Where to Buy Project Retrograde: The Becoming
Project Retrograde: The Becoming Gameplay Video
Project Retrograde: The Becoming Key Specifications
Specification | Detail |
---|---|
Engine | Unreal Engine 5 |
Genre | Action-Adventure, Survival, Third-Person |
Release Window | To Be Announced |
Developer | Invercity Game Works |
Publisher | Invercity Game Works |
Setting | Post-Apocalyptic Underground |
Perspective | Third-Person (with some First-Person elements) |
Platforms | PC, PlayStation 5, Xbox Series X|S |
Multiplayer | Single-Player Only |
Unique Feature | A unique 'Parasitic Combat' system where players absorb memories to unlock and switch between entirely different fighting styles, combined with a weather-manipulating 'LUX' system. |
Project Retrograde: The Becoming System Requirements
1080p
tune Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) – Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.
1440p
tune Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) – High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.
Project Retrograde: The Becoming Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 / 11 64-bit
A modern 64-bit OS would be a firm requirement.
- memoryDirectX: DirectX 12 Ultimate
DirectX 12 Ultimate would be required for next-gen features.
- save_altStorage Note: 100 GB available space (NVMe SSD Required)
A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of detailed environments.
Project Retrograde: The Becoming: Map Size and Regions
The game features a semi-open world structure. Players will explore the shattered, retro-futuristic underground cities and mysterious towers of the post-apocalyptic realm.
Project Retrograde: The Becoming Skills & Upgrades Overview
Progression is driven by the unique 'Parasitic Combat' system. The protagonist can absorb combat memories from other hosts to unlock new parasitic abilities and master entirely new fighting styles, such as a fluid Kung Fu master or a ruthless, axe-wielding 'Baba Yaga'. Players must also manage their parasite infection level to prevent overload.
Project Retrograde: The Becoming: Game Editions
Details on different game editions have not yet been announced.
Project Retrograde: The Becoming: Cross-Platform / Crossplay
Project Retrograde: The Becoming is a single-player game, so cross-platform play is not applicable.
Project Retrograde: The Becoming Specific Game Elements
Project Retrograde: The Becoming Weapons
- securityFirearms (Varies (Pistols, etc.))
A range of firearms used in the 'Gungfu-centric' combat system, featuring mechanics like ricocheting bullets.
- securityMelee Weapons (Axe)
The game features brutal melee combat, with the 'Baba Yaga' fighting style centered on a powerful axe.
- securityParasitic Abilities (Supernatural)
Powers granted by the L.U.C.A. parasite, unlocked by absorbing combat memories.
Project Retrograde: The Becoming Vehicles
- directions_carNone (N/A)
The game is focused on on-foot exploration within its post-apocalyptic underground setting. There are no controllable player vehicles announced.
Project Retrograde: The Becoming Characters
- personL.U.C.A. - Parasite / Power Source
The ancient parasite that has overrun the world and is symbiotically linked with the protagonist, granting them powers at the risk of consuming their identity.
- personSean Anderson - Antagonist / Target
The bounty hunter's primary target, who is responsible for a recent mutation event.
- personThe Bounty Hunter - Playable Protagonist (playable)
A survivor in a post-apocalyptic world who is symbiotically bound to the L.U.C.A. parasite, granting them immense power.
- personWinter - Ally
A surface agent who teams up with the protagonist.
Top 3 Characters:
Bounty Hunter ('Hunter'): The playable protagonist, unwillingly bound to the L.U.C.A. parasite. 2. Winter: A surface agent who teams up with the protagonist. 3. Sean Anderson: The bounty hunter's primary target, identified as being 'behind the recent mutation'.
Project Retrograde: The Becoming Missions / Objectives
- flagMain Story Campaign
Objective: A cinematic, narrative-driven campaign with branching storylines, following the bounty hunter's quest to understand the L.U.C.A. parasite and the truth behind the world's end.
Top 3 Missions/Objectives:
Sean Anderson: The primary bounty hunter mission that drives the main narrative. 2. Uncover the Truth: A core objective to explore the shattered underground world and piece together the cause of the apocalypse. 3. Manage the Parasite: A constant survival objective where players must manage their L.U.C.A. infection level to prevent it from consuming their identity.
Project Retrograde: The Becoming Companions / Summons
- groupNone (N/A)
Ability: The game is designed as a solo experience focused on the protagonist's personal journey. There are no permanent companion or follower systems.
Project Retrograde: The Becoming Collectibles
- collections_bookmarkCombat Memories
Location/Use: Absorbed from other hosts. These are the primary collectibles that unlock new fighting styles and parasitic abilities for the player.
- collections_bookmarkLore Items
Location/Use: Found through exploration of the shattered underground cities, these items piece together the history of Project Retrograde and the L.U.C.A. parasite.
Top 3 Collectibles:
Memories: Absorbed from hosts, these are the primary collectibles that unlock new fighting styles and parasitic abilities. 2. Retro-Tech Upgrades: Scavenged components used to upgrade the protagonist's weapons and gear. 3. Lore Items: Audio logs and text files that reveal the history of Project Retrograde and the L.U.C.A. parasite.
Project Retrograde: The Becoming Armor
- shieldBounty Hunter Attire
Focus/Stats: The game does not appear to have a traditional armor system. The protagonist wears a signature outfit. Progression is focused on unlocking new fighting styles and parasitic abilities.
Project Retrograde: The Becoming Clothing / Appearance
- checkroomDefault Outfit
Details: It is not yet known if character clothing will be customizable. The protagonist has a distinct design reminiscent of modern action heroes.
Project Retrograde: The Becoming Other Features & Info
- labelMultiplayer Modes
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.
- labelStory and Setting
The narrative is a cinematic detective thriller set in a post-apocalyptic underground world devastated by the failure of 'Project Retrograde' in 1995. Players control a bounty hunter symbiotically bound to the 'L.U.C.A.' parasite. The main quest involves hunting a target named Sean Anderson and teaming up with a surface agent named Winter to uncover the truth behind the world's downfall.
- labelTop 3 Gameplay Mechanics
- 1. Parasitic Combat System: The signature feature. Players absorb combat memories to unlock and switch between specialized fighting styles, such as a Kung Fu master or an axe-wielding 'Baba Yaga' predator. 2. 'Gungfu-Centric' Combat: A blend of precise gunplay with choreographed martial arts, featuring acrobatic dodges, slow-motion dives, and brutal weapon-based techniques. 3. LUX System (Environmental Manipulation): A unique mechanic that allows players to manipulate a weather-altering technology to conjure environmental hazards like storms or fog, reshaping the battlefield to their advantage.
Project Retrograde: The Becoming Frequently Asked Questions
- help_outline What is Project Retrograde: The Becoming?It is a single-player, third-person action survival game with a strong narrative focus. It is known for its 'Gungfu-centric' combat, a parasitic ability system, and a unique weather-manipulation mechanic.
- help_outline What games is it similar to?Its visual style, camera angle, and action combat have drawn heavy comparisons to the modern Resident Evil remakes (particularly RE4), while its narrative atmosphere has been likened to The Last of Us and The Evil Within.
- help_outline What is the 'Parasitic Combat' system?It's a unique progression system where the player absorbs combat memories from other hosts to unlock completely new fighting styles, such as a Kung Fu master or an axe-wielding 'Baba Yaga'.
- help_outline When will it be released?No specific release date has been announced yet, but it is in development for PC, PlayStation 5, and Xbox Series X|S.