Mimic Cover Art

Mimic

Action, Adventure, Indie, Asymmetrical Multiplayer Social-Deduction Survival Horror

star_borderstar_borderstar_borderstar_borderstar_border(10 Ratings)

Free

Mimic is a high-stakes, asymmetrical multiplayer survival horror and social-deduction game set aboard the doomed spaceship, the Icarus. Plunging toward the sun with failing oxygen systems, up to 10 players must navigate the claustrophobic, dimly lit corridors of the vessel. The catch is that players have entirely conflicting win conditions: the Crew must repair the ship and escape, the Corporate Agent seeks to sabotage the mission and protect the alien threat for private interests, and the Mimic is a shapeshifting biological terror blending in to consume everyone. With no conventional weapons available, players must rely on proximity voice chat, deception, and environmental manipulation. You can cast votes to direct a rogue NPC killer Android to hunt down suspected players, adding a brutal layer of betrayal. When a player dies, they do not merely spectate; they return as an 'Omen', an invisible entity capable of sabotaging or assisting the remaining survivors. Driven by deep Unreal Engine atmospheres and interactive Twitch integrations, every match descends into paranoia and chaos.

Mimic

Mimic Thumbnail
star_borderstar_borderstar_borderstar_borderstar_border(10 Ratings)FreeAction, Adventure, Indie, Asymmetrical Multiplayer Social-Deduction Survival Horror

Mimic is a high-stakes, asymmetrical multiplayer survival horror and social-deduction game set aboard the doomed spaceship, the Icarus. Plunging toward the sun with failing oxygen systems, up to 10 players must navigate the claustrophobic, dimly lit corridors of the vessel. The catch is that players have entirely conflicting win conditions: the Crew must repair the ship and escape, the Corporate Agent seeks to sabotage the mission and protect the alien threat for private interests, and the Mimic is a shapeshifting biological terror blending in to consume everyone. With no conventional weapons available, players must rely on proximity voice chat, deception, and environmental manipulation. You can cast votes to direct a rogue NPC killer Android to hunt down suspected players, adding a brutal layer of betrayal. When a player dies, they do not merely spectate; they return as an 'Omen', an invisible entity capable of sabotaging or assisting the remaining survivors. Driven by deep Unreal Engine atmospheres and interactive Twitch integrations, every match descends into paranoia and chaos.

business Dev: Ryan Laley Gamesprint Pub: Ryan Laley Gamesevent Rel: update Upd:
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Themes

Sci-Fi HorrorDeep Space SurvivalSocial DeductionShapeshifting AlienBetrayalAsymmetrical PvPCorporate Espionage
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Mimic Key Specifications

Key Specifications for Mimic
Specification Detail
Engine Unreal Engine
Developer Ryan Laley Games
Publisher Ryan Laley Games
Release Date October 27, 2026
Platforms PC (Steam); Planned for Epic Games Store, Xbox Series X/S, PlayStation 5
Max Players Up to 10 Players

info_outline Note: Mimic utilizes Unreal Engine to render its dark, atmospheric sci-fi corridors and complex dynamic lighting. The game emphasizes real-time proximity audio computation and AI pathfinding for the roaming Android.

laptop_windows Laptop Performance Note: Because of the heavy reliance on dynamic lighting and uncompressed proximity voice channels, laptops should ensure stable network hardware and robust CPU cooling to prevent audio desync or frame drops during intense chase sequences.

info_outline GPU TGP: Target a minimum of 65W TGP for 1080p low/medium settings, and 85W+ for stable 60 FPS on higher graphical fidelity.

info_outline Cooling Thermals: Adequate ventilation is critical. The combination of Unreal Engine rendering and real-time voice calculations will stress both the CPU and GPU simultaneously.

info_outline CPU Power Limits: Set power profiles to 'Performance' to prevent clock speed throttling, which could delay voice comms—a critical survival mechanic.

info_outline MUX Switch Optimus: Using a MUX switch to force the discrete GPU will reduce input latency during tense evasive maneuvers.

