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War Thunder vs Clair Obscur: Expedition 33
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 1, 2026 | Apr 24, 2025 |
| Developer | |
| Gaijin Entertainment | Sandfall Interactive |
| Publisher | |
| Gaijin Entertainment | Kepler Interactive |
| Genre(s) | |
| Vehicular Combat Simulator / MMO | RPG, Turn-Based Combat, JRPG, Story Rich, Adventure |
| Engine | |
| Dagor Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M (Mature 17+) |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| Free | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in this ecosystem is dictated by an intricate research and development tech tree, where players accumulate Research Points (RP) and Silver Lions (SL) to unlock subsequent vehicles, crew skills, and modular upgrades. The 'Sky Odyssey' update has refined the progression economy by abolishing artificial limitations on vehicle presets, immediately granting players twenty-five slots per nation. Vehicle upgrades range from unlocking specialized munitions—like the newly adjusted Belgian M1061 HEAT rounds or German PzSprBrGr SAP shells—to crucial survivability enhancements like modular Explosive Reactive Armor (ERA) packages. Additionally, players must manage crew logistics, upgrading parameters such as G-tolerance, targeting accuracy, and reload speed, heavily influencing the vehicle's combat effectiveness. |
Character progression involves leveling up to increase base attributes and earning skill points to unlock active and passive abilities in unique skill trees. A 'Pictos' system allows players to equip items that provide powerful passive bonuses. Once enough battles are won with a Pictos equipped, its bonus can be permanently unlocked for the whole party using 'Lumina' points, allowing for deep build customization. |
| public World & Exploration | |
| World & Level Design | |
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The geographical arenas in War Thunder vary dramatically depending on the operational domain and the battle rating of the match. Ground force maps are meticulously designed with complex collision meshes and varied topographies to facilitate close-quarters brawling and long-range flanking maneuvers, recently heavily refined in maps like Second Battle of El Alamein, Ash River, and Frozen Pass to eliminate exploitable sniper perches. Aviation maps are vast, spanning hundreds of square kilometers, with recent visual overhauls to the Afghanistan and Falkland Islands regions utilizing high-resolution heightmaps. Naval engagements take place across massive stretches of open water and littoral zones, offering dynamic combat environments for both deep-water dreadnoughts and shallow-water fast attack crafts like the Soviet Strela. |
The game features large, explorable zones rather than a single seamless open world. Players lead the expedition through diverse and wonderous regions, including lush forests, scenic cliffs, and bizarre underwater areas where one can walk on the ocean floor. The world is filled with secrets, unique enemies, and traveling merchants. |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The multiplayer environment is segmented into distinct operational domains and realism brackets, spanning Arcade, Realistic, and Simulator battles. However, the Sky Odyssey update officially integrated several highly popular, previously time-limited event modes into the permanent matchmaking rotation accessible from the main interface. 'Nuclear Escalation' caters to high-tier Cold War and modern eras, featuring completely rewritten artificial intelligence logic for naval escort ships and surface-to-air missile networks. 'Naval Enduring Confrontation' provides a massive, persistent oceanic battlefield where capital ships like battleships and heavy cruisers engage in prolonged strategic warfare over several hours. Additionally, 'Bullet Hell' offers chaotic, high-density engagements. These permanent modes expand the tactical variety, ensuring players have dedicated environments to test advanced volumetric armor mechanics outside randomized map rotations. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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As a free-to-play live-service title, War Thunder does not feature traditional retail editions. Instead, it offers a robust free-to-play minimal client accessible to a massive global audience, supported by an array of premium downloadable content packs and localized premium vehicles. Notable premium editions introduced during the Sky Odyssey deployment include the Hawk T Mk 1A pack for Great Britain, priced at nearly fifty US dollars, and the formidable Italian Rank VI battleship RN Giulio Cesare, commanding a premium eighty-dollar price tag. The game also features a premium account subscription service that accelerates progression. However, regional pricing disparities, particularly affecting emerging markets like India where the currency is rigidly pegged to the US Dollar without localized parity, present significant barriers to entry. |
