Half-Life: Alyx Cover Art

Half-Life: Alyx

VR, First-Person Shooter, Action-Adventure, Sci-Fi, Horror

starstarstarstarstar_half(6 Ratings)

$59.99

Half-Life: Alyx is Valve’s VR return to the Half-Life series. Set between the events of Half-Life and Half-Life 2, players take on the role of Alyx Vance, a key figure in the resistance against the alien Combine occupation of Earth. After her father, Eli Vance, is captured by the Combine, Alyx embarks on a perilous journey through the quarantined City 17 to rescue him. Armed with her Gravity Gloves (Russells) for manipulating objects and unique weaponry, Alyx must solve environmental puzzles, engage in visceral combat against Combine soldiers and horrifying alien creatures, and uncover secrets that could change the fate of humanity. Designed from the ground up for virtual reality, the game offers unprecedented immersion, detailed environments, and innovative VR interactions.

Half-Life: Alyx

Half-Life: Alyx Thumbnail
starstarstarstarstar_half(6 Ratings)$59.99VR, First-Person Shooter, Action-Adventure, Sci-Fi, Horror

Half-Life: Alyx is Valve’s VR return to the Half-Life series. Set between the events of Half-Life and Half-Life 2, players take on the role of Alyx Vance, a key figure in the resistance against the alien Combine occupation of Earth. After her father, Eli Vance, is captured by the Combine, Alyx embarks on a perilous journey through the quarantined City 17 to rescue him. Armed with her Gravity Gloves (Russells) for manipulating objects and unique weaponry, Alyx must solve environmental puzzles, engage in visceral combat against Combine soldiers and horrifying alien creatures, and uncover secrets that could change the fate of humanity. Designed from the ground up for virtual reality, the game offers unprecedented immersion, detailed environments, and innovative VR interactions.

business Dev: Valveprint Pub: Valveevent Rel: update Upd:

Themes

Alien Occupation & ResistanceFather-Daughter RelationshipHope in OppressionScientific Discovery & PerilBody Horror (HeadcrabsXen Creatures)Totalitarian Control (The Combine)
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Half-Life: Alyx Key Specifications

Key Specifications for Half-Life: Alyx
SpecificationDetail
EngineSource 2 Engine
GenreVR, First-Person Shooter, Action-Adventure, Sci-Fi, Horror
Initial Release2020-03-23
DeveloperValve
PublisherValve
SettingCity 17 & surrounding areas, Earth (Between Half-Life 1 & Half-Life 2)
PerspectiveFirst-Person (VR)
PlatformsPC (Windows - SteamVR Compatible)
MultiplayerNone (Single-Player Only, with extensive mod support via Steam Workshop)
Unique FeatureFlagship VR Title, Gravity Gloves Interaction, Unprecedented VR Immersion & Detail, Continuation of Half-Life Story, Source 2 Modding Tools.

info_outline Note: OFFICIAL SYSTEM REQUIREMENTS for Half-Life: Alyx (VR Game). This information has been adapted to the provided JSON structure. Half-Life: Alyx is a VR-exclusive title with established requirements. The '1080p' and '1440p' tier keys from the template are used here to represent 'VR Minimum' and 'VR Recommended' specifications, respectively. The '2160p' tier has been populated with hardware for an 'Extreme VR / Max Supersampling' scenario, which is not an official Valve-defined tier but represents a very high-end target.

laptop_windows Laptop Performance Note: For VR titles like Half-Life: Alyx, laptop models of listed desktop GPUs must have comparable performance. Sufficient TGP (Total Graphics Power) for the GPU, robust cooling, and correct port connections for the VR headset are critical for a good VR experience.

info_outline GPU TGP: Adequate TGP is crucial for VR performance on laptops, ensuring the GPU can deliver its expected power.

info_outline Cooling Thermals: Excellent cooling is essential to prevent thermal throttling and maintain stable frame rates, which is vital for VR comfort.