build Optimization Note: Support for temporal upscaling techniques like DLSS or FSR is expected to help maintain high framerates in heavily shadowed environments. Shadow Quality, Post-Processing (for film grain/horror effects), and Anti-Aliasing have the largest impact on GPU overhead.

computer

Mimic System Requirements

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1080p

tune Minimum – Low/Medium Preset, 1080p (30-60 FPS)

memory
CPU: Intel Core i5-6600 (3.30 GHz) / AMD Ryzen 3 3100 (3.60 GHz) (Quad-core processors capable of running the baseline game logic and proximity VoIP without bottlenecking the system.)
laptop_mac
Laptop CPU: Intel Core i5-9300H / AMD Ryzen 5 3550H (Entry-level mobile CPUs will handle the physics and audio, but expect occasional dips when multiple entities are on screen.)
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GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750 (Older high-end or modern entry-level GPUs provide enough rasterization power for the confined, indoor environments of the Icarus.)
laptop_mac
Laptop GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile (Sufficient to push 1080p graphics, though lowering shadow resolution is advised to stay within VRAM limits.)
storage
RAM: 8 GB RAM (Bare minimum required to load the Unreal Engine map data and character models into memory.)
save_alt
Storage: 10 GB available space (SATA SSD highly recommended.)

tune Recommended – High Preset, 1080p (60+ FPS Target)

memory
CPU: Intel Core i5-8400 (2.80 GHz) / AMD Ryzen 5 3600X (3.80 GHz) (6-core processors provide excellent headroom for smooth AI behavior and uninterrupted network rendering.)
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Laptop CPU: Intel Core i7-10750H / AMD Ryzen 7 4800H (Ensures locked frame rates and zero audio latency during chaotic proxy-chat arguments.)
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GPU: Nvidia GeForce RTX 2080 / AMD Radeon RX 5700 XT / Intel Arc A770 (Delivers the graphical horsepower needed for maxed-out volumetric lighting and high-resolution textures.)
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Laptop GPU: Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile (Excellent balance of power and thermals to run the game flawlessly on a laptop display.)
storage
RAM: 8 GB RAM (16 GB highly suggested) (While 8GB is listed, 16GB dual-channel memory prevents micro-stutters during heavy texture streaming.)
save_alt
Storage: 10 GB available space (NVMe SSD recommended.)

1440p

tune Enthusiast – Ultra Preset, 1440p (60+ FPS Target)

memory
CPU: Intel Core i5-12600K / AMD Ryzen 5 5600X (Modern mid-to-high end CPUs will comfortably feed frames to the GPU without bottlenecking.)
laptop_mac
Laptop CPU: Intel Core i7-12700H / AMD Ryzen 7 6800H (Powers complex dynamic lighting while maintaining consistent frametimes.)
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GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT (Handles the increased pixel count seamlessly while maintaining detailed shadows and engine post-processing.)
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Laptop GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile (Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels.)
storage
RAM: 16 GB RAM (Mandatory for handling higher resolution texture caches without page filing.)
save_alt
Storage: 10 GB available space (NVMe SSD.)

2160p

tune Ultra – Ultra Preset, 4K (60 FPS with Upscaling)

memory
CPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D (Ensures absolutely no bottlenecks at the highest visual fidelity.)
laptop_mac
Laptop CPU: Intel Core i9-13900HX / AMD Ryzen 9 7945HX (Desktop-grade performance in a mobile chassis.)
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GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT (Powers the grueling 4K resolution, ensuring crisp details on character models and atmospheric environmental storytelling.)
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Laptop GPU: Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile (Flagship laptop graphics are required to maintain a stable 60 FPS at 4K in modern Unreal Engine titles.)
storage
RAM: 16 GB or 32 GB RAM (Optimizes system stability and ensures background applications don't interfere with voice protocols.)
save_alt
Storage: 10 GB available space (Gen4 NVMe SSD.)

