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Windrose vs Dying Light 2 Stay Human

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info General Information
Release Date
Apr 14, 2026 Feb 4, 2022
Developer
Kraken Express Techland
Publisher
Pocketpair Techland Publishing
Genre(s)
Survival Crafting RPG / Pirate Action Action RPG, Open World, Survival Horror, Parkour, First-Person
Engine
Unreal Engine 5 C-Engine (Techland's in-house engine)
stars Ratings & Price
Content Rating
M Mature 17+
Avg. User Rating
4.5 / 5.0 4.0 / 5.0
Current Price (USD)
$29.99 $59.99
tune Key Specs
Quick Highlights
  • Multiplayer: Up to 8-Player Co-op Dedicated Servers
  • Combat System: Souls-like Stamina & Parry Mechanics
  • Progression: Classless Free Respec Talent Trees
  • Perspective: First-Person
  • Multiplayer: Cooperative (4 players online for entire campaign)
  • Setting: Villedor ('The City'), Post-Apocalyptic Europe, 20+ years after Harran Virus outbreak
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version)
  • Unique Feature: Advanced Parkour System, Day/Night Cycle Impacting Gameplay, Branching Narrative with Faction Choices, Melee-Focused Combat, Infection Management.
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Base Alchemist: Automates the production of complex potions and provides a 30% chance to recover raw crafting resources.
    Human
  • Co-op Players (Online): Up to 3 other players can join the host's game in online co-op. They control their own Aiden characters with their respective progression. Teammates can revive each other, combine combat efforts, and assist in completing quests and exploring The City. Loot is generally instanced or shared fairly.
    Human (Other Players' Aidens)
  • Story-Specific AI Companions (Temporary): During certain main story missions or side quests, key NPC characters will temporarily accompany Aiden, providing combat support and unique dialogue. They are AI-controlled and their presence is scripted for those specific mission segments. They are not persistent, commandable companions.
    Human (Key NPCs like Lawan, Hakon)
Key Collectibles
  • Blackbeard Crew's Maps: Hidden inside highly guarded chests within ancient ruins and boss arenas.
  • Faction Insignias: Looted directly from the corpses of rival faction pirates and the floating wreckage of sunken ships.
  • Inhibitors (GRE Crates): Found in GRE Quarantine Buildings, Military Convoys, Airdrops, and other high-risk locations. Essential for upgrading Aiden's maximum Health and Stamina, which in turn unlocks access to higher-tier Combat and Parkour skills.
  • Mementos (Notes, Recordings, Dog Tags, Newspapers, etc.): Lore items scattered throughout Villedor that provide backstory about the world, The Fall, key characters, and the daily struggles of survivors. Found in buildings, safe zones, and quest locations.
  • Graffiti Tags (Street Art): Collectible pieces of street art created by various artists in The City. Often found in hard-to-reach parkour locations, requiring skilled traversal to find and collect.
  • Tapes (Music & Story): Audio tapes that can be played on Aiden's cassette player. Some are music tracks, while others contain story segments, interviews, or personal logs providing more lore.
  • Blueprints: Recipes for crafting weapon mods, consumables (medkits, boosters), throwables, and arrows/bolts. Found in the world, as quest rewards, or purchased from Craftmasters.
Key Themes
  • Pirates
  • Naval Combat
  • Open World Survival Crafting
  • Base Building
  • Co-op
  • Souls-like Combat
  • Post-Apocalypse
  • Zombie Outbreak
  • Survival
  • Moral Choices & Consequences
  • Faction Warfare
  • Parkour & Freedom of Movement
  • Hope vs. Despair
  • Humanity's Struggle
  • Infection & Transformation
  • Scavenging & Crafting
colorize Combat & Gear
Weapons Overview
  • Rapier of a Thousand Cuts: One-Handed Sword
    An incredibly fast-attacking blade that applies devastating, stacking bleeding damage over time, perfect for agile fighters.
  • Sturdy Halberd: Polearm
    A long-reach, high-damage heavy weapon with excellent strength scaling, ideal for sweeping multiple enemies during ship boarding.
  • Drake's Double Barrel Pistol: Ranged Firearm
    A powerful off-hand flintlock that applies a vulnerability mark, increasing all subsequent damage taken by the target.
  • Melee Weapons (One-Handed & Two-Handed): Various (Axes, Maces, Swords, Machetes, Hammers, Knives, Pipes, Bats, Knuckledusters)
    The primary combat tools. Weapons have rarity tiers (Common to Artifact), durability, and can be enhanced with craftable mods (e.g., adding elemental damage like fire/shock, increasing impact, critical chance, or durability). Different weapon types have varying attack speeds, damage, and special properties (e.g., blunt weapons good against armor, slashing against unarmored).
  • Bows & Crossbows: Ranged (Silent, Precision)
    Silent ranged weapons ideal for stealth and taking out enemies from a distance. Various arrow/bolt types can be crafted (standard, fire, shock, explosive, poison, UV). The PK Crossbow is a powerful late-game reward.
  • Throwables: Tactical/Explosive/Utility
    Craftable items like Molotov Cocktails, DIY Grenades, UV Bars (temporary UV light source), Decoys (to distract infected), Mines, C4, Throwing Knives.
  • Gear & Consumables (Boosters): Utility/Buffs
    Boosters provide temporary enhancements to combat, parkour, health regeneration, or resistances. Medkits are essential for healing. Craftable using herbs and other resources.
  • UV Flashlight: Defensive Tool
    An essential tool, especially at night. Its UV light weakens and repels Volatiles and other light-sensitive infected, creating temporary safe opportunities. Can be upgraded for intensity and duration.
  • Firearms (Limited): Ranged (Ballistic - Rare)
    While the game is primarily melee-focused due to ammo scarcity in The City, some limited firearms like makeshift pistols or shotguns (e.g., 'Boomstick') can be found or crafted, but ammo is extremely rare and they are generally less sustainable than melee or bows.
Armor / Gear Sets
  • Conquistador's Armor: High Physical Damage Reduction, Bulwark Hyperarmor Effect
  • Flibustier's Attire: Reduced Melee Stamina Drain, +15% One-Handed Weapon Damage
  • Marksman's Rig: Medium Defense, -30% Stamina Drain on Sprinting and Dodging
  • Gear Pieces (Head, Chest, Gloves, Bracers, Pants, Shoes): Players equip six pieces of gear, each belonging to a specific class (Tank, Brawler, Medic, Ranger) that provides bonuses tailored to that playstyle (e.g., Tank gear offers more damage resistance, Brawler gear more melee damage). Gear has rarity tiers (Common to Artifact) and provides stats like armor, damage resistance, and specific perks (e.g., +% damage at night, reduced stamina cost for parkour). Gear can be found, bought, or earned as quest rewards.
  • Cosmetic Outfits (Transmog): A transmogrification system allows players to change the appearance of their equipped gear to look like any other gear piece they have collected, without altering its stats. Many full cosmetic outfits are also available through events, DLC, or store purchases.
Outfits/Customization
  • Rough Hide Tunic: Can be upgraded at the workbench to increase basic defense, crafted from boar hide.
  • Tailored Linen Shirt: Requires advanced flax farming and the spinning wheel to weave, offering mid-game elemental resistances.
  • Gear Sets (Tank, Brawler, Medic, Ranger): Players equip six pieces of gear (Head, Torso, Gloves, Wrists, Legs, Feet). Each piece belongs to a class (Tank, Brawler, Medic, Ranger) providing specific gameplay bonuses (e.g., damage reduction, melee damage, healing effectiveness, ranged damage). Gear has visual variety based on its class, rarity, and faction origin (PK, Survivor, Renegade aesthetic). A transmog system allows players to change equipped gear's appearance to any owned style.
  • Cosmetic Outfits & Skins: Full cosmetic outfits that change Aiden's entire appearance without affecting stats are available through game progression, events, DLC, or store purchases (e.g., Nightrunner outfit, Peacekeeper outfit, various themed bundles).
  • Weapon Charms: Small cosmetic charms that can be attached to melee weapons for personalization.
trending_up Progression & Upgrades
Skills & Progression

