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Zombie Assault: Resurgence vs Neo Berlin 2087
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 28, 2026 | Nov 20, 2025 |
| Developer | |
| Ninja Kiwi Ltd. | Elysium Game Studio |
| Publisher | |
| Ninja Kiwi Ltd. | Elysium Game Studio |
| Genre(s) | |
| Top-Down Shooter, Twin-Stick Shooter, Action RPG, Co-op, Zombie Survival | Action RPG, First-Person Shooter, Third-Person Shooter, Detective, Thriller |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen (ESRB: Blood and Gore, Violence) / PEGI 16 | Rating Pending (Expected M - Mature 17+) |
| Avg. User Rating | |
| 4.4 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $14.99 | $69.99 |
| tune Key Specs | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Features a redesigned RPG progression architecture centered on three core classes: Assault, Heavy, and Medic. Each Merc possesses access to 6 Core universal skills, 6 Class-specific skills, and 3 Activated Abilities. Progression deepens through two branching Speciality Subclasses per archetype (such as Berserker vs. Tactician for Assault, Juggernaut vs. Demolitionist for Heavy, and Combat Surgeon vs. Bio-Hazard Specialist for Medic), which grant access to exclusive passive perks and powerful alternate activated abilities. |
The game features a flexible RPG system with skill trees that adapt to player choice, allowing specialization in stealth, hacking, diplomacy, or combat. Nolan's cybernetic abilities, such as a Ping to highlight enemies and a Bullet Time to slow combat, are central to gameplay and can be upgraded. Progression is focused on piecing together the story through investigation and action. |
| public World & Exploration | |
| World & Level Design | |
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Missions unfold across claustrophobic indoor and industrial sci-fi environments throughout the Thrace System. Key combat zones include the Derelict Cargo Freighters (narrow metal bulkheads, airlocks, and decompression chambers), Abandoned Orbital Terraforming Station (multi-level research hubs featuring malfunctioning automated security turrets and toxic bio-sludge vats), Subterranean Colony Habitats (collapsed living sectors flooded with shambling swarms), and Surface Extraction Landing Zones (open plazas exposed to flanking attacks from spitters and apex behemoths). |
The game is set in a dark, neo-futuristic Berlin, divided by a new wall separating the rich from the poor. Players will explore meticulously crafted districts, from neon-lit plazas to underground resistance hideouts and a desolate 'wasteland' outside the city walls. The world is designed for deep environmental storytelling rather than as a pure sandbox. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Offers 1-to-4 player online cooperative matchmaking and private lobbies. Players team up to tackle multi-objective Story Campaigns, high-yield tactical Operations, randomized Bounty hunts, and cooperative defense scenarios against escalating zombie waves. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($14.99 USD on Steam / $9.99 USD on Mobile): Includes the complete base game with all Story Missions, Operations, full 4-player cooperative multiplayer, all 3 Merc classes, and extensive weapon progression. Ninja Kiwi has eliminated all in-app purchases and pay-to-win microtransactions at launch, offering a pure buy-to-play supporter experience supported by free future content drops and upcoming expansions. |
Details on different game editions have not yet been announced. A closed beta is rumored for late summer 2025. |
| Post-Launch Content / DLC | |
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Supported directly by Ninja Kiwi's live-service development cadence, including regular Dev Diary updates, seasonal Global Kill Count community events, upcoming Endless Survival modes, Nightmare difficulty tier expansions, and planned cosmetic expansion packs. |
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| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Developed in Unity with crisp, high-definition 2D/3D hybrid top-down aesthetics, dynamic real-time dynamic lighting, realistic flashlight cone projection into pitch-black corridors, volumetric smoke, and visceral persistent blood and gore decal systems that paint room floors after heavy firefights. |
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| Audio & Soundtrack | |
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An adrenaline-fueled, industrial dark-synth and heavy metal soundtrack composed of aggressive distorted guitars, rhythmic synth basslines, and pounding percussion that surges dynamically during boss encounters. Complemented by punchy weapon acoustics, shattering glass, metallic bulkhead groans, and horrifying guttural zombie shrieks. |
