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War Thunder vs Cinder City

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info General Information
Release Date
Sep 1, 2026 Apr 16, 2026
Developer
Gaijin Entertainment BigFire Games
Publisher
Gaijin Entertainment NCSoft
Genre(s)
Vehicular Combat Simulator / MMO MMO, Tactical Shooter, Third-Person Shooter, Open World, Action RPG
Engine
Dagor Engine Unreal Engine 5
stars Ratings & Price
Content Rating
Teen Rating Pending (Expected M - Mature 17+)
Avg. User Rating
4.5 / 5.0 0.0 / 5.0
Current Price (USD)
Free $69.99
tune Key Specs
Quick Highlights
  • Engine Tech: Dagor Engine updated with Volumetric Armor and Dynamic Acoustic scaling.
  • New Nations / Subtrees: Indian vehicles (British Tree), Greek vehicles (Israeli Tree), Indonesian vehicles (Japanese Tree).
  • Total Vehicles Added: 50 new vehicles introduced in Sky Odyssey update.
  • Perspective: Third-Person
  • Multiplayer: Massively Multiplayer Online (MMO)
  • Setting: Post-Apocalyptic Seoul
  • Platforms: PC, PlayStation 5, Xbox Series X|S, GeForce NOW
  • Release Window: 2026
  • Unique Feature: A seamless, open-world MMO that blends tactical third-person shooting and survival horror with large-scale, cooperative PvE raids against titanic bosses in a visually stunning, post-apocalyptic Seoul.
sports_esports Gameplay & Mechanics
Companions/Followers
  • AI Instructor System: Automatically prevents stalls and limits extreme aerodynamic stress for players using the simplified mouse-aim control scheme.
    Avionics Software
  • Squad Mates: As an MMO, the game is built around cooperative play. Players can form squads to tackle narrative missions, explore the open world, and participate in large-scale raids together.
    Human (Player)
Key Collectibles
  • F-16XL Coupon: Acquired by grinding 360,000 mission points over 8 stages in the Space Program crafting event.
  • Gaijin Coins (GJN): Traded on the proprietary marketplace, pegged rigidly to the USD/EUR, used to purchase rare virtual assets.
  • Random Loot Chests: Rewarded after achieving 45,000 points in individual event stages; contains Silver Lions, Boosters, and Camouflages.
  • Hidden Lore: Found through exploration in the ruins of Seoul. These items piece together the story of the apocalyptic 'Event' and the various factions.
  • Crafting & Upgrade Materials: Scavenged from the world and from defeated enemies. Essential for improving weapons, armor, and vehicles.
Key Themes
  • Military
  • Aviation
  • Naval Warfare
  • Tank Combat
  • Historical
  • Modern Combat
  • Post-Apocalyptic
  • Sci-Fi
  • MMO
  • Tactical Shooter
  • Open World
  • Survival Horror
  • Korean Setting
  • Cyberpunk
colorize Combat & Gear
Weapons Overview
  • MICA-EM: Active Radar Homing (ARH) Air-to-Air Missile
    French thrust-vectoring missile that suffers from extreme atmospheric drag in the current physics engine, losing vast kinetic energy over long ranges.
  • AIM-120 AMRAAM: Active Radar Homing (ARH) Air-to-Air Missile
    American long-range missile that received significantly improved drag coefficient multipliers and energy retention over long distances.
  • Spike ATGM: Anti-Tank Guided Missile
    Advanced fire-and-forget top-attack munition utilized by top-tier helicopters like the H145M and AW159 Wildcat to bypass active protection systems.
  • 120 mm Rifled Cannon: Main Battle Tank Cannon
    The primary armament of the Indian Arjun Mk 1, delivering exceptional kinetic energy penetrator capabilities against composite armor.
  • 320 mm Main Battery: Naval Artillery
    Massive ten-gun array equipped on the Italian RN Giulio Cesare battleship, capable of devastating broadside bombardments.
  • Conventional Firearms: Varies (Handguns, Rifles, Shotguns, Snipers)
    A vast arsenal of realistic 21st-century firearms with weighty handling and deep customization.
  • Futuristic Gadgets: Utility
    A range of high-tech tools including drones for reconnaissance, cloaking devices for stealth, EMPs for disabling synthetics, and deployable turrets.
Armor / Gear Sets
  • Volumetric Composite Arrays: Provides precise millimeter-by-millimeter protection calculation based on 3D geometry rather than flat plates, specifically updated for the M1 Abrams series.
  • Relict Soft-Cased ERA: Anti-HEAT protection corrected to display 400mm in tooltips, protecting Soviet MBTs from shaped charges.
  • Relict Rigid-Casing ERA: Turret side packages on the T-72B3 and T-80BVM buffed from 500mm to 600mm chemical protection.
  • Customizable Armor Sets: Players can find, craft, and upgrade a variety of armor sets. Customization includes color palettes, insignias, and cybernetic augmentations. Gear provides both cosmetic and gameplay-affecting stat bonuses.
Outfits/Customization
  • Pilot G-Suit: Represented purely as a statistical modifier via crew training rather than visual customization.
  • Functional & Cosmetic Armor: Players can fully customize their character's appearance by equipping different armor pieces. The system allows for deep cosmetic personalization with various colors and insignias, while also providing crucial gameplay stats and perks.
trending_up Progression & Upgrades
Skills & Progression