The game was released with a Standard Edition and a Digital Deluxe Edition. The Deluxe Edition includes the base game, 'The Flowers Collection' (six outfits and hairstyles for each character), and two exclusive custom outfits: 'Clair' for Maelle and 'Obscur' for Gustave. |
| Post-Launch Content / DLC | |
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War Thunder is defined by its massive, relentless cadence of post-launch content, with major updates functionally acting as expansion packs. The 'Sky Odyssey' patch (Update 2.59) injected fifty distinct vehicular assets into the ecosystem, representing one of the largest single expansions in the simulator's decade-long history. In conjunction with the major patch, the developers frequently run exhaustive, time-gated crafting events like the 'Space Program.' This massive grind requires players to accumulate hundreds of thousands of mission points to unlock exclusive prototype vehicles, such as the American F-16XL multirole strike fighter. Datamining efforts continually reveal unused backend assets—including advanced multirole aircraft, Chinese export tanks, and massive dreadnoughts—ensuring that the post-launch pipeline remains robust and continually shifting the competitive metagame. |
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| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Operating on the highly advanced proprietary Dagor Engine, the simulator boasts exceptional visual fidelity while maintaining impressive hardware scalability. The Sky Odyssey update introduces breathtaking topographical overhauls to the Afghanistan and Falkland Islands environments, utilizing high-resolution heightmaps and complex terrain texturing. The most critical graphical advancement is the transition to volumetric armor calculations for modern main battle tanks. This visually and mathematically replaces simplified flat-plate models with highly detailed, 3D armor geometry, entirely eliminating the infamous 'armor plate seam penetration bug' and visually representing complex composite arrays and explosive reactive armor (ERA) with unprecedented accuracy. Furthermore, developers patched severe rendering bugs within the Vulkan API that caused cockpit reflections to manifest as rapidly blinking black polygons. |
Developed in Unreal Engine 5, the game boasts a breathtaking and unique art style inspired by Belle Époque France and surrealist art. It features stunningly beautiful landscapes, fantastical creature designs, and highly cinematic combat animations. |
| Audio & Soundtrack | |
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The acoustic engineering in War Thunder has reached new heights of simulation fidelity. The developers completely reworked the dynamic audio engine to ensure that combat sounds scale with the exact number of active physical elements. For instance, firing multiple heavy machine guns simultaneously now generates overlapping, individual audio tracks rather than a single, artificially amplified sound file, dramatically increasing immersion. Furthermore, the game introduces dynamic cockpit acoustic feedback based on aerodynamic stress; pilots will now hear realistic buffeting, flutter, and vibration noises mathematically tied to the airframe's structural G-load and Angle of Attack. A patch-day anomaly that caused destructive sonic feedback above Mach 1.3 has been strictly patched out. These profound acoustic changes significantly improve the player's situational awareness. |
The game features a full, emotional orchestral score composed by Lorien Testard, designed to enhance the beauty and tragedy of the world. It also has a full English and French voice cast featuring prominent actors like Charlie Cox, Andy Serkis, and Ben Starr. |
| User Interface (UI/UX) | |
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Player interaction and menu navigation have been comprehensively overhauled in the latest iteration of the client. The archaic, restrictive grid-based vehicle preset window has been completely deprecated. In its place, the developers have implemented a sleek, left-justified dropdown menu system that allows for seamless horizontal scrolling and automatic categorization of vehicle lineups based on Game Mode and Battle Rating. Most importantly, the artificial economic limitations on vehicle presets have been entirely abolished; every player immediately receives access to a staggering twenty-five vehicle lineup slots per nation from the moment the game is launched. Additionally, the heads-up display and tactical map interfaces have been enhanced, allowing players to customize map markers with historical NATO or USSR iconography, drastically improving tactical awareness. |