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Mimic Laptop Recommendations

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MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core i7-12700H

developer_board NVIDIA GeForce RTX 3070 140W

storage 32GB DDR4-3200MHz

US $1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core i7-12700H (Score: 900)

developer_board GPU: NVIDIA GeForce RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core i9-13900H

developer_board NVIDIA GeForce RTX 4060 140W

storage 16GB DDR5-5200MHz

US $999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core i9-13900H (Score: 1058)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core i9-14900HX

developer_board NVIDIA GeForce RTX 4060 140W

storage 32GB DDR5-5600MHz

US $1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core i9-14900HX (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core i9-12900H

developer_board NVIDIA GeForce RTX 3070 Ti 150W

storage 16GB DDR5-4800MHz

US $1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core i9-12900H (Score: 1030)

developer_board GPU: NVIDIA GeForce RTX 3070 Ti (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core i5-12450H

developer_board NVIDIA GeForce RTX 3050 75W

storage 16GB DDR4-3200MHz

US $645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core i5-12450H (Score: 628)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core i5-12500H

developer_board NVIDIA GeForce RTX 3050 Ti 80W

storage 16GB DDR4-3200MHz

US $710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core i5-12500H (Score: 633)

developer_board GPU: NVIDIA GeForce RTX 3050 Ti (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435HS

developer_board NVIDIA GeForce RTX 3050 75W

storage 32GB DDR5-4800MHz

US $799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435HS (Score: 1655)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 6800H

developer_board NVIDIA GeForce RTX 3060 140W

storage 16GB DDR5-4800MHz

US $1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 6800H (Score: 880)

developer_board GPU: NVIDIA GeForce RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 5900HS

developer_board NVIDIA GeForce RTX 3080 100W

storage 16GB DDR4-3200MHz

US $1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 5900HS (Score: 820)

developer_board GPU: NVIDIA GeForce RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core i7-13620H

developer_board NVIDIA GeForce RTX 4070

storage 16GB DDR5-4800MHz

US $1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core i7-13620H (Score: 843)

developer_board GPU: NVIDIA GeForce RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 / 11 (64-bit)

    Required to handle DirectX 11/12 APIs and modern multithreaded task scheduling utilized by the engine.

  • memoryDirectX: DirectX 11 / DirectX 12

    DirectX 11 is supported for broader hardware compatibility, while DirectX 12 is recommended for optimized draw calls and better GPU utilization.

  • save_altStorage Note: 10 GB available space (Solid State Drive Recommended)

    While the footprint is small, an SSD is vital to ensure you load into the lobby in sync with other players, preventing early-game disadvantages.

settings_applications Optimization Notes:

Upscaling: Support for temporal upscaling techniques like DLSS or FSR is expected to help maintain high framerates in heavily shadowed environments.

Key Settings: Shadow Quality, Post-Processing (for film grain/horror effects), and Anti-Aliasing have the largest impact on GPU overhead.

map

Mimic: Map Size and Regions

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public Open World Exploration layers Detailed Regions
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The primary map is the Icarus spacecraft, a densely packed, multi-level industrial labyrinth composed of dimly lit hallways, cramped ventilation shafts, and critical infrastructure rooms (such as the reactor core and escape shuttle bays).
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While the physical square footage is relatively contained to foster tension and forced encounters, the map is highly interactive.
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Players can utilize vents to traverse secretly, while malfunctioning doors and failing lights alter the navigability of regions in real-time as the ship breaks down.
extension

Mimic: Post-Launch Content / DLC

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new_releases Expansions loyalty Post-Launch Content
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The Early Access model indicates a robust post-launch roadmap. The developer intends to balance the asymmetrical gameplay through community feedback.
psychology
While traditional paid DLC has not been outlined, the game features a highly customizable 'Affixes' system—modifiers like 'One Hit Kills', 'Invisible Mimics', and 'Permanent Fire'—that remix gameplay.
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Further map variations, new Android AI behaviors, and expanded Twitch chat integration are expected to be the primary focus of updates.
military_tech

Mimic: Skills & Upgrades Overview

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Instead of traditional RPG skill trees, progression and capabilities are defined entirely by the secret roles randomly assigned at the start of a match.
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Crew members must master environmental interaction and deductive reasoning to repair the ship. The Mimic can shapeshift into other crew members and utilize hidden vents to assassinate isolated targets.
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Dead players transition into an 'Omen', an invisible ethereal form with a unique skill set allowing them to poltergeist objects, slam doors, and sabotage or assist the living, ensuring that death is a transition into a new playstyle rather than the end of the game.
inventory_2