Progression in this ecosystem is dictated by an intricate research and development tech tree, where players accumulate Research Points (RP) and Silver Lions (SL) to unlock subsequent vehicles, crew skills, and modular upgrades. The 'Sky Odyssey' update has refined the progression economy by abolishing artificial limitations on vehicle presets, immediately granting players twenty-five slots per nation. Vehicle upgrades range from unlocking specialized munitions—like the newly adjusted Belgian M1061 HEAT rounds or German PzSprBrGr SAP shells—to crucial survivability enhancements like modular Explosive Reactive Armor (ERA) packages. Additionally, players must manage crew logistics, upgrading parameters such as G-tolerance, targeting accuracy, and reload speed, heavily influencing the vehicle's combat effectiveness.

Progression is based on a multi-class system, allowing players to swap between different loadouts of weapons, gadgets, and support tools. Enhancement revolves around scavenging, crafting, and upgrading equipment. A deep skill tree and perk system allow for further customization of the player's futuristic knight.

public World & Exploration
World & Level Design

The geographical arenas in War Thunder vary dramatically depending on the operational domain and the battle rating of the match. Ground force maps are meticulously designed with complex collision meshes and varied topographies to facilitate close-quarters brawling and long-range flanking maneuvers, recently heavily refined in maps like Second Battle of El Alamein, Ash River, and Frozen Pass to eliminate exploitable sniper perches. Aviation maps are vast, spanning hundreds of square kilometers, with recent visual overhauls to the Afghanistan and Falkland Islands regions utilizing high-resolution heightmaps. Naval engagements take place across massive stretches of open water and littoral zones, offering dynamic combat environments for both deep-water dreadnoughts and shallow-water fast attack crafts like the Soviet Strela.

The game features a massive, seamless open world. Players can freely roam the city across its overground (ruined streets, skyscrapers), underground (subways, sewers), and sky, with no loading screens. Player actions can dynamically change which factions control different city districts.