The combat UI clearly displays the turn order on the left side of the screen, allowing for strategic planning. Real-time defensive prompts appear during enemy attacks. Outside of combat, the UI is clean, with a focus on immersive exploration. Menus for skills, equipment, and the Pictos system are stylized and easy to navigate. |
| Accessibility Options | |
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While primarily focused on hardcore vehicular simulation, the platform integrates numerous accessibility options to accommodate a diverse player base. The user interface allows for extensive scaling and color-blind mode adjustments, ensuring critical telemetry, crosshairs, and enemy markers remain visible against complex environmental backgrounds. The aforementioned integration of customizable NATO or USSR-style map iconography significantly aids players in rapidly identifying friendly and hostile unit classifications. Furthermore, the control schemes are highly modular; players can operate the game using simplified mouse-aim mechanics overseen by an AI instructor to prevent stalls and spins, or transition to full real controls utilizing HOTAS (Hands-On Throttle-and-Stick) setups and head-tracking software for maximum immersion. These scalable control layers ensure that the barrier to entry remains accessible. |
The game includes three distinct difficulty modes (Story, Expeditioner, Expert) that adjust enemy power and the timing windows for real-time defensive actions. It also features fully customizable subtitles and support for various upscaling technologies to ensure smooth performance across a range of hardware. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, targeting 60 FPS as per official notes.) CPU: Official recommended desktop CPU for a solid 1080p/60FPS experience. CPU (Laptop): High-performance laptop CPUs are recommended for a stable 60 FPS experience. GPU: Official recommended desktop GPUs for 1080p High settings from the game's Steam page. GPU (Laptop): Strong laptop GPUs for 1080p High at 60 FPS. The RTX 3060 Laptop with DLSS is an excellent choice here. RAM: 16GB RAM is officially recommended. Dual-channel configuration is strongly advised. Storage: An SSD is officially required for the recommended experience. | |
| — | memoryCPU: Intel Core i7-8700 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop (6GB). layersRAM: 16 GB saveStorage (Tier): 55 GB SSD |
| 1080p (Full HD) - Recommended (High) CPU: Provides optimal multi-threading for physics, AI logic, and rendering pipelines. CPU (Laptop): Easily manages background tasks and simulation data without bottlenecking the GPU. GPU: Ensures a completely stable 60+ FPS experience on high settings at 1080p. GPU (Laptop): More than capable of handling high particle density from explosions and volumetric clouds. RAM: Eliminates stuttering during rapid camera movements or map loading. Storage: Full client installation requires an SSD to prevent texture pop-in during high-speed jet combat. | |
memoryCPU: Intel Core i5 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GTX 1060 / Radeon RX 570 laptop_macCPU (L): Intel Core i5-10300H or Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GTX 1660 Ti Mobile (80W) layersRAM: 16 GB saveStorage (Tier): 75.9 GB SSD | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS) (Low Preset, 1080p resolution, targeting 30 FPS as per official notes.) CPU: Official minimum desktop CPU from the game's Steam page. CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability. GPU: Official minimum desktop GPU from the game's Steam page. A 6GB-8GB VRAM card is the baseline. GPU (Laptop): Estimated laptop GPUs for minimum settings. Performance will vary with TGP. RAM: 16GB RAM is the official minimum requirement, which is quite high for a minimum spec. Storage: An SSD is officially required for minimum playability. | |
| — | memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB) / GTX 1060 Mobile (6GB). layersRAM: 16 GB saveStorage (Tier): 55 GB SSD |
| 1080p (Full HD) - Minimum (Low / Minimal Client) CPU: Sufficient to process basic physics, though large 64-player lobbies will cause severe bottlenecking. CPU (Laptop): Provides just enough base clock speed to maintain connection and process minimum physical calculations. GPU: Bare minimum required for DirectX 11 rendering and basic shader models. GPU (Laptop): Will struggle with smoke and artillery effects but remains playable on absolute minimum settings. RAM: Pushes the absolute system limit; severe paging to the storage drive is expected. Storage: Minimal client footprint. Loading times on HDDs will be extensive. | |
