NO LAW Cover Art

NO LAW

Action-RPG, First-Person Shooter, Immersive Sim, Open World

star_borderstar_borderstar_borderstar_borderstar_border(10 Ratings)

$59.99

NO LAW is a gritty first-person open-world shooter RPG set in the cyber-noire city of Port Desire. Developed by Neon Giant, the creators of The Ascent, the game follows Grey Harker, an ex-military veteran whose quiet life tending plants is violently shattered. Forced back into action, Harker must use his black-ops instincts and custom hardware to take back what was stolen from him. The game features high-fidelity 'cybergrunge' environments, deep stealth mechanics, and a reactive world where every action has consequences. Unlike typical open worlds, NO LAW prioritizes extreme density and verticality, delivering a human and personal thriller built on 25 years of FPS expertise.

NO LAW

NO LAW Thumbnail
star_borderstar_borderstar_borderstar_borderstar_border(10 Ratings)$59.99Action-RPG, First-Person Shooter, Immersive Sim, Open World

NO LAW is a gritty first-person open-world shooter RPG set in the cyber-noire city of Port Desire. Developed by Neon Giant, the creators of The Ascent, the game follows Grey Harker, an ex-military veteran whose quiet life tending plants is violently shattered. Forced back into action, Harker must use his black-ops instincts and custom hardware to take back what was stolen from him. The game features high-fidelity 'cybergrunge' environments, deep stealth mechanics, and a reactive world where every action has consequences. Unlike typical open worlds, NO LAW prioritizes extreme density and verticality, delivering a human and personal thriller built on 25 years of FPS expertise.

business Dev: Neon Giantprint Pub: KRAFTON, Inc.event Rel: update Upd:

Themes

CyberpunkRevengeCorporate GreedUrban DecayHuman AgencyPersonal ThrillerNoir
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NO LAW Key Specifications

Key Specifications for NO LAW
Specification Detail
Engine Unreal Engine 5
Genre Action-RPG, FPS, Immersive Sim
Initial Announcement 2025-12-11
Developer Neon Giant (Sweden)
Publisher KRAFTON, Inc.
Setting Port Desire (Cyber-noire Metropolis)
Perspective First-Person
Platforms PC, PlayStation 5, Xbox Series X|S
Multiplayer Single-player Only
Unique Feature Systemic reactivity where NPCs remember your actions and the world changes based on mission completion style.

info_outline Note: Official preliminary system requirements for the PC version. The game utilizes Unreal Engine 5's Nanite and Lumen technologies, requiring a 64-bit processor and OS. SSD is mandatory for high-density asset streaming.

laptop_windows Laptop Performance Note: Laptop performance will be heavily dependent on GPU TGP and cooling due to the extreme environmental density and lighting effects. **High-end mobile GPUs (NVIDIA RTX 4070 Mobile and above) are recommended for 1440p high-fidelity experiences.**

info_outline GPU TGP: Maximum TGP is essential to handle the ray-traced reflections in smog-filled cybergrunge environments.

info_outline Cooling Thermals: Handcrafted dense urban spaces generate significant heat during long play sessions; premium cooling is required.

info_outline CPU Power Limits: A strong multi-core mobile CPU is critical for managing the game's complex AI-reactive systems and NPC density.

info_outline MUX Switch Optimus: Recommended for minimizing latency in 'tight gunplay' sequences.

build Optimization Note: Supports NVIDIA DLSS 3.5 (with Frame Generation) and AMD FSR. Essential for maintaining high frame rates in 4K Ultra HD. Ray Tracing Quality, Global Illumination (Lumen), and AI Density are the primary performance drivers.

computer

NO LAW System Requirements

1080p

tune Target: 1080p ~60 FPS (High Preset) – High Preset, DLSS/FSR Quality

memory
CPU: Intel Core i7-12700K or AMD Ryzen 7 5800X (Required for handling complex reactive world physics and AI density.)
laptop_mac
Laptop CPU: Intel Core i7-12800H / AMD Ryzen 7 6800H or better (Performance-tier mobile CPUs.)
developer_board
GPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti (Baseline for ray-traced cyberpunk visuals.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 4070 Laptop (High TGP). (High-performance current-gen mobile GPU.)
storage
RAM: 16 GB (Dual-channel) (Minimum standard for modern UE5 RPGs.)
save_alt
Storage: TBD SSD (SSD is mandatory.)

laptop_mac

NO LAW Laptop Recommendations

1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality) Recommendations

Alienware M18 with RTX 4070 more_vert

memory Intel Core i7-14700HX

developer_board NVIDIA GeForce RTX 4070

storage 16GB DDR5-5600MHz

1899

Details close

Model: Alienware M18 with RTX 4070

memory CPU: Intel Core i7-14700HX (Score: 860)

developer_board GPU: NVIDIA GeForce RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality).

MSI Creator M16 HX with RTX 4070 more_vert

memory Intel Core i9-14900HX

developer_board NVIDIA GeForce RTX 4070

storage 32GB DDR5-5600MHz

1699

Details close

Model: MSI Creator M16 HX with RTX 4070

memory CPU: Intel Core i9-14900HX (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 4070 (Score: 8700)

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality).