Playable Vehicles
  • Arjun Mk 1: Medium Tank
    Rank VII Indian MBT in the British tech tree, offering a powerful 120mm rifled cannon and superior mobility to the Challenger series.
  • F-16XL: Multirole Strike Fighter
    American experimental cranked-arrow delta wing jet. Excellent payload capacity and sustained turn performance, earned via the Space Program event.
  • EMBT: Medium Tank
    Rank VIII European chimera available in both French and German trees, combining a Leclerc turret with a Leopard 2A7 hull. Suffers from a weak turret neck ring.
  • AW159 Wildcat HMA2: Utility Helicopter
    British Rank VII helicopter capable of carrying up to 20 Martlet multi-role missiles alongside advanced fire-and-forget Spike ATGMs.
  • RN Giulio Cesare: Battleship
    Italian Rank VI premium battleship equipped with devastating 320mm main battery guns and immensely thick armor plating, priced at $79.99.
  • Bikes: Ground Vehicle
    Fast and agile vehicles for navigating the ruined streets of Seoul.
  • Mechs: Heavy Armor / Combat Vehicle
    Powerful, player-piloted mechanical suits used in large-scale combat and raids. They can be customized and upgraded.
  • Aerial Vehicles: Air Vehicle
    Includes helicopters and advanced drones for aerial traversal and combat engagements across the city's vertical landscape.
Notable Fauna/Mounts
  • N/A
    Not applicable to this strict vehicular combat simulation.
N/A
book Story & Characters
Main Characters
  • Aircraft Pilot: Crew Member
    Calculates aircraft stamina, G-tolerance, and visual spotting ranges. Directing their training is crucial for high-tier jet combat.
  • Tank Gunner: Crew Member
    Handles turret traverse, rangefinding, and accuracy capabilities. Affects reaction times in ground realistic battles.
  • Naval AI Escort Gunner: Artificial Intelligence
    Rewritten AI logic allows this entity to independently track and engage multiple aerial threats from the physical location of the ship's radar dish.
  • The Futuristic Knight: Playable Protagonist
    The player character, whose gender, appearance, and background can be fully customized. Their story is centered on the search for their lost daughter.
Example Missions
  • Space Program Event Stage: Crafting Grind Event
    Earn exactly 45,000 mission points in Air Battles (Rank III or above) within a strict 48-hour window.
  • Nuclear Escalation Mode: Permanent Scenario
    Cripple fortified AI-controlled surface-to-air missile networks and escort fleets using Cold War era hardware.
  • Naval Enduring Confrontation: Persistent War Mode
    Dominate a massive oceanic map over several hours, destroying enemy fleets and capturing vast maritime zones.
  • Main Campaign
    A branching, emotionally resonant story following the player's quest to find their missing daughter, where choices can affect the world state and narrative outcomes.
  • World Boss Raids
    Large-scale, cooperative endgame encounters where teams of players use vehicles and mechs to take down titanic bosses that can appear in both instanced and open-world areas.
  • Dynamic World Events
    Randomly occurring events such as horde attacks or legendary adversary spawns that require players in the area to team up to overcome.
people Multiplayer
Multiplayer Details

The multiplayer environment is segmented into distinct operational domains and realism brackets, spanning Arcade, Realistic, and Simulator battles. However, the Sky Odyssey update officially integrated several highly popular, previously time-limited event modes into the permanent matchmaking rotation accessible from the main interface. 'Nuclear Escalation' caters to high-tier Cold War and modern eras, featuring completely rewritten artificial intelligence logic for naval escort ships and surface-to-air missile networks. 'Naval Enduring Confrontation' provides a massive, persistent oceanic battlefield where capital ships like battleships and heavy cruisers engage in prolonged strategic warfare over several hours. Additionally, 'Bullet Hell' offers chaotic, high-density engagements. These permanent modes expand the tactical variety, ensuring players have dedicated environments to test advanced volumetric armor mechanics outside randomized map rotations.

The game is a persistent online MMO. The core experience is cooperative PvE, with players teaming up for narrative missions and large-scale raids against world bosses. PvP is optional, with dedicated modes planned for future updates.

extension Editions & DLC
Available Editions

As a free-to-play live-service title, War Thunder does not feature traditional retail editions. Instead, it offers a robust free-to-play minimal client accessible to a massive global audience, supported by an array of premium downloadable content packs and localized premium vehicles. Notable premium editions introduced during the Sky Odyssey deployment include the Hawk T Mk 1A pack for Great Britain, priced at nearly fifty US dollars, and the formidable Italian Rank VI battleship RN Giulio Cesare, commanding a premium eighty-dollar price tag. The game also features a premium account subscription service that accelerates progression. However, regional pricing disparities, particularly affecting emerging markets like India where the currency is rigidly pegged to the US Dollar without localized parity, present significant barriers to entry.