info_outline CPU Power Limits: Sustained CPU performance is important for physics calculations, AI, and overall game logic in demanding VR scenarios.

info_outline MUX Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates by allowing the dedicated GPU to connect directly to the display (or VR headset via appropriate ports), which is highly beneficial for VR.

build Optimization Note: The game engine (Source 2) features dynamic resolution scaling and allows for fixed render resolution overrides (per-eye) to manage performance for VR. SteamVR also provides global and per-application resolution settings. In-game graphics fidelity settings (Low, Medium, High, Ultra), the VR headset's native refresh rate (e.g., 90Hz, 120Hz, 144Hz), and the render resolution (per-eye) are the most significant factors affecting performance and visual quality. Maintaining a stable framerate matching the headset's refresh rate is crucial for a comfortable and immersive VR experience.

computer

Half-Life: Alyx System Requirements

1080p

tune VR Minimum (Mapped to '1080p' key for structural consistency) – Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.

memory
CPU: Intel Core i5-7500 or AMD Ryzen 5 1600 (Official minimum desktop CPU required to run Half-Life: Alyx.)
laptop_mac
Laptop CPU: Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better. (Estimated laptop CPU equivalent. VR is demanding; ensure the laptop can sustain performance without overheating.)
developer_board
GPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM) (Official minimum desktop GPU required for Half-Life: Alyx. Must have appropriate video outputs for your VR headset.)
laptop_mac
Laptop GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance) / GTX 1660 Ti Mobile or AMD Radeon RX 5500M (with sufficient VRAM and performance). (Estimated laptop GPUs. Ensure the laptop GPU is not a significantly lower-power variant and has the required VRAM.)
storage
RAM: 12 GB (Dual-channel mode) (12 GB of system RAM is the official minimum requirement.)
save_alt
Storage: ~70 GB (SSD Recommended) (SSD installation is strongly recommended for the best experience in VR to minimize load times and asset streaming issues.)

1440p

tune VR Recommended (Mapped to '1440p' key for structural consistency) – Targets higher fidelity VR performance, suitable for High in-game fidelity settings. Actual render resolution depends on the VR headset used.

memory
CPU: Intel Core i7-9700K or AMD Ryzen 5 3600 (Official recommended desktop CPU for a smoother and more consistent Half-Life: Alyx experience.)
laptop_mac
Laptop CPU: Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better. (Estimated higher-performance laptop CPUs to better handle VR demands at higher settings.)
developer_board
GPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM) (Official recommended desktop GPU for playing Half-Life: Alyx at higher fidelity settings.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 2070 Super Mobile / RTX 2080 Mobile / RTX 3060 Mobile (High TGP variants) or AMD Radeon RX 6700M / RX 6800M. (Estimated performance-focused laptop GPUs. High TGP and good thermal design are critical for these higher-end mobile GPUs in VR.)
storage
RAM: 16 GB (Dual-channel mode) (16 GB of system RAM is officially recommended for improved performance and stability at higher settings.)
save_alt
Storage: ~70 GB (SSD Recommended) (SSD installation is strongly recommended.)

2160p

tune Extreme VR (Max Fidelity & Supersampling - '2160p' key used for structure) – Ultra in-game fidelity, significant supersampling (e.g., 150%-200%+ on high-resolution headsets) to achieve maximum visual clarity. Targets highest stable framerate supported by top-tier VR headsets (e.g., 90Hz, 120Hz+).

