Infirmary, Explosives Lab, Healing Garden, and Cartography office can be upgraded using Ethanol, unlocking higher-tier weapon/vehicle crafting, increased health, stronger companions, faster fast travel, and revealed map locations. Players earn Perk Points from challenges, Treasure Hunts, and leveling up to unlock abilities in categories like Brawler, Covert, Survivor, and specific companion-enhancing perks. Crafting materials are diverse (Components, Duct Tape, Gears, Springs, Titanium, Carbon Fiber, Circuit Boards) and tiered, corresponding to weapon/vehicle ranks. |
| public World & Exploration | |
| World & Level Design | |
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Explain the diverse tactical environments ranging from claustrophobic CQB zones like Worn House, Airsoft House, and Russian Building, to expansive areas like the newly added Trenches map and the Oil Rig. Trenches introduces a massive, multifaceted battlefield featuring both underground galleries and surface combat. The environments are densely layered, actively punishing sloppy movement and immensely rewarding meticulous angle-holding. Maps like the Abandoned Hospital provide labyrinthine navigation with intersecting rooms, while the PvE-focused Village features sprawling exterior areas intertwined with intricate Easter Egg mechanics and subterranean minecart systems, providing extreme variation in scale, acoustic geometry, and strategic requirements. |
Hope County's map is a condensed and significantly altered version of Far Cry 5's, reflecting 17 years of post-nuclear transformation. Familiar landmarks are often overgrown or repurposed. Key areas include Prosperity (home base), Highwaymen outposts, and New Eden's territory. A major addition is 'Expeditions,' which take players to self-contained, off-map locations across the USA, such as a crashed I.S.S. space station in Louisiana, Alcatraz Island, a Navajo Bridge in Arizona, a Florida amusement park, and a government plane wreck. These offer unique environments and high-value resources. |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features a versatile suite of competitive and cooperative modes. PvP options include classic Deathmatch and Team Deathmatch for rapid, mechanical training, alongside Gun Game for testing arsenal adaptability. The v0.8 update introduced Hardpoint, requiring teams to capture rotating zones, and established Wingman (2v2 Search & Destroy) as the premiere, high-stakes tactical mode, replacing the older Body Bomb. Matches feature immersive countdowns and strict no-join-in-progress rules to preserve integrity. On the cooperative front, the highly acclaimed PvE Zombies mode tasks squads with surviving relentless hordes in dedicated maps like Asylum and Village. This mode blends survival horror resource management with complex, multi-stage Easter Egg sequences that allow players to unlock definitive 'True Endings'. |
The primary multiplayer offering is two-player online co-op for the main campaign and Expeditions. Players can tackle missions, explore the world, and fight the Highwaymen together. Co-op enhances tactical options and allows for reviving downed partners. There is no competitive multiplayer mode or a map editor like Far Cry Arcade from Far Cry 5. |
| extension Editions & DLC | |
| Available Editions | |
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Bodycam is primarily available as a standard premium purchase on Steam, offering full access to the core competitive modes, PvE Zombies experience, and regular seasonal updates like the monumental v0.8 Locked & Loaded patch. However, Reissad Studio also offers an exclusive 'DLC Supporter Pack.' This premium edition functions as a direct funding mechanism for the independent development team, granting dedicated players access to unique, purely cosmetic items that offer absolutely zero tactical advantage, strictly adhering to the studio's 'no pay-to-win' philosophy. The Supporter Pack includes specialized weapon skins, exclusive operator apparel, and unique graffiti tags, allowing fans to support continuous server operations and future content drops while maintaining the integrity of the competitive ecosystem. |
Available in Standard Edition and Deluxe Edition. The Deluxe Edition included the Knight Pack (SVD Claymore variant and sidecar motorcycle skin), the Hurk Legacy Pack (Hurkling outfit, Hurk's Wrath M249 variant, and Hurk Legacy off-road vehicle skin), and the Retro Sci-Fi M133M shotgun skin and RAT4 rocket launcher skin. Pre-order bonuses often included a unique Unicorn Trike skin. |
| Post-Launch Content / DLC | |
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Reissad Studio maintains a relentless live-service schedule, characterized by massive structural overhauls such as the v0.8 'Locked & Loaded' Major Update. Post-launch content is fiercely dedicated to expanding the tactical sandbox through free map rotations (like the expansive Trenches), new armaments, and fundamental engine optimization. The development roadmap is entirely funded by the R-Shop, an in-game storefront exclusively featuring cosmetic microtransactions such as weapon skins, operator apparel, and graffiti tags. All DLC and post-launch additions adhere strictly to competitive fairness, completely avoiding pay-to-win mechanics. The studio also aggressively refines backend features, integrating Epic Online Services for VOIP and implementing Kernel-Level Easy Anti-Cheat to secure the expanding multiplayer ecosystem against illicit software. |