ASUS ROG Strix G16 with RTX 4070 more_vert

memory Intel Core i9-14900HX

developer_board NVIDIA GeForce RTX 4070

storage 16GB DDR5-5600MHz

1615

Details close

Model: ASUS ROG Strix G16 with RTX 4070

memory CPU: Intel Core i9-14900HX (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality).

HP Omen 16 (RTX 5060 & Ryzen 9 8940HX) more_vert

memory AMD Ryzen 9 8940HX Processor

developer_board NVIDIA GeForce RTX 5060 Laptop GPU 115W

storage 32GB DDR5-5200MHz

1689

Details close

Model: HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)

memory CPU: AMD Ryzen 9 8940HX Processor (Score: 2225)

developer_board GPU: NVIDIA GeForce RTX 5060 Laptop GPU (Score: 9000) @ 115W TGP

storage RAM: 32GB DDR5-5200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1200 (WUXGA / FHD+)

Meets criteria for tier: 1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality).

ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9 more_vert

memory Intel Core i9-12950HX

developer_board NVIDIA GeForce RTX 3080 Ti 175W

storage 32GB DDR5-4800MHz

2499

Details close

Model: ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9

memory CPU: Intel Core i9-12950HX (Score: 1054)

developer_board GPU: NVIDIA GeForce RTX 3080 Ti (Score: 9100) @ 175W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality).

HP OMEN 16 with RTX 4080 and intel i9 14th Gen more_vert

memory Intel Core i9-14900HX

developer_board NVIDIA GeForce RTX 4080 Laptop GPU

storage 64 GB DDR5-5600MHz

2699

Details close

Model: HP OMEN 16 with RTX 4080 and intel i9 14th Gen

memory CPU: Intel Core i9-14900HX (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 4080 Laptop GPU (Score: 10500)

storage RAM: 64 GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality).

ASUS TUF A18 (RTX 5070 & Ryzen 7 260) more_vert

memory AMD Ryzen 7 6800HS

developer_board NVIDIA GeForce RTX 5070 Laptop GPU 140W

storage 16GB (2x8GB) DDR4 4800MHz SO-DIMM

1750

Details close

Model: ASUS TUF A18 (RTX 5070 & Ryzen 7 260)

memory CPU: AMD Ryzen 7 6800HS (Score: 880)

developer_board GPU: NVIDIA GeForce RTX 5070 Laptop GPU (Score: 12000) @ 140W TGP

storage RAM: 16GB (2x8GB) DDR4 4800MHz SO-DIMM

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 pixels

Meets criteria for tier: 1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality).

GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX) more_vert

memory Intel Core Ultra 9 Processor 275HX (Series 2)

developer_board NVIDIA GeForce RTX 5070 Laptop GPU 115W

storage 32GB DDR5-5600MHz

2299

Details close

Model: GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)

memory CPU: Intel Core Ultra 9 Processor 275HX (Series 2) (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 5070 Laptop GPU (Score: 12000) @ 115W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality).

MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen) more_vert

memory Intel Core i9-14900HX Processor

developer_board NVIDIA GeForce RTX 5070 Laptop GPU 115W

storage 32GB DDR5-5600MHz

1679

Details close

Model: MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)

memory CPU: Intel Core i9-14900HX Processor (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 5070 Laptop GPU (Score: 12000) @ 115W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality).

Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX) more_vert

memory Intel Core i9-14900HX Processor

developer_board NVIDIA GeForce RTX 5070 Laptop GPU 115W

storage 32GB DDR5-5600MHz

2098.99

Details close

Model: Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)

memory CPU: Intel Core i9-14900HX Processor (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 5070 Laptop GPU (Score: 12000) @ 115W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Target: 1080p ~60 FPS (High Preset, DLSS/FSR Quality).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 / 11 (64-bit)

    Standard 64-bit OS required for modern direct memory access.

  • memoryDirectX: Version 12

    DX12 is required for Ray Tracing and UE5 feature sets.

  • save_altStorage Note: TBD (SSD Mandatory)

    SSD is required to handle high-fidelity asset streaming in dense vertical environments.

settings_applications Optimization Notes:

Upscaling: Supports NVIDIA DLSS 3.5 (with Frame Generation) and AMD FSR. Essential for maintaining high frame rates in 4K Ultra HD.