Progression in Windrose is deeply rewarding and multifaceted, combining traditional RPG stat distribution with a robust talent tree and an intricate gear upgrading system. Whenever you level up, you can freely allocate attribute points into Strength, Agility, Precision, Mastery (crit chance), Vitality, and Endurance. Since stamina management is absolutely critical for the souls-like combat mechanics, investing early in Endurance is a common and highly effective strategy. Furthermore, players unlock Talents that drastically alter their combat playstyle, with passive abilities like 'Quick Strikes' for bonus base damage, 'Duelist' for intense single-target boss encounters, and 'Deadly Finale' which massively boosts damage by 15% after consecutive melee hits. The game incredibly allows for completely free and unlimited attribute and talent respecs, encouraging players to constantly experiment with different weapon scalings and hybrid builds. To complement personal stats, your gear—from your heavy Conquistador armor to your swift Rapier—must be constantly upgraded at advanced workbenches using gathered materials like copper, iron, and hardwood.

Aiden has two main skill trees: Combat (unlocking new melee moves, weapon proficiency, and toughness) and Parkour (unlocking advanced traversal abilities like wall runs, slides, and improved jumps). Skill points are earned by performing combat actions and parkour maneuvers respectively. Inhibitors, found in GRE containers, are used to upgrade Health and Stamina, which also gate access to higher-tier skills. Crafting allows Aiden to create weapon mods, consumables (medkits, boosters), and throwable items using scavenged resources. Blueprints for crafting are found or earned.

public World & Exploration
World & Level Design

The map in Windrose is incredibly vast, utilizing a hybrid system of procedurally generated ocean layouts with fixed, handcrafted unique points of interest, ensuring that every single playthrough feels fresh while maintaining curated, high-quality content. The game is divided into distinct, expansive biomes that you progress through sequentially. You begin in the Coastal Jungle, a massive starting area boasting over 32 unique locations and 62 treasure chests that serve as an introductory proving ground. Once you conquer the jungle and its local boss, you will sail outward to the Foothills, a highly sought-after, resource-rich region where you will establish massive automated farms and mine crucial mid-game ores like iron and sulfur to craft gunpowder. Beyond the Foothills lies the treacherous Cursed Swamps and the blazing Ashlands, each presenting escalated threats, harsher environmental hazards, and requiring heavily upgraded ships and top-tier ascended weapons to survive. Finding and establishing fast-travel bells across these vast archipelagos is absolutely essential to traversing the massive oceanic map efficiently.

The City of Villedor is significantly larger than Harran from the first game, divided into two main districts: Old Villedor (a more classic European-style area with smaller buildings, easier for early parkour) and the Central Loop (a modern downtown area with skyscrapers, requiring advanced parkour tools like the grappling hook and paraglider). There are also surrounding areas, GRE Quarantines, and Dark Hollows. The map is dense with verticality, encouraging rooftop traversal.