Mimic: Game Editions

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sell Pricing & Tier Comparison card_giftcard Bonuses & Early Access
info
Mimic is set to launch into Early Access on Steam on October 27,
looks_one Rank #1

Rank #1

While specific premium editions have not yet been heavily detailed, the base game includes the full asymmetrical multiplayer suite, private custom lobbies for up to 8 players, and integrated Twitch chat features. The developer, Ryan Laley Games, plans to eventually bring the title to the Epic Games Store, PlayStation 5, and Xbox Series X/S.

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Mimic: Cross-Platform / Crossplay

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devices Cross-Platform Support cloud_sync Cross-Progression
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Currently focusing on its PC (Steam) Early Access launch in late October 2026, Mimic features online PvP and Co-op matchmaking, along with LAN support.
psychology
The developer has officially stated plans to release the game on Xbox Series X/S and PlayStation 5 in the future.
shield
Given the heavy reliance on social deduction and voice chat, crossplay functionality is highly anticipated to unify the player base once console versions are deployed.
local_fire_department

Mimic: Top 5 Weapons (Subjective/Iconic)

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bolt Meta Loadout Picks star Combat Efficiency
info
In Mimic, players are explicitly stripped of traditional weaponry, forcing a reliance on cunning and manipulation. Therefore, the 'weapons' are interactive game mechanics:
looks_one Rank #1

Rank #1

'The Vote', a UI tool where players throw suspicion on another, directing a lethal NPC Android to hunt them down.

looks_two Rank #2

Rank #2

'Proximity Voice Chat', used to sow discord, lie about alibis, and trick the Android.

looks_3 Rank #3

Rank #3

are the 'Ventilation Shafts', utilized by the Mimic as a stealth ambush tool.

looks_4 Rank #4

Rank #4

'Omen Poltergeist', an environmental sabotage tool used by dead players to trap survivors.

looks_5 Rank #5

are 'Ship Affixes', host

selected custom rules like 'Permanent Fire' that can be weaponized against the opposition.

category

Mimic: Specific Game Elements

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Explore in-depth equipment, cast, combat mechanics, and world collectibles documented for Mimic:

security

Mimic Weapons

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Mimic Assimilation Biological Attack

The Mimic's primary method of attack. It drops its human guise to reveal its true biological terror form, instantly eliminating an isolated crew member before shifting into their shape.

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Omen Poltergeist Abilities Environmental Sabotage

Used by deceased players to exact revenge or help friends. Omens can forcefully shut doors, trigger alarms, and manipulate the environment to trap living players with the Android or the Mimic.

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Suspicion Vote (Android Targeting) Social/UI Mechanic

Players have no guns; instead, they cast votes against suspected individuals. A majority vote directs the lethal NPC Android to hunt down and eliminate the accused player, making words the deadliest weapon.

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Mimic Vehicles

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Escape Shuttle Evacuation Pod

The sole means of survival for the Crew. It is broken at the start of the match and requires coordinated resource gathering to become operational.

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The Icarus Deep Space Vessel

The massive, doomed spaceship serving as the primary map. It is suffering from catastrophic systems failure and is on a direct collision course with a star.

pets

Mimic Animals / Creatures

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The Mimic Extraterrestrial Biological Terror

Role: The central antagonist of the game. It is a highly adaptable alien parasite capable of flawless biological mimicry, infiltrating the human crew to consume them one by one.

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Mimic Characters

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The Corporate Agent Traitor Faction

Saboteur

A covert operative planted by the corporation. They masquerade as a normal crew member but actively sabotage repairs to ensure the Mimic survives for corporate research.

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The Crew Human Faction

Survivors

Everyday engineers, scientists, and workers trapped on the Icarus. They must rely on teamwork, repair mechanics, and deductive reasoning to survive the nightmare.