The game will be a full-price retail purchase. Details on different game editions (Standard, Deluxe, etc.) have not yet been announced. A public beta is available as of Gamescom 2025.

Post-Launch Content / DLC

War Thunder is defined by its massive, relentless cadence of post-launch content, with major updates functionally acting as expansion packs. The 'Sky Odyssey' patch (Update 2.59) injected fifty distinct vehicular assets into the ecosystem, representing one of the largest single expansions in the simulator's decade-long history. In conjunction with the major patch, the developers frequently run exhaustive, time-gated crafting events like the 'Space Program.' This massive grind requires players to accumulate hundreds of thousands of mission points to unlock exclusive prototype vehicles, such as the American F-16XL multirole strike fighter. Datamining efforts continually reveal unused backend assets—including advanced multirole aircraft, Chinese export tanks, and massive dreadnoughts—ensuring that the post-launch pipeline remains robust and continually shifting the competitive metagame.

The game is designed as a live-service MMO, with rotating weekly and monthly events, PvE raid rotations, and timed world quests. Future content expansions are expected, with potential for guild vs. guild territory battles.

help_outline FAQ
Frequently Asked Questions
  • Q: What is the F-16XL and how do I unlock it?
    A: The F-16XL is an experimental multirole strike fighter featured as the ultimate prize in the 'Space Program' event. You unlock a non-tradable coupon by earning 360,000 mission points over multiple days, and a tradable version for the market by reaching an immense 750,000 points.
  • Q: Why does the French MICA-EM missile feel underpowered in the Sky Odyssey update?
    A: According to community telemetry and datamining, the MICA-EM experiences excessive aerodynamic drag within the game's physics engine. It loses up to 190 m/s of velocity strictly to atmospheric resistance during its boost phase, severely limiting its capability in beyond-visual-range (BVR) combat.
  • Q: How does the Indian Arjun Mk 1 fit into the game?
    A: The domestically produced Indian Arjun Mk 1 has been integrated directly into the British ground tech tree as a Rank VII medium tank. It provides British armored lineups with vastly improved mobility and a powerful 120mm rifled cannon, making it a critical flanking asset.
  • Q: Are there localized prices for players in India?
    A: No. As of September 2026, Gaijin Entertainment does not offer localized pricing for the Indian Rupee (INR). Transactions are rigidly pegged to the US Dollar or Euro, making premium packs and marketplace trades significantly more expensive relative to local purchasing power parity.
  • Q: What is the volumetric armor overhaul for the M1 Abrams?
    A: The Sky Odyssey update transitions the M1 Abrams family from simplified flat-plate armor calculations to full volumetric modeling. This calculates penetrations based on the exact 3D geometry of the armor, entirely fixing historical bugs where kinetic rounds would magically slip through microscopic armor plate seams.
  • Q: What is Cinder City?
    A: Cinder City is an open-world MMO tactical shooter set in a post-apocalyptic version of Seoul, Korea. It combines a deep, single-player style narrative with large-scale cooperative multiplayer.
  • Q: When will it be released?
    A: The game is scheduled for release in 2026.
  • Q: Is it a single-player or multiplayer game?
    A: It is both. It has a full, cinematic main story campaign that can be played solo or with a squad, and is set within a persistent massively multiplayer online world with large-scale raids and events.
  • Q: What engine does the game use?
    A: Cinder City is being developed on Unreal Engine 5 and supports advanced features like ray tracing and DLSS 4.
build Technical Details
Graphics & Visual Fidelity