Playable Vehicles
  • The Ketch: Light Ship
    The agile starter vessel, highly maneuverable but limited in cargo space and equipped with basic 12-pounder cannons.
  • The Frigate: Heavy Warship
    The ultimate 36-gun floating fortress, requiring maximum Brethren of the Coast reputation and 3,000 Piastre to unlock.
  • Paraglider: Personal Traversal Gear (Aerial)
    An essential tool unlocked progression, allowing Aiden to glide from high places, cover large distances quickly, and navigate the verticality of the Central Loop. Can be upgraded for better maneuverability and features like a UV light attachment.
  • Grappling Hook: Personal Traversal Gear (Utility)
    A versatile tool used to swing across gaps, pull Aiden towards anchor points, and aid in climbing. It functions more like a physics-based swing rather than a point-and-zip line in some games. Upgradable for range and functionality.
  • Traversal on Foot (Parkour): Player Locomotion
    The primary mode of movement. Dying Light 2 features an advanced and fluid parkour system, allowing Aiden to run, jump, climb, slide, wall-run, and use various environmental elements to navigate The City's rooftops and streets with agility.
Notable Fauna/Mounts
  • Savage Boar: Mammal
    An aggressive, charging early-game threat that provides crucial rough hide for initial armor and tailoring upgrades.
  • Monstrous Crab: Crustacean
    Armored coastal wildlife that requires careful parrying to defeat, dropping crab meat and valuable shells.
  • Dodo: Bird
    A relatively weak but common flightless bird that acts as an essential source of basic meat and feathers for arrows.
  • Infected Humans (Various Stages & Types - Virals, Biters, Goons, Demolishers, Volatiles, etc.): Homo sapiens infectus (Harran Virus)
    Primary Antagonistic Force, Ranging from common fodder to elite/boss-level threats.
  • Dogs (Feral/Infected - Howlers): Canis familiaris (Infected)
    Hostile, Howlers alert other infected to Aiden's presence.
  • Rats & Crows: Rodentia / Corvidae
    Ambient wildlife, can sometimes indicate nearby loot or danger, generally non-hostile but can be startled.
  • Deer (Mentioned/Implied in hunting for resources, but not live interactive animals typically): Cervidae
    Primarily a source for crafting resources (leather, bones) through looting or specific contexts rather than live hunting encounters in the city.
book Story & Characters
Main Characters
  • Captain Thomas Richards: First Major Boss
    A heavily armored, imposing pirate captain who guards the path from the Coastal Jungle to the Foothills.
  • Roselina Mercer: Alchemist NPC
    A hirable crew member who manages alchemical stations and crafting within your established pirate base.
  • Aiden Caldwell: Protagonist (Pilgrim)
    An infected survivor with exceptional parkour and combat abilities. He travels to The City searching for his sister, Mia, from whom he was separated during GRE experiments as a child. Aiden is resourceful, determined, and his choices shape the fate of Villedor.
  • Lawan: Ally / Potential Romantic Interest
    A strong, independent, and cynical survivor in The City, driven by a desire for revenge against Colonel Waltz. She becomes a crucial ally to Aiden and is skilled in combat and parkour. Voiced and motion-captured by Rosario Dawson.
  • Hakon: Ally / Nightrunner
    An experienced Nightrunner who helps Aiden navigate The City early in his journey. He is knowledgeable about survival and the city's factions but has his own hidden agenda and complex allegiances.
  • Colonel Lucas Waltz: Main Antagonist (Former GRE Scientist / Renegade Leader)
    A brilliant but ruthless scientist formerly with the GRE, now the leader of the Renegades. He is obsessed with finding a cure for his own condition and is connected to Aiden and Mia's past experiments. He possesses superhuman abilities due to self-experimentation.
  • Frank Marwey: Supporting Character / Former Nightrunner Leader
    The former leader of the Nightrunners, now a disillusioned and alcoholic owner of the Fish Eye Canteen. He possesses valuable information and contacts within The City.
  • Major Jack Matt: Faction Leader (Peacekeepers)
    The stern and militaristic commander of the Peacekeepers in the Central Loop. He seeks to impose order and security through strict control and military might.
  • Sophie: Faction Figure (Survivors - Old Villedor)
    A key figure among the Survivors in the Bazaar in Old Villedor, trying to protect her community. Her brother, Barney, often causes trouble.
