Project Retrograde: The Becoming Cover Art

Project Retrograde: The Becoming

Action-Adventure, Survival, Third-Person Shooter, Action RPG

star_borderstar_borderstar_borderstar_borderstar_border(11 Ratings)

$69.99

Project Retrograde: The Becoming is a narrative-driven action survival game set in a post-apocalyptic underground world. Decades after the failure of 'Project Retrograde' in 1995, humanity has been devastated by an ancient parasite known as L.U.C.A.. Players control a bounty hunter who is symbiotically bound to this parasite, granting them immense and dangerous powers. The game is a third-person adventure that blends intense 'Gungfu-centric' combat, stealth, and a unique environmental manipulation mechanic called the LUX system, all wrapped in a retro-futuristic, 90s-era technological aesthetic. The player must explore shattered underground cities to uncover the cause of the apocalypse and manage their own parasitic infection.

Project Retrograde: The Becoming

Project Retrograde: The Becoming Thumbnail
star_borderstar_borderstar_borderstar_borderstar_border(11 Ratings)$69.99Action-Adventure, Survival, Third-Person Shooter, Action RPG

Project Retrograde: The Becoming is a narrative-driven action survival game set in a post-apocalyptic underground world. Decades after the failure of 'Project Retrograde' in 1995, humanity has been devastated by an ancient parasite known as L.U.C.A.. Players control a bounty hunter who is symbiotically bound to this parasite, granting them immense and dangerous powers. The game is a third-person adventure that blends intense 'Gungfu-centric' combat, stealth, and a unique environmental manipulation mechanic called the LUX system, all wrapped in a retro-futuristic, 90s-era technological aesthetic. The player must explore shattered underground cities to uncover the cause of the apocalypse and manage their own parasitic infection.

business Dev: Invercity Game Worksprint Pub: Invercity Game Worksevent Rel: update Upd:

Themes

Post-ApocalypticSci-FiSurvivalActionThird-PersonNarrative-DrivenBody Horror
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Project Retrograde: The Becoming Key Specifications

Key Specifications for Project Retrograde: The Becoming
SpecificationDetail
EngineUnreal Engine 5
GenreAction-Adventure, Survival, Third-Person
Release WindowTo Be Announced
DeveloperInvercity Game Works
PublisherInvercity Game Works
SettingPost-Apocalyptic Underground
PerspectiveThird-Person (with some First-Person elements)
PlatformsPC, PlayStation 5, Xbox Series X|S
MultiplayerSingle-Player Only
Unique FeatureA unique 'Parasitic Combat' system where players absorb memories to unlock and switch between entirely different fighting styles, combined with a weather-manipulating 'LUX' system.

info_outline Note: SPECULATIVE PC SYSTEM REQUIREMENTS. As official specs were not provided, these are hypothetical projections for a next-generation title built on Unreal Engine 5.

laptop_windows Laptop Performance Note: A title like this would demand a high-performance gaming laptop for the best experience. Actual performance would vary significantly based on the final game's optimization and the laptop's specific hardware configuration.

info_outline GPU TGP: Maximum TGP for the laptop's GPU would be essential to handle the advanced graphical features, heavy particle effects, and cinematic combat.

info_outline Cooling Thermals: The game's visually rich world and intense boss fights will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.

info_outline CPU Power Limits: A powerful multi-core mobile CPU will be critical for handling the advanced enemy AI and physics-based combat.

info_outline MUX Switch Optimus: A MUX switch or NVIDIA Advanced Optimus would be a critical feature for reducing latency and ensuring the best possible performance in a game with slow-motion mechanics.

computer

Project Retrograde: The Becoming System Requirements

1080p

tune Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) – Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.

memory
CPU: Intel Core i5-12600K or AMD Ryzen 5 7600 (Hypothetical minimum CPU for a next-gen, CPU-heavy title.)
laptop_mac
Laptop CPU: Intel Core i7-12700H / AMD Ryzen 7 6800H or better. (A modern performance-tier laptop CPU would be the minimum.)
developer_board
GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) (A GPU with a large VRAM buffer would be necessary even at minimum settings.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). (A solid mid-range laptop GPU from the current generation.)
storage
RAM: 16 GB (16GB would be the absolute minimum RAM requirement.)
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Storage: 100 GB NVMe SSD (A fast NVMe SSD would be required.)