memory
CPU: Intel Core i9-13900K / Core i9-14900K or AMD Ryzen 9 7900X3D / Ryzen 9 7950X3D (Top-tier desktop CPUs required to minimize any potential bottlenecks when pushing extreme VR resolutions and maintaining high, stable framerates.)
laptop_mac
Laptop CPU: Intel Core i9-13980HX / Core i9-14900HX or AMD Ryzen 9 7945HX / Ryzen 9 7945HX3D (Absolute flagship laptop CPUs. Performance will still be below desktop counterparts and heavily dependent on laptop cooling and power delivery.)
developer_board
GPU: NVIDIA GeForce RTX 4090 (24GB VRAM) or AMD Radeon RX 7900 XTX (24GB VRAM) (Flagship desktop GPUs with maximum available VRAM essential for driving very high VR resolutions with supersampling and ultra settings.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 4090 Laptop GPU (16GB VRAM, Max TGP) (The most powerful laptop GPU available (as of early-mid 2025). Performance will vary based on TGP; will still require careful settings management for extreme supersampling compared to desktop.)
storage
RAM: 32 GB DDR5 (Dual-channel mode, e.g., 5600MHz+) (32GB of fast DDR5 RAM recommended for handling extreme VR demands and potential background processes without issue.)
save_alt
Storage: ~70 GB (High-speed NVMe PCIe 4.0/5.0 SSD) (A very fast NVMe SSD (PCIe Gen 4.0 or newer) recommended to ensure ultra-fast loading and asset streaming for the most seamless experience at maximum settings.)

laptop_mac

Half-Life: Alyx Laptop Recommendations

MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core I7 12700 H

developer_board NVIDIA RTX 3070 140W

storage 32GB DDR4-3200MHz

1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core I7 12700 H (Score: 900)

developer_board GPU: NVIDIA RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - VR Minimum (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core I9 13900 H

developer_board NVIDIA RTX 4060 140W

storage 16GB DDR5-5200MHz

999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core I9 13900 H (Score: 1058)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - VR Minimum (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - VR Minimum (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core I9 12900 H

developer_board NVIDIA RTX 3070 TI 150W

storage 16GB DDR5-4800MHz

1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core I9 12900 H (Score: 1030)

developer_board GPU: NVIDIA RTX 3070 TI (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - VR Minimum (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core I5 12450 H

developer_board NVIDIA RTX 3050 75W

storage 16GB DDR4-3200MHz

645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core I5 12450 H (Score: 628)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - VR Minimum (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core I5 12500 H

developer_board NVIDIA RTX 3050 TI 80W

storage 16GB DDR4-3200MHz

710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core I5 12500 H (Score: 633)

developer_board GPU: NVIDIA RTX 3050 TI (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - VR Minimum (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - VR Minimum (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 680 H

developer_board NVIDIA RTX 3060 140W

storage 16GB DDR5-4800MHz

1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 680 H (Score: 880)

developer_board GPU: NVIDIA RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - VR Minimum (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 590 HS

developer_board NVIDIA RTX 3080 100W

storage 16GB DDR4-3200MHz

1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 590 HS (Score: 820)

developer_board GPU: NVIDIA RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - VR Minimum (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core I7 13620 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-4800MHz

1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core I7 13620 H (Score: 843)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - VR Minimum (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 (64-bit)

    64-bit Windows 10 is the officially supported operating system. Windows 11 is also generally compatible.

  • memoryDirectX: Vulkan (Primary), DirectX 11

    Half-Life: Alyx primarily utilizes the Vulkan API for rendering, which is recommended for best performance. DirectX 11 is also supported as a fallback.

  • save_altStorage Note: ~70 GB available space (SSD Recommended)

    An SSD (Solid State Drive) is strongly recommended for optimal loading times and to reduce potential stuttering during gameplay. Approximately 70 GB of free disk space is required for installation.

settings_applications Optimization Notes:

Upscaling: The game engine (Source 2) features dynamic resolution scaling and allows for fixed render resolution overrides (per-eye) to manage performance for VR. SteamVR also provides global and per-application resolution settings.

Key Settings: In-game graphics fidelity settings (Low, Medium, High, Ultra), the VR headset's native refresh rate (e.g., 90Hz, 120Hz, 144Hz), and the render resolution (per-eye) are the most significant factors affecting performance and visual quality. Maintaining a stable framerate matching the headset's refresh rate is crucial for a comfortable and immersive VR experience.

extension

Half-Life: Alyx: Post-Launch Content / DLC

Valve released extensive modding tools (Source 2 SDK) for Half-Life: Alyx, leading to a vibrant community workshop scene with numerous custom maps, campaigns, and experiences created by users. No official story DLC or expansions have been released by Valve for Alyx.

collections

Half-Life: Alyx: Game Editions

Half-Life: Alyx was released as a single digital edition on Steam. Owners of the Valve Index VR headset received the game for free. There were no special or collector's physical editions announced by Valve.