  • Carl: Faction Figure (Survivors - Central Loop)
    One of the leaders of the Survivors faction operating from the PK Floating Fortress in the Central Loop, advocating for a more communal and less authoritarian approach.
  • Various other supporting characters: Quest Givers, Faction Members, Survivors
    Numerous other characters populate The City, offering quests, information, and representing the diverse struggles of those living in the post-apocalypse.
Example Missions
  • I Need A Bigger Boat: Main Story / Tutorial
    Gather base materials, build a Shipwright's Workshop, and construct a Ketch to leave the island.
  • The Fate of the Prophets: Main Story
    Travel to the Stargazer Tower and correctly align the ancient stones to solve the puzzle.
  • Revenge Is Best Served Cold: Boss Encounter
    Hunt down and defeat the Coastal Jungle boss, Captain Thomas Richards, and loot his treasure corridor.
  • Main Story Quests (Aiden's Search for Mia)
    A series of narrative-driven missions that follow Aiden Caldwell's journey to find his sister Mia, unravel his past with the GRE experiments, and navigate the faction conflicts within Villedor. These missions involve critical choices that shape the city and its inhabitants.
  • Side Quests (Citizen Requests & Stories)
    Numerous optional quests given by various NPCs throughout The City. These offer diverse scenarios, from helping survivors with personal problems and investigating mysteries to undertaking dangerous tasks for factions or individuals. They provide XP, rewards, and further insight into the world.
  • Facility Assignment Missions (Water Towers & Electrical Stations)
    Key missions where Aiden must secure and assign control of vital city infrastructure (Water Towers, Electrical Stations) to either the Peacekeepers or the Survivors. This choice permanently alters the zone, adding faction-specific parkour aids (e.g., PK traps, Survivor ziplines/airbags) and changing NPC presence.
  • GRE Anomaly Fights (Revenants)
    Night-time boss encounters against powerful, unique infected called Revenants found at specific GRE Anomaly sites. Defeating them rewards Combat XP, valuable loot, and often Inhibitors.
  • GRE Quarantine Buildings & Dark Hollows
    Daytime-infested or night-time high-risk indoor locations that contain valuable loot, crafting materials, and Inhibitors. GRE Quarantines are multi-level challenges, while Dark Hollows are smaller but often guarded by Volatiles at night.
  • Windmills & Metro Stations (Safe Zone Activation)
    Activate windmills by completing parkour challenges to power them up, creating new Survivor safe zones. Clear out infected and restore power to Metro Stations to unlock them as fast travel points and larger safe zones.
  • Airdrops & Military Convoys
    Locate and loot valuable supplies from GRE airdrops (often on rooftops or in dangerous areas) and abandoned military convoys. These contain high-tier gear, crafting parts, and Inhibitors.
  • Parkour Challenges & Combat Challenges
    Timed challenges that test Aiden's parkour skills (reaching checkpoints within a time limit) or combat abilities (defeating waves of enemies). Award medals and XP based on performance.
  • Story DLC Missions (e.g., 'Bloody Ties')
    Self-contained narrative expansions with new storylines, characters, locations, and rewards. 'Bloody Ties' focuses on a brutal arena tournament.
people Multiplayer
Multiplayer Details

Windrose undeniably shines brightest when experienced in its incredibly robust cooperative multiplayer mode, natively supporting up to 8 players simultaneously on official or rented dedicated servers. The entire sweeping campaign, from the moment you wash ashore to the massive, multi-ship naval battles, can be played cooperatively from start to finish. The game brilliantly utilizes a clever instanced loot system, meaning that while treasure chests are shared in the physical world, the loot generated inside is entirely unique and bound to each specific character, permanently preventing loot hoarding by a single greedy crew member. Naval combat in multiplayer is a highly coordinated, chaotic affair: players must quickly divide responsibilities, with one steering the massive ship while others frantically man the port and starboard cannons, rapidly repair hull breaches with wood kits, or prepare to swing across ropes for brutal, close-quarters boarding actions.