Key Settings: Ray Tracing Quality, Global Illumination (Lumen), and AI Density are the primary performance drivers.

map

NO LAW: Map Size and Regions

Prioritizes density over vast acreage. Port Desire features verticality with distinct regions: vertically stacked slums, residential courtyards for firefights, luxurious high-rise interiors with hackable service corridors, and smog-choked alleys housing fringe gangs. The world responds to the player's presence, presence, and tactical choices.

extension

NO LAW: Post-Launch Content / DLC

Neon Giant intends to launch NO LAW as a complete premium product. Post-launch support will focus on technical optimization and potentially story-driven expansions that explore more of Port Desire's underworld.

star

NO LAW Skills & Upgrades Overview

Features traditional RPG progression with specialized skill trees. Players invest in Lockpicking and Hacking for environmental manipulation, Weapon Specializations for combat efficiency, and unique sci-fi tools to outsmart enemies. Progression is systems-driven, rewarding both combat prowess and stealth infiltration.

collections

NO LAW: Game Editions

Announced as a premium standalone experience (not a live service). Specific Digital Deluxe or Collector's editions are TBA for the late 2026/early 2027 window.

sync_alt

NO LAW: Cross-Platform / Crossplay

Single-player only. Cross-platform cloud saves are expected across PC, PS5, and Xbox Series X|S via KRAFTON accounts.

category

NO LAW Specific Game Elements

security

NO LAW Weapons

  • security
    Custom Hardware (Modular Firearm)

    Harker's signature weaponry, upgradeable with military-grade black-ops components.

  • security
    Sci-fi Tools (Gadget/Hacking)

    Devices used to short-circuit security systems or manipulate environmental traps.

directions_car

NO LAW Vehicles

  • directions_car
    Vertical Movement Tools (Traversal)

    Military hardware allowing Harker to carve paths above the streetline and through service corridors.

pets

NO LAW Animals / Creatures

  • pets
    None (N/A)

    Role: Focus is on human and mechanical threats in an industrial city.

person

NO LAW Characters

  • person
    Grey Harker - Playable Protagonist (playable)

    A seasoned ex-military veteran seeking revenge in the city of Port Desire.

Top 3 Characters:

person
Grey

Harker: The playable protagonist and ex-military botanist. 2. Arms Dealers: Dynamic NPCs who provide custom hardware based on Harker's notoriety. 3. City Brokers: The powerful, shadowy antagonists residing in luxurious interiors who wronged Harker.

flag

NO LAW Missions / Objectives

  • flag
    Port Desire Homecoming (Prologue)

    Objective: Escape Harker's attacked residence and begin the hunt for those who shattered his peace.

Top 3 Missions/Objectives:

flag
Reclaim

the Stolen: The primary revenge objective driving the early campaign. 2. Infiltrate Lux Districts: Missions requiring either high-end hacking or vertical parkour to reach powerful city brokers. 3. Silence the Permanently: Target-neutralization missions where players must decide how much collateral damage they are willing to cause.

group

NO LAW Companions / Summons

  • group
    Helpful NPCs (Human)

    Ability: Characters like arms dealers and street vendors who react differently based on Harker's notoriety and past actions.

collections_bookmark

NO LAW Collectibles

  • collections_bookmark
    Military Upgrades

    Location/Use: Locked Armories / Secure Zones

Top 3 Collectibles:

collections_bookmark
Military

Upgrades: Combat hardware found in secure zones to enhance Harker's black-ops capabilities. 2. Data Shards: Encrypted lore fragments detailing the city's murky history and corrupt brokers. 3. Rare Botanical Specimens: Reflected in Harker's hobby, finding rare plants in Port Desire's greenery provides unique character buffs.

shield

NO LAW Armor

  • shield
    Tactical Military Plating

    Focus/Stats: Reflects Harker's veteran background; customizable for either high-impact firefights or low-profile stealth.

checkroom

NO LAW Clothing / Appearance

  • checkroom
    Cybergrunge Attire

    Details: Grounded, tactical clothing that fits the smog-choked aesthetic of the city's alleys and luxurious interiors.

more_horiz

NO LAW Other Features & Info

  • label
    Multiplayer Modes

    Strictly single-player. The game is designed as an intimate, narrative-driven immersive sim where the world reacts specifically to one player's actions.

  • label
    Story and Setting

    Set in Port Desire, a coastal cybergrunge metropolis built against a cliff. The story follows Grey Harker, a combat veteran who retreats to the city for isolation but is forced back into black-ops warfare after his home is attacked. The narrative is a human, personal thriller focusing on a one-man war against a city of 'neon sleaze' and unregulated excess.

  • label
    Top 3 Gameplay Mechanics
    1. 1. Actions Have Consequences: A reactive system where mission outcomes change based on 'smoothness' (stealth vs loud) and narrative choices. 2. Gritty First-Person Combat: Tight, impactful gunplay developed by industry veterans of Bulletstorm and Far Cry 3. 3. Systemic Immersion: Enemies respond to environmental pressure, sound, and sightlines, allowing for emergent 'shareable' story moments.
help_outline

NO LAW Frequently Asked Questions

  • help_outline Is NO LAW related to The Ascent?
    It is developed by the same studio (Neon Giant) and shares a cyberpunk theme, but it is a completely new franchise with a shift from isometric to first-person perspective.
  • help_outline Is there a pacifist route?
    No. While deep stealth is supported, the developers have clarified that as a revenge-fueled thriller, Harker will need to eliminate those who wronged him.
  • help_outline Does it use generative AI?
    No. Neon Giant has explicitly stated that no generative AI was used in the production of the game to ensure the studio's unique personality is felt throughout.