1440p

tune Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) – High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.

memory
CPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D (A powerful modern CPU would be recommended for a stable high-framerate experience.)
laptop_mac
Laptop CPU: Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. (A high-end enthusiast laptop CPU would be needed for this tier.)
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GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) (A high-end current-gen GPU would be the likely recommendation.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). (A high-end laptop GPU would be necessary for a quality 1440p experience.)
storage
RAM: 32 GB (32GB RAM is expected to be the recommendation for future AAA titles.)
save_alt
Storage: 100 GB NVMe SSD (A fast NVMe SSD is recommended for this tier.)

laptop_mac

Project Retrograde: The Becoming Laptop Recommendations

MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core I7 12700 H

developer_board NVIDIA RTX 3070 140W

storage 32GB DDR4-3200MHz

1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core I7 12700 H (Score: 900)

developer_board GPU: NVIDIA RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, Upscaling likely required.).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core I9 13900 H

developer_board NVIDIA RTX 4060 140W

storage 16GB DDR5-5200MHz

999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core I9 13900 H (Score: 1058)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, Upscaling likely required.).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, Upscaling likely required.).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core I9 12900 H

developer_board NVIDIA RTX 3070 TI 150W

storage 16GB DDR5-4800MHz

1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core I9 12900 H (Score: 1030)

developer_board GPU: NVIDIA RTX 3070 TI (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, Upscaling likely required.).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, Upscaling likely required.).

MSI Creator M16 HX with RTX 4070 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4070

storage 32GB DDR5-5600MHz

1699

Details close

Model: MSI Creator M16 HX with RTX 4070

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, Upscaling likely required.).

ASUS ROG Strix G16 with RTX 4070 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-5600MHz

1615

Details close

Model: ASUS ROG Strix G16 with RTX 4070

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, Upscaling likely required.).

HP Omen 16 (RTX 5060 & Ryzen 9 8940HX) more_vert

memory AMD Ryzen 9 8940 HX

developer_board NVIDIA RTX 5060 115W

storage 32GB DDR5-5200MHz

1689

Details close

Model: HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)

memory CPU: AMD Ryzen 9 8940 HX (Score: 2225)

developer_board GPU: NVIDIA RTX 5060 (Score: 9000) @ 115W TGP

storage RAM: 32GB DDR5-5200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1200 (WUXGA / FHD+)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, Upscaling likely required.).

ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9 more_vert

memory Intel Core I9 12950 H

developer_board NVIDIA RTX 3080 TI 175W

storage 32GB DDR5-4800MHz

2499

Details close

Model: ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9

memory CPU: Intel Core I9 12950 H (Score: 1054)

developer_board GPU: NVIDIA RTX 3080 TI (Score: 9100) @ 175W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, Upscaling likely required.).

HP OMEN 16 with RTX 4080 and intel i9 14th Gen more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 64 GB DDR5-5600MHz

2699

Details close

Model: HP OMEN 16 with RTX 4080 and intel i9 14th Gen

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 10500)

storage RAM: 64 GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, Upscaling likely required.).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 / 11 64-bit

    A modern 64-bit OS would be a firm requirement.

  • memoryDirectX: DirectX 12 Ultimate

    DirectX 12 Ultimate would be required for next-gen features.

  • save_altStorage Note: 100 GB available space (NVMe SSD Required)

    A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of detailed environments.

map

Project Retrograde: The Becoming: Map Size and Regions

The game features a semi-open world structure. Players will explore the shattered, retro-futuristic underground cities and mysterious towers of the post-apocalyptic realm.

star

Project Retrograde: The Becoming Skills & Upgrades Overview

Progression is driven by the unique 'Parasitic Combat' system. The protagonist can absorb combat memories from other hosts to unlock new parasitic abilities and master entirely new fighting styles, such as a fluid Kung Fu master or a ruthless, axe-wielding 'Baba Yaga'. Players must also manage their parasite infection level to prevent overload.

collections

Project Retrograde: The Becoming: Game Editions

Details on different game editions have not yet been announced.

sync_alt

Project Retrograde: The Becoming: Cross-Platform / Crossplay

Project Retrograde: The Becoming is a single-player game, so cross-platform play is not applicable.

category

Project Retrograde: The Becoming Specific Game Elements

security

Project Retrograde: The Becoming Weapons

  • security
    Firearms (Varies (Pistols, etc.))

    A range of firearms used in the 'Gungfu-centric' combat system, featuring mechanics like ricocheting bullets.

  • security
    Melee Weapons (Axe)

    The game features brutal melee combat, with the 'Baba Yaga' fighting style centered on a powerful axe.

  • security
    Parasitic Abilities (Supernatural)

    Powers granted by the L.U.C.A. parasite, unlocked by absorbing combat memories.

directions_car

Project Retrograde: The Becoming Vehicles

  • directions_car
    None (N/A)

    The game is focused on on-foot exploration within its post-apocalyptic underground setting. There are no controllable player vehicles announced.

person

Project Retrograde: The Becoming Characters

  • person
    L.U.C.A. - Parasite / Power Source

    The ancient parasite that has overrun the world and is symbiotically linked with the protagonist, granting them powers at the risk of consuming their identity.