Features a 4-player online cooperative mode, allowing players to experience the entire main story campaign and most side activities together. Players can join a host's game, and progression is largely tied to the host, though players retain their character progression and inventory. Co-op enhances combat and exploration with team tactics.

extension Editions & DLC
Available Editions

Currently available in Early Access on PC via Steam, Windrose offers a robust Standard Edition priced at an highly accessible $29.99, which provides the complete, uncompromised foundational experience. This edition includes the massive Coastal Jungle, Foothills, and Cursed Swamps biomes, the full seamless co-op multiplayer suite for up to 8 players, and the comprehensive ship-building and base-building mechanics. While there are currently no premium deluxe or physical collector's editions available for purchase, the developers at Kraken Express have implemented a heavily community-focused approach, frequently releasing major content patches and rewarding early adopters with exclusive Discord roles and potential in-game cosmetic banners. Early Access supporters are essentially investing in the ongoing, transparent development of the game, with a projected roadmap spanning one to two and a half years before the official 1.0 release. Future premium expansions and possible cosmetic ship DLCs are fully expected as the game approaches its full launch and expands onto console platforms.

Available in Standard, Deluxe, and Ultimate Editions. Deluxe Edition included digital artbook, soundtrack, exclusive weapon charms, wallpapers, comic, and the first story DLC ('Bloody Ties'). Ultimate Edition included all Deluxe content, plus the second story DLC (yet to be released as of mid-2024), 2h Night XP Boost, crafting items, and two more outfit/weapon skin packs. A Collector's Edition with physical items was also available.

Post-Launch Content / DLC

The post-launch roadmap for Windrose is incredibly ambitious, especially given its already feature-rich state in Early Access. The developers have estimated a continuous, heavy development cycle of up to two and a half years before reaching the final 1.0 milestone. Planned free updates include the introduction of the highly dangerous, fiery Ashlands biome, massive new ship classes like the legendary multi-deck Galleon, entirely new terrifying enemy factions, and deep expansions to the farming and automated merchant systems. Currently, there are absolutely no paid DLCs or microtransactions present, as the studio is strictly prioritizing core gameplay features like improved dedicated server stability and robust admin commands. Community feedback is directly driving the addition of new weapons, unique armor sets, and cozy base decorations. As the game steadily matures, players can expect regular, massive content drops that significantly expand the narrative and the scale of the world.

Techland has committed to 5+ years of post-launch support. The first story DLC, 'Bloody Ties' (arena combat themed), has been released. A second major story DLC is planned. Numerous free updates have added new content, features (like transmog, new parkour challenges, graphics options), seasonal events, and cosmetic packs (Chapter Agents, skin bundles).

help_outline FAQ
Frequently Asked Questions
  • Q: How do I unlock my first ship in Windrose?
    A: You must complete the early-game main story quest titled 'I Need A Bigger Boat'. This will grant you the blueprints and the ability to build a Shipwright's Workshop, allowing you to construct your first Ketch.
  • Q: How do I get Gunpowder for my firearms?
    A: Gunpowder is crafted by combining Ash and Sulfur at a Millstone. You will need an Iron Pickaxe to mine Sulfur, which is exclusively found in the Foothills region after defeating the first boss, Thomas Richards.
  • Q: Can I transfer my character to a friend's server?
    A: Yes. Windrose features fully flexible character saves. You can freely transfer your customized pirate, complete with all their stats and full inventory, between single-player offline saves and multiplayer dedicated servers.
  • Q: What is the best way to farm Wood and Fiber?
    A: Instead of manually chopping trees, you can eventually build automated Merchant structures in your base to order bulk contracts of Hardwood and Flax. Alternatively, you can use the cannons on your ship to completely deforest coastlines from the water.
  • Q: Is Windrose a strictly PvP game?
    A: No. While the developers initially experimented with PvP concepts during early testing (when it was called Crosswind), the Early Access release of Windrose is a strictly PvE, co-op focused survival crafting experience for up to 8 players.
  • Q: Is Dying Light 2 a direct sequel to the first Dying Light?
    A: Yes, Dying Light 2 Stay Human is set approximately 20 years after the events of the original Dying Light and its 'The Following' expansion. While it features a new protagonist (Aiden) and setting (The City of Villedor), it exists in the same universe and references past events and characters like Spike.
  • Q: How important are choices in Dying Light 2?
    A: Choices are a significant gameplay mechanic. Aiden's decisions during main quests and some side quests can have major consequences, affecting faction control over city districts (which changes the environment with faction-specific parkour tools or traps), the fate of characters, and the overall narrative outcome. The game features multiple ending variations.
  • Q: What is the Day/Night cycle like?
    A: The Day/Night cycle is a core feature. Daytime is generally safer for exploration and completing objectives, with fewer aggressive infected. Night-time is extremely dangerous, with more powerful infected like Volatiles roaming the streets. However, night offers increased XP gain and access to specific locations (like Dark Hollows and Forsaken Stores) that contain valuable loot but are heavily infested during the day.
  • Q: How does the infection mechanic work for Aiden?
    A: Aiden is infected with the Harran Virus. He wears a biomarker that tracks his immunity levels. When in darkness or away from UV light sources for too long, his immunity drops, and if it reaches zero, he will turn into a Viral. Players must manage this by using UV lamps, UV shrooms, inhibitors, or returning to safe zones before turning.
  • Q: Are there firearms in Dying Light 2?
    A: The base game is heavily focused on melee combat and bows due to a story premise that firearms and ammunition became extremely scarce after The Fall. While some makeshift firearms like the 'Boomstick' (a craftable shotgun) exist, and more traditional firearms were added in later updates (like the 'Firearms Update' in early 2024), melee remains the primary combat style.
build Technical Details
Graphics & Visual Fidelity