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Half-Life: Alyx: Cross-Platform / Crossplay

Half-Life: Alyx is a single-player PC VR game and does not feature any multiplayer modes, therefore no cross-platform play or cross-progression.

category

Half-Life: Alyx Specific Game Elements

security

Half-Life: Alyx Weapons

  • security
    Gravity Gloves ('Russells') (Utility Tool / Pseudo-Weapon)

    Not a traditional weapon, but Alyx's primary tool for interacting with the environment. Allows her to target and flick distant objects (ammo, Resin, health syringes, physics objects) into her hands. Can be used offensively by throwing explosive objects or heavy items at enemies.

  • security
    Grenades (Combine Grenades) (Throwable Explosive)

    Standard fragmentation grenades found in the environment or dropped by Combine soldiers. Can be stored in wrist slots and thrown physically by the player.

  • security
    Multi-Tool (Utility Tool (Hacking/Puzzle Solving))

    A handheld device used to hack Combine interfaces, disable force fields, solve electrical circuit puzzles by redirecting power, and scan objects for information.

  • security
    Pistol (USP Match / Alyx's Pistol) (Handgun (Semi-Automatic))

    Alyx's starting weapon. A reliable semi-automatic pistol. Can be upgraded with a reflex sight, laser sight, extended magazine, and a burst fire module.

  • security
    Shotgun (Modified Winchester 1887 / 'Old Reliable') (Shotgun (Pump-Action/Lever-Action Hybrid))

    A powerful close-quarters weapon. Can be upgraded with a laser sight, double shot capability (fires two shells at once), and a grenade launcher attachment (fires explosive grenades).

  • security
    SMG (Combine Pulse Submachine Gun) (Submachine Gun (Automatic))

    A rapid-firing Combine weapon. Can be upgraded with an extended magazine, laser sight, and reflex sight. Effective against groups or for sustained fire.

  • security
    Xen Grenades / Snarks (Implied/Contextual) (Organic Throwable (From Xen Creatures))

    Players can often find and throw explosive Xen flora (like 'Boom Blobs') or potentially use Snark-like creatures found in specific containers, though these are environmental interactions rather than equippable weapons.

directions_car

Half-Life: Alyx Vehicles

  • directions_car
    Combine Razor Train (Contextual / Environmental) (Mass Transit / Enemy Transport)

    The iconic Combine Razor Trains are present in City 17's environment and feature in some scripted sequences or as background elements, but Alyx does not pilot or directly control them.

  • directions_car
    Lifts & Elevators (Environmental) (Mechanical Traversal)

    Various lifts and elevators are found within levels, providing vertical traversal. Alyx interacts with them to move between floors or different sections of a facility.

  • directions_car
    None (Player Controlled for General Traversal) (N/A)

    Alyx Vance traverses all environments on foot using various VR locomotion options (Teleport, Shift, Continuous). There are no player-controlled vehicles like cars, bikes, or aircraft for general navigation in the game.

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Half-Life: Alyx Characters

  • person
    Alyx Vance - Protagonist / Resistance Fighter (playable)

    The main playable character. A resourceful and skilled member of the human resistance against the Combine. Daughter of Dr. Eli Vance. She is determined, witty, and possesses a strong moral compass. The game explores her capabilities and resolve before she meets Gordon Freeman.

  • person
    Combine Overwatch (Various Voices/Units) - Primary Antagonistic Force

    The military arm of the interdimensional Combine empire occupying Earth. They are cold, calculating, and technologically superior. Communicate via standardized radio chatter. Alyx confronts various soldier types and their technology.