  • person
    Sean Anderson - Antagonist / Target

    The bounty hunter's primary target, who is responsible for a recent mutation event.

  • person
    The Bounty Hunter - Playable Protagonist (playable)

    A survivor in a post-apocalyptic world who is symbiotically bound to the L.U.C.A. parasite, granting them immense power.

  • person
    Winter - Ally

    A surface agent who teams up with the protagonist.

Top 3 Characters:

person
The

Bounty Hunter ('Hunter'): The playable protagonist, unwillingly bound to the L.U.C.A. parasite. 2. Winter: A surface agent who teams up with the protagonist. 3. Sean Anderson: The bounty hunter's primary target, identified as being 'behind the recent mutation'.

flag

Project Retrograde: The Becoming Missions / Objectives

  • flag
    Main Story Campaign

    Objective: A cinematic, narrative-driven campaign with branching storylines, following the bounty hunter's quest to understand the L.U.C.A. parasite and the truth behind the world's end.

Top 3 Missions/Objectives:

flag
Hunt

Sean Anderson: The primary bounty hunter mission that drives the main narrative. 2. Uncover the Truth: A core objective to explore the shattered underground world and piece together the cause of the apocalypse. 3. Manage the Parasite: A constant survival objective where players must manage their L.U.C.A. infection level to prevent it from consuming their identity.

group

Project Retrograde: The Becoming Companions / Summons

  • group
    None (N/A)

    Ability: The game is designed as a solo experience focused on the protagonist's personal journey. There are no permanent companion or follower systems.

collections_bookmark

Project Retrograde: The Becoming Collectibles

  • collections_bookmark
    Combat Memories

    Location/Use: Absorbed from other hosts. These are the primary collectibles that unlock new fighting styles and parasitic abilities for the player.

  • collections_bookmark
    Lore Items

    Location/Use: Found through exploration of the shattered underground cities, these items piece together the history of Project Retrograde and the L.U.C.A. parasite.

Top 3 Collectibles:

collections_bookmark
Combat

Memories: Absorbed from hosts, these are the primary collectibles that unlock new fighting styles and parasitic abilities. 2. Retro-Tech Upgrades: Scavenged components used to upgrade the protagonist's weapons and gear. 3. Lore Items: Audio logs and text files that reveal the history of Project Retrograde and the L.U.C.A. parasite.

shield

Project Retrograde: The Becoming Armor

  • shield
    Bounty Hunter Attire

    Focus/Stats: The game does not appear to have a traditional armor system. The protagonist wears a signature outfit. Progression is focused on unlocking new fighting styles and parasitic abilities.

checkroom

Project Retrograde: The Becoming Clothing / Appearance

  • checkroom
    Default Outfit

    Details: It is not yet known if character clothing will be customizable. The protagonist has a distinct design reminiscent of modern action heroes.

more_horiz

Project Retrograde: The Becoming Other Features & Info

  • label
    Multiplayer Modes

    The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

  • label
    Story and Setting

    The narrative is a cinematic detective thriller set in a post-apocalyptic underground world devastated by the failure of 'Project Retrograde' in 1995. Players control a bounty hunter symbiotically bound to the 'L.U.C.A.' parasite. The main quest involves hunting a target named Sean Anderson and teaming up with a surface agent named Winter to uncover the truth behind the world's downfall.

  • label
    Top 3 Gameplay Mechanics
    1. 1. Parasitic Combat System: The signature feature. Players absorb combat memories to unlock and switch between specialized fighting styles, such as a Kung Fu master or an axe-wielding 'Baba Yaga' predator. 2. 'Gungfu-Centric' Combat: A blend of precise gunplay with choreographed martial arts, featuring acrobatic dodges, slow-motion dives, and brutal weapon-based techniques. 3. LUX System (Environmental Manipulation): A unique mechanic that allows players to manipulate a weather-altering technology to conjure environmental hazards like storms or fog, reshaping the battlefield to their advantage.
help_outline

Project Retrograde: The Becoming Frequently Asked Questions

  • help_outline What is Project Retrograde: The Becoming?
    It is a single-player, third-person action survival game with a strong narrative focus. It is known for its 'Gungfu-centric' combat, a parasitic ability system, and a unique weather-manipulation mechanic.
  • help_outline What games is it similar to?
    Its visual style, camera angle, and action combat have drawn heavy comparisons to the modern Resident Evil remakes (particularly RE4), while its narrative atmosphere has been likened to The Last of Us and The Evil Within.
  • help_outline What is the 'Parasitic Combat' system?
    It's a unique progression system where the player absorbs combat memories from other hosts to unlock completely new fighting styles, such as a Kung Fu master or an axe-wielding 'Baba Yaga'.
  • help_outline When will it be released?
    No specific release date has been announced yet, but it is in development for PC, PlayStation 5, and Xbox Series X|S.