Powered by highly advanced modern rendering techniques, Windrose boasts a gorgeous, stylized aesthetic that perfectly balances gritty realism with a slightly exaggerated, colorful art direction. The game's dynamic lighting engine is particularly impressive, featuring absolutely stunning sunrises that reflect dynamically off the procedural ocean waves, and dense, suffocating atmospheric fog that blankets the cursed swamp regions at night. The water physics—which are absolutely crucial for the immersion of any pirate game—are incredibly detailed, with heavy ships realistically bobbing on the massive swells and reacting dynamically to explosive cannon impacts and harsh tropical weather. Character models and equipable armor sets, like the highly ornate Conquistador's Armor or the rugged Flibustier's Attire, are highly detailed and visually showcase your progression as you craft better gear. Building pieces snap together flawlessly to create aesthetically pleasing forts.

Powered by Techland's C-Engine, the game showcases a detailed and dilapidated urban environment. It features advanced lighting, dense geometry, volumetric fog, and detailed character/infected models. Ray tracing options (Global Illumination, Shadows, Reflections, Ambient Occlusion) are available on PC and current-gen consoles, significantly enhancing visual fidelity but also being very demanding.

Audio & Soundtrack

The audio design in Windrose is absolutely phenomenal, expertly capturing the thrilling and treacherous atmosphere of the open high seas. When peacefully sailing between island chains, players can press a dedicated button to command their NPC crew to sing authentic, rousing sea shanties, transforming long oceanic voyages into incredibly immersive and entertaining cinematic experiences. The sounds of melee combat are visceral, heavy, and satisfying: the sharp, metallic clash of steel during a perfect parry, the deafening, bass-heavy roar of a 36-pounder cannon tearing through an enemy hull, and the terrifying splintering of wood during full-speed ship collisions are all rendered with high fidelity. The ambient audio dynamically shifts based on your immediate environment, from the serene crashing of waves and rustling of coastal jungle palm trees to the eerie, unsettling moans of the Drowned lurking deep within the Cursed Swamps.

Original score composed by Olivier Deriviere, featuring a dynamic system that adapts the music to gameplay intensity and player actions (e.g., during parkour sequences or intense combat). Sound design emphasizes visceral melee impacts, distinct infected vocalizations, and the atmospheric tension of night-time exploration. The Biomarker's ticking sound adds to the infection mechanic's urgency.

User Interface (UI/UX)

The user interface in Windrose is purposefully designed to be highly functional and completely unobtrusive, keeping the player fully immersed in the beautiful, dangerous Caribbean-inspired environments. The clean HUD displays essential, real-time survival metrics like health (vitality), stamina, and a quick-access scrolling hotbar for swapping weapons, drinking potions, and selecting building tools. A deeply integrated 'Discoveries' tab elegantly tracks your overarching progression, neatly categorizing unlocked blueprints for crafting stations, heavy armor, and ship parts as you gather new exotic materials. During intense naval combat, the UI seamlessly shifts to provide critical, life-saving information on overall ship hull integrity, individual cannon reload timers, and wind direction indicators for optimal sailing speeds. The inventory system is a classic grid-based layout, requiring careful management of weight and slots, though this limitation is heavily mitigated by crafting and upgrading your backpack at tailoring stations.

First-person HUD displaying health, stamina, infection timer (biomarker), equipped weapon/tool, and objective markers. A compass aids navigation. Crafting and inventory menus are accessible. Skill trees are visually represented. The day-night cycle and infection status are prominent UI elements.