  • person
    Dr. Judith Mossman (Mentioned/Implied) - Scientist / Double Agent

    While not directly appearing in person for most of the game, her actions and involvement with Eli Vance and the Combine are referenced, linking to the broader Half-Life narrative.

  • person
    Eli Vance - Supporting Character / Resistance Leader / Scientist

    Alyx's father, a brilliant scientist formerly of Black Mesa and a key leader in the resistance. His capture by the Combine at the start of the game is the catalyst for Alyx's mission.

  • person
    G-Man (Brief Appearance/Reference) - Enigmatic Interdimensional Figure

    The mysterious, pan-dimensional 'bureaucrat' who has influenced events throughout the Half-Life series. His presence is felt, and he makes a pivotal appearance that recontextualizes past and future events.

  • person
    Headcrabs, Zombies, Barnacles, etc. (Xen Creatures) - Antagonistic Fauna/Flora

    Various hostile lifeforms originating from the borderworld Xen, now infesting parts of City 17 due to Combine activity or portals.

  • person
    Russell - Ally / Resistance Technician & Inventor

    A quirky and humorous resistance member who communicates with Alyx via radio throughout her journey. He provides technical support, guidance, and invents crucial gear for Alyx, including the Gravity Gloves (which he calls 'Russells').

  • person
    Vortigaunts - Allies / Enslaved Alien Species

    An alien species from Xen, formerly enslaved by the Nihilanth and now also oppressed by the Combine. Some Vortigaunts aid the resistance and Alyx, possessing unique energy-based abilities and cryptic wisdom.

Top 3 Characters (Subjective):

person
Alyx

Vance: The resourceful, determined, and witty protagonist. Her character is further developed, showcasing her capabilities and emotional depth. 2. Russell: Alyx's humorous and supportive companion via radio communication, providing guidance, tech support, and comic relief. 3. Eli Vance: Alyx's father, a brilliant scientist and leader of the resistance. His capture drives the plot, and his relationship with Alyx is central to the narrative.

flag

Half-Life: Alyx Missions / Objectives

  • flag
    Combat Encounters (Combine & Xen)

    Objective: Engage in intense first-person combat against Combine soldiers (various types with different weapons and tactics) and hostile Xen creatures (Headcrabs, Zombies, Barnacles, etc.). Combat emphasizes physically aiming, reloading weapons, using cover, and utilizing throwable items like grenades or environmental explosives.

  • flag
    Environmental Puzzle Solving

    Objective: Throughout the levels, Alyx must solve various environmental puzzles to progress. These often involve using the Gravity Gloves to manipulate objects, finding and placing battery cells, rewiring circuits with the Multi-Tool (involving 3D holographic puzzles), disabling Combine security systems, or navigating hazardous terrain.

  • flag
    Main Story Chapters (Approximately 11 Chapters)

    Objective: A linear series of chapters that progress the narrative of Alyx Vance's mission to rescue her father, Eli Vance, from the Combine. This involves navigating various sectors of City 17, infiltrating Combine facilities, confronting Xen creatures, solving environmental puzzles using VR interactions and the Multi-Tool, and ultimately reaching a massive Combine Vault. Each chapter presents unique environments, challenges, and story developments.

  • flag
    Resource Scavenging & Management

    Objective: Continuously search the environment for vital resources: Resin (for weapon upgrades), ammunition for Alyx's three firearms, health syringes, Combine grenades, and other useful items. Efficiently managing these limited resources is key to survival.

  • flag
    Stealth Sequences & Evasion

    Objective: Certain sections require or encourage stealthy approaches to bypass heavily armed Combine patrols, avoid waking dormant enemies, or navigate areas with unkillable threats like Jeff. This involves using cover, distractions, and careful movement.

  • flag
    Weapon Upgrading (At Combine Fabricators)

    Objective: Locate Combine fabricator stations and spend collected Resin to unlock and apply various upgrades to Alyx's pistol, shotgun, and SMG, enhancing their capabilities (e.g., adding sights, extended magazines, alternate fire modes like a grenade launcher).