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| User Interface (UI/UX) | |
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Clean tactical military HUD displaying real-time primary and secondary ammunition counters, activated ability cooldown meters, dynamic minimap with hostiles radar pings, squadmate health and shield vitals, inventory quick-slots, and intuitive weapon modding inspection cards. |
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| Accessibility Options | |
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Includes full controller remapping and twin-stick gamepad support, adjustable aim-assist intensity, customizable reticle styles and colors, scalable UI text, gore reduction toggles, screen shake intensity sliders, and visual audio cues for off-screen zombie roars. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
| — | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Recommended (1080p / 60+ FPS / High Preset) CPU: Fast multi-core desktop processor providing stable frame pacing during dense horde surges. CPU (Laptop): High-performance 6/8-core mobile CPU maintaining high single-thread boost clocks. GPU: DirectX 12 graphics card capable of maxing out all gore decals and dynamic illumination. GPU (Laptop): Mid-tier mobile gaming GPU delivering silky smooth 60-120 FPS top-down action. RAM: Eliminates asset paging stutters during prolonged 4-player co-op matches. Storage: High-speed NVMe storage for near-instant mission restarts. | |
memoryCPU: 4.6 GHz 6-Core 64-bit Processor (Intel Core i5-10600K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (80W+ TGP) / GTX 1660 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 4 GB NVMe SSD space | — |
| 1080p (Full HD) - Minimum (1080p / 45-60 FPS / Low-Medium Preset) CPU: Baseline 4-core desktop processor capable of computing basic entity pathfinding. CPU (Laptop): Entry-level quad-core mobile processor with adequate sustained clock speeds. GPU: Baseline graphics card capable of 1080p rendering with standard shadow maps. GPU (Laptop): Dedicated mobile GPU maintaining fluid 60 FPS on medium visual settings. RAM: Minimum operational RAM for level asset caching and horde audio banks. Storage: SATA SSD for reliable loading. | |
memoryCPU: 3.2 GHz Quad Core 64-bit Processor (Intel Core i5-4460 / AMD FX-8350) developer_boardGPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (50W) layersRAM: 8 GB saveStorage (Tier): 4 GB SSD space | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (1440p / 120-144 FPS / Ultra Preset) CPU: High IPC and expanded L3 cache ensuring zero CPU bottlenecks in intense co-op waves. CPU (Laptop): High-tier mobile processor running high instruction throughput. GPU: Substantial VRAM and compute for sharp 2560x1440 rendering on high-refresh monitors. GPU (Laptop): Enthusiast mobile GPU delivering competitive 144Hz framerates. RAM: High bandwidth dual-channel memory configuration. Storage: Ultra-fast storage eliminating any background streaming delays. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5700X3D developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W TGP) / RTX 4070 Mobile (105W TGP) layersRAM: 16 GB saveStorage (Tier): 4 GB PCIe 4.0 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (4K / 120+ FPS / Max Preset) CPU: Apex gaming CPU driving maximum frames per second at native 4K. CPU (Laptop): Desktop-replacement mobile processor with 16+ high-speed execution threads. GPU: Top-tier 4K graphics hardware rendering pristine high-resolution textures and maxed particle counts. GPU (Laptop): The apex mobile gaming GPU capable of flawless 4K output. RAM: Maximum performance memory bandwidth. Storage: Premium NVMe drive ensuring instantaneous map transitions. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 32 GB saveStorage (Tier): 4 GB PCIe 4.0 NVMe M.2 SSD | — |
| save Overall Storage | |
| Spec: 4 GB available space on high-speed SSD Note: Solid-state storage recommended for instant mission asset decompression and seamless matchmaking load-ins. Type: SSD | Spec: 100 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, detailed city built in UE5. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit (latest update) Explanation: Modern 64-bit Windows architecture required for multi-threaded memory addressing and DirectX 12 runtimes. | Spec: Windows 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Compatible Explanation: Hardware support for DirectX feature level 12_0 required for efficient batch drawing of horde sprites and dynamic lighting. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Zombie Assault: Resurgence Specifically
For Neo Berlin 2087 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.