Accessibility Options

While Windrose is widely known as a highly demanding survival game with punishing souls-like combat, the developers have thoughtfully included several features to accommodate entirely different playstyles and skill levels. Right from the world creation screen, players can select their permanent difficulty setting: 'Calm Waters' for a relaxed, story-and-building focused experience; 'High Seas' for the standard, highly challenging survival baseline; and 'Storm's Edge' for absolute hardcore masochists. The game graciously allows for full, unrestricted respecs of both attribute points and talent trees at absolutely any time, completely removing the heavy anxiety of making a 'wrong' build choice early on. An auto-target lock option can be quickly toggled in the settings menu to assist with tracking fast-moving enemies in melee combat. Furthermore, the inclusion of an automated merchant system allows players to passively order massive quantities of raw materials, reducing the grind.

Offers a range of accessibility options: customizable controls (key remapping on PC), subtitle customization (size, background, speaker names), colorblind modes, options to change QTEs from taps to holds, aim assist, adjustable FOV (PC), motion blur toggle, head bob toggle, and various audio/visual cues.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 60 FPS)
CPU: Ensures smooth frame pacing when dealing with multiple enemy ships firing cannons simultaneously.
CPU (Laptop): Excellent performance for managing large player settlements and intense boss fights.
GPU: Provides the raw power needed for high-quality shadows, reflections, and dense jungle foliage.
GPU (Laptop): Delivers a locked 60fps experience even during chaotic weather events.
RAM: Highly recommended for players hosting peer-to-peer co-op sessions.
Storage: Ensures instantaneous loading when returning to your base.
memoryCPU: Intel Core i7-10700 or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-11800H
laptop_windowsGPU (L): NVIDIA RTX 3080 Mobile (150W)
layersRAM: 32 GB
saveStorage (Tier): 30GB NVMe SSD
1080p (Full HD) - Recommended RT (1080p ~60 FPS, High RT Preset) (Ray Tracing High Preset (likely with DLSS/FSR Quality/Performance))
CPU: CPU for 1080p/60FPS with RT.
CPU (Laptop): High-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS with High RT.
GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial, upscaling vital.
RAM: 16GB RAM required.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more stable high RT experience.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1080p (Full HD) - Minimum (Low Preset, 30 FPS)
CPU: Provides enough multi-threading capabilities to handle the game's physics and basic AI routines.
CPU (Laptop): Adequate for solo play, though large 8-player bases may cause frame drops.
GPU: A surprisingly high minimum requirement, ensuring the vast ocean renders correctly without visual glitches.
GPU (Laptop): Offers the necessary VRAM and raw rasterization to match the desktop 1080 Ti.
RAM: Mandatory for caching the procedural island chunks as you sail.
Storage: Prevents endless loading screens when fast-traveling.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce GTX 1080 Ti or AMD Radeon RX 6800
laptop_macCPU (L): Intel Core i7-9750H
laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 30GB SSD
1080p (Full HD) - Minimum RT (1080p ~30 FPS, Low RT Preset) (Ray Tracing Low Preset (likely with DLSS/FSR Quality/Balanced))
CPU: CPU for 1080p/30FPS with RT.
CPU (Laptop): Mid-to-high range laptop CPU.
GPU: Minimum desktop GPU for 1080p/30FPS with RT.
GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling essential.
RAM: 16GB RAM required.
Storage: SSD required.
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4050 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be significantly better for RT.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS without RT.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High without RT.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for 1080p at lower settings without RT.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU for 1080p at lower settings without RT.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: HDD is absolute minimum, expect long load times.
memoryCPU: Intel Core i3-9100 or AMD Ryzen 3 2300X
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 560 (4GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 8 GB
saveStorage (Tier): 60 GB HDD
1440p (QHD/2K) - High RT (1440p ~60 FPS, High RT Preset with DLSS/FSR Performance) (Ray Tracing High Preset, DLSS/FSR Performance)
CPU: Desktop CPU for 1440p/60FPS with RT.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 1440p/60FPS with High RT.
GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential.
RAM: 32GB RAM strongly recommended.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB)
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. Even then, fine-tuning settings and upscaling will be essential.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1440p (QHD/2K) - Recommended (High Preset, 60 FPS)
CPU: Provides massive single-core speed to prevent GPU bottlenecking at higher resolutions.
CPU (Laptop): Desktop-class processing power for seamless open-world exploration.
GPU: Handles the increased pixel count flawlessly, keeping combat fluid.
GPU (Laptop): Ensures fluid melee and naval combat at 1440p natively.
RAM: Faster memory bandwidth helps with rapid asset streaming while sailing.
Storage: Maximizes data transfer speeds.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-12900HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 30GB NVMe Gen 4 SSD
2160p (UHD/4K) - Ultra (Epic Preset, 60 FPS)
CPU: The ultimate setup for maintaining perfect simulation ticks with zero bottlenecking.
CPU (Laptop): Necessary to keep up with the extreme demands of 4K rendering.
GPU: Crushes 4K resolution, providing the ultimate visual experience of the Caribbean-inspired world.
GPU (Laptop): The only mobile GPU truly capable of driving this game at 4K High settings.
RAM: Ensures no memory bottlenecks occur.
Storage: Required for optimal performance and near-zero loading screens.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 or AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 30GB NVMe Gen 4 SSD
