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WW1: Gallipoli vs Bodycam
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 25, 2026 | Jun 7, 2024 |
| Developer | |
| BlackMill Games | Reissad Studio |
| Publisher | |
| BlackMill Games | Reissad Studio |
| Genre(s) | |
| Tactical Shooter, First-Person Shooter, Historical, Simulation, Multiplayer | Action, First-Person Shooter, Simulation, Tactical |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Rating Pending (Expected M - Mature 17+) | Mature 17+ |
| Avg. User Rating | |
| 0.0 / 5.0 | 3.6 / 5.0 |
| Current Price (USD) | |
| $39.99 | $30.00 |
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| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is class-based. Players choose a role (Officer, LMG Gunner, etc.) and level it up to unlock new historical weapon variants, equipment, and cosmetic uniform options. The game will feature major improvements to the progression, loadout, and health systems compared to previous titles in the series. |
The game does not feature traditional RPG skill trees. Progression is player-skill based, focusing on recoil management, positioning, and 'clutch' ability. In-game currency earned from matches can be used to unlock cosmetic items and different weapon models. Future updates plan for a deeper progression system to reward long-term players. |
| public World & Exploration | |
| World & Level Design | |
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The game features a series of large, historically-based maps representing key battlegrounds of the Middle Eastern Front. These include the landing beaches of the Gallipoli peninsula, the urban areas of Kut al Amara, and the vast deserts of lower Mesopotamia. |
Maps are designed for dense, close-quarters combat (CQC). Locations are intentionally tight to force frequent engagements and punish sloppy movement. Distinct zones like 'Kitchen,' 'Stairs,' and 'Backyard' are critical for tactical callouts. Seasonal event maps, such as specialized horror-themed zones for the Zombies mode, are periodically released. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The core of the game is its new 50-player 'Momentum' mode. The game is squad-based and can be played in public matches with AI bots to ensure full battles, or in custom matches. |
1. Body Bomb: Tactical 5v5 mode where teamwork is essential. 2. Team Deathmatch: Competitive 5v5 mode. 3. Deathmatch: 10-player free-for-all. 4. Gun Game: Progressive weapon cycling. 5. Zombies: Survival mode against undead waves. |
| extension Editions & DLC | |
| Available Editions | |
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Details on different game editions are yet to be announced. |
Standard Edition (Early Access) available on Steam. Pricing is subject to change as the game moves toward its full 1.0 release. The 'BodyCamera Shooter' title on PS5/Epic is a separate, lower-rated single-player game and should not be confused with Reissad Studio's title. |
| Post-Launch Content / DLC | |
| N/A |
Reissad Studio follows an active roadmap driven by Discord community feedback. Planned content includes new maps, improved server stability, weapon balancing, and expanded game modes like a deeper Zombies experience and enhanced Hardpoint missions. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p) CPU: Ensures stable frame rates during intense firefights and explosions. CPU (Laptop): High-performance mobile processors. GPU: Optimal VRAM and processing power for photorealistic textures. GPU (Laptop): Strong mid-range mobile performance. RAM: Standard for modern tactical shooters. Storage: Mandatory for recommended performance. | |
| — | memoryCPU: AMD Ryzen 7 3800X / Intel Core i7-10700K developer_boardGPU: AMD Radeon RX 6600 XT / NVIDIA GeForce RTX 3060 (12 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop / RTX 4060 Laptop (High TGP). layersRAM: 16 GB saveStorage (Tier): 50 GB SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p) CPU: Minimum required to handle high AI/player counts and environmental physics. CPU (Laptop): Standard mid-range mobile CPUs. GPU: Baseline for hardware-accelerated ray tracing and high-fidelity rendering. GPU (Laptop): Entry-level modern mobile GPUs. RAM: Absolute minimum; 16GB is strongly suggested for stability. Storage: Standard storage space. | |
| — | memoryCPU: AMD Ryzen 7 3700X / Intel Core i7-9700K developer_boardGPU: AMD Radeon RX 5700 / NVIDIA GeForce RTX 2070 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (High TGP) / RTX 4050 Mobile. layersRAM: 8 GB saveStorage (Tier): 50 GB HDD/SSD |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset.) CPU: Hypothetical minimum CPU for a modern tactical shooter. CPU (Laptop): A solid mid-range laptop CPU would be the minimum. GPU: A GPU with a solid VRAM buffer would be necessary. GPU (Laptop): A mid-range laptop GPU from the last few generations. RAM: 12GB would be the absolute minimum RAM requirement. Storage: An SSD would be strongly recommended. | |
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 3600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB). layersRAM: 12 GB saveStorage (Tier): 80 GB SSD | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-performance laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 16GB RAM is expected to be sufficient. Storage: A fast NVMe SSD is recommended for this tier. | |
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 3800X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD | — |
| save Overall Storage | |
| Spec: 80 GB available space (SSD Recommended) Note: An SSD would be strongly recommended to handle the streaming of large, detailed maps. Type: SSD | Spec: 50 GB (SSD Recommended) Note: SSD is critical for streaming high-fidelity Megascans assets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. | Spec: Windows 10/11 (64-bit) Explanation: Modern 64-bit OS required for advanced rendering features. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: DirectX 12 would likely be required for next-gen features. | Spec: Version 12 Explanation: Required for Unreal Engine 5 feature set. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For WW1: Gallipoli Specifically
For Bodycam Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.