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The Omen Post-Death Faction

Spectator/Interventionist

The ethereal form taken by a player after they are killed. They wander the ship unseen, using poltergeist abilities to either aid the remaining crew or sow further chaos.

workspace_premium Top 3 Characters

info
The narrative is driven by the player roles rather than named protagonists:
looks_one Rank #1

Rank #1

'The Crewmate', a desperate survivor attempting to fix the ship and avoid death.

looks_two Rank #2

Rank #2

'The Corporate Agent', a human traitor acting as a shadow operative prioritizing company profit over human life.

looks_3 Rank #3

Rank #3

'The Mimic', a terrifying, shapeshifting biological entity capable of perfectly replicating the appearance of the crew to hunt them from within.

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Mimic Missions / Objectives

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Corporate Cover-up Agent Primary Objective

Objective: Subtly sabotage the crew's repair efforts, sow discord using proximity chat, and ensure the Mimic survives for company retrieval.

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Escape the Icarus Crew Primary Objective

Objective: Scavenge the failing spaceship for repair parts, fix the escape shuttle's core systems, and launch before the vessel crashes into the sun.

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Total Assimilation Mimic Primary Objective

Objective: Use the ventilation system, shapeshift into trusted crew members, and quietly kill everyone on board without getting targeted by the Android.

workspace_premium Top 3 Missions/Objectives

looks_one Rank #1

Rank #1

'Repair the Shuttle' (Crew Objective), which involves scavenging the ship for parts and fixing systems to orchestrate a successful evacuation.

looks_two Rank #2

Rank #2

'Sabotage and Extract' (Agent Objective), where the corporate spy must hinder the crew's progress, protect the alien, and fulfill private corporate goals.

looks_3 Rank #3

Rank #3

'Consume the Crew' (Mimic Objective), tasking the alien player with blending in, isolating targets, and eliminating all human life aboard.

groups

Mimic Companions / Summons

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NPC Killer Android Rogue Artificial Intelligence

Ability: Stalks the ship's hallways independently. While it is an enemy, players can 'tame' or direct it temporarily by using the voting system to assign it a specific human target.

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Twitch Chat External Audience

Ability: When integration is enabled, the streamer's audience can cast votes to manipulate the Android and trigger environmental chaos, acting as a chaotic companion.

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Mimic Collectibles

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Security Keycards

Location/Use: Found in administrative offices or on the bodies of fallen crewmates; used to bypass locked bulkheads and access restricted survival areas.

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Shuttle Components

Location/Use: Randomly generated throughout the dark corridors, maintenance bays, and storage rooms of the Icarus; must be transported to the escape shuttle.

workspace_premium Top 3 Collectibles

info
In the context of this survival game, collectibles take the form of critical mission items:
looks_one Rank #1

Rank #1

are 'Shuttle Repair Components', essential hardware scattered throughout the map that the Crew must gather to fix the escape pod.

looks_two Rank #2

Rank #2

are 'Security Access Cards', necessary to unlock restricted sectors of the Icarus and bypass lockdown protocols.

looks_3 Rank #3

Rank #3

'Corporate Intel', hidden data drives sought out by the Corporate Agent to fulfill their secret, selfish agenda.

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Mimic Armor

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Standard Icarus Flight Suit

Focus/Stats: Provides zero ballistic protection; purely a cosmetic uniform worn by the doomed crew members of the spaceship. It offers no defense against the Mimic's attacks or the Android's programming.

checkroom

Mimic Clothing / Appearance

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checkroom
Crew Uniforms

Options: Various color-coded industrial jumpsuits worn by the players, which become critical visual identifiers during chaotic proxy-chat arguments and identity theft by the Mimic.