Operating on the highly advanced proprietary Dagor Engine, the simulator boasts exceptional visual fidelity while maintaining impressive hardware scalability. The Sky Odyssey update introduces breathtaking topographical overhauls to the Afghanistan and Falkland Islands environments, utilizing high-resolution heightmaps and complex terrain texturing. The most critical graphical advancement is the transition to volumetric armor calculations for modern main battle tanks. This visually and mathematically replaces simplified flat-plate models with highly detailed, 3D armor geometry, entirely eliminating the infamous 'armor plate seam penetration bug' and visually representing complex composite arrays and explosive reactive armor (ERA) with unprecedented accuracy. Furthermore, developers patched severe rendering bugs within the Vulkan API that caused cockpit reflections to manifest as rapidly blinking black polygons.

N/A
Audio & Soundtrack

The acoustic engineering in War Thunder has reached new heights of simulation fidelity. The developers completely reworked the dynamic audio engine to ensure that combat sounds scale with the exact number of active physical elements. For instance, firing multiple heavy machine guns simultaneously now generates overlapping, individual audio tracks rather than a single, artificially amplified sound file, dramatically increasing immersion. Furthermore, the game introduces dynamic cockpit acoustic feedback based on aerodynamic stress; pilots will now hear realistic buffeting, flutter, and vibration noises mathematically tied to the airframe's structural G-load and Angle of Attack. A patch-day anomaly that caused destructive sonic feedback above Mach 1.3 has been strictly patched out. These profound acoustic changes significantly improve the player's situational awareness.

N/A
User Interface (UI/UX)

Player interaction and menu navigation have been comprehensively overhauled in the latest iteration of the client. The archaic, restrictive grid-based vehicle preset window has been completely deprecated. In its place, the developers have implemented a sleek, left-justified dropdown menu system that allows for seamless horizontal scrolling and automatic categorization of vehicle lineups based on Game Mode and Battle Rating. Most importantly, the artificial economic limitations on vehicle presets have been entirely abolished; every player immediately receives access to a staggering twenty-five vehicle lineup slots per nation from the moment the game is launched. Additionally, the heads-up display and tactical map interfaces have been enhanced, allowing players to customize map markers with historical NATO or USSR iconography, drastically improving tactical awareness.