Post-launch support for Far Cry New Dawn was minimal compared to mainline titles. It primarily consisted of cosmetic item packs available for purchase (e.g., weapon skins, outfits) and some free Ubisoft Club rewards. No major narrative DLC expansions were released, as the game itself is a spin-off sequel. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5.5, Bodycam serves as a staggering technical showcase for photorealistic rendering. The visual identity is completely defined by its meticulous replication of military body-worn cameras. The engine utilizes Nanite virtualized geometry and Lumen global illumination to render breathtaking environments, relying heavily on Virtual Texturing to stream massive assets. The developers apply heavy post-processing techniques, including dynamic fisheye lens distortion, harsh exposure clipping during sudden lighting transitions, and severe chromatic aberration. Crucially, optics utilize Picture-in-Picture (PiP) rendering, magnifying only the internal scope sightline while keeping peripheral vision unmagnified at a 1:1 scale, resulting in unparalleled visual authenticity that physically blurs the line between interactive video games and leaked real-world combat footage. |
Built on the Dunia Engine, New Dawn showcases a striking 'superbloom' post-apocalyptic aesthetic. Hope County is transformed with vibrant, almost alien-looking flora, vivid colors, and unique atmospheric effects like auroras. This contrasts sharply with Far Cry 5's pre-collapse realism. Environmental storytelling is strong, with remnants of the old world overgrown or repurposed by survivors and the Highwaymen. Character models and weapon designs reflect the scavenged, makeshift theme. |
| Audio & Soundtrack | |
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Acoustic warfare is a foundational pillar of the gameplay loop, completely rebuilt for the v0.8 update to introduce the highly advanced 'Organic Reverb' system. The Unreal Engine calculates real-time geometric bounce and material density to generate authentic reverberation, ensuring a gunshot inside a concrete stairwell sounds vastly different than one fired in an open field. The engine accurately simulates acoustic pressure waves, allowing the sound of suppressed fire or grenade detonations to dynamically funnel through corridors and open windows. The lack of standard UI elements forces players to rely entirely on this directional audio and physical shockwave propagation to determine enemy proximity, weapon type, and tactical positioning. Music is virtually absent during gameplay, replaced entirely by the deafening soundscape of modern ballistic conflict. |
The original score by Tyler Bates and John Swihart captures the dual nature of the world – hopeful rebuilding mixed with brutal survival. Licensed tracks, often with a retro or folk vibe, feature on in-game radios. The Highwaymen have their own distinct, aggressive musical themes and radio broadcasts, contributing to their menacing presence. Sound design emphasizes the makeshift nature of weapons (clanky, jury-rigged) and the vibrant but dangerous wildlife. |
| User Interface (UI/UX) | |
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The User Interface of Bodycam is deliberately abrasive and aggressively minimalist, completely abandoning traditional arcade gaming conventions. There are no static crosshairs, floating ammunition counters, or standard Heads-Up Displays (HUDs) on the screen. The UI strictly enforces 'visual friction,' forcing players to rely on their physical environment, counting their fired rounds, and listening to audio cues. To manage loadouts, settings, and matchmaking, players physically interact with a Tactical Tablet pulled up on the operator's screen within the immersive Shooting Range HUB, completely eliminating the need for immersion-breaking, full-screen static menus. The UI also brilliantly simulates authentic body-worn camera defects, including pixelated facial blurs, severe fisheye lens distortion, chromatic aberration, and blown-out exposure lighting. |
The UI retains Far Cry's first-person HUD elements (compass, ammo, health) but with a distinct 'DIY' post-apocalyptic aesthetic. Health is represented by segmented bars that regenerate up to the last full segment. Enemy health bars and rank indicators are more prominent due to the RPG-lite tiered system. Crafting and upgrade menus are frequently accessed and crucial for progression. |
| Accessibility Options | |
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Due to its extreme commitment to hyper-realistic tactical simulation and 'visual friction,' Bodycam is inherently hostile to traditional accessibility standards. The aggressive camera sway, fisheye lens distortion, procedural tumbling, and lack of crosshairs or UI elements can induce severe motion sickness and disorientation for some players. However, the game does offer robust keybinding customization and specific tuning options for piloting FPV drones, allowing players to adjust flight rates and throttle curves. Furthermore, the inclusion of the cooperative PvE Zombies mode and offline Shooting Range HUB provides a much lower-stakes environment for players to acclimate to the complex 'True Body' biomechanics, procedural recoil, and stress-based reloading systems without the punishing, immediate lethality associated with the highly competitive 2v2 PvP lobbies. |