Top 3 Missions/Objectives (Subjective - by Chapter Themes):

flag
The

Quarantine Zone (Early Chapters): Navigating Xen-infested, dark, and claustrophobic environments, introducing key enemies like Headcrabs, Barnacles, and Zombies, emphasizing horror and puzzle-solving. 2. Jeff (Chapter 7 - Jeff): A memorable and terrifying chapter involving navigating a distillery infested with a blind but highly sensitive super-Barnacle-like creature named Jeff, requiring stealth, distraction, and environmental puzzle-solving. 3. The Vault (Final Chapters): Infiltrating a massive, ominous Combine Vault suspended above City 17, involving intense combat, complex puzzles, and major story revelations.

group

Half-Life: Alyx Companions / Summons

  • group
    None (Physical AI Combat Companions) (N/A)

    Ability: Alyx undertakes her physical journey through City 17 alone. She does not have any AI-controlled combat companions that follow her or fight alongside her in the traditional sense, emphasizing her vulnerability and resourcefulness in the VR environment.

  • group
    Russell (Via Radio Comms) (Human)

    Ability: While not physically present, Russell is Alyx's constant companion via radio communication. He provides mission objectives, guidance, technical support, lore exposition, and humorous commentary throughout the game. He is crucial for narrative progression and player guidance.

collections_bookmark

Half-Life: Alyx Collectibles

  • collections_bookmark
    Ammo (Pistol Clips, Shotgun Shells, SMG Power Cells)

    Location/Use: Found in Combine supply crates, on defeated enemies, or in the environment. Essential for combat. Alyx can store a limited amount on her person and in her backpack.

  • collections_bookmark
    Battery Cells (For Multi-Tool Puzzles)

    Location/Use: Small cylindrical batteries that must be found and inserted into specific slots to power up doors, lifts, or other machinery as part of environmental puzzles solved with the Multi-Tool.

  • collections_bookmark
    Combine Grenades

    Location/Use: Standard fragmentation grenades used by the Combine. Can be found in the environment or taken from defeated enemies. Stored in wrist slots.

  • collections_bookmark
    Grub Nests / Antlion Grubs (Healing Items - Minor)

    Location/Use: In Xen-infested areas, Alyx can find Antlion grubs in nests. Crushing them provides a small amount of healing. A nod to Half-Life 2: Episode Two.

  • collections_bookmark
    Health Syringes

    Location/Use: Medical items that restore Alyx's health. Found in medical kits, bathrooms, or sometimes dropped by Combine medics. Stored in wrist slots for quick access.

  • collections_bookmark
    Hidden Gnome Chompski (Easter Egg)

    Location/Use: A single, well-hidden garden gnome. Finding it and carrying it to a specific later point in the game unlocks an achievement, referencing a long-running Valve gag.

  • collections_bookmark
    Resin

    Location/Use: Small, orange, cylindrical pieces of Combine material found scattered throughout all levels, often in crates, shelves, or hidden nooks. Collected and used at Combine Fabricator stations to upgrade Alyx's three main weapons (Pistol, Shotgun, SMG).

  • collections_bookmark
    Vodka Bottles (For Jeff sequence)

    Location/Use: Specific to Chapter 7: Jeff. Vodka bottles are used as throwable distractions to lure the sound-sensitive creature Jeff away from Alyx's path.

Top 3 Collectibles:

collections_bookmark
Resin

Small, orange cylindrical items found throughout the environment. Used at Combine fabricators to upgrade Alyx's weapons. Essential for progression. 2. Ammo & Health Syringes: Crucial consumables found in crates, shelves, or dropped by enemies. Managing these resources is key to survival. 3. Hidden Gnome Chompski (Easter Egg): A garden gnome that can be found in an early chapter and carried through a significant portion of the game for an achievement, a nod to a Half-Life community meme.

shield

Half-Life: Alyx Armor

  • shield
    Health Syringes & Health Stations

    Focus/Stats: Health Syringes are consumable items stored in Alyx's wrist slots that provide instant healing. Wall-mounted Health Stations can also be found, allowing Alyx to restore her health by interacting with them (often requiring a puzzle or power to activate).