memoryCPU: Dual-Core 2.2 GHz (Intel/AMD) developer_boardGPU: AMD Radeon 77XX / NVIDIA GTX 660 laptop_macCPU (L): Intel Core i3 8th Gen or AMD Ryzen 3 laptop_windowsGPU (L): NVIDIA GTX 1050 Mobile / MX150 layersRAM: 4 GB saveStorage (Tier): 17 GB HDD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS) (High Preset, 1440p resolution, aiming for 60 FPS. Upscaling (DLSS/XeSS Balanced) is recommended.) CPU: A powerful modern CPU is recommended to prevent bottlenecks and ensure smooth performance at 1440p. CPU (Laptop): High-performance laptop CPUs are essential for a consistent 1440p experience. GPU: Desktop GPUs capable of a strong 1440p/60FPS experience, especially with upscaling. A future RTX 5060 would likely be very well-suited for this tier. GPU (Laptop): A high-TGP RTX 4060 or RTX 3070 Laptop is the ideal target for 1440p. A future RTX 5060 Laptop would likely offer excellent performance here. RAM: 16GB RAM is sufficient, but 32GB is recommended for a smoother experience with less stutter. Storage: A fast NVMe SSD is recommended for the best loading times at 1440p. | |
| — | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 5060) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 55 GB NVMe SSD |
| 1440p (QHD/2K) - Recommended (Maximum) CPU: High single-core speed ensures there are zero hitches when generating dense urban combat zones. CPU (Laptop): High power draw processors maintain consistent frame pacing under heavy loads. GPU: Handles maximum textures and global illumination natively at 1440p with excellent headroom. GPU (Laptop): Required to maintain 1440p rendering while handling intense particle physics. RAM: Standard configuration required for handling large texture caches. Storage: Provides instantaneous loading into matches, guaranteeing early tactical deployment. | |
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H or Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3070 Mobile (130W) layersRAM: 16 GB saveStorage (Tier): 95 GB NVMe SSD | — |
| 2160p (UHD/4K) - Recommended (Cinematic) CPU: Massive L3 cache on X3D processors provides incredible frametimes for flight simulation. CPU (Laptop): Desktop-class laptop CPUs required to feed high-end mobile graphics cards at 4K. GPU: Powers native 4K resolution with all cinematic effects, SSAA, and volumetric clouds pushed to maximum. GPU (Laptop): The absolute peak of mobile gaming, delivering flawless 4K presentation. RAM: Ensures absolutely no memory constraints, even with background recording software. Storage: Crucial for streaming massive 4K asset textures directly into VRAM without stutter. | |
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX or Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 95 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, High/Epic settings, ~60 FPS) (High/Epic Preset, 2160p (4K) resolution, aiming for 60 FPS. Upscaling (DLSS/XeSS Performance) is essential.) CPU: A top-tier desktop CPU is recommended to support high-framerate 4K gaming and minimize any potential stutters. CPU (Laptop): The highest-end laptop CPUs are needed to pair with flagship GPUs for a smooth 4K experience. GPU: High-end 40-series desktop GPUs are needed for a 4K/60FPS experience, relying heavily on DLSS/XeSS Performance mode. A future RTX 5070 is expected to handle this resolution with more ease. GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, which will be heavily dependent on DLSS. A future RTX 5070 Ti Laptop would be a prime target for 4K mobile gaming. RAM: 32GB of fast RAM is highly recommended to provide sufficient headroom for 4K assets and system processes. Storage: A fast NVMe SSD is highly recommended for the best 4K gaming experience, minimizing texture pop-in. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). (Future-proof: RTX 5070 Ti Laptop) layersRAM: 32 GB saveStorage (Tier): 55 GB NVMe SSD |
| save Overall Storage | |
| Spec: 17 GB to 95 GB available space Note: The minimal client requires around 17-23 GB depending on OS, whereas the full client with 4K textures requires nearly 100 GB. Type: Unknown | Spec: 55 GB available space (SSD Required) Note: An SSD is listed as a mandatory requirement for both minimum and recommended tiers to handle the high-fidelity assets and reduce texture streaming issues common in UE5 games. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 10/11 (64-bit), macOS Big Sur 11.0+, or Linux (64-bit Ubuntu) Explanation: Requires 64-bit architecture to handle large memory addresses for high-resolution topographical maps and massive vehicle arrays. | Spec: Windows 10/11 (64-bit) Explanation: A 64-bit version of Windows 10 is required. Windows 11 is recommended for optimal performance, especially with newer hardware, to best utilize features like DirectStorage. |
| gamepad DirectX Version | |
Spec: DirectX 11 (Minimum), DirectX 12 / Vulkan / Metal (Recommended) Explanation: Modern APIs drastically improve draw calls for CPU optimization, preventing bottlenecks during dense ground combat scenarios. | Spec: DirectX 12 Explanation: The official requirement is DirectX 12. As an Unreal Engine 5 title, it relies on DX12 for its advanced rendering features like Lumen and Nanite. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For War Thunder Specifically
For Clair Obscur: Expedition 33 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.