N/A
Accessibility Options

While primarily focused on hardcore vehicular simulation, the platform integrates numerous accessibility options to accommodate a diverse player base. The user interface allows for extensive scaling and color-blind mode adjustments, ensuring critical telemetry, crosshairs, and enemy markers remain visible against complex environmental backgrounds. The aforementioned integration of customizable NATO or USSR-style map iconography significantly aids players in rapidly identifying friendly and hostile unit classifications. Furthermore, the control schemes are highly modular; players can operate the game using simplified mouse-aim mechanics overseen by an AI instructor to prevent stalls and spins, or transition to full real controls utilizing HOTAS (Hands-On Throttle-and-Stick) setups and head-tracking software for maximum immersion. These scalable control layers ensure that the barrier to entry remains accessible.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.)
CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title.
CPU (Laptop): A modern performance-tier laptop CPU would be the minimum.
GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings.
GPU (Laptop): A solid mid-range laptop GPU from the current generation.
RAM: 16GB would be the absolute minimum RAM requirement.
Storage: A fast NVMe SSD would be required.
memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
1080p (Full HD) - Recommended (High)
CPU: Provides optimal multi-threading for physics, AI logic, and rendering pipelines.
CPU (Laptop): Easily manages background tasks and simulation data without bottlenecking the GPU.
GPU: Ensures a completely stable 60+ FPS experience on high settings at 1080p.
GPU (Laptop): More than capable of handling high particle density from explosions and volumetric clouds.
RAM: Eliminates stuttering during rapid camera movements or map loading.
Storage: Full client installation requires an SSD to prevent texture pop-in during high-speed jet combat.
memoryCPU: Intel Core i5 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GTX 1060 / Radeon RX 570
laptop_macCPU (L): Intel Core i5-10300H or Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GTX 1660 Ti Mobile (80W)
layersRAM: 16 GB
saveStorage (Tier): 75.9 GB SSD
1080p (Full HD) - Minimum (Low / Minimal Client)
CPU: Sufficient to process basic physics, though large 64-player lobbies will cause severe bottlenecking.
CPU (Laptop): Provides just enough base clock speed to maintain connection and process minimum physical calculations.
GPU: Bare minimum required for DirectX 11 rendering and basic shader models.
GPU (Laptop): Will struggle with smoke and artillery effects but remains playable on absolute minimum settings.
RAM: Pushes the absolute system limit; severe paging to the storage drive is expected.
Storage: Minimal client footprint. Loading times on HDDs will be extensive.
memoryCPU: Dual-Core 2.2 GHz (Intel/AMD)
developer_boardGPU: AMD Radeon 77XX / NVIDIA GTX 660
laptop_macCPU (L): Intel Core i3 8th Gen or AMD Ryzen 3
laptop_windowsGPU (L): NVIDIA GTX 1050 Mobile / MX150
layersRAM: 4 GB
saveStorage (Tier): 17 GB HDD
1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.)
CPU: A powerful modern CPU would be recommended for a stable high-framerate experience.
CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier.
GPU: A high-end current-gen GPU would be the likely recommendation.
GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience.
RAM: 32GB RAM is expected to be the recommendation for future AAA titles.
Storage: A fast NVMe SSD is recommended for this tier.
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
layersRAM: 32 GB
saveStorage (Tier): 150 GB NVMe SSD
1440p (QHD/2K) - Recommended (Maximum)
CPU: High single-core speed ensures there are zero hitches when generating dense urban combat zones.
CPU (Laptop): High power draw processors maintain consistent frame pacing under heavy loads.
GPU: Handles maximum textures and global illumination natively at 1440p with excellent headroom.
GPU (Laptop): Required to maintain 1440p rendering while handling intense particle physics.
RAM: Standard configuration required for handling large texture caches.
Storage: Provides instantaneous loading into matches, guaranteeing early tactical deployment.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-11800H or Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3070 Mobile (130W)
layersRAM: 16 GB
saveStorage (Tier): 95 GB NVMe SSD
2160p (UHD/4K) - Recommended (Cinematic)
CPU: Massive L3 cache on X3D processors provides incredible frametimes for flight simulation.
CPU (Laptop): Desktop-class laptop CPUs required to feed high-end mobile graphics cards at 4K.
GPU: Powers native 4K resolution with all cinematic effects, SSAA, and volumetric clouds pushed to maximum.
GPU (Laptop): The absolute peak of mobile gaming, delivering flawless 4K presentation.
RAM: Ensures absolutely no memory constraints, even with background recording software.
Storage: Crucial for streaming massive 4K asset textures directly into VRAM without stutter.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX or Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 95 GB Gen4 NVMe SSD
save Overall Storage
Spec: 17 GB to 95 GB available space
Note: The minimal client requires around 17-23 GB depending on OS, whereas the full client with 4K textures requires nearly 100 GB.
Type: Unknown
Spec: 150 GB available space (NVMe SSD Required)
Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, seamless open world.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10/11 (64-bit), macOS Big Sur 11.0+, or Linux (64-bit Ubuntu)
Explanation: Requires 64-bit architecture to handle large memory addresses for high-resolution topographical maps and massive vehicle arrays.
Spec: Windows 11 64-bit
Explanation: A modern 64-bit OS would be a firm requirement.
