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Warhammer 40,000: Boltgun 2 vs Borderlands 4
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 14, 2026 | Sep 12, 2025 |
| Developer | |
| Auroch Digital | Gearbox Software |
| Publisher | |
| Big Fan Games, Devolver Digital | 2K Games |
| Genre(s) | |
| Retro First-Person Shooter, Action, Boomer Shooter | Action RPG, First-Person Shooter, Looter-Shooter, Co-op |
| Engine | |
| Unreal Engine 4 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | M (Mature 17+) |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $29.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Features distinct character mechanics and upgrade paths: Malum Caedo excels in heavy forward momentum, utilizing shoulder-charge sprint tackles, brutal ground slams, and ferocious execution dashes that instantly replenish armor. Nyra Veyrath offers superior agility with mid-air dashes, holy zeal charges, and Faith Aura bursts that ignite surrounding heretics in cleansing fire. Throughout levels, players discover Machine Spirit Blessings and Relic Purity Seals that upgrade weapon ammunition capacity, firing rates, and critical strike damage. |
Character progression is deeper than ever. Each of the four new Vault Hunters has three massive skill trees with over 50 levels of progression. A new endgame system called 'Specializations' replaces Badass Ranks, offering meaningful gameplay perks instead of small stat increases. SDU upgrades for inventory and ammo are also available. |
| public World & Exploration | |
| World & Level Design | |
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Features extensive multi-tiered level maps organized into distinct planetary warzones: (1) Hive Tertium-Sigma: A monumental industrial hive city featuring vertical cathedral spires, crumbling macro-bridges, and grim underhive factorums; (2) Phaedra-Secundus: A hostile death world filled with murky mangrove waterways, corrosive quagmires, and fungal ambush points; (3) Forge Station Omnissiah's Grief: An orbital Mechanicus void station corrupted by Warp corruption, filled with gravity-defying arenas, plasma incinerator cores, and grand basilica halls. |
The game features a single, massive, seamless open-world planet called Kairos. This is a significant evolution from the zone-based maps of previous titles, eliminating loading screens between regions and allowing for greater freedom of exploration with a completely overhauled movement system. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Engineered exclusively as a high-intensity single-player boomer shooter campaign. Multiplayer engagement is supported through global level scoreboards, Chapter Trials, Endless Horde arenas, and weekly curated challenge runs featuring active gameplay mutators. |
The game is built around a seamless 4-player co-op experience, including 2-player split-screen. A new feature allows players to instantly teleport to one another in the open world to facilitate group play across the massive map. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($29.99 USD / £24.99 GBP) contains the complete base game with all branching campaign paths and bonus arena modes. Digital Deluxe 'Forgemaster' Edition ($39.99 USD) includes the full game, the Official Digital Soundtrack featuring guest combat tracks by Mick Gordon, an 80-page Digital Artbook showcasing retro sprite development art, and exclusive in-game cosmetic weapon skins including the 'Gilded Relic' Boltgun and 'Saint Celestine's Flame' Pyreblaster. |
Details on different game editions (Standard, Deluxe, Collector's) are expected to be announced closer to the release date, likely including a Season Pass for post-launch DLC. |
| Post-Launch Content / DLC | |
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Post-launch plans detailed by Auroch Digital and Big Fan Games include free content updates featuring an Endless Horde Survival Mode, community speedrun challenge gauntlets, and authentic CRT retro screen filters, followed by a major story expansion DLC titled 'Wrath of the Omnissiah' scheduled for 2027. |
The game is designed with post-launch content in mind. The skill tree and level cap (50) are intentionally designed to be expanded with future campaign DLCs that will increase the level cap and allow for even greater build diversity. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unreal Engine 4 using a proprietary retro-rendering pipeline. Combines 3D level architecture, dynamic lighting, and volumetric smoke with authentic 1990s-era 2.5D pixelated enemy sprites, multi-angle death animations, and permanent floor-and-wall blood splatter. |
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| Audio & Soundtrack | |
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Features a punishing industrial metal and dark synthwave soundtrack composed by the Auroch Digital audio team, elevated by headline combat tracks composed by Mick Gordon (Doom, Wolfenstein). Sound design features thunderous weapon clatter, mechanical reload cycles, and full voice acting starring Rahul Kohli as Malum Caedo and Alanah Pearce as Celestian Sister Nyra Veyrath. |