  • shield
    No Equipable Armor System

    Focus/Stats: Alyx Vance does not have an equipable armor system where players can find or upgrade different pieces of armor for stat boosts. Her survivability is based on her base health, which can be restored using Health Syringes found in the environment or from Health Stations. Player skill in combat, using cover effectively, and managing resources are key to survival.

checkroom

Half-Life: Alyx Clothing / Appearance

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    Alyx Vance's Standard Attire

    Details: Alyx wears a consistent outfit throughout the game, consisting of a practical jacket (often with a Black Mesa logo reference), shirt, pants, and her iconic fingerless gloves which house her health/ammo display and are part of the Gravity Glove system. There are no player-controlled clothing customization options for Alyx; her appearance is fixed for the narrative.

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    Gravity Gloves ('Russells')

    Details: These are a key piece of Alyx's gear, not clothing in the traditional sense, but visually distinct. They are black and yellow and integral to her ability to interact with the VR world. They are not customizable in appearance.

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Half-Life: Alyx Other Features & Info

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    Multiplayer Modes

    Half-Life: Alyx is a purely single-player experience. There are no official multiplayer modes. Community-created mods might explore multiplayer concepts, but these are not part of the base game.

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    User Interface

    Designed for VR immersion. Health and ammo are displayed on Alyx's left glove. Weapon selection is often done by reaching over the shoulder or via a wrist-mounted menu. The Gravity Gloves provide intuitive object interaction. Inventory (syringes, grenades, Resin) is managed via wrist slots or a backpack accessible by reaching behind the shoulder. Minimal on-screen HUD elements to maximize immersion.

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    Sound and Music

    Original score composed by Mike Morasky, featuring atmospheric electronic and orchestral pieces that build tension, enhance horror, and underscore dramatic moments. Sound design is crucial for VR immersion, with highly realistic spatial audio, distinct enemy vocalizations (Combine radio chatter, Headcrab screeches, Barnacle clicks), and impactful weapon sounds. Environmental audio plays a key role in detecting threats and navigating.

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    Graphics and Visuals

    Developed on the Source 2 Engine, Half-Life: Alyx sets a new benchmark for visual fidelity and detail in VR. It features incredibly realistic environments with high-resolution textures, advanced lighting and shadow effects, and detailed character/enemy models. The level of interactivity with objects in the environment is exceptional, designed to leverage VR capabilities. The game is renowned for its atmospheric and immersive world.

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    Story and Setting

    Set five years before the events of Half-Life 2. Earth is under the brutal occupation of the Combine, an interdimensional empire. Players control Alyx Vance, who, along with her father Dr. Eli Vance, is a key figure in the fledgling human resistance. When Eli is captured by the Combine, Alyx, with the help of fellow resistance member Russell, embarks on a mission through the quarantined and dangerous Sector X of City 17 to rescue him. Her journey leads her to uncover Combine secrets, confront terrifying Xen creatures, and ultimately make a discovery that has profound implications for the future and the fate of Gordon Freeman.

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    Map Size and Regions (Level Design)

    Half-Life: Alyx features a series of highly detailed, linear, and interconnected levels that make up Sector X and other parts of City 17. While not an open world, the levels are often expansive with multiple paths, hidden areas, and a strong emphasis on environmental interaction and verticality, designed specifically for VR. Key locations include abandoned city streets, derelict subway tunnels, Combine checkpoints, Xen-infested quarantine zones, a disused distillery, and a massive Combine Vault. The game world is meticulously crafted for VR immersion and interactivity.