gamepad DirectX Version
Spec: DirectX 11 (Minimum), DirectX 12 / Vulkan / Metal (Recommended)
Explanation: Modern APIs drastically improve draw calls for CPU optimization, preventing bottlenecks during dense ground combat scenarios.
Spec: DirectX 12 Ultimate
Explanation: DirectX 12 Ultimate would be required for next-gen features like mesh shaders and ray tracing.
info_outline Other Game Notes
  • Requirements scale heavily between the minimal client and the high-resolution texture full client. Dagor engine relies heavily on multi-threading and API optimization.
  • Laptop Performance Note: Laptops must ensure the dedicated GPU is actively utilized over integrated graphics. Thermal throttling severely affects frame pacing during high-density combat or heavy artillery barrages.
  • Laptop Consideration: G P U T G P: A minimum of 60W TGP is required for stable 60fps at 1080p, while 1440p high-resolution textures demand 115W+ TGP dedicated graphics.
  • Laptop Consideration: Cooling Thermals: Crucial for prolonged matches; CPU throttling will result in severe desynchronization and input lag during dogfights.
  • Laptop Consideration: C P U Power Limits: Moderate to high power limits recommended to keep up with complex physics calculations like volumetric armor and aerodynamic stress.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is highly recommended to bypass Optimus and feed frames directly to the display, reducing latency by 15-20%.
  • Optimization Detail: Upscaling Tech: DLSS and FSR support are deeply integrated into the Dagor engine.
  • Optimization Detail: Key Settings Impact: Texture quality and particle density heavily dictate VRAM usage; lowering cloud quality and shadows stabilizes performance on older hardware.
  • Game Name: War Thunder
  • SPECULATIVE PC SYSTEM REQUIREMENTS. As official specs were not provided, these are hypothetical projections for a next-generation MMO built on Unreal Engine 5.
  • Laptop Performance Note: A title like this would demand a high-performance gaming laptop for the best experience. Actual performance would vary significantly based on the final game's optimization and the laptop's specific hardware configuration.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU would be essential to handle advanced features like real-time ray tracing and the massive scale of MMO raids.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and high entity count will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the large number of players, AI enemies, physics, and ensuring a smooth experience in large-scale battles.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus would be a critical feature for reducing latency and ensuring the best possible performance in a tactical shooter.
  • Game Name: Cinder City
build Optimization Details
  • Upscaling Tech: DLSS and FSR support are deeply integrated into the Dagor engine.
  • Key Settings Impact: Texture quality and particle density heavily dictate VRAM usage; lowering cloud quality and shadows stabilizes performance on older hardware.
N/A
laptop Laptop Considerations
  • G P U T G P: A minimum of 60W TGP is required for stable 60fps at 1080p, while 1440p high-resolution textures demand 115W+ TGP dedicated graphics.
  • Cooling Thermals: Crucial for prolonged matches; CPU throttling will result in severe desynchronization and input lag during dogfights.
  • C P U Power Limits: Moderate to high power limits recommended to keep up with complex physics calculations like volumetric armor and aerodynamic stress.
  • M U X Switch Optimus: A MUX switch is highly recommended to bypass Optimus and feed frames directly to the display, reducing latency by 15-20%.
  • G P U T G P: Maximum TGP for the laptop's GPU would be essential to handle advanced features like real-time ray tracing and the massive scale of MMO raids.
  • Cooling Thermals: The game's visually rich world and high entity count will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the large number of players, AI enemies, physics, and ensuring a smooth experience in large-scale battles.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus would be a critical feature for reducing latency and ensuring the best possible performance in a tactical shooter.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1050 Mobile / MX150
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1050 Mobile / MX150
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1050 Mobile / MX150
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Ti Mobile (80W)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Mobile (130W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Mobile (130W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Mobile (130W)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)

For War Thunder Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon 77XX / NVIDIA GTX 660
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon 77XX / NVIDIA GTX 660
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon 77XX / NVIDIA GTX 660
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon 77XX / NVIDIA GTX 660
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon 77XX / NVIDIA GTX 660
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon 77XX / NVIDIA GTX 660
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon 77XX / NVIDIA GTX 660
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon 77XX / NVIDIA GTX 660
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon 77XX / NVIDIA GTX 660
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon 77XX / NVIDIA GTX 660
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 / Radeon RX 570
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4080 / Radeon RX 7900 XTX

For Cinder City Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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