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| User Interface (UI/UX) | |
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Modeled after classic 1990s PC action shooters, showcasing animated character status face portraits for Malum Caedo and Nyra Veyrath that show visual wear and bloody injuries as health declines. Features retro stylized ammo counters, customizable HUD scaling, and a toggleable Navigation Compass / Route Guide to aid navigation through complex gothic environments. |
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| Accessibility Options | |
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Extensive accessibility settings including retro pixelation sliders (from crisp modern 4K rendering to 320x240 retro crunch), field-of-view (FOV) adjustment up to 120°, head-bob and screenshake toggles, high-visibility enemy outlines, customizable subtitle styling with speaker names, full button remapping, and assist modes for invulnerability and unlimited ammo. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
| — | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 175 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Quality Settings, 1080p/1440p @ 60-120 FPS) CPU: Eight-core processing prevents hitching during large explosive chain reactions. CPU (Laptop): High IPC mobile CPUs maintaining smooth frametimes in dense combat arenas. GPU: Easily drives locked 120 FPS at 1080p with maximum particle effects. GPU (Laptop): High-performing mobile GPU powering triple-digit framerates with full dynamic lighting. RAM: Dual-channel configuration preventing memory bandwidth bottlenecks. Storage: High-speed solid-state storage eliminates level transition delays. | |
memoryCPU: Intel Core i7-10700 / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8 GB) / AMD Radeon RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 95W+ TGP) / AMD Radeon RX 6600M (8 GB) layersRAM: 16 GB saveStorage (Tier): 13 GB available space (NVMe SSD) | — |
| 1080p (Full HD) - Minimum (Low Quality Settings, 1080p @ 60 FPS) CPU: Six-core baseline architecture sufficient for baseline physics and enemy AI cycles. CPU (Laptop): Mobile processors capable of maintaining sustained 3.5 GHz multi-core boost. GPU: Provides adequate VRAM for retro sprite atlases and screen-space post-processing. GPU (Laptop): Entry-level discrete mobile graphics delivering stable 60 FPS at 1080p. RAM: Baseline system memory for application execution. Storage: Standard install footprint. | |
memoryCPU: Intel Core i5-8600K / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 980 (4 GB) / AMD Radeon R9 Fury (4 GB) / Intel Arc A580 (8 GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4 GB) / AMD Radeon RX 5500M (4 GB) layersRAM: 8 GB saveStorage (Tier): 13 GB available space (HDD supported, SSD recommended) | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 175 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Max Quality Settings, 1440p @ 144 FPS) CPU: High clock speeds sustain esports-grade refresh rates in chaotic arena brawls. CPU (Laptop): Delivers desktop-class computing power for high-refresh 1440p mobile displays. GPU: Ample compute capability for native 1440p rendering with maximum gib lifetime. GPU (Laptop): High-TGP laptop GPU driving locked 144Hz gameplay at QHD resolution. RAM: Ultra-fast DDR5 throughput ensuring zero asset-streaming stutters. Storage: Rapid sequential read speeds for near-instantaneous respawns. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 140W TGP) layersRAM: 16 GB saveStorage (Tier): 13 GB NVMe PCIe 4.0 SSD | — |
| 2160p (UHD/4K) - Ultra (Ultra Quality Settings, 4K (2160p) @ 120+ FPS) CPU: Class-leading gaming performance and 3D V-Cache eliminating frame pacing drops. CPU (Laptop): Flagship mobile silicon delivering maximum multi-threaded performance. GPU: Brute-force 4K rasterization handling extreme resolutions without frame dips. GPU (Laptop): Top-tier laptop GPU powering external 4K displays at high refresh rates. RAM: High headroom ensuring smooth multitasking and uncompressed 4K framebuffers. Storage: Instant checkpoint and act transitions. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP) layersRAM: 32 GB saveStorage (Tier): 13 GB NVMe PCIe 4.0 SSD | — |
| save Overall Storage | |
| Spec: 13 GB available space Note: Solid State Drive (SSD) recommended for instantaneous room streaming and seamless checkpoint reloading. Type: Unknown | Spec: 175 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, seamless open world built in UE5. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: 64-bit operating system required for modern memory management and DirectX 12 driver execution. | Spec: Windows 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement, with Windows 11 likely being the recommended platform. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: Leverages DirectX 12 low-level APIs for multithreaded draw calls, particle effects, and decals. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features like mesh shaders and advanced ray tracing. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Warhammer 40,000: Boltgun 2 Specifically
For Borderlands 4 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.