2160p (UHD/4K) - Ultra RT (2160p/4K ~60 FPS, Medium/High RT Preset with DLSS/FSR Ultra Performance) (Ray Tracing Medium/High, DLSS/FSR Ultra Performance)
CPU: Desktop CPU for 4K/60FPS with RT.
CPU (Laptop): Flagship laptop CPUs absolute necessity.
GPU: Top-tier desktop GPU for attempting 4K/60FPS with RT, heavily reliant on upscaling.
GPU (Laptop): The absolute best laptop GPU available, and will still struggle without aggressive upscaling and optimized RT settings.
RAM: 32GB RAM essential.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Achieving stable 4K/60FPS with high ray tracing settings on a laptop is extremely challenging. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be required for a more comfortable experience at this level. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 60 GB NVMe SSD
save Overall Storage
Spec: 30 GB Solid State Drive (SSD)
Note: An SSD is strictly necessary to eliminate stuttering when rapidly sailing between procedurally generated islands.
Type: SSD
Spec: 60 GB available space (SSD Recommended).
Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit
Explanation: Required for DirectX 12 compatibility and modern memory management.
Spec: Windows 7 (No longer officially supported post-launch updates), Windows 10, Windows 11 (64-bit versions only)
Explanation: 64-bit Windows 10 or Windows 11 is recommended for ongoing support and best performance.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Essential for the advanced water rendering and dynamic weather systems.
Spec: DirectX 11 (DirectX 12 recommended for ray tracing and potentially better performance on compatible hardware)
Explanation: DX11 is minimum, DX12 offers advanced features.
info_outline Other Game Notes
  • Windrose features highly detailed water physics, dense jungle biomes, and massive multiplayer naval battles. A strong GPU is heavily recommended for stable framerates during ship combat.
  • Laptop Performance Note: Laptop users must ensure they have adequate cooling, as the game's procedural generation and dynamic lighting can cause heavy thermal throttling on mobile CPUs.
  • Laptop Consideration: G P U T G P: A minimum of 115W TGP on an RTX 3060 Mobile or equivalent is highly recommended for 60fps at 1080p.
  • Laptop Consideration: Cooling Thermals: The heavy CPU load from dedicated server processing (if hosting locally) requires aggressive fan curves to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: Ensure your laptop can sustain at least 45W during long play sessions to maintain stable AI pathing for enemies.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is recommended to reduce input latency during the precise parry windows of the souls-like combat.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 2.0 to help maintain framerates during intensive broadside cannon volleys.
  • Optimization Detail: Key Settings Impact: Water Quality and Volumetric Clouds have the most significant impact on GPU overhead.
  • Game Name: Windrose
  • Official system requirements from Techland. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense city areas), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical. **Dying Light 2 is a demanding title, especially with ray tracing enabled. High-end laptop hardware is necessary for higher settings and resolutions.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FSR (1.0 and 2.0), and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Ray Tracing Quality (Global Illumination, Shadows, Reflections, Ambient Occlusion), Shadow Quality, Contact Shadows, Fog Quality, Particle Quality, and Texture Quality heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with ray tracing.
  • Game Name: Dying Light 2 Stay Human
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 2.0 to help maintain framerates during intensive broadside cannon volleys.
  • Key Settings Impact: Water Quality and Volumetric Clouds have the most significant impact on GPU overhead.
  • Upscaling Tech: Supports NVIDIA DLSS, AMD FSR (1.0 and 2.0), and Intel XeSS.
  • Key Settings Impact: Ray Tracing Quality (Global Illumination, Shadows, Reflections, Ambient Occlusion), Shadow Quality, Contact Shadows, Fog Quality, Particle Quality, and Texture Quality heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with ray tracing.
laptop Laptop Considerations
  • G P U T G P: A minimum of 115W TGP on an RTX 3060 Mobile or equivalent is highly recommended for 60fps at 1080p.
  • Cooling Thermals: The heavy CPU load from dedicated server processing (if hosting locally) requires aggressive fan curves to prevent thermal throttling.
  • C P U Power Limits: Ensure your laptop can sustain at least 45W during long play sessions to maintain stable AI pathing for enemies.
  • M U X Switch Optimus: A MUX switch is recommended to reduce input latency during the precise parry windows of the souls-like combat.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Mobile
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 Mobile (150W)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3080 Mobile (150W)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)

For Windrose Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Ti or AMD Radeon RX 6800
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Ti or AMD Radeon RX 6800
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Ti or AMD Radeon RX 6800
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Ti or AMD Radeon RX 6800
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Ti or AMD Radeon RX 6800
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Ti or AMD Radeon RX 6800
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 or AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 or AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 or AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 or AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 or AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 or AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 or AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 or AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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