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Warhammer 40,000: Boltgun 2 vs Doom: The Dark Ages
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 14, 2026 | May 15, 2025 |
| Developer | |
| Auroch Digital | id Software |
| Publisher | |
| Big Fan Games, Devolver Digital | Bethesda Softworks |
| Genre(s) | |
| Retro First-Person Shooter, Action, Boomer Shooter | First-Person Shooter, Action, Dark Fantasy |
| Engine | |
| Unreal Engine 4 | id Tech (Presumably latest iteration) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Mature 17+ (Expected) |
| Avg. User Rating | |
| 4.8 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Features distinct character mechanics and upgrade paths: Malum Caedo excels in heavy forward momentum, utilizing shoulder-charge sprint tackles, brutal ground slams, and ferocious execution dashes that instantly replenish armor. Nyra Veyrath offers superior agility with mid-air dashes, holy zeal charges, and Faith Aura bursts that ignite surrounding heretics in cleansing fire. Throughout levels, players discover Machine Spirit Blessings and Relic Purity Seals that upgrade weapon ammunition capacity, firing rates, and critical strike damage. |
Likely to retain core Doom mechanics: weapon mods, suit upgrades (Praetor Suit or its precursor), and possibly Runes. New mechanics tied to the Atlan shield (defensive, offensive, traversal) and potentially the Flail are expected. Progression may involve unlocking new abilities or enhancements for these new tools. Resource management for upgrades will likely return. |
| public World & Exploration | |
| World & Level Design | |
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Features extensive multi-tiered level maps organized into distinct planetary warzones: (1) Hive Tertium-Sigma: A monumental industrial hive city featuring vertical cathedral spires, crumbling macro-bridges, and grim underhive factorums; (2) Phaedra-Secundus: A hostile death world filled with murky mangrove waterways, corrosive quagmires, and fungal ambush points; (3) Forge Station Omnissiah's Grief: An orbital Mechanicus void station corrupted by Warp corruption, filled with gravity-defying arenas, plasma incinerator cores, and grand basilica halls. |
Unknown. Expected to feature large, interconnected levels or hub areas set in war-torn kingdoms, hellish landscapes, and potentially other dimensions. The scale seems grander than previous entries, with hints of large-scale battles. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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N/A |
| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Engineered exclusively as a high-intensity single-player boomer shooter campaign. Multiplayer engagement is supported through global level scoreboards, Chapter Trials, Endless Horde arenas, and weekly curated challenge runs featuring active gameplay mutators. |
Unconfirmed if traditional multiplayer (Deathmatch, etc.) or a mode like Doom Eternal's Battlemode will feature. Given the focus on single-player in announcements, multiplayer details are TBD. (Speculative) |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($29.99 USD / £24.99 GBP) contains the complete base game with all branching campaign paths and bonus arena modes. Digital Deluxe 'Forgemaster' Edition ($39.99 USD) includes the full game, the Official Digital Soundtrack featuring guest combat tracks by Mick Gordon, an 80-page Digital Artbook showcasing retro sprite development art, and exclusive in-game cosmetic weapon skins including the 'Gilded Relic' Boltgun and 'Saint Celestine's Flame' Pyreblaster. |
Standard Edition confirmed. Deluxe and/or Collector's Editions are highly probable, likely including cosmetic items, early unlocks, or a potential Season Pass/DLC access. (Speculative) |
| Post-Launch Content / DLC | |
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Post-launch plans detailed by Auroch Digital and Big Fan Games include free content updates featuring an Endless Horde Survival Mode, community speedrun challenge gauntlets, and authentic CRT retro screen filters, followed by a major story expansion DLC titled 'Wrath of the Omnissiah' scheduled for 2027. |
Possible, following the pattern of Doom Eternal which received story expansions. Specifics TBD. (Speculative) |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unreal Engine 4 using a proprietary retro-rendering pipeline. Combines 3D level architecture, dynamic lighting, and volumetric smoke with authentic 1990s-era 2.5D pixelated enemy sprites, multi-angle death animations, and permanent floor-and-wall blood splatter. |
Powered by the latest id Tech engine, visuals will aim for cutting-edge fidelity, featuring detailed environments blending medieval architecture with demonic corruption, visceral gore, and spectacular particle effects. Ray tracing and other advanced rendering techniques are expected. |