Far Cry New Dawn inherits many accessibility features from Far Cry 5, including customizable controls (key remapping, sensitivity), aim assist options, adjustable difficulty levels (Easy, Normal, Hard), and extensive subtitle customization (size, background opacity, speaker names). Colorblind modes are also available. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum / Low Setting Preset (Low-Medium Settings, FSR/DLSS Balanced) CPU: Baseline required to calculate procedural physics, dynamic stumble mechanics, and organic reverb audio propagation. CPU (Laptop): Mobile architectures require at least 8 cores to handle the background load without massive frame stuttering in CQB environments. GPU: 8 GB of dedicated VRAM is the absolute minimum to handle the heavy post-processing pipeline and Virtual Texturing cache. GPU (Laptop): Entry-level RTX 3050 mobile cards struggle immensely; a 3060 with high TGP is the baseline for competitive 60 FPS target at low settings. RAM: A marvel of optimization, though players may experience some hitching. 16 GB is strongly advised even at the minimum tier. Storage: Standard SATA SSD is acceptable, though NVMe is preferred to prevent texture pop-in. | |
memoryCPU: AMD Ryzen 7 3700X / Intel Core i7-9700K developer_boardGPU: AMD Radeon RX 5700 (8 GB) / NVIDIA GeForce RTX 2070 (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (115W+ TGP) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 570 Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably achieve 1080p High/Ultra settings at high framerates (60 FPS++). An RTX 3060 Mobile or RTX 4060 Mobile will provide an exceptional 1080p Ultra experience.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 720p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this. GPU: Minimum desktop GPU for 720p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6350 @ 3.9 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270X (2GB) or equivalent laptop_macCPU (L): Intel Core i5-4210H / AMD A10-7800 equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium and achieve high framerates.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD |
| 1440p (QHD/2K) - Recommended / High Setting Preset (High Settings, FSR/DLSS Quality) CPU: Provides necessary headroom to process complex drone flight physics and 400-attachment weapon statistics dynamically. CPU (Laptop): Strong single-core performance is needed to keep the GPU fed during intensive firefights on large maps like Trenches. GPU: 12 GB of VRAM ensures smooth streaming of photorealistic textures and stable frame pacing when utilizing PiP magnified optics. GPU (Laptop): Offers solid 1440p performance thanks to advanced architecture and frame generation capabilities. RAM: The sweet spot for completely eliminating memory-related stuttering during fast camera movements. Storage: Required to maintain instant load times and seamless texture streaming when rapidly switching tactical angles. | |
memoryCPU: AMD Ryzen 7 3800X / Intel Core i7-10700K developer_boardGPU: AMD Radeon RX 6600 XT (8 GB) / NVIDIA GeForce RTX 3060 (12 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (140W TGP) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe Gen3 SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p. RAM: 16GB RAM recommended. Storage: SSD recommended. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| 2160p (UHD/4K) - Enthusiast / Epic Setting Preset (Epic Settings, Native Rendering / DLSS Quality) CPU: The massive L3 cache on X3D processors provides extraordinary benefits to minimum 1% lows, locking the framerate in chaotic environments. CPU (Laptop): Top-tier mobile silicon required to manage the intense thermal output while calculating maximum procedural physics. GPU: Massive rasterization power is required to render 4K Nanite geometry and real-time Lumen lighting without aggressive upscaling. GPU (Laptop): The only mobile GPU currently capable of driving Bodycam's uncompromising post-processing suite at 4K flawlessly. RAM: Ensures the system never bottlenecks during memory-intensive dynamic weather transitions on the Trenches map. Storage: Absolute peak storage speeds to handle extreme texture fetching requirements in 4K resolution. | |
memoryCPU: AMD Ryzen 9 9950X3D / Intel Core i9-14900K developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP) layersRAM: 32 GB saveStorage (Tier): 50 GB NVMe Gen4 SSD | — |
| 2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor. GPU: Original desktop GPU recommendation for 4K/60 often involved multi-GPU. A single powerful card is the modern approach. GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance. RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems. Storage: SSD required. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer) developer_boardGPU: NVIDIA GeForce GTX 1080 SLI / NVIDIA GeForce RTX 2070 SLI or AMD RX Vega 56 CFX (Official 4K60 targets often listed SLI/CFX for older games, a single powerful modern card is better). A single GTX 1080 Ti / RTX 2080 was more realistic for single card 4K/High. laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.** laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| save Overall Storage | |
Spec: 50 GB NVMe Gen4 SSD Note: While 50 GB is a highly optimized footprint due to Virtual Texturing, a high-speed SSD is absolutely mandatory to stream massive photorealistic assets into memory on demand. Type: NVMe | Spec: 30 GB available space (SSD Recommended). Note: SSD is strongly recommended for faster load times, especially with frequent travel between Hope County and Expedition locations. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit) Explanation: Requires a modern 64-bit architecture to adequately allocate and manage memory for Virtual Texturing and Unreal Engine 5 background processes. | Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Strictly required to fully leverage hardware-accelerated features associated with Unreal Engine 5.5, including Nanite and Lumen. | Spec: DirectX 11 Explanation: DirectX 11 is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Bodycam Specifically
For Far Cry New Dawn Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.