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    Skills and Upgrades Overview (Weapon Upgrades, Resin, Health)

    Alyx does not have a traditional skill tree. Progression is primarily through upgrading her three main weapons (Pistol, Shotgun, SMG) at Combine fabricators using Resin, a collectible resource found throughout the levels. Upgrades include extended magazines, laser sights, reflex sights, burst fire modules, and grenade launchers. Alyx's health is managed by finding health stations or using health syringes. Her Gravity Gloves (Russells) are a core tool for interacting with the environment (grabbing distant objects, items) and do not receive direct upgrades, but player proficiency with them is key.

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    Top 5 Weapons/Tools (Subjective/Iconic)
    1. 1. Gravity Gloves ('Russells'): Essential for interacting with the world, grabbing distant items, ammo, and Resin, and for solving environmental puzzles. 2. Pistol (Upgraded): Alyx's reliable sidearm, becomes very effective with upgrades like a reflex sight and burst fire. 3. Shotgun (Upgraded): Devastating at close range against Combine soldiers and larger Xen creatures, especially with the grenade launcher attachment. 4. Combine Pulse SMG (Upgraded): A rapid-fire weapon useful for suppressing enemies or dealing with groups. 5. Multi-Tool: Used for hacking Combine interfaces, rewiring circuits, and solving specific environmental puzzles.
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    Accessibility Features (VR Specific)

    Offers a range of VR-specific accessibility and comfort options, including multiple locomotion types (Teleport, Shift/Dash, Continuous), options for smooth or snap turning, seated and standing play modes, options to reduce motion sickness (vignetting), customizable controller bindings, and subtitle options. Height adjustment and left-handed mode are also available.

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    Top 3 Gameplay Mechanics
    1. 1. Gravity Gloves ('Russells'): Allows Alyx to intuitively point at and flick-retrieve distant objects, ammo, and Resin. A core VR interaction mechanic that feels natural and satisfying. 2. VR Combat & Reloading: Visceral combat involving physically aiming weapons, manually reloading them (e.g., ejecting magazines, inserting new ones, chambering rounds), and using cover. 3. Environmental Puzzles & Interaction: Highly interactive environments designed for VR, requiring players to physically manipulate objects, rewire circuits with the Multi-Tool, and solve physics-based puzzles.
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Half-Life: Alyx Frequently Asked Questions

  • help_outline Is Half-Life: Alyx a VR-only game?
    Yes, Half-Life: Alyx was designed from the ground up exclusively for virtual reality and requires a compatible PC VR headset (like Valve Index, HTC Vive, Oculus Rift/Quest with Link, Windows Mixed Reality) and motion controllers to play.
  • help_outline Where does Half-Life: Alyx fit into the Half-Life timeline?
    Half-Life: Alyx is a prequel set between the events of the original Half-Life and Half-Life 2. It takes place five years before Gordon Freeman's return in Half-Life 2.
  • help_outline Do I need to have played previous Half-Life games to understand Alyx?
    While Half-Life: Alyx tells a self-contained story focused on Alyx Vance, familiarity with the Half-Life universe, characters (like Eli Vance, G-Man), and the Combine will significantly enhance the appreciation of its narrative, lore, and the impact of its ending. However, it can still be enjoyed by newcomers.
  • help_outline What are the 'Russells' or Gravity Gloves?
    The Gravity Gloves, nicknamed 'Russells' by Alyx after their inventor, are a pair of gloves that allow her to target distant objects and flick her wrist to pull them towards her through the air. They are a core VR mechanic for interaction, looting, and puzzle-solving.
  • help_outline How long is Half-Life: Alyx?
    A typical playthrough of the main story campaign takes around 12-15 hours, though this can vary depending on exploration, puzzle difficulty, and player skill. The Steam Workshop offers many additional hours of community-created content.
  • help_outline Does Half-Life: Alyx have mod support?
    Yes, Valve released official modding tools (Source 2 SDK) for Half-Life: Alyx, which has led to a thriving modding community creating custom maps, new campaigns, gameplay modifications, and other experiences available through the Steam Workshop.