| Audio & Soundtrack | |
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Features a punishing industrial metal and dark synthwave soundtrack composed by the Auroch Digital audio team, elevated by headline combat tracks composed by Mick Gordon (Doom, Wolfenstein). Sound design features thunderous weapon clatter, mechanical reload cycles, and full voice acting starring Rahul Kohli as Malum Caedo and Alanah Pearce as Celestian Sister Nyra Veyrath. |
Expected to feature an intense, heavy metal soundtrack driving the action, possibly by a new composer or a collaboration maintaining the franchise's signature style. Immersive sound design for demonic roars, weapon impacts, and environmental ambience is a staple and anticipated. |
| User Interface (UI/UX) | |
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Modeled after classic 1990s PC action shooters, showcasing animated character status face portraits for Malum Caedo and Nyra Veyrath that show visual wear and bloody injuries as health declines. Features retro stylized ammo counters, customizable HUD scaling, and a toggleable Navigation Compass / Route Guide to aid navigation through complex gothic environments. |
Expected to be fast-paced, clear, and informative, consistent with modern Doom games, possibly with thematic medieval/dark fantasy visual elements. HUD will likely display health, armor, ammo, and equipped gear. |
| Accessibility Options | |
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Extensive accessibility settings including retro pixelation sliders (from crisp modern 4K rendering to 320x240 retro crunch), field-of-view (FOV) adjustment up to 120°, head-bob and screenshake toggles, high-visibility enemy outlines, customizable subtitle styling with speaker names, full button remapping, and assist modes for invulnerability and unlimited ammo. |
Expected to include a comprehensive suite of modern accessibility options, building on those offered in Doom Eternal (e.g., customizable controls, subtitle options, colorblind modes, UI scaling, gameplay modifiers). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | N/A |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS+, High Preset, Upscaling Optional) (High Preset) CPU: Estimated recommended desktop CPU. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Estimated recommended desktop GPU. GPU (Laptop): Estimated performance-focused laptop GPUs. 10GB+ VRAM preferable. RAM: 16GB-32GB RAM likely recommended. Storage: NVMe SSD likely required. | |
| — | memoryCPU: AMD Ryzen 7 5800X3D or Intel Core i7-13700K (Estimated) developer_boardGPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) (Estimated) laptop_macCPU (L): AMD Ryzen 9 6900HX / Intel Core i9-12900H equivalent or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB) / RTX 4070 Mobile (8GB) (High TGP) (Estimated) layersRAM: 16 GB saveStorage (Tier): 80-100 GB NVMe SSD (Estimated) |
| 1080p (Full HD) - Minimum (Estimated 1080p ~30-60 FPS, Medium Preset, Upscaling) (Medium Preset, Upscaling (e.g., FSR/DLSS Quality)) CPU: Estimated minimum desktop CPU. CPU (Laptop): Estimated laptop CPU equivalent. GPU: Estimated minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. VRAM will be important. RAM: 16GB RAM likely minimum. Storage: NVMe SSD likely required. | |
| — | memoryCPU: AMD Ryzen 5 5600X or Intel Core i5-12600K (Estimated) developer_boardGPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated) laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H equivalent or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB) / RTX 4060 Mobile (8GB) (High TGP) (Estimated) layersRAM: 16 GB saveStorage (Tier): 80-100 GB NVMe SSD (Estimated) |
| 1080p (Full HD) - Recommended (High Quality Settings, 1080p/1440p @ 60-120 FPS) CPU: Eight-core processing prevents hitching during large explosive chain reactions. CPU (Laptop): High IPC mobile CPUs maintaining smooth frametimes in dense combat arenas. GPU: Easily drives locked 120 FPS at 1080p with maximum particle effects. GPU (Laptop): High-performing mobile GPU powering triple-digit framerates with full dynamic lighting. RAM: Dual-channel configuration preventing memory bandwidth bottlenecks. Storage: High-speed solid-state storage eliminates level transition delays. | |
memoryCPU: Intel Core i7-10700 / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8 GB) / AMD Radeon RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 95W+ TGP) / AMD Radeon RX 6600M (8 GB) layersRAM: 16 GB saveStorage (Tier): 13 GB available space (NVMe SSD) | — |