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Mimic: Other Features & Info

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  • label
    Multiplayer Modes
    auto_awesome
    The game operates exclusively as a multiplayer experience accommodating up to 10 players in matchmaking (and historically up to 8 in private lobbies). It heavily leans into Asymmetrical PvP and Social Deduction.
    psychology
    Players are randomly assigned one of three factions (Crew, Corporate Agent, or Mimic) every round.
    shield
    The 'Guess Who' style deception is amplified by the ability to connect private lobbies, making it a definitive 'The Thing' style party game for friend groups, as well as a chaotic public matchmaking experience.
  • label
    User Interface
    auto_awesome
    The UI is designed to be minimalistic to heighten immersion, keeping the screen clear of clutter so players focus on the dark environments.
    psychology
    The most critical UI element is the Voting and Suspicion system, which allows players to cast a vote against a suspected Mimic; doing so commands the NPC killer Android to seek out that target.
    shield
    Additionally, proximity chat indicators provide spatial awareness of who is speaking in the dark, and an objective tracker outlines the necessary repairs for the escape shuttle.
  • label
    Sound and Music
    auto_awesome
    Audio design is arguably the most critical mechanic in Mimic.
    psychology
    The game features proximity voice chat, meaning sounds carry realistically through the dark corridors of the Icarus; speaking too loudly can attract both the Mimic and the NPC Android.
    shield
    The ambient soundscape is characterized by eerie silence broken by the groaning hull of the failing spaceship, alarm sirens, and the terrifying mechanical footsteps of the hunting Android.
    flash_on
    Deception relies entirely on what you hear and who you believe.
  • label
    Graphics and Visuals
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    Powered by Unreal Engine, the game embraces a dark, cinematic sci-fi aesthetic inspired by classic horror films like Alien and The Thing.
    psychology
    The visuals prioritize heavy shadows, flickering emergency lighting, and volumetric fog to obscure sightlines and induce paranoia.
    shield
    The Mimic's transformations are depicted as gruesome, evolving biological horrors, standing in stark contrast to the cold, industrial metallic surfaces of the Icarus and the rigid, unfeeling design of the roaming maintenance droids.
  • label
    Accessibility Features
    auto_awesome
    While comprehensive accessibility menus have not been fully detailed, the game's heavy reliance on audio cues and voice chat means that visual indicators for sound (like speaking icons) will be necessary.
    psychology
    As an indie title built in Unreal Engine, standard features like subtitle support, adjustable FOV, mouse sensitivity sliders, and remappable keybinds are expected at the Early Access launch.
  • label
    Story and Setting
    auto_awesome
    The game takes place entirely aboard the Icarus, a doomed and failing spacecraft hurtling on a fatal collision course toward the sun.
    psychology
    Oxygen reserves are rapidly depleting, and the ship's infrastructure is crumbling in the darkness. Amidst this catastrophic systems failure, the crew must contend not only with their environment but with each other.
    shield
    A parasitic, shapeshifting alien known as the Mimic has infiltrated the ship, while a ruthless Corporate Agent actively works against the crew's survival to secure the creature.
    flash_on
    The dark, claustrophobic industrial corridors of the Icarus serve as the perfect hunting ground for paranoia.
  • label
    Top 3 Mounts/Companions
    info
    While there are no traditional friendly companions, the game features autonomous entities that interact with players:
    looks_one Rank #1

    Rank #1

    'NPC Killer Android', a relentless maintenance droid that roams the map and can be weaponized by players through the voting system to hunt down suspects.

    looks_two Rank #2

    Rank #2

    'Omen', the ghostly form of a deceased player who acts as an invisible companion or saboteur, manipulating doors and objects.

    looks_3 Rank #3

    'Twitch Chat Audience', who act as a meta

    companion by casting live votes to inject chaos and direct the Android during streams.

help_outline

Mimic: Frequently Asked Questions

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  • help_outline How is Mimic different from Among Us?
    While it shares the social deduction DNA, Mimic is a hardcore, realistic survival horror game built in Unreal Engine. It features proximity voice chat, a roaming AI Android that players can weaponize via voting, and dead players return as interactive 'Omens' rather than passive ghosts.
  • help_outline Can I fight back against the Mimic?
    There are no traditional weapons. You must rely on environmental awareness, running, hiding, and using the voting system to trick the NPC Android into killing your enemies.
  • help_outline What happens when you die?
    You become an Omen. Instead of just watching, you can interact with the ship's environment to sabotage doors, lights, and systems, directly affecting the outcome of the match.
  • help_outline Does it support private matches?
    Yes, players can host private lobbies for up to 8 (or 10) friends to experience the paranoia in a closed group, which is highly recommended for the best proximity chat experience.