NO LAW Gameplay Video
NO LAW Key Specifications
| Specification | Detail |
|---|---|
| Engine | Unreal Engine 5 |
| Genre | Action-RPG, FPS, Immersive Sim |
| Initial Announcement | 2025-12-11 |
| Developer | Neon Giant (Sweden) |
| Publisher | KRAFTON, Inc. |
| Setting | Port Desire (Cyber-noire Metropolis) |
| Perspective | First-Person |
| Platforms | PC, PlayStation 5, Xbox Series X|S |
| Multiplayer | Single-player Only |
| Unique Feature | Systemic reactivity where NPCs remember your actions and the world changes based on mission completion style. |
NO LAW System Requirements
1080p
tune Target: 1080p ~60 FPS (High Preset) – High Preset, DLSS/FSR Quality
NO LAW Laptop Recommendations
1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality) Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 / 11 (64-bit)
Standard 64-bit OS required for modern direct memory access.
- memoryDirectX: Version 12
DX12 is required for Ray Tracing and UE5 feature sets.
- save_altStorage Note: TBD (SSD Mandatory)
SSD is required to handle high-fidelity asset streaming in dense vertical environments.
settings_applications Optimization Notes:
Upscaling: Supports NVIDIA DLSS 3.5 (with Frame Generation) and AMD FSR. Essential for maintaining high frame rates in 4K Ultra HD.
Key Settings: Ray Tracing Quality, Global Illumination (Lumen), and AI Density are the primary performance drivers.
NO LAW: Map Size and Regions
Prioritizes density over vast acreage. Port Desire features verticality with distinct regions: vertically stacked slums, residential courtyards for firefights, luxurious high-rise interiors with hackable service corridors, and smog-choked alleys housing fringe gangs. The world responds to the player's presence, presence, and tactical choices.
NO LAW: Post-Launch Content / DLC
Neon Giant intends to launch NO LAW as a complete premium product. Post-launch support will focus on technical optimization and potentially story-driven expansions that explore more of Port Desire's underworld.
NO LAW Skills & Upgrades Overview
Features traditional RPG progression with specialized skill trees. Players invest in Lockpicking and Hacking for environmental manipulation, Weapon Specializations for combat efficiency, and unique sci-fi tools to outsmart enemies. Progression is systems-driven, rewarding both combat prowess and stealth infiltration.
NO LAW: Game Editions
Announced as a premium standalone experience (not a live service). Specific Digital Deluxe or Collector's editions are TBA for the late 2026/early 2027 window.
NO LAW: Cross-Platform / Crossplay
Single-player only. Cross-platform cloud saves are expected across PC, PS5, and Xbox Series X|S via KRAFTON accounts.
NO LAW Specific Game Elements
NO LAW Weapons
- security
Custom Hardware (Modular Firearm)
Harker's signature weaponry, upgradeable with military-grade black-ops components.
- security
Sci-fi Tools (Gadget/Hacking)
Devices used to short-circuit security systems or manipulate environmental traps.
NO LAW Vehicles
- directions_car
Vertical Movement Tools (Traversal)
Military hardware allowing Harker to carve paths above the streetline and through service corridors.
NO LAW Animals / Creatures
- pets
None (N/A)
Role: Focus is on human and mechanical threats in an industrial city.
NO LAW Characters
- person
Grey Harker - Playable Protagonist (playable)
A seasoned ex-military veteran seeking revenge in the city of Port Desire.
Top 3 Characters:
Harker: The playable protagonist and ex-military botanist. 2. Arms Dealers: Dynamic NPCs who provide custom hardware based on Harker's notoriety. 3. City Brokers: The powerful, shadowy antagonists residing in luxurious interiors who wronged Harker.
NO LAW Missions / Objectives
- flag
Port Desire Homecoming (Prologue)
Objective: Escape Harker's attacked residence and begin the hunt for those who shattered his peace.
Top 3 Missions/Objectives:
the Stolen: The primary revenge objective driving the early campaign. 2. Infiltrate Lux Districts: Missions requiring either high-end hacking or vertical parkour to reach powerful city brokers. 3. Silence the Permanently: Target-neutralization missions where players must decide how much collateral damage they are willing to cause.
NO LAW Companions / Summons
- group
Helpful NPCs (Human)
Ability: Characters like arms dealers and street vendors who react differently based on Harker's notoriety and past actions.
NO LAW Collectibles
- collections_bookmark
Military Upgrades
Location/Use: Locked Armories / Secure Zones
Top 3 Collectibles:
Upgrades: Combat hardware found in secure zones to enhance Harker's black-ops capabilities. 2. Data Shards: Encrypted lore fragments detailing the city's murky history and corrupt brokers. 3. Rare Botanical Specimens: Reflected in Harker's hobby, finding rare plants in Port Desire's greenery provides unique character buffs.
NO LAW Armor
- shield
Tactical Military Plating
Focus/Stats: Reflects Harker's veteran background; customizable for either high-impact firefights or low-profile stealth.
NO LAW Clothing / Appearance
- checkroom
Cybergrunge Attire
Details: Grounded, tactical clothing that fits the smog-choked aesthetic of the city's alleys and luxurious interiors.
NO LAW Other Features & Info
- labelMultiplayer Modes
Strictly single-player. The game is designed as an intimate, narrative-driven immersive sim where the world reacts specifically to one player's actions.
- labelStory and Setting
Set in Port Desire, a coastal cybergrunge metropolis built against a cliff. The story follows Grey Harker, a combat veteran who retreats to the city for isolation but is forced back into black-ops warfare after his home is attacked. The narrative is a human, personal thriller focusing on a one-man war against a city of 'neon sleaze' and unregulated excess.
- labelTop 3 Gameplay Mechanics
- 1. Actions Have Consequences: A reactive system where mission outcomes change based on 'smoothness' (stealth vs loud) and narrative choices. 2. Gritty First-Person Combat: Tight, impactful gunplay developed by industry veterans of Bulletstorm and Far Cry 3. 3. Systemic Immersion: Enemies respond to environmental pressure, sound, and sightlines, allowing for emergent 'shareable' story moments.
NO LAW Frequently Asked Questions
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help_outline Is NO LAW related to The Ascent?It is developed by the same studio (Neon Giant) and shares a cyberpunk theme, but it is a completely new franchise with a shift from isometric to first-person perspective.
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help_outline Is there a pacifist route?No. While deep stealth is supported, the developers have clarified that as a revenge-fueled thriller, Harker will need to eliminate those who wronged him.
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help_outline Does it use generative AI?No. Neon Giant has explicitly stated that no generative AI was used in the production of the game to ensure the studio's unique personality is felt throughout.