| 1080p (Full HD) - Minimum (Low Quality Settings, 1080p @ 60 FPS) CPU: Six-core baseline architecture sufficient for baseline physics and enemy AI cycles. CPU (Laptop): Mobile processors capable of maintaining sustained 3.5 GHz multi-core boost. GPU: Provides adequate VRAM for retro sprite atlases and screen-space post-processing. GPU (Laptop): Entry-level discrete mobile graphics delivering stable 60 FPS at 1080p. RAM: Baseline system memory for application execution. Storage: Standard install footprint. | |
memoryCPU: Intel Core i5-8600K / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 980 (4 GB) / AMD Radeon R9 Fury (4 GB) / Intel Arc A580 (8 GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4 GB) / AMD Radeon RX 5500M (4 GB) layersRAM: 8 GB saveStorage (Tier): 13 GB available space (HDD supported, SSD recommended) | — |
| 1440p (QHD/2K) - High (Estimated 1440p ~60 FPS+, High/Ultra Preset) (High/Ultra Preset) CPU: Estimated desktop CPU for 1440p. CPU (Laptop): Estimated top-tier laptop CPUs. GPU: Estimated desktop GPU for 1440p. GPU (Laptop): Estimated high-performance laptop GPUs. 12GB+ VRAM essential. RAM: 32GB RAM recommended for 1440p high settings. Storage: NVMe SSD likely required. | |
| — | memoryCPU: AMD Ryzen 7 7800X3D or Intel Core i7-13700K/14700K (Estimated) developer_boardGPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated) laptop_macCPU (L): AMD Ryzen 9 7940HS / Intel Core i9-13900HX or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB) / RTX 3080 Ti Mobile (16GB) (Max TGP) (Estimated) layersRAM: 16 GB saveStorage (Tier): 80-100 GB NVMe SSD (Estimated) |
| 1440p (QHD/2K) - Enthusiast (Max Quality Settings, 1440p @ 144 FPS) CPU: High clock speeds sustain esports-grade refresh rates in chaotic arena brawls. CPU (Laptop): Delivers desktop-class computing power for high-refresh 1440p mobile displays. GPU: Ample compute capability for native 1440p rendering with maximum gib lifetime. GPU (Laptop): High-TGP laptop GPU driving locked 144Hz gameplay at QHD resolution. RAM: Ultra-fast DDR5 throughput ensuring zero asset-streaming stutters. Storage: Rapid sequential read speeds for near-instantaneous respawns. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 140W TGP) layersRAM: 16 GB saveStorage (Tier): 13 GB NVMe PCIe 4.0 SSD | — |
| 2160p (UHD/4K) - Ultra (Ultra Quality Settings, 4K (2160p) @ 120+ FPS) CPU: Class-leading gaming performance and 3D V-Cache eliminating frame pacing drops. CPU (Laptop): Flagship mobile silicon delivering maximum multi-threaded performance. GPU: Brute-force 4K rasterization handling extreme resolutions without frame dips. GPU (Laptop): Top-tier laptop GPU powering external 4K displays at high refresh rates. RAM: High headroom ensuring smooth multitasking and uncompressed 4K framebuffers. Storage: Instant checkpoint and act transitions. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP) layersRAM: 32 GB saveStorage (Tier): 13 GB NVMe PCIe 4.0 SSD | — |
| 2160p (UHD/4K) - Ultra (Estimated 2160p/4K ~60 FPS, High/Ultra Preset with Upscaling) (High/Ultra Preset, Upscaling (e.g., DLSS/FSR Performance/Balanced)) CPU: Estimated desktop CPU for 4K. CPU (Laptop): Flagship laptop CPUs. GPU: Estimated desktop GPU for 4K. GPU (Laptop): Flagship laptop GPU (RTX 4090 Mobile) will likely still require upscaling for smooth 4K Ultra. Next-gen GPUs would aim to improve this significantly. RAM: 32GB RAM strongly recommended for 4K. Storage: NVMe SSD likely required. | |
| — | memoryCPU: AMD Ryzen 9 7900X3D or Intel Core i9-13900K/14900K (Estimated) developer_boardGPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13980HX/14900HX (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP) (Estimated). **A next-generation flagship laptop GPU (e.g., hypothetical NVIDIA GeForce RTX 5080/5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience or higher framerates with advanced ray tracing. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 80-100 GB NVMe SSD (Estimated) |
| save Overall Storage | |
| Spec: 13 GB available space Note: Solid State Drive (SSD) recommended for instantaneous room streaming and seamless checkpoint reloading. Type: Unknown | Spec: 80-100 GB available space (NVMe SSD Highly Recommended). (Estimated) Note: An NVMe SSD will likely be strongly recommended or required for optimal performance. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: 64-bit operating system required for modern memory management and DirectX 12 driver execution. | Spec: Windows 10, Windows 11 (64-bit versions only) (Expected) Explanation: 64-bit Windows 10/11 will likely be required. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: Leverages DirectX 12 low-level APIs for multithreaded draw calls, particle effects, and decals. | Spec: DirectX 12 Ultimate (Expected) Explanation: DX12 Ultimate likely required for advanced features like ray tracing. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Warhammer 40,000: Boltgun 2 Specifically
For Doom: The Dark Ages Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.